Dota 2 But With Really Slow Projectiles That Kill Instantly
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- เผยแพร่เมื่อ 15 ก.ย. 2024
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Least iconic projectile gotta be bounty hunter track. Yes, it has a projectile.
But it is just wd's q, isn't it?
Wasn’t it a healing salve for the longest time
actually, that's not even a projectile. it's something similar to the rockets of gyro q or shrapnel of clock q, where _visually_ there's a particle that moves towards the affected unit, but the actual effect is applied instantly. and, to clarify, i don't mean these all work like chen q used to way back when, where there was a projectile _but_ it was purely for carrying a particle around - all of these use a particle that travels from the caster to the target all on their own, and there's no projectile to ( uselessly ) disjoint or destroy or anything. it's just straight up a visual effect, nothing more
@@hi-i-am-atan a visual effect that travels to hit a specific target...ie a projectile lol
@@ConnahGriffin so, you consider sticky napalm, searing chains, mana drain, brain sap, decay, sunder, time lock, essence shift, most cleave effects, and vampiric spirit's lifesteal to have projectiles?
this video is a representation of impending doom and unexpected death
Please play Nature prophet next and upgrading his global ult
- Slow jump delay
- increased bounce count
- increased damage per jump
This would make NP Wrath of Nature a global random single target Nuke that kills random unit on the map.
Thank you Baumi for played my idea xD
I think that you talked occasionally about wanting to do cooking streams when you moved since your old kitchen was too small to record. This was presumably years ago.
"What would we even cook"
Well last time you cooked a steak, so I don't know man what about some mushrooms
Heeeey , my suggestion made it to youtubee.
Although my idea was yeetable slow skills , like hook and husk ult or sven hammer , but this was wild and so much fun, ty baumi
KOTL, WR, and SD would be fun to see in this version of the mode.
i totally get your exasperation at the "its on purpose!" response! I critique music sometimes and often with beginner musicians, and I'll say on someones attempt at a boss theme "theres no theme or melody here, its just three different instruments playing 8 random 8th notes for two minutes, with a random kick" and they be like "oh yeah that was on purpose, i wanted to give the feeling of a cold, snobby character."
Like, besides the fact that it doesn't give that impression at all, just because it was intentional doesn't mean its good.
That's funny. In the Palworld video you even said a couple of times that some things were "deliberately designed". Those comments are just agreement to your point
In retrospect, Mirana feels like she's just as Int as she is Agi? A lot of her damage is from her Q, and her only attack synergy piece is in her E, which is mixed with utility. She's definitely not Str, but there are certainly worse candidates for universal.
Dota but extremely slow projectiles except for mortimer because he is a really good boy and he can spit as fast as he wants
ASMR Baumi is best Baumi
I think there shouldn't be a targeted spell. Just ground target projectile abilities
You promised cooking streams when you moved into the new place!
Yooo, Techies 2 just dropped
That was so fun to watch❤
Theres also puck and really annyoing tidehunter
I remembered commenting this suggestion in ur naga video like a month ago
Dota 2 but it's a bullet hell
Dota 2 but mirana arrows are mines
Day 2 of asking Baumi, World of Curse Prophet.
26:30 about the pal video, I think the arguments you made were good, but I think the way you presented them were a bit... boring. I felt like there were a lot of time gaps between you saying one thing and another. I still watched the video, but I feel like maybe someone comming from outside your channel might find it a bit boring.
The core of the "It's on purpose" argument is not that "they did it and it not just happened to be that way", it's that designing the game the way it is was *on purpose* and not just for the lolz. Death of the author and all, we can't know what the original designer was thinking, but even you said here: Code wise, humans and pals aren't different entities. But capturing one seems worse. Why is that? And why is it that putting your 'pals' to work in a cutesy rockmine is okay, but when it starts to look like a factory it starts losing it's vibe? Is it *that* different?
Either intentional or not, I think there is a commentary there about the arbitary things we find acceptable, and they don't need to condemn you for it ingame, just present it to you. After all, you chose to capture that human. You had no reason to, yet you did. And it's somehow worse than doing it to the monkey, because the monkey is at least useful, right?
First
26:50 dude ffs, play the game use ult (before it useless), use leap, use linkens, use diffusal, sometimes you talk so much during a team fight about something unrelated to the game that you forgot you are playing dota