I got this ending on my first run too. Thankfully, you don't need to install zero neuromods or save all humans, only no typhon-based neuromods and to avoid killing most humans.
You can do it with as many typhon-based neuromods as you like. I took my time and collected every little thing so I could get all the mods maxed out and got this ending. Killed 1 human: the imposter cook.
@@redpilljesus What they meant is that the characters don't care about whether you've installed non-typhon neuromods, they only acknowledge the amount of typhon-based neuromods you've installed. Still, this only affects that couple of sentences.
@@redpilljesus and you don't even have to kill him if you don't want to, just disarm the bomb beside him and he will bleed to death because of his injuries
@@redpilljesus if you pay close attention you can hear him coughing when he's at the pod, also outside of it you can see blood smears leading in to his seat. he was already mortaly wounded before you arrived and was going to die. disarming the bomb is just a trigger for the next scene.
Imagine the gigachad energy of saving every human, using only human abilities without Typhon one’s, putting yourself in danger to free mind-controlled humans and helping all the people within the simulation, then just killing them all in the real world 😂😂
@@BlitzkriegOmega The apex dark empath, basically Dark empaths are already a real problem for us. A truly alien victim of experimentation would have all the reason or whimsy to wipe the slate clean.
Can you imagine the rage you would feel experiencing the worst day(s) of you're life believing you're someone else and doing everything in your power to help those in need, only to one day wake up and realize that it all was a lie? How would you respond?
Killing them after an ending like this is such an interesting finale. On the one hand, it could be a creature that adapted to it’s surroundings, understands the situation it’s in, and is using that knowledge to better fit in and get the chance to hunt its prey better. It could be that this creature really thought it was Morgan Yu, and now feels betrayed and used, and lashes out against those who traumatized, used, and isolated it from its species. Or it could be a creature that spent an extremely long time helping people and making connections and becoming a thinkjng, emotional being, only for it to all be ripped away from it. To realize that nothing it experienced actually mattered. Or maybe it’s a creature who did everything in its power to survive, helping others for its own benefit, and now, after fighting through so much, has nothing left. It’s backed into a corner, surrounded by people who have used and experimented on it, and simply responds with violence. After being put through hell it just sees no other option. This game has the best ending I’ve seen in a video game. Every outcome is so filled with possibility and can be interpreted in so many different ways. I love it.
You could also say that the creature was so appalled by Alex's actions that it decided that him and everyone who supported him absolutely had to die. Alex was kind of a bastard, if the typhon morgan can empathize and feel emotions it can certainly hate.
Or most likely of all, it realizes what a monster Alex was to let what happened happen. And decides to kill him out of mercy for not only the universe, but also for sentient life. It evolved into an emotional being, and as such realized how evil the last remaining human is. It did not kill Alex out of hatred, but out of respect for life.
When I first finished the game and they showed me what the present world was I first misunderstood because I thought that I got the “bad ending” because I didn’t destroy a cargo ship that the captain talked about in her recording that may/may not have had mimics in it. Now that I’ve replayed it a couple times, it makes me truly love this heavily underrated masterpiece of a game
@@ToasterBath would be awesome though. It was a brilliant game. Ending wasn’t great but the way they left the ending is what made a sequel so viable. Imagine prey but on earth that had been taken over by the aliens.
@@jameswallace7091 It would be pretty damn good, and imo, the ending is left up to interpretation. I thought the theory of the post credits scene being the real final test as to whether a Typhoid injected with human neuromods was able to become human and your choice of killing them all would have you killed and the researchers would start over or you take Alex's hand and they pull you out and introduce you to "the real world" was pretty nifty. Anyhow it's all up to how ones opinion of the story and their interpretation of the ending is
@@ToasterBath yeah I guess I’m just conflicted because when you end the game it literally is so anticlimactic. Then you get that scene post credits which I agree is nifty. I was just left wanting something more from it. That’s why I’m kinda bummed there likely won’t be a sequel
This was clearly a masterpiece. It's a shame not so many could appreciated it, destroying any chances for a sequel. The atmosphere, gameplay, mechanics, story, characters, enemies, were brilliant.
I cant remember which ending i got exactly, but regardless of which i got, this concept with the entire game having been a psychological and moral evaluation of both the main character and the player was a really interesting concept to utilize. Just having the option to not kill any survivors on the station and rescue as many as possible along the way opens up alot of different choices.
Prey really did succeed in making you think. If you rescued any crew members it made you question destroying Talos even if you knew the risks. Saving crew members only to later kill them by destroying the station which depending on morality felt wrong or don't destroy the station, sparing those you rescued and possibly jeopardize earths future if any Typhon organisms survive and maybe those people die later on anyway... Either ending makes you think even if it was all ultimately a simulation. Absolutely brilliant. I know I hated the idea of destroying the station when I'd went through so much to rescue crew members. Might have thought about destroying the station if I was able to guarantee them escaping in time though.
January said that when a neuromod is removed from the brain of the user who uses it, then the user loses all memories of the time in which he/she had that neuromod. They did nothing other than take all the neuromods that Morgan used in the 3 years he/she lived aboard Talos I and uploaded them into the mind of the Typhon used as a test subject.
The onle real ending is doing all that and then killing them all. It adapted enough to be given a choice, to blend with real people so well that they start to trust it. It's a fitting end to a really incomprehensive cosmic horror, that now knows the ways of empathy to better hunt it's prey. It is not human, after all, and never will be.
And then it turns out the "evaluation" was another simulation (or at least "Alex" was a robot or a hologram or something), and they still kill you and try again.)
Just because it learned empathy and compassion does not mean it is human. It was just thrown out of its simulation with the revelation that they were nothing more than a test subject and nothing they did mattered. An alien now with the comprehension of emotion would feel anger at its situation and kill them.
Thank you! I almost got this ending, but when I heard them react to the fact that I hadn't used very many neuromods I desperately wanted to go back and see what would happen if I didn't use any. I realized it would be a whole lot of work for just one changed sentence, so I never did it. This was a masterpiece of a game.
I really wish for stuff like this. The robot would do a joke monolog like. " This guy is completely psychotic, I would advise you to kill it with fire. But I'm too scared it might survive that and kill us all. Move it to the other room. Plug it back in on a loop. and lets try with a far less crazy specimen."
