A second video comes out an hour after this one, showing you how to get the Spin Dash. (You have to complete all the Action Chain Challenges with an S Rank). 🌀
This is my dream comming true, I always wanted a mix of the modern sonic mechanics with the classic one and its the perfect fomula imo. My last hope is they add the bounce attack from sonic adventure.
that's because you didn't see him completely flying using the spindash in the pyramid thing in Ouranos, there's an example of that in Sonic Overtime's video
Frontiers has practically become a giant testing ground for gameplay mechanics at this point. I’m excited to see how Sonic Team builds upon these ideas in future games.
Not only the spindash have godlike momentum. But also makes the 2d sections soo much easier and faster! Kishimoto is a chad of listening to feedbacks;)
Also know, that on the initial speed burst of the spindash, it maxes out sonic speedometer to the complete limit, but slows down to power boost speed after that, unless there are any hills, in which It would accelerate due to that juicy momentum. So when on flat ground, spam the left trigger to go max speed everywhere.
@@ViltrumiteIsRite99We’re definitely gonna see some story changes too, that’s for sure. Especially with the notable ones such as Ouranos, Supreme, and of course… The End.
there is one major Con with the new spin dash move For those who don't know (or haven't unlocked it yet) if you hold LT while falling down, it will turn into a more powerful drop dash. BUT it WILL stop your forward momentum if you trying to land a drop dash from a jump. There were times I missed the ledge because of the spinning drop dash. Edit: Extra con, IT SCREWS UP WITH UNEVEN SURFACES!!! you'd think it's great to speed through the S curve highway on 4-2 BUT NOOO!!! you keep getting lifted out of nowhere like you're about to take off!!! You will notice it on the drawbridges on Green Hill Classic!!! boy, my "spin dash edition" runs are gonna be too fun!
Don't use it on turns or up hills. Actually you would never use spindash up hills in the adventure games either unless you were tryna launch yourself halfway across the map
I hope for the next game they drop the boost entirely and just keep this new spin dash, as well as design the terrain to better accommodate for such changes. Also I hope they refine the drop dash to feel less like a separate move and more of an extension of the spin dash, like in Mania.
Then they need to make homing dash and slingshot possible with spindash cause otherwise i still want the boost. Also makes sonics regular running speed a bit faster. I think the two can and are coexisting. Also give spindash airdash.
@@dave9515 I think to solve that issue they honestly just need to make Sonic’s base running speed a healthy medium between boosting and non-boosting, as well as make the gaining of speed more dependent on terrain and not just the press of a button yknow. Same with rail grinding, etc. The addition of the spin dash and the momentum adjustments have them SO close to fulfilling that but that’s just my piece. But yeah they should definitely keep all the air dashing aspects of the boost they’re crucial at this point
@@setherfluous I agree with this so hard. We are seeing an evolution of sonic's movement and open zones being an evolution of hubworlds. Sonic frontiers 2 gonna be so peak if this is the foundation. Also excited for update 3 of frontiers. I have wanted to play as amy in a 3d environment for over a decade now. So glad amy tails and knuckles are getting love again. I would even say this year feels like the year of amy and i am all here for it honestly.
boost and spin dash can coexist with their pros and cons, boost mantains a constant speed even running upwards, plus giving you more control, spin dash is more sensitive to slopes and unglues sonic from the terrain, but it can easily be faster than boosting if you find the right areas, to make their differences even bigger in the next game, boost control could be like in the open world areas, while spin dash control would be like turning in the cyberspace areas, harder to control but allows you to achieve bigger amounts of speed and even skip big areas of the world with precise jumps
Soooo does this effectively replace the boost now? (I havent beaten all the new challenges yet) I mean it seems better in every way : A) looks like it actually has momentum and roll physics off slopes and inclines which leads to more fuild movement and fun air-time compared to the boost in this game which is a glorified run fast button on top of randomly flinging you in the air thanks to wonky collision B) Much faster in Cyperspace where the boost is ridiculously nerfed making those 2D sections painful to go-through and C) Damages enemies unlike the boost
No cause boost still got slingshot, faster rail grinding and of course homing dash plus being stickier can actually help with some platforming stuff so thats a plus actually now. Spindash and boost are coexisting complimenting each other too.
For me the boost is a bit slower so I find it easier to control and do general platform challenges with it while the spindash is insanely fast and useful for getting to places quickly or skipping things.
