U get the mask from the shadow wars and u get a legendary depending on who u need to get it from if u go in the legendary sets it will explain wat u need to do to get wat u need
"Acharn. The legendary dagger. Forever cursed. Its original owner long forgotten" I just realized that that's the description for it, and, as it was Talion's son's.... Ouch....
He may be forgotten, but his legacy living in his Father's memory and vengeance kept Middle-Earth from being destroyed, and that's something to be proud of. After all, Talion will never be remembered as the protector of men even though he died many deaths defending them.
Its brutal, but its true. A ranger of the Black Gate's son would hardly be remembered by anyone except Talion. I got the impression that pretty much everyone on the resistance was massacred. Its likely Talion is the only one who remembers him. As a Nazgul, I'm sure eventually his humanity will eventually fade as well, aside from shimmers like the ones we see when we defeat those 3 Nazgul.
Shalz - It's not really about if you were remembered, it's how you're actions helped. Talion saved the middle-earth he cared about and it now chilling it out with his family. That's a good ending for him. Sure it's kinda sad but eventually even Frodo will be forgotten to the halls of time.
@@katethenesuneqom not really, the grim reaper ensures you go to the other side and your body is lifeless, necromancy just yoinks your soul and/or your body from said other side and make it a puppet to the mecromancer
I kinda unironically think Talion would be against undeath from a moral point of view, he himself hated not being allowed to die and join his family, but for the greater good even our strongest morals have to be broken sometimes.
Waters of Lorien is actually very viable if you get that one Nazgul mask that not only still fills the Waith set, but also makes Waters of Lorien free to cast.
For anyone playing SoW in 2020, Potates says it doesn’t really matter if you use poison/fire/ice, and it depends on what the captains are weak to, and he’s mostly right, but keep in mind your undead soldiers are immune to poison and weak to fire.
For context a caragor donk is a speedrunning strat that can be abused in the game. You knock down an orc by running into them and immediately execute while on caragor. Its a one shot no matter what unless they have beast immunities
Honestly, i like this build, not because of the op assistants, but because it symbolizes going from the ground up. You are one man, but as you put in more effort and overtake more obstacles, you (and youre army) get stronger, with more people helping you. As you do more and more, you get what you deserve, an army.
For the detonate, if you are doing an undead creature build, use the Matron's call. You can resurrect the ghuls after they die and it just adds to the minion count.
My necromancer build is a bit different. Though it may be due to me playing on nemesis from the jump. Also, you CAN raise dead captains in the world. My build is as follows. I'll only list the differences. I use Fury on ground finisher. Shadow Strike to one grunt, or even a captain, they're auto-downed, and just go. Bam. You get one Might bar right there. I use Adamant for obvious reasons. I use the Spectral Dash because mobility is king. Bursting toxin because, funny enough, it counts when you poison enemies, period. A poisoned Elven Light becomes brutally crippling. I got with Brutalizing Presence to pick off stragglers and build up Might. Might is key. For Detonate, unless there's a tough captain particularly weak to ghuls, I"m using spiders. each spider is basically a dead body and they follow you. Deep Freeze is my choice because, again, mobility is king. Whether that's by increasing your own or further limiting theirs. Pinning an Olog might sound good, but quick pinning a group of enemies and quickly killing the olog while they can only watch is much better. Eagle Sight beats the smash attack for me. I can easily pick off like 6-7 grunts and STILL have the focus left to Shadow Strike for Fury on the captain or last grunt to gain Might. I KEEP firestorm for Mighty Shot. I don't even care if they become enraged. It's too easy to poison enemies, and there's always a grog around to quick poison and immediately firestorm for some epic Balefire. That's more fire and more poison to spread around. Shadow Dominate is a firm lock. Chain of Shadows is good, but it's not the end all be all for Talion is this game because he has a lot of versatility to work with this time around. Shadow dominate is a good way to get that captain you want if you're too far away and your horde is about to kill them, catch a runner, or even just gain some health. Swift barrage is a permanent for Brace of Daggers because you can actually aim that and rely on the damage. You toss out three quick ones and you've down grunt or captain and can go for the ground execute into Fury for more might. Again, Might is key, not dominate. Shower of ice is a VERY solid pick all around when the captain has adapted or has vault breaker. You use it on a grunt and even a defender nearby is frozen. Allows you to focus targets while they're all frozen. I go Olog on Consume because... well... I don't use it much. I save Might for Raise Dead > Elven Light > Mighty Shot and of course Execute on captains to whittle them down. I just perfect counter grunts. Leaves them with their heads. Severed head = no undead. Raise Dead I go with Ologs. I can easily dominate a caragor and sacrifice it to call out three more if I need them. Having ologs at your back is a big boon though, especially when taking or defending a fort. I only use the captain one in menus, but again, you CAN use it open world. The times I do use it is when a captain I wanted dies in the pit fight, the npc takes his place. You can't raise him from the menu. Just have to hope they weren't dismembered. I think you're GRAVELY underestimating packmaster. Caragors don't travel alone. Ever. Unless you're getting one from a cage, there's always 2-3 more around. All it takes is one charged headshot to break one, not even a fully charged one. That kills. Then you shadow mount and all others join your side. That's ESPECIALLY handy when a beastmaster is riding one and calling them. You turned his pack against him and even the one he's riding throws him off (auto daze) and starts attacking him. For Drain, I go Bright Lord's Wrath. That's why I don't focus on dominating. Wrath has a very important use and, in times when you REALLY need health, like after succeeding a last chance and being surrounded, or fighting a poison trickster that has javelins, or anything like that, chances are you're not going to get much chances for dominating. A quick shadow dominate has you and full health and back in the fight. You don't need dominated grunts because you have uber undead. Dominated grunts and undead are not the same. Undead, by in-game definition are unbreakable and immune to domination. Mighty Swing for me. Deadly Striker leaves you way too open when it actually matters. A jumping attack from behind or enraged enemy will take issue. Quickly knock everyone down, then flow with your actual combos or might abilities. Also, more might, from the ability itself, or following up with a quick Fury while everyone is down. I always go with Clutch of Spiders for call followers, unless using a very reliable bodyguard during a siege to back me up with the overlord. While the set bonus may give you undead, I say again, each spider is another body as they always kill. That also gives more poison to play with. The spiders actually follow you for quite a bit, and if you're running, they give you stealth still, as the followers will just attack. Three stronger undead are cool, but more than twice that will be uber anyway is better. For items, I run perfect warrior on armor, cloak and ring. You don't need extra life as a buff if one drain heals you to full. I run the perfect life on the weapons. I'm thinking about changing the dagger and ranged to warrior though. I want to be able to one shot ologs when I do stealth ambushes. Only happens if a critical for now. As for items, I ran the entire Ringwraith, but changed to Bright Lord's bow and Armor for a while. More wrath = easily enrages, but I miss the almost endless elf-shot of using Helm's Hammer since you can always daze captains (raised dead have cursed weapons. i've tried playing around with Ringwraith to see if that affects it, but it doesn't. Seems to be a default thing) by having every viable attack at my fingertips, and just picking up elf shot as I roamed around otherwise. I also just got used to hammer and the explosions, which, again, lets you turn caragors to your side instead of killing them in one go. Wrath also wasn't much of a problem between Flurry, Furry and Brutalize. So I left it at Helm's hammer. I actually change between Epic body armor depending on the situation. My go to is an armor that lets me take no poison dmg, and applies poison on criticals. I also have one that reduces dmg from enraged enemies by 75% and has a chance to ignite enemies and another that reduces dmg from enraged enemies by 80% and criticals apply frost. If I need to exploit curse, I just got back to the Ringwraith body. Poison is just nasty, making you slower, can't use Shadow abilities and ticks far more than curse or fire, while also stripping Might. I still get slowed and lose might, but no lingering dmg, and might is easy to gain. With this build, I always have an army on screen, and they are CRAZY strong. I've had a lv41 regular undead slayer kill a 65 legendary shield tank, only got down to half health, from using just ONE enrage. The half health was because there was a 65 Olog destroyer with a master flame weapon, flame thrower, epic fire bombs and fire mines putting in work. He promptly destroyed him with the second enrage, all while I'm just slaughtering grunts and keeping my army up. Constant poison, spiders and Balefire also fit the necro theme.
