The Ultimate Guide to Hair in Blender 3.3

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 122

  • @kelvinartstudio
    @kelvinartstudio 2 ปีที่แล้ว +65

    Dude, a suggestion: I (and many other people) NEVER found a good tutorial or course that teaches how to make good feathers in Blender. I'm not referring to individual feathers, but using Blender's hair system to create a bird's feather, for example. It would be a great addition to your channel, especially with this new hair system. Congratulations on the work!

    • @user-gq1ij
      @user-gq1ij 2 ปีที่แล้ว +8

      Grant abitt Pegasus

    • @kelvinartstudio
      @kelvinartstudio 2 ปีที่แล้ว

      @@2b_or_not_2b_4gotten Thanks for the tip! I will try to use it!

    • @joannakobierska6739
      @joannakobierska6739 2 ปีที่แล้ว +5

      I don't like to advertise on other people videos, but I have a tutorial about creating feathers on my channel.

    • @jeffreyspinner5437
      @jeffreyspinner5437 ปีที่แล้ว

      @@joannakobierska6739 Young lady, I'm supposed to be able to understand what you did from your timelapse!? I feel retarded now, cause Idt I can.

    • @jeffreyspinner5437
      @jeffreyspinner5437 ปีที่แล้ว

      @@2b_or_not_2b_4gotten I don't understand what you mean by this. You have 3 hair systems one for each primary, secondary and cover feathers, each using softbody physics? I didn't realize hair can be linked to physics sims. What should I search to learn about this? (I haven't done much at all with sims or hair until I needed it now...)
      Idk what Idk, but I do recognize Bifrost from Maya, not the rainbow bridge reference though... cause though I will die in battle, I don't plan to get hoodwinked by Freya and be her slave forever. (Half go to drink and party with her husband, half go to serve Freya... I don't like those odds).

  • @FrostedZaibatsu
    @FrostedZaibatsu 2 ปีที่แล้ว +28

    With it being in geometry nodes, you can expand the thickness of the hair so you have bigger hairs to work with. (acting as hair guides, when converting it to curves) @Carls3d has a node setup on their page and it helps so much managing single strands, then coverting it.

    • @jeffreyspinner5437
      @jeffreyspinner5437 ปีที่แล้ว +1

      Are you referencing their gumroad page or some ytube video?

  • @OST1350
    @OST1350 2 ปีที่แล้ว +4

    I am happy to hear that Blender is keeping improving and improving.

    • @FlippedNormals
      @FlippedNormals  2 ปีที่แล้ว +4

      We are as well! The new hair tools are a very welcome addition

  • @Gredran
    @Gredran 2 ปีที่แล้ว +7

    I knew you guys would check this out! I know Blender may not ever really truly be the industry standard, but it’s definitely not stopping soon!
    The Blender Foundation’s newest film Project Heist, which has been the film they have been testing these tools on, has had the specific goal to NOT be stylized and they’re trying they’re best to reallyyyy give Blender the tools to make it photoreal.
    Great video as always! Thank you! 😊

    • @Camad
      @Camad 2 ปีที่แล้ว +4

      Oh it’s gonna get to industry standards alright. So many smaller CG companies that start using Blender now will only continue to invest in it as they grow.

    • @ulolphtoxic402
      @ulolphtoxic402 2 ปีที่แล้ว +1

      Blender will be soon industry standard, u just wait and see

    • @Gredran
      @Gredran 2 ปีที่แล้ว +2

      @@ulolphtoxic402 it’s getting there, but Flippednormals themselves have said multiple times that it would take a complete rewriting of studios entire production pipeline, because all of their artists are used to Maya and their plugins are custom made for Maya.
      I adore Blender, but I was just coming from the angle of realistic that Flippednormals have said it’s incredible, it’s going far, they have their courses, but studios sill will be reluctant to switch because although blender is great, they don’t have reasons to switch currently.
      Sure it’ll likely change as those softwares become more and more predatory while Blender stays Blender, but I was coming from the realistic standpoint as to why it STILL isn’t the standard

  • @TheTakUser
    @TheTakUser 2 ปีที่แล้ว +12

    Don't think I'll be fully integrating it into a character workflow yet, it's definitely promising but it's also missing some features like hair collision with the object during grooming. (Which I find is helpful to avoid situations where the hair clips too much into the character's head.) With more time I can see this becoming something indespensable.
    Really good tutorial on it at this stage!

