First off, thank you for getting right to the game play. I hate these game reviews or play where the demo people focus the camera on themselves, wasting way too much time on themselves instead of the game. Thanks again. Enjoyed the video but it seems to me there isn't much of a challenge for the players as they seem over powered or the zombies are way too weak and ineffective.
Why don't you consider more hits in the same roll? For example, if you use the chainsaw (5 dice, 5+), every 5+ roll does 2 damages, so you can kill more zombies at once. And remember, the sight-line inside the bouldings' rooms is of one zone ;-)
Because 2 damage doesn't mean you kill 2 zombies it only kills 1 but does 2 damage, its a fatty killer, the more dice you roll is only what hits more walkers.
@@TableTopWolf1984 Yes, of course, it was an example to explain that every hit of every dice can hit zombies, that's why the strongest weapons roll more dice. Some times, even if you hit with more dice, you only remove one zombie
I think Roberto is correct. You need to think of each die as a potential hit that inflicts the damage equal to the weapon. From the rules: Accuracy Symbol: “Each die that equals or exceeds the Accuracy value of the weapon scores a successful hit. IMPORTANT: The minimum Accuracy is always 2+.” Damage Symbol: “Each hit inflicts the amount of Damage specified by the Damage value of the weapon to a single target. If all targets get eliminated, extra hits are lost.” See page 26 in the rule book.
See also page 27 top right for an example. Multiple hits are resolved in this order. #1 are fatty’s or abominations (your choice), #2 walkers, #3 runners.
@@robertofidanza2916 I think correcting his mistakes is futile. Looking at how he responds to other comments like yours makes me think he’s not the type that receives criticism all that well. It’s his loss.
I have played this mission a few times and i came up with a harder version for it,its involved getting medical supplies from an ambulance but you need to find the keys for it(remember no brakeing into it..that makes noise and noise is what attracts the horde and it is an optional choice and mission),however it is blocked off by rubble(use toxic mall expansion)and you have to go through a building to get to it and the key is far away from it on the other side of the map(no one said it was gonna be easy) also me and my brother came up with the idea of the starting areas doors being unlocked (think about it..how did the gang get in there in the frist place and all the other doors are locked around the map)
you can shoot into a dark room only when you are near it (only 6 on the die, counts as a hit), the restriction on the shot removes the flashlight, but you cannot shoot through the zone
Rooms inside are automatically opened if you look closely you'll notice they have what looks like light coming from the doorway in the non dark rooms. Only the doors to get in the building needs to be opened.
@@chrisyoder8985 hi, probably I didn't understand... there aren't doors between internal rooms. What I mean is: if I start a mission inside a building, and I need to go outside to the street, the door in the external wall is open or I have to open it using axe or another stuff? Thanks and sorry.
Straight to the gameplay, love this. A suggestion that I have is maybe instead of dropping the dice onto the board and accidently hitting the pieces, you can have a small dice tray, makes it a lot more presentable in my opinion, and a bit more pleasing to watch.
Cheers but there won't be anymore zombicide 2nd edition on the channel I'm trying to sell it as I don't like it. Money is the reason for no dice tray but again these things took nearly 6 hours to film and adding in a dice tray would have just added more time to that which I wasn't ever gonna do.
Nice and fast gameplay video, great job. But there were some rule mistakes from my understanding: 2:08: Survivor doesnt have LoS (always just 1 room into buildings) 10:20: You roll 3 misses with the SMP, so you wound the survivor in the field with the zombies 3 times, which would actually kill him (not just wound him once) 14:03: You roll 2 hits with the first roll (nailbat) and would actually kill 2 Fattys with that 1 roll (you roll 2 hits which deal 2 damage each, assignable to diffferent targets) 14:12: Same mistake with nailbat again 16:46: Same mistake with different weapon (you kill 2 walker with 2 5s)
@@TableTopWolf1984 I know, happens to me all the time :) Just wanted to point it out, to keep new players from getting confused. Really liked the video and looking foward to more Zombicide content.
I've been playing this all wrong. I only had Z 2nd for a week now. Despite reading the whole rule book. I forgot about searching. I've only opening creates. And moving on to next building. No wonder I've been playing for 2hrs past two nights each. Still I'm having fun
Awesome round. I played this a few days ago(1st edition) and did not do well. Also, correct me if I am wrong, when using the sawed off shot gun, I think an action needs to be spent to reload that weapon. Is that the same in 2nd edition? Thank you for sharing. Take Care.
