I don't get why you'd want sappers, unless they have the spouts. They literally self-destruct. I'd rather have Olog-Hai to help in the fight long after the walls have been breached, and if they don't have spikes and/or poisonous siege beasts, I'd want the caragor riders because they're lethal to everything except defenders, captains, and ologs.
@@daoistneo7791 You can remove weaknesses. If you have a berserker (preferably deranged or maniac) you can shame him, then level him back up to remove weaknesses like "Mortally Sickly" meaning poison instakills him. Just make sure you never shame him below 65 as then he will lose strengths and gain immunities. If he is a maniac, you can shame him as low as you want and he will never get weaker. Also for reference my captains are crazy strong. 3 epic traits (Great Strength, Thick Skinned, Epic Rage) No weaknesses, only "damaged by" Enraged by lots of stuff (everything, injury, power crazed, last stand, the element they use on their weapon) Some of them have stat spreads like 7777 or 5777 etc (7777 is perfect) Ive genuinely seen them kill other maxed out legendaries in just a few hits and take hardly any damage. I even have some undead captains who beat fire users easily.
Honestly the best defense I ever created was getting an absolute beast of a overlord, counter attacker , stealthproof, arrow proof , immune to frost poison and curse and got enraged by all three, his only weaknesses was that he was vulnerable to beasts. Gave him cursed weapons , made sure each of his body guards had frost and poison area effects and were enraged by curse damage. It created a constant flux of my orcs being enraged at the enemy's
Nice, where his guards also anti beast to help with that? Otherwise, what's the stop him from? Simply summoning a grout or something to kill your overload?
@@TheJonnyhankinsSimply just have an overlord or bodyguard that’s a beast slayer, and also make sure at least 1 bodyguard is a mystic assassin so the player only gets one shot at winning
I actually have never gone out onto the field during a siege defense since the one time I did I got ambushed by a non-seige captain and killed by him... which bugged out the game where I lost the fortress but they had no Overlord
@@blueeyestuber8673 oh I never got it back that's the problem it broke the game after I placed my own Captain as an overlord thinking it'd bypass the siege entirelly... I was very wrong it broke the entire game and I could not perform the siege at all to contine the epilogue. I legit had to restart the entire game from the beginning.
@@killaxbe2936 I like the idea of recruiting orcs by seeing if a single one of my captains can beat a whole siege, and some can, Most of my savages one shot enemy captains with a single enrage or non enraged hit
I learned a lot from this video, most importantly for me was how to assign a body guard to a warchief. I spent around 60 seconds of rewinding and stutter playing to get the frame to show how you did it. Read somewhere recently that another poster mentioned about curse beasts being able to stun attackers, (not sure if I'm overstepping the mark or reading too much into that, or it may be for assualt reather than defense,) but your vid has convinced me of a stellar set up that I will be using/tweaking as per defending fortresses dictates depending on the assaulting teams captains STR/WKN. :) Solid base and concise explainations for all options. Well done and many thanks, great vid :)
Yeah the Nemesis System has a lot of potential but Shadow of War came out in 2017. Monolith hasn't published a game since so not sure what they are doing.
I agree with this setup for defending sieges, however when you are defending a player’s army online, the most dangerous enemy is the player. Spiked walls will not stop or slow down the player if they brand a siege beast and knock down the door. Fire mines are outside the walls only and poison mines inside the walls are dangerous to the player. Hunters and farsight archers are great at annoying the player and breaking combos. Or opening them up for a hit from a captain. Also fire beasts can break hellfire cages but the other two can’t. That is surprising important
Great video but I noticed one small thing you didn't mention with fire mines and poison mines, fire mines are outside the walls and the poison ones are on the way to capture points so fire mines are the best choice
I'd choose poison mines and just pick warchiefs with poison immunity because poison is much more lethal, and if you light up a poisoned person they produced toxic flames, which poisons *and burns* them, and they spread it to other people, which id fun doing/watching
I started playing sow again last week after not touching it for years & forgot how fun it is. I also realized how big of an idiot I was with how I set up my fortress. Atleast I always had defenders & iron walls right though. thanks alot for this educational video.
i find it best to have all the elements in your defence. a cursed seige beast fire mines poisen spouts or vice versa for the last two that way if anyone immune to fire, you got the others to cover ya,
@@tempestbeast9259 It's just a fun game to keep playing. I like taking on other players fortress' online. Also I've started theming all my own forts for other players to play against. Its also fun going after the rare orcs and gathering them all up into one fort. I'm sure there will be day that I get bored of playing it but not yet. Pretty cheap entertainment though. I paid $12.99 for the game and all the extra DLC during a summer sale from Warner Bros.
I like giving my warchiefs a gang of savages, because the savages gang up on captains and give at least some kind of advantage as they attack quickly and it's multiple slashes and what I have seen in the fighting pit is they don't get stunned or 'recoil' when they get hit while attacking
It's more interesting to think about fortress defense and assaults from a PVP perspective because if it's just against captains it just depends on what they're throwing at you and what you are setting up to defend against what they're throwing at you it's much more interesting to think about fortress fence and assault with a PVP mindset poison is always the best defense against players because it drains focus and might might make it hard so poisonous seed beasts are always the best option along with the poisonous mines defenders also good but not because it's hard to capture points for attacking players but defenders are annoying to fight against in a group cuz you can't counter them hunters are also good cuz they'll be off on the side throwing Spears and captains with no chance are a gem
Thanks for the guide. I've finished all phase of Shadow Wars and I found this guide helpful when I want to continue defending my fortress. I feel most of the time when I succeeded is mostly because of my luck and I'm still not confident enough about my skill.