I love the whole idea behind this game. I really wished there was extreme different endings. Like your actions actually changed the situation in the real world, or how you see the simulation. If it was a simulation
It makes no sense to me why Prey is so forgettable, because it's honestly a masterpiece, even both the endings make for amazing stories. The good ending is frankly storybook and sets things up for a potentially very cool sequel, but the other ending also is a perfect eldritch horror ending. I really hope we have a sequel, cause even tho for reasons I'll never understand Prey is very forgettable, it's still among the best video game experiences in my mind, (even if I sometimes forget it existed). I should really go back and replay it.
Real talk? Because it's like a dozen other games out there. Dishonored? It's Prey, but medieval with magic, even has the good/bad endings based on too much human violence. Of course there's the Bioshock games, and the older System Shock games to go with that. Prey is incredible, but it's also very much a "been there done that" affair.
Not to mention it piggybacked off of a cult classic that had its own *promising* sequel cancelled in favor of a game that wasn't even connected to the name.
Prey is forgettable because it's... Good. It's just good. Solid throughout, but not exceptional, aside from perhaps parts of its story. Things that tend to stick out tend to be things that have either flaws or are exceptionally good.
@@Nekufan1000000 I dunno, I've been playing games for 32 years, played all the games you listed and Prey still felt unique to me for some reason. It's not just the gameplay or the "good/bad endings" - it's the overall atmosphere and immersion/connection to the story... Buggy wrecks of games like S.T.A.L.K.E.R who do pretty much what everybody else has done are still popular games that are still modded a decade after its release because of their unique atmosphere and aesthetics. Prey got massively overlooked and underappreciated in this department, but that's just my opinion.
I absolutely adored this game, my only complaint was the ending felt a little flat, especially compared to how grand, stylized, and immersive the rest of the game was. I'd play a sequel--made by the same people--in a heartbeat. But that, sadly, doesn't appear possible, given how the game did financially.
First time playing it I sort of got this ending. Only exception was killing 37, not being able to save some people because I progressed so quickly and... ultimately being swayed to use the Nullwave. One issue I have is that by the end I didnt really see any reason not to use the Nullwave, at least to "try" it to see if it works. Only reason would have been to purposefully destroy the research and unethical experiments, prevent them from happening again, and also possibly if it failed but also sent you into unconsciousness to prevent detonation.
You pretty much gave the reasons there. In my view, the game presents evacuation + blowing up the station as the more ethical choice. That's based on not only comments in game but comments after you do each one. If the game was a bit more neutral on using the nullwave and on the research itself, then it would be a closer call. Of course, whether or not it's "actually" the best choice is debatable, but I try to respect what is presented in the game as much as possible.
I decided to use the null wave because everyone who knows how to fight the Typhon, and the null wave technology itself was on Talos I. If the station was destroyed along with that knowledge, Earth would have no future weapon against the Typhon. I was sad to find out that thought process was either wrong, or the actual series of events did not see that knowledge and technology progress/get used properly to protect humanity from the Typhon. Either that, or the preservation of the station led to the fall of earth.
@@bradreed2001 But the knowledge and technology from Talos I _did_ get used. This whole simulation experiment was based on the Yu brothers' research. I think the data they had at the time of the invasion was simply not enough to fight off such an overwhelming threat, but it was enough to serve as a basis for further attempts, and now it's up to you, the player, to decide how it ends. So you do have a strong point for using the Nullwave - if the station got destroyed, Project Cobalt would never come to fruition, and this potential bridge between the species could never be established... Unless, of course, you decide to waste it all. Or the empathy test was flawed from the start, so the Typhon will never actually come to understand humans despite whatever initial response you chose... yikes.
Plus nothing stops you from blowing up the stacion if the null wave fails, so that ending choise its kinda of dumb. They could have done something like using the null wave would use all the power of the station thus making it impossible to blow up after.
i always brushed this game off as an alien isolation clone, but when i played it i realised it was so much more, satisfying gameplay, engaging story and a cool ending
Pretty much my ending with the difference being I killed the imposter cook and accidentally got Ingram killed, but not before releasing him. Sadly he didn't make it in the ship and I was wondering who I missed. Fun game.
I had to redo a whole run because Ingram died somehow (off screen) as well. I've always had him live if you make sure he actually walks into the supply room. Sometimes he doesn't actually go in even though he says he will. I think it has to do with stopping to talk to him while he's still in the chamber.
@@ilsensine1 fastest quick load was when the Nightmare spawned in Talos 1 lobby and rushed into my office and killed Igwe in the curfuffle Also fastest quick load when I accidentally opened his shipping container in space thinking it'd bring him back in the station
And to be fair you really don't need most of them. The most overpowered mods are human ones imo. Especially those that affect stealth, movement speed and weapon damage. The only Typhon ability you would miss is the one that stops enemies from using their powers. Forgot what it was called but it has the same effect as those nullwave grenades.
@@noriakikakyoin1423 Makes sense, it was originally gonna be called Neuroshock from what i've heard. (honestly that title would have worked much better; I'd probably have been interested enough to play it at the time if they did.)
I did this on the hard difficulty and got all the human based mods, didn't kill a single human (the cook just died when I deactivated his trap). Im happy with my results but I mean if you get the shotgun fully maxed straight away it's basically a wrap and I ain't taking burrito
My one problem with twists like this is that they really should not be at the very end. Bioshock was correct to have its twist contain at least one last level after it (its only mistake was making that number more than one).
If you install Typhon neuromods, you start getting glimpses of Alex and the operators standing over you. There's an audiolog in Psychotronics where they talk about the possibility of installing human neuromods in a Typhon and try to teach it empathy -- it's very subtle, but the game does plant the possibility that this might not be real. I loved the surprise because of how it ties into the framing device of the trolley problem. You have to think the simulation is real because they're testing what your values are and trying to figure out if you can be taught to care about other people. I do with there'd been a less abrupt ending before the credits, though, especially if you activate the Nullwave device.
@@Baronhaynes Actually, there is a VERY big hint that something is off when you have to scan the coral to see what it's calling (before the APEX shows up). Dunno if you need Typhon neuros or not to trigger it.
There are tons of clues that hint towards it if you look around enough. I remember piecing it together but there were just enough gaps that I still needed 'confirmation' that it was true with the ending. With Bioshock after I found out the twist I actually stopped playing because I presumed all there was left was a "fight your way out" level followed by some kind of boring boss fight... And apparently I was right lol.
