They're a hell of a lot better than the anime versions. TCG: Two Tributes. Anime: Two Tributes, and you have to kill a whole lot of people in real life. The TCG is a lot more convenient.
To be fair, they were used in this weird speed-duel experiment, which is how their restriction came to be.... Iirc, speed duels are defined by having this weird speed-duel-field-spell on both sides of the field, which are completely indestructible and you can't play any other field spells either, which negates one of their biggest weaknesses. Without this they probably would be slightly better, albeit I doubt they'd see any play even then.
Well, Turbo Duels used Speed World in the anime and the Earthbound Immortals were Summoned there, but I realise why there couldn’t be a Field Spell like that in Duel Links
@@ENCHANTMEN_ Except for Carly, who built her deck around Aslla Piscu's raigeki effect... And promptly caught an Idiot Ball and challenged Jack to a TURBO DUEL. Her deck revolved around a FIELD SPELL. Yeah.
part of why these cards were supposed to be so strong in 5Ds is because during a Riding Duel, The field spell is Speed World and cant be destroyed, making them significantly less squishy
Dzeeff confirmed Dark Signer? Is this going to lead up to the biggest Yugituber crossover event in history as Rata duels Dzeeff on a glowing bird and motorcycles are involved?
@@lol_vevo well... im pretty sure he is. If you did not know; rappers who doesn't make at least one pop rap is most likely dead in today's standard, and i haven't heard from him since Chappelle show ended..
Things Earthbound Immortals need: 1) Field spell that’s hard to get rid of if you play it right, like Citadel. 2) Quick play that lets you SS them from hand or deck, but halves their attack until the end phase or something 3) Link Monster that either helps them stay on the field or let’s them attack without worry of being interrupted 4) Contact Fusion of 2 different EI’s that doesn’t need a field spell and has it’s own protection 5) Recovery if they’re destroyed by their own effects Wishful thinking, because I always loved their concept
I was just about to say, I've got 4 earthbound immortal cards, uru, ccarayhua, chacu challhua and cusillu, and they seem decent, I plan to use them in a deck, should I reconsider?
In duel links, the Earthbound immortals are okay because the dark signers have a skill that make it so they can last until your next standby phase regardless of a field spell is up or not
If Wiraqocha Rasca had it's anime effect it'd have the biggest chance to be abused, skip your battle phase drop the opponent to 1LP (or 100 more realistically) then any burn effect would be game.
Actually, Earthbound Immortal Ccarayhua saw competetive play outside of Fire Kings. In September 2017, Cody Larko got into the Top 8 at the Pennsylvania Regionals with his True Draco Demise Build and this card in the Side Deck. You only mentioned Fire Kings which dates back to 2014, but the fact that this card got played until late 2017 is actually incredible.
It could potentially come back as a Draco tech, too. Sadly our current format is filled with decks that don't give a flying fuck about board wipes, but that's likely to change in the future.
I love that the upcoming continuous trap The Ultimate Earthbound Immortal is so bad it didn't even warrant mention. Back in the day I played a terrible, gimmicky deck that used all the Earthbound Immortal (except Wiraqocha Rasca was replaced with a another Aslla piscu). The entire purpose of the deck was to use Hardened Armed Dragon to summon an Immortal. That Immortal then couldn't be destroyed by card effects, which made Aslla the best one to play in theory because if your opponent got rid of it would destroy their monsters. Of course the whole deck was built around that one summon so in practice, it's still over if they out it. Sure, it was an auto-loss if your opponent played non-destruction removal like Compulsory Evacuation Device; but nothing beat watching players get red-faced and mad trying to understand why an Immortal summoned with HAD isn't destroyed when they destroy your field spell. One time I had someone get so mad and insist the Immortal was still destroyed they called a judge but then scooped and left the table before the judge could get to us. Also, shout-out to that one person who didn't understand Mirror Force doesn't negate, so if my card can't be destroyed you've wasted your trap. These are the moments that make playing gimmicky garbage worthwhile.
In anime the Earthbound Gods doesn't get destroyed when there is no Field. They just lose they effects. Also all Earthbounds on anime have Spell/Trap protection
Unless you have earthbound revival that brings a field spell and a earthbound immortal monster to your hand But yeah I see your point. Well they can't be destroyed by battle or targeted for attacks so that kinda counts
I remember there was one tournament where a gal named Joanna Foss took an Earthbound Immortals deck to it based around cards like Mausoleum, Hardened Armed Dragon, Fires of Doomsday, etc. She didn't do too well, but I thought it was a cool deck and played it myself. I abandoned it pretty quickly once I realized it's still too hard to consistently get these guys on the field and protect them, but it was still so satisfying once it DID work, and I had a 2500-3000 beater who can't be attacked and can attack directly.
I remember back in early high school I opened the whale one and built a deck around it because I loved the artwork. Lost more often than not, but it was really fun to play!
I built a super fun Dino deck last year, which worked with a true Draco and a fire king engine. The advantage generated by Island and Diagram was insane. Too bad terraforming is limited now...
@@lucianofrancesco4742 we just got 3 rekindling though! You can set up some alright plays with arvata (ganesha) negating a bunch of effects and setting up the grave
@@willsoe I stopped playing because yugioh is an expensive game, but I would totally play it again with a new fire king deck. I should try to experiment a bit.
@@willsoe I feel like their gimmick was ahead of its time when fire kings were released, now they're just too slow. Maybe a Link that destroys monsters from the deck would make them tier 2/2.5, but let's be real, their artwork is too majestic for me to not play them.
They are bad. But how fun was when I summon an Earthbound Immortal having Mound of the Bound Creator and Field Barrier. This just happened to me one time, but oh men xD
They have never been good or of any use, but they have always had potential. Give them the right support, and they could see some use. They will probably never be meta, but they could be played a lot, given the right help
Actually Earthbound Immortal Ccarayhua sees play in Fire King decks. You can destroy it from your hand with Fire King Island or Fire King Avatar Yaksha/Arvata and trigger its effect. Having it in your hand turns Fire King Island to a Final Destination with no cost, and with King of the Feral Imps you can search it too.
I think I have, to my knowledge, the 'most competitive' combo involving an earthbound immortal that actually hits the field, note, I'm no great yugioh player, I just kinda play for the memes and try to make silly decks with a competitive lens to try and build them better than the obvious way. So the combo involves playing a small beast based deck with cards like uniflora, ayer's rock sunrise, and most importantly closed forest. You somehow get Earthbound immortal Cusillu (The Monkey) into the graveyard with closed forest on the field, then use any of your beast revival cards to bring it back out from the grave, the reason I think this is a little better than a normal field spell play is because closed forest is already a tempting spell to blow up due to how disrupting it's effect can be, thus in slower game states, more often than not if your opponent does not blow it up, that usually means that they CAN'T blow it up. Yes it's a finicky combo with some problems and that's why I only run one copy of Cusillu, it's like a glass cannon, it rarely works, but when it does it REALLY hurts.
