FIGHT ME and Take Huge Damage!! Legends of Dota
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- เผยแพร่เมื่อ 7 ก.ย. 2024
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I had a realization. For me at least i watch more so the videos of modes i can't really play. Legends of dota, boosted, buts. Anything that i can't solo queue into. I truly do miss the golden age of buts
League has more of a damage and snowball power creep.
Current season is basically a race to oneshot the other team very often.
And although League has extremely powerful comeback mechanics, it is completely possible that if you die once at a bad time you will just get repeatedly killed 1v1 under your own tower with no way to do anything about it against some enemies. Then all you can hope for is that after 10 minutes of constant agony you can use the comeback mechanics to reach a point where you can kind of oneshot them back if you play better.
You can take pudge passive to build more strength
My suggestion is to play like a ball: take pango and build him: shield crash, snowball, rolling boulder with stone remnant, jugg blade fury, make you rolling and spinning like a true ball
Khanda can also be for vengeful spirit ... same cooldown as her stun and she gets alot of damage from being universal and having the vengence aura
Hi Baumi! You could use it with troll ulti (aghs, if it is the same now). You use this skill on your opponent and he has more attack speed and you do more damage because of it
Hey Baumi, would you ever play ability draft on the channel?
Baumi, the perfect get hit skill rather than spike carapace was disseminate. Hope you didn't forgot that skill.
in warcraft 3 LOD unkillable build was centaur 3 ulti (was passive that gives 60strenght) spec 3 viper 3 bristle 3 and it was GG since there is no mechanic such as break
yesssssssss a return to the original banger
I would 100% change spiked carapace for corrosive skin.
I don't really know what to comment here, so I'll just talk about a random memory that I have from one of your videos. I remember that some years ago you were playing a mode where the map was all weird and you were talking about miki having some issue with health insurance, and it was kind of in the law that as a german citzen she needed to have one. Have you guys figured it out? I don't really remember if you talked about the end of this issue
could you do more upgraded hero, pick bounty and add skeleton walk + vendetta
boom, pickpocket hunter
Wait there is an icon change when we get break? Since when?
I always love to some good old LoD content!
unwavering condition limits your potential max hp to 1500, so you can go lower than 1500 but you can't go higher than that
Would love to see upgraded hero back since lod is back
not sure why he did spiked carapace instead of moment of courage
Baumi can you do dota 2 but LoL? You play legends of dota , but everyone has to build league heroes with abilities
Unwavering condition doesn't set hp to 1500
I just saw that yesterday on a Medusa she still had 600 hp
How?
It sets the max health to 1500 not the health to 1500
@@inmuyataz no check again, cause i double checked! Sets the health to 1800 now btw
@@aliranjbar9419 Obviously, this video is before the patch and unwavering conditon were 1500 max hp
now try using duel with berserk call.
hey baumi can you do a transformation build with, dark assention, dragon form and gods strength,
dont forget meta
Baumi used significantly less the word significantly in this video.
unterstützender Kommentar
hi
Uga
Yooo
Second
7.7 starting hp regen to me is not so impressive, in league I main Vi and she starts with 10 😅
The damage scaling in league in terms of laning is very different compared to Dota. 7.7 regen is equivalent to ring of health, which is like a passive tango.
I know, but it seems still so underpowered. Since I moved to league Dota seems so slow of a game, very tactic, but definitely slow. Which is not bad but requires an entirely different mindset. Personally, I would love to see Dota developed more towards this style of game, slow and tactic, with more emphasis on map control and structures, rather than a power creep in raw hero power, making it towards a more "champion-centric" league style.
HP regen value in Dota is displayed as regen per second (regen/s) while im pretty sure LOL regen is displayed as regen per 5s, so the 10hp regen Vi has is more like 2 hp regen per second, while 7.7 regen would be 37.5 in league standards
You're actually right, never checked, my bad. Impressive then!