The amount of knowledge Dratnos has on this damn game is impressive. He just knows all this stuff about every class every spec off the top of the dome.
On the "had thing equipped and didn't notice" front, our enh shaman on our jailer kill had his heart of azeroth equipped. People still razz him for it.
LOL love it - we had a paladin wearing an Orgrimmar TP cloak (not during prog but during an early farm re-kill) back in Azshara, it's the kind of thing you make sure they never forget :D
@@Sheriff_K you mostly use demobolt procs, you try to avoid to spam Shadowbolt because it literally deals no dmg, another downside is, when you have to move, you dont get any shards when you have no procs, so you just walk around...
For a while now I've had a theory that there is some guy who works on the Warlock dev team for retail who REALLY loves classic and thinks shadow bolt, despite being the most boring button warlocks have, is "iconic" and core to the class identity because it was the entire rotation in vanilla. There have been a bunch of attempts since 10.1 to shift more of demo's damage and shard gen into shadow bolt, which nobody wants. They've also put some stuff in the affliction tree for TWW to make shadow bolt competitive with drain soul, a much more fun and interesting ability that I would argue is more "iconic" to affliction's identity at this point than shadow bolt. For all the complaints about rapture, I haven't seen people complaining too much about the affliction shadow bolt stuff, but that's the only part of the affliction rework I really have a problem with.
For the mage set that 1% cooldown refund of Phoenix flames is mostly likely a typo. It is probably 100% refund similar to the Phoenix Flames refund mages currently get in their S4 tier bonus.
@@rodrigoa4506only a mage player would say a 10% chance for 6% dmg increase for 6 seconds would be one of the worst bonuses ever. Is it good? Nah. Is it mediocre? Probably somewhere in that range. But THE WORST? Holy fuck no, there have been boni that literally barely procced because they were antithetical to the class they were on.
That very basic BrM 4 piece actually changes a ton in the rotation. With Blackout Combo, you will proc the free Keg Smash with BoK, which then will get an extra two seconds off all your brews because of the Blackout Combo buff on Keg Smash. So each proc is worth 5 seconds off your brews. With Light Brewing the base CD on your purifying brew is 18 seconds, and celestial brew is 36. So that's 27.77% more uptime on purifying brew and 13.88% on Celestial Brew, per proc. These in turn proc Pretense of Instability for an extra 15% dodge for 5 seconds with each use. Which then proc's Anvil & Stave for 1 second off your brews each time you dodge (every 3 seconds). So more damage purified, more shield uptime, and more uses of Fortifying Brew. Gotta love BrM kit synergy. lol.
Depending on talents Keg Smash resets Breath of Fire, so your BoK technically could reset 2 abilities per proc, on top of giving cdr for defensives, I just wished they killed off weapons of order instead of bonedust brew, like weapons of order is such an unfun cd, where as bonedust offered fun gameplay loop
@@rosemariecompton True. I hadn't really thought of that because even with one stack of Keg Smash with zero haste, that buff will just.. never fall off unless you hit your keys in the wrong order. And honestly, I don't run weapons of order. I also don't run rushing Jade Wind. I also run the % stagger clear on expel harm over the 25% heal from stagger. Add in double keg smash and exploding keg with blackout combo and 3 second CD BoK and I basically cast BOK, Keg Smash, Breath of Fire, and Expel Harm. And, well, purify and celestial of course. Honestly I don't notice any difference in survivability (even just on the raid tanking dummy the standard builds and mine both get to the same number of stacks/roughly the same time before death). What I DO notice a major difference in is the amount of actual damage I take being much lower, even if the overall survivability is about the same. So less healing, but same durability. Which, when you factor in external healing, means more survivability per point of external healing. And much... much less stressful to play.
Outlaw pans out to a Random Chance between 0 and 18% bonus dmg to each between the eyes, since SS, P Shot and Ambush multi hit up to 4 times. Its fits the gambling theme imo
That would be cool to see later. Though I do think we should let hero talents play out a little first instead of potentially being propped up by a good tier set.