A ton of Number cards saw play, either as staples or as cards that worked well in specific decks. In the early formats where xyz summoning was introduced, even Leviathan Dragon and vanilla Utopia saw play, so Numbers have always had a level of competitive relevance throughout the game.
Uru + Lair of Darkness = Good? Tribute an opponent's monster, steal another, then OTK/Link/whatever. Turns the effect from a decent 1 for 1 into a technical plus 2.
If you had a way to summon Aslla Piscu repeatedly and reliably it would probably be the best one since it can trigger if used for a Link Summon. But yeah, none of the monsters are any good.
Is no one gonna talk bout the new earthbound immortal field spell??? it can protect it self from targetting and removal if u have a LV10 on the field , u can treat synchro monsters as 2 tributes for an earthbound summon and u get to add a earthbound spell/trap to ur hand.
@@mekk-knightsarecool222 nope, but i had a wicked idea that field spell is so much better in malefics so im makin a earthbound malefic deck and so far they synchronize perfectly!
Earthbound immortal literally needed a field spell with the following three affects : While this cards is on the field you can tribute summon earthbound immortal monsters for one less tribute . Twice per turn this card can't be targeted/destroyed or removed from the field . You can have upto three earthbound immortal on you side of the field regardless on other card effects .
I have been waiting for this day to come!!! I played Earthbound Immortals way back when I didnt know how to make decks. Now I bring my chips and beer to enjoy my friday evening with this video. I love the design of them and still some of my favorites when comes to art. Maybe I make a future deck for fun with friends.
From my experience - which, admittedly, completely lacks playing with the recent Godwin support - the most usable Earthbound is Cusillu, the monkey. It's certainly not usable in anything worth seriously taking to tournaments, but it _does_ fit really nicely into a Closed Forest deck full of generic Beast support. Uniflora makes cheating him out _extremely_ easy, and Uniflora itself is Level 1, so One for One and Kinka-byo make the combo actually pretty feasible, not to mention Kinka-byo itself is a Beast so if your opponent deals with it, it won't turn off Uniflora. Closed Forest itself is unfortunately lacking any protection that matters after MR2's end, but at least it can stun Field-reliant decks and even if it dies, there's other solid Beast bosses that Uniflora can bring back while you try to dig out your next copy. It's actually a surprisingly solid deck for when you want to spam out big Beasts like Cusillu, though it _is_ really unfortunate that Cusillu's unique effect is battle destruction negation. For itself. When it can't be attack and is a direct attacker. Smell that? That's some pure, unfiltered Konami card design. Don't breathe in too much, it'll probably poison you. Past that, Ccapac Apu, the big blobby boy, is probably the second most usable. It doesn't have a deck that it fits into quite so nicely, but The Gates of Dark World actually is pure Fiend support, and Archfiend Palabyrinth is also something to consider, as if you're building some sort of Big Fiend deck or whatever you'd put Apu in, you'll probably have more than a few Archfiends. Call of the Archfiend is basically the Uniflora equivalent for high-level Fiends and is searchable via Heiress, but is a Continuous Trap so it's pretty slow. There's no timing restriction on it, though, and since we're talking about a context where running an Earthbound isn't taking the piss, you could actually get value out of summoning Apu during your opponent's Battle Phase to effectively stop it in its tracks. Sinister Yorishiro is another card that feels like it'd be essential in that kind of deck, but it's an even slower Continuous Trap that's unsearchable and only does anything on your turn unless you're packing Arrivalrivals or something - but then again, I guess Sinister Yorishiro into Arrivals into Apu on your opponent's Battle Phase is a pretty flashy casual combo, and an Earthbound deck is pretty much all about flash anyway, so why not? Overall, though, I think I just have a weakness for Big Fiend support - it's certainly clunky and there's not really that many great high-level Fiends to make it worthwhile, but I've just always liked the Fiend type and there _are_ a lot of cool ones out there. As far as the rest go, they really only have leg room with the new support. Uru easily _is_ the best out of them all, and Cocoon of Ultra Evolution is actually a really good way to cheat it out, and if you've got a deck running that, you're probably also packing Metamorphosed Insect Queen which makes Uru a helluva lot harder to destroy and slowly gives you fuel for its effect ... but then there's the issue of what the heck to run as a Field in an Insect-based deck. Same story with all of the others - Ccarayhua at least _does_ have it going for it that it can be made into a full field nuke for any deck packing off-of-field destruction, but then it's an unsearchable brick. Aslla piscu has an easier-to-fit-in effect of popping only your _opponent's_ cards, although only face-up monster, and any time it'd leave the field without popping itself ... but, of course, you have to get it on the field without popping itself first. At least that opens up cheating it out with its effect negated, but that's still not especially worth it. Meanwhile, Chacu is a whale that's a Fish for some reason, and it can sit in Defense Position to keep your opponent from even attempting to attack while still chipping away at your opponent's LP with some alright burn, so ... that's neat. Meanwhile, Rasca doesn't exist. Which is not so neat. This was a lot more than I was expecting to type about the Earthbounds of all things. Huh.
There are 2 insect themed field cards, the spider one that forces monsters into defense, and one that mills insects to the grave while special summoning normal insects
@@kempbrown4402 calling giant ballpark a insect field is a major stretch. it _strictly speaking_ is, but the reality is that it's a normal monster field that's limited to normal insects because ... someone at konami got really nostalgic for gokibore specifically for some unknowable reason? i mean, it lets you dump non-vanillas for support effects so i suppose it was necessary that ballpark have _some_ sort of restriction or else it'd end up a janky lavalval chain effect, so it works out i guess. still doesn't change the fact that giant ballpark does less for uru than goddamn forest, tho the same goes for spider's lair, except spider's lair does _even less._ ballpark could at least in theory set up a field of tribute fodder to let you hard summon uru. and also lets you summon uru, soft or hard, without it immediately blowing up. because ballpark is actually a field spell. spider's lair is not
I literally just made an Earthbound Immortal deck before you posted this. This is uncanny... It's like Dzeeff knew what I was doing, and wants me to stop before I make a fool of myself!
Hardened Armed Dragon makes Earthbound Immortals more viable. It gives them a cannot be destroyed by card effects buff that eliminates the need for a field spell and gives them protection form other card effects aside from their own.
