New Affixes in The War Within?! Beta Update

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 350

  • @Sniperfuchs
    @Sniperfuchs 4 หลายเดือนก่อน +81

    The optimist in me thinks: Great, now every week a different spec gets to feel a bit special.
    The realist in me knows: There will be +4 group leaders with no business min maxing to this extent who will only invite specs with the buffed types of damage.

    • @brunohommerding3416
      @brunohommerding3416 4 หลายเดือนก่อน +2

      Oh you can be sure alot of groups will only invite people for the damage types, theres no doubt about this at all. I was already imagining it while reading

    • @싸넬동지-1
      @싸넬동지-1 4 หลายเดือนก่อน

      Maybe Survival Hunters will be invited to groups now, it's a win for them xD

    • @Narium413
      @Narium413 4 หลายเดือนก่อน +1

      Imo doing haste/crit/mast/vers buffs would have been better

    • @Sniperfuchs
      @Sniperfuchs 4 หลายเดือนก่อน

      @@Narium413 it wouldn't have achieved what blizzard wants to achieve. Let's see if this won't achieve that either but because of player behavior, not numbers.

    • @Masimo275
      @Masimo275 4 หลายเดือนก่อน

      That is so stupid it's crazy. Like do you have to reroll every week if you wanna push the highest? :D Should've just done flat spell dmg increase and reduce to 5 percent or whatever. Ah blizz...

  • @godsfaithinhumanity
    @godsfaithinhumanity 4 หลายเดือนก่อน +118

    dratnos, so fast, so smart, so handsome

    • @lukaszgadek5366
      @lukaszgadek5366 4 หลายเดือนก่อน +3

      gay

    • @davidw.5984
      @davidw.5984 4 หลายเดือนก่อน +2

      So charming

    • @AlejoDecosta
      @AlejoDecosta 4 หลายเดือนก่อน +10

      @@lukaszgadek5366stop advertising, he clearly likes Dratnos, not you

    • @antygoniusz
      @antygoniusz 4 หลายเดือนก่อน +2

      So wholesome, made my day! And I agree with all of it!

  • @DaBombDiggidy88
    @DaBombDiggidy88 4 หลายเดือนก่อน +26

    Let’s be real, this could be a 3% buff and most groups would only invite meta specs for that week. Anyone saying otherwise hasn’t been pugging keys in DF with a non-meta spec.

    • @keldon1137
      @keldon1137 4 หลายเดือนก่อน +1

      U already have way stronger buffs. Phys/magic taken 5%, 5% int/ap, 3% vers. Im not some insane m+ but done +25s in s1 etc, done 15+s this season (and i only came back 2 weeks ago). Plenty of non meta comps not abusing stacking classes benefiting from these buffs/providing these buffs. And i dont play with premade.
      People are as always dramatic.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน +2

      Funny enough, overall this realistically IS a 3% buff. It's hilarious to see, how many people go "Feral is going to be absurd now!" when in reality you might have 50% of the trash affected, which is less than 75% of the overall health pool in fortified weeks, and that trash takes 30% increased damage from half of your overall damage.
      So you have that 30% increase reduced to 15% by trash split, reduced to 11% overall because of bosses existing, reduced to around 5.5% overall increase because only half of your damage is actually from bleeds. And that is for equal split conditions. More realistically more enemies have no mana than those that do have mana. So more realistically we are probably looking at around 3% damage increase, because you are playing a bleed class.

  • @GreyGramarye
    @GreyGramarye 4 หลายเดือนก่อน +40

    Looking forward to the first Thorned week where everyone is instantly killed by it because that possibility is in no way foreseeable.

    • @cobblebottom8421
      @cobblebottom8421 4 หลายเดือนก่อน +2

      Gonna be a shit show.

    • @sombrego2260
      @sombrego2260 4 หลายเดือนก่อน +2

      Or finally healers won't be at 60% overheal all day every day.
      The changes aren't bad on papers let's try them out and then give feedback instead of being toxic whiners without trying anything yet.

    • @zuralani1
      @zuralani1 4 หลายเดือนก่อน +2

      If there's no icd im just gonna eye beam > release spirit

    • @sombrego2260
      @sombrego2260 4 หลายเดือนก่อน +1

      @@zuralani1 there has to be some icd otherwise some specs would be unplayable I doubt they overlooked something that huge lol.

    • @zuralani1
      @zuralani1 4 หลายเดือนก่อน

      @@sombrego2260 depending on how late they pushed out the idea for these affixes and how much heads up the team that actually puts it into the game got, it's entirely possible we could log on to test thursday and get nuked by it lol.

  • @Xenfir_
    @Xenfir_ 4 หลายเดือนก่อน +7

    Being able to fill my vault with myth track gear without having to deal with the +10 affixes will be missed

  • @Frothmeister
    @Frothmeister 4 หลายเดือนก่อน +77

    How the fuck does Sanguine keep dodging bullets

    • @calvin2005can
      @calvin2005can 4 หลายเดือนก่อน +2

      I mean it got nerfed in DF, it's a lot better now then it was before. I haven't seen multiple pools healing mobs to full so quickly

    • @Frothmeister
      @Frothmeister 4 หลายเดือนก่อน +7

      @@calvin2005can it's definitely better but there's just nothing like watching a lieutenant mob stand in sanguine casting while you can't interrupt or move them

    • @RyanofAndor
      @RyanofAndor 4 หลายเดือนก่อน +3

      It keeps standing in itself and healing back.

    • @normannseils3936
      @normannseils3936 4 หลายเดือนก่อน +10

      Someone suggested change to sanguine that the mobs actually „consume the Pools“ so the more they heal the smaller it gets. It has basically a fixed amount it can heal based on the mob that died. So it’s let’s punishing on big mobs and overall less stressful since the pools shrink fast with a lot of small mobs. That would also make much more sense logically.

