But as a tradeoff it became more functional: it is a now a rocket booster, laser cannon, and beam blaster all at once. And don't forget the second set of wings is now an array of homing laser launcher. That thing is ARMED.
KOTR summon is the most awesome summon in the OG FF7. But the most painful one to loot since I need to breed a golden chocobo. LMAO I'm just wondering how would they let us loot that KOTR materia in part 3. HAHA
@@Alejojandro Why is it wrong? Can you imagine if the original had Rebirth's graphics? It won't even be a debate. Original clears and it's not even close. Don't be blinded by the shiny new toy
How tf are people disappointed in Neo Bahamut?????? Are we looking at the same attack? The triple beam, the way the sound cuts midway and then resumes as the beam grows stronger, the aftermath explosion, Holy shit that was amazing, I couldnt care less that they didn't implement the elevator ride.
The complaints that i see is that he doesn’t pick up a chunk of the map with the enemies on top of it, and then destroys the chunk of land and the enemies on it. Of course that would be extremely difficult to do in this game as here they couldn’t ignore stuff like summoning indoors or in a cave.
Elevator ride? Dude literally sliced the clouds open just to vaporize the platform they were on. We've seen grenades and super lasers before. Barret's 2nd limit break is just a super laser. The new Bahamut just took the edge out of the attack.
New ones look amazing, but the sound design on the originals, to this day over 20 years since I first played it, are still burned into my mind. It was so iconic.
I haven't played the original for over 20 years. And I still remember the camera angles, scenes, and sound effects for all the original summons. Truly iconic. (I didn't remember there being a fat chocobo in the original though. Lol)
I think the reason they didn’t is due to some technical issues that would arrive trying to do that especially agaisnt certain enemies or on certain terrains.
Have you seen what's been going on in FFXIV over the course of the last 10 years? If not, I recommend you to check out both of the Leviathan boss fights (The Whorleater and Heritor of The Whorl) and especially the boss fight against Cagnazzo.
Yes that one was always my favorite. Would have looked bad ass maybe leviathan gives the party a boat and goes up the tidal wave and then camera cuts from behind the enemy and all you see is a giant snake screaming with a huge wall of water coming at you.
Seeing how you made a video comparing the monsters and bosses of both Final Fantasy 7 and the Remake, are you going to do the same for both Rebirth and Final Fantasy 7?
I'm kind of hoping they change summons for part 3, so the remaining ones, especially bahamut zero and knights of the round can have their epic entrances and attacks, that's what made people love those summons. If they're just in battle with us with a 10 second ultimate attack, I think it'd be meh, considering how powerful kotr and bahamut zero are.
We're Knights of the Round Table We dance whene'er we're able We do routines and chorus scenes With footwork impeccable We dine well here in Camelot We eat ham and jam and spam a lot
The new ones obviously have better graphics, but the old summon intros were far better than in Rebirth. Bahamut would come flying down from the clouds, Neo Bahamut lifts the ground under the enemy and takes it above the clouds then blast them, Odin's animation had the night sky and moon behind it when he appeared. All that taken out really makes these new ones so generic by comparison. Crisis Core did it right th-cam.com/video/hjcd9j4b9IE/w-d-xo.html
@@amuroray9115 Well it depends on the series and whether Bahamut is an individual or a species. In the Original FF7 Hojo classed the different Bahamuts as Strains and Rebirth classes them as variants. Bahamut (original) Neo Bahamut (strain) Bahamut Arisen (Variant) Bahamut Fury (Crisis core strain/Variant) Bahamut zero (strain) Bahamut Sin (likely strain from Advent Children)
I should add that Neo Bahamut & Bahamut Arisen are one and the same but could be considered as separate entities and the same applies to Bahamut Zero & Bahamut Fury, they were basically the same summon but with radically different designs to the point where Bahamut Fury seems mechanical in nature and incorporated the moon into his Exa-Flare attack whereas Bahamut Zero seems purely Organic in nature and used Terra Flare
@wind1574 Traditionally speaking, a summon would pull target into its own pocket dimension before utilising its attack to avoid damaging the real world environment, that one detail seems to be the difference between the original and Remake/Rebirth summons… Although I wonder if these Remake/Rebirth summons can be considered the same as their Original counterparts as they were artificially created by Chadley in VR.
