Metahuman Liam Neeson

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • Metahuman Liam Neeson project challenges and upcoming solutions
    #metahumanman
    #unrealengine5
    #Maya3D
    #gamedev
    #videogamedevelopment
    #3Dmodeling
    #animation
    #3Danimation
    #characterdesign
    #sculpting
    #3Dsculpting
    #likenesssculpting
    #charactercreation
    #charactermodeling
    #facialanimation
    #facialrigging
    #characteranimation
    #cinematic
    #CGI
    #VFX
    #filmindustry
    #rendering
    #lighting
    #texturing
    #ue5
    #rendering
    #lighting
    #texturing
    #filmmakers

ความคิดเห็น • 15

  • @borovikmotion
    @borovikmotion ปีที่แล้ว +2

    looking forward to see the batch blendshapes correction!

  • @Iamazingperson
    @Iamazingperson ปีที่แล้ว

    Great work, excited to see your future videos!

  • @mrkshh
    @mrkshh ปีที่แล้ว

    So cool!

  • @gemini6937
    @gemini6937 ปีที่แล้ว

    You r insane ❤️

  • @danmovies8847
    @danmovies8847 ปีที่แล้ว

    How to export MH source face from Maya? I manage to export body, but face always gives error when I try to reimport face mesh for existing MH skeletal mesh in UE. Always get error for wrong bones

  • @Legendary_________
    @Legendary_________ ปีที่แล้ว

    Your tutorials have been very helpful. Do you know if it is possible to resize the entire rig in maya with ADV skeleton controls/joints
    without double transforms?

    • @Metarig
      @Metarig  ปีที่แล้ว +1

      in order to get rid of the transfer node you need to freeze the skeleton which means you have to have a skeleton without skin cluster freeze it reskin it and copy the skin from the old one

    • @Legendary_________
      @Legendary_________ ปีที่แล้ว

      I found a solution. If you're using Advanced Skeleton. Rig the Fit and Build skeleton first and scale it without skinning, then scale root_drv to match resize of the build rig. Select "Constraint to joints" under NameMatcher to connect as usual.

    • @Legendary_________
      @Legendary_________ ปีที่แล้ว

      @@Metarig Sorry I didn’t see your message, hadn’t refresh. Thank you in any case, very fast response. I will note your suggestion as an alternative too.

  • @poochyboi
    @poochyboi ปีที่แล้ว

    are you able to find a way to wrap/morph target a metahuman body to a custom body from daz/reallusion character creator/ or any other custom figure?

    • @Metarig
      @Metarig  ปีที่แล้ว

      you can have any kind of mesh and body and face as metahuman it doesn't need even to be a human watch the monkey video

    • @yyh3509
      @yyh3509 4 หลายเดือนก่อน

      @@Metarig HI Merarig , do you mean can import any face body ,no need to wrap or retopnology same as metahuman but can use metahuman skeleton in ue ?

  • @proflooney
    @proflooney ปีที่แล้ว

    Great Job

  • @SuperlativeCG
    @SuperlativeCG ปีที่แล้ว

    The older Liam Neeson gets. the more he looks like Ian McKellen.

    • @Metarig
      @Metarig  ปีที่แล้ว

      that's true