@@lilsuperfastyo1835bro I workout pretty frequently and all I as able to do my first day was from the sparring partner to the second contender, I was dying by the end 😂
this really explains a lot of what i've been missing. i like to play without force adjustment and 1.0x damage mult and when only 5-15% of my punches are doing damage it's frustrating.
Yeah. Drift protection (including wrapped wrists stimulation) definitely helps keep the gloves from stretching out on the swings. My recording isn't always perfectly matched up either. So the real world image vs the VR image may make it look like the tracking is worse than it is sometimes.
Great thanks! I've noticed (if you're orthodox) throwing a lead (left) uppercut has greater success when your opponent opens their guard, it's quicker and (for me) more accurate. The other success I'm having is throwing a hard right hook that usually moves your opponents hands out wider then moving in and with the same hand (right) to throw the uppercut (very Mike Tyson-esque). I get good power from these too.
Nice ones! Although it doesn't show in this video, I've also had success with that lead uppercut. I'll have to try stringing together that double right combo.
When you throw your hooks, try doing the peekaboo style squat, switch feet 90 degree and come up with bad intentions, tyson style is perfect for this game, I've mainly played on easy/normal, but i started watching how tyson does combos, and now i play on outclassed with plenty of knockdowns, you have good body rotation though, keep up the good work man, and thanks for this video 😎🤙
Thanks for the tips I had a hard time landing uppercuts and now I know why lol.. this thing feels like real life sparring where you have to set up ur opponents for punches I was just kind of relying on my right hook, usually would do the same uppercuts to the body like you double and step into my right. It worked until money maker lol we both knock each other down but he won a decision. I think now I can set up uppercuts and I’ll fight him tomorrow.😂
Tbh I don't bother with uppercuts cuz 99% of the time the AI just steps back and you miss. Hooks and jabs are the most effective, at least for my experience it is. Just keep your distance, wait for them to drop their guard and jab them then finish it with yellow hit hooks. (Power shots)
You have the force multiplier off right? So you actually have to hit with genuine speed. I was getting damaging hits with jabs today but I was really focused on the point of the chin. Also starting to time certain opponents lowering their guard to land overhands on the jaw or chin for damage. Love this game. Bought wrist bands and gloves to keep my sweat off the controllers and ordered grips with straps so I can relax my grip. I have dropped a few pounds already, and sweat out about five pounds in session.
Nice work! Yes my mass multipliers were at 1x. I was going a bit slow to make things easy to see in this video (and was tired after some other filming). This game has been physically transformative for me too! It pretty much is my whole workout plan these days.
I kind of like doing this as personal objectives in beating the CPU, keep punching their right eye until is swells shut, keep straight punching to the nose until it looks broken, only punch the body until KOed with only body punches, only straight punches till KOed and lastly only box with just using only one hand to punch either right or left hand only.
my problem is that the accuracy is a little funny with it. For me to land a solid chin uppercut I have to be aiming for the tip of their nose rather than their chin, since my glove will often tap their body, making the game think I just did a body jab.
Hey champ. I loved watching this video. You play this game a lot differently to how my friends and I play. We always aim for first round wins with fast powerful strikes and usually get the job done that way but I have been wondering whether my friends will ever incorporate more head movement and tactics. It's not my place to tell them what to do as they have a lot more real life experience. So when I found your video it made me really happy because I can clearly see you aren't stepping, dodging or punching hard and fast and yet your tactical approach means that throwing 90 percent offensive and not bothering with 10 percent defense like my friends do wont help them to learn sharper tactics. The tactics you clearly have. I'm excited to play the game tonight to incorporate those tactics. I'm been practicing Dempsey roll but I loved how you step to the right to take their guard side wideways with hooks in order to land a clean upper cut. I haven't really tried upper cuts yet so I"m a massive fan of you now. I can't believe I haven't subscribed yet. subscribing seems like a key survival stragety to me! thumbs up brother!
Second uppercut very beginning registers as hook. That’s what doesn’t make sense. Hit the same spot, so only variable is if they track arm movement I thought, but on second look, both are the same motion/extension. So I don’t get how they do uppercuts in totf
Use a camera feed of you in front of the greenscreen, and use an app like Liv (or the Mixed Reality Capture tool, if fixed) to get the headset to send a virtual third-person view to your computer. Use OBS to merge your camera feed of you in front of the greenscreen with the virtual feed. I used a mic on a wireless lavalier for the audio channel in the video of me.