@@hr329085yeah, first season sets should be generic like in dragonflight. Lets the changes and new stuff shine, then they can add sets that change gameplay in later seasons
Feral 4 piece looks interesting, but I don't think it changes anything. You're going to use spenders after 3 builders almost always anyway. And even if you don't, you likely won't want to use builders at full CP. So even if you get more Primal Fury procs or berserk is giving you heaps of combo points, you're likely not going to change your rotation.
It was weird seeing Max think blood dk bonus was weak. It’s basically constant 10-12% damage to _everything_. Mathematically, it’s probably the best dps bonus of any of these set bonuses. Even like dh 20% blade dance damage. Blade dance + death sweep is about 25% of damage in a typical M+. 20% of 25% is 5% damage. When you throw in the resets maybe 7-8% damage on a stretch. Now… 10-12% damage on all things. Also, I’m unsure what is going on with uh dk. It says 8% haste cap, but I was seeing 15% summoning abom with apoc and a few magus procs. Perhaps a bug.
That holy priest 4 piece is actually insane. Right now with light weaver my heal is smacking people for 600k and my flash heal is like 400k, add in divine image stacks and now im basically getting a second heal off every time I cast, and with trail of light you have extremely effect cleave healing. This 4 piece giving you a whole second heal/flash heal (pom being dupiclated is kinda meh other than the increased stacks bouncing around) but a whole second heal/flash heal is just feeding into that engine even more. Lightheaver priest's are eating good today. Edit: for m+ that is!! This is kinda shite for raid LMAO
Its prayer of healing, not prayer of mending. Might make PoH spam feel a bit better if you are farming sancitfy cdr in raid since the additional cast will count towards Holy words cdr
@IHazCookies64 oh good shout! That would be nice because theres virtually no reason to cast PoH outside of apotheosis procs at this point the healing is so negligible so at least this would make it have SOME kind of use lmao
hah that shadow bolt but i gotta say in the beta today i was not getting anywhere near as many demon core procs as i do in dragonfilght. nowhere near as many and i could feel it. also doom bugged to hell - the 'reduces doom duration by 2 seconds per demon core use' was reducing it by 20 seconds instead.
the fire mage set doesn't say it has to be phoenix flames what does the dmg it only after dealing dmg so every dmg source should have a 10% chance that would mean like a constant 6% dmg buff as well as phoenix flames charges of doom which you need if you play more with a i dump every charge i have playstyle
Tiger palm doesn't do a lot of damage. In Shadowland you couldn't rely on TP to one hit Explosive orbs from dungeon affix. I know they increased the damage in Dragonflight, but its still not great. Super weird 4pc bonus for Windwalker.
yeah also seems like because it cleaves maybe you're going to do some weird stuff where you want to build a 6 stack before adds spawn and then how are you making chi while you wait... icky...
@@dratnos I also don't see how u would keep your mastery and have enough chi to reliably reaching 6 stacks. If they increased the damage effect to 50% and reduced it to a max of 3 stacks, it would feel WAY better in my opinion. Otherwise they need to have Expel Harm generating 4-5 chi or increase Chi pool to 10 or something weird.
I think s1 set bonus are always simple as they dont really know which abilites will be taken and not taken yet so they just make them genereic which im cool with i exspect season 2 to be more intresting
Some of these just feel like a check box you have to get done, instead adding to game play. Would rather not have tier at this point and be able to control the stats on my gear so there is something interactive.
Happy to hear you're going to pick up pres. I've been a main healer since Cata and have never had more fun with any heal spec in any MMO than with Pres. If you can get over the range and really get into the spec it's super rewarding.
Imo I feel that tier sets should be simple, to leave room for borrowed power and specs to breathe. If the gameplay isn't fun or engaging I don't think the way to fix it is with tier. I think with hero talents you will change tour gameplay as your set demands. layering too many things on top of one another takes away from all of them.
Preservation tier set pretty bad because verdant embrace would consume echo so at most u can only get reversion value on one person or 5 if u temp anomaly right after but it's just awkward and really bad for HoT raid builds
Arcane 4p is lowkey awful, as a result you'll most likely not play arcane harmony for big barrages and if you do you'll just not stack it and send 4p proc as soon as they come up, with Spellslinger resetting orbs and Orb barrage refunding arcane charges as it is the 4p doesnt actually do much outside of sometimes giving 10% damage to barrage in AoE
I’ll have to see what the new gameplay is like with the hero talents. I’m thinking this tiger palm set might be good with the whirling dragon punch build because you’ll have another melee ability to use between palms? It’s pretty lackluster though on the surface.
depends on the % chance, after seeing how all the other tanks are 3% my guess is the DK uptime is not 100% and it averages 3% too (which is gonna feel pretty bad)
@@dratnoswhen spamming soul cleave in either st, or when using the no spb build, im assuming that the free souls from the tier set will average to around 3% from soulbringer stacks, is this a correct assumption?
