+SuperBclar3 if you don't have a vehicle then go get one... or pick a route around the map where you won't be exposed to continuous fire. Sprint fundamentally screw with vehicle gameplay by making them much less relevant in the sandbox. Why bother getting in a tank when every player on the field is fast enough to easily dodge your shots and board you without issue? Why bother getting in a Warthog when you can much easier navigate the battlefield with sprint and spartan abilities? All sprint does is change map design for the worse, mess with the sandbox and force unnecessary re-balances. It was never needed, it will never be needed.
remember when you could make entire rooms purple, green, and blue or that segment in halo ce where you had blood splattered all over the elevator walls to give a sense of foreboding and doom of whats to follow?
I have one additional thing to add: Shooting Prometheans is like shooting a brick wall. It's not satisfying. When you shoot a grunt blood comes out and it flinches. When you shoot an elite it's shields begin to glow until they pop. When you shoot a Promethean it's like you're shooting a wall. It just doesn't react and has next to no visual feedback. That takes away the fun of it. Plus they're all way too tanky.
Very valid but the question of "why big hulking masses of unknown metal alloy aren't flinching from pain or bleeding" kinda answers itself. Also things like the knights armor chipping off is probably the visual feedback you're looking for but the feeling is mutual to say its not enough.
EliteBlade46 Obviously there are lore reasons for why they are so resilient. However, something 343 needs to learn in more than a few ways is that lore and creative vision don't always coincide with good gameplay nor do they necessarily make it fun. As much of a lore buff as I am, the games have to feel right because they are games. Blood leaking from pressure sealed state of the art MJOLNIR also never made sense but it was there to make shooting a Spartan feel more meaningful. The Prometheans may be highly advanced but in the end, the laws of physics should apply at some point. If I hit one of them with a high velocity armor piercing round they need to react to the physical effect in some way. What happens with the Knights is probably the best effect and is what we need to see more of with the soldiers. Also the kind of things I want are basics like visible sparks flying off of their metal plates. Another idea would be for the floating bits to deform and get knocked out of order when being hit and to then realign themselves shortly after... creating a "ripple effect" so to speak.
I compared the Prometheans according to their Covenant counterparts. Not only are they more resilient, but they're more numerous in that you're encountering roughly 3 - 4 Prometheans for every 1 Covenant of a given category. Couple that with their speed and aggressively tracking weapons and it makes fighting Prometheans unnecessarily grueling.
I honestly wasn't aware people didn't like fighting the flood. I never had a problem with them, but when I was a kid they were fucking terrifying, and incredibly fascinating. That's all just me tho obviously
Right? I love the halo reach story in fact it had more than the first halo. My only complaint about the game is the assult rifle's appearence. Old school was better
@@jesseelijahmcvicker2195 well the assault rifle isn't the one we see in the main games. It's a different gun in it's own right. The MA37 ICWS was a smaller and lighter variant of the MA5 series we see in the main games. It's essentially an older model of the MA series, used by the UNSC army. UNSC marines used the MA5 series of assault rifles, which is why we see them in every other halo game. Obviously the MA5 has a few features that the 37 do not, seeing that it's an older model. The MA37 is also less accurate than the MA5. We see the 37 everywhere on reach as a planet because the presence of the Army was very strong on that planet. Much stronger than the Marines
Reach didn't have a bad story as much as it was disappointing (trophy still goes to HAL0 2). It just didn't feel like the Epic where we get to watch the Covenant smash the UNSC. The Noble Deaths were lackluster except for Emile which still was not that great. Out of the entire UNSC fleet we only saw 2 frigates destroyed (we saw more UNSC ships destroyed in HAL0 2). So the set up in the HALO CE manual and the Book Fall of Reach was not met by the game Reach. It seemed almost like it was trying to follow a modern Spec Force instead of a SciFi Super soldier narrative. I would have appreciated seeing the station and a Cruiser or two also get blown up. Kat should have been glassed by a Covenant shockwave instead of a that magic needle killing her in a lucky shot. The story of Reach was underwhelming compared to the way it was built up. The campaign felt more like HAL0 Harvest than Reach.
People don't play on Legendary for fun unless they have friends with them. My point is that the flood can be fun to fight. You really don't live up to your account name.
@1993DJC I will say I agree with you to an extent but also disagree in another. I agree with you in the fact that, yeah, Halo: Reach introduces plenty of interesting characters but either underutilizes them or kills them off without developing them further. I can't deny this even as I played the game with fresh eyes the first time around and now a decade later after countless playthroughs. Having said that though, I can at least say, for me personally, despite this I at least liked the characters for what they were and what we were offered from them. To their snarky one-liners, attitude, and to their dedication to their mission. Lasky? I honestly couldn't care less. Palmer is just... Eh, there I guess. The Diadact- and Warden Eternal- are edgy blowhard comic-villain *garbage* down to their own design and dialogue. Can you name another character from Halo 4? Um, that one ship general who yelled at Chief? His only purpose was only for you to hate him, that's it. Can you name everyone involved in Spartan Ops? I can't. Which one's Thorne again? And don't get me started on Chief and Cortana. Ugh. They made Cortana from the quick-witted, resourceful, and cautious character into a melodramatic sociopath. Yeah yeah, rampancy, but if she were such a danger to humanity, the OG Cortana would have accepted her fate. You know, the same thing she did back in Halo 2 when she stayed behind to keep the Gravemind from escaping High Charity... But now her life is far more important than anything? C'mon... And Chief, this cool-headed one-liner badass is... I mean, what is he now? Throughout Halo 4, he's just... Bland. I didn't see a single moment of his great wisecrack personality throughout the game that seeps through sometimes in the OG trilogy, he just broooooods... Sure, they tried making the games have this whole complex narrative (in one that didn't really *need* it), but look where it lead to- they literally wrote themselves into a corner because they had absolutely no direction as to where they would be headed. *None.* And it basically undid everything the OG trilogy set up, and lore purists can cry out all they want, but Reach did not do that. But that's just my honest take, and it's one I've held since Halo 4's release. I didn't hate it when I first played it, but I knew there was always something off about it that I couldn't pinpoint. But now as I've replayed all the Halo games throughout the years and experienced better written stories and played better made games - yeah, Halo 4 goes down on my list as one of the games I grown to despise more and more. And I know the vast majority don't agree with me whenever I say it, but Halo 5 is arguable a better game than Halo 4 overall. It's also terribly written, but I would rather play a game and feel nothing, than to play a game and feel anger. No disrespect, just wanted to voice my opinion on the matter is all. For me; Halo 2/3 > Halo: Reach > Halo 3: ODST > Halo CE >>> Halo 5 >>> dog poo >>> Halo 4
It's funny how the Halo 5 cinematic intro (or trailer.. i forget..) shows the Spartans on that snowy hill top obliterating the enemy in an almost acrobatic style while ON THE MOVE, yet the entire game is designed around this "wack-a-mole" style gameplay you mentioned. Very funny 343. Very funny.
It's nice to know you stay with your older content to even SEE my comment! Keep up the good work Taras. Just discovered your channel and I'm surprised TH-cam never recommended you.. silly old algorithms.
NobleCorn I agree, Reach had a great story. I’ll admit on my first play through of the campaign I felt like story-wise It could’ve been a bit better. But after playing it again and again and again I really enjoyed it. If you watch The Act Man’s video on Reach’s campaign he brings to light a lot of the common criticisms of Reach’s story but beautifully describes in detail how the opposite is true
@@jyerodriguez7722 I'm the opposite halo 4 for me was terrible and got rid of all, I mean all of my favorite elements of halo, whilst halo 5 already bought back arbiter
Everything just looks too much alike. The Prometheans, the weapons, the background, the floor, the walls, everything. It becomes tedious and renders the whole game forgettable and kills most replay-ability, for me anyway. The original triliogy had unique enemies, in looks, colors, and actions. The level designs varied drastically, and they had a good balance of vehicle and non-vehicle missions. The Prometheans, and as a whole, Halo 4 & 5, are just beyond boring. If Infinite turns out following suit, I think thats about the end of the franchise. I think they know this and Infinite will be incredible, or just different at the least.
To be fair, in Halo 2 the Brutes didn't have energy shields, but got them (to an extent) in Halo 3, and while _yes,_ that _was_ Bungie, this still means that tweaks to how characters work are something that are possible to happen. Who knows, maybe they'll give the Prometheans, similarly to brutes (who, in Halo 2 had only the Brute Plasma Rifle and the Brute shot, but got things like The Mauler, The Gravity Hammer, and even the Spike grenade in Halo 3), and give them some more... _original_ weaponry aside from "orange pistol", "orange shotgun", etc.
@midgetydeath a promethean enemy that has low health but teleports frequently would be cool, a bit of a hit and run unit kinda similar to drones maybe. Idk, there's a lot they could do with prometheans and I hope they don't just drop them
I was barely able to finish 5. It was just so repetitive. If it wasnt for my urge to finish all halo games I would have just quit halfway through. Every aspect of the promethians was awful.
im just bored with the promethians lore wise. they are boring. they have no culture or personality like all the other races in halo and i understand thats intentional they are robots with souls built to combat the flood but i miss enemies talking to eachother and trashtalking you while you are taking cover etc
i don't see why people hate halo 4 so much. I enjoyed the gameplay and the story was meh, but the Prometheans were interesting and a nice refresher from covvies.
@@CommanderKrieg it has a myriad of issues, things like loadouts and multiplayer and the issues mention in this video lead the campaign to be not only boring story wise but also frustrating game play wise. a much better implementation of new enemies were the brutes in halo 2
@@xx_epic_gamer_xxsherrz9132 They are comparable. Plasma weapons are more effective against shielded enemies. Human weapons more against unarmored ones. But yes i generally prefer human weapons.
Shooting an alien: Awesome, satisfying death scream and animation with blood as more visceral feedback. Shooting a robot/vehicle: Awesome, metal fragments blast everywhere, there is fire and a great bassy explosion. Shooting a promethean: Lame, literally just fizzles out and disappears when killed. No littering battlefields with the ruins of your enemies. No expressive animation, or even fun ragdoll, just fairy dust. It might sound like I just have some obsession with violence, but making enemy deaths satisfying is really important in a power fantasy like Halo. Just look at Gears of War. Why does the lancer have a chainsaw bayonet? Because it's loud and turns the enemy into bloody chunks, the fans love it. Prometheans need to let out some digitized roar or scream as they die. While metal chunks fly off, releasing jets of energized flame as the now dissembling Promethean falls to the ground in a heap, the light fading from it's now ruined structure. That'd be fun.