This is not a critique on you, but I see a lot of totf players not really even try to set up their damaging shots by first throwing crowding shots. They always try to directly land. I wonder if the game somehow directs them to do so.
Great observation! I've actually just started doing this a little and it's definitely effective - especially when I use it as cover for moving my feet to getting closer for the hard shot. It just takes that extra bit of composure, thought, and exertion relative to throwing only one hard punch. I guess I just have been too lazy and haven't fully trained it into my repertoire yet. (Also, critiques are very welcome!)
Although this is by far the best boxing game in terms of realism, it is more a get out of it what you put into it type thing. The boxers have their own tendencies and don't move well. So if your goal is to just beat them more effectively, you will end up only boxing a certain unrealistic way. If your goal is to work on and build your skill, it can be a great base.
You mentioned a few "rules" in passing about how the game works (e.g. only damaging punches count, body shots slow down your opponent). Where do you find this out? I would love to see a video on game mechanics where you lay all these out so I am not just guessing and swinging
Great idea. I have a video already filmed on some of this (explaining the mass multiplier settings). The end of this video walks through the post fight stats to help explain how damaging punches relate to score.
Good eye! Two parts to the story: (1) I have my mass multipliers manually set to 1x, which makes it pretty difficult for me to do much damage with straights. (2) I gave myself an overuse injury a couple years ago throwing a lot of snappy full-extension straits - particularly while playing Creed multiplayer - and now I'm not willing to hurt myself trying too hard with straights. I feel safer generating the higher speeds with torso rotation (the hooks and uppercuts) than shooting out a snappy jab that my shoulders and upper back have to absorb to stop at near full extension. When I want to distract an opponent and force him back, I will still throw some straights, but with safer form (torso rotation with the fist basically just gently flying off the shoulder). I just don't count on it for much in the way of damage.
@@trivialbeingplays ok, I was worried it was because you had figured out they were not effective for some reason. For me it was obvious to notice because I saw in some of your fights some juicy straight openings and I was just craving for you to land it 😉
@@trivialbeingplays what did you injure your elbow/elbows or shoulder/shoulders, my elbows kinda hurt a little when fully extending them after playing for like 62 minutes non stop I recently noticed this because I started doing it every day
I've done a bunch of fights and only watched a couple videos. Are we not supposed to punch like we are in a real fight? You look like you are just trying to touch the mark instead of punching through it. I'm gassed after each round and covered with sweat after a 3 round bout. But I'd guess it's because I am hitting the opponent like he insulted my mother.
Just played this for about and hour, I want to hop back on but my arms are saying no
Tell them yes😈😈😈😈
Just keep playing every day untill you dont get as sore
First time playing I can only do beat one person then I gotta take a break for an hour 😂😂😂
Maan 😂😂 I can’t do more than 3 fights lol plus training
@@lilsuperfastyo1835bro I workout pretty frequently and all I as able to do my first day was from the sparring partner to the second contender, I was dying by the end 😂
this really explains a lot of what i've been missing. i like to play without force adjustment and 1.0x damage mult and when only 5-15% of my punches are doing damage it's frustrating.
Glad to help!
because you need to hit harder
Vega is insane, he is the first character that knocked me out, so I just turned up my music and knocked him 3 consecutive times in the third round
Seems like the tracking is a little wonky in this game but I don't take it too serious, I use it for some nice cardio
Yeah. Drift protection (including wrapped wrists stimulation) definitely helps keep the gloves from stretching out on the swings. My recording isn't always perfectly matched up either. So the real world image vs the VR image may make it look like the tracking is worse than it is sometimes.
Great thanks! I've noticed (if you're orthodox) throwing a lead (left) uppercut has greater success when your opponent opens their guard, it's quicker and (for me) more accurate. The other success I'm having is throwing a hard right hook that usually moves your opponents hands out wider then moving in and with the same hand (right) to throw the uppercut (very Mike Tyson-esque). I get good power from these too.