They die to MST et al. They’re fun casually with something like Field Barrier or something, but otherwise even a kid with a starter deck can take them down *really* easily.
There's an FTK for Super Priest but outside of that, not really. I actually run Aslla Piscu in my Fortune Lady deck but I'm on the fence about tossing it in. Too bad they didn't give Earthbound Geoglyphs the Malefic Territory treatment and let you ignore their "there can only be one" effect; I'd consider another Earthbound Immortal gimmick deck if they did that. Still wouldn't play Wiraqocha Rasca.
@@spyro2002 I see, didn't knew of that card. Also I like your hate toward "defenders of Seal of Orichalcos". I am very aware that the Seal is terrible in every way and personally mentioned it just of the fact you can't get rid of it with single MST card so it gives that layer of security. There is new, better support card? That's great. It's both funny and scary that one can't even mention something (in this case, a specific card) without triggering a hate or this kind of reaction. Don't take such things too serious, it's a game, not like somebody ruined your entire life and you ended under bridge.
Never thought Dzeef would make a video that hits home. I hate to be the "oh I play this deck and it wins guy" but I play this deck and it wins, and i think you missed out on many cards that splash amazing with immortals. Cards like Fires of Doomsday, Hardened armed dragon, March of the Monarchs, the Monarchs storm forth. Two of these cards put the immortals in a state of self protection, meaning that even if Mound of the bound leaves the field. the immortals won't be killed by their own or any effects. Making them Immortal. Yes they aren't the best Deck, i myself have won some locals and got pretty far in some regionals with them. They key is to stall your opponent with cards that limit them, while building your board with protect/negate cards. And then when the immortal can't be killed by battle or card effect it's a 3 turn kill
If you dont know how to pronounce their names , here's some help : Ccapac Apu (Blue Boi) , Uru (UFO) , Aslla Piscu (Deep-fried chicken) , I forgot how to pronounce the others , bbye.
Next time a card everyone though was bad or too niche suddenly shows up in the meta, kinda like My Body as a Shield did, make a video called “Why [this card] played everybody.”
I've been playing a lot of "Gravekeeper's/Necrovalley" lately and can't help but wonder if the "Earthbound" Archetype wouldn't benefit from some of the support cards such as "Supernatalist" or "Preistess". After all, the text only says a field card. Another option is the "Umi" fields/ monsters/ traps/ ect.
As someone who plays Earthbound Immortals casually, I can admit, circumventing and compensating for the field spell weakness requires running a bunch of extra things that you could just go without in a different strategy.
EI based deck recipe from the tag force game, its ok for fun purpose. 1. masked dragon + giant rat > get hardened armed dragon 2. tribute using HAD, become immune to card effect even its own (no need field spell) 3. Defeat your opponent in 3 turn by direct attack. Not many ways to out them 4. Only problem was the set-up, and opponent counters by stealing or banishing them.
simple way to make these cards viable, summon any of them using hardened armed dragon. Hardened Armed dragons effect is that monsters tribute summoned using this monster as a tribute can not be destroyed by card effects. Making it immune to its own destruction effect if there is no field spell. Works well with obelisk to.
E- tan He didn’t bring any facts, he didn’t even pay attention to Doug’s video or knew what kind of stance Doug was taking in the video. MK’s vid is hilariously bad and nobody should be defending it
@@KRHeroark did you watch the full video? I would recommend it. He brings up lots of reasons and facts debunking dzeeffs statement. Dont get me wrong, im a fan of both of them, but im taking mks side here. That was one of Dzeeffs worse videos, and a lot of points in mks videos made sense
Do you think if they added the Earthbound cards from Sergey's deck in the ARC-V anime, it could make it more viable as an archetype. He had lower level monsters that could support both Earthbounds and the Earthbound Immortals. Sadly, these cards were never actually released.
I never really looked at each of the individual effects of the Earthbound Immortal monsters, but seeing Cusillu's effect at 4:33 made me scratch my head as to what conditions need to be met for a monster that already can't be selected as an attack target, to still be nearly destroyed by battle. As it stands, Cusillu's effect is probably one of the worst.
I honestly think that Earthbound Immortal Chacu Challhua is one of the best ones as you keep it in defense mode and your opponent does not have a battle phase plus it has a burn effect of half of its defense points to your opponent so played in a good stall deck and you have something
I'm running a defense/Earthbound Immortals (the 2 that have been released) deck in Duel Links right now. It's been working well enough for me in both casual and ranked.
I feel like I remember Aslla Piscu having some experimentation when it first came out. I'm pretty sure it didn't have any tops, but I remember it being the more expensive of the earthbound immortals
These cards are great. my opinion.. I have 2 in my lair of darkness deck. Lair always provides tokens. Easy enough to bring out. Plus the earthbound monster that takes control of a opponent monster is awesome.
You for got one card: Earthbound Revival. It can become wort of a terraforming if you are able to play snake rain and foolish burial goods. "Discard 1 card. then target 1 Earthbound Immortal monster and 1 field spell card in your graveyard; add those targets to your hand.
TL DR: Didn't forget, just didn't mention it because it's too bad. Earthbound revival is a 2 for 2 that gives you a big beatstick with no effect, and *insert field spell,* which realistically isn't going to give you much other than stopping your big beatstick from killing itself as soon as it's summoned. The combo you mentioned requires 3 very specific cards, 2 of which are unsearchable and the last is only searchable with another bad card, and is a neg 2 ( 5/5, activate rain 4/5, activate goods 3/5, activate revival and discard 1/5, add 2 from GY 3/5) which leaves your hand looking like a huge brick afterwards. And what does Revival realistically do for you, except give you a big beater and its life support? Nothing. It's not good recovery, it doesn't advance your gamestate and it's far too slow and just kinda shitty to be worth playing, even casually. And even in the ideal case scenario, where you're immediately able to summon your big beater after revival.. All you've gotten for that much investment *is* just a big beater. And at that point, you're better off just revealing Blue Eyes, summoning Alternative and passing.
I think there is actually a really good defensive strategy you can use with the orca. If you have linewalker then have the ora out and get it switched to deffense position you could lock your opponent out of destroying it through battle since th orca(when in defense position) prevents your opponent from going into the battle phase. you could also have dark room of knightmare on the backrow to add extra burn damage as you use the orca's effect. couple that with field barrier(whatever the name of the card that protects field spells is) and mausaleum and you get a board that your opponent would ave to heavily invest into breaking.
You could use the archetype field spell to summon the immortal while you have Pandemonium Watchbear is on the field. Then activate pandemonium from your hand. Then the opponent can't destroy pandemonium. Especially if you put Power of the guardians on watchbear.