But what about player sieges? I have my fort very hard to capture because of my high Level troops, a mix of curse and poison wielders. The main player fight is in the keep. Having a commander with a beast master and a assassin to help the fight. Curse against players is amazing because ether it’s elven or wrath powers it denies them the help.
Reading what the enemy has is always important to keeping your fort and being able to counter them. My personal defenses prioritise keeping the enemy outside, feel free to use it if you want. Iron Gates is good if they have Sappers or Fiery Siege Beasts as these can easily break your gate down. However if they have Ologs then get some fire/poison sprouts (Poison is better as it goes through armour). If the enemy have Caragors, get some Hunter Hosts to counter them. If not, use Defenders or Savages depending on if you're going offensive or defensive. I personally stick to Poisonous Siege Beasts no matter what as it prevents Enemy Siege Beasts from firing as well as poisoning attackers, but you can experiment if you want. Again, I almost always use the Encaged Drakes at the gate because it offers the ability to damage (and even kill) enemies at the gates, allowing me to target the ones that are trying to get to the walls. Bear in mind if your gate manages to be broken open then the drake WILL be released, so focus on dominating it if possible as it will help slightly. Most of the time i use Spiked Walls, because it along with the rest of the upgrades combined allows me to keep the enemy outside for as long as possible, but like i said you can experiment with the archers. And finally, with this build you'd want to use the outside Fire Bombs, as there's no point in using the interior Posion Bombs if the enemy won't ever get inside, right? Bear in mind this isn't a "choose these and just sit and watch as your enemies magically die" option, you are still gonna have to go down to the warchiefs and fight them, but a good tip that i'll give is that if you're ever on low health and can't manage to absorb any hp from the enemies because they keep interrupting you, just climb up one of your towers and absorb one or two of your archers because they'll respawn anyways.
If your planning for online conquests make sure you have a few no chance assassins in ur base whether they're bodyguard for warcheifs of warcheifs themselves.
Personally, I like to have a complimentary combination of fire and poison so I can trigger Bale-Fire. So fire mines and poison siege beasts or vice versa. Maybe Poison mines so hellfire or fire spouts can trigger Bale-Fire too. Fire archers I thought would be good too with Poison Mines and Poison siege beasts to burn poisoned targets. But that's just me... I like Bale-Fire... it's cool...
@@justarandomvideos6594 / as far as im aware theres no fast way to get money and I’ve played this game since the day it came out. Leveling up fast is the same, you just gotta grind the game
Yeah I came up with an idea that Ologs and Uruks with orange/goldish symbol above their heads give you 1000 Meridian which is not half bad. Also do online vendetta missions they give you good amount of rewards and can give you unnecessary loot you can sell for more Meridian. Grind is the way to go tho mate. 👌🏻
Only 100? I’m at 500. (Some of that may be from when I left my PS4 on overnight that one time... or that few times... but still). I actually completed The Shadow Wars- *before* they patched it, when you had to do like 10 Stages with 2-3 battles each. Felt like the game was in real time, and by the end I’d seriously been fighting the armies of Mordor for decades. And I’m still waiting for my Platinum Trophy. I *earned* that joint, man. Maybe it got lost in the mail... 😂
Thanks for the vid it really helped me since i used these fire sprouts and my captains got sometimes killed... Yeah i needed to reset my game so often because of that but that really helped me out :)
I personally like the poison spout, does a lot of long term damage to war chiefs stuck outside, add a drake for maximum aerial damage and you’ll kill at least half of the attacking army
I dunno why I didn't figure this out earlier, but you can ride the war graug to destroy the gates. After you force it to move up there, the siege beasts can't get to it, neither can the archers, and the spouts are deemed ineffective. The only real threat is the hellfire drakes, which you *could* release *then* attack via graug, but if they have poisonous beasts then you risk losing the graug.
@@Freshboii_tru I don't know where you got that statistic, but yes sure no chance. Just simply hides the problem from you. Meaning if they guess when they do it so it's unlikely that you'll get it and the right time. But it's not impossible so you can actually still get up from a no chance. It's just ludicrously part
Did everything you said to the letter, even bought Taion Strike so i could open up the siege exactly the same as you. By the time I shadow mounted and killed the 1st siege beast, my perimeter was breached. I was then killed by a 3 hit combo from a poisonous savage with no chance. My defense is 588 to the attackers 530, and im still getting curb stomped no matter my play style. Worst part is, this siege defense is the ONLY thing i need to do to turn my 98% completion into 100%. I even broke the gamer code and switched to easy mode, still cant win 😢
I thought the level cap was 60? Just started playing this game since we got it for free on the playstation plus. It's really fun but I'm confused on the difference between online and single player forts. Are they the same?
/ single player is easier in the sense that the difficulty is set to what you chose. In online sieges, the difficulty is on easy, which in my opinion makes the game harder and more annoying
@@killaxbe2936 All the orcs you collect through like online sieges, vendettas, and such are basically going to stay for your online gameplay? Also is there still xp boosts, I don't see the store anymore?