Cheers mate, the trick is to focus on just the objectives you need and try to kyte the zombies to areas you don't want to go, whilst distributing the xp across all survivors. The sawn off still has reload, it's why I don't use it much and toss it in backpacks if I find one.
You can kill more than one zombie in a single roll ;) . You killed only 1, rolling several hits. Each succesful die deals damage to one zombie. You can't hit the same zombie with multiple dice, but you can hit many of them.
No. Each character can only do 1 search action per turn, but a room can be searched as many times as the player wants, respecting the 1-search per round per character rule.
Line of sight from a street zone to a building zone is a max of 1, so dark zone or not, you don’t not have LoS to the Runner, you would need to move into the building first... as it’s in the second room back in the building (Some skills like Home Defender, to have LoS through zones in buildings). Also night rules from ZC or FH are different to Dark Zine rules, so even playing core game, you would need a 6 to hit the runner (or any zombie) with a ranged weapon in a Dark Zone. Really enjoyed the video though, thanks for doing this for the 2nd Ed community.
@@NeilG77a good point about that 1 range max outside shooting into buildings rule. I'm playing 1st edition upgraded with 2nd edition rules plus spawn deck and use tokens for dark rooms and was considering trying out the Dark Room rules as well.
@@NeilG77a cheers oh well something to remember for next time, you cant help it if its how you and your group have always played the game lol. Like Marvel United it seems theres not many people covering this game on youtube, guess the big channels have moved on already like always.
I'm a solo only channel, I have no group near me or friends who play anything, and since I have 4 kids round me most days in a busy kitchen, I can only film things certain ways
It's coz this I'd a playthrough mate, I have a proper dedicated how to play to show off the rules. Yellow is the threat tracker getting worse so you get either more zombies spawning every zone, or stronger one's.
@@TableTopWolf1984nope..it's two turns or actions for the players at the blue level....when you level up your player character,they all get one free action so then it becomes three actions or three turns,yeah I know the rule book can be soooooo complicated and confusing at time
Won't be missing him. His blue skill was useless, and his miniature was almost the same color as a zombie, causing a lot of friendly fires upon him... And there weren't any black character, so Ostara is a great adition. And if anybody from the original crew had to go, Phil was the one for it. PS: I hate Phil so much that I created a custom mission where the objective is to kill him hahaha
@@denisgulyakin5262 I meant black as in the etninicy of the character. But sure, painting him any other color would avoid confunding him with a zombie (althou there are black zombies in Angry Neighbours). But that don't make him a good character. His blue level skill is still useless, and nobody would ever want to play as him...
Great video thanks! The game seems very simple and streamlined, maybe too simple? Does it have much flavour and excitement? Where are the interesting and tough decisions?
I'm probably not the best to answer that mate as I sold this last summer coz I wasn't a fan, I much prefer the fantasy version black plague which adds a necromancer to combat on top of the zombies, but this is a pretty basic game overall, you just gear up, kill zombies and complete objectives before you exit the map, that's pretty much it
You should have used the dark room rules, It makes the game way more challenging. And i like adding one adicional house rule: you cant search on dark rooms ulness you have a flashlight.
Also at 13:56 you spawned an additional Abomination but there should only be one on the board. So even with the additional rules to allow for multiple aboms, the one on the board should have gotten an activation.
@@TableTopWolf1984 Are you telling me to stop commenting on your videos that are up regarding mistakes you made? You know that other people find them helpful tho right? .__." what kind of attitude is that man...
From the first minutes I saw noticed that you shoot from outside the room in the second room inside . You can't do that. Inside building there only one room for line of sight. 2nd you shoot with shot gun a group of three zombies , 2 fattyies and 1 walker and you choose the fatty fo die. There is target priority for range attacks. Nice video but you should first read the rules more carefully
lol guidelines are suggestions they are not suggesting anything they are rules. and by the comments you have received people do care. you are just spreading how to incorrectly play the game should consider a delete on the video.
