Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
this tutorial RULES THANK YOU!!!!!!! I was SO nervous about rendering and lighting my scene and assumed i would mess it up since i know the camera and lights looking good super matters if you want something to look good for your portfolio, so I was kind of avoiding actually finishing my pieces. Now I'm not nervous at all, I can confidently render my stuff and it looks great!! thanks so so much.
The photoshop process and view layer separation was really great, and disabling the HDR's effect on the diffuse part of the image is something I had never even though of! Instead of manually beveling the mesh, using a bevel modifier would give you the option to go smoother or sharper on the falloff by controlling the number of segments and distance at any point so you can see what you like better.
Glad you found this helpful. And for sure, I'm a big modifier stack user, the backdrop was just a simple piece so I didn't see the need for modifiers. Thanks for the input!
Im sure you know, but you can turn on a wireframe in the viewport overlays, and then do a viewport image/animation render. you wont have as much control over the wireframe as you would with freestyle, but it is a good alternative method, and a bit simpler. Great tips though 🙏
It’s my usual workflow for creating quick wireframe renders, I only raise the scale to 200% before the viewport render to get cleaner and thinner lines ✌️
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
this tutorial RULES THANK YOU!!!!!!!
I was SO nervous about rendering and lighting my scene and assumed i would mess it up since i know the camera and lights looking good super matters if you want something to look good for your portfolio, so I was kind of avoiding actually finishing my pieces.
Now I'm not nervous at all, I can confidently render my stuff and it looks great!! thanks so so much.
Great video! Concise and packed with great tips to level up any 3d model's presentation.
Appreciate it, thanks JL!
The photoshop process and view layer separation was really great, and disabling the HDR's effect on the diffuse part of the image is something I had never even though of! Instead of manually beveling the mesh, using a bevel modifier would give you the option to go smoother or sharper on the falloff by controlling the number of segments and distance at any point so you can see what you like better.
Glad you found this helpful. And for sure, I'm a big modifier stack user, the backdrop was just a simple piece so I didn't see the need for modifiers. Thanks for the input!
What a buncha awesome tips! Bless this channel 🙏🙏🙏
Thank you my friend!
upload more blender modelling tutorials when
awesome tutorial, I really like the wireframe blending
Glad you liked it!
So many good advices and tips packed in one video! Thank you for sharing the knowledge 🙏🔥
Happy to share!
Wonderful
Thank you! Cheers!
Great ideas!
Thanks, my renderd always looks a bit boring so the softness and contrast should bring up sth.😎
crazy nice video ! love it!
Glad you enjoyed it!
hello sir.. i dont know blender .. i am a beginner in 3d modeling.. Is it possible to use a same technique in maya for render??
RIP lightbar!
Im sure you know, but you can turn on a wireframe in the viewport overlays, and then do a viewport image/animation render. you wont have as much control over the wireframe as you would with freestyle, but it is a good alternative method, and a bit simpler. Great tips though 🙏
Thanks for your comment, and Yes! I'll probably cover a quick version using Eevee or even viewport rendering for those that don't want to Cycles.
It’s my usual workflow for creating quick wireframe renders, I only raise the scale to 200% before the viewport render to get cleaner and thinner lines ✌️
whyd you transition to blender?
I still use Maya everyday just wanted to start making tutorials in other software. There will be more to come!
Why so fast? It's hard to repeat anything.
I am, not questioning the information value for someone experienced but this is impossible to follow along as a tutorial.