    • @FlippedNormals
      @FlippedNormals  2 ปีที่แล้ว +6

      Yes its definitely a pretty fresh system. But it has a lot of potential!

    • @SleepyEngi
      @SleepyEngi 2 ปีที่แล้ว +4

      For this you can simply initially comb the hair system with a normal hair system, and then convert it to the new hair curves. F3 -> convert should have a function converts the system.

    • @michaelbendavid777
      @michaelbendavid777 2 ปีที่แล้ว

      here is a workaround with geonodes th-cam.com/video/lUSbJSfGoFU/w-d-xo.html

    • @nisbahmumtaz909
      @nisbahmumtaz909 ปีที่แล้ว

      The biggest problem this also has now is its inability to properly attach itself to a rig. So you can't even make image posters without first pre-posing the characters, and THEN adding the hair curves. It's just WAY too premature at this stage.

  • @DeclanLangenfeld-zu5hc
    @DeclanLangenfeld-zu5hc 10 วันที่ผ่านมา

    Thank you. Very helpful tutorial

  • @wannabeanimator1997
    @wannabeanimator1997 ปีที่แล้ว

    This was extraordinarily easy to follow. Thank you!

  • @liborbatek8938
    @liborbatek8938 2 ปีที่แล้ว +1

    Nice overview of new hair system (which is far from finnished feature)...few thoughts which might help, first turn off "outline" in shading menu of the viewport for better readibility, second temporarily turn off "surface deform" modifier on the groom mesh...will help with performance problems! you can turn it on afterwards

  • @Kuziminski
    @Kuziminski 2 ปีที่แล้ว +1

    AHHHHHHHHHH yay! I was just nearing that stage of converting my hair card hair to blender particle hair. (I wonder if the hair tool addon is prepped and ready for this too.)

  • @JimmyGunawanX
    @JimmyGunawanX 2 ปีที่แล้ว +3

    17:40 When converting new curve hair to old hair particle system and the menu greyed out, you want to select Curve and specify the Mesh Surface geometry target before hand.

  • @Gredran
    @Gredran ปีที่แล้ว +1

    They’ve already advanced the tool SO much in 3.5 and still even more in 3.6.
    As of this video, they didn’t have interpolation and guides, but now you have those and other things like braiding and curling and more in 3.5 and in 3.6 they’ll do dynamics for physics.
    But yea, 3.3 is a good start for it, but 3.5 and 3.6 add more of what was missing in the first iteration

  • @taru_dabbles
    @taru_dabbles ปีที่แล้ว +1

    thanks for the tutorial! how do you prevent the hair from going through the head mesh?

  • @Ironpants57
    @Ironpants57 2 ปีที่แล้ว +1

    Wanted to tell you something about the slide brush. Be sure to turn off pressure sensitivity for this brush. Currently the hairs will just snap back to it's original coordinates after lifting your pen off the tablet/screen.

  • @lougvar
    @lougvar 2 ปีที่แล้ว +1

    6:35 Idk. Slide brush is awesome. Maybe it depends on the mesh resolution that is why it is so lagy in the video?

  • @AnityEx
    @AnityEx 2 ปีที่แล้ว +1

    this is such a good tutorial, is really in depth for such a new system, thanks for the help!

  • @iiandreio4228
    @iiandreio4228 2 ปีที่แล้ว +1

    I missed you guys!

