to win you don’t have to be the “best”, you don’t have to know someone, you don’t have to be good looking, you don’t have to be “lucky”. you just have to be what most humans are not: disciplined. luck and talent are bs. hard work, obsession, and consistency. that’s the discipline.
luck and talent are everything. discipline is something you have to do in order to open up your talents. if you have zero talent discipline not gonna get you a job at best studios
@@johnnysmith9677 luck is something interesting, the more you work and study the more lucky you get, you are prepared for the opportunity otherwise you'd miss
@@johnnysmith9677 Everyone has a a talent. But of course not everyone is as good as others. The faster you can accept that "bad luck" the more good luck (read opportunities) will come on your path. And opportunity is not just about making money, it's about finding purpose in life or just something you enjoy doing. You will be happy and your life will be a success almost automatically. Success is different for everyone of course. 👍 I must admit Blender is difficult to learn for me personally. I have a specific idea in mind and requires me to learn making my own 3d models. But I must learn it to achieve my goal. So I will keep trying to get better and keep going. Courses like these help a lot. Reading pdf books also help in a way. But practice is best.
learn to finish sheet. make a process. and yes, takes discipline and a good work ethic. listen to feedback. don't get attached to your work - always be objective (is tough to start with).
Patience along with the motivation is key. I've been learning Blender for only a few years now. I find myself practicing one aspect but then I have to walk away and come back to it later. It's at that moment when things start to click the second time around or even the third time around. Don't feel discouraged when you don't get it right away. As with everything else in life, learning is a process.
yeah, perseverance throughh hardship is what separates winners from quitters, we all have bad days, weeks, atc, but if you give up all that effort will be lost
The problems I had when studying 3D: 1. The majority of proficient 3D artists are incapable of instructing or creating well-structured tutorials. Because you will take longer than a structured teacher who can tell you the fastest, most dependable way to learn, I do not advise self-thought artists. 2. The majority of TH-camrs teach Blender so quickly that it is impossible to follow them, or they have preset Blender settings that should be reset to default before making a tutorial video.
well that is because none of them teach, also teaching is a skill that has to be developped, not to mention one cannot teach if one doesnt understand how to structure the delivery that does not overwhelm
Been watching your content for years and have bought a number of the blender bros products. Love your work, love your passion and really appreciate the pragmatic helpful and positive attitude you bring to this space. Unrivalled excellence. 🤩👍
I can plead guilty to some aspect of almost every point you discussed here. I burned out in early 2023 after trying to master too many skills concurrently (Blender / Unreal Engine and everything in between), while actually succeeding at none. After a year off, I got back into it, only to find the same problems. Which, in-a-nutshell for me were simply too many TH-cam videos and playlist courses that didn't actually help me to accomplish my goals. EG AAA locomotion with custom characters in first, AND third person. I started watching Josh's videos (again) just recently, and then discovered your channel. I have decided now, that 3D modelling is what I want to focus on (probably hard surface until I can get halfway decent). I am almost all the way through your "Jumpstart" course, which has helped immensely with the theory, and understanding with what needs to be done, and why, as opposed to simple "do this and do that, and thanks for watching" tutorials as is the case with too much content on TH-cam (EG what makes for good topology practices). For that, I thank you guys!
thats awesome, fidning what you really wanna do is a win already, nmow all you need to do is focus, and learn all the necessary techniques, find your style and you're sorted
I am so thankful this video was made. Blender is new for me. I'm new to hardops and boxcutter. I'd like to learn to get my blockout, textured, rendered and into photoshop to create more scenes. Like to get my work to look realistic
im back after 3-4 year break. used to work in 3ds max for about 10 years, 45k a year, the pay sucked. Now im back with blender, bb have been very useful with the paid tutorials.