U can actually revive a Captin in the world. As long as they don't die from execution. If they die from something like bleeding out then u can hurry up and revive them before their body can disappear
Raza Let's play Yeah I recently did that. Mine bled out, I was like "Awww SHIT" cause I liked that guy he was strong asf, but then I remembered I unlocked that ability for captains and revived him so he came back and killed like 3 other captains. Even after losing 5 levels.
Ringwraith Legendary Set 1) use shoulder charge to knock down an orc; 2) ground drain him; 3) then you can find that this orc can be stealth killed; 4) use chain stealth kill, you can kill four more orcs around when your focus is full; 5) Ringwraith set ability: those 5 victims has 50% chance to be ressurected as allies. now you can spread your undead army in battle field
DISCLAIMER: undying loyalty locks you to only 4 undead rised per use of "rise dead" so only use it when needed. Also it stops ur undead followers from gaining cursed weapons when rised with brutal might.
Seems to me that when you have Undying Loyalty active, the skill the raises captains, LESS Undead is risen if any at all when using the Raise Dead ability. Many more soldiers rise if I have the raise dead Olog ability on instead. I believe its a bug.
One thing youre missing with Hammer of Eregion ability (jumping over and frezzing enemy) at least 2/5 of captains can cancel it and 5/5 can adapt to this ability so then its only usefull on regular soldiers . Water of Lorien cant be canceled or adapted to so if you have focus you can easly use it to attack enemy from behind. So in my opinion its much better. But overhaul great build and awesome video :) Keep up the good work :D
Sleepin-N-Snoozn Now imagine you face enraged berserker. You avoid with waters of loriens but eventually you run out of focus and you cant it use it to escape it
With water of lorien when I teleport behind them I am able to hit the enemy 3 or so times to the point where they get downed or counterattack with a parryable attack. I've done this to enraged berserkers. The focus comes back quick enough that it's not a problem.
Personally I do the flip. Because then you flip and then do the Talon Strike to slam down into the ground, which will help clear some of the normal orcs, but more importantly it will cause a stun. Follow with a single attack to trip, and then do the mount ground finisher, which will give you enough might to do an execute of your choosing. Because of the AoE stun, most enemies wont be able to do anything in time, allowing you to finish the mount. Similar to Water of Lorien, this can't be adapted and only requires a single arrow and a very tiny amount of focus.
i also always use the teleport. was getting soo pissed off at all the adapting. you almost always get 2-3 strikes in from behind. sometimes you can just continue spamming attacks until he's on the the ground. it can't be adapted to and makes the vault breaker perk for uruks useless. while it does use focus, in almost every case you either need to use ranged attacks OR need to use melee executions. but i've found that focus comes back just takes a smidge more time than is comfortable. i guess it comes down to preference. -> ice vault will auto stun, costs no focus but can be adapted to and frost-proof/vault breaker makes this ability useless ->teleport vault will always work although it's limited in use. but once your focus is spent you can still normal vault over ppl and manual stun the captain for the same effect ice vault has. though you will need to watch your use of the vault key while in combat. @Reginald Blah you still need a non-vault breaker captain to make use of this perk making this ability situational. and vault can be adapted to so you also can't do your thing constantly.
i accidentally blowed up all my level 60 followers heads during a follower defense because i was testing if it worked with just one follower but accidentally i was too close to the rest
the necromancer build is going to be the default after you finish the game, it is all about skills that drastically improve the experience thx for info
No spoilers you say.... 1:13 Urfael was the name of your weapon in the first game, "Newest of the nine Nazgul." I'm only on act 2 but now I'm worried lol
Actually no, shimmyking, since in SoM, all 3 weapons you have all share the same default look (which you can see when you play acts 1 and 2 of SoW), they`re just being reforged into Elvish weapons by the Wraith, thus in the 1st game, you would think that Talion would become the Bright Lord instead ... ... which turns out to not be the case in SoW.
+GDSpectra Whaaaa? Why would you come to that conclusion? Sauron is like the ONLY necromancer in all of Middle-Earth to the point that when he first began his return, they didn't believe a necromancer could exist. Undead are bound by vengeance, like the deserters that Aragorn got to fight for him, which is just another form of a curse. They are not naturally occurring. The most prominent, and really only ones with actual power, are the Nazgul. Talion and Celebrimbor are bound through the magic Sauron bestowed on his followers. Their union was born through his abilities. They can *resist* him in his weakened state, but as his power returned, they were always doomed to fall to him. It was inevitable. Also, become the Bright Lord? They were ALREADY the Bright Lord. Celebrimbor envied Sauron's power and named himself the Bright Lord to the be the opposite of the Dark Lord. The Uruks of Mordor aren't aware of Celebrimbor though. Very few can even see him throughout the story. They believe this is Talion alone at work, hence mistakenly calling him the Bright Lord. Talion never referred to himself as such though. That was always Celebrimbor speaking through him. He reveled in it and wanted the power. Talion just sought a means to an end.
Waters of Lorien is not useless, you can use it to dash past enemies that have adapted to your vaulting, or rather... to prevent them from adapting to vaulting. If you run out of focus and you vault over an orc and they adapt to it, then dashing past them becomes an issue. But if you pre-emptively try to not waste your focus, they'll never stop you, which helps a lot.