With online you are faced with the opposition set by another player. Not just their defenses, overlord, and warchiefs, but by the captains assigned to guarding the warchiefs and overlord. For defense I recruit as many orcs with No Chance as I can because if an invading player attacks and goes down they instantly get killed if one of them is near. In just my 1st 2 days I have gained almost 20 defense wins. My defense ratings are much better than my offense ratings because once set it takes me no additional time to get a return. I only found out about that trait because a friend did an attack on me and told me why he died. Since then it is the most important trait I look for. I will assign them as body guards throughout my and most importantly in the overlord's room. Don't forget that traits can randomly change if you shame a possible recruit. Just keep that in mind if you do shame any as one gained No Chance once.
Level cap was increased to level 80 in the last update which also removed the microtransactions even though it wasn't even that bad of a system in the first place
I have found that the Siege Beast on the second layer fire even if there are no enemies around. Killing only your own troops and Capitans. So i dont use em since i value my Orcs more then a Graug.
For defense Tanks and Assassins work well. ( Tanks soak up damage while the assassins "no chance" is an instant win if they go down.) For attack Tanks and Berserkers work well but you can mix and match...attacking is more about how you personally play than anything really.
Some questions I have in mind. 1.what are the best bonus or trait lineup for my warchiefs when I defend? I once heard like determination is really good but I don't know.even better if they have shields.i just give buffing bonus like element DMG and class DMG which will affect that warchiefs bodyguards greatly. 2.is a mystic olog or any olog good as overlord?eventho it have powerfull traits and bonus it have fear of pinning only that great disadvantage.and olog are Easier to kill so idk.
How do you get so much money? I’ve been playing to for the last couple of days and after beating the story the only way I’ve gotten money was destroying gear but that’s not very effective.
Just keep avenging players,open chests,do pit fights,collectibles or challenges,other fortress management and killing good orcs,daily or weekly mission too if u can,just play the game long enough and you'll have min 100k
If your have a good orc for Pit fights, just do it over and over in a Champion Pit. If you lose reset the Game when he goes down. This works in online Pit fights too. You lose the fight but you keep the fighter. Like that you get a ton of loot to sell.
When assassin tries to finish you off, there is no visible prompt on screen, HOWEVER , it is still there but invisible, IF you guess timing, IF you guess what button to press - you will survive
Following this guide, with the metal walls and spiked walls they immediately breached my perimeter, all my captains died within seconds, and they reached the keep with little to no effort
Each area has its own separate Captains/Warchiefs. When you go to a new area for the first time, they will all be enemies and you have to recruit them. But once you recruit Captains in the new area, they will stay yours if you leave the area, it will not reset. One exception is the ‘Garrison’ in the menu. Captains that you get from chests, etc will start in the Garrison. You can also take Captains from specific areas by going to the ‘Army’ menu, selecting the Captain, and using the ‘Reassignment’ Training Order to send them to the Garrison. It costs some money to use Reassignment (1000, I think), but you can use it unlimited times. The Garrison isn’t an actual area in the game, it’s just like your Reserves where your Captains stay until you deploy them to an area. To deploy your Garrison Captains, go to the ‘Garrison’ in the menu while you’re in the area you want, and select a Captain you want to deploy- they will be removed from Garrison and now they will be in the new area, and they will stay there just like other Captains unless they die, or you can Reassign them again if you want. To win wars to conquer forts, you don’t actually have to have any Captains at all- you can start the fort assault battle by yourself with no Captains- you will still always have a bunch of regular grunt Orcs, but no Captains or Siege Upgrades, so the battle will be much, much harder, but it is possible to win by yourself if you are good. I’ve done it before. But the more you prepare for the battle, it will be easier. If you assassinate the enemy Warchiefs before the battle, it will disable their Fort Defenses such as Fire Spouts, Spiked Walls, etc, and make it much, much easier to assault. It takes more time, but if you kill all of the enemy Warchiefs and then have your Captains replace them as spies, you will almost instantly win the Assault. Conquering Forts is all about preparation- you don’t have to prepare at all, but the battle will be extremely hard. The more you prepare by killing the Warchiefs, bringing strong Captains, and sending captains as spies, the easier the battle will be. You will usually still have to defeat the Overlord by yourself to complete the battle, but that is easy- just attack with whatever he is weak against, protect yourself from whatever he is strong with (especially if he uses poison or curse, equip armor that reduces those), or just save up Wrath and use super mode to kill him fast. Hope that helps. Game can be confusing at first, but it’s a lot of fun once you know how it works. If you need any more help, I usually don’t get notifications for replies in other people’s videos like this, but feel free to visit my page and leave a comment if you want. Or I will probably be streaming Shadow of War soon, so you can ask in chat. Nobody watches my videos anyway, so I will definitely see it. Lol xD Take it easy. 👍
The best Overlords are a Berserker with all the Immunities accompanied with 2 Berserkers Bodyguard (also with all the Immunities). The best set up for Warchiefs is also a Berserker (without Bodyguards) and with all the immunities. I found a fort that is built like that, it tooks me 3 hours straight with bronze to complete it. Damn those Cheaters.
Shit - Never thought that the fortress battle can be so complex. Got bored after finishing the main quest and getting into the Shadow Wars and didnt play that much. Hmm, maybe I will return to SoW :)
I make sure to have one upgrade for each element available typically poison mines fire spouts and cursed seige beasts I've actually never lost a fortress to capture poins either I always die and I don't know can beast slayers kill a drake while flying I guess if it's it's hunter or archer maybe but what about the melee guys that throw like an axe or something
This was extremely helpful. I just recently started playing a couple of weeks ago. Is there any chance you can out you War for Mordor videos in a playlist? I watched a couple and then got lost as to where I was in season 1.