Great game. I just finished it a few minutes ago. I do notice that those are operators that are speaking and may not be real human beings. At first i thought they were speaking from a different location but it dawned on me that they could be a conscious replica of themselves like January. It leaves me to believe that Alex (you can see that he's grown older with grey hair) is the only surviving human and is trying to "fix" this.
Such a masterpiece. Too bad no one seems to have bought it. I wonder why, it has an amazing story, the setting is stunning and it was a smooth gameplay.
I didn't buy it cuz it looked nothing like the original prey trailer I was hyped about for years. It just wasn't what I was expecting or wanted on face value
I would. Alex failed to stop the Typhon and they wanted to see if you could empathize idk about you, but if they put me into these situations many many times I would be angry knowing how much they hid from me and it's cosmic horror that's usually how these things go down.
@@AverageFornaxEnjoyer Essentially, that's exactly what the simulation accomplished, that's why the options change based on if you actually have been playing it and showing "empathy" or in this case, an attempt to understand humans. The Kill Them All ending implies that the hybrid will now use the knowledge gained from the simulation to wipe out humanity, not only just kill everyone you spent the game trying to save, essentially what Alex did was create the perfect Typhon to kill Humans and the entire time banked on the less than a 1% potential of it NOT wanting to kill everyone upon realizing it was lied to and subjected to who knows how long of these trials.
I got this ending just without getting Mikhaila's records. Seems to be the most popular. It's funny though that it took you 13 hours on max difficulty with survival options on, and me 18 hours on normal difficulty with a none of the survival options on.
Ain't that a horrifying thing? Like, the typhon showed all signs of connection and empathy with the humans. By all accounts, it SHOULD not attack Alex because it understands and feels like a human would. But when you attack it, what was it? Was it revenge for putting it through a simulation? Was it typhon nature to always just kill anything that is not typhon? Or maybe, it always knew it was in a simulation and toyed with the idea of being good. Such a great game with open endings
@@OriginalSirSpeaksAlot My takeaway from that ending is that Alex either failed to teach the Typhon Empathy or that he succeeded but failed to instill any sort of morality along with it. There's also the existential horror route where he taught this one particular Typhon empathy and it freaked out due to having had an entirely alien set of emotions and perspective forced onto itself.
@@S3Cs4uN8 It's rather silly that you people still don't understand that a scorpion is a scorpion, a snake is a snake, and this thing is an alien. There's plenty of people you can't trust, and you also can't really control a mind, much as so many try, it's all futile.
When I did whatever I could to save everyone and get all the Nueromods, I felt satisfied knowing that I managed to prove that even a monster . . . can show compassion.
@@CSM100MK2 Wow dude. One could surmise that you are lacking in critical thinking and imagination capabilities. Relax, Have some joy. EGJR was pointing out that not only can time cause a person's appearance to change, but so can stress. How you missed that, and then went off on him and called him... (checks notes) "too stupid to contribute"... is beyond me, but it's not a good look for you. Be well.
@@shelceygusek427 use your own critical thinking skills, jackass. Of course stress is involved, but that's not the purpose of showing a physical change in Alex. I mean we literally see him stressed every single time he appears in game. No, the purpose of his hair now having white after the player character wakes IS NOT to show that Alex has been stressed...it is to immediately indicate that there has been a passage of time, that we are now waking up quite some time AFTER the events of the game simulation. This is YEARS LATER. hence , Alex has physically aged including his hair going white over time.... Someone commenting that "yeah it's just stress" is pointless and stupid. Get a clue
I had the good ending too. I had typhon neruomods. I just made sure to help everyone, do their side missions and made it a point to free every mind controlled human I saw. Plus made sure to not kill any humans
I always wondered if, the drones had recorded brainwave/memories of the people it represented, or were they the actually people communicating through them, or were they just straight up AI. The second possibility is what makes the most sense to me, but I would be okay with it being the first.
23? i do wonder whom everything it counted,tried to save everyone who was still alive,still got only 21 saved in stats,also, was on alien only run,didnt encountered danielle for i assembled enough samples even without encoiuntering her or cook (who would lock me in freezer giving me one more source of danielle´s voice-abygail´s transcribe),also didn´t went for the luther bait and yet still got I and thou achievement,seems i helped enough in game´s eyes to be awarded by the achievement edit:also used nullwave while i got the achievement,i went reasonal (kinda) like:what if those people baricaded in IT would not hear any of the blowing up warnings,or simply would not find a safe way between IT department and shuttle/pods...or even worse,what if i havent found every living person (which i did for in previous run i went for I and it+Ackward ride home achievements,while "riding" the No needles train)
My first ending. I knew that in end there would be some kind of judgment, plus I just couldn't kill any human. Those kind of choses to help or not is something I wanted in Half-Life
I got this ending with a lot of typhon neuromods and even losing a lot of humans, do you remember that section where you find several security humans barricaded? I took a walk to see if I could collect some more material or for a secondary that I had not done, the typhon nemesis appeared and charged them all
A lot of people don’t like Prey, or the characters, but I personally think it was a very good game, a good departure from traditional roguelike games, but with a strong sense that while you were the main character, not everything was BECAUSE of you. You were a part of a world much larger than the character.
You can actually get this ending even if you killed everyone on board except a few. Leaving ingram, Dahl and those mind controlled on crews quarter while having maxed out alien ability will still trigger this ending.
Wait, how did you got Danielle to say about the Typhon-controlled humans at 2:20? I save everyone from the Telepaths, even Young at the Trauma Center, and it always tells me that "most of them got killed"
Earlier versions of the game were bugged so that you could only get that dialog if you used mindjack. But I believe they patched it. So you're either doing something wrong or you're on an earlier version. Been a while since I played, but, for example, in the gym area, if you have stunned them and then go somewhere else, while you are gone the pipe might explode and kill them and you wouldn't even know it. You need to get a list of names online and go around and stun each one and make sure they don't die until you zone out. Then at the end go to a terminal and make sure every name says "safe" (or something--I can't remember) on it before you end the game. If you do all that and it still says "most of them got killed" you're on an old version.
@@ilsensine1 playing the latest version, and I know about the pipe. In fact, I finally managed to save the ones that walk through there since at least one or two would always die by the fire, and i killed one I would restart. Other than that, everyone I saved appeared as Safe.