They sound more like talents then tier sets. I know it's a fine line and their blue post explains the simple approach. But reads a little too simple...
Almost assuredly. Like he said, DF season 1 sets were also basic due to the talent trees. They seem to want to let the Hero Talents play out for a bit instead of potentially propping them up with temporary set bonuses.
Uh oh, these are looking very static and non-gameplay altering. If a spec didn’t get a rework and is losing DF set bonus it’s going to feel like an overall negative. I hope the sigil set bonus is getting baked into VDH for example or that’s just a net fun loss going into the next xpac. Hopefully hero talents can shake things up, I guess
They're probably staying on the safer side of things because of hero talents. I'd love for the power and gameplay changes from set bonuses being moved into hero talent trees instead and having tier be more passive bonuses like these or DF season 1 tier.
That blood dk set is incredibly mid. A chance to generate a bonus that lasts 6 seconds when you lose a bone shield charge, which you can only lose once every 2.5 seconds at maximum :X I expect that you're probably not going to care too much about the damage bonus in M+ and just have it as an incentive to make sure you have full bone shield stacks or DRW when going into a pull for maximum on-pull threat. Seems like you'd lose a lot of damage trying to maintain stacks with Marrowrend instead of just spamming heart strike, which cleaves and gives you more DS.
Yeah I'm not sure what the best way to play it will be but either way you're feeling bad to be missing out on full damage bonus or you're feeling bad to be missing out on the extra generation :/
@@dratnos Sometimes Blizzard do make set bonuses that are not meant to be played around and that's fine, but I do agree that this one it's kind of confusing as to what gameplay it wants out of you
In m+ specifically it should work really well as you will almost always be able to get the maximum benefit on pull, a very big change that makes this true is bonestorm now consuming bone shield charges and regenerating them instead of using runic power. That combined with tombstone will ensure you can consume enough bone shields AND use the extra bone shield gen as well as they will put you under 6 if used correctly. As far as raid goes the damage reduction will almost never matter and you only care about the damage buff
It's insane how it's the third tier set in a row that doesn't understand Mistweaver at all and forces the spec to play a degenerate playstyle in raid that has 70% overheal and 0 gameplay. Why on earth are they making the entire set revolve around spamming vivify which you really don't want to ever prioritise as a fistweaver. The worst part is that they could have easily fixed the issue by making it work with gust of mist now that rising sun kick can spawns them, that way it would have been build agnostic. As is in raid you have a very heavy incentive to play yet again as a caster with way too much hps and 0 dps and spam vivify to no end like a monkey. I don't get how they can make such nonsensical sets that have 0 synergy with how the class is built. Again, it's not like it's a first its been like that since season 2 DF and even before that the sets were not interacting at all with melee play style either.
That would shoehorn specs into a specific talent, which is antithetical to Blizz's stated goals with hero talents, so I would be surprised to see that happen.
@@jeffreypenkoff6178 what I mean is, *instead* of a different set bonus for blood, frost and unholy, we see a different set bonus for san'layn, deathbringer and rider of the apocalypse. So an unholy DK and a frost DK who both take rider would have the same set bonus, but two frost dks one a deathbringer and one a rider would have different set bonuses even though they're the same spec
truly hope blizz decided to just leave the tier sets like this for the rest of the expac, not being allowed to play what i want cuz of tier sets is rage inducing, why even bring the new talents trees back? or this heroic talents, waste of time with the old school tier sets
They're bad. At this point, if they don't have game designer for the sets with good imagination, i'd preferer that they put back some spells that we had with BFA or MopRemix.
Am I the only one who thinks all 3 Shaman specs would benefit massively from having Chain Harvest instead of Primordial Wave? MAYBE Enhance is better off with PW...