    • @grimfandango229
      @grimfandango229 4 หลายเดือนก่อน

      @@normannseils3936 That actually would be a huge change. Tanks and DPS with abilities to knockback mobs would still get faster runs when doing their job well, but the groups that aren`t so good at it, wouldn`t be so heavily punished.

  • @meecrob500
    @meecrob500 4 หลายเดือนก่อน +6

    The 4 bucket could absolutely influence hero talent choice (arcane vs trees for boomy for example) but that’s presuming they will be reasonably equally balanced. Keeping bursting around is big sad.

  • @SunniestAutumn
    @SunniestAutumn 4 หลายเดือนก่อน +6

    "Here, all trash in the dungeon has unconditional bloodlust. You are not getting around it, but frost and fire mages are also the only class you can bring. Good luck!"

    • @Schilani
      @Schilani 4 หลายเดือนก่อน +1

      More like "Here, about one third of the trash has bloodlust. But it dies faster if you bring certain specs you would bring anyway, like Destruction Warlocks, Evokers or Demon Hunters."

    • @konekopon2865
      @konekopon2865 4 หลายเดือนก่อน

      ​@@Schilanipeople are so negative while also not knowing much about the game, case in point - reading fire and frost damage and thinking their weekly +8 keys are gonna require 3 mages per group

  • @knifetoucher
    @knifetoucher 4 หลายเดือนก่อน +52

    Does this mean DH/Destro are basically getting perma 10% buff every week since their damage is chaos which counts as every spell school?

    • @Ricu13
      @Ricu13 4 หลายเดือนก่อน +4

      Destro is mostly fire damage in aoe

    • @alvingustafsson1574
      @alvingustafsson1574 4 หลายเดือนก่อน

      Yepp

    • @mattc6056
      @mattc6056 4 หลายเดือนก่อน +4

      DH yes and technically aug yes since you're just buffing the damage types of others anyway

    • @Faint0903
      @Faint0903 4 หลายเดือนก่อน +3

      Destruction has only 1 chaos spell, chaos bolt which is pure st. Every other spell is fire

    • @Legionthecomrade
      @Legionthecomrade 4 หลายเดือนก่อน +1

      @@Faint0903 Except you can Havoc it and do absolutely massive damage to two targets. The changes coming to Destro's tree in TWW are actually buffing this.

  • @vustag6325
    @vustag6325 4 หลายเดือนก่อน +38

    Affix changes?! Nice! Bolstering is gone now right? Right?

    • @ardent_live
      @ardent_live 4 หลายเดือนก่อน +13

      Sanguine has been deleted certainly, right?

    • @싸넬동지-1
      @싸넬동지-1 4 หลายเดือนก่อน +1

      Unpopular opinion : I'm glad these affixes are still there

    • @MrZhaw
      @MrZhaw 4 หลายเดือนก่อน +1

      @@싸넬동지-1 why?

    • @vustag6325
      @vustag6325 4 หลายเดือนก่อน +3

      @@싸넬동지-1 that is indeed unpopular

    • @dr3armer
      @dr3armer 4 หลายเดือนก่อน

      ​@@싸넬동지-1very unpopular

  • @drakedbz
    @drakedbz 4 หลายเดือนก่อน +3

    Sin rogues eating well on attuned weeks. Nature damage for the poisons, bleed damage for the bleeds, AND they have a poison that slows casting, which nerfs the bad part of the affix.

  • @Tihomir21
    @Tihomir21 4 หลายเดือนก่อน +4

    >>>Recap OF War Within M+ Experience>>>
    Reckless: 20% less Armor For Tank? : Guardian Druid : IronFur IronFur IronFur IronFur IronFur IronFur
    Thorned: Ret Pala: Im Not taking any Dmg?: Prist: Im Dead
    Attuned: Arms assassination Feral : 5Bilion DMg : others : Details is Buged i cant see myself on Dps List
    Focused: You Not Mage? : You Shall Not Pass
    Blizzard: Best idea we had in Last 10 Years -_-

    • @Schilani
      @Schilani 4 หลายเดือนก่อน +1

      Yeah, if an increase of around 5% overall dps makes it so you aren't showing up in the DPS list anymore, than you might want to reconsider your class.

  • @benwallychow
    @benwallychow 4 หลายเดือนก่อน +5

    I totally agree with what you're saying. They are so close! Taking our feedback, just implementing it wrong.
    - They are keeping the affixes that make us want to skip weeks.
    - IMO a fun part of M+ is competing against other specs, so these are kind of anti-competitive. I don't think anyone really wants class specific affixes.
    - Could have made dispelling or cc'ing an incorp/afflicted give 10% damage/movespeed to group or something to benefit eveyone instead of debuffs. Or breaking entangle gives 20% movespeed for 30sec. and only slows if not broken. Cool stuff like that.

    • @grimfandango229
      @grimfandango229 4 หลายเดือนก่อน +3

      Nah, incorp is the sinlge worst second tier affix ever. Anything that makes you have to stop DPS`ing in the middle of a big pull, likely just after popping a CD, and potentially have to use an ability that has a 1+ second cast time (as numerous classes have), only to then miss a kick cos you were busy casting a CC, which causes a wipe is a terrible affix, even if the outcome was a speed boost, rather than a huge haste reduction. I much prefer the idea of having passive second tier affixes, though maybe the propossed ones do need some tweeking.

    • @Narium413
      @Narium413 4 หลายเดือนก่อน

      Can’t wait for Fortified Focused Raging when you get deleted by unkickable casts.

    • @Frawt
      @Frawt 4 หลายเดือนก่อน

      @@Narium413 You can kick mobs with Raging. The affix literally did not get out of PTR with the kick immunity. Keep up, sonny.