@@konradfoyle If all 22 names or whatever (I can't remember the number off the top of my head) are showing up as safe at the end, and you are on the latest version, then I am not sure what the problem is. :(
I accidentally opened up Dr.Igwe's container(I didn't know he was there) and also killed Dahl(because he tried to kill my family and entire people in the station!!!), so my only option was to destroy Talos-1 and escape. I wasn't expecting Dr.Igwe was there(in the ending scene) and I thought that "oh f**k I'm dead now" but fortunately I saw the good ending. Excecpt Dr.Igwe, I saved every people I met, and I didn't install any typhoon-based neuromods because it's kind of crippy that scanning alien behaviour and inject myself makes me non-human. Probably I just wanted to be keep Human, but the ending, holy mother of god, I was alien lol :D
So where are we in the game? If Morgan's memories are correct Talos and earth have been destroyed. Did we cram a shuttle full of looking glass visors and Typhon research? Are we on the pre moonfall moon?
The first time I finish the game and Alex said "You can see us right?I mean REALLY sees us " I thought "I can't see you guys well, I only see operators, maybe I didn't gain enough sainity to see actual humans, I guess all of you is going to die"
I always wanted to play this game but never got the chance. Everytime I tried, it was plagued by really bad micro-stutters that I couldn't find a fix for. At least I can still watch the endings, I guess.
Got that ending as well except I use the null-wave but I am a bit disapointed. I wanted to use the null-wave and then blow up the station, sadly it wasn't an option.
I took a loot off typhon neuromods but it dosent matter, still save as much as i can even take donw the ones whit mind control whitout kill them by usein the disrruptor, so a yeah, i trid my best and work, even glich the reality to bypass the informatic storage room and "save" that 4 survivors (they were just floating bracelets but the computer said they were still alive so) Also, what about 23? I did everything I could and I only managed to save 20... which ones were I missing? I saved the psychotronica ingram and they didn't even tell me about it, was it a bug or what?
Definitely don't need to do the storage room ones. Ingram sometimes bugs out if you talk to him before he walks all the way out. You need to make sure you see him actually walk into the armory. For the rest, find a list of saveable people online and then before you end go to a terminal and make sure every single one is safe.
@@ilsensine1well i found what was wrong and manage to reach it, just still wondering if it is posibel to prevent the death of half security guards when they jump from the cargo bay to the oxygen spupply station, i tried everyting but i just cant prevent to hapen
I wish the game chose the last option for you in certain circumstances. If u do only good. U should shake his hand. Like dishonored. The ending is pre determined
I really early found out its an experiment went to get the escape pod dident figured out there is a bridge to get there and used the gluon gun to get there just to get tje bad ending.
For those of you who think this game isn't going to have a sequel... There are strong rumours that Arkane is working on the sequel and it will be called; "Prey 2 - Neuroshock" You're Welcome
I got this ending on my first run too. Thankfully, you don't need to install zero neuromods or save all humans, only no typhon-based neuromods and to avoid killing most humans.
You can do it with as many typhon-based neuromods as you like. I took my time and collected every little thing so I could get all the mods maxed out and got this ending. Killed 1 human: the imposter cook.
@@redpilljesus What they meant is that the characters don't care about whether you've installed non-typhon neuromods, they only acknowledge the amount of typhon-based neuromods you've installed. Still, this only affects that couple of sentences.
@@redpilljesus and you don't even have to kill him if you don't want to, just disarm the bomb beside him and he will bleed to death because of his injuries
@@NotEnoughSound I think you're giving the game devs too much credit. I don't recall there being a reason for him to die when I took his bomb.
@@redpilljesus if you pay close attention you can hear him coughing when he's at the pod, also outside of it you can see blood smears leading in to his seat. he was already mortaly wounded before you arrived and was going to die. disarming the bomb is just a trigger for the next scene.
Imagine the gigachad energy of saving every human, using only human abilities without Typhon one’s, putting yourself in danger to free mind-controlled humans and helping all the people within the simulation, then just killing them all in the real world 😂😂
the true horror, in the end nothing matters but the apex
The only correct ending: All Alex managed to do was give the Typhon a new way to hunt creatures with the capability for empathy.
@@BlitzkriegOmega
The apex dark empath, basically
Dark empaths are already a real problem for us. A truly alien victim of experimentation would have all the reason or whimsy to wipe the slate clean.
@@baitposterLike a dog licking the food bowl clean.
Can you imagine the rage you would feel experiencing the worst day(s) of you're life believing you're someone else and doing everything in your power to help those in need, only to one day wake up and realize that it all was a lie? How would you respond?
Killing them after an ending like this is such an interesting finale.
On the one hand, it could be a creature that adapted to it’s surroundings, understands the situation it’s in, and is using that knowledge to better fit in and get the chance to hunt its prey better.
It could be that this creature really thought it was Morgan Yu, and now feels betrayed and used, and lashes out against those who traumatized, used, and isolated it from its species.
Or it could be a creature that spent an extremely long time helping people and making connections and becoming a thinkjng, emotional being, only for it to all be ripped away from it. To realize that nothing it experienced actually mattered.
Or maybe it’s a creature who did everything in its power to survive, helping others for its own benefit, and now, after fighting through so much, has nothing left. It’s backed into a corner, surrounded by people who have used and experimented on it, and simply responds with violence. After being put through hell it just sees no other option.
This game has the best ending I’ve seen in a video game. Every outcome is so filled with possibility and can be interpreted in so many different ways. I love it.
You could also say that the creature was so appalled by Alex's actions that it decided that him and everyone who supported him absolutely had to die. Alex was kind of a bastard, if the typhon morgan can empathize and feel emotions it can certainly hate.
Or most likely of all, it realizes what a monster Alex was to let what happened happen. And decides to kill him out of mercy for not only the universe, but also for sentient life.
It evolved into an emotional being, and as such realized how evil the last remaining human is. It did not kill Alex out of hatred, but out of respect for life.
Plot twist, you waking up was a simulation to see if whether you would take his hand or kill them.
It either rages that it was in an illusion and lashes out, or its forgiving for being put in an illusion and works together.
reminds me of "YOU inside a simulation, inside another simulation!
This "trial" caught me absolutely off guard and I´m really glad I´ve done maximum to save everybody. Love this game!