Here is a thought. Look around and try to recreate your environment. Start with something small like a chair, then when you have mastered that tty a stove or a wash cloth. There’s always something to create in 3D. You just have to use your brain and THIMK of something. Then animate the things you create. Easy
Cheers mate, and no, but we use a software that displays keys and our editor is adding cards with more info like you see in my YT modeling vids, also that course is for beginners, so there is no rushing things.
Your abosoletely right i spend twenty years doing blender but still cannot animate characters during the changes blender made. The best course for Animating is ToAnimate but take time to learn it. It take years to learn.
My biggest struggle is people in the industry telling me I'm good especially with no college experience and yet I never get a call back. After 2 years of applying, not a single interview. Im determined though. Also thanks to Ponte and Josh for getting me to where I am.
check what they REALLy need, and if that is also what you wanna do and like doing, then razor sharp focus on that one thing, also make sure you got solid folio, ppl will judge you based on that if you dont have any industry exp, they need to see something worth investing in
use them to your advantage, i have many interests too, and i use that experience to improve my 3D hard surface game or teachig skills, remember, it is not about what you know but how you use it
For me the difficulties used to be topology. I couldn't understand it. I figured it out, so the next thing I'm having difficulties is shortcuts, for example using s to scale something is different to alt s. I know what I want to do with my mesh, I don't know how the tool is called so I can't google it!
Thats exactly why we teach ngon workflow for beginners, and later on they can jump on a subd course. There is simply too much info to absorb if one starts with subd and has to worry about complex topo solutions.
@PonteRyuurui I totally agree with you, I did spend the time experimenting as it was looooong ago and youtube wasn't full of people making tutorials etc... I do recommend anyone reading this comment to do as the gentleman that made this video suggests. One thing that would be golden for a video is to showcase some lifehacks like scaling with s and using alt s, neat little tricks for more advanced users. Thanks for the reply, all the best
I think the paid courses are amazing and everyone should purchase them to learn. My issue with Blender is that to get to that final image I want I have to go to nuance learning which I hate. I’m sure this happens to everyone, I’ve got to turn off this setting but turn on another, but change another setting to 50 but make sure another setting is below 2000 only if another checkbox is turned off, and so on and so forth, or it doesn’t work. This happens to me with lighting and rendering as well with material settings. There’s no way I could have known some of these nuances so I have to go to TH-cam or the web only to find out that there’s this one checkbox I should have turned off. Can you imagine if the procedure to start a particular car was to set the air conditioning to 63 degrees, turn the radio on to a certain station only if your high beams are on, otherwise release your parking brake…then you can turn the ignition key. lol
Grab this for renders mate, there is a TON of value and i literally poured my 20years+ experience in the visual art to record it www.blenderbros.com/rendering-university
The biggest challenge I face whilst 3D Modeling is that I have a tough time thinking of creative ideas & designs. And when I do manage to think of some, I find it really hard to design/model them. So if possible please let me know 1. How to think of creative and innovative ideas/designs and 2. When I do have some idea in mind, how do I bring it to life and design/model it and maybe even render it. I'd really appreciate your help!
You need to learn how to work and use references to buld your visual library of shapes in your mind. Lots of practice, but it is the only way. Take some simple concepts and try to make them your own. Then try more complex shapes, and so on.
Actually depend on each person, starting as a 3D generalists (at least when studying early on) would be better since it both help you know where you are good at to specialize Actually depend on each person, starting as a 3D generalists (at least when studying early on) would be better since it both help you know where you are good at to specialize in, and also to know what other part of 3D position need to use your work in studio pipeline there. I recommend watch ‘The 36 best Blender tutorial for Beginners’ so you at least get a right order for learning and improve. Then you can decide to learn advanced courses and video like Pontes above here if you are into hard modelings, I can say his tutorial are very good
Accelerator is for absolute beginners mate, and it is a very good start for Blender, and once you got the basics, then you can search wider. HS is the easiest one to hop into.