I mean a robot shouldnt explode if you shoot it. Neither should a vehicle unless it has a bomb on it. Even then the bomb would have to be pressure sensitive 🤷♂️
@Ken narville No that wasn't the issue, you know how almost all NPC's died with one pistol shot to the head? All of the fleshy orange parts of a hunter are coded as the "head" which is why they die in one hit from both the pistol and sniper.
My big beef with the Prometheans in Halo 4 was that how often you fought them usually meant you were forced to use strictly Promethean weapons. The old sandbox style that let you choose if you wanted to mix and match UNSC and Covy weapons or stick with one or the other was gone, and frankly I just plain don't want to use Promethean weapons because of how samey and uninteresting they are, but Halo 4 forces you to use them because eventually they're all you're going to have access to. I want accessibility back.
This wasn't helped by how damn anemic your ammo count was for Human weapons in halo 4. Seriously any time I got a cool human weapon I'd end up needing to ditch it in one or two fights, forcing me to grab ANOTHER light rifle or suppressor, which aren't anywhere near as fun or interesting.
It was a little annoying that it pretty much outright tried to contradict the original Fall Of Reach, if they had found a way to work around the Fall Of Reach, (or even work with it which it honestly should have) highly likely it be considered a better story for it.
They only do it to deflect accusations of being "anti-343" because if they bashed Halos 1 - 3 no one would watch their channel and if they bashed ODST someone would put out a hit on them.
@@fuzzydunlop7928 I still think its mainly the ending of the game itself, from what I understand the way Reach ends is majorly different than the way it does in the actual game and because some people have the idea when it comes to what's canon that the video game iterations are the canon ones.
@@cursedhawkins1305 The conflict with Reach was with the Fall of Reach. And Bungie did say, the games trump the books when it comes to the canon hierarchy. However, I can understand why people are annoyed that the book they read was being put to the side in a sense. I do feel like the contradiction could be negated by having some ONI trickery involved. It seems like 343 was trying to hint at something we didn't know about in the definitive edition's adjunct section, but yeah, Reach's campaign was a great story regardless.
I may look back at them fondly? nope...i screwed up by first encountering the flood, at about 4 in the morning as a 11 year old, hopped on on mtn dew after bingeing the game for much of the evening. the flood TERRIFY me, and they hold the coveted spot of being the ONLY video game creature that gives me the willies, evne to this day, even horror games never bothered me, but the flood on 343 Guilty Spark just set something off on a visceral level.
if you like both horror, the flood and enemy variety/dynamics then i very much recommend dead space 1 and 2. Best action survival horror game to date imo. No game since then has ever taken that spot for me.
The AI aimbot is one thing. But when they are in a Wraith and they are able to 100% predict where my Wasp or Banshee will be and are able to shoot me down, is the one thing that truly pisses me off in this game.
"Wow, I love fighting the flood" - I did. I loved the dynamics between flood and Covenant, how the tactics you needed to fight them were so massively different. I also enjoyed the completely different approach they had to you and the whole dynamic between everything going on when you, they and the Covenant duked it out.
The ship should not transform like a transformer. It should warp away right before they spawn like normal. I think seeing chunks of a drop ship fall off like the Scorpion but bigger would be awesome.
Stefan S It sounds stupid gay af. All I could think about when I first heard it is that episode of family guy where all the wheelchair guys formed a transformer.
Honestly I can imagine the promethean arsenal taking more of an area denial role, especially the incineration cannon. It would make sense considering most of them were probably created to fight the flood.
More beam weapons and flamer type things that you'd expect when fighting swarms. Could add an element of on the move run and gun. Also would give the player tools to flush out enemies from behind cover.
@@TheImmortalBloodwolf halo 4 incineration cannon almost does that as when you shoot it somewhere, the projectile breaks into 4-5 small orbs which not explodes but also give damage thanks to the increase blast radius by those orbs
I honestly think that 343 should give the prometheans some character development. Looking at the Covenant, People like the arbiter and tartarus have unique character characteristics and gave the "enemy" some idea of who they are. The prometheans are just cut out cardboard of just soldiers from Call Of Duty. Give them funny dialogue like in the previous halo games, Elites die with a "rawwhhh" sound or when they spot an enemy, they go " wort ! wort ! wort" probably they shoudl give them some unique attribute that would make them feel like an actual thing. I would also like to see if their movements can me unique, like grunts running around in that childish manner or the elite sideswiping when you shoot at them, or even when jackals and grunt dive and hide their heads when you throw a grenade. Give them more character to them.. Another great video! keep up the good work
I never liked the prometheans and I couldn't really put my finger on why. I think the point you made is the reason I don't like them. They don't have any personality.
Yeah maybe they could make each type of promethean do a different death animation rather than all of them dying the same way. For example the crawlers, knights soldiers etc. they all die with the same death animation which is that puny ass incineration death effect. Ironically all of the death animations need more life in them. Sure they want that 60 Fps gameplay but like make the knights parts fly off and explode when they die, make the watcher crash down and explode on the ground, make the soldiers parts fly off more when they are on low HP and when they die make them fall apart and as well as that incinerating effect add to the current death effect it would look good with stuff added to it but it sure as hell looks like shit alone, make halo six like halo 2 where they made the best out of both concepts and combined them make signature deaths for different promethian enemies like with the different covenant enemies.
I feel the opposite on the Flood. They were the least fun in H3 to me. In H1 & H2 I thought they were terrifying & wanted to run away from them most of the time, especially with all the ammo I used. As for the Prometheans, I like them, but I just wish they were presented better & just as fearful as the Flood. The (next) bigger threat as the Flood was.
I will say that I do miss being chased by the enemy. Either by the Flood or by the Elites with energy swords. I didn't like that they wait for you now when you get away.
@@supermysticsonic2 I'm pretty sure the AR gets a little more accurate when you ADS. And even if it was "just a zoom", it was a pointless addition made just to cater to the COD kids
@@supermysticsonic2 all the running, spartan abilities and ADS were slapped in to appeal to the fanbase of the popular FPS games of the time like COD and titanfall. Either way it was just another addition that was made with other games in mind, not Halo.
What... When you see TH-camrs like act man criticize it no one is defending it? His points are,just fucking dumb as hell like when in his art style video he said "Because Reach's art style is mediocre, Halo is a colourful full game!" Like did he just ignore Halo 2. There's,other example with his tweets when people were clearly defending Halo 2 and Reach but in his tweet he just said people were defending Halo 2... Like WTF
I really hope the next halo game isn't a direct sequel to the franchise. I personally hope it's going to be a spin-off game like ODST or reach late 2017 or somewhere in 2018
I’d love it to be but if we have a history of halo with 343 then it’s not going to be. They have no uniqueness in there game. They have used styles from other games.
Here's my list of things I'd do with the Prometheans: Add more Knights, remove some Soldiers. The engagement flow in Halo 4 of Knights spawning Watchers that spawn Crawlers and turrets was a lot better than in Halo 5, (just make it less of an ass on Legendary with the new telegraphed teleport). That basically got reduced to a few sequences now that Knights are used as minibosses, making them more like Majors or Generals would be a better fit. Also the melee-dash from 4 can work if is made more obvious to assassinate the Knights after they do it (maybe add another orb sunken into the back), especially now that we have a Thruster Pack that doesn't third-person the camera for a few seconds (that was annoying as hell, no?). Give the Soldiers a reason to be there instead of just a reason to make Knights minibosses. The Watchers seem to be hoarding a lot of abilities, maybe let the Soldiers use the Hardlight Shield instead? I don't know, the Soldiers just mess up the nice chain reaction that Halo 4 had with Prometheans. Use those SPV3 Knight designs as variants to solve some of the ranking issues, make Alpha Crawler spikes more orange and glowey like in 4 to tell them apart (yes I know they're overdesigned as is, it's not that bad). Change the silhouettes of the Promethean units as opposed to their color, and make sure those changes are outlined in glowier orange than the rest of it so people can see those changes. Make sure each gun has a specific firing sound so people can tell them apart that way. Keep the Binary Rifle and Incineration Cannon, add the Sentinel Beam back into the Campaign as the Assault Rifle equivalent (enemy Sentinels also a possibility). Suppressor becomes SMG equivalent used by Alpha Crawlers and certain ranks of Soldier. Solves the homing problem and provides nostalgia points. Give the Boltshot it's shotgun mode again, but less broken this time in PvP (maybe make it still use half the clip even though it's much larger now). Make the Lightrifle...um...actually the Lightrifle is fine. Make the Scattershot less powerful when directly shooting at something, but it deals more damage when it bounces off of surfaces. Make the Sentinel Beam or some version of it bounce off surfaces with a trajectory scope (as seen here in Transformers: Fall of Cybertron: /watch?v=YPd2yvPicAA&t=317s) Speaking of FoC, how about a V32-Cyber Corrut@r (/watch?v=q109D2Xjw0k)? They use it to hack Spartan Armor/AI buddies, we use it to hack Prometheans. Make Prometheans hackable after discovering an ancient Forerunner worm virus or something. (more of a neat idea than a fix) Do the breakable dropship idea, that is cool af. Bring back the H2 Enforcer as a heavy aerial unit/boss, give it Razor's Edges as guns. Now that would make a much better miniboss than the Knights. Another interesting idea would be something similar to the Guardians in Fall of Cybertron: /watch?v=RFuytpsdpdY&t=846s Could provide some some stealth play (makes Active Camo actually useful?). They might slow the game down, but I never minded that personally.
But then why have Prometheans not been given the ability to teleport will come into question, since they are a highly advanced race. If they removed that in the next game, it will feel off. Maybe make a kind of teleportation where the vortex can be damaged, and thus reduce the enemy units trying to get through.
@@annoyinglyfast5972 I would actually say the distinct audio is quite important, something that this video skipped over. many times in CE I've been tipped off to the presence of an elite with the "Wort wort wort" and so on. I'll know that a couple grunts have needlers because the marines around the corner are making crystalline explosion-y noises. While weapons cannot only be distinct based on audio, I do listen during the firefights, and it's very much worth it.
@@benculbertson5748 Yes audio is important, but visual cues have to be very present and quite easy to see. If the grunts were the same size as the elites then Halo CE would have been much worse. Audio cues for enemies are nice, but visual cues for type and rank are necessary.