My fave build but I tweaked it a bit to my liking WHAT I did was change the armour and hood to vengeance all the rest as ring wraith gear pretty much your the undead Lord because you can get your health back from the life gem when flurryingyour frozen enemy you can use the set 1 vengeance gear bonus to use 40% of your health to keep raising the dead but thanks for the brilliant idea and it's really helping me in shadow of war
One thing I noticed is that you are avoiding fearing enemies (so they don't run away), yet you have the cloak that causes enemies to flee when you raise dead. In place of that cloak, I like the one that allows infinite spectral dashing, because it is faster and allows more maneuverability, and dashing through enemies generates might. I've found that the freeze-vault is kind of problematic, because I'll jump over an uruk and then try to hit someone next to him, but then I'll get stuck in a flurry with the guy I jumped over and get hit by another uruk because I can't counter. I generally prefer to have more of a say as to when I am freezing them.
15:53 but sometimes you can freeze ur own uruk. And even if you don't, if a captain has freeze immunity, and also has a shield, he gets fucking annoying QUICKLY.
I love this game, but I *really* hate switching between skills. The stupid slow menu's everytime break up the immersion and cool action. I would really love a mod to just assign anything you want. But I think this game cannot be modded...sadly. At least couldn't find anything. Great vid & channel btw, subbed!
David Brown it is good but it gets outshined. And the pact u can take an opponent from is gang is priceless. The chain is too situational and shadow drain is shadow drain
I actually prefer Waters of Lorien with this build because of Mask of the Undying (a Nazgul mask you get for completing stage 1/2 of the Shadow Wars) which makes it so Waters of Lorien doesn't consume Focus. It just becomes op because you also charge up some might when you flash through an enemy and therefore can just zip around the battle field and raise the dead.
David Brown I find that drakes are a total cheese on captains with no fire resistance, you can sit on the drake breathing fire on them till they break and than you can shame them or recruit them or kill them. It's kinda funny but it feels kinda dirty to me.
GibEC - This build doesn't suit me either. It's super powerful if used correctly but I tend to be the 'one man army' type player and only worry about teams when someone's bleeding out, I want to kill and get out and not build a militia.
@@SkittlesInYourHandI heavily rely on my army, I'm much more of a dominate and hide behind the meat shields person, this is why I will dominate a drake if I can
My necromancy build is the same for the most part but instead of fatal counter I use mighty reversal paired with wraith shield to gain might while keeping a nice flow of death so to speak - domination of grunts becomes less important to me because of how many dead I acquire. I also use waters of Lorien because A - it usually gets past the Vault breaker/ acrobatics issue ( which was show in the video ) and it just makes me feel more wraith like. I can agree with the arcane bow but I really prefer the look of the wraith armor so I opt for the arcane sword ( which I pair with wraith executions against grunts )
if a captain dies while near you like a duel or ambush that you are watching you can raise them by using your raise dead ability next to them it's how i got my lvl 60 armor i did it by accident when my body guard died from poison.
I know that I'm a few years late to the conversation, but I just bought this game (for 5 fuckin dollars!) and I'm loving it! I just beat it, so now I can do the necromancer awesomeness, and holy shit.. I fucking love it! There is just something magical about standing at the head of a vast and every growing army of undead orcs. I'm drunk with power!
I find this set up really good but found it more fun and easy to do a: wraith sword, wraith dagger, outlaw bow, online armour, online cloak and outlaw ring. The online ability letting you use your health over and over again to constantly raise the dead without much delay
from a resurrection POV, I would only recommend that you head over to Minas Morgul, I've noticed that Necromancer Orcs spawn there. At first I simply disregarded it until the Uruk followed me all the way to seregost. Then I realized that they can resurrect Ologs and captains, I'm not sure if they can resurrect beasts or not.
I know this advice is late for 3 years, but... Why do you use that perk? I mean, sure, you freeze enemy by vaulting them... But what will you do once the captain learns how to counter you or cant be frozen? I often found myself... out of place with it eventually. Best you just get the dodge upgrade where you literally teleport through enemy. It ignores all vault blocks and you instantly get behind them to give them swift smacking. As long as you got some focus left in you.
+potates i know this is 7 months later, but i thought id share my undead for gravewalker runs. i run life steal on dagger and 4 piece undead 2 piece vengence. with the raise oleg perk and the enrage followers perk, i can turn thier strongest 'grunt' unit into an unstoppable machine. i had 5 regular grunts keeping 2 captains occupied on gravewalker. thats insane. once you got all the grunts dead and raised them, the captain cant even fight back once you enrage them. why vengence 2 piece? for those that have mighty damage, or aoe tanks. raise those that fell, grab a undead and shank for life back, then toss him away to be used again. you can infinitly raise them like this. its simple to run into a group of enemies with full might, double elven light into double raise dead, them enrage and shank for health without getting hit.
I like this build but my favorite is basically the same with the outlaw bow and armor. It works really well for a reasonably aggressive playstyle; and especially with higher level captains. Obviously this is a pure necro build but I kind of took the ideas from this video and adapted it to what is most effective for me. Great vids btw!
I paired this with my undead necromancer bodyguard...yeah that’s a lot of zombie uruks, ologs, and caragors for an assault or just mucking around. By the time I reached the overlord in a siege, just about everything that had died belonged to me. Then switched to the iron guard when facing the overlord. Also tried it with him as an assault leader and it too was nuts
I want a young Celebrimbor skin that gives you the wraith back again and Elven Rage, maybe get the voice actor to do a few lines and make him fully playable it is meant to be his and Talion s story not just talions, I do prefer Celebrimbor though personal preference. Something about playing as the elf lord is better than Talion and I can’t figure out why
It used to be overpowered back when flashing through enemies generated might, which means when using the mask that makes it cost no focus, well it was effectively infinite might, but they fixed it.
...You should really try Waters of Lorien for "Flashing past them" . I imagine someone has told you this before considering how many videos you make, but that skill is AMAZING for any captain with Vault Breaker, and amazing against Olog captains. Yeah it costs Focus, but when you blink through an enemy, it stuns him, opening his back to you for a free combo that can easily chain into an endless combo to knockdown, opening him for ground pound if you use that skill. I used to use the freeze kick skill, used it until level 40~, then tried Waters, and never looked back. Biggest reason? Some captains are frost immune, while no captains are teleport immune. EDIT addition: The Destroy Followers skill works with the 4/4 set bonus for Necromancer, and will give you health back when you pop their heads. A good last resort emergency heal.
"No story spoilers" Urfael: "Blade carried by the newest of the nine Nazgul." Isildur's Ring: "Taken from the hand of Isildur by the newest of the Ringwraiths." Talion: Pale with yellow eyes. Celebrimbor: MIA.
For Minas Morgul... I find every Olog-Hai there is and I dominate them... I give them Fire Warder and I kill them... I THEN RESURRECT THEM and give them Poisonous Weapon... I make some of them Legendaries(probably half of em) and DONE.Minas Morgul is the ultimate Undead Capital...Full of Poisonous Olog-Hai who are not that Flammable...