    • @benwallychow
      @benwallychow 4 หลายเดือนก่อน

      @@grimfandango229 Very well put! What is your opinion on the passives that are class/element specific? Do you think it would be better for each week benefit all players rather than having one or two per month that suit your class a bit?

  • @jorrit_8292
    @jorrit_8292 4 หลายเดือนก่อน +3

    Fortified + Focused + Bolstering is gonna be fun. Kicks don't matter, casters slightly outside range are getting buffed, oneshotting random non-tank players

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      "That affix is bad, because if you are completely ignoring it, it will kill you."

  • @sputnik90
    @sputnik90 4 หลายเดือนก่อน +3

    The only thing that makes sense for 'more meaningful progression between each level' is that theyre referring to Normal>Heroic>Mythic, which i would agree with if that is what they mean

    • @grimfandango229
      @grimfandango229 4 หลายเดือนก่อน

      Only its worded to mean "More meaningful progression between each keystone level" (if you read the whole sentence), and is specifically under the M+ heading. Its basically Blizzard trying to justify something using spin, that they really don`t need to justify, since most people were happy with the change.

  • @painfullyavarage4316
    @painfullyavarage4316 4 หลายเดือนก่อน +17

    I'm usually pretty sympathetic to how hard making and balancing a game is, but it's impressive that they so accurately identified the things that m+ players like and did the exact opposite of that. They make big pulls harder by adding a bucket of affixes that only effect trash. They keep the garbage unfun affixes like bolstering and raging while removing the tolerable ones like entangling and spiteful. They implemented more random stuff that benefits some specs more than others for arbitrary reasons. Also, did they consider how horrible adding any damage type effects would actually end up? Damage types haven't mattered in forever in pve, so they stopped caring about them. Making them matter again when the design team has treated them like flavor text for years is insane. Havoc dh for example does almost entirely chaos damage, which is every damage type, so they randomly just get to do 10% more damage to trash. How do you balance that? Classes that have different buttons that do different damage types (elemental shaman, balance druid, dev evoker, etc.) are going to want to change their rotation because the funny affix said so. What about trinkets? This season for example is dominated by fire damage trinkets and cantrip effects, which doesn't really matter because who cares what damage type it is, except now all your BIS gear is randomly 10% stronger on fire damage week. Damage types effect literally all damage dealt, it's insane to try and slap a new system on top of something so fundamental and expect it to not be horrifically broken. The numbers on the affixes seem relatively low but it is truly baffling how they thought it was a good idea at all. Im honestly pretty hopeful that these will be reworked or canned altogether, they've been good about changing stuff people hate with the talent tree reworks and with the reception I've seen I would be shocked if they didn't reconsider their frankly horrible choices

    • @WordslingerWillard
      @WordslingerWillard 4 หลายเดือนก่อน +1

      Bro it's 10% calm down lol

    • @JDMB98
      @JDMB98 4 หลายเดือนก่อน

      As an elemental shaman, I am actually quite interested/excited in being encouraged to play different talent load-outs and hero talents with these affixes.

    • @VividVoid
      @VividVoid 4 หลายเดือนก่อน +3

      Doesn’t matter. Won’t stop group leaders from only inviting people with the relevant damage type lol

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Havoc dh for example does almost entirely chaos damage, which is every damage type, so they randomly just get to do 10% more damage to trash. How do you balance that? - Havoc deals 5% less damage baseline. There, balanced it.
      What about trinkets? - You get 10% increase on 10-15% of your overall damage every 4 weeks? Completely busted and needs rebalancing, I know!

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      @@VividVoid That's the issue with wow pugging. It's needlessly toxic, wihout even understanding why high keys do stuff. Just like demanding Evokers to play Augmentation in a +5.

  • @lovelywaz
    @lovelywaz 4 หลายเดือนก่อน +1

    Hunters with Arcane Shot, Serpent Sting and Black Arrow gonna kill it 3/4 weeks, lets go baby! 🙃🙃

  • @Dixis
    @Dixis 4 หลายเดือนก่อน +2

    okay, lets do 2 targets aoe cap and more mechanics to each mob and more meta orientation. This definetely would be FUN

  • @scientistbird
    @scientistbird 4 หลายเดือนก่อน +1

    With hero talents often being mixed damage types, I suspect more classes have access to dipping into the right damage pool? Like, Blood Death Knight by default does Shadow, but can now also do Shadowfrost, Evokers are Fire-Arcane-Nature etc, so most specs are not necessarily un-buffed for 3/4 weeks, usually just 2/4, if they are willing to pick the other hero talent.

  • @DToefur
    @DToefur 4 หลายเดือนก่อน +1

    Think the m+ changes are bang on. More focus on the actual payer base and not the 1%. If people want to do MDI and be sweaty, let them they will find a way round it, and they play all day. For everyone else, having a better opportunity to get groups and play is the right direction. Also, people wanted a positive to affixes, and they have listened. Is the implementation perfect, maybe not yet, but the direction is a huge step in the right direction from blizzard big W in my eyes

  • @SSBane
    @SSBane 4 หลายเดือนก่อน +2

    Imagine thorns week: you pull big and then you get, say, a frost DK and they pop pillar > frostwyrm's fury... Sounds incredible.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Thorns historically have only dealt damage to melee. This time it doesn't say that. Which makes me really curious how it works in AoE. Because if having 10 mobs means getting hit 10 times by the thorns damage, then this could be kinda hilarious. But we will have to wait and see how it turns out on thursday with the testing.