Idk these are way too boring. Hero talents aren't as big of a deal as talent rework in DF to justify simpler sets imo. You'll set up and get used to hero talents while leveling once and then that's it, you won't think about them or change them and they mostly don't impact base rotations that much so I really wanted some more interesting tier sets. Tier sets and trinkets are the only places where they can be creative in a world with no other borrowed power systems.
Honestly not going to bother following all of these, took 60s look and saw each set to be just copy of DF s1 - pretty meaningless few % increase to your power from just increasing base numbers. Idk if they don't want cool set bonuses to take focus out of hero talents in s1 or something, but it's like these were not even intended to appear interesting. Fine by me.
Hunter is absolute dogshit lol marksman completely brutally bad. At least s1 df had the sweet bleed on aimed shot ffs... I hope it gets changed or makes more sense with the hunter changes upcoming (supposed changes we will see)
thos set bonuses dont even make sense... some are so bad i think classes will just chose to wear better itemized gear over their set. healers got zero damage on their sets except disc priest? healer received zero passive dmg, zero passive healing. If they have bad stats on the tier pieces i cant even see wearing tier over better itemized piece.
Both of my Shadowbolt Posters are autographed by THD and Kalamazi
❤
The amount of knowledge Dratnos has on this damn game is impressive. He just knows all this stuff about every class every spec off the top of the dome.
On the "had thing equipped and didn't notice" front, our enh shaman on our jailer kill had his heart of azeroth equipped. People still razz him for it.
LOL love it - we had a paladin wearing an Orgrimmar TP cloak (not during prog but during an early farm re-kill) back in Azshara, it's the kind of thing you make sure they never forget :D
Just trying to be thematic for the final phase you know
We had a tank with a fishing hat on during one of our kills
the 1% refund on phoenix flames HAS to be 1 second instead. They rarely refer to cd's in % values especially something this low.
The sarcasm on demonology set pieces is strong in this one.
Hello dratnos, my name is everybody.
I am also everybody.
Hello everybody!
lol!
The increase to thunderclap dmg for the prot warrior 4set is gonna make Mt Thane prot warrior even better o.o
holy hot off the presses
As a demo lock. That hurt me.
Is it bad? At least it makes your filler really good, no?
Isnt Doom reworked to be like Doom Brand anyway? That’s what I thought.. 🤔
@@Sheriff_K you mostly use demobolt procs, you try to avoid to spam Shadowbolt because it literally deals no dmg, another downside is, when you have to move, you dont get any shards when you have no procs, so you just walk around...
For a while now I've had a theory that there is some guy who works on the Warlock dev team for retail who REALLY loves classic and thinks shadow bolt, despite being the most boring button warlocks have, is "iconic" and core to the class identity because it was the entire rotation in vanilla. There have been a bunch of attempts since 10.1 to shift more of demo's damage and shard gen into shadow bolt, which nobody wants. They've also put some stuff in the affliction tree for TWW to make shadow bolt competitive with drain soul, a much more fun and interesting ability that I would argue is more "iconic" to affliction's identity at this point than shadow bolt. For all the complaints about rapture, I haven't seen people complaining too much about the affliction shadow bolt stuff, but that's the only part of the affliction rework I really have a problem with.
For the mage set that 1% cooldown refund of Phoenix flames is mostly likely a typo. It is probably 100% refund similar to the Phoenix Flames refund mages currently get in their S4 tier bonus.
Yeah hopefully!
Yeah probably a typo, if not it's a contender for one of the worst tier sets probably ever
hopefully not, any more than 1% would be way too strong imo
@@quintithuh???? Its still a 10% Chance for 6% increased dps ober few seconds. Thats pretty weak for a 4p.
@@rodrigoa4506only a mage player would say a 10% chance for 6% dmg increase for 6 seconds would be one of the worst bonuses ever.
Is it good? Nah. Is it mediocre? Probably somewhere in that range. But THE WORST? Holy fuck no, there have been boni that literally barely procced because they were antithetical to the class they were on.
That very basic BrM 4 piece actually changes a ton in the rotation.
With Blackout Combo, you will proc the free Keg Smash with BoK, which then will get an extra two seconds off all your brews because of the Blackout Combo buff on Keg Smash. So each proc is worth 5 seconds off your brews.