I don't know if you guys know this, but when you "Spindash" off a hill, any incline, or a flat and smooth surface, and not doing a "Spinjump", you can actually jump two times in the air. You essentially have two extra double jumps. As long as you don't jump after you "Spindash", you will have two extra double jumps. It's amazing. Kishimoto and his team did an amazing work. Full respects to them.
not just the spindash, they let you change the deceleration rate of your jumps and how quickly you come to a stop in mid air, so when you jump during a boost or spindash you can keep all of your built up speed, which means you can launch yourself around the island
I love the spin Dash but I still find myself using the boost more if Sonic Frontiers wasn't a boost this would be game changing but I'm happy that Sonic Frontiers gets the attention it needs
Welp, I'd you wind up the spindash mid air it stops all of your forward momentum but it is stronger than the drop dasv, the drop dash doesn't stops your momentum, so you'll have to figure out when to use both
Having unlocked the Spin Dash, I think we can all agree that in the right conditions (i.e. when there are no enemies) it makes a much better drop dash than the ACTUAL drop dash.
I’m on the 5th challenge of Chaos Island. I had to watch this with an iced coffee for the motivation!! Why couldn’t they just give us the spindash to use through New game + upfront?? This is just a time sink.
I don't have the game so i'm not familiar, but does spin dashing automatically consume the boost meter?? Or can it simply be further enhanced by the boost.
It uses boost, and at a higher rate than boosting normally, with the trade off being its slope influence and top speed that makes the needle go off the speedometer. It has a strange quirk where on flat ground it slows down faster than it does going uphill if air deceleration is turned way down, because going uphill technically counts as going airborne if you come at it fast enough, though this just means in some cyberspace levels to move at top speed you spam spindash while holding boost kinda like SA1 Spindash
@@SoniaSpectrum I did new game plus and yes spindash carries over in fact teh new game plus icon is pretty cool too as a gif. Skill tree and all unlockable moves and stats carry over. Only items don't which unfortunately means no hearing aqua road at the beginning of the game.
Good question. I imagine they would, but CAN we use Spindash for new game plus? There’s no way they expect you to do all the challenges, only to get the spin dash at the end of game.. It’s most likely a one&done unlock.. On Chaos Islans myself, so we’ll see..
It's a shame that, by the time I unlocked this, there was nothing left for me to do in the game. It's like if the next Mario game let me unlock Wario after getting 100% completion, but didn't include any rewards or further incentive to use him.
If you start new game plus with your save file it carries over along with your unlocked moves and stats but if you start a new save file you'd have to unlock it all over again.
@@yoriichi4104he fact u didnt know the question u asked tells me since the games release you have not maxed your speed for even 1 file which is beyond sad & a shame tbh
You need to unlock it from the birthday challenges witch from what I’ve heard are a bit delayed for the switch probably will be out in the next day or 2
What would be better is removing boost, drop dash, and the spin attack whoosh noise and use SA1s Spin attack sound effect, even animation style from SA1 for the spin attack and spin dash
Is this even the same game????? Heck is this even the same Sonic Team?????? I'm sorry but I'm not used to this Sonic Team actually listening to us and stop listening to random people that don't know a thing about Sonic It's a Christmas miracle
I don't like "this" spin dash. At least we got it but it's too overpowered. There's no balance, you can spam it every time that it looks like a cheat code. It's not even close to classic and Adventure spin dash.
Bro...its just as op as its always been. Also, its an unlockable for a game that wasnt designed around it, of course its unbalanced. It's just for fun.
@@mobas07 what I mean is, contrary to Classic gameplay for example in which you use it to get some speed when stopped, in order to have a constant speed while running, here there's no stop and decreasing speed. It's even faster than boost which is troublesome because I didn't imagined to be faster. Boost and spin dash could be together but it's not what I imagined it
It’s more accurate in this game now with the option to remove jump deceleration, what happens now when you jump from a boost or spindash is conversation of momentum
@@flameosaurus1832 if you're talking about automation, every game has some type of automation. Whether it's for set pieces or to help the guide the player. Forces levels can be completed with very little input from the player
A second video comes out an hour after this one, showing you how to get the Spin Dash. (You have to complete all the Action Chain Challenges with an S Rank). 🌀
What’s your thoughts on the spin dash
I think the spin dash in a modern sonic game is something we need to see more of I know we had it in sonic adventure but definitely need more
Yera...... not worth it
Nice I'll try it
I'm never going to get the Spin Dash.... I'm finding it hard to S Rank any of the challenges
This is definitive proof that the spin dash and boost can absolutely coexist
And it’s beautiful.