I quit once I saw that AI could generate what takes me at least 5-6 hours in just 20 seconds. I quit for more than a year, now trying to get back in. Found out you lose muscle memory quite fast :(
Yes, Maya does have some really good tools that I sometimes struggle without in Blender. Maya has separate U and V unwrapping algorithms that are especially cool. Blender has similar functionality, but its implementation is just awful... :D
►► Learn Blender in 2 Weeks - www.blenderbros.com
to win you don’t have to be the “best”, you don’t have to know someone, you don’t have to be good looking, you don’t have to be “lucky”. you just have to be what most humans are not: disciplined. luck and talent are bs. hard work, obsession, and consistency. that’s the discipline.
luck and talent are everything. discipline is something you have to do in order to open up your talents. if you have zero talent discipline not gonna get you a job at best studios
@kenw8875 spot on
@@johnnysmith9677 luck is something interesting, the more you work and study the more lucky you get, you are prepared for the opportunity otherwise you'd miss
@@johnnysmith9677 Everyone has a a talent. But of course not everyone is as good as others. The faster you can accept that "bad luck" the more good luck (read opportunities) will come on your path. And opportunity is not just about making money, it's about finding purpose in life or just something you enjoy doing. You will be happy and your life will be a success almost automatically. Success is different for everyone of course. 👍 I must admit Blender is difficult to learn for me personally. I have a specific idea in mind and requires me to learn making my own 3d models. But I must learn it to achieve my goal. So I will keep trying to get better and keep going. Courses like these help a lot. Reading pdf books also help in a way. But practice is best.
learn to finish sheet.
make a process. and yes, takes discipline and a good work ethic. listen to feedback. don't get attached to your work - always be objective (is tough to start with).
Best teacher ever, thank you man
cheers mate
Patience along with the motivation is key. I've been learning Blender for only a few years now. I find myself practicing one aspect but then I have to walk away and come back to it later. It's at that moment when things start to click the second time around or even the third time around. Don't feel discouraged when you don't get it right away. As with everything else in life, learning is a process.
yeah, perseverance throughh hardship is what separates winners from quitters, we all have bad days, weeks, atc, but if you give up all that effort will be lost
Drop it off several times and pick it up to continue.
happy to see you reaching 100k, I know you for a while and honestly you deserve it.
I appreciate it, mate!
Many congratulations on reaching that 100k subs mark, Ryu! It's well deserved!
thanks mate!
The problems I had when studying 3D:
1. The majority of proficient 3D artists are incapable of instructing or creating well-structured tutorials. Because you will take longer than a structured teacher who can tell you the fastest, most dependable way to learn, I do not advise self-thought artists.
2. The majority of TH-camrs teach Blender so quickly that it is impossible to follow them, or they have preset Blender settings that should be reset to default before making a tutorial video.
well that is because none of them teach, also teaching is a skill that has to be developped, not to mention one cannot teach if one doesnt understand how to structure the delivery that does not overwhelm
Really enjoyed this video and your wisdom just as much as your courses.
Thanks mate, much appreciated!
Been watching your content for years and have bought a number of the blender bros products. Love your work, love your passion and really appreciate the pragmatic helpful and positive attitude you bring to this space. Unrivalled excellence. 🤩👍
Massive thanks, mate!
Congratulations bro you have reached 100 thousand followerso, you deserve much more, hope you keep going...
I really appreciate it!
I love this advise. the best EVER! Thank you
Thank you for your work.
Congrats on the milestone 🤙
cheers mate
Wow I liked every second in this video thank you very much for sharing this knowledge too love your work and I learned a lot from you and Josh
cheers mate, glad to hear it!
Thanks! this video really fueled me.
awesome!
This was an awesome video Ryuurui!!
cheerio
absolute GOLD content, thanks !
thanks!