The distinct audio is true, but its hard to tell when theres fifty or so crawlers with 10 or so soldiers firing at you with different weapons at the same time
Wade Dewell you're a perfect example. I love Halo I'll stick with it through the good and bad but I won't ignore it's faults. Fans like you just bitch at anyone who disagrees with you which is why your a perfect example of how toxic the community has become.
Most of the problems i have a with the lore and its wasted opportunities. you could've had a sangheilios civil-religious war about if the Didact is a legitime Forerunner or just a fallen angel left behind (similar to Lucifer, which would fit into the biblically inspired lore: flood, halo, arc, etc.). Halo 5 was the perfect place to do such a thing. the Swords of Sangheilios fighting to return to the old ways and Followers of the Didact fighting to establish a new covenant.
I had an idea to make the Lightrifle feel foreign and unique. Remember how in Halo 4 each non scoped shot was actually 3? Well what if instead of just having instant shots you can have a 3 or 4 second charge up which combines the 3 shots to 1 more powerful shots which can be optimized for medium range meanwhile the instant shot is more suited for shorter range.
The talk about stopping dead and cover shooting made me think about the first part of Long Night of Solace. You rush the beach with no pause, trigger held down, balls to the walls, covie drop pods landing around you...
Halo Reach killed MLG because of classes. When it was the latest release, id say reach was the MOST hated. The class system enraged everyone, the BR being removed, how stupid armor lock was. The game was seen as a total tear down of the halo games.
This is why I don't like sprint. Not only does having it mean they have to adapt the levels to be much more open, but it ruins the "never stop moving" part by forcing you to lower your weapon while sprinting. I don't necessarily hate sprint, but I MUCH prefer the old gameplay.
Spartan K4102 How would you feel if that while you're sprinting you could shoot your weapon but it's much less accurate? Like shooting blind from cover like in other games. Or drop grenades on the ground as you run? Idk just a thought
Spartan K4102 Maybe. Would it be too much of a stretch to release the next Halo with an alternative classic setting for the campaign? With this setting there could be little changes with the AIs and level structure to help satisfy that strategic run and gun strategy many people love. Idk if that would be too hard on the engine though...
I like how you offer solutions on improving stuff instead of getting rid of them without a second thought. I like that creative mindset. "Halo's on the move, never stopping gameplay." No wonder Sprint is so hated, because it requires you to lower your weapon while running. If you needed to shoot the enemy, it requires you to stop moving just so you can shoot your weapon, limiting your movement in the process. If Sprint didn't require you to lower your gun, but instead allowed you to shoot your weapon when you start running from point A to Point B, gunplay would be a lot more fun and exciting. It would feel like you're part of the action. Not sure how it'll work in arena multiplayer, but it would be fun in Campaign.
DAZZAKE maybe you could run and gun with lighter weapons such as the assault rifle carbine and anything smaller then that and weapons such as the rocket launcher makes you stop for a second to fire it just and idea but I agree that running and gunning would be an amazing mechanic
DAZZAKE : Sprint idea: -Halo 5 Sprint with Halo reach sprint "Slow turning" and a longer Speed Up/ Slow down time. - weapon Up all the time, lower accuracy
They are also a terrible design for an enemy! Unless they were meant to be playable, another human holding a gun is so uncreative, that I can now sympathize for those who hate prometheans
Halo Reach's story was one of the best if not THEE best, it made you care about the main characters extremely quick and still gave you hope even though you knew how it ended...wha
For me personally Reach kinda flubbed on the 'making you care about the characters' part since they were so one-note that when they all started rapidly dying off I just didn't give a shit. The rest of Noble team felt like glorified marines.
@@S3Cs4uN8 Yeah. Although I loved the tone and story, I think the characters were a big weakness. Although Noble Team were badass, they kind of felt flat and one dimensional. Like Carter was just the leader, Kat was just the smart one, Emile was just the badass one, Jun was just the sneaky one, and Noble 6 was just the "silent" protagonist. Honestly, the character I actually liked was George. He was the most dimensional cause although he was the strong bulky and machine looking Spartan, he felt human as he was caring and empathetic especially with the civilians. I think he was the best and most memorable character. I felt sadness when he died. Every other death was like, "oh he/ she died, that sucks."
I wish Reach was the last Halo. They’re just beating a dead horse. Just remaster it like what was done with Halo 2. Same thing happened to Gears of War 3. Ended perfectly. Then the horse beating began
Very well-reasoned video. My biggest fear with this "Created" story steamrolling the franchise is that it will double down on the Promethean fights. If they don't get some kind of fix, we're in for a world of hurt. Boring, frustrating, hurt. Your suggestions are a step in the right direction. (Well, I do have bigger fears. Irreparable damage to the mutually beneficial and trusting relationship between humanity and AI that was so unique to Halo. Halo's intriguing 'post-Covenant-war turmoil' narrative being broken beyond repair.) (Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent Insurrectionists instead?
"(Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent insurrectionists instead?" You're either a really good guesser or a time traveller
It’s funny how poorly this video aged when people considered 5 and infinite are the worse games in the series and public opinion never came to favor them Lmao
@latenightgaming Agreed reachs soundtrack consisted of remixes and revamps of previous halos music and that one piano piece that i swear bungie ripped right the fuck off from Gustav Holst's Jupiter and nothing much more.
@@user-ft4bl4lh9w lol most put halo 4 above reach, the only ones who overestimate halo reach are those who started with halo reach. Anyone knows that all the problems in halo 4 are thanks to halo reach, because instead of following the mechanics of halo 3 it followed those of halo reach, also at least in halo 4 Master Chief is the protagonist.
I love not being able to tell what weapon a knight is using until it kills me with it. I love that there's virtually no way to out maneuver a hunter in order to get behind it anymore. I love how stupidly humorous the grunt mech is supposed to be even though the series has already been established to be a gritty, grim, and gloomy military shooter. I don't feel intimidated by the Covenant anymore even the elites are baboons now when they're supposed to be the intimidating enemies. I love how shitty the graphics for everything are once you get up close or decide to zoom in on a texture. I love how the ghost somehow looks better in 3 than it does in 5, same with the wraith. I love how master chief is now pretty much as cheesy as a power ranger, and how Halsey is a whiney cunt now when her character used to have bravado and unflinching confidence in herself. I love how Cortana is still a plot device because they know this saga's story couldn't possibly top halo 3's ending so they figured fuck it let's just make her a central villain because we can't be fucked to write any new unique and interesting characters I mean we tried with Palmer and Laskey and look how that turned out. Sorry I just had to get this 343 chip off my shoulder it was getting pretty big
I'm with you 100% on this comment. I appreciate what people like LNG are doing by trying to offer constructive criticism and ways the current state of Halo can be improved, but for me 343i have fucked up so many things I almost want the series to just die. They screwed the characters, they screwed the music, they screwed the tone of the game, they screwed the art design and boy did they destroy the living shit out of the story. I remember back when completed H3 on Legendary and saw the true ending for the first time. The anticipation and wonder of what could be on that black planet chief and cortana were heading towards...and then H4 & H5 happened...hurts to even think about it.
You are right as fuck. Plus, the ship thing, disassambling into soldiers. I want that to be done like fucking now. The same with the particle stuff, using it as a reward
Having played Halo Reach's campaign as my first Halo game, it kinda feels like a slightly inferior version of DOOM 2016 with less mobility and less punchy-feeling guns and 2 weapon limit. Still enjoyed it and story was great.
Rayyan Ali there’s a good reason why you only have two weapons to hold in Halo. It’s not as much as a power fantasy compared to any of the DooM games This is coming from someone who plays both
When i see elites: Finally, a worthy opponent! Our battle will be legendary! When i see prometheans: Wack* When i see the warden: (Chuckles) I'm in danger. When i see didacts: Breaking news: Guy detonate nukes over gross creature
for me: Watchers: green Alpha crawler: white crawler: Grey/Black Soldier: Cyan Soldier commander: Violet Knight: Orange Knight (higher rank): Reddish orange Knight Commander: Red Well, I don't know if it'll make players feel dizzy though
What I hope for the Promethean's arsenal is that 1. The suppressor is removed for being useless 2. The boltshot gets a timed energy beam and can light enemies on fire and can leave a trail of fire on whatever it touches allowing the enemy to take you out of cover and even maybe corner you for the enemy to move on you. 3. The scattershot is a pack of fire shots that blasts enemy close range and leave burning residue. It can also turn into the binary rifle which is good against promethean armor. 4. The incineration is very effective against infantry, but not against vehicles. It will leave a puddle of fire whenever the projectile hits on a surface. What I hope for the prometheans themselves 5. The prometheans are transported in a vehicle that disassembles into a promethean squad (Consisting of a Soldier Captain, Soldier, and a few crawlers.) 6. The crawlers can access certain areas of the map and can get the jump on you, for example some small caves and pipes that crawlers can get the jump on the enemies. The watchers are support units that can regenerate enemies, but gradual. While the watcher is healing an enemy, the enemy has to fall back in order to regenerate and cannot move. If reinforcements are required they can turn into miniature turrents. They have low health. Hope you read this LNG. Anybody Reply if you want to bring up some other ideas on the prometheans ;)
I reckon that the incineration cannon should have some kind of detonation mechanic where it fires a much weaker shot but if it is manually detonated mid-air it has higher range and damage, this would make a new rocket launcher that can’t just easily be fired at the ground to get the kill.
that would actually be great, but the scattershot, give it a new colour and it's perfect. The incineration cannon should have more bullet drop and act more like a grenade but with a shorter fuse.
god, those motherfucking watchers were so god damned tanky, i swear it took like 3 shots from a _god damn binary rifle_ to destroy them. good luck killing them when four shielded knights are pelting you and you have a suppressor with a 15 foot range and it just flies out of range whenever it gets damaged
they also never feel like they're working together, or that different units have different roles beyond weapon types. with the exception of the Knight/Watcher combo (Prometheans at their best) they rarely interact the way that you see Jackals huddled in pairs with their shields overlapped making it harder to hit the gap, or grunts hanging around Elites providing a meat shield only to scatter when the Elite is killed. the prometheans largely just feel like they're there to shoot and be shot, no matter what type of enemy they are - again the Knight/Watcher combo being the only real exception
Sweet Muffin Look at the fan help program they have. I doubt their still listening even if they let people in to actually talk with the devs on whatll be good for 6.