  • @jeanclaudethedarklord6205
    @jeanclaudethedarklord6205 2 ปีที่แล้ว +2

    how did you export all of the geo nodes?
    Edit: nvm, I found it, for anyone not familiar with the append feature (which is me), all you have to do is click append and choose the einar .blend file

  • @StudioGentil
    @StudioGentil ปีที่แล้ว

    thank you very much!

  • @gryphonsegg
    @gryphonsegg ปีที่แล้ว

    what do we have to take out of the Einar project to clean it up like you did?

  • @jermz79
    @jermz79 ปีที่แล้ว

    Very helpful!

  • @stevely3289
    @stevely3289 ปีที่แล้ว +1

    The first couple of parts were easy to follow but by the end, I think I’m more confused about Blender Hair than before 😂 💀

  • @loyaltyf278
    @loyaltyf278 ปีที่แล้ว +1

    is there any way to animate the hair??

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว

    This is really promising. But as an artist, I would like to have access to more Geometry Nodes easily.

  • @21EC
    @21EC 2 ปีที่แล้ว

    11:57 - Wow, ain't that technique of yours kinda like comb from splines type of thing which other 3D software has with their hair systems...? that's amazing that it is possible to do now with Blender 3.3

  • @narathor2
    @narathor2 2 ปีที่แล้ว +1

    hello, what is mean 'invalid uv map : uv island must not overlap' i can not put hair on my sculpt btw :(

  • @ziqman4552
    @ziqman4552 ปีที่แล้ว

    how do you rig with the new hair system?

  • @mickyr171
    @mickyr171 2 ปีที่แล้ว +3

    One thing this new hair system lost is the emitter deflector option, brushing with them can be annoying when they go through the model

  • @gabriel-xh8uo
    @gabriel-xh8uo ปีที่แล้ว

    tnx bro

  • @Tenchinu
    @Tenchinu 2 ปีที่แล้ว

    As usual, amazing tut!!! Very happy ur teaching this, cause this new hair system alrdy giving me so much trouble :(
    for example... how to export it with the UV coordinates so the map you created in Substance matches the colors once that alembic is in UE5?
    If you know of ANY WAY to get the maps into UE5... or in blender for that matter, pls give some advice. I'm stuck over here :(

  • @philmehrart
    @philmehrart 2 ปีที่แล้ว +2

    Is it possible to convert a hair groom to alpha cards for use in realtime work, game engines, etc?

    • @sas6477
      @sas6477 2 ปีที่แล้ว

      (not a new feature) you can use curves with hair cards and then groom them since they are curves, but converting already posed curves or hair particle systems to haircards is something that I don't think is going to happen anytime soon (but anyway there is no need of doing it that way)

  • @sol_mental
    @sol_mental 2 ปีที่แล้ว +2

    Honestly, I found that the new hair system have little to no weight on my potato that I call a PC, while the old hair system was like HEAVY, REALLY HEAVY barely usable. It's also absurdly easier to control and to actually get the hair done.
    I'm moving on to the new system and mostly not looking back at all, except to some little tricks only possible over the particle stuff, like curly hairs with custom curve shapes.

  • @mikerusby
    @mikerusby ปีที่แล้ว

    so now you do have the workflow where you add parent hairs, then add an interpolate hairs modifier/geometry node
    The development has moved on a pace since this was posted
    you can also do region control type maps for the clumping modifier. i am still not 100 per cent happy with this system as I spent a long time
    getting good at the particle hair stuff, but I am sure it will be getting more updates
    my biggest beef is that you can ony sculpt the parent hairs, not the child hairs like you can in xgen

  • @harrysanders818
    @harrysanders818 ปีที่แล้ว

    Blender Hair Tools add-on now incorporates and streamlines the Hair System with Modifiers and more! Super Handy for Real Time Hair Creation: th-cam.com/video/kXxdav7zoF8/w-d-xo.html

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 ปีที่แล้ว

    9:47 Were you using a prerelease? Because in the release version, the selection is showed in a slightly different shade, and the material colour applies to all hairs, selected or not.