Been waiting for this. Awesome video! Think SE could re-work Kujata and Phoenix's final attacks just a little bit, they feel "less powerful" visually. Phoenix's summon animation in CC Reunion was really wow! Looking forward to the upcoming enemy comparisons! 👍👍👍
Kinda feel like they all do. I kinda get why they didn't do the way they used to, Maybe it would be too hard to pull a chunk out of the floor and teleport you to a sky environment out of nowhere on modern hardware, but Bahamut Neo was a lot more impactful on OG even if he did have 3 different breath attacks. Calling it now, There is no way in hell that Bahamut Zero will fire a laser at the planet from space in part 3.
@@tatecheddar I think their issue is more the gameplay impact. It wasn't really a problem in the original since it was essentially turn based, but completely taking you out of the battle for a minute in the action combat of the remakes would throw people out of their flow.
I was hoping when we summon Neo buhamut, not only do we get the summon but the summon also changes the battles field into a floating island and we must do as much damage as we can, only for Neo buhamut to nuke the sky island.
Yeah I was very disappointed by it in honesty. I think people should prepare for disappointment for Bahamut ZERO, KOTR and Supernova too. It's a shame because some of the other less spectacular summons were improved
I mean even if they chose not to do this for every time the summon is called, at least make it a set piece in the battle against the summon (ideally not in VR). Both the Bahamut battle in FF16 and the old Neo and ZERO versions make this look weak
My brother told me that giga flare in the og is implied to be so powerful that it had to be fired without hitting the earth hence the enemies being lifted. Not seeing the enemies get lifted like that made me a bit sad. But I get the streamlining
Dont know how the hell you get bahamut Neo if youre not even in the whirlwind maze yet.... doesnt the second game end with Aerith not dying like shes supposed to at the Altar in the city of the ancients?
@Invertedzero cut short? They are not comparable. The og summons were a green materia with a long cinematic. The new ones are an ally that stays and fights for a couple minutes. They finish the fight with a cutscene that's in general fairly short but you interact with them now. It's apples and oranges.
Am I the only one who thinks that the camera distance is way too close and changing the angle so often makes the attacks a mess and not that enjoyable to watch?
I must have never summoned Kujata in the original and only ap grinded it’s materia to get the master summon materia because I don’t recognize that summon whatsoever
Is it just me or do the old versions feels more ...... cinematic? The newer versions are more intricate, detailed, and articulated, but somehow feel less epic IMO. The only exceptions being Alexander and Neo-Bahamut, those two felt almost as, if not just as epic as the originals.
Miss that they din't include some of the invocations way of entering the scene Odin backdrop with the Fullmoon slowly getting in the frame is such a mood. Having him just pop up on the Battlefield is honestly disapointing.
Seems they tried to compromise by adding accessories and ornaments to his horns, back leg heels but I agree the nose ring is like textbook bovinae fashion.
Cool - what I like is you can see they have retained the core look and feel of OG FF VII and appropriate updated. I mean 30 years ago we were all like "woah", but now the clarity and detail just leaves you speechless. I can't wait to see "Knights Of The Round" 🤣
In keeping with the apparent trend of the Remake trillogy of FF7, I'm expecting Bahamut Zero to be similarly renamed like Arisen to Bahamut Origin. Which would be metal as hell to rename. It still has the "Zero" connotation, but it also adds the idea that Zero is the form he had back when his original Materia was still intact. Chadley could even say something along the lines of "Cloud, I've finally solved the conundrum of Bahamut. I cross-referenced the combat data you've supplied me with, and found that the past two times I assessed Bahamut, I used data that was incomplete! Now with this new data you've provided me, we may finally see the Dragon King in his original form!"
phoenix plus final attack was a life saver in those hard fights back in ps1. the next part will have the rest of the summons which are hades, typhoon , bahamut zero and knights of the round.