@@clubby6799 go watch other videos then, I'm not even a huge channel, and my videos barely get suggested to people, this one barely gets watched anymore, doesn't even come on the top 10 a month, so no need
I just share whatever I'm doing be that painting or playing, if people enjoy it so be it, if people don't im sure someone else on the platform will be here for them. Board games for me are to be played and have a bit of fun. Here I played a game for 4-5 hours, stopping and starting to get the shots correct whilst in a busy kitchen which 4 children and a wife come in and out of, writing a script as went, and was trying not to make mistakes but the oversights happen coz of distractions and play fatigue. Then you edit it all for another 3-4 hours after doing audio which to get perfect can take half an hour to an hour to do, then you have to upload it in 4k, do the title, the description, the tags, the subtitles which can take another hour or two. Then you have the thumbnail which can take another half hour on top. So yeah after doing all that and spending 9-11 hours bringing you a free video because I barely get anything in revenue, you have to ask yourself why I'm not bothered about mistakes, if I catch them I catch them at the time and record stuff again, if I don't so be it.
@@TableTopWolf1984 it seem you felt attack from my words. I don’t wanna be offensiv. A lot of work is done for a video like this. Many hours spend for the result like this. And all I’m saying is, if you invest 5-10% more time on top ist going from good to better, that means more ppl will like it, more ppl means mor views, means more positiv Feedback - what is TH-cam (and all kind of Sharing about) And maybe there will be some money, so ist not just for „nothing“ Last but most important keep enjoying paying board games
@@Unfolol And as I said I'm not exactly filming in the best of environments to give something solely my attention, things will slip through the cracks, it happens, especially when I'm also playing solo. I have one camera, my phone which I also use to write the scripts on, I also only have one tripod, and I have to stop, line up the shot, film what happens, then I have to move it to get another shot, remove the phone from the holder, write down what happened, then do it all over again for every character, roll and zombie turn. Hoping that one of my kids doesnt send toys or a ball flying at the kitchen table, or doesnt start trying to talk to me, is misbehaving, bickering and rightly deserving my attention from the game im trying to cover, along with the wife discussing what ever is happening or trying to do dinner. One thing my kids also like to do is mess up the cards or pick up the models, distractions are everywhere in a small house, it why I have a patreon with the main goal being a dedicated office space where I can give this my full attention. You have to understand im giving this 100% right now as best I can, I'm, not half arsing it, if stuff falls through the cracks and I miss stuff its never intentional, it just happens, I do refilm mistakes if I catch them, but this isnt an easy game to not mess up on either with all the intricate rules in it, so forgive me if I cant be bothered after the fact.
Fine fine… I will buy it… :D Thanks for awesome gameplay! Great stuff
First off, thank you for getting right to the game play. I hate these game reviews or play where the demo people focus the camera on themselves, wasting way too much time on themselves instead of the game. Thanks again. Enjoyed the video but it seems to me there isn't much of a challenge for the players as they seem over powered or the zombies are way too weak and ineffective.
Cheers, this is the first mission, the beginner one, trust me, you get swarmed as you go on through the missions and its not easy lol
Why don't you consider more hits in the same roll? For example, if you use the chainsaw (5 dice, 5+), every 5+ roll does 2 damages, so you can kill more zombies at once. And remember, the sight-line inside the bouldings' rooms is of one zone ;-)
Because 2 damage doesn't mean you kill 2 zombies it only kills 1 but does 2 damage, its a fatty killer, the more dice you roll is only what hits more walkers.
@@TableTopWolf1984 Yes, of course, it was an example to explain that every hit of every dice can hit zombies, that's why the strongest weapons roll more dice. Some times, even if you hit with more dice, you only remove one zombie
I think Roberto is correct. You need to think of each die as a potential hit that inflicts the damage equal to the weapon.
From the rules:
Accuracy Symbol:
“Each die that equals or exceeds the Accuracy value of the weapon scores a successful hit. IMPORTANT: The minimum Accuracy is always 2+.”
Damage Symbol:
“Each hit inflicts the amount of Damage specified by the Damage value of the weapon to a single target. If all targets get eliminated, extra hits are lost.”
See page 26 in the rule book.
See also page 27 top right for an example. Multiple hits are resolved in this order. #1 are fatty’s or abominations (your choice), #2 walkers, #3 runners.
@@robertofidanza2916 I think correcting his mistakes is futile. Looking at how he responds to other comments like yours makes me think he’s not the type that receives criticism all that well. It’s his loss.
