10 Blender Tips to Master Blender Faster!

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

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  • @OnMars3D
    @OnMars3D  7 หลายเดือนก่อน +2

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya
    You're all posting amazing tips, keep them coming and I'll feature them in a follow up video!

  • @SpoonsXownXsinceX92
    @SpoonsXownXsinceX92 2 หลายเดือนก่อน

    Wow, thank you so much!

  • @norm_olsen
    @norm_olsen 7 หลายเดือนก่อน +5

    My favorite way to snap a mesh origin to a selection (without the need of using the 3d cursor) is to first enable the included 3D Viewport Pie Menus add-on (search for pie in the add-on section in preferences). Then, with your mesh selected, go into edit mode and make a selection. Finally, press Ctrl + Alt + X (this brings up the Origin menu) and choose the top radial option (Origin to selected). So much faster than other methods! The additional benefit of enabling the pie menus add-on is that it transforms things like Ctrl + S (which traditionally just saves). But with this enabled, this shortcut offers a lot of options from New, Open, Save, Save as, Incremental Save, Import, Export, etc.. ! It really is the cat's pajamas!

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน +2

      Thanks for the tip, this is a nice one!

    • @norm_olsen
      @norm_olsen 7 หลายเดือนก่อน

      @@OnMars3D You're welcome :)

  • @laszlohorvath6165
    @laszlohorvath6165 5 หลายเดือนก่อน

    I have just found your channel. Halftime in the first video (was about texture baking) that i watched, and already knew that i would like to have a course/courses from your. Thanks for the great content

    • @OnMars3D
      @OnMars3D  5 หลายเดือนก่อน

      Really glad to hear it, working on it as we speak!

  • @ehab5406
    @ehab5406 7 หลายเดือนก่อน

    looking forward to your course, believing it's gonna be amazing

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน +1

      Glad to hear it, I'll keep you posted!

  • @sert87
    @sert87 6 หลายเดือนก่อน

    You can also Shift drag one object onto another in the Outliner to parent it.

  • @pg052002
    @pg052002 6 หลายเดือนก่อน

    Thanks for sharing! Got something new here!

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน +1

      Glad to hear it!

  • @aplus1gaming940
    @aplus1gaming940 7 หลายเดือนก่อน +1

    Thank you sir for this video.

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน +1

      Happy to share!

  • @alexkazakov7263
    @alexkazakov7263 4 หลายเดือนก่อน

    In order to create a point in the viewport, it is not necessary to create a plane and combine all four points into one, it is enough to install the Extra Mesh Objects add-on, then select Single Vert in the Add menu or the Shift+A hotkey.

  • @CinnnAmonnBun
    @CinnnAmonnBun 6 หลายเดือนก่อน

    Great tips. BTW if ya enable '3D viewport: Pie Menus', which is an inbuilt addon, you'll get 16 other pie menus for things like origin manipulation, Transform, Align, Delete/Dissolve, Animation Playback, Manipulators and much more. It gets things done crazy fast.

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      You know I had that Add On recorded but wanted to include it in a future video. The only challenge with that add on is it overwrites some of the Blender default hot keys, other than that, it's a great tool.

  • @thisguysculpts5129
    @thisguysculpts5129 7 หลายเดือนก่อน +2

    Hey I've learnt so much from your channel for Maya and wanted to share a tip of my own :D.
    For Tip 6 where you move the pivot like in maya where we hold "D" and then snap to vertices with "V", I've actually made a video on how to do that similarly in blender on my channel regarding this which not only snaps the pivot to the vertex and if needed also aligns the pivot orientation.

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน +3

      Just watched your video, that's a great tip, I'll add that to my future tip videos and give you credit when I do!

    • @thisguysculpts5129
      @thisguysculpts5129 6 หลายเดือนก่อน

      Thanks! I also can't thank you enough for how much I've learned from all your videos!

  • @Aztek4444
    @Aztek4444 7 หลายเดือนก่อน +1

    Shift + Click on an option in the outliner to propagate that action to the child objects. (like hiding all objects under the empty + the empty)

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน +1

      Great tip, completely forgot about this one!

  • @r6201sk
    @r6201sk 7 หลายเดือนก่อน +1

    It you double click collection it will select everything in that collection and you can move those objects at the same time. Seems simpler that setting up empties and dealing with objects two levels deep (empty-collection)
    Turning off selectability is great for blue prints and reference images

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน +1

      The empty allows me to move all child objects without using the outliner. Much easier to deal with in the viewport, especially with more complex models.

  • @eddieandersson5570
    @eddieandersson5570 7 หลายเดือนก่อน

    Great content man, do you know there's a auto weld option available up on the right hand side of the viewport, so that when you snap verts together the are auto welded, it skips the merge step, I find that really useful.