I'm toying with the idea of using the 2pc bright lord set and 4pc necromancer for a sort of "lich king" build, using frost aoe skills and such while cranking out loads of undead via passive raises, reinforcement summons, and wrath minions.
Haha what made me come back to this game is that they added a prestige system!!! AND EVEN HIGER GEAR + Didn't know THEY WENT FULL OFF FROM MICROTRANSACTIONS!!!
The only thing I disagree with is the hammer of eregion skill. In nemesis difficulty, you have enemies adapting much quicker. At most you'll only be able to flip over 3 times...with water of lorien you can go through them even if they've adapted.
I made two of my orcs legendary then killed them for the armour and bow. One of them said “I don’t know what I did to you ranger, but I hope you know what your doing” might not be the real one but it’s accurate.
I'm not the best at this game so I have problems with the overlords haha. But that was pretty helpful and intelligent when you pulled him and singled out so thank you.
If you switch out the 2 mystic pieces for 2 terror set pieces, you can instantly kill the grunts that run away from raise dead, so you can resurrect t hem
I have a very similar build. Although I recommend using an Arcane Sword and Dagger for those situations where you already have a bunch of grunts (like during a siege).
Other good versions include any with the mask of undying instead, mystic dagger and bow, or mystic dagger and ring, one skips on damage from your raised, while the other skips on stealth kills raising them often Edit: also if you have an arcane ring with the allied uruks take 50% less damage your undead take 91% less damage with the perfect life gem, however a vendetta set bonus can work instead of the insane damage reduction due to healing from every undead dying again, could theoretically just spam raise dead
I mix up my builds and abilities. My quick throw does fire. My bow has a chance of poison. My dagger has a chance to raise the dead. My sword an extreme damage boost. My cloak, I forgot. My ring gives +4 levels to new followers. And... Eh I forgot the rest. Point is I mix up my builds to all do different shit
So I’m really late, but if you complete the new Shadow Wars, use the Mask of the High King. Instead of resurrecting uruks you summon Gondorian Wights. I called it the Gondorian Gang Bang cause you can summon a max of 6, and they can’t be killed (they do have a timer though) Get them all to focus one captain, and the captain won’t be able to do anything to you.
I’d say use the body guard skill and put a commander as your bodyguard so he can summon people and use lifeblood because u can heal ur Uruks and u can drain people and instantly recover all ur health and ur commanders banners will enrage ur followers for u
works great in the Fighting Pits if you want your allied captain to be killed. Just let him 1vs1 until he loses, jump into the pit, hit the surviving Captain a few times until you've build up enough Might, locate your Captains body and resurrect him. I think that's the fastest and easiest way, right?
I don't use hammer of erigon since I play a commander/necromancer build. Always surrounded by followers and I don't want to accidentally stun them. Unless they're enraged by frost. Makes sense to me to not use it.
sword: undead
dagger: undead
bow: mystic tribe
armor: mystic tribe
cloak: undead
ring: undead
necromancer build
Sound about right
Hotel: trivago
Where do you get the necro set?? 🤔 I dont even see it listed in the armor sets
Switch the cloak to mask of the undying it has the same stats but will give u unlimited dash and waters of lorien
U get the mask from the shadow wars and u get a legendary depending on who u need to get it from if u go in the legendary sets it will explain wat u need to do to get wat u need
"Acharn.
The legendary dagger. Forever cursed. Its original owner long forgotten"
I just realized that that's the description for it, and, as it was Talion's son's.... Ouch....
Shadowed Dragon Films and his other stuff the sword his armor and the cape was a gift from his wife.
He may be forgotten, but his legacy living in his Father's memory and vengeance kept Middle-Earth from being destroyed, and that's something to be proud of. After all, Talion will never be remembered as the protector of men even though he died many deaths defending them.
Its brutal, but its true. A ranger of the Black Gate's son would hardly be remembered by anyone except Talion. I got the impression that pretty much everyone on the resistance was massacred. Its likely Talion is the only one who remembers him. As a Nazgul, I'm sure eventually his humanity will eventually fade as well, aside from shimmers like the ones we see when we defeat those 3 Nazgul.
Shalz - It's not really about if you were remembered, it's how you're actions helped. Talion saved the middle-earth he cared about and it now chilling it out with his family. That's a good ending for him.
Sure it's kinda sad but eventually even Frodo will be forgotten to the halls of time.
@@SkittlesInYourHand- unless they've made a name for themselves i.e. sauron, saruman and the like.
This is definitely my favorite build.
Melkor that’s why there’s more sets
It WOULD be your favorite
MohnJcIntyre huh
Same, it’s so fun to siege down a fortress and go from being heavily outnumbered to outnumbering the enemy.
"I'm immortal, I am banished from death, why should my allies be spared of such a blessing?" I guess is what he'd say
He is basically the grim reaper in this world
@@katethenesuneqom not really, the grim reaper ensures you go to the other side and your body is lifeless, necromancy just yoinks your soul and/or your body from said other side and make it a puppet to the mecromancer
@@amandag.6186 Your right its takes ur body not soul tho he puts his power into the body of them and it controls them
I kinda unironically think Talion would be against undeath from a moral point of view, he himself hated not being allowed to die and join his family, but for the greater good even our strongest morals have to be broken sometimes.
Waters of Lorien is actually very viable if you get that one Nazgul mask that not only still fills the Waith set, but also makes Waters of Lorien free to cast.
This guide was made before those were added, if you look the level cap is only 60 and Talion has that weird crown thing in the wraith world.
For anyone playing SoW in 2020, Potates says it doesn’t really matter if you use poison/fire/ice, and it depends on what the captains are weak to, and he’s mostly right, but keep in mind your undead soldiers are immune to poison and weak to fire.
This is why your overlord should ALWAYS be arrow-proof
Beast proof is more important you dont want them getting caragor donked
An arrow proof olog is probably the best cause they wont get donked
For context a caragor donk is a speedrunning strat that can be abused in the game. You knock down an orc by running into them and immediately execute while on caragor. Its a one shot no matter what unless they have beast immunities
Gotta make sure the target is correct tho or youll execute a grunt or normal execut someone you dont want
Dont know if its a glitch or intentional the way it works it could honestly be either or super satisfying to land tho
Honestly, i like this build, not because of the op assistants, but because it symbolizes going from the ground up. You are one man, but as you put in more effort and overtake more obstacles, you (and youre army) get stronger, with more people helping you. As you do more and more, you get what you deserve, an army.
For the detonate, if you are doing an undead creature build, use the Matron's call. You can resurrect the ghuls after they die and it just adds to the minion count.
Holy bollocks
My necromancer build is a bit different. Though it may be due to me playing on nemesis from the jump. Also, you CAN raise dead captains in the world. My build is as follows. I'll only list the differences.