I was looking at remake Ramuh's staff and see if SE reuse his Ixion Staff from XV. sadly they didn't. Wait! Odin has no Gungnir sequence?...that's unfortunate. The only summons missing are Typhoon, Hades, Bahamut Zero and Knights of the Rounds. hopefully we see them in the third part of FF7.
Alexander is gigantic. He's big enough that he fills a huge part of the combat space. He's bigger than almost every boss. If he was any larger he wouldn't fit in the arenas well. And it's nice he does fit cause you can use him as a living shield.
This made me realize I don't think I ever summoned Kujata in the OG despite playing it repeatedly. I always got him, but its so late in the game he was irrelevant. I always did the Chocobo racing/breeding stuff as early as possible so I was getting Knights of the Round & Mime around the same time so never had a need for Kujata. The original animation was pretty badass though, I like it.
I hope the next FF game we can have, has Bestia summoning like in FF10. Or a summoning system which the bestia sticks around the team. Which means our 3 Charakters AND the Bestia. Basically adding the summoned Bestia as a Character for a short ammount of time . But to make it mor balancebable, you could include a 1 time summon with an attack or wait longer for a full summon for a 4th bestia character.
i wonder how typhoon would be like , aside from turning the sky upside down..or from unlimited ..the one with magic cube.. and Hades Pain status attack..
If only you could have an option for summons either the battle way as a support or a option to enable just do its super attack like the original for nostalgia reasons if you wanted And Neos kneck is shorter only thing thats different
I've always thought that original Ramuh always looked like an old man that has seen some shit lol. Love how in the remakes that the party reacts to the ultimate attacks, like getting out of the way or looking in awe.
the only summons here that make no sense to me are Phoenix, since you dont get phoenix until you start going after huge materia, and that isnt until after the Northern Crater incident..
They added Gilgamesh, so will probably be more new ones. I bet Odin will have a Gungnir attack too. Just 4 new summons will be way too few for the final part. Two things OG 7 always lacked were poison and wind-elemental summons. Hades inflicts Poison status, but the attack itself is non-elemental.
I think Odin had two kind of attack, the sword for suddent death attack, and the spear for damage only, because the enemy or boss immune to suddent death attack. It's not show in this video.
Remake - Bahamut
Rebirth - Neo Bahamut
Part 3 - Bahamut Zero.
Makes sense..... Neo's wings were significantly shrunk in the remake series.
But as a tradeoff it became more functional: it is a now a rocket booster, laser cannon, and beam blaster all at once. And don't forget the second set of wings is now an array of homing laser launcher.
That thing is ARMED.
@@ajwatcher Don't forget about the arm blades it pulls out.
'm waiting for the emerald and ruby weapon next time
The Third Strains of Bahamut. Bahamut ZERO
Surely Part 3 will be called Reunion, right?
Cant wait to see Knights of the round and Bahumut zero
Let's not forget Typhon and Hades. And i do mean ff7 Hades, not the disney Hades
I am really wanted there will be new bahamut ver. With zettaflare hehe
For Bahamut Zero we had an idea of what it could be in Crisis Core FF7 Reunion, with Bahamut Fury and the Hexaflare.
Was really epic!
KOTR summon is the most awesome summon in the OG FF7. But the most painful one to loot since I need to breed a golden chocobo. LMAO
I'm just wondering how would they let us loot that KOTR materia in part 3. HAHA
KotR probably will be not much different than its version from FF14 maybe better assets but if you curious you got your KotR there
I love the old entrance of neo bahamut. When we summon neo bahamut, he summon he opponent instead. Totally savage, a boss move.
Agreed my favorite summmon of all time . Stunning design and animation . Wish it was more like the original
Agreed
Agreed, the new neo bahamut is very generic. It used to be memorable
You said it!
We all loved Neo’s old intro
Wow, Alexander looks and feels like an absolute unit.
Looks around and remembers ffx14 Alexander o_o
@@seyumaiayami3536LOL yeah. Those raids when they were new though ouf. Memories.