In Japan, they are called "Mother 2 Immortals".
MMMMMHHHHHHHH
Niiiiiice
Nice.
AYYY
Doctor Whouse STOLE MY JOKE
Nobody plays them, because you first need to die in order to get them, duh.
Lmfao. Perfect comment
Duh
Well damn I can't ever get them, Don't even have a life to begin with.
@@DragonSlicer damn that sucks. Also welcome to the club
Ha
They're a hell of a lot better than the anime versions.
TCG: Two Tributes.
Anime: Two Tributes, and you have to kill a whole lot of people in real life.
The TCG is a lot more convenient.
Lmfao
Same with the sacred Beast cards, except the Sacred Beasts require three tributes
I still killed a bunch of randos. #Columbine
But what if I want to kill a bunch of random people?
As Marco Pierre White would say:" It's your choice"
Wait you dont have to kill people
Personally I don't play the Earthbound Immortals because I don't want to sacrifice dozens or hundreds of random people's souls for them.
lol
I would
@@gamerofthetime o_O
Alex Dudman I would but I don't want to die
The memes
I love their designs
I love their new support
I love their arc in the anime
But I know they aren’t good
To be fair, they were used in this weird speed-duel experiment, which is how their restriction came to be....
Iirc, speed duels are defined by having this weird speed-duel-field-spell on both sides of the field, which are completely indestructible and you can't play any other field spells either, which negates one of their biggest weaknesses. Without this they probably would be slightly better, albeit I doubt they'd see any play even then.
Well, Turbo Duels used Speed World in the anime and the Earthbound Immortals were Summoned there, but I realise why there couldn’t be a Field Spell like that in Duel Links
Yeah, although in the anime it kinda felt like the immortals were splashed into completely unrelated decks.
The Dark Signer arc kicked ass, tho.
@@ENCHANTMEN_ Except for Carly, who built her deck around Aslla Piscu's raigeki effect...
And promptly caught an Idiot Ball and challenged Jack to a TURBO DUEL.
Her deck revolved around a FIELD SPELL.
Yeah.
I guess the Norse gods will be next... :/
part of why these cards were supposed to be so strong in 5Ds is because during a Riding Duel, The field spell is Speed World and cant be destroyed, making them significantly less squishy
Yeah, that played no small part in them being so powerful.
That’s also why akisa wrecked misty revenge or not because speed world wasn’t a factor
Too bad Devack, Misty, and Rudger never learned how to ride a motorcycle.
Also they were all unaffected by card effects
That can be solved with The Seal of Orichalcos. Or something to protect your field spells.
Man rata talked about the signer cards and now Dzeeff is talking about the dark signer cards is this some sort of secret collaboration
Dzeeff confirmed Dark Signer? Is this going to lead up to the biggest Yugituber crossover event in history as Rata duels Dzeeff on a glowing bird and motorcycles are involved?
Dzeeff uses the souls of his viewers to summon his Earthbound Immortal
It obviously means that dzeef is going to wear black contact lenses and fight Rata irl in a Burger King parking lot
Kabutroidica
Did I hear MOTORCYCLES!!!?
Coincidence? I THINK NOT
Earthbound Immortal Tupac Shakur and Aslla Piscu were my favourites
Ayy lmao this needs more likes
But he is dead. Not really immortal.
@@SiBebok or is he?
@@lol_vevo well... im pretty sure he is. If you did not know; rappers who doesn't make at least one pop rap is most likely dead in today's standard, and i haven't heard from him since Chappelle show ended..
@@SiBebok to be fair, he hasnt put out much work recently
Things Earthbound Immortals need:
1) Field spell that’s hard to get rid of if you play it right, like Citadel.
2) Quick play that lets you SS them from hand or deck, but halves their attack until the end phase or something
3) Link Monster that either helps them stay on the field or let’s them attack without worry of being interrupted
4) Contact Fusion of 2 different EI’s that doesn’t need a field spell and has it’s own protection
5) Recovery if they’re destroyed by their own effects
Wishful thinking, because I always loved their concept
Just make the Earthbound Servants into an actual archetype and we are set
I was just about to say, I've got 4 earthbound immortal cards, uru, ccarayhua, chacu challhua and cusillu, and they seem decent, I plan to use them in a deck, should I reconsider?
I got them all from a season 3 legendary duelists box thing.
Well my friend they surely got the new field hehe
@@KesslerVTuber😀
Bro just play seal of orichalcos to keep them on the field gf ez
Jack YT yes
@@dbfan199 ...bro that's the joke
10/10 comment. Cocopacapu approves.
@@yaboismashing5066 Card guard orichalcos immortals new meta
somehow this could actually work??? im now curious
Inb4 the next video is “Please don’t play barricadeborg blocker in earthbound immortals”
What TF Hell is barricadeborg? I'm old new to Yu-Gi-Oh!🤔
Commenters don't understand: How to pronounce Earthbound Immortal cards
Like Earthbound immortal COKE-UHH-PACK-UHH-POO?
HYDRA 259 or COCONUT RIYA
Earthbound immortal ASCHILA PICHU
Only Peruvians know better than anyone xd
life hack:
Play Duel Links 5D's story line to find out how to pronounce them >.
Earthbounds have really cool artwork though.
So do like half the cards in the game lol
Voltage Games yeah I’ll give it to Konami their design team is on point
... and names
In duel links, the Earthbound immortals are okay because the dark signers have a skill that make it so they can last until your next standby phase regardless of a field spell is up or not
If Wiraqocha Rasca had it's anime effect it'd have the biggest chance to be abused, skip your battle phase drop the opponent to 1LP (or 100 more realistically) then any burn effect would be game.
Ekkk cowboy for game becomes insanely consistent
Imagine the abuse that would get with the current time rules
Then win using sparks and watch your opponent die of laughter
Card would be on the ban list the moment it released. Run it and then run Sparks and Ookazi both at 3. Easy FTKs for days
Nobody plays Earthbound Gods because all human souls in the surrounding area would get absorbed by them as soon as they're played.
really? the reason I think they're bad is because they DON'T do that
rip
I played an earthbound immortal in high school let's just I was at the top of my class
@@withcheeseproductions When Earthbound Immortal makes Gun looks like a baby toy, eh...
Actually, Earthbound Immortal Ccarayhua saw competetive play outside of Fire Kings. In September 2017, Cody Larko got into the Top 8 at the Pennsylvania Regionals with his True Draco Demise Build and this card in the Side Deck. You only mentioned Fire Kings which dates back to 2014, but the fact that this card got played until late 2017 is actually incredible.