Unfortunately I think the Halo community is one of the most passionate but actively unhelpful communities in all of gaming. There's far too much unconstructive moaning about new things and uninformed praise for old things without understanding the actual design behind the mechanics. Plus they suffer from a short memories and fickle opinions. Reach's multiplayer died pretty quickly, it was basically incompatible with competitive play, and the armor abilities could spoil the flow of the game in abrupt, jarring ways. Yet in the last year there have been a ton of "Reach was great", and "Things in Reach I think are cool" videos that don't address the reasons it drew ire at the time. I mean I respect the sentiment behind a video like this one, but ultimately he complains a little and suggests more creative weapon design and more a bigger colour palette. From a game design perspective that's useless feedback. "More creative" is like telling an artist to "be more inspired", it's not something you can on queue, it's not a concrete idea or critique. Listening to the fans and trying to give them what the developers thought they wanted is a big part of everything wrong with Halo 5, and a big part of that is the community lacking the descriptive powers, self-awareness and knowledge of game design to express what they actually want. Ryan Darcey was one of the lead systems designers on Halo 5 and he gave a very interesting GDC talk about how they reached the decisions as to what to put in the game. Fans always said faster gameplay, like Halo 2, and to be able to do the cool stuff the lore says Spartans can do. The result is sprinting, armour abilities integrated into the core controls. Then the fans hate this because it's not actually what they want and not how they wanted what they thought they wanted. This is Halo fandom.
I want marty to come back. What i'm about to say, does not justify crap music, but i THINK that the reason why 343 won't hire marty is because 1) Marty is highly qualified, and his time would be expensive 2) marty used a tonne of organic sounds in his soundtracks (which is why 1-3 sounded great, and matched the "heavenly" theme. These instruments, orchestra, time, recording equipment, studio hire, is expensive. 343 would rather use cheap ass electronic sounds for their music
THANK GOD SOMEONE MENTIONED THE SOUND STYLES OTHER THAN PIGGYBACKING OFF OF "what did you say about reach?!" Even thought he literally labels it a masterpiece at 0:53
Did you freakin see that promethean knight that was perfected to look blue and sentinel-ish. It looks pretty damn cool considering the fact that it is possible to make a Bungie promethean, haha!
I played The Breaking on Legendary and it drove me insane. After a long while, I just decided to pull an aim jump to bypass the 3 Warden fight. I admit it. I cheated.
Wait, there's a halo cycle? I thought everyone just looked at the Bungie games with fondness and the 343 games as sub-par. I guess I haven't been apart of the community for a while.
@Simply Puff Inciteful. I grew up with Halo 2 at first because my brother loved the game and I looked up to him, but before that, he just gave me the unplugged controller treatment for Halo CE, that rat bastard. Really though, Halo was and still is the crux of my history with gaming, and the friends I made on Halo 3 are still some of my best friends today. Your story sounds very similar to mine, but a few differences. I didn't have as many criticisms with Reach, but Halo 4 there was pretty much nothing I liked about it after the initial wave of nostalgia hit me and I have yet to play Halo 5. I still regard Halo 3 as the genuine best video of all time. There is simply no comparison to how great that game was and if there happens to be, no community of fans could ever compete with Halo 3's.
@Simply Puff ODST also created a split when it first came out. Some people loved it for feeling different, other people hated it. But it was a side-story, so people were free to ignore it if they liked and it didn't really cause too much controversy. Also, Reach got _a lot_ of shit from fans of the books because it retconned a lot of stuff that was in the Fall of Reach novel. Apparently when they re-released the book in 2010, they edited it so that it wouldn't conflict with the game. But yeah, as for the original trilogy, there was no "cycle."
I actually like the Halo 5 Prometheans, but I could see those SPV3 ones being a variant in Halo 6. Maybe that could solve some of the ranking problems.
wow the prometheans look a lot better with diffirant collars also in halo 5's boss fights with the warden its said that the warden has a lot of bodies, why not make it so that he has diffirant bodies like one that can fly or that is bodies can transform into something for variaty the same could be done with the prometheans, say for example you shoot one of the prometheans arms off in wich he was holding his weapon now he comes charging that you with his hardlight sword? or how ever that melee weapon is called
I would love to see the Prometheans adopt a more halo 1-3 style… and this is coming from someone who picked up the franchise at Reach and loves the new games for their creativity! It would be easy to explain lore-wise as we were previously fighting the Didact’s forces - the Didactic whom we killed! Cut off the head and the body will wither. It makes sense that the rest of his forces would go back to serving the forerunners as a whole. I would love to see them do this and use it to do a full redesign, maybe even to something “other than” the Prometheans! The could Call the the Sentinels or the Sentries or something and design them to call back *even just a little* to bungie’s original sentinel design. This would also give them a way to explain away the over used and over designed look of the Prometheans - they were an elite force made by the didactic himself by culling humans and other beings that stood in his way with the Composer and therefore they took on only that reddish-orange hue to reflect the pain and suffering they underwent to envelop that form, and due to being made by the composer itself which was this same colour. I think an interesting feature with this redesign is that they could make them friendly sometimes based on who was there first; if the covenant (or most likely the banished now) were holed up somewhere first, it’s not to crazy to think that they could just waltz in and take the place much like how sentinels were friendly with us in the past! This would mean when we attack the enemy occupied forerunner structure, they would fight alongside the enemies. Likewise if the forerunner structure was unsc occupied, or the Chief got in there before an enemy faction had arrived, they would fight alongside us. That alone would solve the problem of the Prometheans being uber tedious and boring on their solo missions. And you could still rework them such that they can HAVE their solo missions, you just need to work on them a bit more 343!
Here is what i think they should do. Theu should Keep the Prometheus Knights. I like them from halo 4 they were great. Get rid of the crawlers they make no sense being there. Also turn the watchers into like Sentials, they were nice to fight. One major thing is bring back older forerunner bots like Sentials.
thats probably why its designed so poorly, Halo 2 had SEVERE design flaws. Even Bungie themselves were ashamed of Halo 2 and made sure future halo games werent designed like it
NOTE: IN HALO 4, YOU CAN TELL IF A CRAWLER HAS A SUPPRESSOR OR A BOLTSHOT, the suppressor ones have spikes all over their backs, and the boltshot ones do not.
That's not really helpful when there are 8 or 10 of the bastards running around, climbing walls and leaping across gaps to bite you in the face or to surround you so they can shoot you in the back.
Okey even if the orange light is lore. Then there is still no problem in making the chrome pieces colorfull. What about making for example a "helios knight" equipt with a scattershot. Beeing the Knight which always kinda flies and tries to get to you and having for example metalic blue armor. It would be way better if the prometheans would have proper roles on the battlefield and according to their roles having the metal pieces properly colored. Also two other problems I have with the prometheans is their constant teleporting around and shooting you with homing shots. That's so annoying. I often find myself just missing most of the shorts because of that constant teleport. Their A.I is like this "standing with spraying homing shots. When getting in the cross hair then teleporting away to shoot from another place" in my opinion they should move around more, but on their legs and don't teleport Also what would be great if you could see more properly that u damage them because it feels like shooting a sponge for the most part. It's just not satisfying to damage them
I think the H5 incineration cannon and binary rifle were well designed honestly, or, at least, unique. Edit: fuck both of them, I changed my mind hard after playing h5 some more
I recall actually thinking: "which should i choose? SPNKR or FR? SPNKR has (perceived) higher dmg, better aim, doesn't bounce. FR has faster firerate, more ammo and DOES bounce" in halo reach In halo 4 that kind of fell out as the IC could level infantry, bad against vehicles, that is about it in the ups and downs of the IC
Never got the Xbox One, never played Halo 5. Got the MCC on PC a few months ago, played through 1-3 and Reach, just as fun as when they first came out. Started watching a bunch of Halo videos on youtube. Seeing so much Halo 5 and being baffled at just about every new piece of information about it. The extent of my knowledge of Halo 5 was the "fake" trailer of Chief with the poncho in a desert, the cutscene where the Spartan-IVs were sprinting down the mountain like some Michael Bay film, and that split-screen was removed from Halo. It makes me glad that I never played it, but a little hopeful that they add in to MCC in a few years so I can experience that burning pile of trash myself, but only if I don't have to pay extra for it.
@@RaginDragn24 halo 4s multiplayer always felt so weird to me because its not bad it just isn’t the greatest and it feels strange idk how to describe it honestly 😂
I think one of the problems with the new games is basically 'too much'. I understand that game developers are under pressure to create new innovative things in games such as guns, enemies, movements, customization etc to 'evole' the game because if they don't the game will be labled as stale, not adding anything new and 'same old thing'. With Halo I think we have a case here of LESS IS MORE. The first game Halo CE (which is personally my favourite) focused on a brilliant story that enthralled players. They didn't have 100 things going on at the same time making you lose the sense of story simply because they didn't need to! The story and minimalistic play kept the player hooked on the game. Bring Halo back to its roots and I think that having more of a focus on a great story with minimal-(ish) enemy encounters will be exactly what these games need. Remember less is sometimes more!
I for sure would love a rollback to Halo 3 story-wise, while keeping some of the Halo 5 Gameplay mechanics (Even if people complain, i like the aim system even on Halo). If Halo 6 was another Master Chief + Arbiter story without going separate ways, and the flood returned (since Halo 6 will happen in another ring) the game would be soooo much better than 5 was, which would be awesome
Your right, evolution is a bad thing if it is at the expense of an unfinished story. If Cheif had died in Halo 4 along with Cortana's true identity I would embrace gameplay change and pass the baton but by leaving their story unfinished I feel like I have to drag myself through the gameplay that I hate just for the conclusion I crave for the story I love. This is the type of thing that breaks fandoms, not the frustrated, upset, and even angry fans who feel lost in their own game. Even if each game was just another "blow up the ring" plot I would play Halo through decades of sequels if the character development and secondary stories remained good. The gameplay started good, dont fix something that isn't broken.
I prefer Halo reach and ODST. Halo ce is good but undermined me. 4 and 5 are like trash just don’t. Halo 2 is my favourite. 343 BRING BACK DUELWIELDING!
I like your channel because I was talking to people about all of the points your making before I found your channel all of my friends agree and I found a channel who also agreed
My biggest problem with the sand box is that historically useful weapons are basically useless, and the key example is the sniper rifle. What am I supposed to do with a sniper rifle that takes 4 consecutive shots to the head to kill a single elite? I liked that the automatic weapons were actually viable, but the sniper felt like a dead weapon slot whenever I picked it up.