  • @romain4520
    @romain4520 2 ปีที่แล้ว

    Hello, how did you manage to separate these geonodes? Thanks

  • @xSplatteredx
    @xSplatteredx ปีที่แล้ว

    Could one increase the depth of hair and use it as hair cards?

  • @orphydiancg7759
    @orphydiancg7759 2 ปีที่แล้ว +1

    how is the performance?

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    Do you know what might be preventing my hair to not comb from the roots? It only comes about half the hair not the bottom we’re the roots are.

  • @dsamurai4725
    @dsamurai4725 ปีที่แล้ว

    How can you copy hair curves for one model to the copy of that model?

  • @rsher_digital-art
    @rsher_digital-art 7 หลายเดือนก่อน

    How does one access the hair thickness using Geonomerty nodes?

  • @Sculpted_stache
    @Sculpted_stache 2 ปีที่แล้ว

    Would you guys say that Xgen is still the superior hair generator? I’m seriously considering learning maya just for Xgen

  • @rocthered
    @rocthered ปีที่แล้ว

    9:06 when I tried the selection, unselected part became invisible in viewport, which is really annoying. How to make it visible?

  • @7_of_1
    @7_of_1 2 ปีที่แล้ว +6

    So I am a Maya user but struggling with annual costs for all my packages and was considering moving to Blender. One of main uses would be hair, specifically stylized hair grooms and animal fur. My render engine is unreal so would need an easy workflow to export as alembic. Also use for Maya/Zbrush for hard surface modeling. I’m not really looking forward to learning yet another package, but if the output for what I need is a decent workflow with Blender then I would try. I need to renew Maya end of this month so need some guidance if anyone has any thoughts. Thanks

    • @lubruz7164
      @lubruz7164 2 ปีที่แล้ว +1

      First you can use the full workflow of this video,
      until the point of converting the Curve Hair to Particle System.
      Them you can try watching videos of how export a Particle Hair system as Alembic to Unreal 4 or 5
      One of the tutorials that help me in the past:
      Marvel Master - 3 NEW Dynamic Hair Tutorial - Blender to Unreal
      I haven't tried it yet.

  • @kruth6663
    @kruth6663 2 ปีที่แล้ว

    I can't find a very detailed tutorial about the making of realtime hair cards, mainly for game engines. It seems every tutorial I find is a little different, not just the process, but more importantly the format of the product. I want to learn to make the industry standard hair cards, with anisotropic reflection (highlight), that is compatible to most game engines, but I can't seem to find a proper tutorial, either free or paid. I've wathed many tutorials about hair cards so far, but still can't find out what texture maps are need to be baked besides the basic ones. Can you guys please make one?

    • @MichaelFlynn0
      @MichaelFlynn0 ปีที่แล้ว

      realtime hair cards - what is that ? maybe thats your problem. Nobody knows what a realtime hair card is

    • @kruth6663
      @kruth6663 ปีที่แล้ว

      @@MichaelFlynn0 Those used in any triple A game with a realistic art style. Btw I've figured it out. Sorry if you couldn't understand my situation.

  • @chrisharvey7461
    @chrisharvey7461 ปีที่แล้ว +1

    sorry dont understand how does it know what object to paint on, i got nothing on my model

  • @Allywix
    @Allywix 2 ปีที่แล้ว +8

    Hey! First to be hair, hah

  • @manavgala2361
    @manavgala2361 2 ปีที่แล้ว +1

    I thought I saw a way to convert these curves into a particle system on twitter. That would allow a guide-child workflow.