I use Fury on ground finisher. Shadow Strike to one grunt, or even a captain, they're auto-downed, and just go. Bam. You get one Might bar right there.
I use Adamant for obvious reasons.
I use the Spectral Dash because mobility is king.
Bursting toxin because, funny enough, it counts when you poison enemies, period. A poisoned Elven Light becomes brutally crippling.
I got with Brutalizing Presence to pick off stragglers and build up Might. Might is key.
For Detonate, unless there's a tough captain particularly weak to ghuls, I"m using spiders. each spider is basically a dead body and they follow you.
Deep Freeze is my choice because, again, mobility is king. Whether that's by increasing your own or further limiting theirs. Pinning an Olog might sound good, but quick pinning a group of enemies and quickly killing the olog while they can only watch is much better.
Eagle Sight beats the smash attack for me. I can easily pick off like 6-7 grunts and STILL have the focus left to Shadow Strike for Fury on the captain or last grunt to gain Might.
I KEEP firestorm for Mighty Shot. I don't even care if they become enraged. It's too easy to poison enemies, and there's always a grog around to quick poison and immediately firestorm for some epic Balefire. That's more fire and more poison to spread around.
Shadow Dominate is a firm lock. Chain of Shadows is good, but it's not the end all be all for Talion is this game because he has a lot of versatility to work with this time around. Shadow dominate is a good way to get that captain you want if you're too far away and your horde is about to kill them, catch a runner, or even just gain some health.
Swift barrage is a permanent for Brace of Daggers because you can actually aim that and rely on the damage. You toss out three quick ones and you've down grunt or captain and can go for the ground execute into Fury for more might. Again, Might is key, not dominate.
Shower of ice is a VERY solid pick all around when the captain has adapted or has vault breaker. You use it on a grunt and even a defender nearby is frozen. Allows you to focus targets while they're all frozen.
I go Olog on Consume because... well... I don't use it much. I save Might for Raise Dead > Elven Light > Mighty Shot and of course Execute on captains to whittle them down. I just perfect counter grunts. Leaves them with their heads. Severed head = no undead.
Raise Dead I go with Ologs. I can easily dominate a caragor and sacrifice it to call out three more if I need them. Having ologs at your back is a big boon though, especially when taking or defending a fort. I only use the captain one in menus, but again, you CAN use it open world. The times I do use it is when a captain I wanted dies in the pit fight, the npc takes his place. You can't raise him from the menu. Just have to hope they weren't dismembered.
I think you're GRAVELY underestimating packmaster. Caragors don't travel alone. Ever. Unless you're getting one from a cage, there's always 2-3 more around. All it takes is one charged headshot to break one, not even a fully charged one. That kills. Then you shadow mount and all others join your side. That's ESPECIALLY handy when a beastmaster is riding one and calling them. You turned his pack against him and even the one he's riding throws him off (auto daze) and starts attacking him.
For Drain, I go Bright Lord's Wrath. That's why I don't focus on dominating. Wrath has a very important use and, in times when you REALLY need health, like after succeeding a last chance and being surrounded, or fighting a poison trickster that has javelins, or anything like that, chances are you're not going to get much chances for dominating. A quick shadow dominate has you and full health and back in the fight. You don't need dominated grunts because you have uber undead. Dominated grunts and undead are not the same. Undead, by in-game definition are unbreakable and immune to domination.
Mighty Swing for me. Deadly Striker leaves you way too open when it actually matters. A jumping attack from behind or enraged enemy will take issue. Quickly knock everyone down, then flow with your actual combos or might abilities. Also, more might, from the ability itself, or following up with a quick Fury while everyone is down.
I always go with Clutch of Spiders for call followers, unless using a very reliable bodyguard during a siege to back me up with the overlord. While the set bonus may give you undead, I say again, each spider is another body as they always kill. That also gives more poison to play with. The spiders actually follow you for quite a bit, and if you're running, they give you stealth still, as the followers will just attack. Three stronger undead are cool, but more than twice that will be uber anyway is better.
For items, I run perfect warrior on armor, cloak and ring. You don't need extra life as a buff if one drain heals you to full. I run the perfect life on the weapons. I'm thinking about changing the dagger and ranged to warrior though. I want to be able to one shot ologs when I do stealth ambushes. Only happens if a critical for now. As for items, I ran the entire Ringwraith, but changed to Bright Lord's bow and Armor for a while. More wrath = easily enrages, but I miss the almost endless elf-shot of using Helm's Hammer since you can always daze captains (raised dead have cursed weapons. i've tried playing around with Ringwraith to see if that affects it, but it doesn't. Seems to be a default thing) by having every viable attack at my fingertips, and just picking up elf shot as I roamed around otherwise. I also just got used to hammer and the explosions, which, again, lets you turn caragors to your side instead of killing them in one go. Wrath also wasn't much of a problem between Flurry, Furry and Brutalize. So I left it at Helm's hammer. I actually change between Epic body armor depending on the situation. My go to is an armor that lets me take no poison dmg, and applies poison on criticals. I also have one that reduces dmg from enraged enemies by 75% and has a chance to ignite enemies and another that reduces dmg from enraged enemies by 80% and criticals apply frost. If I need to exploit curse, I just got back to the Ringwraith body. Poison is just nasty, making you slower, can't use Shadow abilities and ticks far more than curse or fire, while also stripping Might. I still get slowed and lose might, but no lingering dmg, and might is easy to gain.
With this build, I always have an army on screen, and they are CRAZY strong. I've had a lv41 regular undead slayer kill a 65 legendary shield tank, only got down to half health, from using just ONE enrage. The half health was because there was a 65 Olog destroyer with a master flame weapon, flame thrower, epic fire bombs and fire mines putting in work. He promptly destroyed him with the second enrage, all while I'm just slaughtering grunts and keeping my army up. Constant poison, spiders and Balefire also fit the necro theme.
Theinen84 you can poison grog barrels and shoot them with a normal shot and it'll still produce balefire btw
no mighty shot needed
Yeah, I've realized that since posting that lol.
7 months later and I'm still looking to this for advice
Did anyone actually read the whole thing? Because I did :D
U can actually revive a Captin in the world. As long as they don't die from execution. If they die from something like bleeding out then u can hurry up and revive them before their body can disappear
only works on dead captains that were your ally in life. does not work on captains who were your enemy
Raza Let's play Yeah I recently did that. Mine bled out, I was like "Awww SHIT" cause I liked that guy he was strong asf, but then I remembered I unlocked that ability for captains and revived him so he came back and killed like 3 other captains. Even after losing 5 levels.
ChromeADomeStone ikr
Raza Let's play you can revive them ever after the body vanishes on the army map. As long as the upgrade to revive them is active, you can.
Infinite revives as well. There's no limit, which explains the penalty losing 5 levels and being weaker to fire.