The advice is great. Ill have to try these settings. I never used spike wall or iron gate. Let me just say the last time i tried defending my keep, it wasn't my keep for long. lol
He fail see few things on this Poison good but what if poison enrages a enemy captain or fire enrage a captain or better what if fire scares a enemy captain or what I do set it so my own defenses enrage my guys Because on nemesis they tend way stronger and got use every advantage you got This all mater's on gravewalker difficulty Edit: don't get me wrong he does get stuff right like body guard thing just make sure they don't do nothing stupid like beteraying you
I know I'm super late to the party but I wanted to ask how you get repeatable defense missions. I've seen people use them for grinding loot and stuff. I'm on Shadow War stage 2 currently. I've looked online and couldn't find info about it anywhere.
i went on a rampage and shamed every uruk I came across in the seragost region and was just walking around and got jumped by every captain i wish my Nvidia overlay was on at the time
Cursed siege beast's are actually amazing cause they scare sappers away and make most of their frontline soldiers run as well
Just shoot the sappers in the front and they will all blow up
Also, curse amplifies the damage of other status effects, so that helps with the fire walls
@@WEB-0813 not to mention immunity to curse is extremely rare
I don't get why you'd want sappers, unless they have the spouts. They literally self-destruct. I'd rather have Olog-Hai to help in the fight long after the walls have been breached, and if they don't have spikes and/or poisonous siege beasts, I'd want the caragor riders because they're lethal to everything except defenders, captains, and ologs.
Online still work in SHADOW War???
"I doubt your warlord can beat 4 invading captains"
Laughs in maxed out legendary warlords
The stich is op
That is still not enough if your warchief has weakness that hold him back which is why its so annoying finding captains with no weakness
@@daoistneo7791 You can remove weaknesses.
If you have a berserker (preferably deranged or maniac) you can shame him, then level him back up to remove weaknesses like "Mortally Sickly" meaning poison instakills him. Just make sure you never shame him below 65 as then he will lose strengths and gain immunities. If he is a maniac, you can shame him as low as you want and he will never get weaker.
Also for reference my captains are crazy strong.
3 epic traits (Great Strength, Thick Skinned, Epic Rage)
No weaknesses, only "damaged by"
Enraged by lots of stuff (everything, injury, power crazed, last stand, the element they use on their weapon)
Some of them have stat spreads like 7777 or 5777 etc (7777 is perfect)
Ive genuinely seen them kill other maxed out legendaries in just a few hits and take hardly any damage. I even have some undead captains who beat fire users easily.
@@User-kq3od three epic traits? That’s modding and/or glitching
@@knighthood3124 Glitching, not modding. Its pretty common and really fun to play around with
Honestly the best defense I ever created was getting an absolute beast of a overlord, counter attacker , stealthproof, arrow proof , immune to frost poison and curse and got enraged by all three, his only weaknesses was that he was vulnerable to beasts. Gave him cursed weapons , made sure each of his body guards had frost and poison area effects and were enraged by curse damage. It created a constant flux of my orcs being enraged at the enemy's
Curse and poison area effects*
Nice, where his guards also anti beast to help with that? Otherwise, what's the stop him from? Simply summoning a grout or something to kill your overload?
@@TheJonnyhankinsSimply just have an overlord or bodyguard that’s a beast slayer, and also make sure at least 1 bodyguard is a mystic assassin so the player only gets one shot at winning
I actually have never gone out onto the field during a siege defense since the one time I did I got ambushed by a non-seige captain and killed by him... which bugged out the game where I lost the fortress but they had no Overlord
Lmao, democracy rules even the orcs
What happened when it came to taking it back was there just no overlord to fight and you won the second you entered the room
@@blueeyestuber8673 oh I never got it back that's the problem it broke the game after I placed my own Captain as an overlord thinking it'd bypass the siege entirelly... I was very wrong it broke the entire game and I could not perform the siege at all to contine the epilogue. I legit had to restart the entire game from the beginning.
@@sekira4516 ooof
I on the other hand just shadow strike onto a captain and land right in the middle of the mayhem....
Thanks for this video. My dumbass was letting all of the attacking orcs inside my fortress instead of trying to attack them when they were outside.
Scone bro745 / no problem, hope it helps
@@killaxbe2936 I like the idea of recruiting orcs by seeing if a single one of my captains can beat a whole siege, and some can,
Most of my savages one shot enemy captains with a single enrage or non enraged hit
@@killaxbe2936 what sword were you using? You said it was the main reason for your success, do you remember what it was and how to get it?
Online still work in SHADOW War???
@@jayclouded5048 Ever figure it out? It seems whatever he had going on, his might bar stayed maxed out, no matter how many executes he did.
I learned a lot from this video, most importantly for me was how to assign a body guard to a warchief.
I spent around 60 seconds of rewinding and stutter playing to get the frame to show how you did it.
Read somewhere recently that another poster mentioned about curse beasts being able to stun attackers, (not sure if I'm overstepping the mark or reading too much into that, or it may be for assualt reather than defense,) but your vid has convinced me of a stellar set up that I will be using/tweaking as per defending fortresses dictates depending on the assaulting teams captains STR/WKN. :)
Solid base and concise explainations for all options.
Well done and many thanks, great vid :)
A seperate playlist for these kind of videos would be amazing :) enjoying these tips
Timon G / preciate the feedback
What scares me is how much I have learned during this video
Defo, in stuck on defending the fort at the ice place (don't know it off by heart) and this has given me great ideas.
mill nice
Online still work in SHADOW War???