    • @SSBane
      @SSBane 4 หลายเดือนก่อน

      @@Schilani I'm hoping it's not a Spike Carapace situation, yea

  • @ThomasBachler01
    @ThomasBachler01 4 หลายเดือนก่อน +10

    Trying to get spec diversity by giving them a buff every 4 weeks is not going to work, but kiss and curse is good
    They should encourage correct gameplay with these kiss affixes:
    • Healing/offhealing: Keep the Incorporeal mobs and make it that they need to be healed (not CCed) and either once fully healed or when they finish their cast (and fully healed), they give the group a damage buff.
    • Kick/purge/Dispel: Afflicted was made to encourage dispels as utility. So, make an affix that gives mobs a 10sec dmg taken debuff whenever they are kicked or purged and give a +10% healing buff whenever something is dispelled
    • Priority damage/even damage: maybe 15% splash damage on mobs with very high hp or a stacking buff that keeps stacking as long as something dies within 5sec after the last one.
    • Gathering pulls: non-boss enemies take 2% increased damage for every non-boss enemy within 5yards

    • @destrucktor8071
      @destrucktor8071 4 หลายเดือนก่อน

      Swapping to heal a target not on unit frames as a healer in the middle of a boss fight would be a NIGHTMARE. It’s bad enough at the moment if you’re solo dispel and don’t get the first one fast enough because you’re topping people.
      If afflicted was added to base UI unit frames then sure, that could work I guess but

    • @싸넬동지-1
      @싸넬동지-1 4 หลายเดือนก่อน

      Make a ticket In Game, nothing will happen on TH-cam

  • @CeilingPanda
    @CeilingPanda 4 หลายเดือนก่อน +5

    All I see is more healer affixes, I wish the design team could find a more interesting thing to do for healers and less affixes which just is heal more.

    • @sombrego2260
      @sombrego2260 4 หลายเดือนก่อน

      Are you out of your mind? They removed all the obnoxious affixes for healers and only left affixes where the only thing you have to do is heal instead of doing some weird dance or taking care of ghosts.
      It's a huge improvement for healers across the board.

    • @CeilingPanda
      @CeilingPanda 4 หลายเดือนก่อน

      It is, but if dps doesn't care about thorns, you get blamed and you die, if dps players doesn't care about bursting you wipe and it's the healers fault, if the tank pulls too big with armor penetration it's a healer problem and you get blamed. Everything goes onto the healer.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      @@CeilingPanda Funny enough, DPS aren't really allowed to care about thorns. What are they supposed to do? Only pure singletarget when fighting 5 mobs on a bolstering week? And the armor penetration is way overhyped against tanks. Just remember, that not all enemies will deal more damage to the tank, only a part of them. So realistically when pulling 10 enemies it's like they have 11 on them, which isn't that much of a problem.

  • @darkwa456
    @darkwa456 4 หลายเดือนก่อน +1

    Should just keep it simple one week you have players have ×% more haste but take ×%more damage , another week players have ×% more crit but have %20 less move speed something like that, I like the idea of it giving a buff and a nerf to us. When ever they try make things spec specific it doesn't really work. But once again I'm all for new things to keep it fresh

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      A lot of specs get additional damage types because of Hero talents. So there is that as well.

  • @donut_s
    @donut_s 4 หลายเดือนก่อน +5

    These new affixes sound sooooo bad. There is no chance any push week would involve the reflect or taking increased damage from casts. Unless all the casts are kickable there is just no way

    • @normannseils3936
      @normannseils3936 4 หลายเดือนก่อน

      Not to mention already OP DH tank buffs the Affix even further with chaos brand :D

  • @ZaumasWow
    @ZaumasWow 4 หลายเดือนก่อน +11

    Yea...... why is bolstering and sanguine still on there....
    EDIT: Dratnos also now reminded me that we will have both of them more often now with 1 less +7 affix.. ty dude. my hype is ruined.

  • @lesakcaleq2803
    @lesakcaleq2803 4 หลายเดือนก่อน +2

    Imagine havin a Fortified + Focus + Raging week in a Dungeon like AV or BH and watch your team getting sniped or perma put to sleep

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      The sleep can still be interrupted. And you are already using the stuns and knocks for the first few casts. So where is the issue with raging?

    • @lesakcaleq2803
      @lesakcaleq2803 4 หลายเดือนก่อน

      @@Schilani Dunno about your setup, but not every group is equally coordinated, ppl might kick/cc same targets etc.. BH casters start casting instanty after they recover from stun or knocks, so yh, i think givin trash bloodlust might be a problem

  • @Phil-fv8yg
    @Phil-fv8yg 4 หลายเดือนก่อน +14

    Idk man, we gotta give blizzard a shitstorm, i can't believe this is their take on the affix problem...
    I refuse to believe this goes live like that on launch

    • @grimfandango229
      @grimfandango229 4 หลายเดือนก่อน +2

      The only real downside to this that I can see is the fact that you will have to play sanguine / bolstering 3 times a quarter, rather than just the 2 times it was previously (Which would suck admittedly). But until we actually know how this plays out, I applaud them for at least trying new things.

    • @sombrego2260
      @sombrego2260 4 หลายเดือนก่อน

      As a healer who had to juggle all the bullshit mechanics like incorporeal and co I'm a lot happier to have only these left.

    • @sunderwire
      @sunderwire 4 หลายเดือนก่อน +1

      M+ participation is about to drop off a cliff if these affixes stay

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      @@sunderwire @sombrego2260 Ah yeah, the duality of man.

  • @grimfandango229
    @grimfandango229 4 หลายเดือนก่อน +1

    They mention about consumables in the section talking about damage profiles for the new affixes. If they add food / flasks / pots which do different types of damage, then I can see groups still just going meta comps, and nothing will change. Yes a class that specifically does that damage type would still likely outperform them slightly, but playing with a spec you are comfortable with over, the weekly flavor spec would still benefit most people more.
    When it says that arcane does 10% more damage for instance, that is only against a % of the mobs (non casters), and not on bosses at all, so would likely only mean a 2-4% overall increase. Bit meh, and another reason I don`t think it would impact the meta.
    Throned would likely be Prot Paladin week though.

