This is THE BEST space engineers video I've ever watched. Just screams quality. Widely informational, detailed and quite entertaining to watch at the same time. Explanations are extremely clear and yet not over-simplified. Just right on the spot. And the editing is over the top. All the cuts and transitions are right where they are supposed to be and all little details and "cinematic cutscenes" are just perfect *chef kiss* It's very sad that such topic is not widely popular on TH-cam, with the amount of effort this video probably has taken to make you sir deserve a bigger audience.
KITT thanks a lot I appreciate the comment! I kinda dug my own grave after I made the intro lol, the bar was set and I can't come down. Ep. 2 is more entertaining IMO, what's finished of it that is. Too bad it's a niche game but it's still my favorite
my guy, you are a literal genius: you've streamlined and updated possibly the most cohesive and applicable method for mechs into something even better. that is true innovation. Like the engineer from tf2, while more gun is a solution i've seen you use, like the engineer you also use your absolutely gigantic brain to find solutions to problems that lay in plain sight. It's absolutely clear your main strategy is Improvise. adapt. overcome. thank you black armor, for getting me into automation in SE.
@@BlackArmor718 my proudest creation so far is the sevastopol: a 219m long rolling fortress with 3 custom turrets and a full base inside. it's still nowhere near as impressive as even the smallest of your mechs due to the sheer complexity you employ
I came into this not really expecting to even attempt to build a mech, I thought it would be too complicated but you absolutely nailed it with this guide. Explanations are as streamlined as they can be and and you even gave good tips for the design itself. Absolutely fantastic work , nothing else to say except bravo!
I didn't even come here with an expectation that I'd want to build a walker, I just stayed because of how well organized and voiced the video was and appreciated the production value. Quality video, quality world, thank you for your dedication to the modding community.
The opening to this is exceptional dude, definitely demonstrates you know what you're talking about and also is badass enough to hook anyone watching; "I wanna drive one of those!"
14:00 that tip is one of the best yet! I never thought about doing that mirror imaging. You sir have just saved me loads of time! Thankyou once again! Great videos!
I had a chuckle when you mentioned inspiration. I realized I started playing space engineers when I saw your video with the vengeance bomber that got me interested in space engineers but the centurion battle mech made me download and start. I gave up hope rather quick because i couldmt even make a blocky ship fly. My first mech was a small backward knee biped that took me hours to make and barely worked because i over compensated everything on rotor settings. I had to spend almost a full day studying your mech tutorial world to understand since i kept trying to rush or make massive mechs. A few mechs later your titam jaeger came out and thats when I decided to make striker eureka from pacific rim. Ever since then ive made almost exclusively walkers In my worlds and ive made several jaegers. There have been times where I quit because they arent good for survival or i have no one to admire them but I constantly challenge myself to make bigger and better creations because i see your videos and it inspires me to keep building. I am so glad to have found your channel and hope to get better with every build. Side note: my biggest mech so far is 160 (400m i believe?) large grid blocks tall and based on the mech from avatar legend of kora
Wow this is awesome to hear! The vengeance video was the first one I used music in. That was quite a while ago. I’m glad you never gave up on building mechs, it’s a great way to learn the hard stuff. Keep it up
Wish I saw this before I started making my mad cats. This just happened to pop up while I was editing my channel.. I was never able to download your world on Xbox so I had to figured it all out on my own but these new videos are extremely helpful and I might be able to make some adjustments. Nice to finally see you're working examples with commentary/context/instructions
I'm really also looking to compare, contrast or upgrade, in any sense. My first 2 mad cat/timber wolfs are basically in weapons testing but over all functioning. I've been transferring clips to be edited and uploaded recently so my SE playlist is empty right now. I'd ask for any kind of input or criticism if I ever get more recent clips transferred.. but I'm also trying to work out an actual mad cat leg rotation at the moment. If you don't mind a mention or a shout out, when the time comes, please let me know. Definitely looking forward to your next tutorial
Omg i wanted to learn how to make fluent mech walking so bad! Can't wait for the next video to see the technical issues that goes into it. i really Appreciate someone finally explaining how mechs work and how to make one funtion in such away. Wish more content creators teach this
This is a very in detail tutorial and you did a great job leaving in a whole whallop of naunced information that most people wouldn't or couldn't bother explaining. The animation background in the back of my mind does nag at me wishing you would mention more about the complexity of walk cycles and the entire concept of any shape of grid's center of mass. which I will admit is probably not suitable for a first episode, but it definitely makes me look forward to your next episode. Keep up the good work BA. B)
I just found this game like 2 weeks ago and let my imagination run wild. So at the base that I finally built my most basic machine is still somewhat complex lol to get material fast but have a base at the bottom of a mountain pretty much shaped in my giant funnel. Then there's a catapult that literally launches me halfway up the mountain and the ark of flight the technically a y-axis velocity of zero and so it took a few tries but I finally got it placed correctly to where my speed of flying up this mountain without a jetpack will not kill me. then I can just build drills up there and have it shoot the rocks a little sloping up dug out that goes to the final itself which isn't hard to do since it only has to fall straight down pretty much I'm just let it go and it does all the work. There's a bunch of crazy little contractions you can make. I have done their 3D printer idea but I also put a little floor on there so if I need the parts from that vehicle I can just drive it on there and then drop it into a grinding unit machine to get on my parts back. Now to do this without killing me is that I put it on a floor that slides
even with how stiff and wonkey they are its still so awesome that we can just slap together walkers by manually figuring out how to use the games physics and pistons, so cool.