    • @rolliart
      @rolliart 2 ปีที่แล้ว +1

      It's actually possible

    • @FlippedNormals
      @FlippedNormals  2 ปีที่แล้ว +1

      This is covered in this video :)

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว +2

      But then you might as well start in the particle hair. As of now I don't see the advantages of using the new hair curves over the particle hair

    • @rolliart
      @rolliart 2 ปีที่แล้ว +3

      @@IGarrettI The advantages are many. First of all I can now sculpt directly in cycles without problems, the density tool is incredibly useful as useful is the sphere tool. and the geometry nodes offer a great flexibility. Duplicating a curve is faster too

    • @electronicinfection
      @electronicinfection 2 ปีที่แล้ว +1

      @@IGarrettI Exactly - the new system is in its infancy.

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว

    Does blender have a way to bake hair to hair cards? If not, that would be a great add-on.

    • @justsomegirlwithamustache3391
      @justsomegirlwithamustache3391 2 ปีที่แล้ว +1

      use curve to mesh node

    • @jeffg4686
      @jeffg4686 2 ปีที่แล้ว

      @@justsomegirlwithamustache3391 - thanks. I guess just create them "flat" using geonodes, then bake an alpha with ortho camera, then import as plane, and place around head. Would be cool if add-on or something allows you to just automate the full bake to cards (not mesh) with some kinda projection mapping or something - to keep it just like the way you prepared the hair.

  • @murrowboy
    @murrowboy 2 ปีที่แล้ว

    I'm a little confused between the count number and the density brush. Are they about the same thing? Both of them are adding hair in an area although density tells you where it will plot the hair while the count seems a bit random. If you have a count of 3 and a large cursor - what's the logic for placement of 3 hairs within that cursor?

    • @kraalwig
      @kraalwig 2 ปีที่แล้ว

      the logic is for simple grooming... groom small amount of hairs get it to the shape. then fill the head with the density brush

  • @konstantinrybakov9699
    @konstantinrybakov9699 2 ปีที่แล้ว

    How to change points per curve on already existing hair?

  • @ch4dix
    @ch4dix 2 ปีที่แล้ว

    Okay as of 3.3.1 on Windows, when you add empty hair object it goes to the last selected or the active object.

  • @leggerslug
    @leggerslug ปีที่แล้ว

    Does anyone know if this hair will be able to be used in unreal 5?

  • @GoApe-u7w
    @GoApe-u7w 28 วันที่ผ่านมา

    Why is it surface deform?
    I'm using a particle system for the hair, I thought that was how it's done?

  • @sefalumar
    @sefalumar 2 ปีที่แล้ว

    It is funny that your slide brush is so slow. On my computer, you can slide hundreds of curves without any lag.

  • @eliasd9129
    @eliasd9129 2 ปีที่แล้ว +1

    I think they fixed the slide brush because I can easily move 100+ strands around no problem on a daily old computer with no GPU.

  • @mr.mayhem9724
    @mr.mayhem9724 2 ปีที่แล้ว

    Awesome

  • @1Bag99Rom1
    @1Bag99Rom1 2 ปีที่แล้ว

    Like this!

  • @darkknight4353
    @darkknight4353 2 ปีที่แล้ว

    Long time no see

  • @bounsir
    @bounsir ปีที่แล้ว

    The hair isnt working for me.
    it will not allow me to add hair on mesh and i have a uvmap

  • @prashanth7968
    @prashanth7968 ปีที่แล้ว

    Can you Plzzz do an elaborate tutorial on Blender UDIM workflow? Your tutorials are Awesome and easy to understand, Always...Thank you.......

  • @TheFuzzypuddle
    @TheFuzzypuddle 2 ปีที่แล้ว +1

    Does anyone understand why the scale of hair can be so different from the scale of the character sometimes? For example 19:50 his hair shape tip is default 1m and root default is 2m.
    I have similar issues. My character is 1.7m tall with scale applied x1, y1, z1. but hair length needs to be 20m to come down past the shoulders. Why?

    • @KevinCease
      @KevinCease ปีที่แล้ว +1

      This is also the way it is with ornatrix and c4d hair I haven’t found an answer yet

  • @RoN43wwq
    @RoN43wwq 2 ปีที่แล้ว

    hair still can`t get texture from object for create a fur?