@seyumaiayami3536 they are never as big or powerful when on your team don't forget.
The "best" Alexander still was in ff9.
@@TheBall12 he was awesome in that.
Odin has 2 types of summons, one is Zantetsuken, another is Gunge Lance
Gungnir for no sure kill summon attack
He used to😢😢😢😢
does he have rebirth? saw the lance though
@@Blackheaven1984 I think it's just a 2ATB attack while he is summoned now
Has*
Finally! Odin's horse has 8 legs.
and odin has just one eye
I thought it only had 6?
@@arronbruce5713 in the og ff7, it had 6, but in mythology, odin's horse had 8
@@Chuckles_the_Jesterwhy so many legs
@@VietPho ask norway
I was in love with Neo Bahamut before and now I'm even more in love of Bahamut Arisen :) That second blow just sounds so satisfying
Well said.
Me too, but i expected more. I expected the opponent being taken up instead, and the sky open.
@@agung4944It was already long enough on the PS1, but do you realize how long it would’ve taken to put that shit on the PS5?!
@@GlitchanBlack yes, and would be the most satisfiying time in the game
@@agung4944 i dunno man. Arisens gigaflare is scary af.
Summons left for part 3
-typhoon
-Hades
-Bahamut Zero
-Knights of the Round
I suspect we'll get a few surprise additions too. Maybe a Fenrir for example.
Mideel + Wutai + Icicle inn + Rocket Town zones we have left
I wish Bahamut Neo still do the old ground lifting.
His old one was like yo come over get on this elevator, I have a gift for you then shoots them to oblivion lmao
Me too
Mee too
same, but at least they took special care to include some elements of the old version, like the sparks of lightning and the ground being shredded
i wish some ppl would quit complaining so damn much... but it looks like no one gets their way :/
Is it just me or is the original's sound design for each summon still awesome.
EVERYTHING about the original is better
It's not just you. The original has better entrances
@@hotcoldman77 that's just objectively wrong
@@hotcoldman77 nostalgia blindness is one hell of a disease.
@@Alejojandro Why is it wrong? Can you imagine if the original had Rebirth's graphics? It won't even be a debate. Original clears and it's not even close. Don't be blinded by the shiny new toy
How tf are people disappointed in Neo Bahamut??????
Are we looking at the same attack? The triple beam, the way the sound cuts midway and then resumes as the beam grows stronger, the aftermath explosion, Holy shit that was amazing, I couldnt care less that they didn't implement the elevator ride.
Apparently they dont like it because its not like the original or something, but I personally felt the grit in its power.
The complaints that i see is that he doesn’t pick up a chunk of the map with the enemies on top of it, and then destroys the chunk of land and the enemies on it. Of course that would be extremely difficult to do in this game as here they couldn’t ignore stuff like summoning indoors or in a cave.
Guess they don't know what a "Remake" is.
@@N..Oyeah it would look silly in remake. people are just whining. it looks great in rebirth
Elevator ride? Dude literally sliced the clouds open just to vaporize the platform they were on. We've seen grenades and super lasers before. Barret's 2nd limit break is just a super laser. The new Bahamut just took the edge out of the attack.
New ones look amazing, but the sound design on the originals, to this day over 20 years since I first played it, are still burned into my mind. It was so iconic.
Too bad i wasnt alive when ff7 came out
I haven't played the original for over 20 years. And I still remember the camera angles, scenes, and sound effects for all the original summons. Truly iconic.
(I didn't remember there being a fat chocobo in the original though. Lol)
Neo Bahamut was my favourite back then, now he is amazing and his attack kis phenomenal. They have one job and they do it perfect
It only would've been perfect it lifted the enemy is the sky
I think the reason they didn’t is due to some technical issues that would arrive trying to do that especially agaisnt certain enemies or on certain terrains.
@@razorblade6219 yup plus it would take more effort and time. I hope when they bring back Bahamut zero to remove his swordfish nose....
@@seraphpaladinOr what if they manage to make it look cool though?