I have played this mission a few times and i came up with a harder version for it,its involved getting medical supplies from an ambulance but you need to find the keys for it(remember no brakeing into it..that makes noise and noise is what attracts the horde and it is an optional choice and mission),however it is blocked off by rubble(use toxic mall expansion)and you have to go through a building to get to it and the key is far away from it on the other side of the map(no one said it was gonna be easy) also me and my brother came up with the idea of the starting areas doors being unlocked (think about it..how did the gang get in there in the frist place and all the other doors are locked around the map)
you can shoot into a dark room only when you are near it (only 6 on the die, counts as a hit), the restriction on the shot removes the flashlight, but you cannot shoot through the zone
Cheers, many have already told me.
Hi, I have a question: when I'm already inside a building the doors are still closed or automatically open?
Rooms inside are automatically opened if you look closely you'll notice they have what looks like light coming from the doorway in the non dark rooms. Only the doors to get in the building needs to be opened.
@@chrisyoder8985 hi, probably I didn't understand... there aren't doors between internal rooms. What I mean is: if I start a mission inside a building, and I need to go outside to the street, the door in the external wall is open or I have to open it using axe or another stuff? Thanks and sorry.
@@andreazanantoni4600 yes you still have to open it with the axe
Straight to the gameplay, love this. A suggestion that I have is maybe instead of dropping the dice onto the board and accidently hitting the pieces, you can have a small dice tray, makes it a lot more presentable in my opinion, and a bit more pleasing to watch.
Cheers but there won't be anymore zombicide 2nd edition on the channel I'm trying to sell it as I don't like it.
Money is the reason for no dice tray but again these things took nearly 6 hours to film and adding in a dice tray would have just added more time to that which I wasn't ever gonna do.
@@TableTopWolf1984 I see, ok. I hope you will continue making more contents. All the best.
@@daniada Indeed this video is months old now for instance, ive got plenty other games I'm running through lol
Nice and fast gameplay video, great job.
But there were some rule mistakes from my understanding:
2:08: Survivor doesnt have LoS (always just 1 room into buildings)
10:20: You roll 3 misses with the SMP, so you wound the survivor in the field with the zombies 3 times, which would actually kill him (not just wound him once)
14:03: You roll 2 hits with the first roll (nailbat) and would actually kill 2 Fattys with that 1 roll (you roll 2 hits which deal 2 damage each, assignable to diffferent targets)
14:12: Same mistake with nailbat again
16:46: Same mistake with different weapon (you kill 2 walker with 2 5s)
Cheers, yeah I know, it just happens
@@TableTopWolf1984 I know, happens to me all the time :) Just wanted to point it out, to keep new players from getting confused. Really liked the video and looking foward to more Zombicide content.
@@martinrehn9829 hopefully I'll be able to film one next week, will probably be doing fort hendrix also
I've been playing this all wrong. I only had Z 2nd for a week now. Despite reading the whole rule book. I forgot about searching. I've only opening creates. And moving on to next building. No wonder I've been playing for 2hrs past two nights each.
Still I'm having fun
oh well, so long as you have fun thats all that matters
Where can I buy this game I cannot find it anywhere available-for-sale
No idea mate I sold this months ago now, sure it will come to shops at some point
Do you have to use 6 characters?
Yes I think you do, it's scenario specific, some might be 4, but most are 6 if I remember right
Awesome round. I played this a few days ago(1st edition) and did not do well. Also, correct me if I am wrong, when using the sawed off shot gun, I think an action needs to be spent to reload that weapon. Is that the same in 2nd edition? Thank you for sharing. Take Care.
Cheers mate, the trick is to focus on just the objectives you need and try to kyte the zombies to areas you don't want to go, whilst distributing the xp across all survivors.
The sawn off still has reload, it's why I don't use it much and toss it in backpacks if I find one.
@@TableTopWolf1984 Cool. Thanks for the advice. I'll give that a shot. Take Care.
I feel dumb. I thought the objective tokens were the supply's you needed for the mission. There just a xp boost?
You can kill more than one zombie in a single roll ;) . You killed only 1, rolling several hits. Each succesful die deals damage to one zombie. You can't hit the same zombie with multiple dice, but you can hit many of them.
Indeed
can't rooms be searched only once?
No. Each character can only do 1 search action per turn, but a room can be searched as many times as the player wants, respecting the 1-search per round per character rule.