Those colored knights around the end look badass! I kinda want them to rip those exact models or variations of them for Halo 6.. imagine if those were sub-group classes of promethean enemies. You'd see an incineration cannon purple knight walking around leading a group of "lower rank" orange knights only carrying light rifles and scattershots, etc. and extend this to either crawlers or soldiers!
I remember when I first saw the Prometheans in Halo 4. I loved their blue design, but about 10 minutes later I got bored of fighting them, and then they switched to that gross orange.
If they wanted to differentiate the scattershot from the shotgun more instead of being just a better shotgun that ricochet’s, I think what they could do is make the rounds be sort of energy slugs, as in they don’t track you and you have to aim so you can hit them, they are really powerful, but don’t hit your target immediately, but on the other hand they can ricochet and have a much higher rate of fire, this way when you try to ricochet you have to aim carefully and it makes getting those ricochet shots even more satisfying, meanwhile the shotgun can basically act the same, but give it a bigger spread and slower rate of fire, the scattershot could also be given longer range thanks to the slugs, but the lack of a smart scope would very much reduce accuracy As for the other weapons I think the incinerator can stay the same, it’s fairly different from the rocket launcher, just make it weaker but fire two shots at once, and perhaps take away the tracking The suppressor should have its tracking taken away and overall make it way different from the assault rifle and the Plasma rifle, perhaps give it an effect like the plasma rifle in halo CE where it sort of slows you down, though I guess that would make the plasma rifle sort of useless, make it be that the plasma rifle rips shields, the assault rifle is a great way to suppress enemies at close range, and the suppressor is a great finisher that is super accurate up close The Binary rifle can also stay the same, honestly I don’t really, it’s basically a promethean focus rifle, and since we are probably never gonna see that weapon again, it can stay the way it is, it’s the least in offensive weapon there and it’s not really too similar to the beam rifle or the sniper rifle The bolt shot is an interesting case as I think it would suit it to keep the burst fire to differentiate it from the normal magnum and plasma pistol, but have the charge up from halo 4 that’s basically a one shot kill shot, and it should have way less range and should be slightly stronger than the magnum (but only if it ain’t the CE magnum, and the charge up feature should be specialized against weak armored targets like ghosts and mongoose’s and heavily armored players like players that have the overshield equipped, so it can sort of act as a counter to that, and of course, remove tracking The light rifle is... also interesting, I don’t know how I would change it at the moment, perhaps have it so it has a much higher rate of fire and that you don’t have to continuously pull the trigger, if I had to bring an example I guess the 1907 sweeper variant from battlefield 1, which was sort of semi auto but also sort of automatic- it’s hard to explain but that’s sort of what I’m thinking, a weapon with less range that can sort of act as a all around weapon Tell me what you guys think
halo had vehicles to make up for sprint on large maps.
we never needed sprint.
+SuperBclar3 if you don't have a vehicle then go get one... or pick a route around the map where you won't be exposed to continuous fire. Sprint fundamentally screw with vehicle gameplay by making them much less relevant in the sandbox. Why bother getting in a tank when every player on the field is fast enough to easily dodge your shots and board you without issue?
Why bother getting in a Warthog when you can much easier navigate the battlefield with sprint and spartan abilities?
All sprint does is change map design for the worse, mess with the sandbox and force unnecessary re-balances. It was never needed, it will never be needed.
ElusiveGaming i liked halo 4
Mattheu- Dupont same
TheZeresec except a warthog is faster than sprint
ElusiveGaming lmao ikr well campaign
What did you just say about reach
your profile picture matches your comment flawlessly
lmao
Eli nice pfp
Eli I just saw a post that people with lego pfp are registered sex offenders 0.0
That it adds a COD art style and screws up the weapon pool.
This is a small complaint buuuuuut remember when halo had blood. Bring back my M rating
Thank you, that shit drives me crazy.
Facts
When you could repaint a room with shiny blue blood.
Gyratus making the grunts scream and beg for mercy
remember when you could make entire rooms purple, green, and blue or that segment in halo ce where you had blood splattered all over the elevator walls to give a sense of foreboding and doom of whats to follow?
I have one additional thing to add:
Shooting Prometheans is like shooting a brick wall. It's not satisfying. When you shoot a grunt blood comes out and it flinches. When you shoot an elite it's shields begin to glow until they pop. When you shoot a Promethean it's like you're shooting a wall. It just doesn't react and has next to no visual feedback. That takes away the fun of it. Plus they're all way too tanky.
HankTheYank This.
Very valid but the question of "why big hulking masses of unknown metal alloy aren't flinching from pain or bleeding" kinda answers itself.
Also things like the knights armor chipping off is probably the visual feedback you're looking for but the feeling is mutual to say its not enough.
EliteBlade46 Obviously there are lore reasons for why they are so resilient. However, something 343 needs to learn in more than a few ways is that lore and creative vision don't always coincide with good gameplay nor do they necessarily make it fun. As much of a lore buff as I am, the games have to feel right because they are games.
Blood leaking from pressure sealed state of the art MJOLNIR also never made sense but it was there to make shooting a Spartan feel more meaningful.
The Prometheans may be highly advanced but in the end, the laws of physics should apply at some point. If I hit one of them with a high velocity armor piercing round they need to react to the physical effect in some way.
What happens with the Knights is probably the best effect and is what we need to see more of with the soldiers. Also the kind of things I want are basics like visible sparks flying off of their metal plates. Another idea would be for the floating bits to deform and get knocked out of order when being hit and to then realign themselves shortly after... creating a "ripple effect" so to speak.
I compared the Prometheans according to their Covenant counterparts. Not only are they more resilient, but they're more numerous in that you're encountering roughly 3 - 4 Prometheans for every 1 Covenant of a given category. Couple that with their speed and aggressively tracking weapons and it makes fighting Prometheans unnecessarily grueling.
Special Agent Geralt this problem is especially apparent with the warzone harder knights
20% of the comments: Actual Suggestions
80% of the comments: Hold on, You said reach is a bad game...
Keato they hated Jesus because he spoke the truth
Ha, good point! Hope your doing better after It.👌
@@LateNightHalo Halo Reach is a bad game...
So you have chosen death.
Late Night Gaming But your not Jesus you’d be more like the anti christ saying that reach campaign sucked
Void Phenomenon Didn’t you say that a week ago?
I honestly wasn't aware people didn't like fighting the flood. I never had a problem with them, but when I was a kid they were fucking terrifying, and incredibly fascinating. That's all just me tho obviously
Same also I love fighting them...
Gavin Henry the flood are fucking terrifying and interesting.
Gavin Henry i liked them in three the most cause they actually mutated everyone
One word: Library.
I was thinking the same thing
Sees Halo Reach under bad story...
"Wait, wait, wait, now hold up one minute."
Right? I love the halo reach story in fact it had more than the first halo. My only complaint about the game is the assult rifle's appearence. Old school was better
@@jesseelijahmcvicker2195 well the assault rifle isn't the one we see in the main games. It's a different gun in it's own right. The MA37 ICWS was a smaller and lighter variant of the MA5 series we see in the main games. It's essentially an older model of the MA series, used by the UNSC army. UNSC marines used the MA5 series of assault rifles, which is why we see them in every other halo game. Obviously the MA5 has a few features that the 37 do not, seeing that it's an older model. The MA37 is also less accurate than the MA5. We see the 37 everywhere on reach as a planet because the presence of the Army was very strong on that planet. Much stronger than the Marines
Vytlo reach had the best story
Vytlo wait do people actually think that Halo Reach has a bad story?! That’s stupid it has a good story.
Reach didn't have a bad story as much as it was disappointing (trophy still goes to HAL0 2).
It just didn't feel like the Epic where we get to watch the Covenant smash the UNSC. The Noble Deaths were lackluster except for Emile which still was not that great. Out of the entire UNSC fleet we only saw 2 frigates destroyed (we saw more UNSC ships destroyed in HAL0 2). So the set up in the HALO CE manual and the Book Fall of Reach was not met by the game Reach. It seemed almost like it was trying to follow a modern Spec Force instead of a SciFi Super soldier narrative. I would have appreciated seeing the station and a Cruiser or two also get blown up. Kat should have been glassed by a Covenant shockwave instead of a that magic needle killing her in a lucky shot. The story of Reach was underwhelming compared to the way it was built up. The campaign felt more like HAL0 Harvest than Reach.
'Wow I love fighting the flood - No one ever'
MMMHMMMMM?!?!?!?!
HiddenXperia - The home of Halo 5 lore videos! Wow I love fighting the flood
And that's true for me
HiddenXperia - The home of Halo 5 lore videos! flood = flesh, promethians = not flesh.
Give me two dual-wielded SMGs and a horde of flood and let me go to town like there's no tomorrow
Dale Nixon Lol stop playing on easy that wouldn't work on legendary
People don't play on Legendary for fun unless they have friends with them. My point is that the flood can be fun to fight. You really don't live up to your account name.
“Bad story”
*Halo Reach*
I’m gonna stop you right there
"Halo Reach has a bad story" Me: He-re-tic! He-re-tic! He-re-tic!
LNG has always had a boner for hating on Reach even though he thinks Halo 4 had a better story and direction for some reason.
"we have been tricked, backstabbed and, quite possibly, banboozled
If reach was your first halo game then your opinion is invalid.
@1993DJC I will say I agree with you to an extent but also disagree in another. I agree with you in the fact that, yeah, Halo: Reach introduces plenty of interesting characters but either underutilizes them or kills them off without developing them further. I can't deny this even as I played the game with fresh eyes the first time around and now a decade later after countless playthroughs.
Having said that though, I can at least say, for me personally, despite this I at least liked the characters for what they were and what we were offered from them. To their snarky one-liners, attitude, and to their dedication to their mission. Lasky? I honestly couldn't care less. Palmer is just... Eh, there I guess. The Diadact- and Warden Eternal- are edgy blowhard comic-villain *garbage* down to their own design and dialogue. Can you name another character from Halo 4? Um, that one ship general who yelled at Chief? His only purpose was only for you to hate him, that's it. Can you name everyone involved in Spartan Ops? I can't. Which one's Thorne again?
And don't get me started on Chief and Cortana. Ugh. They made Cortana from the quick-witted, resourceful, and cautious character into a melodramatic sociopath. Yeah yeah, rampancy, but if she were such a danger to humanity, the OG Cortana would have accepted her fate. You know, the same thing she did back in Halo 2 when she stayed behind to keep the Gravemind from escaping High Charity... But now her life is far more important than anything? C'mon... And Chief, this cool-headed one-liner badass is... I mean, what is he now? Throughout Halo 4, he's just... Bland. I didn't see a single moment of his great wisecrack personality throughout the game that seeps through sometimes in the OG trilogy, he just broooooods...