Board Wiping with Dragonic Diagram is crazy but also risky as you lose the Diagram.
@@ge789 It was obviously worth to play.
Was played up until or was played once in 2017?
@@isaiah8770 That one time toped
It could potentially come back as a Draco tech, too. Sadly our current format is filled with decks that don't give a flying fuck about board wipes, but that's likely to change in the future.
Ccapac Apu's effects are so swag I ironically love it.
"I can attack directly, also I get an extra effect by battling a monster bwahaha."
The best part is it's effect does the same amount as attacking directly most of the time.
There beter card
Me too i tribute its with harden armed dragon to prevent its destroy by effect
Try combining it with cards like Iron Chain Snake and other similar cards, and it can be mighty.
No one plays them because they absorb the life of everyone who isn’t a signer and that makes them kind of inconvenient to play
Hey, its an instant win condition! Your opponent can't play if they are a soulless husk which means they are disqualified!
I love that the upcoming continuous trap The Ultimate Earthbound Immortal is so bad it didn't even warrant mention.
Back in the day I played a terrible, gimmicky deck that used all the Earthbound Immortal (except Wiraqocha Rasca was replaced with a another Aslla piscu). The entire purpose of the deck was to use Hardened Armed Dragon to summon an Immortal. That Immortal then couldn't be destroyed by card effects, which made Aslla the best one to play in theory because if your opponent got rid of it would destroy their monsters. Of course the whole deck was built around that one summon so in practice, it's still over if they out it.
Sure, it was an auto-loss if your opponent played non-destruction removal like Compulsory Evacuation Device; but nothing beat watching players get red-faced and mad trying to understand why an Immortal summoned with HAD isn't destroyed when they destroy your field spell. One time I had someone get so mad and insist the Immortal was still destroyed they called a judge but then scooped and left the table before the judge could get to us. Also, shout-out to that one person who didn't understand Mirror Force doesn't negate, so if my card can't be destroyed you've wasted your trap. These are the moments that make playing gimmicky garbage worthwhile.
Nice. Deck list?
In anime the Earthbound Gods doesn't get destroyed when there is no Field. They just lose they effects. Also all Earthbounds on anime have Spell/Trap protection
It should also be mentioned that in a Turbo Duel, Speed World cannot be destroyed
Well this isn't the anime, is it?
Even that wouldn't be good enough since they have no protection against monster eff's.
@@boraaksitozgun9912 that's when you have the trap card Chivalry set
mauricio sousa almeida in the anime they can attack the opponent directly if they have a field spell on the field
Earthbound "Immortal" but doesn't have a revival effect...
immortal but it destroys itself arbitrarily if it has no field spell
Unless you have earthbound revival that brings a field spell and a earthbound immortal monster to your hand
But yeah I see your point.
Well they can't be destroyed by battle or targeted for attacks so that kinda counts
Questionably Immortal
They kill themselves if they don't have a home (field spell)
I remember there was one tournament where a gal named Joanna Foss took an Earthbound Immortals deck to it based around cards like Mausoleum, Hardened Armed Dragon, Fires of Doomsday, etc. She didn't do too well, but I thought it was a cool deck and played it myself. I abandoned it pretty quickly once I realized it's still too hard to consistently get these guys on the field and protect them, but it was still so satisfying once it DID work, and I had a 2500-3000 beater who can't be attacked and can attack directly.
They're a bit more consistent when using the monarch squire cards, plus monarch support
I remember back in early high school I opened the whale one and built a deck around it because I loved the artwork. Lost more often than not, but it was really fun to play!
Allow me to introduce 2020 Rokket Link OTK with Ascilla Piscu
This is the type of deck I would include a single copy of Seal of Orichalcos.
....oh crap that is smart and scary with the other versions of the seal
This is what I use in my deck I use against my friends that don't really play YGO that much, lol.
"Commenters don't understand Earthbound Immortal [tongue breaker]" incoming
Earthbound Immortal Ooh Ee Ooh Ah Ah
Earthbound Immortal Cranky Panty
Uru is probably the easiest to pronounce lol
I summon Earthbound Immortal COKE-UHH-PACK-UHH-POO,and Earthbound immortal AW-SU-LA PEE-SCOO,
@@Adamantitedave this is why I call the one in the thumbnail Cocoa Puffs...
Cant believe you were able to make this so fast after the stream! Nice :)
Came back because of those FTK dragon link deck
Because Mother 3 will never come out outside of Japan...
...sorry wrong Earthbound.
But Doug, what about the Seal or Oricalchos Chaos Maxx Wicked Gods Earthbound Immortal FTK deck??
doesnt work without Egytian Gods
You were a savage in that stream yesterday lmao
LOL. What did he do? I'm curious.
Christian Castillo reacted to a really bad video trying to explain why dzeef’s Gemini video is wrong
Yeah, Doug was in FULL roast mode, even said he’d be willing to play the guy in goat format for 1000 dollars
@@Saixjacket can I watch the stream somewhere? I wanna see roast mode Doug
@@PaperReaper just commenting so i know where i can watch the stream
Next vid,commenters dont understand the earthbound Immortals
Was that a joke? I don't know if that was a joke. It wasn't funny.
@@YeahTheDuckweed good to know opinions are still a thing,thank you for being honest,it half was a joke but it's also kinda the type of thng to happen
Yeah that's cool and all but have you seen Carly's tummy? 😩
Bruh I saw that shit and had to close the game and go busanut
where can i see tummy
Carly's thicc
Ikr? Unf
Glasses Carly is still best Carly
who‘s watching after the aslla piscu ftk?
Ayy my boys fire kings get a mention.
Day. ?????? Of waiting for fire king support
I built a super fun Dino deck last year, which worked with a true Draco and a fire king engine. The advantage generated by Island and Diagram was insane. Too bad terraforming is limited now...
@@lucianofrancesco4742 we just got 3 rekindling though! You can set up some alright plays with arvata (ganesha) negating a bunch of effects and setting up the grave
@@willsoe I stopped playing because yugioh is an expensive game, but I would totally play it again with a new fire king deck. I should try to experiment a bit.
@@lucianofrancesco4742 it's not "good", it's casual at best, we still don't have any link support
@@willsoe I feel like their gimmick was ahead of its time when fire kings were released, now they're just too slow. Maybe a Link that destroys monsters from the deck would make them tier 2/2.5, but let's be real, their artwork is too majestic for me to not play them.
They are bad. But how fun was when I summon an Earthbound Immortal having Mound of the Bound Creator and Field Barrier.
This just happened to me one time, but oh men xD
I saw Aslla Piscu used in an OTK for its burn effect
Aslla Piscu has some situational usefulness, the others aren't ever useful as far as I'm aware.