@@G_SenseI couldn’t agree with you more.
This is my dream comming true, I always wanted a mix of the modern sonic mechanics with the classic one and its the perfect fomula imo. My last hope is they add the bounce attack from sonic adventure.
@@yoriichi4104 perhaps even the drop dash from sonic mania
@@Omegaman87272it's already added
they really brought back getting absolutely launched through the air w the spindash like in adventure
that's because you didn't see him completely flying using the spindash in the pyramid thing in Ouranos, there's an example of that in Sonic Overtime's video
Unfortunately, its not genuine physics like in sa1, theres just a timer where they turn off the gravity for a few seconds
@@christosdoesthings
If you hold jump when spindashing off an edge in Adventure 1 and 2, gravity is reduced as well
Adventure sucks
Brings me back to sonic rush where spin dash and boost was both in it i love this
That's one of the reasons why Rush was my favorite Sonic game until Frontiers released, and now even Frontiers has both. =)
i 100%ed rush and i almost forgot it had spindash, its only a little bit useful in boss fights and nothing else.
Frontiers has practically become a giant testing ground for gameplay mechanics at this point. I’m excited to see how Sonic Team builds upon these ideas in future games.
and it works. I mean I always felt like sonic never was perfected. Now they can just get it right and break their bad game reputation.
@@TheBluebird27 luckily they have the budget now to do it :')
Not only the spindash have godlike momentum. But also makes the 2d sections soo much easier and faster!
Kishimoto is a chad of listening to feedbacks;)
Tip for some of yall, you can charge a spindash DURING a stomp for even faster movement, especially in 2D cyberspace
Or what I like to call the true Drop Dash
@@futureblade6099makes sense
Also know, that on the initial speed burst of the spindash, it maxes out sonic speedometer to the complete limit, but slows down to power boost speed after that, unless there are any hills, in which It would accelerate due to that juicy momentum. So when on flat ground, spam the left trigger to go max speed everywhere.
Sonic Frontiers Update 2: Boost + Spin Dash + Drop Dash + Momentum
Spin dash: one of the coolest moves!
This Update is awesome!
Can't wait for the 3rd one!!!
3rd one is really gonna change the game cant wait
@@Kojikeefy Same bro
I’m guessing that one should have multiple playable characters? Amy Tails & Knuckles?
Maybe even something new with Super Sonic??
@@ViltrumiteIsRite99 Tails, Knuckles & Amy are gonna be playable.
But I hope they do something new with Super Sonic!
@@ViltrumiteIsRite99We’re definitely gonna see some story changes too, that’s for sure.
Especially with the notable ones such as Ouranos, Supreme, and of course… The End.
I’m now obsessed to the frontiers spindash
Is it just me? Or did they change wallrunning somehow? It feels more fluid and less jank.
Yeah
Which is a shame since now most gamers aren't less likely to revisit this game after launch 😭
@@JeskidoYTisn't that a good thing?
@@Boykeeplayshow is that a good thing
@@dreamcastdazia4753 people not being less likely means they're more likely
6:22
That was a BIG jump lol
M word time!
It's strange for Sega for not letting people know on how to unlock the spin dash move, but it's a nice that they added it on this game.
there is one major Con with the new spin dash move
For those who don't know (or haven't unlocked it yet)
if you hold LT while falling down, it will turn into a more powerful drop dash.
BUT
it WILL stop your forward momentum if you trying to land a drop dash from a jump.
There were times I missed the ledge because of the spinning drop dash.
Edit: Extra con, IT SCREWS UP WITH UNEVEN SURFACES!!!
you'd think it's great to speed through the S curve highway on 4-2
BUT NOOO!!!
you keep getting lifted out of nowhere like you're about to take off!!!
You will notice it on the drawbridges on Green Hill Classic!!!
boy, my "spin dash edition" runs are gonna be too fun!
just press LT when you touch the ground instead of holding it in the air
@@nick2406_yea just a better drop dash
@@nick2406_ well yea, my drop dash reflexes is screwing with me when I use the spin dash from the air.