Sure, they tried making the games have this whole complex narrative (in one that didn't really *need* it), but look where it lead to- they literally wrote themselves into a corner because they had absolutely no direction as to where they would be headed. *None.* And it basically undid everything the OG trilogy set up, and lore purists can cry out all they want, but Reach did not do that.
But that's just my honest take, and it's one I've held since Halo 4's release. I didn't hate it when I first played it, but I knew there was always something off about it that I couldn't pinpoint. But now as I've replayed all the Halo games throughout the years and experienced better written stories and played better made games - yeah, Halo 4 goes down on my list as one of the games I grown to despise more and more. And I know the vast majority don't agree with me whenever I say it, but Halo 5 is arguable a better game than Halo 4 overall. It's also terribly written, but I would rather play a game and feel nothing, than to play a game and feel anger.
No disrespect, just wanted to voice my opinion on the matter is all. For me; Halo 2/3 > Halo: Reach > Halo 3: ODST > Halo CE >>> Halo 5 >>> dog poo >>> Halo 4
It's funny how the Halo 5 cinematic intro (or trailer.. i forget..) shows the Spartans on that snowy hill top obliterating the enemy in an almost acrobatic style while ON THE MOVE, yet the entire game is designed around this "wack-a-mole" style gameplay you mentioned. Very funny 343. Very funny.
It's nice to know you stay with your older content to even SEE my comment! Keep up the good work Taras. Just discovered your channel and I'm surprised TH-cam never recommended you.. silly old algorithms.
Uhhh what?
To be honest that scene gave me the cringe.
@@shardbreaker8460 So I wasn't the only one.
Exactly
0:32 "Bad Story"
*Halo reach*
Flagged, reported, disliked and uninvited to my birthday party.
NobleCorn I agree, Reach had a great story. I’ll admit on my first play through of the campaign I felt like story-wise It could’ve been a bit better. But after playing it again and again and again I really enjoyed it. If you watch The Act Man’s video on Reach’s campaign he brings to light a lot of the common criticisms of Reach’s story but beautifully describes in detail how the opposite is true
Imo all halos have a good story. Don't understand people's problems.
NobleCorn this bloke really sad reach was a bad story.
DanDeMan except for 5, 4 was mediocre but it had good elements. 5 was complete dogshit
@@jyerodriguez7722 I'm the opposite halo 4 for me was terrible and got rid of all, I mean all of my favorite elements of halo, whilst halo 5 already bought back arbiter
Everything just looks too much alike. The Prometheans, the weapons, the background, the floor, the walls, everything. It becomes tedious and renders the whole game forgettable and kills most replay-ability, for me anyway.
The original triliogy had unique enemies, in looks, colors, and actions. The level designs varied drastically, and they had a good balance of vehicle and non-vehicle missions.
The Prometheans, and as a whole, Halo 4 & 5, are just beyond boring. If Infinite turns out following suit, I think thats about the end of the franchise. I think they know this and Infinite will be incredible, or just different at the least.
To be fair, in Halo 2 the Brutes didn't have energy shields, but got them (to an extent) in Halo 3, and while _yes,_ that _was_ Bungie, this still means that tweaks to how characters work are something that are possible to happen.
Who knows, maybe they'll give the Prometheans, similarly to brutes (who, in Halo 2 had only the Brute Plasma Rifle and the Brute shot, but got things like The Mauler, The Gravity Hammer, and even the Spike grenade in Halo 3), and give them some more... _original_ weaponry aside from "orange pistol", "orange shotgun", etc.
@midgetydeath a promethean enemy that has low health but teleports frequently would be cool, a bit of a hit and run unit kinda similar to drones maybe. Idk, there's a lot they could do with prometheans and I hope they don't just drop them
Wrong
I was barely able to finish 5. It was just so repetitive. If it wasnt for my urge to finish all halo games I would have just quit halfway through.
Every aspect of the promethians was awful.
@@ottovonbismarck1375 Context please
"Prometheans are a mess, but I don't think the solution to them is throwing them away."
343: Throws Prometheans away.
Now if only we could do the same with 343...
No, we don't need 343 gone, we need some of the idea makers gone, 343 is not bad, but the people who made the ideas for halo 4 and 5 should be gone.
The prometheans, in my opinion, were never bad. They were hard on higher difficulty, but still, it's fun.
im just bored with the promethians lore wise. they are boring. they have no culture or personality like all the other races in halo and i understand thats intentional they are robots with souls built to combat the flood but i miss enemies talking to eachother and trashtalking you while you are taking cover etc
Single Bird Dad-Like the grunts in H2 & H3.
maybe one great way to alleviate that problem would be to have the created possess the bodies of prometheans
@Ken narville yeah we want to see them do their fucking jobs
The Promethean Soldiers do literally all of that.
InvictusAssassin 46 even the grunts in CE had more personality that all the prometheans combined
Today I learned that Prometheans had ranks.
Rutherfox same lol
i don't see why people hate halo 4 so much. I enjoyed the gameplay and the story was meh, but the Prometheans were interesting and a nice refresher from covvies.
Today i played halo 5 for the first time
Exactly, lol
@@CommanderKrieg it has a myriad of issues, things like loadouts and multiplayer and the issues mention in this video lead the campaign to be not only boring story wise but also frustrating game play wise. a much better implementation of new enemies were the brutes in halo 2
Bungie: "We designed plasma weapons to fire slow bullets so you have a chance to dodge"
343: "hahaha shiny orange particle bullet go zoom zoom"
@@xx_epic_gamer_xxsherrz9132 They are comparable. Plasma weapons are more effective against shielded enemies. Human weapons more against unarmored ones. But yes i generally prefer human weapons.
Crowbcats video shows halo 4&5s gross incompetence
Shooting an alien: Awesome, satisfying death scream and animation with blood as more visceral feedback.
Shooting a robot/vehicle: Awesome, metal fragments blast everywhere, there is fire and a great bassy explosion.
Shooting a promethean: Lame, literally just fizzles out and disappears when killed. No littering battlefields with the ruins of your enemies. No expressive animation, or even fun ragdoll, just fairy dust.
It might sound like I just have some obsession with violence, but making enemy deaths satisfying is really important in a power fantasy like Halo. Just look at Gears of War. Why does the lancer have a chainsaw bayonet? Because it's loud and turns the enemy into bloody chunks, the fans love it.
Prometheans need to let out some digitized roar or scream as they die. While metal chunks fly off, releasing jets of energized flame as the now dissembling Promethean falls to the ground in a heap, the light fading from it's now ruined structure. That'd be fun.
I mean a robot shouldnt explode if you shoot it. Neither should a vehicle unless it has a bomb on it. Even then the bomb would have to be pressure sensitive 🤷♂️
They do roar when they die (at least the knights do)
crawlers dont disintegrate, watchers explode
jesus christ that's true :D and :I
guess the forerunners didn't like any mess
This should get 1k likes
Jason Fenton Crawlers literally fall to pieces, so that's cool.
I loved halo reach multiplayer and story...
We really don't need more mobility in halo beyond the sprint ability. Halo 4 and 5 went too far to try and add more to the game and did a terrible job
Could also play around with an endless firefight for a while without getting bored of it.
Same
Yes
Deathwing Incarnate same
Remember when you could kill a Hunter with one UNSC pistol shot? HA HA; those were the days.
Black Samurai 76 YESSS CE DAYSSS
ITS HIGH NOON (dodge the melee attack and one shot him in the back)
yeeeeeaaaaaa :D
@@doncoria9505 If you timed it right, you could shoot them from the front too. I miss those weaksauce Hunters :'(
@Ken narville
No that wasn't the issue, you know how almost all NPC's died with one pistol shot to the head? All of the fleshy orange parts of a hunter are coded as the "head" which is why they die in one hit from both the pistol and sniper.
My big beef with the Prometheans in Halo 4 was that how often you fought them usually meant you were forced to use strictly Promethean weapons. The old sandbox style that let you choose if you wanted to mix and match UNSC and Covy weapons or stick with one or the other was gone, and frankly I just plain don't want to use Promethean weapons because of how samey and uninteresting they are, but Halo 4 forces you to use them because eventually they're all you're going to have access to. I want accessibility back.
i love you.
I love deep frying my foes with dual plasma rifles or making them eat a thousand needles with a needler.
The flood had a similar problem. You could use covey weapons but human weapons were always more effective.
LOL i never used Promethean weapons, i use good old fashion Human made weapons instead.
This wasn't helped by how damn anemic your ammo count was for Human weapons in halo 4. Seriously any time I got a cool human weapon I'd end up needing to ditch it in one or two fights, forcing me to grab ANOTHER light rifle or suppressor, which aren't anywhere near as fun or interesting.
Why do pople keep bashing Reach? The game was amazing
It could have been its ending to the campaign, if I remember correctly the ending to the game doesn't translate at all with the ending of the book.
It was a little annoying that it pretty much outright tried to contradict the original Fall Of Reach, if they had found a way to work around the Fall Of Reach, (or even work with it which it honestly should have) highly likely it be considered a better story for it.
They only do it to deflect accusations of being "anti-343" because if they bashed Halos 1 - 3 no one would watch their channel and if they bashed ODST someone would put out a hit on them.
@@fuzzydunlop7928 I still think its mainly the ending of the game itself, from what I understand the way Reach ends is majorly different than the way it does in the actual game and because some people have the idea when it comes to what's canon that the video game iterations are the canon ones.
@@cursedhawkins1305 The conflict with Reach was with the Fall of Reach. And Bungie did say, the games trump the books when it comes to the canon hierarchy. However, I can understand why people are annoyed that the book they read was being put to the side in a sense. I do feel like the contradiction could be negated by having some ONI trickery involved. It seems like 343 was trying to hint at something we didn't know about in the definitive edition's adjunct section, but yeah, Reach's campaign was a great story regardless.
I may look back at them fondly?
nope...i screwed up by first encountering the flood, at about 4 in the morning as a 11 year old, hopped on on mtn dew after bingeing the game for much of the evening.
the flood TERRIFY me, and they hold the coveted spot of being the ONLY video game creature that gives me the willies, evne to this day,
even horror games never bothered me, but the flood on 343 Guilty Spark just set something off on a visceral level.
Yeah dude, flood rule
I was also a wee lad playing late at night when I first encountered them, and it cemented them in my mind as "THE bad guys you HAVE to stop."