Neo Bahamut's remodel looks incredible!
its technecially not, but a new variant
@@Ubu90it is literally Neo bahamut, they just changed the name for English
@@oeeo6thealatreon118 I played the game in Italian and they still kept it Neo Bahamut. I wonder how it's called in Japanese.
@@laurajanco2i I think the Japanese names stayed the same but I don’t exactly know since I don’t know Japanese lol
OG Ramuh has seen some shit.
That old Leviathan summon is still its best version.
After the 2011 tsunami in Japan, I doubt we’ll ever see it’s like again.
Finally someone said what I was thinking. That high pitch scream and wave can never be forgotten.
Have you seen what's been going on in FFXIV over the course of the last 10 years? If not, I recommend you to check out both of the Leviathan boss fights (The Whorleater and Heritor of The Whorl) and especially the boss fight against Cagnazzo.
@@GrahamChapman Just started it. Ain’t made it that far yet.
@@acephas3 Ah. I'm really, really sorry for spoiling the existence of those bosses. v__v
Yes that one was always my favorite. Would have looked bad ass maybe leviathan gives the party a boat and goes up the tidal wave and then camera cuts from behind the enemy and all you see is a giant snake screaming with a huge wall of water coming at you.
So Titan went from a Tatami mat flip to COMING IN FROM THE TOP ROPES~!
Seeing how you made a video comparing the monsters and bosses of both Final Fantasy 7 and the Remake, are you going to do the same for both Rebirth and Final Fantasy 7?
I'm kind of hoping they change summons for part 3, so the remaining ones, especially bahamut zero and knights of the round can have their epic entrances and attacks, that's what made people love those summons. If they're just in battle with us with a 10 second ultimate attack, I think it'd be meh, considering how powerful kotr and bahamut zero are.
I'm excited about the Knights of the Round Table
@@NerdGeekTalk ???
Yes he is! All 3 of us are! And those guys over there are too!@@NerdGeekTalk
@@NerdGeekTalk its an op summon, of course we want it
*Yall are falling for the bait* 💀
We're Knights of the Round Table
We dance whene'er we're able
We do routines and chorus scenes
With footwork impeccable
We dine well here in Camelot
We eat ham and jam and spam a lot
i love that they fixed odin's appearance slightly to fit his namesake, just one eye and his horse has 8 legs
I'm looking forward to see how they will address the final attack phoenix combo.
Awesome video, love every side by side!
Aerith: I've been dying to see you...
Sure 😅😅😅
Yep she died.
The new ones obviously have better graphics, but the old summon intros were far better than in Rebirth. Bahamut would come flying down from the clouds, Neo Bahamut lifts the ground under the enemy and takes it above the clouds then blast them, Odin's animation had the night sky and moon behind it when he appeared. All that taken out really makes these new ones so generic by comparison. Crisis Core did it right th-cam.com/video/hjcd9j4b9IE/w-d-xo.html
How many Bahamuts are there?
@@amuroray9115
Well it depends on the series and whether Bahamut is an individual or a species.
In the Original FF7 Hojo classed the different Bahamuts as Strains and Rebirth classes them as variants.
Bahamut (original)
Neo Bahamut (strain)
Bahamut Arisen (Variant)
Bahamut Fury (Crisis core strain/Variant)
Bahamut zero (strain)
Bahamut Sin (likely strain from Advent Children)
I should add that Neo Bahamut & Bahamut Arisen are one and the same but could be considered as separate entities and the same applies to Bahamut Zero & Bahamut Fury, they were basically the same summon but with radically different designs to the point where Bahamut Fury seems mechanical in nature and incorporated the moon into his Exa-Flare attack whereas Bahamut Zero seems purely Organic in nature and used Terra Flare
@wind1574
Traditionally speaking, a summon would pull target into its own pocket dimension before utilising its attack to avoid damaging the real world environment, that one detail seems to be the difference between the original and Remake/Rebirth summons…
Although I wonder if these Remake/Rebirth summons can be considered the same as their Original counterparts as they were artificially created by Chadley in VR.
@@ravensark17 thanks for the info. 👍
Been waiting for this. Awesome video!