I can plead guilty to some aspect of almost every point you discussed here. I burned out in early 2023 after trying to master too many skills concurrently (Blender / Unreal Engine and everything in between), while actually succeeding at none. After a year off, I got back into it, only to find the same problems. Which, in-a-nutshell for me were simply too many TH-cam videos and playlist courses that didn't actually help me to accomplish my goals. EG AAA locomotion with custom characters in first, AND third person.
I started watching Josh's videos (again) just recently, and then discovered your channel. I have decided now, that 3D modelling is what I want to focus on (probably hard surface until I can get halfway decent). I am almost all the way through your "Jumpstart" course, which has helped immensely with the theory, and understanding with what needs to be done, and why, as opposed to simple "do this and do that, and thanks for watching" tutorials as is the case with too much content on TH-cam (EG what makes for good topology practices).
For that, I thank you guys!
thats awesome, fidning what you really wanna do is a win already, nmow all you need to do is focus, and learn all the necessary techniques, find your style and you're sorted
my struggle is blockout, like
probably 99% of people
you simply need to practice more from references, i have a vid on this i think
i need to watch this video everyday to get my lazy-ass working .
lol, lets hope one day you'll get the message and you wont need the vid anymore
Nice. this feels like a middle finger to the harsh critism you got a while back. Good on you for staying on top.
oh you mean reddit, nah dont mind them, thye are ou free advertising volunteer group, they should be protected at all costs
I am so thankful this video was made. Blender is new for me. I'm new to hardops and boxcutter. I'd like to learn to get my blockout, textured, rendered and into photoshop to create more scenes. Like to get my work to look realistic
im back after 3-4 year break. used to work in 3ds max for about 10 years, 45k a year, the pay sucked. Now im back with blender, bb have been very useful with the paid tutorials.
My biggest challenge is coming up with ideas for projects to do
just need more practice with references
Here is a thought. Look around and try to recreate your environment. Start with something small like a chair, then when you have mastered that tty a stove or a wash cloth. There’s always something to create in 3D. You just have to use your brain and THIMK of something. Then animate the things you create. Easy
Does your latest course have subtitles in the videos? Congratulations!!
Cheers mate, and no, but we use a software that displays keys and our editor is adding cards with more info like you see in my YT modeling vids, also that course is for beginners, so there is no rushing things.
Your abosoletely right i spend twenty years doing blender but still cannot animate characters during the changes blender made. The best course for Animating is ToAnimate but take time to learn it. It take years to learn.
You're a wise dude, these videos are great
My biggest struggle is people in the industry telling me I'm good especially with no college experience and yet I never get a call back. After 2 years of applying, not a single interview. Im determined though. Also thanks to Ponte and Josh for getting me to where I am.
could you please your portfolio link?
share of course*
check what they REALLy need, and if that is also what you wanna do and like doing, then razor sharp focus on that one thing, also make sure you got solid folio, ppl will judge you based on that if you dont have any industry exp, they need to see something worth investing in
@@johnnysmith9677 not hard to find mate www.artstation.com/ryuurui
@@PonteRyuurui Im starting to realize that, thank you.
Master!
Since you asked... my biggest challenge is closing myself in a single thing while having many interests, including 3D and 2D
use them to your advantage, i have many interests too, and i use that experience to improve my 3D hard surface game or teachig skills, remember, it is not about what you know but how you use it
is not blender, It's all when you become truly professional, in all trades.
Oh man, my back...
I wasn't ready for that heavy of a clickbait thumbnail and I think I pulled something.
haha
Love a course building a new assault mech, animating the mech and creating cool scenes. Follow a pipeline so I can learn and build myself.
For me the difficulties used to be topology. I couldn't understand it. I figured it out, so the next thing I'm having difficulties is shortcuts, for example using s to scale something is different to alt s. I know what I want to do with my mesh, I don't know how the tool is called so I can't google it!
Thats exactly why we teach ngon workflow for beginners, and later on they can jump on a subd course. There is simply too much info to absorb if one starts with subd and has to worry about complex topo solutions.