CCapac apu can be good!
The whale is good.
I love aslla piscu aswell
@@PRODAt3 I hate Rexs one tho it's weak
But it can me good tho
Those OCG Instructor decks with Earthbounds in them the other day were quite interesting.
I liked the Simorgh one.
May I ask for a link to the simorgh one?
@@dhanyl2725 beyondtheduel.com/instructor-deck-simorgh-deck-featuring-earthbound-overwalker/
Thanks!
Ah I remember building a Earthbound Monarch deck back in the day!. With Seal of Orichalcos.
They have never been good or of any use, but they have always had potential. Give them the right support, and they could see some use. They will probably never be meta, but they could be played a lot, given the right help
Actually Earthbound Immortal Ccarayhua sees play in Fire King decks. You can destroy it from your hand with Fire King Island or Fire King Avatar Yaksha/Arvata and trigger its effect. Having it in your hand turns Fire King Island to a Final Destination with no cost, and with King of the Feral Imps you can search it too.
Like I said in the video, only one Fire King deck ever topped with it
Wait this isnt why "Why Nobody Plays 3 Multifaker"
SprotossP woooosh?
Shut Up
He is still crying to this day about what happened in the ban list
It bricks at 3. Must be it, as Dzeef only wins with 1 Multifaker.
ObVioUSLy.
I think I have, to my knowledge, the 'most competitive' combo involving an earthbound immortal that actually hits the field, note, I'm no great yugioh player, I just kinda play for the memes and try to make silly decks with a competitive lens to try and build them better than the obvious way.
So the combo involves playing a small beast based deck with cards like uniflora, ayer's rock sunrise, and most importantly closed forest. You somehow get Earthbound immortal Cusillu (The Monkey) into the graveyard with closed forest on the field, then use any of your beast revival cards to bring it back out from the grave, the reason I think this is a little better than a normal field spell play is because closed forest is already a tempting spell to blow up due to how disrupting it's effect can be, thus in slower game states, more often than not if your opponent does not blow it up, that usually means that they CAN'T blow it up. Yes it's a finicky combo with some problems and that's why I only run one copy of Cusillu, it's like a glass cannon, it rarely works, but when it does it REALLY hurts.
Commenters dont understand how to pronounce the earthbound immortal names
You’re as likely to say one of their names as to throw scrabble tiles on the ground and say what you see
This are my favorite kind of videos from dzeff
He's slowly cycling through the anime plot cards
Next time:
Why nobody plays the Numbers
Didn’t a lot of people play silent honor ark, and I think people play utopia the lightning.
@@dbfan199 only a handful saw play out of the 144 numbers (slightly less since 1-4 c1 and the 1000s haven't been printed)
Bagooska wants to have a talk with you.
A ton of Number cards saw play, either as staples or as cards that worked well in specific decks. In the early formats where xyz summoning was introduced, even Leviathan Dragon and vanilla Utopia saw play, so Numbers have always had a level of competitive relevance throughout the game.
@@dirgenmeister4018
Look at the difference in numbers that have seen play to the numbers that haven't there's a big difference
Uru + Lair of Darkness = Good? Tribute an opponent's monster, steal another, then OTK/Link/whatever. Turns the effect from a decent 1 for 1 into a technical plus 2.
As an insect it can be SS with Pinch hopper XD
If you can get Uru out consistently, then sure, go for it.
Konami should gone with arc-v earthbound far more Superior
Nah
It's great to know they're getting support
These are probably my favorite cards in Yu-Gi-Oh!
That should tell you all you need to know about my level of commitment to competitive card games.
If you had a way to summon Aslla Piscu repeatedly and reliably it would probably be the best one since it can trigger if used for a Link Summon.
But yeah, none of the monsters are any good.
Is no one gonna talk bout the new earthbound immortal field spell??? it can protect it self from targetting and removal if u have a LV10 on the field , u can treat synchro monsters as 2 tributes for an earthbound summon and u get to add a earthbound spell/trap to ur hand.
It doesn’t make the effects of the monsters any better.
@@mekk-knightsarecool222 nope, but i had a wicked idea that field spell is so much better in malefics so im makin a earthbound malefic deck and so far they synchronize perfectly!
Earthbound immortal literally needed a field spell with the following three affects :
While this cards is on the field you can tribute summon earthbound immortal monsters for one less tribute .
Twice per turn this card can't be targeted/destroyed or removed from the field .
You can have upto three earthbound immortal on you side of the field regardless on other card effects .
They still wouldn't be good with that.
@@WingedEspeon But it would increase their playability. It's like Malefic Territory
I have been waiting for this day to come!!! I played Earthbound Immortals way back when I didnt know how to make decks. Now I bring my chips and beer to enjoy my friday evening with this video. I love the design of them and still some of my favorites when comes to art. Maybe I make a future deck for fun with friends.
From my experience - which, admittedly, completely lacks playing with the recent Godwin support - the most usable Earthbound is Cusillu, the monkey. It's certainly not usable in anything worth seriously taking to tournaments, but it _does_ fit really nicely into a Closed Forest deck full of generic Beast support. Uniflora makes cheating him out _extremely_ easy, and Uniflora itself is Level 1, so One for One and Kinka-byo make the combo actually pretty feasible, not to mention Kinka-byo itself is a Beast so if your opponent deals with it, it won't turn off Uniflora. Closed Forest itself is unfortunately lacking any protection that matters after MR2's end, but at least it can stun Field-reliant decks and even if it dies, there's other solid Beast bosses that Uniflora can bring back while you try to dig out your next copy. It's actually a surprisingly solid deck for when you want to spam out big Beasts like Cusillu, though it _is_ really unfortunate that Cusillu's unique effect is battle destruction negation. For itself. When it can't be attack and is a direct attacker.
Smell that? That's some pure, unfiltered Konami card design. Don't breathe in too much, it'll probably poison you.
Past that, Ccapac Apu, the big blobby boy, is probably the second most usable. It doesn't have a deck that it fits into quite so nicely, but The Gates of Dark World actually is pure Fiend support, and Archfiend Palabyrinth is also something to consider, as if you're building some sort of Big Fiend deck or whatever you'd put Apu in, you'll probably have more than a few Archfiends. Call of the Archfiend is basically the Uniflora equivalent for high-level Fiends and is searchable via Heiress, but is a Continuous Trap so it's pretty slow. There's no timing restriction on it, though, and since we're talking about a context where running an Earthbound isn't taking the piss, you could actually get value out of summoning Apu during your opponent's Battle Phase to effectively stop it in its tracks. Sinister Yorishiro is another card that feels like it'd be essential in that kind of deck, but it's an even slower Continuous Trap that's unsearchable and only does anything on your turn unless you're packing Arrivalrivals or something - but then again, I guess Sinister Yorishiro into Arrivals into Apu on your opponent's Battle Phase is a pretty flashy casual combo, and an Earthbound deck is pretty much all about flash anyway, so why not? Overall, though, I think I just have a weakness for Big Fiend support - it's certainly clunky and there's not really that many great high-level Fiends to make it worthwhile, but I've just always liked the Fiend type and there _are_ a lot of cool ones out there.