@@monstersuxxio95 yes
@@knighthood3124 THEN WHY MY ONLINE NOT WORKING???!
I started playing this game yesterday and I amazed by the potential it has
You have no idea what untill you really get into the AI and nemesis system
Yeah the Nemesis System has a lot of potential but Shadow of War came out in 2017. Monolith hasn't published a game since so not sure what they are doing.
Dude you just rekt the first invasion and proceeded to dismantle the second opposition with ease. I like that 👌🏻
I agree with this setup for defending sieges, however when you are defending a player’s army online, the most dangerous enemy is the player. Spiked walls will not stop or slow down the player if they brand a siege beast and knock down the door. Fire mines are outside the walls only and poison mines inside the walls are dangerous to the player. Hunters and farsight archers are great at annoying the player and breaking combos. Or opening them up for a hit from a captain. Also fire beasts can break hellfire cages but the other two can’t. That is surprising important
I almost won a fort, my captain stares at me as I am being axed to death and then I died when he was standing right behind the enemy attacker.
yeah, some captains are just dumb asl
@@killaxbe2936 Yeah, do ya know how to resurrect dead captains? I captured my first fort and am in this one snowy place.
@@mikehawk6517 you need to beat the game to do that
@@killaxbe2936 Aw, really? Well time to beat the game, thanks!
@@mikehawk6517 if your still wondering, which I doubt due to how long ago you said that. You gotta finish the game first
Great video but I noticed one small thing you didn't mention with fire mines and poison mines, fire mines are outside the walls and the poison ones are on the way to capture points so fire mines are the best choice
I'd choose poison mines and just pick warchiefs with poison immunity because poison is much more lethal, and if you light up a poisoned person they produced toxic flames, which poisons *and burns* them, and they spread it to other people, which id fun doing/watching
I started playing sow again last week after not touching it for years & forgot how fun it is. I also realized how big of an idiot I was with how I set up my fortress. Atleast I always had defenders & iron walls right though. thanks alot for this educational video.
17:41 17:41 17: 17:4 17:43
i find it best to have all the elements in your defence.
a cursed seige beast
fire mines
poisen spouts or vice versa for the last two
that way if anyone immune to fire, you got the others to cover ya,
I just started playing this game in August of 2020. Its now November 20th. Still playing. Just can't stop.
Ikr even after u finish 100% of it there is still to much to do one of the best games i ever played
Why do you keep coming back to it just downloaded it unsure how ill feel about the game is pvp online a thing?
@@tempestbeast9259 It's just a fun game to keep playing. I like taking on other players fortress' online. Also I've started theming all my own forts for other players to play against. Its also fun going after the rare orcs and gathering them all up into one fort. I'm sure there will be day that I get bored of playing it but not yet. Pretty cheap entertainment though. I paid $12.99 for the game and all the extra DLC during a summer sale from Warner Bros.
When I’m defending I always have these two same warchiefs on my side and each of them have 8 BODYGUARDS and there all I need to defend
picked this game up yesterday on PC and man this is good. havent played anything like this being 2020
Pvt Ace aye glad you enjoyin the game‼️
20:20 your hovering over the wasp haha
I like giving my warchiefs a gang of savages, because the savages gang up on captains and give at least some kind of advantage as they attack quickly and it's multiple slashes and what I have seen in the fighting pit is they don't get stunned or 'recoil' when they get hit while attacking
It's more interesting to think about fortress defense and assaults from a PVP perspective because if it's just against captains it just depends on what they're throwing at you and what you are setting up to defend against what they're throwing at you it's much more interesting to think about fortress fence and assault with a PVP mindset poison is always the best defense against players because it drains focus and might might make it hard so poisonous seed beasts are always the best option along with the poisonous mines defenders also good but not because it's hard to capture points for attacking players but defenders are annoying to fight against in a group cuz you can't counter them hunters are also good cuz they'll be off on the side throwing Spears and captains with no chance are a gem
Dude. I honestly love this guy, I don't know why. I just do😅 he gives off great vibes lmao. Love ya man, keep up the great work and content! 👍
Thanks for the guide. I've finished all phase of Shadow Wars and I found this guide helpful when I want to continue defending my fortress. I feel most of the time when I succeeded is mostly because of my luck and I'm still not confident enough about my skill.
3:07 sounded like he said “ Defense Hoes “ 💀
😂😂
Dude your a beast at SOW. Awesome insight, thank you!
I always recruit all possible captains in sieges and then kill after
But what about player sieges? I have my fort very hard to capture because of my high Level troops, a mix of curse and poison wielders. The main player fight is in the keep. Having a commander with a beast master and a assassin to help the fight. Curse against players is amazing because ether it’s elven or wrath powers it denies them the help.
This worked great, I killed 3 commanders before they could get in, and the rest never got past the first defense. Thanks for this great video.
Interesting advice I will learn from the assassins advice
Reading what the enemy has is always important to keeping your fort and being able to counter them. My personal defenses prioritise keeping the enemy outside, feel free to use it if you want.
Iron Gates is good if they have Sappers or Fiery Siege Beasts as these can easily break your gate down. However if they have Ologs then get some fire/poison sprouts (Poison is better as it goes through armour).
If the enemy have Caragors, get some Hunter Hosts to counter them. If not, use Defenders or Savages depending on if you're going offensive or defensive.
I personally stick to Poisonous Siege Beasts no matter what as it prevents Enemy Siege Beasts from firing as well as poisoning attackers, but you can experiment if you want.