When I first finished the game and they showed me what the present world was I first misunderstood because I thought that I got the “bad ending” because I didn’t destroy a cargo ship that the captain talked about in her recording that may/may not have had mimics in it. Now that I’ve replayed it a couple times, it makes me truly love this heavily underrated masterpiece of a game
This game begs for a sequel. Shame it’ll probably never happen
1.5 million copies sold... Tomb raider was a faliure at 6 million
Given that it's 5 years, yeah nah.
@@ToasterBath would be awesome though. It was a brilliant game. Ending wasn’t great but the way they left the ending is what made a sequel so viable. Imagine prey but on earth that had been taken over by the aliens.
@@jameswallace7091 It would be pretty damn good, and imo, the ending is left up to interpretation. I thought the theory of the post credits scene being the real final test as to whether a Typhoid injected with human neuromods was able to become human and your choice of killing them all would have you killed and the researchers would start over or you take Alex's hand and they pull you out and introduce you to "the real world" was pretty nifty.
Anyhow it's all up to how ones opinion of the story and their interpretation of the ending is
@@ToasterBath yeah I guess I’m just conflicted because when you end the game it literally is so anticlimactic. Then you get that scene post credits which I agree is nifty. I was just left wanting something more from it. That’s why I’m kinda bummed there likely won’t be a sequel
This was clearly a masterpiece.
It's a shame not so many could appreciated it, destroying any chances for a sequel.
The atmosphere, gameplay, mechanics, story, characters, enemies, were brilliant.
I loved it to bits. Still one of my favorite games.
masterpiece is over exaggerating, its a good game, that is it
@@Jeanssj98 that's your opinion, that's it :)
@@deadlyqueen it seems that its the majority opinion
@@Jeanssj98 good for them I guess, does it make you feel special having an opinion that matches with the "majority" of opinions out there?
One of the best games i played.
Same. I spend almost 50 hours for my only run. Just taking my time, enjoying the athmosphere, experimenting etc.
Love how the difficulty setting says “lowest difficulty nightmare” instead of ‘difficulty nightmare’ which makes it sound like it’s a cake walk.
I cant remember which ending i got exactly, but regardless of which i got, this concept with the entire game having been a psychological and moral evaluation of both the main character and the player was a really interesting concept to utilize.
Just having the option to not kill any survivors on the station and rescue as many as possible along the way opens up alot of different choices.
Prey really did succeed in making you think. If you rescued any crew members it made you question destroying Talos even if you knew the risks. Saving crew members only to later kill them by destroying the station which depending on morality felt wrong or don't destroy the station, sparing those you rescued and possibly jeopardize earths future if any Typhon organisms survive and maybe those people die later on anyway... Either ending makes you think even if it was all ultimately a simulation. Absolutely brilliant. I know I hated the idea of destroying the station when I'd went through so much to rescue crew members. Might have thought about destroying the station if I was able to guarantee them escaping in time though.
you can save the crew and blow up the station still while the crew gets out with Dhal and his ship.
Basically, they performed a mind upload of Morgan's personality on an alien brain.
Not a mind upload. Hand built reconstruction, its doubtful they had access to Morgan's mind.
January said that when a neuromod is removed from the brain of the user who uses it, then the user loses all memories of the time in which he/she had that neuromod.
They did nothing other than take all the neuromods that Morgan used in the 3 years he/she lived aboard Talos I and uploaded them into the mind of the Typhon used as a test subject.
1:36
"Would you let it live?"
...
"Pfffttt fuck'n no!"
*Dies*
It feels like they are analyzing us as players.
That's why I chose to kill them all in the end lmao. MASS CONFUSION
@@theonefrancis696 Dammit theonefrancis!
@Captain Sargas
I think it only works well when the game acknowledges we can bend time.
They are.
How dare they!
The onle real ending is doing all that and then killing them all. It adapted enough to be given a choice, to blend with real people so well that they start to trust it. It's a fitting end to a really incomprehensive cosmic horror, that now knows the ways of empathy to better hunt it's prey. It is not human, after all, and never will be.
If it was a movie, that would definitely be the ending. Really fits the whole games desperate aesthetic.
Man thats stupid
And then it turns out the "evaluation" was another simulation (or at least "Alex" was a robot or a hologram or something), and they still kill you and try again.)
Just because it learned empathy and compassion does not mean it is human.
It was just thrown out of its simulation with the revelation that they were nothing more than a test subject and nothing they did mattered. An alien now with the comprehension of emotion would feel anger at its situation and kill them.
Thank you! I almost got this ending, but when I heard them react to the fact that I hadn't used very many neuromods I desperately wanted to go back and see what would happen if I didn't use any. I realized it would be a whole lot of work for just one changed sentence, so I never did it. This was a masterpiece of a game.
I really wish for stuff like this. The robot would do a joke monolog like. " This guy is completely psychotic, I would advise you to kill it with fire. But I'm too scared it might survive that and kill us all. Move it to the other room. Plug it back in on a loop. and lets try with a far less crazy specimen."
I love the whole idea behind this game. I really wished there was extreme different endings. Like your actions actually changed the situation in the real world, or how you see the simulation. If it was a simulation
If you are enough of an asshole they just kill you.
If you turn on subtitles you can understand what the other typhon say, perhaps this is to poke at how the player is technically a typhon
@@TommieTheCommie
The more Typhon neuromods you install, the more clearly you can understand them
It makes no sense to me why Prey is so forgettable, because it's honestly a masterpiece, even both the endings make for amazing stories. The good ending is frankly storybook and sets things up for a potentially very cool sequel, but the other ending also is a perfect eldritch horror ending. I really hope we have a sequel, cause even tho for reasons I'll never understand Prey is very forgettable, it's still among the best video game experiences in my mind, (even if I sometimes forget it existed). I should really go back and replay it.
Real talk? Because it's like a dozen other games out there. Dishonored? It's Prey, but medieval with magic, even has the good/bad endings based on too much human violence. Of course there's the Bioshock games, and the older System Shock games to go with that. Prey is incredible, but it's also very much a "been there done that" affair.
Because it is not as unique as you think. Every game has done what prey has done. And prey's executin of these ideas is eh.
Not to mention it piggybacked off of a cult classic that had its own *promising* sequel cancelled in favor of a game that wasn't even connected to the name.
Prey is forgettable because it's... Good.
It's just good.
Solid throughout, but not exceptional, aside from perhaps parts of its story.
Things that tend to stick out tend to be things that have either flaws or are exceptionally good.