  • @MrM4DD0gg
    @MrM4DD0gg 4 หลายเดือนก่อน +1

    I can see this new affix set increasing the level of class stacking.......seems logical

  • @yanisteki
    @yanisteki 4 หลายเดือนก่อน +2

    I'm pretty sure the affix with the shortest lifespan is Overflowing. It seems to me that it only lasted two patches in Legion!

    • @williamjeanrie8524
      @williamjeanrie8524 4 หลายเดือนก่อน

      Was coming to the comments to say that same thing. I just couldn't remember what it was called.

  • @ZucoWoW
    @ZucoWoW 4 หลายเดือนก่อน

    Watching you wrestle with the fact Bolstering is still gonna be in the game was the best part of this video, lol :) Well done.

  • @sombrego2260
    @sombrego2260 4 หลายเดือนก่อน

    For thorned they can very easily balance it with a GCD and a % based damage. That way it's never out of control and healers are still engaged with it.

  • @DerNesor
    @DerNesor 4 หลายเดือนก่อน +2

    reads reckless: If you are a tank, you are screwed, if you are an arcance mage you are happy.
    Guess I will not tank that week?

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Some of the mobs will deal more damage to the tank. Honestly, that's the take for most weeks. Some of the trash is more dangerous, but dies faster. I am more curious about Thorned, because it's so hit or miss, that I am fully expecting to see groups just completely wipe out on thursday, because thorns won't have an internal cooldown and will just kill everybody once they push any AoE ability.

    • @sinnis4993
      @sinnis4993 4 หลายเดือนก่อน

      Brew, prot warrior and guardian are literally immune to physical dmg. Bdk and vdh parry a lot. Prot pally is big sad.

  • @gunnarwagner2652
    @gunnarwagner2652 4 หลายเดือนก่อน +1

    Am I the only one confused by some of the damage mods benefits certain classes in two ways? Nature damage and bleed for Assas Rogue, and Frost/Fire for Mage with the new hero talents?

  • @Maschenbro
    @Maschenbro 4 หลายเดือนก่อน +1

    These new affixes are kindof..... interesting. It could promote a weekly meta shift perhaps? I'm interested to see how this implantation works out. Is my frostfire mage gonna double dip on the frost and fire damage week? :P

  • @crookedlid9653
    @crookedlid9653 4 หลายเดือนก่อน +2

    I don't really get what they are thinking here

  • @rodrigoa4506
    @rodrigoa4506 4 หลายเดือนก่อน

    About the "small" increase the new affixes give to your group: Compare a caster comp with warlocks, mages, balance druid, vdh and a healer versus MW monk, guardian druid, dps warr, rogue and a hunter (bleed comp) on Attuned weeks (+% bleed damage affix). The difference is ridiculous.
    Even if they reduce the bonus from 30 to 10 to keep it equal to the others, the bonus is still huge for one comp vs the other and there will be absolutely a meta for each week.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Keep in mind, that bleed buff only applies against trash mobs with mana. Which are usually less than half of the enemies in the dungeon. Then you have bosses, which account for 30-40% of the overall healthpool. And then only a portion of your damage is actual bleed damage. Like Feral has around 50% of the actual damage from bleeds, not sure about the other bleed specs. But the difference overall will be around 5% or even lower.

  • @MrOPD
    @MrOPD 4 หลายเดือนก่อน

    30% armor sounds like a lot more than it's probably gonna be, depending on how much damage reduction armor currently does for mobs.
    I'd assume that mobs take like 30% reduced phys damage from armor - reducing that number by 30% means they'd go down to like ~-20%, which would roughly mean 10% more damage, which would be in line with all the others.
    Like, I seriously doubt that this is gonna be any more relevant or significant than any of the other bonuses.

  • @thelastspectre8141
    @thelastspectre8141 4 หลายเดือนก่อน

    There is a lot of classes that do shadow damage. Unholy Dks and frost now with the talent making abilities shadowfrost damage, sub rogues, shadow priests, warlocks, Dhs, and even dark ranger hunters now and holy is ret. So 7 classes and 10 specs benefitting from thorned affix.

  • @gruncleiroh5525
    @gruncleiroh5525 4 หลายเดือนก่อน

    I keep hearing everyone go on about chaos damage gaining from every affix, but I feel like the intent is clear, and it won't be hard to make chaos damage never change or only change on a specific week.

  • @jb0222
    @jb0222 4 หลายเดือนก่อน +1

    remember when bolstering didn't go away and some trash packs was raid boss's back in the day? we still spent 10mins trying kill the bolstered to hell monster lol

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Also when you could bolster bosses... aah, good old Ymiron in Maw of Souls. First time going there with bolstering, and pulling everything into the boss as you did before, only to have the boss buffed by 15 different stacks.

  • @jeremyrogers6655
    @jeremyrogers6655 4 หลายเดือนก่อน +3

    Let’s go dratty D, big dawg drat perhaps, ty for the content

  • @MindOfTim
    @MindOfTim 4 หลายเดือนก่อน

    Hmm noticing demo lock might struggle from these new affixes. They do a combination of shadow, fire and physical damage, so they will benefit somewhat from all of them, but not to the extent of other classes, likely meaning they struggle more for groups each week. Will have to wait and see

  • @Zerius3
    @Zerius3 4 หลายเดือนก่อน

    I think the new affixes could also replace tyra and forti. Just make a few that affect bosses as well. Keep the +4 bucket and add a few that are more like vulcanic. Maybe change bolstering so that if the mob dies it shatteres shards that buff mobs. A dk could avoid that by just gripping them out of the swirly or that if a player soaks it the mob doesn't get the buff. Same for sanguine. Make the players soak the puddle like magmorax puddles

  • @endtimewalker9674
    @endtimewalker9674 4 หลายเดือนก่อน

    No the Affix that lasted the least amount was i think it was called Overflowing. It was only for one Patch in Legion.