Again, I almost always use the Encaged Drakes at the gate because it offers the ability to damage (and even kill) enemies at the gates, allowing me to target the ones that are trying to get to the walls. Bear in mind if your gate manages to be broken open then the drake WILL be released, so focus on dominating it if possible as it will help slightly.
Most of the time i use Spiked Walls, because it along with the rest of the upgrades combined allows me to keep the enemy outside for as long as possible, but like i said you can experiment with the archers.
And finally, with this build you'd want to use the outside Fire Bombs, as there's no point in using the interior Posion Bombs if the enemy won't ever get inside, right?
Bear in mind this isn't a "choose these and just sit and watch as your enemies magically die" option, you are still gonna have to go down to the warchiefs and fight them, but a good tip that i'll give is that if you're ever on low health and can't manage to absorb any hp from the enemies because they keep interrupting you, just climb up one of your towers and absorb one or two of your archers because they'll respawn anyways.
If your planning for online conquests make sure you have a few no chance assassins in ur base whether they're bodyguard for warcheifs of warcheifs themselves.
Why
@@tempestbeast9259 cause if they down the attacker they dont have a last chance
Online still work in SHADOW War???
@@michaelkornhoff6865 The QTE is just hidden, but it’s still a 75% chance they’re just going to die, so still an advantage for the Orcs.
@@monstersuxxio95 Lol yes
Personally, I like to have a complimentary combination of fire and poison so I can trigger Bale-Fire.
So fire mines and poison siege beasts or vice versa. Maybe Poison mines so hellfire or fire spouts can trigger Bale-Fire too.
Fire archers I thought would be good too with Poison Mines and Poison siege beasts to burn poisoned targets.
But that's just me... I like Bale-Fire... it's cool...
I love how this dude still plays it...at tge time of this comment, Iv played 100hrs and 3mins
/ 🤣🤣 i got some guide videos comin out very soon. Preciate the support, hopefully the video is helpful
@@killaxbe2936 Im new to this game bro how can i Farm money fast and level fast in not done in story I just kill and promote my army
@@justarandomvideos6594 / as far as im aware theres no fast way to get money and I’ve played this game since the day it came out. Leveling up fast is the same, you just gotta grind the game
Yeah I came up with an idea that Ologs and Uruks with orange/goldish symbol above their heads give you 1000 Meridian which is not half bad. Also do online vendetta missions they give you good amount of rewards and can give you unnecessary loot you can sell for more Meridian. Grind is the way to go tho mate. 👌🏻
Only 100? I’m at 500. (Some of that may be from when I left my PS4 on overnight that one time... or that few times... but still). I actually completed The Shadow Wars- *before* they patched it, when you had to do like 10 Stages with 2-3 battles each. Felt like the game was in real time, and by the end I’d seriously been fighting the armies of Mordor for decades. And I’m still waiting for my Platinum Trophy. I *earned* that joint, man. Maybe it got lost in the mail... 😂
You should probably try putting commanders as bodyguards because their buffs are super op when enraging other captains
Thanks for the vid it really helped me since i used these fire sprouts and my captains got sometimes killed... Yeah i needed to reset my game so often because of that but that really helped me out :)
ʎɐld ̅zʇoq / No problem, thanks I could help
Thanks for the help. I was getting smoked lol
/ no problem, always happy to help
I am learning so much that is really important and am even taking notes
my brain exploded i literally almost lost my fortress in a defense xD
I personally like the poison spout, does a lot of long term damage to war chiefs stuck outside, add a drake for maximum aerial damage and you’ll kill at least half of the attacking army
This game was amazing...
Is still amazing
4:30 disagree, they specifically target enemy captains and warchiefs. If they're not immune to curse they get shrekt.
Sounds like a plan
Can you show your entire set up with skills and gear cause your setup looks fun but I can’t find any I like on TH-cam
yeah I’ll add it in to new videos from now on, im also making a separate video just about my build
I dunno why I didn't figure this out earlier, but you can ride the war graug to destroy the gates. After you force it to move up there, the siege beasts can't get to it, neither can the archers, and the spouts are deemed ineffective. The only real threat is the hellfire drakes, which you *could* release *then* attack via graug, but if they have poisonous beasts then you risk losing the graug.
Simply one of my Favorite Games 😎🙂
Nice video m8 , really enjoy looking at yours
Actually the "no chance" ONLY HIDES the prompt so you gotta guess the button and timing BUT it is possible to not die
So 25% chance to not die interesting
@@Freshboii_tru I don't know where you got that statistic, but yes sure no chance. Just simply hides the problem from you. Meaning if they guess when they do it so it's unlikely that you'll get it and the right time. But it's not impossible so you can actually still get up from a no chance. It's just ludicrously part
Y my defences got 1200 lvl in online , I tested my boys without me and they win the war . keep it up
also assigning blood brothers as bodyguard's are amazing!
I find it funny to imagine Talion and his Uruks and Ologs watch the enemy gather together to attack them
Wow, thanks man you helped me a lot, you deserve more subs and I will subscribe to your channel
Damn thanks, I’ve had trouble getting the chest piece from shadow wars stage 3 as they always got inside, I will try this loadout
“Your guy probably won’t be able to take on 5 captains at once”
My bodyguard:”you wanna test that”
My bodyguard is bruz deranged version
I mean...you could use a wild drake when attacking. It's not lime there's an enemy talion to take it over
Did everything you said to the letter, even bought Taion Strike so i could open up the siege exactly the same as you.
