looks like you have a collection of triggerable states, and you apply Thoes states to a specific block, and then the event you want that state to trigger. I had a similar idea a couple years ago where you just put logic gates into the control panel of each block, like the sensor, air vent, button panel, or timer block. but on All the functional blocks.
"I think we're getting a new theme, a new set of models as DLC" - GleebTorin 2022
cargo container name may just be a custom name.
Maybe, but I'm still excited!
@@GleebTorin agreed, me too 💯
looks like you have a collection of triggerable states, and you apply Thoes states to a specific block, and then the event you want that state to trigger. I had a similar idea a couple years ago where you just put logic gates into the control panel of each block, like the sensor, air vent, button panel, or timer block. but on All the functional blocks.
omg same, I've been DREAMING of blocks with functionality like this for ages. I can't wait to get my mitts on it!
Using the angle changed option and altitude maybe we can build hovercars in vanilla w/o scripts
Or unicycles
YESSS!!!