@@Nekufan1000000 I dunno, I've been playing games for 32 years, played all the games you listed and Prey still felt unique to me for some reason. It's not just the gameplay or the "good/bad endings" - it's the overall atmosphere and immersion/connection to the story... Buggy wrecks of games like S.T.A.L.K.E.R who do pretty much what everybody else has done are still popular games that are still modded a decade after its release because of their unique atmosphere and aesthetics. Prey got massively overlooked and underappreciated in this department, but that's just my opinion.
I absolutely adored this game, my only complaint was the ending felt a little flat, especially compared to how grand, stylized, and immersive the rest of the game was.
I'd play a sequel--made by the same people--in a heartbeat. But that, sadly, doesn't appear possible, given how the game did financially.
First time playing it I sort of got this ending. Only exception was killing 37, not being able to save some people because I progressed so quickly and... ultimately being swayed to use the Nullwave.
One issue I have is that by the end I didnt really see any reason not to use the Nullwave, at least to "try" it to see if it works. Only reason would have been to purposefully destroy the research and unethical experiments, prevent them from happening again, and also possibly if it failed but also sent you into unconsciousness to prevent detonation.
You pretty much gave the reasons there. In my view, the game presents evacuation + blowing up the station as the more ethical choice. That's based on not only comments in game but comments after you do each one. If the game was a bit more neutral on using the nullwave and on the research itself, then it would be a closer call. Of course, whether or not it's "actually" the best choice is debatable, but I try to respect what is presented in the game as much as possible.
I decided to use the null wave because everyone who knows how to fight the Typhon, and the null wave technology itself was on Talos I. If the station was destroyed along with that knowledge, Earth would have no future weapon against the Typhon. I was sad to find out that thought process was either wrong, or the actual series of events did not see that knowledge and technology progress/get used properly to protect humanity from the Typhon. Either that, or the preservation of the station led to the fall of earth.
@@bradreed2001 But the knowledge and technology from Talos I _did_ get used. This whole simulation experiment was based on the Yu brothers' research. I think the data they had at the time of the invasion was simply not enough to fight off such an overwhelming threat, but it was enough to serve as a basis for further attempts, and now it's up to you, the player, to decide how it ends. So you do have a strong point for using the Nullwave - if the station got destroyed, Project Cobalt would never come to fruition, and this potential bridge between the species could never be established... Unless, of course, you decide to waste it all. Or the empathy test was flawed from the start, so the Typhon will never actually come to understand humans despite whatever initial response you chose... yikes.
Plus nothing stops you from blowing up the stacion if the null wave fails, so that ending choise its kinda of dumb. They could have done something like using the null wave would use all the power of the station thus making it impossible to blow up after.
i always brushed this game off as an alien isolation clone, but when i played it i realised it was so much more, satisfying gameplay, engaging story and a cool ending
This ending still gives me chills.
Pretty much my ending with the difference being I killed the imposter cook and accidentally got Ingram killed, but not before releasing him. Sadly he didn't make it in the ship and I was wondering who I missed.
Fun game.
I had to redo a whole run because Ingram died somehow (off screen) as well. I've always had him live if you make sure he actually walks into the supply room. Sometimes he doesn't actually go in even though he says he will. I think it has to do with stopping to talk to him while he's still in the chamber.
@@ilsensine1 fastest quick load was when the Nightmare spawned in Talos 1 lobby and rushed into my office and killed Igwe in the curfuffle
Also fastest quick load when I accidentally opened his shipping container in space thinking it'd bring him back in the station
Wait now i realized the only line I didn’t get was “he didn’t install any typhoon based neuromods” everything else I did
And to be fair you really don't need most of them. The most overpowered mods are human ones imo. Especially those that affect stealth, movement speed and weapon damage. The only Typhon ability you would miss is the one that stops enemies from using their powers. Forgot what it was called but it has the same effect as those nullwave grenades.
@@friendlyreaper9012psycoshock
If A person loved playing
Bioshock
Back in the day.
He or She would love Prey too.
L to u
Arkane Studio was heavily inspired by Bioshock when they made the dishonored games and Prey
@@noriakikakyoin1423 Makes sense, it was originally gonna be called Neuroshock from what i've heard.
(honestly that title would have worked much better; I'd probably have been interested enough to play it at the time if they did.)
You really beat it on Nightmare without any skills ? Well, congrats, i'm sure it wasn't easy at all
nightmare isn't hard, i still had an excess of ammo and equipment.
@Tristan Harley no i did use skills, that is a big difference you're right. but still i wish Nightmare w Survival was harder.
The trick is knowing when to run. You can outrun almost everything. Enemies will always respawn, so clearing out the entire map wont benefit you.
I did this on the hard difficulty and got all the human based mods, didn't kill a single human (the cook just died when I deactivated his trap). Im happy with my results but I mean if you get the shotgun fully maxed straight away it's basically a wrap and I ain't taking burrito
My one problem with twists like this is that they really should not be at the very end. Bioshock was correct to have its twist contain at least one last level after it (its only mistake was making that number more than one).
If you install Typhon neuromods, you start getting glimpses of Alex and the operators standing over you. There's an audiolog in Psychotronics where they talk about the possibility of installing human neuromods in a Typhon and try to teach it empathy -- it's very subtle, but the game does plant the possibility that this might not be real. I loved the surprise because of how it ties into the framing device of the trolley problem. You have to think the simulation is real because they're testing what your values are and trying to figure out if you can be taught to care about other people.
I do with there'd been a less abrupt ending before the credits, though, especially if you activate the Nullwave device.
@@Baronhaynes Actually, there is a VERY big hint that something is off when you have to scan the coral to see what it's calling (before the APEX shows up). Dunno if you need Typhon neuros or not to trigger it.
There are tons of clues that hint towards it if you look around enough. I remember piecing it together but there were just enough gaps that I still needed 'confirmation' that it was true with the ending. With Bioshock after I found out the twist I actually stopped playing because I presumed all there was left was a "fight your way out" level followed by some kind of boring boss fight... And apparently I was right lol.
You get a big hint if you try to escape early in a side mission where you hear the scientists talking about the failed specimen
Hey! I also did the no neuromods max difficulty challenge, it was fun
Great game.
I just finished it a few minutes ago. I do notice that those are operators that are speaking and may not be real human beings. At first i thought they were speaking from a different location but it dawned on me that they could be a conscious replica of themselves like January. It leaves me to believe that Alex (you can see that he's grown older with grey hair) is the only surviving human and is trying to "fix" this.