By the time I shadow mounted and killed the 1st siege beast, my perimeter was breached. I was then killed by a 3 hit combo from a poisonous savage with no chance.
My defense is 588 to the attackers 530, and im still getting curb stomped no matter my play style. Worst part is, this siege defense is the ONLY thing i need to do to turn my 98% completion into 100%.
I even broke the gamer code and switched to easy mode, still cant win 😢
I usually sit up on a box an watch my captains kill everything that comes In the gates.
I like how the attacking army had like 20 guys on each side, extremely tiny compared to the fort
I thought the level cap was 60? Just started playing this game since we got it for free on the playstation plus. It's really fun but I'm confused on the difference between online and single player forts. Are they the same?
/ single player is easier in the sense that the difficulty is set to what you chose. In online sieges, the difficulty is on easy, which in my opinion makes the game harder and more annoying
@@killaxbe2936 All the orcs you collect through like online sieges, vendettas, and such are basically going to stay for your online gameplay? Also is there still xp boosts, I don't see the store anymore?
With online you are faced with the opposition set by another player. Not just their defenses, overlord, and warchiefs, but by the captains assigned to guarding the warchiefs and overlord.
For defense I recruit as many orcs with No Chance as I can because if an invading player attacks and goes down they instantly get killed if one of them is near. In just my 1st 2 days I have gained almost 20 defense wins. My defense ratings are much better than my offense ratings because once set it takes me no additional time to get a return.
I only found out about that trait because a friend did an attack on me and told me why he died. Since then it is the most important trait I look for. I will assign them as body guards throughout my and most importantly in the overlord's room.
Don't forget that traits can randomly change if you shame a possible recruit. Just keep that in mind if you do shame any as one gained No Chance once.
Level cap was increased to level 80 in the last update which also removed the microtransactions even though it wasn't even that bad of a system in the first place
What sword are you using? Did you get wrath giver? I got might drinker (50 wrath per ground execution) the last time I went farming for wrath giver.
I have found that the Siege Beast on the second layer fire even if there are no enemies around. Killing only your own troops and Capitans. So i dont use em since i value my Orcs more then a Graug.
What are the best classes on offence and on defence?
Slayers, Assassins and Tanks? Sometimes Marksman?
For defense Tanks and Assassins work well. ( Tanks soak up damage while the assassins "no chance" is an instant win if they go down.)
For attack Tanks and Berserkers work well but you can mix and match...attacking is more about how you personally play than anything really.
You can survive no chance, the prompt is there just invisible so you have to get a lucky guess
By the way if you put feral tribe in charge you get an OP bonus for your fortress defenses
As far as I know curse doesn't just scare it weakens. They take more dam when cursed, a lot more, and I believe they do less dam also.
I didn't know spiked walls were that useful
they are, you definitely need them for an efficient siege
So what you're saying is if I have spouts unclimbable walls steel gate and hellfire they basically just can't get in
I don’t think bodyguards for my war chiefs is gonna be a problem because one of them have like 6 body guards
my fortress defense: outer wall is breached, every one is bleeding out, running around tries to revive them, dies.
Some questions I have in mind.
1.what are the best bonus or trait lineup for my warchiefs when I defend?
I once heard like determination is really good but I don't know.even better if they have shields.i just give buffing bonus like element DMG and class DMG which will affect that warchiefs bodyguards greatly.
2.is a mystic olog or any olog good as overlord?eventho it have powerfull traits and bonus it have fear of pinning only that great disadvantage.and olog are Easier to kill so idk.
I give all my warchiefs 2 bodyguards and my overlord all the other orcs
How do you get so much money? I’ve been playing to for the last couple of days and after beating the story the only way I’ve gotten money was destroying gear but that’s not very effective.
Just keep avenging players,open chests,do pit fights,collectibles or challenges,other fortress management and killing good orcs,daily or weekly mission too if u can,just play the game long enough and you'll have min 100k
If your have a good orc for Pit fights, just do it over and over in a Champion Pit. If you lose reset the Game when he goes down. This works in online Pit fights too. You lose the fight but you keep the fighter. Like that you get a ton of loot to sell.
When assassin tries to finish you off, there is no visible prompt on screen, HOWEVER , it is still there but invisible, IF you guess timing, IF you guess what button to press - you will survive
Really?
@@Zealox yes, it's saved my skin couple times
@@IXeRios how do you guess????
@@Zealox it's always random, just try or die
@@IXeRios damn
20:20 actually you got the wasp, 3rd from the right on the second row
Following this guide, with the metal walls and spiked walls they immediately breached my perimeter, all my captains died within seconds, and they reached the keep with little to no effort
🤣🤣 on top of all that, you supposed to try n stop em man. The fortress ain’t all powerful
Can so some help I legit don’t understand this game because do I have to recruit a whole new army for every single area to win wars?
Each area has its own separate Captains/Warchiefs. When you go to a new area for the first time, they will all be enemies and you have to recruit them. But once you recruit Captains in the new area, they will stay yours if you leave the area, it will not reset. One exception is the ‘Garrison’ in the menu. Captains that you get from chests, etc will start in the Garrison. You can also take Captains from specific areas by going to the ‘Army’ menu, selecting the Captain, and using the ‘Reassignment’ Training Order to send them to the Garrison. It costs some money to use Reassignment (1000, I think), but you can use it unlimited times. The Garrison isn’t an actual area in the game, it’s just like your Reserves where your Captains stay until you deploy them to an area. To deploy your Garrison Captains, go to the ‘Garrison’ in the menu while you’re in the area you want, and select a Captain you want to deploy- they will be removed from Garrison and now they will be in the new area, and they will stay there just like other Captains unless they die, or you can Reassign them again if you want.