  • @billabong5366
    @billabong5366 4 หลายเดือนก่อน

    Whilst I agree I would have preferred either Sanguine or bolstering to go rather than spiteful it is the only affix that took your attention away from the mobs, which was their design goal and I agree its a good change

  • @Ougagagoubou
    @Ougagagoubou 4 หลายเดือนก่อน

    So the kiss-curse is: kiss dps, curse tanks? As if there wasn't enough of that already. I had no major issue with any of the removed affixes (outside few classes having no way to deal with afflicted so it had to go). The new ones don't appear good. They have to stop making affixes that do nothing for dps/heal and only affect tank.

  • @Sisad2211
    @Sisad2211 4 หลายเดือนก่อน

    I think these are going to have even less of an impact then at first glance, after listing the passive affixes the post mentions that the affix will only apply to certain mobs, I interpret that to mean that a during an Attuned week only mobs with mana will take increased nature/bleed damage, so depending on how even the split in a dungeon is on casters/melee trash the impact on meters could be really small.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      With an even split in mana vs non-mana, we are looking at overall 3.5% damage increase to certain damage types.

  • @ahhmomy
    @ahhmomy 4 หลายเดือนก่อน

    So now we are going back to how affixes were applied back in SL, one affix at +2 then next at +4 and last one at +7...

  • @Nathan-hl4uq
    @Nathan-hl4uq 4 หลายเดือนก่อน +2

    Kiss curse lets go! I wish it wasn't spec/class specific but I am glad they are trying it finally. I think they should aim at fun effects that encourage healers and tanks to play, it would significantly impact sitting in LFG waiting for the group to fill.

  • @Vikingeek
    @Vikingeek 4 หลายเดือนก่อน

    tbf, as someone who did readily spec into talents to deal with incorporeal and afflicted mobs, I didn't hate them as affixes - the issue was generally that without addons and weak auras (and even sometimes with them) finding the mobs that needed dealing with in a big pull could be tricky sometimes - and I always felt that the easy fix for Blizzard would've been to just have them pop up in the boss frames instead.
    Will be curious to see if the new affixes have different kinds of impacts - if a group doesn't have the buffed damage type, would they try and come up with a route that avoids as many of the buffed trash mobs as possible? Or are the numbers going to end up meaninglessly low and not impact route choice etc. But I see them being a fine line between these new affixes being a complete non-factor and being problematic. These numbers look closer to non-factor though...

  • @Drew71707
    @Drew71707 4 หลายเดือนก่อน

    I actually think the “meaningful progression” bit is a little more real than it appears on the surface. For most of us who watch a dratnos video the second it drops 2-8 are no meaningful roadblock, but for my casual friends it’s a nice change just that getting 2-3 key levels high is a bigger chunk of the way to the max vault key/portals. Before when they’re slogging through 12345678901011 it felt like a wash. The gameplay is the same but the number plays fun little tricks on our brain

  • @iancropley725
    @iancropley725 4 หลายเดือนก่อน

    I think all they had to do to make incorporeal a fine affix was to make the beings disappear after getting their cast stopped by anything other than a kick. Still wouldn't be fun, but it every class would be able to handle it. Afflicted was inherently too class-biased to fix.

  • @chadjohnson8527
    @chadjohnson8527 4 หลายเดือนก่อน

    I dont mind if they implement 1 shotish affix but it should always give at least 5 seconds to respond with a dispell to remove.

  • @Krizefugl
    @Krizefugl 4 หลายเดือนก่อน +1

    Does that mean during the frost and fire damage thing mages can double dip with buffs and gain 20% more damage on those mobs with frostfire?

  • @prestonrasmussen1758
    @prestonrasmussen1758 4 หลายเดือนก่อน

    Hey Dratnos! Math nerd here to explain why the "more meaningful progression" statement. As you know, the growth of M+ scaling is geometric, which means each level grows as a % of the previous scaling. As you also know, this means that the difference between mob dmg and health increase as the key levels increase.
    So in the new system, when they are getting rid of +2-10 they are getting rid of the key levels where the scaling is the smallest and barely noticeable even for more casual players. Hence, the remaining keys are the keys that have more meaningful progression between each level. So this is achieved not by increasing the scaling in the remaining levels, but by removing the levels where the scaling isn't noticeable

  • @sombrego2260
    @sombrego2260 4 หลายเดือนก่อน

    I think people are overlooking the fact that most of the difficulty from m+ is now coming from the dungeons themselves and not the affixes. I wouldn't be surprised if they also nerf the 4 +7 affixes to make them less problematic.
    The new mobs have a lot of unusually disrupting effects that really need to be taken care of quickly. Even on heroic on beta having your healer being stunned or pushbacked regularly in combat for example can be tricky.

  • @alonelulz
    @alonelulz 4 หลายเดือนก่อน

    The thing about "more meaningful progression" at least for my interpretation just means that % wise your progression is more noticeable - let's say the portal is your goal, each level is essencially "10%" of the progress towards the portal - while before it was only 5% for each level. Silly concept, but still, for some people that small "disguise" makes a difference in how rewarded they feel.

  • @JayceMinecraft
    @JayceMinecraft 4 หลายเดือนก่อน

    Me: wow this is cool
    Me: Wow I'm a warrior and none of these affixes affect me
    Me: now it'll be even more impossible to get into groups

  • @dora_the_explorah
    @dora_the_explorah 4 หลายเดือนก่อน

    Mannn, they could make this 4 new affixes as a random choice when you start your key instead of fixed choices every week. This could make keys more hard/easy and more interesting, also avoid the "specific classes every week" problem.

  • @12fulworld69
    @12fulworld69 4 หลายเดือนก่อน

    How would you feel about certain dungeons having certain mobs that take more fire, nature, or bleed dmg? like you may not be the best in Azure Vault as a fire mage, but you blast in Everbloom? Maybe it could rotate, even.
    I just don't want to be told "this isn't your week" when I want to paly.