I like it! Really gives the feeling of being a nazgul!
Agreed, probably the intended build
Or being a Night King 😂
Ringwraith Legendary Set
1) use shoulder charge to knock down an orc;
2) ground drain him;
3) then you can find that this orc can be stealth killed;
4) use chain stealth kill, you can kill four more orcs around when your focus is full;
5) Ringwraith set ability: those 5 victims has 50% chance to be ressurected as allies.
now you can spread your undead army in battle field
His head just explodes when i drain him
Potates if you activate the counter that gives might and not fatal if you ground execute you have 50% chance of raising instead of 25%
not worth it
DISCLAIMER: undying loyalty locks you to only 4 undead rised per use of "rise dead" so only use it when needed. Also it stops ur undead followers from gaining cursed weapons when rised with brutal might.
Seems to me that when you have Undying Loyalty active, the skill the raises captains, LESS Undead is risen if any at all when using the Raise Dead ability. Many more soldiers rise if I have the raise dead Olog ability on instead. I believe its a bug.
One thing youre missing with Hammer of Eregion ability (jumping over and frezzing enemy) at least 2/5 of captains can cancel it and 5/5 can adapt to this ability so then its only usefull on regular soldiers . Water of Lorien cant be canceled or adapted to so if you have focus you can easly use it to attack enemy from behind. So in my opinion its much better. But overhaul great build and awesome video :) Keep up the good work :D
I use this constantly. The fact that the waters of lorien can't be adapted to makes it a must have to any build.
Sleepin-N-Snoozn Now imagine you face enraged berserker. You avoid with waters of loriens but eventually you run out of focus and you cant it use it to escape it
With water of lorien when I teleport behind them I am able to hit the enemy 3 or so times to the point where they get downed or counterattack with a parryable attack. I've done this to enraged berserkers. The focus comes back quick enough that it's not a problem.
Personally I do the flip. Because then you flip and then do the Talon Strike to slam down into the ground, which will help clear some of the normal orcs, but more importantly it will cause a stun. Follow with a single attack to trip, and then do the mount ground finisher, which will give you enough might to do an execute of your choosing. Because of the AoE stun, most enemies wont be able to do anything in time, allowing you to finish the mount. Similar to Water of Lorien, this can't be adapted and only requires a single arrow and a very tiny amount of focus.
i also always use the teleport. was getting soo pissed off at all the adapting. you almost always get 2-3 strikes in from behind. sometimes you can just continue spamming attacks until he's on the the ground. it can't be adapted to and makes the vault breaker perk for uruks useless. while it does use focus, in almost every case you either need to use ranged attacks OR need to use melee executions.
but i've found that focus comes back just takes a smidge more time than is comfortable.
i guess it comes down to preference.
-> ice vault will auto stun, costs no focus but can be adapted to and frost-proof/vault breaker makes this ability useless
->teleport vault will always work although it's limited in use. but once your focus is spent you can still normal vault over ppl and manual stun the captain for the same effect ice vault has. though you will need to watch your use of the vault key while in combat.
@Reginald Blah you still need a non-vault breaker captain to make use of this perk making this ability situational. and vault can be adapted to so you also can't do your thing constantly.
When your attacking a fort and accidentally explode all of your followers heads...
Oh no, do not want to hold it in while it's red
i accidentally blowed up all my level 60 followers heads during a follower defense because i was testing if it worked with just one follower but accidentally i was too close to the rest
the necromancer build is going to be the default after you finish the game, it is all about skills that drastically improve the experience
thx for info
Thanks for the comment :) It is one of my fav late game builds.
@Blazko Blaz Just resurect high level captains. Send two of the same type and the same level into the arena then resurect the winner.
No spoilers you say.... 1:13 Urfael was the name of your weapon in the first game, "Newest of the nine Nazgul." I'm only on act 2 but now I'm worried lol
The description on the Dagger is even worse.... The dagger and cloak description make me never want to take them off. I"ll remember!!!
We all will remember ... but sadly, Middle-Earth except maybe Shelob and Cárnan will not. Which really makes me sad as well. :(
so basically speaking: even in the first game Talion was destined to become a Nazgul
Actually no, shimmyking, since in SoM, all 3 weapons you have all share the same default look (which you can see when you play acts 1 and 2 of SoW), they`re just being reforged into Elvish weapons by the Wraith, thus in the 1st game, you would think that Talion would become the Bright Lord instead ...
... which turns out to not be the case in SoW.
+GDSpectra Whaaaa? Why would you come to that conclusion? Sauron is like the ONLY necromancer in all of Middle-Earth to the point that when he first began his return, they didn't believe a necromancer could exist. Undead are bound by vengeance, like the deserters that Aragorn got to fight for him, which is just another form of a curse. They are not naturally occurring. The most prominent, and really only ones with actual power, are the Nazgul. Talion and Celebrimbor are bound through the magic Sauron bestowed on his followers. Their union was born through his abilities. They can *resist* him in his weakened state, but as his power returned, they were always doomed to fall to him. It was inevitable.
Also, become the Bright Lord? They were ALREADY the Bright Lord. Celebrimbor envied Sauron's power and named himself the Bright Lord to the be the opposite of the Dark Lord. The Uruks of Mordor aren't aware of Celebrimbor though. Very few can even see him throughout the story. They believe this is Talion alone at work, hence mistakenly calling him the Bright Lord. Talion never referred to himself as such though. That was always Celebrimbor speaking through him. He reveled in it and wanted the power. Talion just sought a means to an end.
28:30 You are the genius dude. That tactic against overlord is wonderfull!
Waters of Lorien is not useless, you can use it to dash past enemies that have adapted to your vaulting, or rather... to prevent them from adapting to vaulting. If you run out of focus and you vault over an orc and they adapt to it, then dashing past them becomes an issue. But if you pre-emptively try to not waste your focus, they'll never stop you, which helps a lot.
You might want to avoid anything based around fire with your undead followers
bob robertson why? I haven't gotten that far yet so sorry if I sound like a noob
BERLEEZY FINGER TOES Undead are flammable.
Gamin' Reasons okay thanks
Poison would be best as they have a natural poison warder to compensate for their natural flammable.
@@gaminreasons8941 I don't know why I find this so funny 😂😂😂🤣🤣🤣🤣🤣🤣
My fave build but I tweaked it a bit to my liking WHAT I did was change the armour and hood to vengeance all the rest as ring wraith gear pretty much your the undead Lord because you can get your health back from the life gem when flurryingyour frozen enemy you can use the set 1 vengeance gear bonus to use 40% of your health to keep raising the dead but thanks for the brilliant idea and it's really helping me in shadow of war
One thing I noticed is that you are avoiding fearing enemies (so they don't run away), yet you have the cloak that causes enemies to flee when you raise dead. In place of that cloak, I like the one that allows infinite spectral dashing, because it is faster and allows more maneuverability, and dashing through enemies generates might. I've found that the freeze-vault is kind of problematic, because I'll jump over an uruk and then try to hit someone next to him, but then I'll get stuck in a flurry with the guy I jumped over and get hit by another uruk because I can't counter. I generally prefer to have more of a say as to when I am freezing them.