With Light Brewing the base CD on your purifying brew is 18 seconds, and celestial brew is 36. So that's 27.77% more uptime on purifying brew and 13.88% on Celestial Brew, per proc.
These in turn proc Pretense of Instability for an extra 15% dodge for 5 seconds with each use. Which then proc's Anvil & Stave for 1 second off your brews each time you dodge (every 3 seconds).
So more damage purified, more shield uptime, and more uses of Fortifying Brew.
Gotta love BrM kit synergy. lol.
Depending on talents Keg Smash resets Breath of Fire, so your BoK technically could reset 2 abilities per proc, on top of giving cdr for defensives, I just wished they killed off weapons of order instead of bonedust brew, like weapons of order is such an unfun cd, where as bonedust offered fun gameplay loop
@@rosemariecompton True. I hadn't really thought of that because even with one stack of Keg Smash with zero haste, that buff will just.. never fall off unless you hit your keys in the wrong order.
And honestly, I don't run weapons of order. I also don't run rushing Jade Wind.
I also run the % stagger clear on expel harm over the 25% heal from stagger.
Add in double keg smash and exploding keg with blackout combo and 3 second CD BoK and I basically cast BOK, Keg Smash, Breath of Fire, and Expel Harm. And, well, purify and celestial of course.
Honestly I don't notice any difference in survivability (even just on the raid tanking dummy the standard builds and mine both get to the same number of stacks/roughly the same time before death). What I DO notice a major difference in is the amount of actual damage I take being much lower, even if the overall survivability is about the same.
So less healing, but same durability. Which, when you factor in external healing, means more survivability per point of external healing.
And much... much less stressful to play.
yea i was pretty stoked to see the set bonus, was surprised to hear drat call it a c+ x) heres hoping brew is more playable this season :D
Enhancement 4p sounds insane on paper, with the storm build you would have at least 6 wolves for some time
The outlaw 4-piece is pretty sick. Opportunity stacks up fast and gives you up to 5 pistol shots when you use it. This will have solid uptime.
Outlaw pans out to a Random Chance between 0 and 18% bonus dmg to each between the eyes, since SS, P Shot and Ambush multi hit up to 4 times. Its fits the gambling theme imo
when are we getting the fourth warlock spec, Shadowbolt
Lol 😂😁
As a warlock main since MoP that shadow bolt bit was absolute gold
Not an outlaw rogue or anything but moving to shadow from physical is a huge buff too mobs still have armor
Bear Druid of the Claw has all of the cat bleeds which also go up by 5% , I think thats what they are trying to play with
Hero Talents would feel a lot more exciting and meaningful if tier set bonuses were based off your hero talent tree not just your spec
That would be cool to see later. Though I do think we should let hero talents play out a little first instead of potentially being propped up by a good tier set.
@@hr329085yeah, first season sets should be generic like in dragonflight. Lets the changes and new stuff shine, then they can add sets that change gameplay in later seasons
I swear they said they would do that in an interview. Having seperate bonusses for each specs hero class. Lets hope for s2 I guess.
As a Demo lock i can tell you every keybound spell on my action bars is shadow bolt, anything else will ruin the class fantasy
i dont mind these being simple in the first tier with all the changes to the talent trees and the new hero talents
I am liking the frost mage tier
The goal here is clearly for people to focus on learning their specs and hero specs rather than their set bonuses.
The assasination bonus is the exact same shit as DF season 1 tier bonus. We were shit on with Deathstalker, and now this lmao this is hilarious
My assumption with the phoenix flames bonus is that there are some aoe shenanigans that proc it more often.
Rsham set might be quite strong: mana reduction, more healing and faster cast on chain heal? Sounds cool
Feral 4 piece looks interesting, but I don't think it changes anything.
You're going to use spenders after 3 builders almost always anyway. And even if you don't, you likely won't want to use builders at full CP.
So even if you get more Primal Fury procs or berserk is giving you heaps of combo points, you're likely not going to change your rotation.
It'll change nothing. The damage loss from overcapping on CP is more than the damage loss from hitting spenders without 3 stacks of the buff.
Keep growing the beard. Good video.