Think SE could re-work Kujata and Phoenix's final attacks just a little bit, they feel "less powerful" visually. Phoenix's summon animation in CC Reunion was really wow!
Looking forward to the upcoming enemy comparisons! 👍👍👍
Kinda feel like they all do. I kinda get why they didn't do the way they used to, Maybe it would be too hard to pull a chunk out of the floor and teleport you to a sky environment out of nowhere on modern hardware, but Bahamut Neo was a lot more impactful on OG even if he did have 3 different breath attacks. Calling it now, There is no way in hell that Bahamut Zero will fire a laser at the planet from space in part 3.
@@tatecheddar I think their issue is more the gameplay impact. It wasn't really a problem in the original since it was essentially turn based, but completely taking you out of the battle for a minute in the action combat of the remakes would throw people out of their flow.
wondering what they'll do with knights@@tatecheddar
Tried disaster was disappointing. Especially after being a basic spell in FFXIV.
Auto correct. Tri-Disaster haha.
and sumon gilgamesh? coparative with ff8 or ff12
The character details are better but not doing the cut scenes kills it
Classic Neo Bahumut still gives me chills to this day. I wonder if ZERO Bahumat will appear in part 3??
I wish Final Fantasy VI would be given this same treatment. I till be AMAZE-BALLS!
Chocobo and Mog taking lesson from Knights of Round.
Because getting hit by a single runaway Chocobo isn't painful enough already.
It's all about the numbers, comrade. All about the numbers. 😆
Cant wait for Bahamut ZERO and Knights of Rounds animations
You Forgot Hades and Typhon
I was hoping when we summon Neo buhamut, not only do we get the summon but the summon also changes the battles field into a floating island and we must do as much damage as we can, only for Neo buhamut to nuke the sky island.
Yeah I was very disappointed by it in honesty. I think people should prepare for disappointment for Bahamut ZERO, KOTR and Supernova too. It's a shame because some of the other less spectacular summons were improved
Mee too
When we summon neo bahamut, he summon he opponent instead.
I mean even if they chose not to do this for every time the summon is called, at least make it a set piece in the battle against the summon (ideally not in VR). Both the Bahamut battle in FF16 and the old Neo and ZERO versions make this look weak
My brother told me that giga flare in the og is implied to be so powerful that it had to be fired without hitting the earth hence the enemies being lifted. Not seeing the enemies get lifted like that made me a bit sad. But I get the streamlining
Buhamut zero weaker than neo hahamut? 😅
Turn Based era (original) vs Action RPG era (Rebirth). Nice comparison YoDo DoDo❤❤❤
Very well done. Thank you for this comparison video !!!
7:48 what music remix is it
Dont know how the hell you get bahamut Neo if youre not even in the whirlwind maze yet.... doesnt the second game end with Aerith not dying like shes supposed to at the Altar in the city of the ancients?
I pray Knights of the Round and Hades are in the next game. They were awesome lmao
I remember needing hades to kill desert weapon.
@@Tyrel777 Oh yea, the weapons are going to be in the next game. Can't wait to see their remastered designs lmao
I'm still amazed that Disney's lawyers didn't leap down Square's throats for that Black Cauldron reference. xD
@@GrahamChapman I hope Disney goes bankrupt lmao, they deserve it
how else will we beat emerald weapon :p
Bahamut Arisen's looks the best but why is the damage capped at 9999?
no doubt for Part 3, Knights of the Round will be a part of the story and will be the most epic summon animation ever
It won't be
@@Invertedzerowhy?
@@andrewboyer7544 All summon sequences have been cut short so far
@Invertedzero cut short? They are not comparable. The og summons were a green materia with a long cinematic. The new ones are an ally that stays and fights for a couple minutes. They finish the fight with a cutscene that's in general fairly short but you interact with them now. It's apples and oranges.
Incredible summon designs, great video!
Am I the only one who thinks that the camera distance is way too close and changing the angle so often makes the attacks a mess and not that enjoyable to watch?
100% agree. The OG summons are art.
how are you viewing the original models like that?