Appended comment
Don't use it on turns or up hills. Actually you would never use spindash up hills in the adventure games either unless you were tryna launch yourself halfway across the map
This gets me excited for the next game. Now that we have the spin dash platforming in this game will be much easier and more fun
It was kinda lame seeing modern sonic with no spin dash in the modern games but I’m happy they brought it back!
Love this. I think it'd be even cooler though if they allowed us to change what type of spin dash sound effect we'd like to hear.
The S06 charge sound would be fuckin sick. Ever since I heard it used in ep 7 of SBMZ, it’s gotta be that one.
the Sonic 06 one is glued to my brain
@@jellymatsuryuka6853 oh, I think I meant 06 then. Very satisfying
@@ViltrumiteIsRite99 Agreed. Or I'm sure it was used in Sonic Adventure Battle 2 also
@@eoorvillain1200And Adventure 1
I hope everyone remembers to Cyloop a closed infinity symbol for unlimited boost
I hope for the next game they drop the boost entirely and just keep this new spin dash, as well as design the terrain to better accommodate for such changes. Also I hope they refine the drop dash to feel less like a separate move and more of an extension of the spin dash, like in Mania.
Then they need to make homing dash and slingshot possible with spindash cause otherwise i still want the boost. Also makes sonics regular running speed a bit faster. I think the two can and are coexisting. Also give spindash airdash.
@@dave9515 I think to solve that issue they honestly just need to make Sonic’s base running speed a healthy medium between boosting and non-boosting, as well as make the gaining of speed more dependent on terrain and not just the press of a button yknow. Same with rail grinding, etc. The addition of the spin dash and the momentum adjustments have them SO close to fulfilling that but that’s just my piece. But yeah they should definitely keep all the air dashing aspects of the boost they’re crucial at this point
@@setherfluous I agree with this so hard. We are seeing an evolution of sonic's movement and open zones being an evolution of hubworlds. Sonic frontiers 2 gonna be so peak if this is the foundation. Also excited for update 3 of frontiers. I have wanted to play as amy in a 3d environment for over a decade now. So glad amy tails and knuckles are getting love again. I would even say this year feels like the year of amy and i am all here for it honestly.
boost and spin dash can coexist with their pros and cons, boost mantains a constant speed even running upwards, plus giving you more control, spin dash is more sensitive to slopes and unglues sonic from the terrain, but it can easily be faster than boosting if you find the right areas, to make their differences even bigger in the next game, boost control could be like in the open world areas, while spin dash control would be like turning in the cyberspace areas, harder to control but allows you to achieve bigger amounts of speed and even skip big areas of the world with precise jumps
@@xxseyroxx3970 turning in cyberspace is awful for me lmao I hope none of the next game takes inspiration from cyberspace controls
Absolutely loved this update and I cannot WAIT until fall for the final update.
Soooo does this effectively replace the boost now? (I havent beaten all the new challenges yet)
I mean it seems better in every way :
A) looks like it actually has momentum and roll physics off slopes and inclines which leads to more fuild movement and fun air-time compared to the boost in this game which is a glorified run fast button on top of randomly flinging you in the air thanks to wonky collision
B) Much faster in Cyperspace where the boost is ridiculously nerfed making those 2D sections painful to go-through and
C) Damages enemies unlike the boost
No cause boost still got slingshot, faster rail grinding and of course homing dash plus being stickier can actually help with some platforming stuff so thats a plus actually now. Spindash and boost are coexisting complimenting each other too.
For me the boost is a bit slower so I find it easier to control and do general platform challenges with it while the spindash is insanely fast and useful for getting to places quickly or skipping things.
Cyberspace 1-2 gonna be so easy to S rank with the spindash lmao
I don't know if you guys know this, but when you "Spindash" off a hill, any incline, or a flat and smooth surface, and not doing a "Spinjump", you can actually jump two times in the air. You essentially have two extra double jumps. As long as you don't jump after you "Spindash", you will have two extra double jumps. It's amazing. Kishimoto and his team did an amazing work. Full respects to them.
THE SPINDASH HAS MOMENTUM AAAAAAAAA
not just the spindash, they let you change the deceleration rate of your jumps and how quickly you come to a stop in mid air, so when you jump during a boost or spindash you can keep all of your built up speed, which means you can launch yourself around the island
Momentum is real!!!