@ 2:18 noticed you shot the runner in the dark room with a 5 aim and 2 range, You choose not to use the darkroom rules? 🤔
For core game yes, will use them in the zc or Fort hendrix videos I do when flashlights are available
Line of sight from a street zone to a building zone is a max of 1, so dark zone or not, you don’t not have LoS to the Runner, you would need to move into the building first... as it’s in the second room back in the building (Some skills like Home Defender, to have LoS through zones in buildings). Also night rules from ZC or FH are different to Dark Zine rules, so even playing core game, you would need a 6 to hit the runner (or any zombie) with a ranged weapon in a Dark Zone. Really enjoyed the video though, thanks for doing this for the 2nd Ed community.
@@NeilG77a good point about that 1 range max outside shooting into buildings rule. I'm playing 1st edition upgraded with 2nd edition rules plus spawn deck and use tokens for dark rooms and was considering trying out the Dark Room rules as well.
@@NeilG77a cheers oh well something to remember for next time, you cant help it if its how you and your group have always played the game lol.
Like Marvel United it seems theres not many people covering this game on youtube, guess the big channels have moved on already like always.
I like watching this kind of gameplay. If i can make a suggestion, maybe do it with other players and a 'real time'.
I'm a solo only channel, I have no group near me or friends who play anything, and since I have 4 kids round me most days in a busy kitchen, I can only film things certain ways
Great video!
cheers
I seem to be the only commenter who doesn't know the rules. :-)
What is "a yellow", why is moving into them so important, and why do they matter?
It's coz this I'd a playthrough mate, I have a proper dedicated how to play to show off the rules.
Yellow is the threat tracker getting worse so you get either more zombies spawning every zone, or stronger one's.
I've never played this game but how does moving work
It's an action, you get 3 a turn
@@TableTopWolf1984 but is it a measurement or cubes or what
@@dominicdavies5011 it's a space or zone whatever you want to call it, check my how to play out for more detail
@@TableTopWolf1984nope..it's two turns or actions for the players at the blue level....when you level up your player character,they all get one free action so then it becomes three actions or three turns,yeah I know the rule book can be soooooo complicated and confusing at time
Thank you, New Sub.
cheers but I wouldn't sub if your expecting zombicide, its long gone
Real pity that the classic “Phil the cop” character isn’t included in this new edition.
He's in the stretch goal box
You can buy set of paints for game with him.
Won't be missing him. His blue skill was useless, and his miniature was almost the same color as a zombie, causing a lot of friendly fires upon him...
And there weren't any black character, so Ostara is a great adition. And if anybody from the original crew had to go, Phil was the one for it.
PS: I hate Phil so much that I created a custom mission where the objective is to kill him hahaha
@@OrdemDoGraveto you can paint it black.
@@denisgulyakin5262 I meant black as in the etninicy of the character. But sure, painting him any other color would avoid confunding him with a zombie (althou there are black zombies in Angry Neighbours).
But that don't make him a good character. His blue level skill is still useless, and nobody would ever want to play as him...
Great video thanks! The game seems very simple and streamlined, maybe too simple? Does it have much flavour and excitement? Where are the interesting and tough decisions?
I'm probably not the best to answer that mate as I sold this last summer coz I wasn't a fan, I much prefer the fantasy version black plague which adds a necromancer to combat on top of the zombies, but this is a pretty basic game overall, you just gear up, kill zombies and complete objectives before you exit the map, that's pretty much it
It seems like there's way too much zombies being spawned in every round.
You should have used the dark room rules, It makes the game way more challenging. And i like adding one adicional house rule: you cant search on dark rooms ulness you have a flashlight.
I just don't like them in the core game
@@TableTopWolf1984 fair
You can’t shoot two zones indoors
ok
@@TableTopWolf1984 old news
@@LtRogers5 I've just got the game up for sale due to me not liking it mate, so rules corrections aren't really that beneficial to me I'm afraid
I’m sorry you didn’t like it. Awesum video though, PRO style.
@@LtRogers5 cheers mate, swine to film though, takes ages lmao
At 8:54 you rolled two hits but only killed one Z.
Yeah its been stated before
Also at 13:56 you spawned an additional Abomination but there should only be one on the board. So even with the additional rules to allow for multiple aboms, the one on the board should have gotten an activation.
@@JanisWalliser okay but I wouldn't comment again as I'm trying to sell it due to not liking it and will never play anymore
@@TableTopWolf1984 Are you telling me to stop commenting on your videos that are up regarding mistakes you made? You know that other people find them helpful tho right? .__." what kind of attitude is that man...