things evolved a lot from when i first tried (2014), lol... :) There were no timers, no command blocks no sheet... just using the rotor strength options and gyros to "move" the legs that clamped and declamped using the "detach strength"... it was a mess :D and of course they worked only in space on the platforms :) You did a way better job then i did back then dude :)
If Blackarmor can't make feet work without breaking away, that means it is impossible to make them. Also, I've waited on this video for a long time. King is back :)
Lovely video. Seeing this I would like to try out recreating some of the mechs from the Front Mission manga (and game). Lots of kickass designs that scream carnage
I'd like to see you build a walker that uses in-line walking motion, but can use sweeping motion for strafing, turning, etc, like a more realistic hip. Ideally a biped or quadruped design
Also how do i get one arm to move straight after the other has moved? and the keep going, im having problems with timer delays, so there is a second between when one arm moves and another
Hello, I'm trying to follow this tutorial but the overriden gyroscope thing doesn't seem to work right on subgrids. If the part with the gyroscope isn't the part supporting the unit's weight it tends to flop over just as easily.
I'm know I'm atleast a few minutes late, but how did your friend make that indestructible block, and is there a large grid version? Or do you already have one on one of your uploads?
Hello fellow engineers I'm having a little bit of trouble in that when I paste the indestructible block onto my build It becomes destructible. Could someone Help me?
I really like the game, just found it a little while ago, and dude you have gained a sub with this, holy shit the possibilities! yeah this game "boring" for sure doesnt work here
I do wonder if it would be possible to program inverse kinematics in SE, then you could have more intelligent walkers with a certain amount of pliability to the legs so they conform better to terrain
@@BlackArmor718 yep I know I usually play solo or coop with my friends... I was asking if there could be people who are already abusing this glitch in PvP servers?
@@BlackArmor718 I'm not intending to use this in any way xd. Just worried for people who play PvP and those who could get affected by this gamebreaking glitch.
Time to build a weapon to surpass metal gear.
RULES OF NATURE!
AND THEY RUN WHEN THE SUN COMES UP
They claim what they're doing in Africa is the missing piece.
NANOMACHINES, SON!
METAL GEAR!!!
This is THE BEST space engineers video I've ever watched. Just screams quality.
Widely informational, detailed and quite entertaining to watch at the same time.
Explanations are extremely clear and yet not over-simplified. Just right on the spot.
And the editing is over the top. All the cuts and transitions are right where they are supposed to be and all little details and "cinematic cutscenes" are just perfect *chef kiss*
It's very sad that such topic is not widely popular on TH-cam, with the amount of effort this video probably has taken to make you sir deserve a bigger audience.
KITT thanks a lot I appreciate the comment! I kinda dug my own grave after I made the intro lol, the bar was set and I can't come down. Ep. 2 is more entertaining IMO, what's finished of it that is. Too bad it's a niche game but it's still my favorite
@@BlackArmor718 this is what I was waiting for thanks man maybe I will hop on with you later
Articulated beautifully chefs kiss
my guy, you are a literal genius: you've streamlined and updated possibly the most cohesive and applicable method for mechs into something even better. that is true innovation. Like the engineer from tf2, while more gun is a solution i've seen you use, like the engineer you also use your absolutely gigantic brain to find solutions to problems that lay in plain sight. It's absolutely clear your main strategy is Improvise. adapt. overcome. thank you black armor, for getting me into automation in SE.