@PonteRyuurui I totally agree with you, I did spend the time experimenting as it was looooong ago and youtube wasn't full of people making tutorials etc... I do recommend anyone reading this comment to do as the gentleman that made this video suggests. One thing that would be golden for a video is to showcase some lifehacks like scaling with s and using alt s, neat little tricks for more advanced users. Thanks for the reply, all the best
@@maiqtheliar2611 well that is where our course comes in, the hard surface accelerator, and multiple vids on this channel
I think the paid courses are amazing and everyone should purchase them to learn. My issue with Blender is that to get to that final image I want I have to go to nuance learning which I hate. I’m sure this happens to everyone, I’ve got to turn off this setting but turn on another, but change another setting to 50 but make sure another setting is below 2000 only if another checkbox is turned off, and so on and so forth, or it doesn’t work. This happens to me with lighting and rendering as well with material settings. There’s no way I could have known some of these nuances so I have to go to TH-cam or the web only to find out that there’s this one checkbox I should have turned off. Can you imagine if the procedure to start a particular car was to set the air conditioning to 63 degrees, turn the radio on to a certain station only if your high beams are on, otherwise release your parking brake…then you can turn the ignition key. lol
Grab this for renders mate, there is a TON of value and i literally poured my 20years+ experience in the visual art to record it www.blenderbros.com/rendering-university
The biggest challenge I face whilst 3D Modeling is that I have a tough time thinking of creative ideas & designs. And when I do manage to think of some, I find it really hard to design/model them.
So if possible please let me know 1. How to think of creative and innovative ideas/designs and 2. When I do have some idea in mind, how do I bring it to life and design/model it and maybe even render it.
I'd really appreciate your help!
Have you tried roughly sketching out your idea? It simplifies the process considerably.
You need to learn how to work and use references to buld your visual library of shapes in your mind. Lots of practice, but it is the only way. Take some simple concepts and try to make them your own. Then try more complex shapes, and so on.
Actually depend on each person, starting as a 3D generalists (at least when studying early on) would be better since it both help you know where you are good at to specialize Actually depend on each person, starting as a 3D generalists (at least when studying early on) would be better since it both help you know where you are good at to specialize in, and also to know what other part of 3D position need to use your work in studio pipeline there.
I recommend watch ‘The 36 best Blender tutorial for Beginners’ so you at least get a right order for learning and improve. Then you can decide to learn advanced courses and video like Pontes above here if you are into hard modelings, I can say his tutorial are very good
Accelerator is for absolute beginners mate, and it is a very good start for Blender, and once you got the basics, then you can search wider. HS is the easiest one to hop into.
Ponte the models in your screens behind you especially the one to your right the robot mech head, have you made those? Very nice..
cheers, and yes www.artstation.com/ryuurui in fact some of them are from our courses so you can learn how they were created and more
I quit once I saw that AI could generate what takes me at least 5-6 hours in just 20 seconds. I quit for more than a year, now trying to get back in. Found out you lose muscle memory quite fast :(
instead of quitting, use the AI and use that saved time on stuff that it cant do
Answer my question please....need badly
Will ai replace blenders and if what should we move?
No wonder I started working in 3D art after I played a lot of dark souls...
phrase say "I want to be the very best, no one ever was ",
well it is about chasing perfection, not reaching it, if you reached it it would be like permanent happiness - dull
autodesk maya is so easy for begginers..we need to make more addons for making blender similar to maya..
Yes, Maya does have some really good tools that I sometimes struggle without in Blender. Maya has separate U and V unwrapping algorithms that are especially cool. Blender has similar functionality, but its implementation is just awful... :D
雖然知道就是來推銷課程的 但聽你講完我目前只是普通人而已 加油
Dudes be switching to manual labour because digital stuff is to risky now .
Yeh, not because they suck at 3D per say, but the job market is dry. Most get jobs while working 3D on the side.
for me Blender is one of the best and it's free
Fr
11:30