Same experience! I was pooping my pants!
if you like both horror, the flood and enemy variety/dynamics then i very much recommend dead space 1 and 2. Best action survival horror game to date imo. No game since then has ever taken that spot for me.
For me it was the elite when I was 6
0:32 Now that's pushing the line, leave Reach out of it. . .
He called it flawless.
I'll be honest I just completed CE on PC and the most fun I had was when I had a shotgun and I was surrounded by flood. It's quite a rush.
Turn down the AI's Aimbot and range in firefight. How the fuck does an elite kill me with a plasma rifle from across the map! That's some bs.
Keenan Lmao I hear ya there like anything will kill you if they have a sniper of some sort in their hands
Keenan
You think thats bad I swear at one point I was killed from the impact of a sticky grenade from an elite in warzone. THE F**KING IMPACT
Speaking of stickies, wouldn't it be cool if marines could tear off their helmet if they got a plasma grenade on it so they wouldn't die? just saying
The AI aimbot is one thing. But when they are in a Wraith and they are able to 100% predict where my Wasp or Banshee will be and are able to shoot me down, is the one thing that truly pisses me off in this game.
Grown The velocity of the wraith shot is stupid you have to be pretty much across the map or you get shot out of your vehicle
"Wow, I love fighting the flood" - I did. I loved the dynamics between flood and Covenant, how the tactics you needed to fight them were so massively different. I also enjoyed the completely different approach they had to you and the whole dynamic between everything going on when you, they and the Covenant duked it out.
I agree mostly.
That dropship morphing into Prometheans is a fun idea.
Stefan S
Nah... this ain't transformers
Stefan S *creative idea
The ship should not transform like a transformer. It should warp away right before they spawn like normal. I think seeing chunks of a drop ship fall off like the Scorpion but bigger would be awesome.
Stefan S It sounds stupid gay af. All I could think about when I first heard it is that episode of family guy where all the wheelchair guys formed a transformer.
That idea had already bungie and that 343 return
Honestly I can imagine the promethean arsenal taking more of an area denial role, especially the incineration cannon.
It would make sense considering most of them were probably created to fight the flood.
More beam weapons and flamer type things that you'd expect when fighting swarms. Could add an element of on the move run and gun. Also would give the player tools to flush out enemies from behind cover.
Imagine a Halo 4 style of pulse grenade... Grenade launcher!!! (Maybe tweaked a little bit to be faster damage)
@@TheImmortalBloodwolf halo 4 incineration cannon almost does that as when you shoot it somewhere, the projectile breaks into 4-5 small orbs which not explodes but also give damage thanks to the increase blast radius by those orbs
Shit I was about to like but funny number
They’re garbage.
I honestly think that 343 should give the prometheans some character development. Looking at the Covenant, People like the arbiter and tartarus have unique character characteristics and gave the "enemy" some idea of who they are. The prometheans are just cut out cardboard of just soldiers from Call Of Duty. Give them funny dialogue like in the previous halo games, Elites die with a "rawwhhh" sound or when they spot an enemy, they go " wort ! wort ! wort" probably they shoudl give them some unique attribute that would make them feel like an actual thing. I would also like to see if their movements can me unique, like grunts running around in that childish manner or the elite sideswiping when you shoot at them, or even when jackals and grunt dive and hide their heads when you throw a grenade. Give them more character to them.. Another great video! keep up the good work
I never liked the prometheans and I couldn't really put my finger on why. I think the point you made is the reason I don't like them. They don't have any personality.
Yeah maybe they could make each type of promethean do a different death animation rather than all of them dying the same way. For example the crawlers, knights soldiers etc. they all die with the same death animation which is that puny ass incineration death effect. Ironically all of the death animations need more life in them. Sure they want that 60 Fps gameplay but like make the knights parts fly off and explode when they die, make the watcher crash down and explode on the ground, make the soldiers parts fly off more when they are on low HP and when they die make them fall apart and as well as that incinerating effect add to the current death effect it would look good with stuff added to it but it sure as hell looks like shit alone, make halo six like halo 2 where they made the best out of both concepts and combined them make signature deaths for different promethian enemies like with the different covenant enemies.
That could even work, they used to be someone, and apparently the result should still show that, but it doesn't
or, my personal favorite: an elite laughing his ass off when he sticks you with a plasma grenade
I always thought as a kid they were saying "look, look, look"
I feel the opposite on the Flood. They were the least fun in H3 to me. In H1 & H2 I thought they were terrifying & wanted to run away from them most of the time, especially with all the ammo I used. As for the Prometheans, I like them, but I just wish they were presented better & just as fearful as the Flood. The (next) bigger threat as the Flood was.
I will say that I do miss being chased by the enemy. Either by the Flood or by the Elites with energy swords. I didn't like that they wait for you now when you get away.
@@RogerSanderson same, but what I did like about h3 flood is that we could see people get infected, that's something halo ce and 2 didn't have
ADS is not supposed to be in Halo. It's like adding iron sights to all the guns in CS:GO
They should taken some inspiration from DOOM 2016 and improved the overall shooting.
Its just a zoom.
@@supermysticsonic2 I'm pretty sure the AR gets a little more accurate when you ADS.
And even if it was "just a zoom", it was a pointless addition made just to cater to the COD kids
@@rdowg I wouldn't say its made to cater to CoD kids when the majority of modern shooters have it.
@@supermysticsonic2 all the running, spartan abilities and ADS were slapped in to appeal to the fanbase of the popular FPS games of the time like COD and titanfall.
Either way it was just another addition that was made with other games in mind, not Halo.
Halo Reach: criticized
Fans: WAIT, THATS ILLEGAL
What... When you see TH-camrs like act man criticize it no one is defending it? His points are,just fucking dumb as hell like when in his art style video he said "Because Reach's art style is mediocre, Halo is a colourful full game!" Like did he just ignore Halo 2. There's,other example with his tweets when people were clearly defending Halo 2 and Reach but in his tweet he just said people were defending Halo 2... Like WTF
@@user-ft4bl4lh9w Whoa there... Lay off the tweets for awhile, Yo.
@@_SignOfTheRaven Tell late night to lay off on the shitty comments
It’s not even criticism, it’s just hate for no reason he just said “halo reach=bad story” nothing else to it.
saying "something bad" isn't criticism. no reason or feedback is given. it's literally the opposite of criticism.
halo 6 has to be a huge step in the right direction
I agree
I really hope the next halo game isn't a direct sequel to the franchise. I personally hope it's going to be a spin-off game like ODST or reach late 2017 or somewhere in 2018
xXEVILTERRORXx1414 yes and if halo goes the way of call of duty and goes back to its roots
QSP it cant be worse then h5, well thats what i thought of h4 too but still...
I’d love it to be but if we have a history of halo with 343 then it’s not going to be. They have no uniqueness in there game. They have used styles from other games.
Just want playable elites again and I'm set lol
Here's my list of things I'd do with the Prometheans:
Add more Knights, remove some Soldiers. The engagement flow in Halo 4 of Knights spawning Watchers that spawn Crawlers and turrets was a lot better than in Halo 5, (just make it less of an ass on Legendary with the new telegraphed teleport). That basically got reduced to a few sequences now that Knights are used as minibosses, making them more like Majors or Generals would be a better fit. Also the melee-dash from 4 can work if is made more obvious to assassinate the Knights after they do it (maybe add another orb sunken into the back), especially now that we have a Thruster Pack that doesn't third-person the camera for a few seconds (that was annoying as hell, no?). Give the Soldiers a reason to be there instead of just a reason to make Knights minibosses. The Watchers seem to be hoarding a lot of abilities, maybe let the Soldiers use the Hardlight Shield instead? I don't know, the Soldiers just mess up the nice chain reaction that Halo 4 had with Prometheans.
Use those SPV3 Knight designs as variants to solve some of the ranking issues, make Alpha Crawler spikes more orange and glowey like in 4 to tell them apart (yes I know they're overdesigned as is, it's not that bad). Change the silhouettes of the Promethean units as opposed to their color, and make sure those changes are outlined in glowier orange than the rest of it so people can see those changes. Make sure each gun has a specific firing sound so people can tell them apart that way.
Keep the Binary Rifle and Incineration Cannon, add the Sentinel Beam back into the Campaign as the Assault Rifle equivalent (enemy Sentinels also a possibility). Suppressor becomes SMG equivalent used by Alpha Crawlers and certain ranks of Soldier. Solves the homing problem and provides nostalgia points. Give the Boltshot it's shotgun mode again, but less broken this time in PvP (maybe make it still use half the clip even though it's much larger now). Make the Lightrifle...um...actually the Lightrifle is fine. Make the Scattershot less powerful when directly shooting at something, but it deals more damage when it bounces off of surfaces. Make the Sentinel Beam or some version of it bounce off surfaces with a trajectory scope (as seen here in Transformers: Fall of Cybertron: /watch?v=YPd2yvPicAA&t=317s) Speaking of FoC, how about a V32-Cyber Corrut@r (/watch?v=q109D2Xjw0k)? They use it to hack Spartan Armor/AI buddies, we use it to hack Prometheans. Make Prometheans hackable after discovering an ancient Forerunner worm virus or something. (more of a neat idea than a fix)
Do the breakable dropship idea, that is cool af.
Bring back the H2 Enforcer as a heavy aerial unit/boss, give it Razor's Edges as guns. Now that would make a much better miniboss than the Knights.
Another interesting idea would be something similar to the Guardians in Fall of Cybertron: /watch?v=RFuytpsdpdY&t=846s Could provide some some stealth play (makes Active Camo actually useful?). They might slow the game down, but I never minded that personally.
That dropship idea is GENIUS
I could see it work
yeah and what i would do is destroy just enough so it drops only 1 guy and he is like "guys?... where are you?......"
But then why have Prometheans not been given the ability to teleport will come into question, since they are a highly advanced race.
If they removed that in the next game, it will feel off.
Maybe make a kind of teleportation where the vortex can be damaged, and thus reduce the enemy units trying to get through.
Story-wise, the Flood were by far my favorite faction. Almost to the point where I only cared about Halo because of the the Flood
19:19 The guns do have audio cues though. The sound of a Lightrifle firing is distinct from a Suppressor firing, and so on.
(I know this is late) Are you going to be listening carefully in the heat of a firefight? No, you would not because it is distracting.