This game was so great I'm so upset it never got the attention it deserved
Hopefully it'll get the same treatment like metal gear rising revengence
@@The-Ent1ty
It has no remarkable memes in it :v
@@qwer_yt4822 the memes are not comedy based.
Such a masterpiece. Too bad no one seems to have bought it. I wonder why, it has an amazing story, the setting is stunning and it was a smooth gameplay.
I didn't buy it cuz it looked nothing like the original prey trailer I was hyped about for years. It just wasn't what I was expecting or wanted on face value
They should not have called it prey was a bad choice to use that name
That's hardcore awesome!
One of the most underrated games imo. I wonder why it didnt get much spotlight
Because the sun wasn't up.
it's such a clever ending but what's with the pacing when you take alex's hand and immediately get the congrats screen? xD
imagine if after all of this - you pick kill them all
I would. Alex failed to stop the Typhon and they wanted to see if you could empathize idk about you, but if they put me into these situations many many times I would be angry knowing how much they hid from me and it's cosmic horror that's usually how these things go down.
The Spy
That's the true ending. It's very ignorant to think an alien would understand our concepts and emotion, even if it did why would it care?
@@eldenlord5938 Depends on the intelligence; if we are an existential threat to them than they better get to know us better.
@@AverageFornaxEnjoyer Essentially, that's exactly what the simulation accomplished, that's why the options change based on if you actually have been playing it and showing "empathy" or in this case, an attempt to understand humans. The Kill Them All ending implies that the hybrid will now use the knowledge gained from the simulation to wipe out humanity, not only just kill everyone you spent the game trying to save, essentially what Alex did was create the perfect Typhon to kill Humans and the entire time banked on the less than a 1% potential of it NOT wanting to kill everyone upon realizing it was lied to and subjected to who knows how long of these trials.
I think the perfect ending would have been to choose kill them all after all that.
I did this on my first play through also and it was on knight mare glad it was good ending in a way
I got this ending just without getting Mikhaila's records. Seems to be the most popular. It's funny though that it took you 13 hours on max difficulty with survival options on, and me 18 hours on normal difficulty with a none of the survival options on.
Love the option of 'kill them all' included.
Just beat the game Nightmare survival mode and all 42 human kills. They were like, "This guy has absolutely no shred of empathy".
I got the same ending but then I didn't shake Alex's hand at the last choice. Oh my god the horror
Ain't that a horrifying thing? Like, the typhon showed all signs of connection and empathy with the humans. By all accounts, it SHOULD not attack Alex because it understands and feels like a human would. But when you attack it, what was it? Was it revenge for putting it through a simulation? Was it typhon nature to always just kill anything that is not typhon? Or maybe, it always knew it was in a simulation and toyed with the idea of being good.
Such a great game with open endings
@@OriginalSirSpeaksAlot My takeaway from that ending is that Alex either failed to teach the Typhon Empathy or that he succeeded but failed to instill any sort of morality along with it. There's also the existential horror route where he taught this one particular Typhon empathy and it freaked out due to having had an entirely alien set of emotions and perspective forced onto itself.
@@S3Cs4uN8 It's rather silly that you people still don't understand that a scorpion is a scorpion, a snake is a snake, and this thing is an alien. There's plenty of people you can't trust, and you also can't really control a mind, much as so many try, it's all futile.
When I did whatever I could to save everyone and get all the Nueromods, I felt satisfied knowing that I managed to prove that even a monster . . . can show compassion.
Notice how Alex looks older, as this takes place at least a decade after the events of the game. I wish we had a clear date, much less location....
Well, stress.
@@EGRJ well, passage of time. What a stupid pointless reply.
cope
@@CSM100MK2 Wow dude. One could surmise that you are lacking in critical thinking and imagination capabilities.
Relax, Have some joy.
EGJR was pointing out that not only can time cause a person's appearance to change, but so can stress. How you missed that, and then went off on him and called him... (checks notes) "too stupid to contribute"... is beyond me, but it's not a good look for you.
Be well.
@@shelceygusek427 use your own critical thinking skills, jackass. Of course stress is involved, but that's not the purpose of showing a physical change in Alex. I mean we literally see him stressed every single time he appears in game. No, the purpose of his hair now having white after the player character wakes IS NOT to show that Alex has been stressed...it is to immediately indicate that there has been a passage of time, that we are now waking up quite some time AFTER the events of the game simulation. This is YEARS LATER. hence , Alex has physically aged including his hair going white over time....
Someone commenting that "yeah it's just stress" is pointless and stupid. Get a clue
I had the good ending too. I had typhon neruomods. I just made sure to help everyone, do their side missions and made it a point to free every mind controlled human I saw. Plus made sure to not kill any humans
This game deserved more attention.
I always wondered if, the drones had recorded brainwave/memories of the people it represented, or were they the actually people communicating through them, or were they just straight up AI. The second possibility is what makes the most sense to me, but I would be okay with it being the first.
Hm, you missclicked for the perfect ending.
I wish we got the original Prey’s sequel, tbh. This however was also good
A criminally underrated game
What does Al Capone has to do with this?!
God, i love this game so much
I also got this ending on my first try, you just have to save whoever you can, Dahl and Alex especially.
I wish for prey 2 on what happen's next
23? i do wonder whom everything it counted,tried to save everyone who was still alive,still got only 21 saved in stats,also, was on alien only run,didnt encountered danielle for i assembled enough samples even without encoiuntering her or cook (who would lock me in freezer giving me one more source of danielle´s voice-abygail´s transcribe),also didn´t went for the luther bait and yet still got I and thou achievement,seems i helped enough in game´s eyes to be awarded by the achievement
edit:also used nullwave while i got the achievement,i went reasonal (kinda) like:what if those people baricaded in IT would not hear any of the blowing up warnings,or simply would not find a safe way between IT department and shuttle/pods...or even worse,what if i havent found every living person (which i did for in previous run i went for I and it+Ackward ride home achievements,while "riding" the No needles train)
My first ending. I knew that in end there would be some kind of judgment, plus I just couldn't kill any human. Those kind of choses to help or not is something I wanted in Half-Life
I cant achieve this since i am not a masochist
I did :/ 40 hours well spent
It really wasn’t that hard. I did this first play through pretty easy and I’m impatient
@@BonzerMrT it's true, I was the wrench
I got this ending with a lot of typhon neuromods and even losing a lot of humans, do you remember that section where you find several security humans barricaded? I took a walk to see if I could collect some more material or for a secondary that I had not done, the typhon nemesis appeared and charged them all
A lot of people don’t like Prey, or the characters, but I personally think it was a very good game, a good departure from traditional roguelike games, but with a strong sense that while you were the main character, not everything was BECAUSE of you. You were a part of a world much larger than the character.