Nice ones! Although it doesn't show in this video, I've also had success with that lead uppercut. I'll have to try stringing together that double right combo.
When you throw your hooks, try doing the peekaboo style squat, switch feet 90 degree and come up with bad intentions, tyson style is perfect for this game, I've mainly played on easy/normal, but i started watching how tyson does combos, and now i play on outclassed with plenty of knockdowns, you have good body rotation though, keep up the good work man, and thanks for this video 😎🤙
Cardio in this Game is Awesome. I love it so much. Always a great sweat.
Thanks for the tips I had a hard time landing uppercuts and now I know why lol.. this thing feels like real life sparring where you have to set up ur opponents for punches I was just kind of relying on my right hook, usually would do the same uppercuts to the body like you double and step into my right. It worked until money maker lol we both knock each other down but he won a decision. I think now I can set up uppercuts and I’ll fight him tomorrow.😂
Awesome! Hope it helps!
i got the game a few days ago and i love it, it’s a lot better than creed was i really like that it’s based on your stamina not the characters
Tbh I don't bother with uppercuts cuz 99% of the time the AI just steps back and you miss.
Hooks and jabs are the most effective, at least for my experience it is. Just keep your distance, wait for them to drop their guard and jab them then finish it with yellow hit hooks. (Power shots)
Fairly cool how you integrate yourself into the game screen 💯
That's a green screen. They've had them for awhile my dude.
You have the force multiplier off right? So you actually have to hit with genuine speed. I was getting damaging hits with jabs today but I was really focused on the point of the chin. Also starting to time certain opponents lowering their guard to land overhands on the jaw or chin for damage. Love this game. Bought wrist bands and gloves to keep my sweat off the controllers and ordered grips with straps so I can relax my grip. I have dropped a few pounds already, and sweat out about five pounds in session.
Nice work! Yes my mass multipliers were at 1x. I was going a bit slow to make things easy to see in this video (and was tired after some other filming). This game has been physically transformative for me too! It pretty much is my whole workout plan these days.
@@trivialbeingplays same here looool. i didn't think vr would be this immersive.
I kind of like doing this as personal objectives in beating the CPU, keep punching their right eye until is swells shut, keep straight punching to the nose until it looks broken, only punch the body until KOed with only body punches, only straight punches till KOed and lastly only box with just using only one hand to punch either right or left hand only.
Cool ideas!
Im glad i was doing it right, what was throwing me was that it says left hook after an uppercut
Thanks for the tip, UGLY JOE just shook me on NORMAL😂
😂 he almost knocked me but I clutched up
my problem is that the accuracy is a little funny with it. For me to land a solid chin uppercut I have to be aiming for the tip of their nose rather than their chin, since my glove will often tap their body, making the game think I just did a body jab.
Literally everytime I go for an uppercut I end up bunch dudes lower body😐
Just pick small gloves and uppet cuts become much easier.
Yeah, I totally forgot to mention that I have the small glove setting on
Hey champ. I loved watching this video. You play this game a lot differently to how my friends and I play. We always aim for first round wins with fast powerful strikes and usually get the job done that way but I have been wondering whether my friends will ever incorporate more head movement and tactics. It's not my place to tell them what to do as they have a lot more real life experience. So when I found your video it made me really happy because I can clearly see you aren't stepping, dodging or punching hard and fast and yet your tactical approach means that throwing 90 percent offensive and not bothering with 10 percent defense like my friends do wont help them to learn sharper tactics. The tactics you clearly have. I'm excited to play the game tonight to incorporate those tactics. I'm been practicing Dempsey roll but I loved how you step to the right to take their guard side wideways with hooks in order to land a clean upper cut. I haven't really tried upper cuts yet so I"m a massive fan of you now. I can't believe I haven't subscribed yet. subscribing seems like a key survival stragety to me! thumbs up brother!
Awesome to hear! Let me know how it goes. Looking forward to getting back to making more videos. Tell me about any questions or challenges.
@@trivialbeingplays so far it's going ok but I will be doing it a lot more in a larger play area. I'm going to put in the work. Its been fun.