Hears Potates say high ground many times. Me: "It's over Sauron. I have the high ground!"
This looks like an AMAZING build. I don't have Shadow of War yet but I'll definitely be trying it when I do.
This set synergizes with the vendetta set so well
Nice, been waiting for this one.
Keep it up, my man!
I love your shadow of war vids. Keep it up with the good builds
Yes! A new build video and this one looks awesome. Something to look forward to post game and work on getting
15:53 but sometimes you can freeze ur own uruk. And even if you don't, if a captain has freeze immunity, and also has a shield, he gets fucking annoying QUICKLY.
I guess there is something wrong with me then. (Prepare for the Triggering.) I don't prefer hammer of eregion over the jumping ability.
Wade Hawk nothing wrong with that people use diffrent playstyles nobody should be mad over this.
I love this game, but I *really* hate switching between skills. The stupid slow menu's everytime break up the immersion and cool action. I would really love a mod to just assign anything you want. But I think this game cannot be modded...sadly. At least couldn't find anything.
Great vid & channel btw, subbed!
it can be modded in 2020, i see ur comment is from 2 years ago, lol
Dude I’ve never seen the pull done before, that’s awesome 👏🏼👏🏼
I love shadow strike chain as it's great for killing all the things
David Brown it is good but it gets outshined. And the pact u can take an opponent from is gang is priceless. The chain is too situational and shadow drain is shadow drain
I actually prefer Waters of Lorien with this build because of Mask of the Undying (a Nazgul mask you get for completing stage 1/2 of the Shadow Wars) which makes it so Waters of Lorien doesn't consume Focus. It just becomes op because you also charge up some might when you flash through an enemy and therefore can just zip around the battle field and raise the dead.
I had no idea about the pull skill. Wow how useful
So good that ur honest about spoilers.
Love your streams over many others bro !
Thanks Jason! Very nice of you
Love this build man. Very O-P. He's like a vampire-wraithlord-necromancer. Awesome!
It's super fun! One of my favs
Drakes are one of the higher health creatures but get targeted hard by a lot
David Brown iron scales helps
David Brown I find that drakes are a total cheese on captains with no fire resistance, you can sit on the drake breathing fire on them till they break and than you can shame them or recruit them or kill them. It's kinda funny but it feels kinda dirty to me.
by the looks of it, it seems like you dont like this build much potates. you seem to be rusty playing this build lol
GibEC - This build doesn't suit me either. It's super powerful if used correctly but I tend to be the 'one man army' type player and only worry about teams when someone's bleeding out, I want to kill and get out and not build a militia.
@@SkittlesInYourHandI heavily rely on my army, I'm much more of a dominate and hide behind the meat shields person, this is why I will dominate a drake if I can
My necromancy build is the same for the most part but instead of fatal counter I use mighty reversal paired with wraith shield to gain might while keeping a nice flow of death so to speak - domination of grunts becomes less important to me because of how many dead I acquire. I also use waters of Lorien because A - it usually gets past the Vault breaker/ acrobatics issue ( which was show in the video ) and it just makes me feel more wraith like. I can agree with the arcane bow but I really prefer the look of the wraith armor so I opt for the arcane sword ( which I pair with wraith executions against grunts )
I could see an entirely terror based build working well
Had to sub after seeing potatoes
if a captain dies while near you like a duel or ambush that you are watching you can raise them by using your raise dead ability next to them it's how i got my lvl 60 armor i did it by accident when my body guard died from poison.
I know that I'm a few years late to the conversation, but I just bought this game (for 5 fuckin dollars!) and I'm loving it! I just beat it, so now I can do the necromancer awesomeness, and holy shit.. I fucking love it! There is just something magical about standing at the head of a vast and every growing army of undead orcs. I'm drunk with power!
That dk country music at the end haha. Nostalgia
I wish that ur army’s armor becomes green after the game ends
I find this set up really good but found it more fun and easy to do a: wraith sword, wraith dagger, outlaw bow, online armour, online cloak and outlaw ring. The online ability letting you use your health over and over again to constantly raise the dead without much delay
I wish Helm's Nazgúl mask summoned ghuls or something when you "raise dead" ability, like you summon wights with Isildur Mask.
Damn many people are watching this besides me
from a resurrection POV, I would only recommend that you head over to Minas Morgul, I've noticed that Necromancer Orcs spawn there. At first I simply disregarded it until the Uruk followed me all the way to seregost. Then I realized that they can resurrect Ologs and captains, I'm not sure if they can resurrect beasts or not.
Yeah they do appear in Minas Morgul more.
I just got the game and can’t wait to play
I love using this build when attacking overlords because it makes it way easier to focus on just the overlord
You should do more builds
Is it better to stealth kill (as there is a chance you’ll get an op follower) or stealth dominate/brand
I wouldn't have survived or had a good time in many battles if it wasn't for the Vault freeze perk upgrade.
I know this advice is late for 3 years, but... Why do you use that perk? I mean, sure, you freeze enemy by vaulting them... But what will you do once the captain learns how to counter you or cant be frozen? I often found myself... out of place with it eventually. Best you just get the dodge upgrade where you literally teleport through enemy. It ignores all vault blocks and you instantly get behind them to give them swift smacking. As long as you got some focus left in you.
@@janmoravek157 and if you use the mask of the undying it costs no focus to use
+potates i know this is 7 months later, but i thought id share my undead for gravewalker runs. i run life steal on dagger and 4 piece undead 2 piece vengence. with the raise oleg perk and the enrage followers perk, i can turn thier strongest 'grunt' unit into an unstoppable machine. i had 5 regular grunts keeping 2 captains occupied on gravewalker. thats insane. once you got all the grunts dead and raised them, the captain cant even fight back once you enrage them. why vengence 2 piece? for those that have mighty damage, or aoe tanks. raise those that fell, grab a undead and shank for life back, then toss him away to be used again. you can infinitly raise them like this. its simple to run into a group of enemies with full might, double elven light into double raise dead, them enrage and shank for health without getting hit.
I like this build but my favorite is basically the same with the outlaw bow and armor. It works really well for a reasonably aggressive playstyle; and especially with higher level captains. Obviously this is a pure necro build but I kind of took the ideas from this video and adapted it to what is most effective for me. Great vids btw!
I find waters of lorien is good late game cause captains are usually immune to almost everything so blinking and striking is very good
Right? This guy plays in fucking normal, he wouldn't know what we deal with.
And theirs a cloak that makes it free to use as well as gives a bonus to damage.