What’s the soundtrack song playing????
So Odin now carry the lance but doesn't use it? Also I wonder if Typhoon will bring Ultros with him 🐙
I just finished Rebirth, how did you get Ramuh and Leviathan???
8:40 which version of the battle theme is this
It's one of the boss themes in the game. (OG theme is still in the game too).
Pretty sure it’s phase 3 of midgardsomr rebirth
@@leoryzap thanks!
Every time I hear or see diamond dust I think of Meru saying it?
Aces to you for referencing LoD. So underrated and so good. Just as deserving of a facelift as ffvii
I must have never summoned Kujata in the original and only ap grinded it’s materia to get the master summon materia because I don’t recognize that summon whatsoever
When the Rebirth version of Alexander was summoned I honestly expected "Rise" to start playing XD
Could someone point me where I can get the background music?
Is it just me or do the old versions feels more ...... cinematic? The newer versions are more intricate, detailed, and articulated, but somehow feel less epic IMO. The only exceptions being Alexander and Neo-Bahamut, those two felt almost as, if not just as epic as the originals.
Hmmm....what about Tera Flare & Knights of thirteen rounds?
Those old sounds are my friggin childhood dude 😊
What's the point of keeping the fabric strap top if they censored Shiva with a full-covering metal chestplate.
Miss that they din't include some of the invocations way of entering the scene
Odin backdrop with the Fullmoon slowly getting in the frame is such a mood.
Having him just pop up on the Battlefield is honestly disapointing.
It's basic shit like this that baffles me that they miss, while putting in so much other shit that nobody asked for
オリジナルの召喚するときの音が最高。
賛成です。
Love the comparison. Kujata without the nose ring in the Remake's however is kind of criminal.
Wait he doesn’t have it?! I coulda swore I’d seen it. But I gave the summon to Cait Sith & I don’t use cait that much💀
@FTOSkaze- He plays so differently than everyone else. And by the time he joins you're already so used to the others.
Seems they tried to compromise by adding accessories and ornaments to his horns, back leg heels but I agree the nose ring is like textbook bovinae fashion.
and they change it from Tetra Disaster to Tri-Disaster. They cut off 2 of his disasters....
3:56 i love how instead of one chocobo, lil dude decided to call the homies
Gives me Bozja flashbacks...the Hunt for Red Choctober will never leave me.
Cool - what I like is you can see they have retained the core look and feel of OG FF VII and appropriate updated. I mean 30 years ago we were all like "woah", but now the clarity and detail just leaves you speechless. I can't wait to see "Knights Of The Round" 🤣
My only problem with the summons in this game are the most fights are already over before you even need to summon them
Mine was you could make a sandwich during some of those summons.
Song name please, the first and second
What's the title for the bgm?
so KotR is not available yet?
In keeping with the apparent trend of the Remake trillogy of FF7, I'm expecting Bahamut Zero to be similarly renamed like Arisen to Bahamut Origin.
Which would be metal as hell to rename. It still has the "Zero" connotation, but it also adds the idea that Zero is the form he had back when his original Materia was still intact.
Chadley could even say something along the lines of "Cloud, I've finally solved the conundrum of Bahamut. I cross-referenced the combat data you've supplied me with, and found that the past two times I assessed Bahamut, I used data that was incomplete! Now with this new data you've provided me, we may finally see the Dragon King in his original form!"
only gripe about the new summon ultimate attacks is just how fast it ends.
I don't see a lot about the summons on TH-cam for rebirth or remake. Does anybody use them?
phoenix plus final attack was a life saver in those hard fights back in ps1. the next part will have the rest of the summons which are hades, typhoon , bahamut zero and knights of the round.
is there still missing summons? i dont see knight of the round
While I like the way the new ones look I kinda think that the excess of particle effects take away the punch of their attacks
I was looking at remake Ramuh's staff and see if SE reuse his Ixion Staff from XV. sadly they didn't.
Wait! Odin has no Gungnir sequence?...that's unfortunate. The only summons missing are Typhoon, Hades, Bahamut Zero and Knights of the Rounds. hopefully we see them in the third part of FF7.