As far as the rest go, they really only have leg room with the new support. Uru easily _is_ the best out of them all, and Cocoon of Ultra Evolution is actually a really good way to cheat it out, and if you've got a deck running that, you're probably also packing Metamorphosed Insect Queen which makes Uru a helluva lot harder to destroy and slowly gives you fuel for its effect ... but then there's the issue of what the heck to run as a Field in an Insect-based deck. Same story with all of the others - Ccarayhua at least _does_ have it going for it that it can be made into a full field nuke for any deck packing off-of-field destruction, but then it's an unsearchable brick. Aslla piscu has an easier-to-fit-in effect of popping only your _opponent's_ cards, although only face-up monster, and any time it'd leave the field without popping itself ... but, of course, you have to get it on the field without popping itself first. At least that opens up cheating it out with its effect negated, but that's still not especially worth it.
Meanwhile, Chacu is a whale that's a Fish for some reason, and it can sit in Defense Position to keep your opponent from even attempting to attack while still chipping away at your opponent's LP with some alright burn, so ... that's neat. Meanwhile, Rasca doesn't exist. Which is not so neat.
This was a lot more than I was expecting to type about the Earthbounds of all things. Huh.
There are 2 insect themed field cards, the spider one that forces monsters into defense, and one that mills insects to the grave while special summoning normal insects
@@kempbrown4402 calling giant ballpark a insect field is a major stretch. it _strictly speaking_ is, but the reality is that it's a normal monster field that's limited to normal insects because ... someone at konami got really nostalgic for gokibore specifically for some unknowable reason? i mean, it lets you dump non-vanillas for support effects so i suppose it was necessary that ballpark have _some_ sort of restriction or else it'd end up a janky lavalval chain effect, so it works out i guess. still doesn't change the fact that giant ballpark does less for uru than goddamn forest, tho
the same goes for spider's lair, except spider's lair does _even less._ ballpark could at least in theory set up a field of tribute fodder to let you hard summon uru. and also lets you summon uru, soft or hard, without it immediately blowing up. because ballpark is actually a field spell. spider's lair is not
i doubt this changes much but aslla piscu is now searchable by the newest gizmek
Cuz they're not dark signers, that's why
wow i did not expect this video nearly as soon as you were just researching for it last night, i guess these vids have a fast turn around
First thing I thought after seeing this in my reccommendeds was, "Cool, wonder what Dzeeff thinks about fields that die to mst."
I literally just made an Earthbound Immortal deck before you posted this. This is uncanny... It's like Dzeeff knew what I was doing, and wants me to stop before I make a fool of myself!
Oh boy I still have my ccapac apu! I used to play it because it was one of the few ultime rare cards I had
Hardened Armed Dragon makes Earthbound Immortals more viable. It gives them a cannot be destroyed by card effects buff that eliminates the need for a field spell and gives them protection form other card effects aside from their own.
Nazca lines with quechuan names: it burns!
the best 30+ episodes of yugioh anime ever,to bad they only won 1 duel on screen
They die to MST et al. They’re fun casually with something like Field Barrier or something, but otherwise even a kid with a starter deck can take them down *really* easily.
Most decks in 2019 could make 2 Phoenix’s easy tho even alota casual decks.
@@mekk-knightsarecool222 nobody plays 2 Phoenix anyway
Isn't Asculla Piscu kinda ok because it can be used in an ftk? Like it's not that good but I wouldn't say it is bad.
Yeah it was. I forgot which FTK it was though.
Aren't they somewhat playable now with new support?
Day 187 of waiting for new Volcanic support to arrive
No not really, the decks still really brick heavy and the effects are really lackluster.
Lmao I saw ur comment during day 155
There's an FTK for Super Priest but outside of that, not really. I actually run Aslla Piscu in my Fortune Lady deck but I'm on the fence about tossing it in. Too bad they didn't give Earthbound Geoglyphs the Malefic Territory treatment and let you ignore their "there can only be one" effect; I'd consider another Earthbound Immortal gimmick deck if they did that. Still wouldn't play Wiraqocha Rasca.
Watching this video makes me want to make an earthbound immortal deck in Legacy of the duelist
Immortals would use Seal of Orichalcos best as you need to destroy it twice in single turn to actually get rid of it. Kinda same for Malefic
@@spyro2002 And that would be?
@@spyro2002 I see, didn't knew of that card. Also I like your hate toward "defenders of Seal of Orichalcos". I am very aware that the Seal is terrible in every way and personally mentioned it just of the fact you can't get rid of it with single MST card so it gives that layer of security. There is new, better support card? That's great. It's both funny and scary that one can't even mention something (in this case, a specific card) without triggering a hate or this kind of reaction.
Don't take such things too serious, it's a game, not like somebody ruined your entire life and you ended under bridge.
I hope this was my request from the 80k subscriber video! Thanks Doug!
Why nobody plays Kuriboh and Jerry Beans Man please? I’m just confused as to why these powerful cards aren’t played in today’s Meta
Tbh Jerry Beans Man could be fun in a normal pendulum deck
Never thought Dzeef would make a video that hits home.
I hate to be the "oh I play this deck and it wins guy" but I play this deck and it wins, and i think you missed out on many cards that splash amazing with immortals. Cards like Fires of Doomsday, Hardened armed dragon, March of the Monarchs, the Monarchs storm forth.
Two of these cards put the immortals in a state of self protection, meaning that even if Mound of the bound leaves the field.
the immortals won't be killed by their own or any effects. Making them Immortal.
Yes they aren't the best Deck, i myself have won some locals and got pretty far in some regionals with them.
They key is to stall your opponent with cards that limit them, while building your board with protect/negate cards. And then when the immortal can't be killed by battle or card effect it's a 3 turn kill
If you dont know how to pronounce their names , here's some help :
Ccapac Apu (Blue Boi) , Uru (UFO) , Aslla Piscu (Deep-fried chicken) , I forgot how to pronounce the others , bbye.
Cusillo (Curious George)
Please make more "why this wasn't played" vids. I'm a casual player and this explains so much for me.