Besides you can mimic hammer of bullshittery easily, and there’s a set that makes it consume no focus, I used it for a while.
I paired this with my undead necromancer bodyguard...yeah that’s a lot of zombie uruks, ologs, and caragors for an assault or just mucking around. By the time I reached the overlord in a siege, just about everything that had died belonged to me. Then switched to the iron guard when facing the overlord. Also tried it with him as an assault leader and it too was nuts
I want a young Celebrimbor skin that gives you the wraith back again and Elven Rage, maybe get the voice actor to do a few lines and make him fully playable it is meant to be his and Talion s story not just talions, I do prefer Celebrimbor though personal preference. Something about playing as the elf lord is better than Talion and I can’t figure out why
Because a Ghost of an elf is way more interesting than a Guy with a Ring?
I wish we could somehow get that sound effect for the Raise Dead ability, it's just so dang good.
Waters of lorien is good on nemesis difficulty when fighting vault breakers
It used to be overpowered back when flashing through enemies generated might, which means when using the mask that makes it cost no focus, well it was effectively infinite might, but they fixed it.
@@ladyalicent705 You need the skill that gives you much more might but removes it all when you miss or get hit.
I wonder if a commander uses war banner do your undead grunts also gain enrage from it
How you handled the overlord using shadow pull, pure genius
...You should really try Waters of Lorien for "Flashing past them" . I imagine someone has told you this before considering how many videos you make, but that skill is AMAZING for any captain with Vault Breaker, and amazing against Olog captains. Yeah it costs Focus, but when you blink through an enemy, it stuns him, opening his back to you for a free combo that can easily chain into an endless combo to knockdown, opening him for ground pound if you use that skill. I used to use the freeze kick skill, used it until level 40~, then tried Waters, and never looked back. Biggest reason? Some captains are frost immune, while no captains are teleport immune.
EDIT addition: The Destroy Followers skill works with the 4/4 set bonus for Necromancer, and will give you health back when you pop their heads. A good last resort emergency heal.
"No story spoilers"
Urfael: "Blade carried by the newest of the nine Nazgul."
Isildur's Ring: "Taken from the hand of Isildur by the newest of the Ringwraiths."
Talion: Pale with yellow eyes.
Celebrimbor: MIA.
Nice one, i like terror too...noone stays for too long to fight u while u try to face a captain.. :)
For Minas Morgul... I find every Olog-Hai there is and I dominate them... I give them Fire Warder and I kill them... I THEN RESURRECT THEM and give them Poisonous Weapon... I make some of them Legendaries(probably half of em) and DONE.Minas Morgul is the ultimate Undead Capital...Full of Poisonous Olog-Hai who are not that Flammable...
I'm toying with the idea of using the 2pc bright lord set and 4pc necromancer for a sort of "lich king" build, using frost aoe skills and such while cranking out loads of undead via passive raises, reinforcement summons, and wrath minions.
Thank you for the vid bro. Very badass !
Haha what made me come back to this game is that they added a prestige system!!! AND EVEN HIGER GEAR + Didn't know THEY WENT FULL OFF FROM MICROTRANSACTIONS!!!
15:50 I use the blink, it doesn't consume Focus if you have a certain cloak on so you are basically invincible, except you get insta downed of course
awesome thumbnail man
Thanks dude! Took me a bit to get the perfect screenshot
Reasons to use waters of lorien: 1)it counters orcs that are immune to/adapted to everything. 2) the generic nazgul mask is right there
Great vid. Well explained
You definitely need to update this build
its still good in 2020
Lol it's good in 2020 but not 2018
The only thing I disagree with is the hammer of eregion skill. In nemesis difficulty, you have enemies adapting much quicker. At most you'll only be able to flip over 3 times...with water of lorien you can go through them even if they've adapted.
I made two of my orcs legendary then killed them for the armour and bow. One of them said “I don’t know what I did to you ranger, but I hope you know what your doing” might not be the real one but it’s accurate.
This is the exact same build I’ve been using nice video.
I'm not the best at this game so I have problems with the overlords haha. But that was pretty helpful and intelligent when you pulled him and singled out so thank you.
That aspect of your video really helped
You are welcome! Wish you best of luck
I Found A Necromancer Yesterday Man Is He Fuckin Awesome Just Revives Everything That Dies Overwhelming Other Captains & Wsr Chief's
“I am banished from death. And now so is my army”
Finally yes! I wanted this so bad
Interested to see how the new wraith armour and masks will change how effective undead are :^)
This is true power.
It sure is!
If you switch out the 2 mystic pieces for 2 terror set pieces, you can instantly kill the grunts that run away from raise dead, so you can resurrect t hem
Ty for this build sir it's amazing
I have a very similar build. Although I recommend using an Arcane Sword and Dagger for those situations where you already have a bunch of grunts (like during a siege).
Other good versions include any with the mask of undying instead, mystic dagger and bow, or mystic dagger and ring, one skips on damage from your raised, while the other skips on stealth kills raising them often
Edit: also if you have an arcane ring with the allied uruks take 50% less damage your undead take 91% less damage with the perfect life gem, however a vendetta set bonus can work instead of the insane damage reduction due to healing from every undead dying again, could theoretically just spam raise dead
I mix up my builds and abilities. My quick throw does fire. My bow has a chance of poison. My dagger has a chance to raise the dead. My sword an extreme damage boost. My cloak, I forgot. My ring gives +4 levels to new followers. And...
Eh I forgot the rest. Point is I mix up my builds to all do different shit
Yeah each to their own! Got to play the way you have the most fun
So I’m really late, but if you complete the new Shadow Wars, use the Mask of the High King. Instead of resurrecting uruks you summon Gondorian Wights. I called it the Gondorian Gang Bang cause you can summon a max of 6, and they can’t be killed (they do have a timer though) Get them all to focus one captain, and the captain won’t be able to do anything to you.
Oh they can die. Takes a bit, but they can.
I’d say use the body guard skill and put a commander as your bodyguard so he can summon people and use lifeblood because u can heal ur Uruks and u can drain people and instantly recover all ur health and ur commanders banners will enrage ur followers for u
i wonder how the new perks and gear from the recent update will affect this build type going forward!
You can raise captains in the world, but you have to do it right after they die.
works great in the Fighting Pits if you want your allied captain to be killed. Just let him 1vs1 until he loses, jump into the pit, hit the surviving Captain a few times until you've build up enough Might, locate your Captains body and resurrect him.
I think that's the fastest and easiest way, right?
Fudgemuppet does middle earth
Hey if anybody is watching this where do I get the items I have the hood and the ring but nothing else
I find it funny how you don't say any spoilers but Talion is in his dark form and the item descriptions make it obvious.
I don't use hammer of erigon since I play a commander/necromancer build. Always surrounded by followers and I don't want to accidentally stun them. Unless they're enraged by frost. Makes sense to me to not use it.