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน +1

      Yeah, I normally have it on, just forgot it for this video :)

  • @mrtvisual3756
    @mrtvisual3756 7 หลายเดือนก่อน

    Awesome. its very helpfull

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      Glad it helped

  • @josephrussell1419
    @josephrussell1419 7 หลายเดือนก่อน +1

    Regarding tip 9, if you are in Vertex Selection Mode with your one vertex selected, you can CTRL+RMB to extrude to the mouse position. Similarly with edges in Edge Selection Mode, etc. :)

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      Wow, this is the first I've heard this, truly a great tip, I'll add this to a future video and be sure give you credit! So thank you!

    • @josephrussell1419
      @josephrussell1419 6 หลายเดือนก่อน +1

      @@OnMars3D Oh I'm glad it was helpful! Obviously, for one thing that gives you a way to very quickly trace outlines from reference images (although I sometimes prefer a curve pen workflow for that). Thank you in return for your tutorials, I learn a lot from them :)

  • @cherthecat
    @cherthecat 6 หลายเดือนก่อน

    try mesh f2 addon, it's cool for retopology

  • @PavelSusin
    @PavelSusin 7 หลายเดือนก่อน

    Thanks for making this!
    Side-Note; The singular form of "vertices" is "vertex," not "vertice."

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน

      Yeah, I just forget when I get locked in with demos :)

    • @josephrussell1419
      @josephrussell1419 7 หลายเดือนก่อน

      I think this is a losing battle haha

  • @glennxserge
    @glennxserge 7 หลายเดือนก่อน

    Ah, the bevel trick... Thank you. I was losing my mind trying to figure out why it wasn't beveling evenly.

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      Glad it helped!

  • @CGToonStudio
    @CGToonStudio 6 หลายเดือนก่อน

    Can you please drop a 15 minute long tutorial on texture projection mapping and texture painting? In blender 4.0

    • @CGToonStudio
      @CGToonStudio 6 หลายเดือนก่อน

      And a tutorial on how to turn simple materials better, like adding grain dust, dirt , edge wear, graffiti and all. I know there are many tutorials but there are none in a single video we have roam everywhere for it

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน +2

      Thanks for the suggestions, I'll have more Blender material videos in the future!

    • @CGToonStudio
      @CGToonStudio 6 หลายเดือนก่อน

      @@OnMars3D kk.

  • @AlexTsekot
    @AlexTsekot 7 หลายเดือนก่อน +2

    #11 I wish I knew why in hell the blender devs have bound EVERY key to something, it makes using blender akin to playing two pianos at the same time and remapping keys is a massive chore.

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน +1

      Yeah, that can be a pain when switching from other software.

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl 7 หลายเดือนก่อน +1

      Blender is not only a tool for helping animators and modelers to do their daily staff, but as a purpose to implant a Hotkey OS into users brain, and this goal is hidden, until you as a maya immigrant challenges the dev team on the blender forum.
      me:" i think blender could use this way like Maya does, the job will be done much easier and faster."
      op:" no, no, no, stick with the hotkeys, stick to it!."

  • @GA-br8wj
    @GA-br8wj 7 หลายเดือนก่อน

    Easy HDRi addon is free and quite useful for fast selection of images, just in case you find this interesting

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน

      I'll check that out, thanks!

  • @snap-n-shoot
    @snap-n-shoot 6 หลายเดือนก่อน

    I do not understand why at this stage Maya does not automatically understand what the topology will be and adapt to fix issues as it goes. Same with UV’s. why doesn’t it automatically adjust to create the correct UV’s without the constant frustration of mapping. prime candidate for AI use. Another thing, if quads are the best way to go, then why are the primtives mostly triangles?

  • @strangeapprentice
    @strangeapprentice 6 หลายเดือนก่อน

    Awesome. Do you have a Discord channel?

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      Yeah, you can join here: discord.com/invite/rJQkrBVt

    • @strangeapprentice
      @strangeapprentice 6 หลายเดือนก่อน

      @@OnMars3D awesome thanks man!

  • @Martini4825
    @Martini4825 5 หลายเดือนก่อน

    You need a master degree for tip 3.

  • @pidan-bee
    @pidan-bee 7 หลายเดือนก่อน +1

    Personally feel tip 9, when two points are connected, you can choose the two points to be connected, press the F key, faster than extrusion adsorption

    • @HonorNecris
      @HonorNecris 7 หลายเดือนก่อน

      If you are making a profile of something like in the video, with your method you would have to duplicate each consecutive vertex, move it, select the previous one you wish to connect it to and press F - With the method in the video, E creates an already connected vertex which you then move and can just press E again and repeat, which is definitely faster.

    • @pidan-bee
      @pidan-bee 7 หลายเดือนก่อน

      @@HonorNecris I'm referring to connecting two vertices in tip 9 at 14 minutes, not creating the entire outline

    • @HonorNecris
      @HonorNecris 7 หลายเดือนก่อน

      @@pidan-bee Oh I see, in that case, I do agree with you.

    • @OnMars3D
      @OnMars3D  6 หลายเดือนก่อน

      That's another great tip, thanks for this!

    • @pidan-bee
      @pidan-bee 6 หลายเดือนก่อน

      @@OnMars3D You're welcome :)