For a boost this us amazing fits so well excited for more in the future
2020 me : sayanara sonic the hedghog
2024 me: THE SONIC SWEEP IS REAL
Cool to see the Spin Dash here.
Most lore accurate Sonic gameplay system to date.
The spin dash is the most overpower attack in sonic frontiers.
I love the spin Dash but I still find myself using the boost more if Sonic Frontiers wasn't a boost this would be game changing but I'm happy that Sonic Frontiers gets the attention it needs
Having flashbacks of spin dashing off cliffs and missing platforms in Sonic Adventure.
Gorgeous
The spindash is amazing but uh.. now there are 2 dropdashes
Yeah it's weird but the new one has better physics. Too bad it stops in midair
spindash isnt a dropdash
@@Demom_King_Azura-alt i think he means when you charge the spin dash midair
still not a dropdash though
Welp, I'd you wind up the spindash mid air it stops all of your forward momentum but it is stronger than the drop dasv, the drop dash doesn't stops your momentum, so you'll have to figure out when to use both
Holy shit the spin dash adds SO MUCH to this game
The spindash is not broken!
Also the spindash:
Having unlocked the Spin Dash, I think we can all agree that in the right conditions (i.e. when there are no enemies) it makes a much better drop dash than the ACTUAL drop dash.
ayeee the 06 music
I love this so much the mobility is insane
Friendship ended with sonic frontiers. Now sonic frontiers is my best friend.
Finally spindash time
man destroyed Asura way too quick.
Spin dash is going to help with levelling up because you could just use it to get more air time and perform more tricks
I’m on the 5th challenge of Chaos Island. I had to watch this with an iced coffee for the motivation!!
Why couldn’t they just give us the spindash to use through New game + upfront??
This is just a time sink.
An incentive for completing the extra challenges I'm guessing
Oh yes
WHO NEEDS THE SLIDE WHEN YOU GOT SPEEEN
about time spindash is added
It would be cool if sonic could transform into super form in free mode
WAIT A MINUTE...
The update came out?!
Yes
Yes after from yesterday
Yea for Sonics birthday
Kinda sad they used the classic sound for the spindash, would love to hear the adventure era sfx
Nice Video
Plot twist, the spindash with the boost is just the old boost from back then
I don't have the game so i'm not familiar, but does spin dashing automatically consume the boost meter?? Or can it simply be further enhanced by the boost.
Spin dashing uses up the boost meter automatically
It uses boost, and at a higher rate than boosting normally, with the trade off being its slope influence and top speed that makes the needle go off the speedometer.
It has a strange quirk where on flat ground it slows down faster than it does going uphill if air deceleration is turned way down, because going uphill technically counts as going airborne if you come at it fast enough, though this just means in some cyberspace levels to move at top speed you spam spindash while holding boost kinda like SA1 Spindash
Do you have access to the Spin Dash move after you beat the game? I’m currently playing & I haven’t beat it yet & I can’t do it.
Can we use the Spin Dash when we start a new game? After we unlock it I mean.
In new game+ I think so
i dont think you can, since it's not in skill tree
@@SoniaSpectrum 🥺
@@harrisoncora4259 i haven't tried NG+ but everyone says no because it's not part of the skill tree
@@SoniaSpectrum I did new game plus and yes spindash carries over in fact teh new game plus icon is pretty cool too as a gif. Skill tree and all unlockable moves and stats carry over. Only items don't which unfortunately means no hearing aqua road at the beginning of the game.
Good
The spin dash can show sonic real speed.
Imagine putting Spin dash power from adventure and play it in Frontiers. Now, it is what we can see B)
W update cant wait for update 3
My god it's beautiful.
Do you still keep the spin dash after unlocking it if you start a new save file?
Good question. I imagine they would, but CAN we use Spindash for new game plus?
There’s no way they expect you to do all the challenges, only to get the spin dash at the end of game..
It’s most likely a one&done unlock..
On Chaos Islans myself, so we’ll see..
You can keep and use all of your abilities including the spindash on new game + otherwise you will start fresh
Yeah you keep all your abilites and stats
Switch waiting for the patch:
If it doesn't download automatically try doing it manually
Imagine making an update for the most basic and essential speedrunning mechanic in all Sonic Games.