We love demon bolts more :v we dont really do shadow bolts with the demonic cores for insta demonbolts :v
It was weird seeing Max think blood dk bonus was weak. It’s basically constant 10-12% damage to _everything_. Mathematically, it’s probably the best dps bonus of any of these set bonuses. Even like dh 20% blade dance damage. Blade dance + death sweep is about 25% of damage in a typical M+. 20% of 25% is 5% damage. When you throw in the resets maybe 7-8% damage on a stretch. Now… 10-12% damage on all things. Also, I’m unsure what is going on with uh dk. It says 8% haste cap, but I was seeing 15% summoning abom with apoc and a few magus procs. Perhaps a bug.
Man finally some Shadow Bolt love ❤
I have a Shadowbolt tattoo but don't ask where it is, only my Saayaad gets to see there.
man some warlock dev loves them some shadowbolt spam
That holy priest 4 piece is actually insane. Right now with light weaver my heal is smacking people for 600k and my flash heal is like 400k, add in divine image stacks and now im basically getting a second heal off every time I cast, and with trail of light you have extremely effect cleave healing. This 4 piece giving you a whole second heal/flash heal (pom being dupiclated is kinda meh other than the increased stacks bouncing around) but a whole second heal/flash heal is just feeding into that engine even more. Lightheaver priest's are eating good today.
Edit: for m+ that is!! This is kinda shite for raid LMAO
Its prayer of healing, not prayer of mending. Might make PoH spam feel a bit better if you are farming sancitfy cdr in raid since the additional cast will count towards Holy words cdr
@IHazCookies64 oh good shout! That would be nice because theres virtually no reason to cast PoH outside of apotheosis procs at this point the healing is so negligible so at least this would make it have SOME kind of use lmao
hah that shadow bolt but i gotta say in the beta today i was not getting anywhere near as many demon core procs as i do in dragonfilght. nowhere near as many and i could feel it. also doom bugged to hell - the 'reduces doom duration by 2 seconds per demon core use' was reducing it by 20 seconds instead.
I'm not a math scientist but on the Outlaw set, i don't think the average number of abilities you gotta use to hit 3 stacks is 15
Shadow bolt gamers rise up!
When would you ever cast 6 abilities on WW before casting another tiger palm…wtf lol.
the fire mage set doesn't say it has to be phoenix flames what does the dmg it only after dealing dmg so every dmg source should have a 10% chance that would mean like a constant 6% dmg buff as well as phoenix flames charges of doom which you need if you play more with a i dump every charge i have playstyle
Tiger palm doesn't do a lot of damage. In Shadowland you couldn't rely on TP to one hit Explosive orbs from dungeon affix. I know they increased the damage in Dragonflight, but its still not great. Super weird 4pc bonus for Windwalker.
yeah also seems like because it cleaves maybe you're going to do some weird stuff where you want to build a 6 stack before adds spawn and then how are you making chi while you wait... icky...
@@dratnos I also don't see how u would keep your mastery and have enough chi to reliably reaching 6 stacks. If they increased the damage effect to 50% and reduced it to a max of 3 stacks, it would feel WAY better in my opinion. Otherwise they need to have Expel Harm generating 4-5 chi or increase Chi pool to 10 or something weird.
Maybe the windwalker 4 set is stacking permanently until combat ends?
lol that shadow bolt joke
I like that they made it simple for s1
I think s1 set bonus are always simple as they dont really know which abilites will be taken and not taken yet so they just make them genereic which im cool with i exspect season 2 to be more intresting
Some of these just feel like a check box you have to get done, instead adding to game play. Would rather not have tier at this point and be able to control the stats on my gear so there is something interactive.
Beard looks good!
Why did I think the season one set bonuses were going to be around the hero class you choose and not the specs.
I thought they said they were going to do a set bonus for each hero spec (Oracle, Archon, Voidweaver), instead of each spec (Disc, Holy, shadow)
If the vdh set gives that little damage reduction compared to the other tanks, they probably aren't touching illuminated sigils
Happy to hear you're going to pick up pres. I've been a main healer since Cata and have never had more fun with any heal spec in any MMO than with Pres. If you can get over the range and really get into the spec it's super rewarding.
we LOVE dratnos
Jeez fire mage. I raised one on panda land server thinking it'd be a cool swap next expac. Guess not
Imo I feel that tier sets should be simple, to leave room for borrowed power and specs to breathe. If the gameplay isn't fun or engaging I don't think the way to fix it is with tier. I think with hero talents you will change tour gameplay as your set demands. layering too many things on top of one another takes away from all of them.
