Honestly the throwing knives could be reduced back to their original number of 8 (maybe 10 to make it a nice number), but make them do way more damage specifically against weak points but very reduced damage against non-break points (I wanna be able to knife a Hulk in the eye and one-shot it, but it should be useless if you hit anywhere else). I think that would at least make them fun and satisfying to use. As if right now... other than just pure fun or meme factor they simply aren't worth taking over literally anything else. Also if you have the throwing knives as your throwable it should change and boost your melee ability by allowing you to actively use the knife for melee attacks, which should have been a thing right from the start (Seriously Arrowhead, why would you give us a Warbond that not only introduces an armor perk that increases melee damage _and_ give us a knife... and yet not make the very basic 2+2 calculation and allow the knife to be used as a boosted melee? This is like game design 101)
Knives are useful for stealth I use them quite frequently you can even kill devistators without alert if you don't stop throwing till their dead but I play solo super helldive so im the minority in opinion
The niche of the throwable knives Vito is that you get 20 pockets STUNS (but these stuns do a lot of damage and one shot warriors in the head). There was times where i could 1v3 STALKERS!! Each knive landing has stopping power and locks the ennemy in place for a second. Since your throwing speed is faster than that you can just prevent the Stalker or multiple of them from attacking you even better than some of the other stagger weapons do. Throwing Knives are also excellent to cover for your light pen weapons like Tenderizer or even the Stalwart Stratagem, as Throwing Knives are also really good at killing Hive guards and Brood/Alpha Commanders in a meaningful time (just aim at the head), all the while staggering them. You can also 2-3 tap Bile Spewers in the Head although its only useful when they follow you instead of vomiting and when there's only one or two. Ammo backpack has great synergy with it as each refill gives you back all 20 Knives! (You guessed it, you just have 100 Knives on yourself) My big issue with Knives tho apart from the not-so-straight and slow speed of the Knives when traveling in the air, is that you can't melee attack with them. You actually have to switch back to any weapon if you wanna hit an ennemy with your melee attack. Which is weird. Usually Helldivers hit their ennemies in the face with the Stock of their Assault Rifles, but why they wouldn't wanna hit the dam thing with the KNIFE they have in their hand is mind boggling. ARROWHEAD PLS FIX. But besides that its pretty good if you preserve them for individual or small packed Medium sized/penetration ennemies A.K.A Hive Guards, Brood/Alpha Commanders and Stalkers. Also i recommend having an explosive weapon or some 380 for bugholes as you lose the utility that the majority of grenades have. But overall if you play fast objectives and you dont really wanna kill the bugs rather stagger and push 20 of them away from you at the cost of your 4 grenades (and if you use weapon/stratagem that can deal with bugholes) then and only then the Knives are still deserving of at least B tier IMO. Just consider them as the only fast "throwable" in the game that grants you immediate stagger, and with 20 uses per refill. Or when you pop an Alpha COmmander's head and you wanna prevent it from hitting you, just throw one! Now lemme know what you think of it and try to make it work better than going Rambo with them! If you switch around your tools enough and use them efficiently they still come in clutch a lot! Just don't waste Knives or over-extend your presence against even a decently low number of ennemies. Works really good with: Stalwart, Crossbow, Tenderizer, Reprimend, Knight, Eruptor, Crisper, Halt, Redeemer, and the flamethrowers. Pin comment to spread awareness! (if you could be so kind) I suffered a lot trying out Knives at the start and now reap the rewards when using them right. TRY THEM OUT DUDES!
I’d argue gas grenades should be above the fire based options. They have a more consistent and long lasting lingering AOE, they kill and mess up chaft bugs/bots almost just about as easily as fire does. But they have the side utility of being useful on a wider selection of enemies as unlike how fire based grenades do very little to medium sized threats nor slow down hordes, gas grenades can stall out a group to make them vulnerable to follow up horde clear. And this includes medium threats so brood commanders, hive guards, bile spewers, they all get confused and stalled by the gas as well as potentially friendly firing each other. Even if you don’t follow up on the gas grenade’s ability to stall, that ability allows it to force enemies to stay in its cloud for longer and keep them from pursuing at the very least. Along with killing almost all of the chaft.
Something I think people really sleep on with the thermite is that it can destroy bot fabricators from any angle, not just the vents. It's been a lifesaver for outpost raids. You can just toss it onto the back of one and it'll be gone in about 6 seconds.
My main builds usually take Gas for Bugs, Stun for Bots, and Thermite for my Arc Thrower builds to more quickly take out Heavies instead of waiting for them to fall to the Arc Thrower. Frags are cool on Bugs especially with the +2 to Grenades from Engineer Armor, but I don't really gain a lot from picking a Secondary weapon other than the Grenade Pistol.
love the gas grandes with heavey anti gas armor for the 100% imunity to gas damges. and then just have a suplie backpack for more gas greades. (i know bad english)
Honestly with the throwing knifes I have absolutely no incentive to use them, maybe if you could melee with them and they had a better damage maybe they'd be worth it because when stuff like gas or incendiary grenades exist what's the point
Honestly the throwing knives could be reduced back to their original number of 8 (maybe 10 to make it a nice number), but make them do way more damage specifically against weak points but very reduced damage against non-break points (I wanna be able to knife a Hulk in the eye and one-shot it, but it should be useless if you hit anywhere else). I think that would at least make them fun and satisfying to use. As if right now... other than just pure fun or meme factor they simply aren't worth taking over literally anything else.