  • @bastig114
    @bastig114 4 หลายเดือนก่อน

    So we will have mobs, that take more damage and we keep bolstering? Sounds like a great plan :D
    Also everything that will be buffed in a particular week will have a spec that will benefit most. So if there are no other reasons to bring different classes it'll be 3 mages...tho I will hate to have to PI my burst-dps on the reflect week everytime they pop their cds...

  • @b1ackRose
    @b1ackRose 4 หลายเดือนก่อน

    Thought on these new +4 affixes in conjunction with Fort/Tyran? It seems like Tyran weeks you'll be able to basically ignore the second affix, and Fort they could be a real problem. Do you forsee top groups not being able to time the same key level on Fort as they do with Tyran?

  • @Mininoclack12
    @Mininoclack12 4 หลายเดือนก่อน

    Ret and Holy Paladin with 3 good weeks: Reckless, Thorned, and Focused. Ret and Holy Paladin have Radiant dmg. Radiant dmg does holy and fire.

  • @mahatmaandi2347
    @mahatmaandi2347 4 หลายเดือนก่อน +1

    20% armor ignore as bear tank vs prot warrior who just blocks it .......
    *WHY* is bolstering/bursting still a thing? The most hated affixes are still here just out of stubbornness

  • @finneas9894
    @finneas9894 4 หลายเดือนก่อน

    If the affixes people enjoy the most are the ones that have the least impact it sounds like people just dont want affixes at all. To me the best designed affixes are ones which actually impact how you play and also feel rewarding to play them well. If they really decide to go the route of appeasement and make the playerbase happy, I would be a little bit worried about how dungeons end up feeling without any affixes.

  • @blaindrock
    @blaindrock 4 หลายเดือนก่อน +1

    Can we keep entangling and volcanic instead of bolstering and sanguine?

  • @itharim5884
    @itharim5884 4 หลายเดือนก่อน +2

    Looking forward those fort reckless raging weeks. Gonna be no tanks in sight!

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      Curious why everybody is so stomping on raging.

    • @itharim5884
      @itharim5884 4 หลายเดือนก่อน

      @@Schilani add all the multiplaiers together and play high enough keys and the tanks will melt.
      since ever new affix is a tank or healer or Tank/healer mecanic. there are no dps mecanics anymore.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      @@itharim5884 Sure, tanks will take more damage, but you also will have one less thing to worry about. You don't need to randomly stop what you are doing to CC the Incorporeal add or figure out where in that mess is the Afflicted add to dispell it, which also often enough was a job for healer and tank anyway, because, well, DPS don't want to do affixes. Just historically seen, whenever possible, DPS will push affixes to the healer or tank. And it pretty much always has been possible.

  • @normannseils3936
    @normannseils3936 4 หลายเดือนก่อน

    So stacking raidbuffs is even more important since you have another multiplier on your damage. I guess we can delete everything that isn’t Mage, DH, Druid, Augmentation.

  • @tristanmattwig8541
    @tristanmattwig8541 4 หลายเดือนก่อน

    So they said they want to decrease visual stuff so thats why they chose to get rid of the +4 affixes. Honestly wish they did it the other way around cuz I dont mind the visual ones as much.

  • @corbechupacabra
    @corbechupacabra 4 หลายเดือนก่อน

    I completely agree with your take on affixes. Blizz is TOTALLY missing the mark and clearly does not understand the m+ playerbase.

  • @RhodesianSuperiority
    @RhodesianSuperiority 4 หลายเดือนก่อน +1

    I guess we just grind 6s now instead of 9s? Ill grind my myth vault from raid. Blizz really shit the bed with forcing bursting/bolstering on to 7s

  • @jonkuehn1390
    @jonkuehn1390 4 หลายเดือนก่อน

    One thing you didn't mention that I think is fun about these is that it makes more items/flasks/potions/enchants potentially viable on a weekly basis. The itemization in wow is SO boring, but this could lead to me considering the AOE frost damage flask on certain weeks or different trinkets even if one is slightly better in a vacuum. I think that's more realistic than inviting people based on their damage type which is great.

  • @MuttleyGames
    @MuttleyGames 4 หลายเดือนก่อน

    Are they telling us to play our alts on specific weeks to get the buffs? Gotta make those alt friendly systems worth it.

  • @zapzya
    @zapzya 4 หลายเดือนก่อน

    Imagine if the first affix gives your spec's damage type a bonus, but the second affix is bolstering so no one wants to play. You're not missing much, but it would still feel like a kick in the nuts.

  • @vorios6731
    @vorios6731 4 หลายเดือนก่อน

    Mythic dungeons being on daily lockout is such a good change for people who do dungeons casualy like me . Tbh i dont like the fact that we are forced to do dungeons that are not relevant in the story . It destroys the immersion . My best memory of doing dungeons was in start of legion when we could do only mythic 0 . The experience was more similar to classic dungeons and it made it pretty enjoyable

  • @Sargaxiist2022
    @Sargaxiist2022 4 หลายเดือนก่อน

    Ret will get 3 weeks so that's nice. Divine arbiter makes us holy strike, holy/phys. Burning Crusade makes us radiant, holy/fire. So at least I'll be playable

  • @James_Johnson79
    @James_Johnson79 4 หลายเดือนก่อน

    Mostly worried about "focused" since it just lowers kick or CC time on stuff that's most likely going to be a huge tank buster.

    • @Schilani
      @Schilani 4 หลายเดือนก่อน

      I am not worried about the tankbusters, because those are usually from physical enemies, so those without mana. More worried about the random casts being flung around against the group. Just imagine some casters just focusing on the healer with increased cast speed. Or healer mobs having one second casts to heal 50% of their health.