Next time a card everyone though was bad or too niche suddenly shows up in the meta, kinda like My Body as a Shield did, make a video called “Why [this card] played everybody.”
I've been playing a lot of "Gravekeeper's/Necrovalley" lately and can't help but wonder if the "Earthbound" Archetype wouldn't benefit from some of the support cards such as "Supernatalist" or "Preistess". After all, the text only says a field card. Another option is the "Umi" fields/ monsters/ traps/ ect.
It's easy to keep Umi on the field but why use earth bounds when you have daedulus or legendary fisherman 3?
As someone who plays Earthbound Immortals casually, I can admit, circumventing and compensating for the field spell weakness requires running a bunch of extra things that you could just go without in a different strategy.
Which immortal do you play? I usually go with Ascilla Pisci
EI based deck recipe from the tag force game, its ok for fun purpose.
1. masked dragon + giant rat > get hardened armed dragon
2. tribute using HAD, become immune to card effect even its own (no need field spell)
3. Defeat your opponent in 3 turn by direct attack. Not many ways to out them
4. Only problem was the set-up, and opponent counters by stealing or banishing them.
Why do I have Earthbound recommended in my feed? I’ve been watching Sans gameplay.
Once again dzeef you don’t know how my good my duel links silver ranked deck is
Actually my at my locals I got top 8 with an earthbound immortal malific turbo
SirTurdle mind sharing the deck list?
Did you get top 8 in an 8 man tournament? Hahahaha
simple way to make these cards viable, summon any of them using hardened armed dragon. Hardened Armed dragons effect is that monsters tribute summoned using this monster as a tribute can not be destroyed by card effects. Making it immune to its own destruction effect if there is no field spell. Works well with obelisk to.
Why Nobody Watches MangaKamen
Only streambois will understand.
What happened with mangakamen? Pls explain, i was too late to watch the stream
@@e-tan3911 Mangakamen made a video last year attacking Doug's views on Gemini Monsters. We watched some of it on stream.
@@cax1175 it wasnt an "attack" he argued dougs video, and he did bring some facts to the video, so i dont see why that would be an "attack"
E- tan He didn’t bring any facts, he didn’t even pay attention to Doug’s video or knew what kind of stance Doug was taking in the video. MK’s vid is hilariously bad and nobody should be defending it
@@KRHeroark did you watch the full video? I would recommend it. He brings up lots of reasons and facts debunking dzeeffs statement.
Dont get me wrong, im a fan of both of them, but im taking mks side here. That was one of Dzeeffs worse videos, and a lot of points in mks videos made sense
Do you think if they added the Earthbound cards from Sergey's deck in the ARC-V anime, it could make it more viable as an archetype. He had lower level monsters that could support both Earthbounds and the Earthbound Immortals. Sadly, these cards were never actually released.
And yes they released them
I never really looked at each of the individual effects of the Earthbound Immortal monsters, but seeing Cusillu's effect at 4:33 made me scratch my head as to what conditions need to be met for a monster that already can't be selected as an attack target, to still be nearly destroyed by battle. As it stands, Cusillu's effect is probably one of the worst.
I honestly think that Earthbound Immortal Chacu Challhua is one of the best ones as you keep it in defense mode and your opponent does not have a battle phase plus it has a burn effect of half of its defense points to your opponent so played in a good stall deck and you have something
I'm running a defense/Earthbound Immortals (the 2 that have been released) deck in Duel Links right now. It's been working well enough for me in both casual and ranked.
Where are you in ranked?
If wiraqucha rasca got its ability to reduce its opponents life points to one like in the anime. I think it would at least see testing
I might be wrong, but i think these cards are based off of the nazca lines.
The earthbound immortals are made with the turbo duel mechanism in mind
Since the turbo duel mechanism comes with the turbo duel field spell
I'm pretty sure asla piscu saw some experimentation in combo decks because theres an ftk with it and black garden
5Ds anime: tribute 2 monsters, and tribute the lives of thousands of people.
Warhammer 40k: First time?
I feel like I remember Aslla Piscu having some experimentation when it first came out.
I'm pretty sure it didn't have any tops, but I remember it being the more expensive of the earthbound immortals
I think that was partly because of Future VIsions, which banished it for a turn and pops Aslla's effect
There is a field spell now wich is invincible when a earthbound immortal on the field
Which one? You could also just use field barrier
@@-SP. cant remember the exact name but it was special too eathbound only
thought this was some secret obscure earthbound game but the video seems pretty cool might try this yugioh stuff now thanks
These cards are great. my opinion.. I have 2 in my lair of darkness deck. Lair always provides tokens. Easy enough to bring out. Plus the earthbound monster that takes control of a opponent monster is awesome.
You for got one card:
Earthbound Revival. It can become wort of a terraforming if you are able to play snake rain and foolish burial goods.
"Discard 1 card. then target 1 Earthbound Immortal monster and 1 field spell card in your graveyard; add those targets to your hand.
TL DR: Didn't forget, just didn't mention it because it's too bad.
Earthbound revival is a 2 for 2 that gives you a big beatstick with no effect, and *insert field spell,* which realistically isn't going to give you much other than stopping your big beatstick from killing itself as soon as it's summoned.
The combo you mentioned requires 3 very specific cards, 2 of which are unsearchable and the last is only searchable with another bad card, and is a neg 2 ( 5/5, activate rain 4/5, activate goods 3/5, activate revival and discard 1/5, add 2 from GY 3/5) which leaves your hand looking like a huge brick afterwards.
And what does Revival realistically do for you, except give you a big beater and its life support? Nothing. It's not good recovery, it doesn't advance your gamestate and it's far too slow and just kinda shitty to be worth playing, even casually.
And even in the ideal case scenario, where you're immediately able to summon your big beater after revival.. All you've gotten for that much investment *is* just a big beater. And at that point, you're better off just revealing Blue Eyes, summoning Alternative and passing.
I think there is actually a really good defensive strategy you can use with the orca. If you have linewalker then have the ora out and get it switched to deffense position you could lock your opponent out of destroying it through battle since th orca(when in defense position) prevents your opponent from going into the battle phase. you could also have dark room of knightmare on the backrow to add extra burn damage as you use the orca's effect. couple that with field barrier(whatever the name of the card that protects field spells is) and mausaleum and you get a board that your opponent would ave to heavily invest into breaking.
You could use the archetype field spell to summon the immortal while you have Pandemonium Watchbear is on the field. Then activate pandemonium from your hand. Then the opponent can't destroy pandemonium. Especially if you put Power of the guardians on watchbear.
I'm suprised that the arc-v earthbound's weren't even created