Let's see how long the KOTR animation will take in the third remake game.
Titan and Alexender are very small.
Bahamut looks a bit like a robot.
Now Neo Bahamut is a fusion between dragon and machine
Alexander is gigantic. He's big enough that he fills a huge part of the combat space. He's bigger than almost every boss. If he was any larger he wouldn't fit in the arenas well. And it's nice he does fit cause you can use him as a living shield.
Wait where is Ramuh and Leviathan? I have completed the game and Chadley hasn't offered me a chance to fight them at all.
They’re rewards for having Remake and Intermission save data.
This made me realize I don't think I ever summoned Kujata in the OG despite playing it repeatedly. I always got him, but its so late in the game he was irrelevant. I always did the Chocobo racing/breeding stuff as early as possible so I was getting Knights of the Round & Mime around the same time so never had a need for Kujata. The original animation was pretty badass though, I like it.
Ugh spoilers right in the thumbnail !! Freaking ruined my blind play through 😭
Its wild how far technology has come in a short amount of time
I mean is over 1/4 of a century ain't that short.
I hope the next FF game we can have, has Bestia summoning like in FF10. Or a summoning system which the bestia sticks around the team. Which means our 3 Charakters AND the Bestia. Basically adding the summoned Bestia as a Character for a short ammount of time .
But to make it mor balancebable, you could include a 1 time summon with an attack or wait longer for a full summon for a 4th bestia character.
I guess there's no 'Knights of the round Table.' and where's the third Bahamut, the one that nukes from Space?
Ramuh 5:28
Leviathan 6:41
Phoenix 7:47
Alexander 8:59
Kujata 10:19
Bahamut 11:31
Odin 12:56
Neo Bahamut 14:06
I don’t care if the elevator ride is gone, Neo Bahamut is still the best summon just in terms of looks alone.
Yin and yang dying is sending me everytime lol
i wonder how typhoon would be like , aside from turning the sky upside down..or from unlimited ..the one with magic cube.. and Hades Pain status attack..
i broke my own heart. I didn't recognize my favorite bahamut summon neo! I knew i was sprung over that dragon for a reason lol
If only you could have an option for summons either the battle way as a support or a option to enable just do its super attack like the original for nostalgia reasons if you wanted
And Neos kneck is shorter only thing thats different
I've always thought that original Ramuh always looked like an old man that has seen some shit lol. Love how in the remakes that the party reacts to the ultimate attacks, like getting out of the way or looking in awe.
wow the Neo Bahamut Design and attack Effects is Perfect..
the only summons here that make no sense to me are Phoenix, since you dont get phoenix until you start going after huge materia, and that isnt until after the Northern Crater incident..
Since we have to fight the summons to get them the knights of the round is gonna be hard
King Arthur and his Knights... I'm getting 14 flashbacks if we have to face them all or just him!
So we are only missing Hades, Bahamut Zero and Knights of the Round.
Will they add more summons?
Typhoon
They added Gilgamesh, so will probably be more new ones. I bet Odin will have a Gungnir attack too. Just 4 new summons will be way too few for the final part.
Two things OG 7 always lacked were poison and wind-elemental summons. Hades inflicts Poison status, but the attack itself is non-elemental.
It's all fun and games- until someone summons Bahamut.
All thats left now is typhon ,hades, ZERO and the knights of round
I miss when Phoenix could revive your teammates to full health after he left :(
Now he only revives/heals the party member who summoned him
Why was Shiva the only one that had extra clothes put on?
Aerith: "I've been dying to see you!"
Now that is a dark easter egg.
I dont remember a lot of these summons… i remember putting the n hundreds of hours into the game but i guess I didn’t get everything done!!??
Well there's more 4 to complete all summons from OG... Hades, Typhoon, Knights of Round and Bahamut Zero...
I think Odin had two kind of attack, the sword for suddent death attack, and the spear for damage only, because the enemy or boss immune to suddent death attack. It's not show in this video.
Why is Cactuar not included? :(