Also if you have the throwing knives as your throwable it should change and boost your melee ability by allowing you to actively use the knife for melee attacks, which should have been a thing right from the start (Seriously Arrowhead, why would you give us a Warbond that not only introduces an armor perk that increases melee damage _and_ give us a knife... and yet not make the very basic 2+2 calculation and allow the knife to be used as a boosted melee? This is like game design 101)
Knives are useful for stealth I use them quite frequently you can even kill devistators without alert if you don't stop throwing till their dead but I play solo super helldive so im the minority in opinion
The niche of the throwable knives Vito is that you get 20 pockets STUNS (but these stuns do a lot of damage and one shot warriors in the head). There was times where i could 1v3 STALKERS!! Each knive landing has stopping power and locks the ennemy in place for a second. Since your throwing speed is faster than that you can just prevent the Stalker or multiple of them from attacking you even better than some of the other stagger weapons do. Throwing Knives are also excellent to cover for your light pen weapons like Tenderizer or even the Stalwart Stratagem, as Throwing Knives are also really good at killing Hive guards and Brood/Alpha Commanders in a meaningful time (just aim at the head), all the while staggering them. You can also 2-3 tap Bile Spewers in the Head although its only useful when they follow you instead of vomiting and when there's only one or two.
Ammo backpack has great synergy with it as each refill gives you back all 20 Knives! (You guessed it, you just have 100 Knives on yourself)
My big issue with Knives tho apart from the not-so-straight and slow speed of the Knives when traveling in the air, is that you can't melee attack with them. You actually have to switch back to any weapon if you wanna hit an ennemy with your melee attack. Which is weird. Usually Helldivers hit their ennemies in the face with the Stock of their Assault Rifles, but why they wouldn't wanna hit the dam thing with the KNIFE they have in their hand is mind boggling. ARROWHEAD PLS FIX. But besides that its pretty good if you preserve them for individual or small packed Medium sized/penetration ennemies A.K.A Hive Guards, Brood/Alpha Commanders and Stalkers.
Also i recommend having an explosive weapon or some 380 for bugholes as you lose the utility that the majority of grenades have.
But overall if you play fast objectives and you dont really wanna kill the bugs rather stagger and push 20 of them away from you at the cost of your 4 grenades (and if you use weapon/stratagem that can deal with bugholes) then and only then the Knives are still deserving of at least B tier IMO. Just consider them as the only fast "throwable" in the game that grants you immediate stagger, and with 20 uses per refill.
Or when you pop an Alpha COmmander's head and you wanna prevent it from hitting you, just throw one!
Now lemme know what you think of it and try to make it work better than going Rambo with them!
If you switch around your tools enough and use them efficiently they still come in clutch a lot!
Just don't waste Knives or over-extend your presence against even a decently low number of ennemies.
Works really good with: Stalwart, Crossbow, Tenderizer, Reprimend, Knight, Eruptor, Crisper, Halt, Redeemer, and the flamethrowers.
Pin comment to spread awareness! (if you could be so kind)
I suffered a lot trying out Knives at the start and now reap the rewards when using them right. TRY THEM OUT DUDES!
I’d argue gas grenades should be above the fire based options. They have a more consistent and long lasting lingering AOE, they kill and mess up chaft bugs/bots almost just about as easily as fire does. But they have the side utility of being useful on a wider selection of enemies as unlike how fire based grenades do very little to medium sized threats nor slow down hordes, gas grenades can stall out a group to make them vulnerable to follow up horde clear. And this includes medium threats so brood commanders, hive guards, bile spewers, they all get confused and stalled by the gas as well as potentially friendly firing each other. Even if you don’t follow up on the gas grenade’s ability to stall, that ability allows it to force enemies to stay in its cloud for longer and keep them from pursuing at the very least. Along with killing almost all of the chaft.
Good to see my one and only frag grenade is still going strong (i have not used any other grenade since launch)
Something I think people really sleep on with the thermite is that it can destroy bot fabricators from any angle, not just the vents. It's been a lifesaver for outpost raids. You can just toss it onto the back of one and it'll be gone in about 6 seconds.
Love my impact grenades and thermite, but am now keen to try out the gas grenades for certain scenarios - cheers for the vid!
The trick with HE grenades is to cook them for 2ish seconds and then throwing it above a group of devastators. Whipped.
My main builds usually take Gas for Bugs, Stun for Bots, and Thermite for my Arc Thrower builds to more quickly take out Heavies instead of waiting for them to fall to the Arc Thrower. Frags are cool on Bugs especially with the +2 to Grenades from Engineer Armor, but I don't really gain a lot from picking a Secondary weapon other than the Grenade Pistol.
You got a notification regarding your baked bean subscription 9:48
I love the frag. Big blast radius. I frequently kill 10bugs.
love the gas grandes with heavey anti gas armor for the 100% imunity to gas damges. and then just have a suplie backpack for more gas greades. (i know bad english)
The thermite grenade does 2000 damage
Honestly with the throwing knifes I have absolutely no incentive to use them, maybe if you could melee with them and they had a better damage maybe they'd be worth it because when stuff like gas or incendiary grenades exist what's the point
(Video starts at 2:44)