Localization (translation) - Unreal Engine 5 beginner tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • This tutorial we will be looking at localization to translate your game elements in Unreal Engine 5 as a beginner .
    UE5 beginner tutorials: • UE5 Beginner Tutorials...
    Join the Discord server here: / discord
    Support the work of LeafBranchGames on Patreon here: / leafbranchgames

ความคิดเห็น • 83

  • @esuriddick
    @esuriddick ปีที่แล้ว +11

    Finally found a good video explaining localization. Thank you!

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      Glad to hear you found it useful. :)

  • @hodainium
    @hodainium ปีที่แล้ว +3

    Thank you for the video. Saved me a lot of time with understanding the unreal docs

  • @Sirhaian
    @Sirhaian ปีที่แล้ว +2

    A fantastic introduction to localization, thank you!!

  • @mqdev_
    @mqdev_ ปีที่แล้ว +2

    Thank you for the video! Very good. You have a new subscriber. I look forward to future tutorials on localization and internationalization.

  • @TheCreator1337
    @TheCreator1337 หลายเดือนก่อน +1

    Thank you for the clear overview! The docs didn't really make it clear where to start, so this video was a godsend. Now I finally understand how to do localization and where stuff like String Tables fit into the picture. With that, I was able to localize text defined in C++ with relative ease, in addition to Blueprint-based text. This has been a topic I've put off long enough, but in hindsight, it's not so bad!

    • @LeafBranchGames
      @LeafBranchGames  หลายเดือนก่อน

      Glad to hear you found it useful!

  • @EFX612
    @EFX612 3 หลายเดือนก่อน +2

    super useful tutorial, thank you so much for sharing!

    • @LeafBranchGames
      @LeafBranchGames  3 หลายเดือนก่อน

      Very happy to hear that!

  • @yashkhd1100
    @yashkhd1100 7 หลายเดือนก่อน +2

    Great..this was very clean and to the point...!

  • @kevinvonbriel
    @kevinvonbriel 23 วันที่ผ่านมา +1

    Thank You very much :D it´s easier than i thought

  • @PhilippIllmer
    @PhilippIllmer 8 หลายเดือนก่อน +1

    What a great Video! Learned a lot! Thank you so much.

    • @LeafBranchGames
      @LeafBranchGames  8 หลายเดือนก่อน

      Thank you, happy to hear it!

  • @imblackmagic1209
    @imblackmagic1209 7 หลายเดือนก่อน +1

    thanks, it was very useful and to the point!

  • @Dondesocupado
    @Dondesocupado ปีที่แล้ว +1

    Good video, thanks.

  • @javisartdesign
    @javisartdesign ปีที่แล้ว +1

    great! thanks!

  • @KeithKazamaFlick
    @KeithKazamaFlick ปีที่แล้ว +1

    Thanks friend

  • @shion1364
    @shion1364 ปีที่แล้ว +1

    Nyaaa, thanks :3

  • @Owenfication
    @Owenfication 2 หลายเดือนก่อน

    Thanks for this tutorial! Do you have a video or suggest a video on introducing a menu option for players to choose the language? I'm guessing this isn't something players can choose on Steam, but need to change a setting within the game?

  • @Porikor
    @Porikor ปีที่แล้ว +1

    I use ue5.2 as soon as I click on Gather Text for the first time the engine creates a folder structure "Localization" included "Game" included folders for each language. I thought it would be fine to save the string table in the first folder but than the string table was excluded from the translation list, so I had to move the string table somewhere else.
    Thanks for the tutorial. Now I need to learn how to set up dialogues with translation and a language switch button.

  • @Dae-hyeon
    @Dae-hyeon ปีที่แล้ว +1

    I'm so busy these days that I don't have enough time to studying after watching your video 😥😥
    Nevertheless, thank you so much for continuously posting videos 👍

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      That is ok. You will find the time eventually. :)

    • @Dae-hyeon
      @Dae-hyeon ปีที่แล้ว

      @@LeafBranchGames I'm finally done. It was a very vert truly informative video.
      Thanks to this, I came up with various develop ideas using this video.
      Really Thanks

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      @@Dae-hyeon Glad to hear it. :)

  • @serkanayhan
    @serkanayhan ปีที่แล้ว +1

    Thanks for the video. Can you explain in the next video how to select localization on the game start menu when game starts

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      I can put it on my to do list.

