I did so in the options on the right when I was searching for the file to import (before this video). You can also import these under the morphs drop-down. It is the Morphs drop-down under the Global Settings.
@@W3-productions I will start with this, thank you so much. I took the weekend to watch and then re-watch your video, it helped me immensely FINALLY getting more comfortable with Blender.
@@Cordova2Pro I appreciate that. When I started with Blender, I think I was watching BlenderGuru, I paid for CG Cookie for a while and a few others in that circle. I like Ducky3D for the concepts but I have to slow the video down to follow along, haha. Some of the integration pieces (Daz to Blender, iClone to Blender) I had to figure out myself until all of these plugins showed up. There are a couple of people I watch to keep up with that like Solomon Jagwe. It all takes time and practice.
Great vid. Any idea where we can find a source for presets that have already been created? I'm sure people have presets for most common retargets like DAZ to ARP, Unreal, CC3 or CC4, etc.
Thanks. I'm not sure if other preset files are out there. In general, a single character retarget takes about 10-15 minutes to do and save for reuse. Another commenter seems to be saying that you mostly need to rescale and only connect the hips. I haven't tried that yet.
I personally don't do any sculpting, and it isn't absolutely necessary for this workflow unless you want to customize something. If you do sculpt, then yes you would need to retopologize.
@HimanshuChauhan-r3h I haven't tried recently since I have saved the usual daz retargeting settings. Also check out my latest video. The Diffeomorphic bvh retarget plugin also does fbx files. This may be more straight forward than auto rig pro.
Here is the intro into a video series that explains this step by step: th-cam.com/video/K93pEp5NsRc/w-d-xo.html
Sir, your goodwill is wholeheartedly appreciated. Great and very useful information.
Thanks. I'm glad this is found to be helpful.
8:12 How did you import the morphs into plugin view?
I did so in the options on the right when I was searching for the file to import (before this video). You can also import these under the morphs drop-down. It is the Morphs drop-down under the Global Settings.
@@W3-productions is there some direction of how to do this in Plugin documents or some written instructions?
@@Cordova2Pro This will be a good starting point: diffeomorphic.blogspot.com/p/import-into-blender-version-16.html
@@W3-productions I will start with this, thank you so much. I took the weekend to watch and then re-watch your video, it helped me immensely FINALLY getting more comfortable with Blender.
@@Cordova2Pro I appreciate that. When I started with Blender, I think I was watching BlenderGuru, I paid for CG Cookie for a while and a few others in that circle. I like Ducky3D for the concepts but I have to slow the video down to follow along, haha.
Some of the integration pieces (Daz to Blender, iClone to Blender) I had to figure out myself until all of these plugins showed up. There are a couple of people I watch to keep up with that like Solomon Jagwe. It all takes time and practice.
Great vid. Any idea where we can find a source for presets that have already been created? I'm sure people have presets for most common retargets like DAZ to ARP, Unreal, CC3 or CC4, etc.
Thanks. I'm not sure if other preset files are out there. In general, a single character retarget takes about 10-15 minutes to do and save for reuse. Another commenter seems to be saying that you mostly need to rescale and only connect the hips. I haven't tried that yet.
do you sculpt on the model in blender? would you need to retopologize after sculpting?
I personally don't do any sculpting, and it isn't absolutely necessary for this workflow unless you want to customize something.
If you do sculpt, then yes you would need to retopologize.
@12:13 damn it didnt do it for my daz 8.1 character. so whack
What happens? I was using exclusively 8.1 figures for a period of time.
@@W3-productions actually it worked Auto rig pro so OP
@_casg good to hear
Has anyone ever managed to import daz studio poses into blender?
Have you checked out? th-cam.com/video/j-yQl0P2hYs/w-d-xo.html
NO need to do all manually for retargeting, first auto scale then connect hips only... it should work fine...
So only remap the hips and the rest should follow? If so, I'll have to try that out.
@@W3-productions did it worked for you the auto scaling and connect hips thing ? didn't work for me
@HimanshuChauhan-r3h I haven't tried recently since I have saved the usual daz retargeting settings. Also check out my latest video. The Diffeomorphic bvh retarget plugin also does fbx files. This may be more straight forward than auto rig pro.
@@W3-productions thanks a lot