Detour Crowd AI Controller : Unreal Engine 4 Game Engine

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  • เผยแพร่เมื่อ 9 ก.ย. 2015
  • [Message]
    What's Up Everyone,
    Sorry for the poor audio!
    Thanks for watching my videos! More to come!
    I want to start talking more about the systems available for AI in Unreal Engine 4. I recently seen people talk about DetourCrowd, so I thought why not start with this component!
    Check our my Advanced Target System. It makes targeting a breeze!
    www.unrealengine.com/content/...
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ความคิดเห็น • 32

  • @PeteBottomley
    @PeteBottomley 8 ปีที่แล้ว +1

    Dude, I was just researching this and then I saw you had uploaded a video! Thank youuu

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว +3

      +Pete Bottomley It was just for you Pete haha! Thanks for the support. :D

  • @keola570
    @keola570 8 ปีที่แล้ว +1

    Great tutorial, as always, mr Newton.

  • @jonmcf2592
    @jonmcf2592 8 ปีที่แล้ว +1

    Nice video. I learn a lot from your tutorials thank you.

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว

      +Jon McF Thanks for the support! I'm working on getting back in the game. :D Hopefully I can share some more with you.

  • @dennou2012
    @dennou2012 8 ปีที่แล้ว

    Thanks so much Peter!!

  • @ChimeraProd
    @ChimeraProd 8 ปีที่แล้ว +1

    I wish you would make an AI project for the marketplace! There is like barely anything, if you made a modular user friendly AI system based on all your previous tutorials that worked with networking, man I would put that to the top of my list! Either way glad to see more videos again can't get enough!

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว +3

      Hi Chimera,
      It's very likely I will make AI marketplace items. I'm currently supporting Advanced Target System which makes targeting a breeze and it's going well. So I look forward to adding additional pieces to the Marketplace.
      Thanks for the support!
      -Peace

  • @dumitrurailean8158
    @dumitrurailean8158 7 ปีที่แล้ว +1

    thank you for the tut, church voice ! (:

  • @arongaspic
    @arongaspic 3 ปีที่แล้ว

    Awesome, thanks 👍

  • @bullettrain9637
    @bullettrain9637 8 ปีที่แล้ว +1

    Could you do a dynamic ledge climbing tutorial for hanging and climbing up ledges?

  • @sinamail7924
    @sinamail7924 7 ปีที่แล้ว

    nicely explained... i just have one wuestion.
    Can detour AI ctrl. be set so that different actors have diferent priority?
    like one actor type is pedestrian, other is vehicle and that vehicle somehow cuts right through crowd of pedestrians but uses detour if in crowd of other vehicles?

  • @user-xn4tw7du9z
    @user-xn4tw7du9z 8 ปีที่แล้ว

    thank you so much!!!

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว

      +Ja C Thank you! :D I hope this helped.

  • @TorQueMoD
    @TorQueMoD 7 ปีที่แล้ว +1

    Is there a way to increase the avoidance distance or radius? My AI are bumping into each other and then wigging out while they try to figure out where to go so it looks really weird.

    • @Peterlnewton
      @Peterlnewton  7 ปีที่แล้ว

      Still need help?

    • @TorQueMoD
      @TorQueMoD 7 ปีที่แล้ว

      Well, the Detour AI controller was causing my game to hard lock consistently so I went back to the default AiController but yeah it'd be nice to know if there's a way to tell the AI to spread out so they don't crowd.

  • @rawramen5557
    @rawramen5557 8 ปีที่แล้ว

    Hey Peter do you know if there is a way to use detour crowds with a state machine driven pawn ?

  • @BookmansBlues
    @BookmansBlues 7 ปีที่แล้ว

    @Peter L. Newton I have tried this tutorial in 4.14.1 and it does not seem to work, the cast to AI Controller just fails. Any ideas on how to get it working? thanks!

  • @abdelrahmansaid6738
    @abdelrahmansaid6738 5 ปีที่แล้ว

    Hi
    Thanks for the explanation
    !Marketplace Link is not Working

  • @solodevinc
    @solodevinc 3 ปีที่แล้ว

    mans underwater

  • @LeonsFrameworkShop
    @LeonsFrameworkShop 8 ปีที่แล้ว +1

    So they finally exposed this to blueprints? I thought you had to expose it yourself. o-O

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว

      +AchilleosUDK You have to expose the functions, but the default properties work just fine. :D

    • @LeonsFrameworkShop
      @LeonsFrameworkShop 8 ปีที่แล้ว

      +Peter L. Newton Oh I see. But do we lose alot without those functions?

    • @Peterlnewton
      @Peterlnewton  8 ปีที่แล้ว

      +AchilleosUDK You do lose functions because they aren't all exposed. But you can access some of the information. There is a Crowd Following Component attached to the DetourCrowdAIController, but its not exposed on the controller. If you called Get Components by Class, you can grab it because someone defined it in the code.

    • @LeonsFrameworkShop
      @LeonsFrameworkShop 8 ปีที่แล้ว +1

      +Peter L. Newton Thank you for the information Mr Peter. :)

  • @abdelrahmansaid6738
    @abdelrahmansaid6738 5 ปีที่แล้ว

    Hi
    Thanks for the explanation
    Marketplace Link is not Working

  • @norabseven
    @norabseven 3 ปีที่แล้ว

    I don't understand what's being shown, you don't show how anything works or turning off or on any settings.

  • @olliveraira6122
    @olliveraira6122 3 ปีที่แล้ว

    The avoidance is quite horrible lol

    • @Peterlnewton
      @Peterlnewton  3 ปีที่แล้ว

      Over time I learned, great tech, is secondary, to a great player experience.