Thanks Aidan, maybe after this I can delve into a some advanced timer and automation techniques I enjoy as well
@@BlackArmor718 my proudest creation so far is the sevastopol: a 219m long rolling fortress with 3 custom turrets and a full base inside. it's still nowhere near as impressive as even the smallest of your mechs due to the sheer complexity you employ
@@aidanmatthewgalea7761 Sounds like theres lots of room for toys in there though
@@BlackArmor718 I bring you unfortunate news that its blueprint has been corrupted
15:00
YES!!!
INDESTRUCTIBLE LANDING GEAR!!
FINALLY!
Thank you very much for this!
I came into this not really expecting to even attempt to build a mech, I thought it would be too complicated but you absolutely nailed it with this guide. Explanations are as streamlined as they can be and and you even gave good tips for the design itself. Absolutely fantastic work , nothing else to say except bravo!
i havea feeling a lot more walkers will be on the workshop now with this guide. amazing work!
There will be a lot of statues until I explain timers :)
Tv shows about robots made in real world applications don’t go this in depth with this quality. Very nice 👍
Some insane quality was put into this the intro alone easily proves this
Appreciate it Sarven
I'M SO EXCITED TO WATCH THIS
A TWO-PARTER! POG
3* :)
I am slightly obsessed with that intro, the editing with the rhythm is absolute perfection. I would watch a full music video in that style.
Thanks for appreciating the effort
Watching you build is so much more satisfying than building things myself!!
lol thanks
I didn't even come here with an expectation that I'd want to build a walker, I just stayed because of how well organized and voiced the video was and appreciated the production value. Quality video, quality world, thank you for your dedication to the modding community.
Thank you for commenting and glad to hear it!
Holy crap a walker tutorial on the same month of my b-day? Sweet
The opening to this is exceptional dude, definitely demonstrates you know what you're talking about and also is badass enough to hook anyone watching; "I wanna drive one of those!"
Ah sweet mission accomplished then. Thank you
14:00 that tip is one of the best yet! I never thought about doing that mirror imaging. You sir have just saved me loads of time! Thankyou once again! Great videos!
Same here, I've been wanting to build robots from Generation zero but it got tedious FAST, this will help greatly
I got tired of the tediousness as well haha
I had a chuckle when you mentioned inspiration. I realized I started playing space engineers when I saw your video with the vengeance bomber that got me interested in space engineers but the centurion battle mech made me download and start. I gave up hope rather quick because i couldmt even make a blocky ship fly. My first mech was a small backward knee biped that took me hours to make and barely worked because i over compensated everything on rotor settings. I had to spend almost a full day studying your mech tutorial world to understand since i kept trying to rush or make massive mechs. A few mechs later your titam jaeger came out and thats when I decided to make striker eureka from pacific rim. Ever since then ive made almost exclusively walkers In my worlds and ive made several jaegers. There have been times where I quit because they arent good for survival or i have no one to admire them but I constantly challenge myself to make bigger and better creations because i see your videos and it inspires me to keep building. I am so glad to have found your channel and hope to get better with every build.
Side note: my biggest mech so far is 160 (400m i believe?) large grid blocks tall and based on the mech from avatar legend of kora
Wow this is awesome to hear! The vengeance video was the first one I used music in. That was quite a while ago. I’m glad you never gave up on building mechs, it’s a great way to learn the hard stuff. Keep it up
Been wanting to build mechs for a while, so happy you're making a mini series for it.
You're a total bro for making these tuts. Thank you so much!
Also I think I like your mech factories almost as much as your mechs lol
Thanks, glad to hear it
"tuts" is now my favourite word
@@cpt-cheese3489 same
The explanations the directing the mechs it’s all perfect
This is a cinematic masterpiece! I cant get my head around how good this it 😂
Appreciate it!
best space engineers tutorial vid ive ever seen, amazing content!
Appreciate it!