    • @James_Johnson79
      @James_Johnson79 4 หลายเดือนก่อน

      @@Schilani I probably should have said "chip damage" or heavy AoE. Think like the casters in Uldaman that fire off "rain of stone."
      It's a cast you can only CC rather than interrupt that does a large amount of AoE damage. So if haste ends up working out the same way for enemies as it does for players then that cast will do 30% more damage in the same amount of time. So even if you CC the cast it'll always be 30% more dangerous.

  • @FlyingPig990
    @FlyingPig990 4 หลายเดือนก่อน

    Comparing m+ rewards the raid rewards, the changes make sense difficulty-wise. If only they had replaced sanguine. I am very happy i no longer have to hard ignore classes that cant do afflicted though.

  • @eskilskoglund6302
    @eskilskoglund6302 4 หลายเดือนก่อน

    As these new +4 affixes only affects non boss enemies, won't they really only matter on fort weeks? Meaning that if they rotate on a set schedule only two of them will really matter.

  • @OMFGcataFAN1
    @OMFGcataFAN1 4 หลายเดือนก่อน

    its more meaningful progression in terms of the number. the difficulty as you point out is the same as before. basicly you only have to progress half the numbers to reach max rewards compared to before.
    also for me the one affix i really dislike is raging. bolstering, eh its annoying but it pops up often enough that you have it in mind. raging is an affix that doesnt matter at all. until it does, and then you could easily wipe if you cant save it.

  • @holbak
    @holbak 4 หลายเดือนก่อน

    I really like the passive approach to the new affixes. Ramping damage while trying to find and dispel an afflicted mob just feels horrible. I think we should pay more attention to the sentence "These affixes will not affect every creature" My take would be that it's going to be one mob per pack that is going to be buffed. The kiss part of the affixes are properly going to be so minor that they doesn't really matter that much.

  • @jeanlandry69
    @jeanlandry69 4 หลายเดือนก่อน

    Will warriors be the only tanks to survive on fortified-reckless-bolstering week so they will be squishy with attuned?

  • @keldon1137
    @keldon1137 4 หลายเดือนก่อน

    I wonder hows Thorned gonna work with armour. It feels like it will be fun as shadow with 30%~ ish less phys reduction than ret for example.

  • @soccermaestro24
    @soccermaestro24 4 หลายเดือนก่อน

    They should just add entangling and volcanic into the 7 bucket to allow for some super push weeks

  • @Spectt84
    @Spectt84 4 หลายเดือนก่อน

    Imagine thorns & bursting in the same week.... You are dying thru the entire encounter only to have spiked burst damage at the end. Sounds brutal.

  • @Amphroxia
    @Amphroxia 4 หลายเดือนก่อน

    I feel like the dmg take increase from specific damage types is a mistake, and i think they are gonna find out the hard way. i can already see it happen where you are just not being invited on the arcane dmg week as a fire mage for example, i guess you could say switch to arcane, but not everyone wants to play every spec. This is gonna be meta'd to hell, i can already feel it. Perhaps some more general benefits would be better, like the movement speed increase, maybe 1 sec cooldown reduction when you kill an enemy, stuff like that, just stuff that everyone can benefit from. Doesn't have to be major, just something small and fun and generic.

  • @mortenolimb9122
    @mortenolimb9122 4 หลายเดือนก่อน

    The +4 affixes doesn't make much sense since a majority of the people who do keys, at the level where these affixes apply, don't care about what's meta or what classes/specs they bring.

  • @zuralani1
    @zuralani1 4 หลายเดือนก่อน

    Thorned *NEEDS* an ICD. Doesn't matter how op dh is if every eye beam, immo aura, or blade dance kills you

  • @Rhoonae
    @Rhoonae 4 หลายเดือนก่อน

    Entire cycle is buffs to non-boss enemies, surely this won’t scale horribly with fortified/bolstering/both… Also vdh being absolutely ultra-mandatory for another expac

  • @clintpierce7196
    @clintpierce7196 4 หลายเดือนก่อน

    Also m+ affixes shouldnt add difficulty on lets say a 19 now. Its already increasingly more difficult. A timer based affix should be the only affix. Sanguine for example adds so much more time to a key. Same with bolstering. Just add a multiplier. If youre pushing a 19 take 2 min from timer. Or add an addition mini boss, like what they had s4 of sl.

  • @clintpierce7196
    @clintpierce7196 4 หลายเดือนก่อน

    Really wish they added a "token" system into regular retail. Imo you should be able to farm out raid gear in m+ rng is bad imo when you can only do a raid boss once a week.

  • @Toxicgazeful
    @Toxicgazeful 4 หลายเดือนก่อน

    So as a tank i now need to know the route, how much damage each pull does, and be careful not to pull too many either non resource mobs or resource?
    Man does dps players just have insane lvls of payphone play in dungeons. And is quaking gone too? Seems like ranged is king again

  • @jaredwallace219
    @jaredwallace219 4 หลายเดือนก่อน +4

    LETS GO I LOVE DRATNOS

  • @anthonytgameaddict
    @anthonytgameaddict 4 หลายเดือนก่อน +3

    These changes are just... please fire whoever is coming up with these ideas. Half the weeks being bolstering/Sang is enough to make me not play.

  • @Anxeas1
    @Anxeas1 4 หลายเดือนก่อน

    Why are only 4 new tww dungeons in m+ season 1? Arent there more or whats the point here?

  • @virus5877
    @virus5877 4 หลายเดือนก่อน

    The amount of double-speak in this blue post is impressive, to say the least.

  • @Tylas100
    @Tylas100 4 หลายเดือนก่อน

    You already know what will be meta again!

  • @drakedbz
    @drakedbz 4 หลายเดือนก่อน

    There are (arguably) four seasonal affixes that were absolute bangers. There are four affixes in the new +7 pool. Seems like an easy swap to me.