To win wars to conquer forts, you don’t actually have to have any Captains at all- you can start the fort assault battle by yourself with no Captains- you will still always have a bunch of regular grunt Orcs, but no Captains or Siege Upgrades, so the battle will be much, much harder, but it is possible to win by yourself if you are good. I’ve done it before. But the more you prepare for the battle, it will be easier. If you assassinate the enemy Warchiefs before the battle, it will disable their Fort Defenses such as Fire Spouts, Spiked Walls, etc, and make it much, much easier to assault. It takes more time, but if you kill all of the enemy Warchiefs and then have your Captains replace them as spies, you will almost instantly win the Assault. Conquering Forts is all about preparation- you don’t have to prepare at all, but the battle will be extremely hard. The more you prepare by killing the Warchiefs, bringing strong Captains, and sending captains as spies, the easier the battle will be. You will usually still have to defeat the Overlord by yourself to complete the battle, but that is easy- just attack with whatever he is weak against, protect yourself from whatever he is strong with (especially if he uses poison or curse, equip armor that reduces those), or just save up Wrath and use super mode to kill him fast.
Hope that helps. Game can be confusing at first, but it’s a lot of fun once you know how it works. If you need any more help, I usually don’t get notifications for replies in other people’s videos like this, but feel free to visit my page and leave a comment if you want. Or I will probably be streaming Shadow of War soon, so you can ask in chat. Nobody watches my videos anyway, so I will definitely see it. Lol xD Take it easy. 👍
The more captains you recruit, the easier it will be
The best Overlords are a Berserker with all the Immunities accompanied with 2 Berserkers Bodyguard (also with all the Immunities). The best set up for Warchiefs is also a Berserker (without Bodyguards) and with all the immunities.
I found a fort that is built like that, it tooks me 3 hours straight with bronze to complete it. Damn those Cheaters.
I have a tower warchief he always gets around 5 to 10 kills such a beast
How is your might always full what is it because of the equipment? What's the best weapons to use
Great info! Thanks!
The spouts hurt Captain too
Shit - Never thought that the fortress battle can be so complex. Got bored after finishing the main quest and getting into the Shadow Wars and didnt play that much.
Hmm, maybe I will return to SoW :)
i thought that the defensors didnt help with the speed now I understand why I was doing so badly
Thanks so much 👌🏽
Xdblood Wolf / No problem
WELL IF IT WASN’T FOR BRUZ I WOULD HAVE NOT LOST MY BASE
I make sure to have one upgrade for each element available typically poison mines fire spouts and cursed seige beasts I've actually never lost a fortress to capture poins either I always die and I don't know can beast slayers kill a drake while flying I guess if it's it's hunter or archer maybe but what about the melee guys that throw like an axe or something
Why was the wasp so especial?
And another thing, if there is a perimeter brach, the new wave of captains will apear inside the fortress
I like the way the wasp looks, and yeah if they break in, they’ll spawn in the fortress
@@killaxbe2936huh, well then, good that you got him.
I remember when I discovered that happened, lots of death, it was a dissaster
Any videos on your build?
Yeah check my channel, I posted one 2 weeks ago
This was extremely helpful. I just recently started playing a couple of weeks ago. Is there any chance you can out you War for Mordor videos in a playlist? I watched a couple and then got lost as to where I was in season 1.
they’re in a playlist already, you can find it in the playlist tab or in the middle earth section of the home page
@@killaxbe2936 Oh dope! Ok thanks. I think I missed it but I know what I'll be watching the rest of the night.
The advice is great. Ill have to try these settings. I never used spike wall or iron gate. Let me just say the last time i tried defending my keep, it wasn't my keep for long. lol
What did you have equipped on Talion? You mentioned that your success honed in on the sword you had.
Yeah please anyone answer this.
From what I can tell, it is the Humiliator sword (unlimited might for 10 sec after captian kill)
He fail see few things on this
Poison good but what if poison enrages a enemy captain or fire enrage a captain or better what if fire scares a enemy captain or what I do set it so my own defenses enrage my guys
Because on nemesis they tend way stronger and got use every advantage you got
This all mater's on gravewalker difficulty
Edit: don't get me wrong he does get stuff right like body guard thing just make sure they don't do nothing stupid like beteraying you
Still playing this game but I feel it's more on the difficult side
I know I'm super late to the party but I wanted to ask how you get repeatable defense missions. I've seen people use them for grinding loot and stuff. I'm on Shadow War stage 2 currently. I've looked online and couldn't find info about it anywhere.
Complete all shadow war stages and then you can do it
I used archers before this I have seen my mistake
Thanks for the info
i went on a rampage and shamed every uruk I came across in the seragost region and was just walking around and got jumped by every captain i wish my Nvidia overlay was on at the time
Almost all of my attackers have some form of weakness to caragors so i might just use a lot of them
thanks for the video big help
Can you make a video on your best Fortress Assault? I'd REALLY love to see that!
He made one before this one
@@manuelb5466 yes, I say that video after I sent that comment
can ou do a video on your amor set and skills
my captains and warchiefs enrage during the siege out of nowhere and try to murder each other. i am tired of losing my orcs in this way.