@@JanisWalliser just don't want you to waste your time mate
From the first minutes I saw noticed that you shoot from outside the room in the second room inside . You can't do that. Inside building there only one room for line of sight. 2nd you shoot with shot gun a group of three zombies , 2 fattyies and 1 walker and you choose the fatty fo die. There is target priority for range attacks. Nice video but you should first read the rules more carefully
It's long since sold coz I didn't like it
@@TableTopWolf1984 what’s your fav zombicide?
@@xshadowscreamx black plague
@@TableTopWolf1984 do you think there will be a 2nd edition?
@@xshadowscreamx doubt it
I would really like to see a playthrough of a "Washington Z.C." or a "Fort Hendrix" Mission!
If you happen to have them. ;-)
Plan to at some point, but I need to get the equipment to shorten the filming length down first
way way way too many weapons all over the place. search actions with no chance for failure? house rule!!
thats just the game mate, an you need it if you get unlucky with the random pulls for zombies on the board, its a fun party game lol
Is for home rules ok.... ignore the isn't part..I can't seem to edit my comment ok
👍🏻
Cheers
playing solo with unpainted figures loses the atmosphere of this game completely :(
oh well I basically never paint my board game minis, too much hassle and I sold this a long time ago anyway
everytime I watch someone play this game they break the rules in the first few minutes
That's coz there more like guidelines, no one really cares, I don't even own it anymore
lol guidelines are suggestions they are not suggesting anything they are rules. and by the comments you have received people do care. you are just spreading how to incorrectly play the game should consider a delete on the video.
@@clubby6799 go watch other videos then, I'm not even a huge channel, and my videos barely get suggested to people, this one barely gets watched anymore, doesn't even come on the top 10 a month, so no need
Too many mistakes ..
Couldn't care less myself
@@TableTopWolf1984 it should be the most natural thing to get better. But everyone chooses his own way. Ask your self why you but things in TH-cam?
I just share whatever I'm doing be that painting or playing, if people enjoy it so be it, if people don't im sure someone else on the platform will be here for them.
Board games for me are to be played and have a bit of fun.
Here I played a game for 4-5 hours, stopping and starting to get the shots correct whilst in a busy kitchen which 4 children and a wife come in and out of, writing a script as went, and was trying not to make mistakes but the oversights happen coz of distractions and play fatigue.
Then you edit it all for another 3-4 hours after doing audio which to get perfect can take half an hour to an hour to do, then you have to upload it in 4k, do the title, the description, the tags, the subtitles which can take another hour or two.
Then you have the thumbnail which can take another half hour on top.
So yeah after doing all that and spending 9-11 hours bringing you a free video because I barely get anything in revenue, you have to ask yourself why I'm not bothered about mistakes, if I catch them I catch them at the time and record stuff again, if I don't so be it.
@@TableTopWolf1984 it seem you felt attack from my words. I don’t wanna be offensiv. A lot of work is done for a video like this. Many hours spend for the result like this. And all I’m saying is, if you invest 5-10% more time on top ist going from good to better, that means more ppl will like it, more ppl means mor views, means more positiv Feedback - what is TH-cam (and all kind of Sharing about)
And maybe there will be some money, so ist not just for „nothing“
Last but most important keep enjoying paying board games
@@Unfolol And as I said I'm not exactly filming in the best of environments to give something solely my attention, things will slip through the cracks, it happens, especially when I'm also playing solo.
I have one camera, my phone which I also use to write the scripts on, I also only have one tripod, and I have to stop, line up the shot, film what happens, then I have to move it to get another shot, remove the phone from the holder, write down what happened, then do it all over again for every character, roll and zombie turn.
Hoping that one of my kids doesnt send toys or a ball flying at the kitchen table, or doesnt start trying to talk to me, is misbehaving, bickering and rightly deserving my attention from the game im trying to cover, along with the wife discussing what ever is happening or trying to do dinner. One thing my kids also like to do is mess up the cards or pick up the models, distractions are everywhere in a small house, it why I have a patreon with the main goal being a dedicated office space where I can give this my full attention.
You have to understand im giving this 100% right now as best I can, I'm, not half arsing it, if stuff falls through the cracks and I miss stuff its never intentional, it just happens, I do refilm mistakes if I catch them, but this isnt an easy game to not mess up on either with all the intricate rules in it, so forgive me if I cant be bothered after the fact.