    • @serkanayhan
      @serkanayhan ปีที่แล้ว

      @@LeafBranchGames Thank you

  • @user-om6wj4ds1s
    @user-om6wj4ds1s 9 หลายเดือนก่อน +3

    "most people speak English"
    Say hello to the remaining 6,756,000,000 people :D
    Thanx for tutorial :)

  • @tradeandmagicofficial2563
    @tradeandmagicofficial2563 7 หลายเดือนก่อน

    Hi there, with this method the Engine will automatically know the OS system and change culture indipendently or i must set up other things to localize correctly the shipped game?

  • @Glorious_Deccan
    @Glorious_Deccan 8 หลายเดือนก่อน +1

    Awesome tutorial, thanks, need one more for whole game language changing, per se , you change the choice of language in the start menu and the whole game follow the same language for all like widgets, interaction, text information blueprint etc, like we play on console, please share any link if you know
    Thank you

    • @LeafBranchGames
      @LeafBranchGames  8 หลายเดือนก่อน

      Thank you! I don't know of any such tutorial, I might make one in the future though.

  • @KyanZero
    @KyanZero 10 หลายเดือนก่อน

    I have a lot of data assets with FText data inside, but when I go to Gather Text it doesn't find anything ...

  • @michaeleber4752
    @michaeleber4752 7 หลายเดือนก่อน +1

    So frustrating. I followed your tutorial to the letter! I got my list back and populated English then translated Spanish. All was good. Then I compiled everything, went to my menu, and...NADA. It continues to just say None. And when I try to open the dropdown box every time it crashes the editor.

  • @muntasirdawlut
    @muntasirdawlut ปีที่แล้ว

    i have one issue that is, it is retrieving enum, comments and all these stuff do you know an approach to make it stick to text ?
    this tutorial is a real time saver thanks for these awesome tuts 😎✌

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      Could you explain more in detail what you are trying to do?

  • @magikarp2063
    @magikarp2063 5 หลายเดือนก่อน

    It works well in the editor but when the game starts I can use "Set current language", while the language is supposed to be set the text in the ui does not update. I suppose we have to do this manually somehow?

  • @musilab
    @musilab 6 หลายเดือนก่อน +1

    It's indeed a great video! Congrats!
    Just wondering...
    Do you have any idea why I cannot Gather Text? It's always zeroed and no progress happens. I added the folders inside Gather from Packages, set loading Policy to Game, already deleted Intermediate and other folders and nothing make it gather the texts. Any suggestion here?

    • @LeafBranchGames
      @LeafBranchGames  6 หลายเดือนก่อน

      Have not run into that issue unfortunately. Does it happen in every project you try, even small empty ones?

    • @musilab
      @musilab 6 หลายเดือนก่อน

      Hi,
      Thanks for replying!
      I tested now and it worked on new third person template project.
      I created the localization a year ago for a big project and copied the project to another folder. From there I developed another project based on the first one.
      Everything else is working fine, but the localization never updates, even if I delete the files and start from scratch. I don't know exacly how to reset it.
      I tried creating a new ID for some widgets as well... nothing seems to work. I might be missing something (maybe silly).@@LeafBranchGames

    • @LeafBranchGames
      @LeafBranchGames  6 หลายเดือนก่อน

      @@musilab Weird. I could not find much on the issue, this was the closest one. forums.unrealengine.com/t/localization-gathering-text-produces-no-output-and-fails/485174

  • @kimdahyun4424
    @kimdahyun4424 23 วันที่ผ่านมา +1

    how to edit the localization file with the format PAK. so that it can be translated into the language we want

  • @reneschindhelm4482
    @reneschindhelm4482 5 หลายเดือนก่อน

    Thank you. Any guidance on how to localize Enums? E.g. populate combobox with enum values, but instead of just printing the friendly name, display a localized text.

    • @LeafBranchGames
      @LeafBranchGames  5 หลายเดือนก่อน

      You simply don't, since an enum is not of a localizable type.

  • @Yokitolakaka
    @Yokitolakaka ปีที่แล้ว +2

    Very nice tutorial, but I'm having a problem, when I compile the translations (all of them) and restart the engine, the translations doesn't appear so I can select them like in your video in 13:15
    Edit: I just see that I can't select an option for loading policy other than never...
    Edit 2: Even if I can't select that option, the localization works in standalone mode and via widget.

