Great Video, will make sure to check out more of your content!! I have recently started playing this game and a lot of this info is really useful. As for the squad breakdowns... The only squad I kinda maintained in my 35h of playing has been: -Alain as the Leader and main tank at the beginning, moving into the back row later on. - Travis, I just like this dude and he dodged everything in the front row. - Bruno. Felt bad not putting him together with his friend. Back row after I added the last member - Selvie. Didn't have a better squad for her and she has been putting in the work. - Berengaria. She felt like she was going to be doing well with her brother, so she joined the front row I have managed to get Amalia, finish Elheim and part of Bastorias without much trouble thanks to them. They are pretty much good all around.
My work horse squad on TZ difficulty was Alain and Virginia in front, then breaker, sword master, cleric in back. You can basically solo the whole campaign with that squad and breeze thru the final boss fight, but it can’t clear the colosseum or the end game dreadnoughts.
We had almost identical builds for Berengaria. Kingsaxe, Mirage Greatshield, Earrings of Pursuit, something that adds AP. I ran her with Selvie using the staff that gives her a Burn curse, and Magellan usimg the sword that does extra damage to burning targets. Travis was there too for story reasons and to throw out an extra affliction here and there, but honestly his contribution was just a nifty bonus.
I rea!ly appreciate the tips - I struggle badly the first time I started. I restarted and did better - I was still struggling when I got to Albion. Thanks.
One of my best squads were surprisingly Rose knights with Virginia and Scarlett. I used them as a farm squad and everyone had bandit weapon and golden egg equipped. Miriam even had miser ring as well. And even with these handicaps they could one round KO even someone, who was 10 levels above them. Essential equips is purifier for Scarlett, Wyvern reins for Fran and Squire shield for Virginia to protect Fran. With fine tuned tactics they could solo almost any map, giving me massive gold income.
The Rose Knights were definitely made to work well together, and being a three-woman package means they have a ton of flexibility by swapping out who they're assigned to. I had them with Virginia and Leah (who I always paired together for story reasons) and it was one of my strongest three units. If you give Miriam a runic blade, they have THREE excellent anti-armor units and her heals become extremely potent. Leah handles any evasion tanks, and Fran is the party's "ranged" attacker in the rare event you can't just steamroll the front line. Kitra is deliberately given low initiative and sweeps up any stragglers with Assaulting Blow (I gave her the Dancer's Anklet and got her up to 4 AP as well, so she threw out crazy attacks)
Squad sharing, alright. Not my best squad, but what I've found to be surprisingly effective is all archer squads 2 angel, 2 elf, 1 Sniper. Snipers with mystic conferral and the the assist earrings hit really hard. It uses no uniques and beats most enemy squads while giving you a strong ranged assist. What I also like to do is have 3 Werebears that get overhealed by Featerstaffs so I can bonk enemies for 200+ damage at the end of combat. Is it good? Nope, but it sure is hilarious. For my best squad that would be Alain and his elf harem Rosalinde, Etolinde, Galadmir and Railanor. Just good ol' quick impetus elemental roar combo. Cast fairy wind boosted by mystic conferral and sorecerous connection from Railanor into elemental roar with quick impetus. Etolinde is there to cast fairy heal twice so the squad's health is always topped off. For Galerius and Baltro during the final mission, I swap out Etolinde for Berengaria and give Galadmir a Armor Shatter bow, but then it is a one round kill for both fights on true zenoiran.
I had Bertrand set up with something like 240 native HP... absolutely hilarious to see him belly flop people to death. Gave him the shield that lets him Lifeshare too, though I never quite nailed down the optimal tactics to abuse that.
My only complaints with Unicorn Overlord is the inability to save parties, and only being able to make 10. They let us save tactics setups, but not roster set ups? wtf Vanillaware? It very much discourages playing around with your setups, as you'll have to manually remember and set up any template you had to get rid of. The suggestion I usually see for the number of units issue is to only let us deploy 10, but make as many as we want. Any other fault with the game I can accept, but not those 2, to me they are horrible oversights.
I agree I moved my parties around a lot and would forget the setups I had from time to time. Thankfully in my case I'm recording most of my gameplay so I can look back but that's not everyone. I also dislike how limiting the tactics can feel at times. It would be nice if there were tactics to target specific weapons or target a unit that's charging an attack. Maybe in the future an update with more features will come (I know its wishful thinking).
Great Video, will make sure to check out more of your content!! I have recently started playing this game and a lot of this info is really useful.
As for the squad breakdowns... The only squad I kinda maintained in my 35h of playing has been:
-Alain as the Leader and main tank at the beginning, moving into the back row later on.