I swing on this shit like I’m tryna kill the opponent 😂😂
Most the times I just end up hitting their sternum and it gets SO annoying
Will I be able to play the new drift of the fight on the quest one
Played again last night for the first time in a year, my obliques are on fire and my arms are spaghetti 😂
Second uppercut very beginning registers as hook. That’s what doesn’t make sense. Hit the same spot, so only variable is if they track arm movement I thought, but on second look, both are the same motion/extension. So I don’t get how they do uppercuts in totf
Great vid, did you record the voice with a mic or vr headset? And how do you montage a vr vudeo like that? With your full body in game?
Use a camera feed of you in front of the greenscreen, and use an app like Liv (or the Mixed Reality Capture tool, if fixed) to get the headset to send a virtual third-person view to your computer. Use OBS to merge your camera feed of you in front of the greenscreen with the virtual feed. I used a mic on a wireless lavalier for the audio channel in the video of me.
the upper cut or the creed killer as i call it
can a small school how to make a video of their fight
Lead uppercuts easier after right hook to body
Thanks for the video. Anybody know how he captured his real world body in the vr world?
Search up mixed reality. That's what it's called
This is not a critique on you, but I see a lot of totf players not really even try to set up their damaging shots by first throwing crowding shots. They always try to directly land. I wonder if the game somehow directs them to do so.
Great observation! I've actually just started doing this a little and it's definitely effective - especially when I use it as cover for moving my feet to getting closer for the hard shot. It just takes that extra bit of composure, thought, and exertion relative to throwing only one hard punch. I guess I just have been too lazy and haven't fully trained it into my repertoire yet. (Also, critiques are very welcome!)
Although this is by far the best boxing game in terms of realism, it is more a get out of it what you put into it type thing. The boxers have their own tendencies and don't move well. So if your goal is to just beat them more effectively, you will end up only boxing a certain unrealistic way. If your goal is to work on and build your skill, it can be a great base.
You mentioned a few "rules" in passing about how the game works (e.g. only damaging punches count, body shots slow down your opponent). Where do you find this out? I would love to see a video on game mechanics where you lay all these out so I am not just guessing and swinging
Great idea. I have a video already filmed on some of this (explaining the mass multiplier settings). The end of this video walks through the post fight stats to help explain how damaging punches relate to score.
How can I get this view?
step up the paste?
Gow are you filming from that camera angle?
Really? I’ve played this game once, uppercuts were the only thing I could land consistently, it was right crosses I struggled to land.
You could do a video on how to setup the camera for recording the way you do
The Virtual Reality Oasis channel has a great guide to using the mixed reality capture tool, which is what I followed.
I thought uppercut was impossible 😂
Can you KO by uppercut too?
I have noticed you almost never use straights, is there a reason for that?
Good eye! Two parts to the story: (1) I have my mass multipliers manually set to 1x, which makes it pretty difficult for me to do much damage with straights. (2) I gave myself an overuse injury a couple years ago throwing a lot of snappy full-extension straits - particularly while playing Creed multiplayer - and now I'm not willing to hurt myself trying too hard with straights. I feel safer generating the higher speeds with torso rotation (the hooks and uppercuts) than shooting out a snappy jab that my shoulders and upper back have to absorb to stop at near full extension. When I want to distract an opponent and force him back, I will still throw some straights, but with safer form (torso rotation with the fist basically just gently flying off the shoulder). I just don't count on it for much in the way of damage.
@@trivialbeingplays ok, I was worried it was because you had figured out they were not effective for some reason. For me it was obvious to notice because I saw in some of your fights some juicy straight openings and I was just craving for you to land it 😉
@@TheElias99 Ah! Now I'll think of you next time I see one - and try and take it!
@@trivialbeingplays what did you injure your elbow/elbows or shoulder/shoulders, my elbows kinda hurt a little when fully extending them after playing for like 62 minutes non stop I recently noticed this because I started doing it every day
I've done a bunch of fights and only watched a couple videos. Are we not supposed to punch like we are in a real fight? You look like you are just trying to touch the mark instead of punching through it. I'm gassed after each round and covered with sweat after a 3 round bout. But I'd guess it's because I am hitting the opponent like he insulted my mother.
I don't understand how you're playing on outclassed and barely moving.
this particular enemy is slow as shit
Work off the jab, Lil daddy.
A lot of my jabs and straights don’t register 🙄 too fast I guess!