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      Have not run into that issue before, so not really sure what could be the cause.

    • @agentpszczola
      @agentpszczola 11 หลายเดือนก่อน

      had the same problem and you just need to restart your pc (that fixed the problem for me)

    • @user-th1fu6li4p
      @user-th1fu6li4p 5 หลายเดือนก่อน

      I have the same problem. If anyone has a fix please comment. Rebooting didn't work haha.

    • @Yokitolakaka
      @Yokitolakaka 5 หลายเดือนก่อน

      @@user-th1fu6li4p I didn't "fixed" it just works, when you package the game or play in standalone.

  • @michaeleber4752
    @michaeleber4752 7 หลายเดือนก่อน

    Ahhh help me! I followed your tutorial and my game is localized for English and Spanish. When I was done with translations I closed that window before I closed the dashboard. Now, when I open the dashboard it does not open the other window that searches for words. So I cannot also compile the two languages to test things out in the UI!!! How do I recover from this???

  • @eRatube
    @eRatube ปีที่แล้ว

    Thank you very much for this video. However, I have a problem with gathering text. When I press 'Gather text' it shows me an error in the log: 'LogGatherTextCommandlet: Error: Source Control error: Source control is not enabled.' It also shows a red + instead of a green checkbox. I checked 'Automatically checkout' in the 'Editor Settings -> Loadings & Savings' menu, but it didn't help. I don't know what to do(

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      Are you following the tutorial or doing this on your own project?

    • @eRatube
      @eRatube ปีที่แล้ว

      @@LeafBranchGames on my own

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      @@eRatube I don't know what the error is caused by. But by following the tutorial first to see if you can get it to work in a basic and controlled environment might give you some insight to something you may have missed in your own project.

  • @raphaelchagas1676
    @raphaelchagas1676 11 หลายเดือนก่อน

    How do I do it in a game that is already finished? I'm in charge of translating a game to Brazilian Portuguese but I have no idea how to access the .po files as this is my first time ever with Unreal Engine

    • @LeafBranchGames
      @LeafBranchGames  11 หลายเดือนก่อน

      There should be no difference between a finished game and what is shown in the tutorial.

  • @bananacomputer9351
    @bananacomputer9351 ปีที่แล้ว

    So I gues it's not hard to have an English version first ,then focus on new language at last?

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      Yes, that is a perfectly reasonable approach as long s you keep in mind what types of of variables to use in the situations that apply.

  • @user-bg9hj9xl1k
    @user-bg9hj9xl1k ปีที่แล้ว

    I didn’t understand, if a player downloads the game, how can he change the localization?

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      Usually from a setting either in the game or from default OS language.

    • @user-bg9hj9xl1k
      @user-bg9hj9xl1k ปีที่แล้ว

      @@LeafBranchGames I mean, you don't know?

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      @@user-bg9hj9xl1k Don't know what? It depends on how you as a developer configure your game like to work. So it depends.

  • @bkkaan52
    @bkkaan52 ปีที่แล้ว

    How am i gonna make an options for language settingS?

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      What do you mean?

    • @bkkaan52
      @bkkaan52 ปีที่แล้ว

      @@LeafBranchGames on settings menu i want to be able to change the language manually

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      @@bkkaan52 Call the set language node from your settings.

  • @xdragon5502
    @xdragon5502 9 หลายเดือนก่อน

    Can you show the blueprint?

    • @LeafBranchGames
      @LeafBranchGames  9 หลายเดือนก่อน

      The relevant parts of the blueprints are shown in the video.

  • @krilankil3056
    @krilankil3056 2 หลายเดือนก่อน

    Polska gurom !!!!11

  • @opatechnus
    @opatechnus 10 หลายเดือนก่อน

    It does not work, I did everything like you and it did not found any text

    • @LeafBranchGames
      @LeafBranchGames  10 หลายเดือนก่อน

      It does sound like you missed some part. But if you feel like you did each step, you can check the UE official documentation on localization and see if there is a step there you missed.

  • @Re_murr
    @Re_murr 10 หลายเดือนก่อน

    Most people speak Chinese ))