- Travis, I just like this dude and he dodged everything in the front row.
- Bruno. Felt bad not putting him together with his friend. Back row after I added the last member
- Selvie. Didn't have a better squad for her and she has been putting in the work.
- Berengaria. She felt like she was going to be doing well with her brother, so she joined the front row
I have managed to get Amalia, finish Elheim and part of Bastorias without much trouble thanks to them. They are pretty much good all around.
I found that each zone required different squads, which kept the gameplay interesting
Squad with meteor slash, 1 witch or shaman, shield guy and some flier for quick skirmish. The princes for the longer run...
My work horse squad on TZ difficulty was Alain and Virginia in front, then breaker, sword master, cleric in back. You can basically solo the whole campaign with that squad and breeze thru the final boss fight, but it can’t clear the colosseum or the end game dreadnoughts.
We had almost identical builds for Berengaria. Kingsaxe, Mirage Greatshield, Earrings of Pursuit, something that adds AP. I ran her with Selvie using the staff that gives her a Burn curse, and Magellan usimg the sword that does extra damage to burning targets. Travis was there too for story reasons and to throw out an extra affliction here and there, but honestly his contribution was just a nifty bonus.
I rea!ly appreciate the tips - I struggle badly the first time I started. I restarted and did better - I was still struggling when I got to Albion. Thanks.
One of my best squads were surprisingly Rose knights with Virginia and Scarlett. I used them as a farm squad and everyone had bandit weapon and golden egg equipped. Miriam even had miser ring as well. And even with these handicaps they could one round KO even someone, who was 10 levels above them. Essential equips is purifier for Scarlett, Wyvern reins for Fran and Squire shield for Virginia to protect Fran. With fine tuned tactics they could solo almost any map, giving me massive gold income.
The Rose Knights were definitely made to work well together, and being a three-woman package means they have a ton of flexibility by swapping out who they're assigned to.
I had them with Virginia and Leah (who I always paired together for story reasons) and it was one of my strongest three units. If you give Miriam a runic blade, they have THREE excellent anti-armor units and her heals become extremely potent. Leah handles any evasion tanks, and Fran is the party's "ranged" attacker in the rare event you can't just steamroll the front line. Kitra is deliberately given low initiative and sweeps up any stragglers with Assaulting Blow (I gave her the Dancer's Anklet and got her up to 4 AP as well, so she threw out crazy attacks)
Squad sharing, alright. Not my best squad, but what I've found to be surprisingly effective is all archer squads 2 angel, 2 elf, 1 Sniper. Snipers with mystic conferral and the the assist earrings hit really hard. It uses no uniques and beats most enemy squads while giving you a strong ranged assist.
What I also like to do is have 3 Werebears that get overhealed by Featerstaffs so I can bonk enemies for 200+ damage at the end of combat. Is it good? Nope, but it sure is hilarious.
For my best squad that would be Alain and his elf harem Rosalinde, Etolinde, Galadmir and Railanor. Just good ol' quick impetus elemental roar combo. Cast fairy wind boosted by mystic conferral and sorecerous connection from Railanor into elemental roar with quick impetus. Etolinde is there to cast fairy heal twice so the squad's health is always topped off. For Galerius and Baltro during the final mission, I swap out Etolinde for Berengaria and give Galadmir a Armor Shatter bow, but then it is a one round kill for both fights on true zenoiran.
I had Bertrand set up with something like 240 native HP... absolutely hilarious to see him belly flop people to death. Gave him the shield that lets him Lifeshare too, though I never quite nailed down the optimal tactics to abuse that.
My only complaints with Unicorn Overlord is the inability to save parties, and only being able to make 10. They let us save tactics setups, but not roster set ups? wtf Vanillaware?
It very much discourages playing around with your setups, as you'll have to manually remember and set up any template you had to get rid of. The suggestion I usually see for the number of units issue is to only let us deploy 10, but make as many as we want.
Any other fault with the game I can accept, but not those 2, to me they are horrible oversights.
I agree I moved my parties around a lot and would forget the setups I had from time to time. Thankfully in my case I'm recording most of my gameplay so I can look back but that's not everyone.
I also dislike how limiting the tactics can feel at times. It would be nice if there were tactics to target specific weapons or target a unit that's charging an attack.
Maybe in the future an update with more features will come (I know its wishful thinking).
Honestly wish the game was hard enough to require really good squads, or if pvp could be done on maps instead of cheesy colosseum comps
Try true zenooran
@@mappyishot8110 I have, and handicapped myself, as soon as you build certain comps you just win lol
Game was so easy that you didnt need good squads even on hard :(
Expect for the valerius fight 😔