"Would you let it live?"
"...
...
...
...yes"
You can actually get this ending even if you killed everyone on board except a few. Leaving ingram, Dahl and those mind controlled on crews quarter while having maxed out alien ability will still trigger this ending.
Imagine all that and then you choose the kill them all ending
That's literally the canonical ending and the only one that makes sense.
I am both mad and impressed that they got this 'perfect' ending 5 hours faster than me finishing the game normally
Damn i killed the guy in psychotronics before i knew you could stun them. My only kill lmao.
this game is on my yearly replay rotation lol
Wait, how did you got Danielle to say about the Typhon-controlled humans at 2:20? I save everyone from the Telepaths, even Young at the Trauma Center, and it always tells me that "most of them got killed"
Earlier versions of the game were bugged so that you could only get that dialog if you used mindjack. But I believe they patched it. So you're either doing something wrong or you're on an earlier version. Been a while since I played, but, for example, in the gym area, if you have stunned them and then go somewhere else, while you are gone the pipe might explode and kill them and you wouldn't even know it. You need to get a list of names online and go around and stun each one and make sure they don't die until you zone out. Then at the end go to a terminal and make sure every name says "safe" (or something--I can't remember) on it before you end the game. If you do all that and it still says "most of them got killed" you're on an old version.
@@ilsensine1 playing the latest version, and I know about the pipe. In fact, I finally managed to save the ones that walk through there since at least one or two would always die by the fire, and i killed one I would restart. Other than that, everyone I saved appeared as Safe.
@@konradfoyle If all 22 names or whatever (I can't remember the number off the top of my head) are showing up as safe at the end, and you are on the latest version, then I am not sure what the problem is. :(
Did you save the guy in the containment cell in psychotronics?
@@johnacker4959 If you mean Ingram, yep.
I think this game was seriously hurt by the name and marketing. I didn't know it was an immersive sim until months after release.
Crazy how I am playing moon crash went back to it couple days ago
and done in 13 hours, amazing
I accidentally opened up Dr.Igwe's container(I didn't know he was there) and also killed Dahl(because he tried to kill my family and entire people in the station!!!), so my only option was to destroy Talos-1 and escape. I wasn't expecting Dr.Igwe was there(in the ending scene) and I thought that "oh f**k I'm dead now" but fortunately I saw the good ending. Excecpt Dr.Igwe, I saved every people I met, and I didn't install any typhoon-based neuromods because it's kind of crippy that scanning alien behaviour and inject myself makes me non-human. Probably I just wanted to be keep Human, but the ending, holy mother of god, I was alien lol :D
So I got the perfect ending then, noice
Could have been a telltale game, considering how many choices you make that never get solved.
It may be difficult to belive but I got this one on my first run. Almost, I didnt save all the mind controlled individuals.
So where are we in the game? If Morgan's memories are correct Talos and earth have been destroyed. Did we cram a shuttle full of looking glass visors and Typhon research? Are we on the pre moonfall moon?
It doesn’t matter you kill all human or install tons of nero mods it all came down to the choice kill or shake hand
I'm gonna buy this game, do everything needed for this ending, and then choose kill them all. Why not?
Please please give us a sequel!!!
But the perfect ending is doing all of this in the lead up, and then choosing; kill them all.
The first time I finish the game and Alex said "You can see us right?I mean REALLY sees us " I thought "I can't see you guys well, I only see operators, maybe I didn't gain enough sainity to see actual humans, I guess all of you is going to die"
I always wanted to play this game but never got the chance. Everytime I tried, it was plagued by really bad micro-stutters that I couldn't find a fix for.
At least I can still watch the endings, I guess.
I will choose the kills
Got that ending as well except I use the null-wave but I am a bit disapointed. I wanted to use the null-wave and then blow up the station, sadly it wasn't an option.
That would have been smarter, probably, but it's just a simulation anyway, as whatever actually happened on the station, containment failed.
Says they got the perfect ending but didn't choose kill them all
It would be funny if after all that,the thing just decides to kill them all. It would be perfect XD
Well done
good job
Respect
I took a loot off typhon neuromods but it dosent matter, still save as much as i can even take donw the ones whit mind control whitout kill them by usein the disrruptor, so a yeah, i trid my best and work, even glich the reality to bypass the informatic storage room and "save" that 4 survivors (they were just floating bracelets but the computer said they were still alive so)
Also, what about 23? I did everything I could and I only managed to save 20... which ones were I missing? I saved the psychotronica ingram and they didn't even tell me about it, was it a bug or what?
Definitely don't need to do the storage room ones. Ingram sometimes bugs out if you talk to him before he walks all the way out. You need to make sure you see him actually walk into the armory. For the rest, find a list of saveable people online and then before you end go to a terminal and make sure every single one is safe.
@@ilsensine1well i found what was wrong and manage to reach it, just still wondering if it is posibel to prevent the death of half security guards when they jump from the cargo bay to the oxygen spupply station, i tried everyting but i just cant prevent to hapen
I wish the game chose the last option for you in certain circumstances. If u do only good. U should shake his hand. Like dishonored. The ending is pre determined
I think the contradiction is the most interesting ending
If only I had a better pc to actually play it
I killed Alex, the volunteer, the fake chef and the two people that were in a escape pod that malfunctioned and I got a similar ending
based
Me who purposefully got the worst ending and murder them all without a second thought: yes
I really early found out its an experiment went to get the escape pod dident figured out there is a bridge to get there and used the gluon gun to get there just to get tje bad ending.
nice one.
I can't help but notice Alex is still alive in a video titled "Perfect Ending"...curious...
I liked this ones twist
Perfecto? La tierra a sido invadida por los tifones!!!!
This was my first ending. All future playthroughs will be easy compared to this.
For those of you who think this game isn't going to have a sequel...
There are strong rumours that Arkane is working on the sequel and it will be called; "Prey 2 - Neuroshock"
You're Welcome
wow. i slaughtered everyone. you're like the opposite of me. :D