Preservation tier set pretty bad because verdant embrace would consume echo so at most u can only get reversion value on one person or 5 if u temp anomaly right after but it's just awkward and really bad for HoT raid builds
What a set bonus for shockadin...
Also, BoS Frost DK ia back 😂.
seems like they went turbo conservative with all the sets, just generic % increased / reduction
Arcane 4p is lowkey awful, as a result you'll most likely not play arcane harmony for big barrages and if you do you'll just not stack it and send 4p proc as soon as they come up, with Spellslinger resetting orbs and Orb barrage refunding arcane charges as it is the 4p doesnt actually do much outside of sometimes giving 10% damage to barrage in AoE
Anyone else feel like the WW monk Tier set was decided before they took away sky touch/sky reach?
I’ll have to see what the new gameplay is like with the hero talents. I’m thinking this tiger palm set might be good with the whirling dragon punch build because you’ll have another melee ability to use between palms? It’s pretty lackluster though on the surface.
All the tanks getting like 3% damatlge reduction is so funny to me
Except for dk, who gets 5%
depends on the % chance, after seeing how all the other tanks are 3% my guess is the DK uptime is not 100% and it averages 3% too (which is gonna feel pretty bad)
@@dratnoswhen spamming soul cleave in either st, or when using the no spb build, im assuming that the free souls from the tier set will average to around 3% from soulbringer stacks, is this a correct assumption?
I couldn’t be happier. Hopefully there’s less tank meta nonsense
Dratnos what is the class you are thinking of playing next tier?
way too early to tell but I'm hoping guardian druid of the claw is good for raid, that looks fun!
@@dratnos love it!! Im going boomy cuz moons look sick for CE prog and i hope your prog goes smooth and love your vids!
So Fury actually wants to use Bloodthirst now? 😅
Feral sounds very strong 💪
Re guardian druid set- bleed damage will buff druid of the claw catweaving alot.
Yeah I realized that afterwards 😅 - probably similar value for both hero talent trees which is good!
INSANE haircut!
Enh 4p is basically perma wolves.
This looks like it was done by like 3 people in 10 hours of collective work
I think excite is from hero class not tier is goal
They might as well just do the tuning right and have no sets. I've never seen so unimaginative set bonuses.
To quote Azortharion about the survival set effect "hilariously weak"
Omg rogue just keeps getting shit on lmfao
dratcast soon? Listen when i Fall asleep 😜
they should just add shadow bolt as a new lock spec
They sound more like talents then tier sets.
I know it's a fine line and their blue post explains the simple approach. But reads a little too simple...
I love our Rat
Are the tier sets lack luster due to us getting hero talents ?
Almost assuredly. Like he said, DF season 1 sets were also basic due to the talent trees. They seem to want to let the Hero Talents play out for a bit instead of potentially propping them up with temporary set bonuses.
Uh oh, these are looking very static and non-gameplay altering. If a spec didn’t get a rework and is losing DF set bonus it’s going to feel like an overall negative. I hope the sigil set bonus is getting baked into VDH for example or that’s just a net fun loss going into the next xpac. Hopefully hero talents can shake things up, I guess
They're probably staying on the safer side of things because of hero talents. I'd love for the power and gameplay changes from set bonuses being moved into hero talent trees instead and having tier be more passive bonuses like these or DF season 1 tier.
I’m glad all the sets are boring. Our biggest power up this first season will be our hero talents. Season 2 and beyond will probably be bonkers
How boring do you want to make the Tier sets? Yes.
That blood dk set is incredibly mid. A chance to generate a bonus that lasts 6 seconds when you lose a bone shield charge, which you can only lose once every 2.5 seconds at maximum :X
I expect that you're probably not going to care too much about the damage bonus in M+ and just have it as an incentive to make sure you have full bone shield stacks or DRW when going into a pull for maximum on-pull threat. Seems like you'd lose a lot of damage trying to maintain stacks with Marrowrend instead of just spamming heart strike, which cleaves and gives you more DS.