Wish I saw this before I started making my mad cats. This just happened to pop up while I was editing my channel.. I was never able to download your world on Xbox so I had to figured it all out on my own but these new videos are extremely helpful and I might be able to make some adjustments. Nice to finally see you're working examples with commentary/context/instructions
Anything contained in the world will be covered here in greater detail, hope it does help
I'm really also looking to compare, contrast or upgrade, in any sense. My first 2 mad cat/timber wolfs are basically in weapons testing but over all functioning. I've been transferring clips to be edited and uploaded recently so my SE playlist is empty right now. I'd ask for any kind of input or criticism if I ever get more recent clips transferred.. but I'm also trying to work out an actual mad cat leg rotation at the moment. If you don't mind a mention or a shout out, when the time comes, please let me know. Definitely looking forward to your next tutorial
i just wanted to point out this music sync at 8:14
Cheers for the help!
Those spidermechs in the intro gave me very strong Supreme Commander vibes
Omg i wanted to learn how to make fluent mech walking so bad! Can't wait for the next video to see the technical issues that goes into it. i really Appreciate someone finally explaining how mechs work and how to make one funtion in such away. Wish more content creators teach this
time to make a moon walker
@@ramboturkey1926 hell time for BattleTech! Lmao!
Wanna say thnx to you, now i can use rotor displacement to "shrink" the rotors to minimal hit boxes.
This is a very in detail tutorial and you did a great job leaving in a whole whallop of naunced information that most people wouldn't or couldn't bother explaining.
The animation background in the back of my mind does nag at me wishing you would mention more about the complexity of walk cycles and the entire concept of any shape of grid's center of mass. which I will admit is probably not suitable for a first episode, but it definitely makes me look forward to your next episode. Keep up the good work BA. B)
Good to see you friend! Episode two delves into the walk cycle a bit more
me watching full series knowing that i will never have enough motivation to build walker instead of rover: intresting...
That opening shot was crazy
Glad to see you back.
Fuckin love compact information. Too many makers with more than half of their vids being fillers. Thank you.
The Titans of the Imperium shall walk AGAIN!!
YES. I've wanted a tutorial on this from you for so long. Ever since I downloaded your tutorial map a couple years ago.
Glad to hear it
I don’t even know what space engineers is yet I’m watching this like I’m bouta build a mech right after this.
I just found this game like 2 weeks ago and let my imagination run wild. So at the base that I finally built my most basic machine is still somewhat complex lol to get material fast but have a base at the bottom of a mountain pretty much shaped in my giant funnel. Then there's a catapult that literally launches me halfway up the mountain and the ark of flight the technically a y-axis velocity of zero and so it took a few tries but I finally got it placed correctly to where my speed of flying up this mountain without a jetpack will not kill me. then I can just build drills up there and have it shoot the rocks a little sloping up dug out that goes to the final itself which isn't hard to do since it only has to fall straight down pretty much I'm just let it go and it does all the work. There's a bunch of crazy little contractions you can make. I have done their 3D printer idea but I also put a little floor on there so if I need the parts from that vehicle I can just drive it on there and then drop it into a grinding unit machine to get on my parts back. Now to do this without killing me is that I put it on a floor that slides
This was very well put together.
So much helpful. Loving your builds and explanations! You had such a great idea, thanks a lot!
(The mirror thing just blew my mind :O :O :O)
@@mattanzoni Thanks Matteo, build smart!
really cool video! ill make sure to send it to my friend who always wants to play this game
Appreciate it!
damn son!
i gotta build me a tachikoma when you're done with this series.
This video is not just a guide, but a whole inspiration! (Same can be said about channel itself ^_^)
Awesome stuff, thank you
Thanks Lev!
even with how stiff and wonkey they are its still so awesome that we can just slap together walkers by manually figuring out how to use the games physics and pistons, so cool.
Now that intro was just Fire
I LOVE SEEING ZOIDS IN THERE
Big thanks man! Fantastic work, I learned a lot just from this episode
Glad to hear it Peppy
Great work, as always.
the way that they walk looks so real
9 years of SE and I didn't knew about the gyros for stability, I always used hover scripts or/and thrusters. Gonna try that. Thanks! 🤖💖
My man you have been missing out
Cool, this brought me back to years ago when I played on Machinecraft
You are a genius! Love your builds and and your channel.
Thanks kubel
things evolved a lot from when i first tried (2014), lol... :)
There were no timers, no command blocks no sheet... just using the rotor strength options and gyros to "move" the legs that clamped and declamped using the "detach strength"... it was a mess :D and of course they worked only in space on the platforms :)
You did a way better job then i did back then dude :)
If Blackarmor can't make feet work without breaking away, that means it is impossible to make them. Also, I've waited on this video for a long time. King is back :)
You can make them, they just aren’t very nice looking
verry good, it's great to know videos from you always show up with somthing absolutely worthwhile and amazing
Thank you!