  • @kingletingle
    @kingletingle ปีที่แล้ว

    it tells me that i need uv map i dont know what to do

  • @rtdietrich
    @rtdietrich ปีที่แล้ว

    In new Blender Versions "slide" Brush is much faster

  • @eobet
    @eobet ปีที่แล้ว

    Great video, but honestly, all I heard was what an incomplete and work in progress system this is, with (as usual for Blender) no UX thought behind it at all. Will check back again in a few years…

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 ปีที่แล้ว +1

    If you're not showing how to do long hair, then maybe ultimate is not the best descriptive term

    • @jadzenati9955
      @jadzenati9955 2 ปีที่แล้ว

      Literally said that it's not a "How to groom" video

  • @calistafalcontail
    @calistafalcontail 2 ปีที่แล้ว

    Folks, what could be the reason for blender crashing, when I want to add this new "empty hair" on a simple imported mesh (obj.)? It happens every time. This only works on meshes/tools like UV sphere, suzanne etc. for me, but not on an imported one. Blender just freezes and never recovers. Its not my system, my PC is well equipped for 3D work.

    • @kaludgo5811
      @kaludgo5811 2 ปีที่แล้ว +1

      My only guess is that this imported mesh may be too dense for the empty hair curves modifier. Try to decimate or unsubdivide your mesh and then try to apply the empty hair.

    • @calistafalcontail
      @calistafalcontail 2 ปีที่แล้ว

      @@kaludgo5811 Alright I am gonna give this a try. Thanks🙏

  • @VadimAndreyev
    @VadimAndreyev ปีที่แล้ว

    Combing in sculpt mode is so weird. Why not use guiding curves, just normal curves

  • @Hotberginaa
    @Hotberginaa 8 หลายเดือนก่อน

    how to animate ?????????????????????

  • @TheVaits3D
    @TheVaits3D 2 ปีที่แล้ว +2

    I'm sure for the new guys, who never do the hair grooming process, it looks some like WOW. 😁 But it's not. But tutorial is good as always 👍👍

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว

      Yiee as of now it's not a threat to any hair system out there

  • @skeletonking4119
    @skeletonking4119 2 ปีที่แล้ว

    i am sorry to ask but is it good for gaming??

    • @FlippedNormals
      @FlippedNormals  2 ปีที่แล้ว +2

      No, you'd have to bake them into hair cards

  • @apathypeace
    @apathypeace 2 ปีที่แล้ว

    This system feels half baked

  • @TIGXR
    @TIGXR ปีที่แล้ว

    coment

  • @Serbo-Greek
    @Serbo-Greek ปีที่แล้ว

    No matter how you follow tutorials, nothing works.

  • @sakerberg4512
    @sakerberg4512 ปีที่แล้ว

    :DD

  • @Nishop_
    @Nishop_ 2 ปีที่แล้ว +2

    The Ultimate Guide to do Nothing

  • @arcettin
    @arcettin 2 ปีที่แล้ว +4

    I stopped using blender. I'm using xgen now. Easier and powerful

    • @manavgala2361
      @manavgala2361 2 ปีที่แล้ว

      You ever try Houdini hair? I’m thinking about switching to it.

    • @Burgervfx
      @Burgervfx 2 ปีที่แล้ว

      Same. Particle hair was giving me nightmares🤣

    • @manavgala2361
      @manavgala2361 2 ปีที่แล้ว +1

      @@calistafalcontail Blender hair sim cache is the most frustrating thing I've dealt with. Big NOPE from me.

    • @arcettin
      @arcettin 2 ปีที่แล้ว +1

      @@manavgala2361 No I do not recommend. Currently the most advanced hair creation xgen and ornatrix software are available.

    • @arcettin
      @arcettin 2 ปีที่แล้ว +1

      @@calistafalcontail Blender has great addons available and I have them all. But xgen technology works very differently. Very detailed and advanced. For realism, xgen is absolutely essential.