Yeah I'm not sure what the best way to play it will be but either way you're feeling bad to be missing out on full damage bonus or you're feeling bad to be missing out on the extra generation :/
@@dratnos Sometimes Blizzard do make set bonuses that are not meant to be played around and that's fine, but I do agree that this one it's kind of confusing as to what gameplay it wants out of you
In m+ specifically it should work really well as you will almost always be able to get the maximum benefit on pull, a very big change that makes this true is bonestorm now consuming bone shield charges and regenerating them instead of using runic power. That combined with tombstone will ensure you can consume enough bone shields AND use the extra bone shield gen as well as they will put you under 6 if used correctly. As far as raid goes the damage reduction will almost never matter and you only care about the damage buff
they could prolly add a zero onto the end of a lot of these
It's insane how it's the third tier set in a row that doesn't understand Mistweaver at all and forces the spec to play a degenerate playstyle in raid that has 70% overheal and 0 gameplay.
Why on earth are they making the entire set revolve around spamming vivify which you really don't want to ever prioritise as a fistweaver. The worst part is that they could have easily fixed the issue by making it work with gust of mist now that rising sun kick can spawns them, that way it would have been build agnostic.
As is in raid you have a very heavy incentive to play yet again as a caster with way too much hps and 0 dps and spam vivify to no end like a monkey.
I don't get how they can make such nonsensical sets that have 0 synergy with how the class is built.
Again, it's not like it's a first its been like that since season 2 DF and even before that the sets were not interacting at all with melee play style either.
Rsham getting rshafted
and so is life
Preservation 4pc is hot ass.
im hoping that later tier sets will give bonuses based not on your spec, but your hero talent instead
That would shoehorn specs into a specific talent, which is antithetical to Blizz's stated goals with hero talents, so I would be surprised to see that happen.
@@jeffreypenkoff6178 what I mean is, *instead* of a different set bonus for blood, frost and unholy, we see a different set bonus for san'layn, deathbringer and rider of the apocalypse. So an unholy DK and a frost DK who both take rider would have the same set bonus, but two frost dks one a deathbringer and one a rider would have different set bonuses even though they're the same spec
ass rogue: do 10% more damage except on pull
truly hope blizz decided to just leave the tier sets like this for the rest of the expac, not being allowed to play what i want cuz of tier sets is rage inducing, why even bring the new talents trees back? or this heroic talents, waste of time with the old school tier sets
They're bad. At this point, if they don't have game designer for the sets with good imagination, i'd preferer that they put back some spells that we had with BFA or MopRemix.
Am I the only one who thinks all 3 Shaman specs would benefit massively from having Chain Harvest instead of Primordial Wave? MAYBE Enhance is better off with PW...
Idk these are way too boring. Hero talents aren't as big of a deal as talent rework in DF to justify simpler sets imo. You'll set up and get used to hero talents while leveling once and then that's it, you won't think about them or change them and they mostly don't impact base rotations that much so I really wanted some more interesting tier sets. Tier sets and trinkets are the only places where they can be creative in a world with no other borrowed power systems.
Delete Shadowbolt I beg
Honestly not going to bother following all of these, took 60s look and saw each set to be just copy of DF s1 - pretty meaningless few % increase to your power from just increasing base numbers. Idk if they don't want cool set bonuses to take focus out of hero talents in s1 or something, but it's like these were not even intended to appear interesting. Fine by me.
1.75x speed is so nice.
Hunter is absolute dogshit lol marksman completely brutally bad. At least s1 df had the sweet bleed on aimed shot ffs...
I hope it gets changed or makes more sense with the hunter changes upcoming (supposed changes we will see)
Forcing prot warrior to play with crit, soo boring
Poor peasants.
Simple and boring. But its ok. Its the start of the expansion.
thos set bonuses dont even make sense... some are so bad i think classes will just chose to wear better itemized gear over their set.
healers got zero damage on their sets except disc priest? healer received zero passive dmg, zero passive healing. If they have bad stats on the tier pieces i cant even see wearing tier over better itemized piece.
Hunter will as usual do all the work in raids and top charts for prog before falling off.
every set apart from priest and rogue looks ass af