That zoid is really cool
WALKER POG
Good work ingenieer!
Your builds are so good.great work😊inspires me.😊
Hella good channel, thank you for uploading content
Thank you!
YES IVE BEEN WAITING ON A TUTORIAL ON THIS
Can't wait for ep 2
The sound when they are walking is awesome: "Clang, Clang, Clang..."
This was needed. Thank you👌
Excellent video yet again. I'd love to see some of your creations used in Splitsie's Assertive bad guys.
3:06 the far right one is giving me *HEAVY* 40k Redemptor Dreadnought vibes
0:09
Is that a Lightning Saix I see? Noice!
Lovely video. Seeing this I would like to try out recreating some of the mechs from the Front Mission manga (and game). Lots of kickass designs that scream carnage
Excellent video and I'm hoping to see more.
Interesting one. I've learned from this. Thanks.
I'd still love to be able to build a Gundam.
With the new weapons it would be far easier to build a federation beam rifle.
I made a vid on an attempt at one a little while ago, would love to try again with new weapons like you said.
I am so very hype I've been wanting to make my ships with walker landing legs
Finally a video on this ty
OMG u made the walker from Boylei Hobby Time! That's so cool!!!!!
wooooooooo been waiting for this!!!
wow.. Learned so much i didn't know from this lol
Was thinking about building one of these the other day.
Great job on this video!
Thank you!
Great video ! Now I want to do a mech-Sauron =D
This update to the previous tutorial will be great!
I'd like to see you build a walker that uses in-line walking motion, but can use sweeping motion for strafing, turning, etc, like a more realistic hip. Ideally a biped or quadruped design
Interesting idea. Would probably be as simple as turning on the sweeping joint when you want to turn
Also how do i get one arm to move straight after the other has moved? and the keep going, im having problems with timer delays, so there is a second between when one arm moves and another
Trigger both on the same timer
Those are very intimidating
OMG Here we go! 😘
That lightning saix though
Return of the ancient one
hah
Hello, I'm trying to follow this tutorial but the overriden gyroscope thing doesn't seem to work right on subgrids. If the part with the gyroscope isn't the part supporting the unit's weight it tends to flop over just as easily.
The overridden gyros need to go on the part that has your control block
Fantastic!
It's insane what you can do with this game. Most people see space minecraft not all you can build metal gear simulator.
thank you very much!
great channel, genuinely impressed by the quality would love to engineer with you!
Thank you! Sadly I'll be deploying for most of the year
Thank you so much :D
I loved Earthsiege in the 90's. Hercules yes, sir!
I'm going to make the mech from StarFox 64! "My Emperor, I've failed you!!!"
I'm know I'm atleast a few minutes late, but how did your friend make that indestructible block, and is there a large grid version? Or do you already have one on one of your uploads?
Must have edited game files. My jaeger titan will work for your large grid needs
impressive!
thank you
Hello fellow engineers I'm having a little bit of trouble in that when I paste the indestructible block onto my build It becomes destructible. Could someone Help me?
Paste the build onto the block, not the other way around
Awesome
Is there a download link for the indestructable block? cant seem to find any on the workshop
I really like the game, just found it a little while ago, and dude you have gained a sub with this, holy shit the possibilities! yeah this game "boring" for sure doesnt work here
Enjoy the sandbox!
I do wonder if it would be possible to program inverse kinematics in SE, then you could have more intelligent walkers with a certain amount of pliability to the legs so they conform better to terrain
Beesoldiers mech script has some degree of inverse kinematics
Umm does the industactable block trick work on survival worlds? And does this mean that palayers can make invincible ships on pvp servers???
Idk, it's going to be really obvious if your ship isn't taking any damage. That's scummy
@@BlackArmor718 yep I know I usually play solo or coop with my friends... I was asking if there could be people who are already abusing this glitch in PvP servers?
@@Kalokagathiaa As I said it would be obvious and scummy so enjoy the ban
@@BlackArmor718 I'm not intending to use this in any way xd. Just worried for people who play PvP and those who could get affected by this gamebreaking glitch.
@@Kalokagathiaa Ive had the block for 7-8 years and certainly wasn't the first. So its been around
Holy shit. :D You just won the internet... that's based as fck.
The time has come, on the legs.