It's a shame that, by the time I unlocked this, there was nothing left for me to do in the game. It's like if the next Mario game let me unlock Wario after getting 100% completion, but didn't include any rewards or further incentive to use him.
Can you post spindash gameplay with the speed and bounce height lower? To make it behave more like Adventure?
this looks so fun
Once you unlock it once, are you able to then use it at the very start of a new save file, or do you have to unlock it all over again from scratch?
If you start new game plus with your save file it carries over along with your unlocked moves and stats but if you start a new save file you'd have to unlock it all over again.
How does he do tricks out of the spindash at 2:49 ? When i try to do it sonic just starts running in the air
how do you have the faster boost without reaching 999 rings?
You have a permanent power boost whenever your speed stat is upgraded to the max.
@@uberman64kinda lame for me i like hanging around with the normal boost and when I want to go hella fast i just farm some rings
@@yoriichi4104he fact u didnt know the question u asked tells me since the games release you have not maxed your speed for even 1 file which is beyond sad & a shame tbh
is this like the infinite spin dash from lost world?
i updated my game, i have no idea how to spin dash nor initiate new game plus
Finally tine to go fast
Spin dash + momentum?
Do you get to keep it for new game plus?
Yes
How do you do it on switch?
M word!
N word!
unfunny joke!
Wow
how do i make the spindash on switch?
Have you unlocked it yet?
@@CybertrooperOfficial Idk cuz i am STUCK on the last island in sonic frontiers
@@falk2024 what are you stuck doing?
You need to unlock it from the birthday challenges witch from what I’ve heard are a bit delayed for the switch probably will be out in the next day or 2
@@CybertrooperOfficial one word: fishing
How do you unlock it?
Cool video as always do you want to talk
How do you get the spin dash?
S rank all action chain challenges
@@Litchy51 oh hell no lmao
@@itsyaboi1846 you have to do it on ouranos chaos ares [i think there is action chain in ares] and kronos. no need for rhea tho
I wanna see sonic gameplay were sonic is not spin - boosting 😢 were sonic do normal spindash.
Go play Sonic Adventure and stop whining
Juega el Sonic adventure 1 y 2 , deja de quejarte por dios
@@ALegendaryBlueHedge don't be rude
What would be better is removing boost, drop dash, and the spin attack whoosh noise and use SA1s Spin attack sound effect, even animation style from SA1 for the spin attack and spin dash
This would be more enjoyable if you didn't have to spend days trying to get S ranks on the challenges 🗿
Tip: Put it on Easy Mode to make things less tedious, granted, there’s still plenty of them, but the work pays off
I miss when you could actually see sonic spinning instead of just some shiny blue ball
You can but only when the spindash is slow/uncharged
It's broken. Too broken.
Is this even the same game?????
Heck is this even the same Sonic Team??????
I'm sorry but I'm not used to this
Sonic Team actually listening to us and stop listening to random people that don't know a thing about Sonic
It's a Christmas miracle
I don't like "this" spin dash. At least we got it but it's too overpowered. There's no balance, you can spam it every time that it looks like a cheat code. It's not even close to classic and Adventure spin dash.
Bruh, the old spindash is literally nicknamed the spamdash.
Bro...its just as op as its always been.
Also, its an unlockable for a game that wasnt designed around it, of course its unbalanced.
It's just for fun.
@@mobas07 what I mean is, contrary to Classic gameplay for example in which you use it to get some speed when stopped, in order to have a constant speed while running, here there's no stop and decreasing speed. It's even faster than boost which is troublesome because I didn't imagined to be faster. Boost and spin dash could be together but it's not what I imagined it
I guess that’s why it’s an unlockble,but you know what ?,it’s fun
Idc since getting it was a pain in the ass, it better be op
This fanbase really doesn’t know the definition of momentum
It’s more accurate in this game now with the option to remove jump deceleration, what happens now when you jump from a boost or spindash is conversation of momentum
@@GunFeverr What’s funny is that Forces conserved speed in the air as well, yet people hated it
@@flameosaurus1832Because Forces playes itself
@@EternityVoid_ every game since Sonic 2 has a ton of moments where it “plays itself”
@@flameosaurus1832 if you're talking about automation, every game has some type of automation. Whether it's for set pieces or to help the guide the player. Forces levels can be completed with very little input from the player