@@annoyinglyfast5972 I would actually say the distinct audio is quite important, something that this video skipped over. many times in CE I've been tipped off to the presence of an elite with the "Wort wort wort" and so on. I'll know that a couple grunts have needlers because the marines around the corner are making crystalline explosion-y noises. While weapons cannot only be distinct based on audio, I do listen during the firefights, and it's very much worth it.
@@benculbertson5748 Yes audio is important, but visual cues have to be very present and quite easy to see. If the grunts were the same size as the elites then Halo CE would have been much worse.
Audio cues for enemies are nice, but visual cues for type and rank are necessary.
The distinct audio is true, but its hard to tell when theres fifty or so crawlers with 10 or so soldiers firing at you with different weapons at the same time
The prometheans looked a lot better in the first level where they were all blue
S1deshowRob i agree, more pleasing to the eye
S1deshowRob i agree im sick and tired of the stereotypical red and orange equals bad guy
Agreed all the orange strains my eyes
...dabadee dabadie
I hope in infinite they are all sorts of colors
Thanks for sharing these types of vids around guys
LateNightGaming - Halo News & Entertainment ill do anything to make halo 6 great.😉
LateNightGaming - Halo News & Entertainment Halo community is toxic tbh
LateNightGaming - Halo News & Entertainment how would you feel if they kept ads but removed the aiming accuracy?
Wade Dewell you're a perfect example. I love Halo I'll stick with it through the good and bad but I won't ignore it's faults. Fans like you just bitch at anyone who disagrees with you which is why your a perfect example of how toxic the community has become.
Wade Dewell
You realize you're the type of person LNG was referring to when he mentioned toxic and childish insults, right?
0:33 excuse me? reach in the same picture as "bad story"
I actually was always a fan of The Flood, though I assume it more so had to do with their atmosphere and appearance.
Most of the problems i have a with the lore and its wasted opportunities.
you could've had a sangheilios civil-religious war about if the Didact is a legitime Forerunner or just a fallen angel left behind (similar to Lucifer, which would fit into the biblically inspired lore: flood, halo, arc, etc.). Halo 5 was the perfect place to do such a thing.
the Swords of Sangheilios fighting to return to the old ways and Followers of the Didact fighting to establish a new covenant.
I had an idea to make the Lightrifle feel foreign and unique. Remember how in Halo 4 each non scoped shot was actually 3? Well what if instead of just having instant shots you can have a 3 or 4 second charge up which combines the 3 shots to 1 more powerful shots which can be optimized for medium range meanwhile the instant shot is more suited for shorter range.
The talk about stopping dead and cover shooting made me think about the first part of Long Night of Solace. You rush the beach with no pause, trigger held down, balls to the walls, covie drop pods landing around you...
Unless you’re playing anything above heroic
As bad as they are, nothing will ever compare to the rocket Flood in the Library on Legendary. FUCK. THAT. SHIT.
Horse Puncher oh god FUUUUUCK that piece of shit. There was NO way to dodge and he JUST RAN at you
No regard for his own life. Just fucking charged at you firing rockets.
Horse Puncher ISIS flood
Bingorockets!
Turn a corner, rocket to the face.
did he say "a bad story" while showing a photo of reach
Lol halo reach was always well liked relatively.
Halo 5 legitimately awful
Naga Sou there was a LOT more hate than just "a few" people... the game KILLED halo esports it was so casual and uncompetitive...
The Grand Duke wrong
Halo Reach killed MLG because of classes.
When it was the latest release, id say reach was the MOST hated.
The class system enraged everyone, the BR being removed, how stupid armor lock was. The game was seen as a total tear down of the halo games.
The Grand Duke lol you never seem the people shifting on reach when it came out
Better then halo 4
I'm a big fan of 343's approach to the Promethians in Halo Infinite.
Haha but I would like them to return in a better way I think they should add them if they bring the flood in a future dlcs
They can bring them back in dlc or something. Just look to returnal to find out how to do a different style of very engaging Sci fi combat
This is why I don't like sprint. Not only does having it mean they have to adapt the levels to be much more open, but it ruins the "never stop moving" part by forcing you to lower your weapon while sprinting. I don't necessarily hate sprint, but I MUCH prefer the old gameplay.
Spartan K4102 How would you feel if that while you're sprinting you could shoot your weapon but it's much less accurate? Like shooting blind from cover like in other games. Or drop grenades on the ground as you run? Idk just a thought
Sir Waffelz That's not entirely a bad idea, but I think it would be much simpler to just remove it. Seriously though, not a bad idea.
Spartan K4102 like gungho, that sounds like a good idea
Spartan K4102 Maybe. Would it be too much of a stretch to release the next Halo with an alternative classic setting for the campaign? With this setting there could be little changes with the AIs and level structure to help satisfy that strategic run and gun strategy many people love. Idk if that would be too hard on the engine though...
tj bowers right! Thanks!
I like how you offer solutions on improving stuff instead of getting rid of them without a second thought. I like that creative mindset.
"Halo's on the move, never stopping gameplay." No wonder Sprint is so hated, because it requires you to lower your weapon while running. If you needed to shoot the enemy, it requires you to stop moving just so you can shoot your weapon, limiting your movement in the process. If Sprint didn't require you to lower your gun, but instead allowed you to shoot your weapon when you start running from point A to Point B, gunplay would be a lot more fun and exciting. It would feel like you're part of the action.
Not sure how it'll work in arena multiplayer, but it would be fun in Campaign.
DAZZAKE i agree completely
DAZZAKE maybe you could run and gun with lighter weapons such as the assault rifle carbine and anything smaller then that and weapons such as the rocket launcher makes you stop for a second to fire it just and idea but I agree that running and gunning would be an amazing mechanic
But to balance it you would need to make it less accurate or something.
DAZZAKE : Sprint idea:
-Halo 5 Sprint with Halo reach sprint "Slow turning" and a longer Speed Up/ Slow down time.
- weapon Up all the time, lower accuracy
I like this idea.
The soldiers suck, they teleport toooooo much
Once is too much
Knights*
Carlos Gonzalez I think all the enemies in H5 are too bullet spongey
Plus they have by far the most boring design for an addition to the Promethean forces.
They are also a terrible design for an enemy! Unless they were meant to be playable, another human holding a gun is so uncreative, that I can now sympathize for those who hate prometheans
"Bad story...."
*shows Reach*
"When The Great Journey begins,the weight of your heresey shall stay your feet!"
"Bad story"
*puts up picture of the best Halo game on the left*
he didn't show halo 2 what are you talking about
@@bbarbiter **legendary jackel sniper heard in distance** oh you mean combat evolved?
@@cookiemuffin3208 there were no jackal snipers in Halo CE...
@@DeadPLayerCZ how did I forget that..... i will take my leave of shame now...
Boi he meant armor lock
Halo Reach's story was one of the best if not THEE best, it made you care about the main characters extremely quick and still gave you hope even though you knew how it ended...wha
For me personally Reach kinda flubbed on the 'making you care about the characters' part since they were so one-note that when they all started rapidly dying off I just didn't give a shit. The rest of Noble team felt like glorified marines.
@@S3Cs4uN8 Yeah. Although I loved the tone and story, I think the characters were a big weakness. Although Noble Team were badass, they kind of felt flat and one dimensional. Like Carter was just the leader, Kat was just the smart one, Emile was just the badass one, Jun was just the sneaky one, and Noble 6 was just the "silent" protagonist.
Honestly, the character I actually liked was George. He was the most dimensional cause although he was the strong bulky and machine looking Spartan, he felt human as he was caring and empathetic especially with the civilians. I think he was the best and most memorable character. I felt sadness when he died. Every other death was like, "oh he/ she died, that sucks."
I wish Reach was the last Halo. They’re just beating a dead horse. Just remaster it like what was done with Halo 2. Same thing happened to Gears of War 3. Ended perfectly. Then the horse beating began
Yeah I didn't like the story for reach. I didn't care about the characters at all.
I laughed hard when Kat died
Very well-reasoned video. My biggest fear with this "Created" story steamrolling the franchise is that it will double down on the Promethean fights. If they don't get some kind of fix, we're in for a world of hurt. Boring, frustrating, hurt. Your suggestions are a step in the right direction.
(Well, I do have bigger fears. Irreparable damage to the mutually beneficial and trusting relationship between humanity and AI that was so unique to Halo. Halo's intriguing 'post-Covenant-war turmoil' narrative being broken beyond repair.)
(Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent Insurrectionists instead?
Last paragraph = the most agreeable thing in the Milky Way
"(Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent insurrectionists instead?"
You're either a really good guesser or a time traveller
It’s funny how poorly this video aged when people considered 5 and infinite are the worse games in the series and public opinion never came to favor them Lmao
Halo reach is still one of my favorite halo campaigns. I know you're not big on it but I dare anyone to say a bad word about THAT SOUNDTRACK
S1deshowRob I didn't think it was very memorable lol It's slightly above halo 5 (my least favorite) but it's easily below all the others
Also I think the game being solely focused on the covenant was a huge factor. Also why I like odst
@latenightgaming Agreed reachs soundtrack consisted of remixes and revamps of previous halos music and that one piano piece that i swear bungie ripped right the fuck off from Gustav Holst's Jupiter and nothing much more.
@@LateNightHalo Even bellow Halo 4 somehow?
@@user-ft4bl4lh9w lol most put halo 4 above reach, the only ones who overestimate halo reach are those who started with halo reach. Anyone knows that all the problems in halo 4 are thanks to halo reach, because instead of following the mechanics of halo 3 it followed those of halo reach, also at least in halo 4 Master Chief is the protagonist.
I love not being able to tell what weapon a knight is using until it kills me with it. I love that there's virtually no way to out maneuver a hunter in order to get behind it anymore. I love how stupidly humorous the grunt mech is supposed to be even though the series has already been established to be a gritty, grim, and gloomy military shooter. I don't feel intimidated by the Covenant anymore even the elites are baboons now when they're supposed to be the intimidating enemies. I love how shitty the graphics for everything are once you get up close or decide to zoom in on a texture. I love how the ghost somehow looks better in 3 than it does in 5, same with the wraith. I love how master chief is now pretty much as cheesy as a power ranger, and how Halsey is a whiney cunt now when her character used to have bravado and unflinching confidence in herself. I love how Cortana is still a plot device because they know this saga's story couldn't possibly top halo 3's ending so they figured fuck it let's just make her a central villain because we can't be fucked to write any new unique and interesting characters I mean we tried with Palmer and Laskey and look how that turned out. Sorry I just had to get this 343 chip off my shoulder it was getting pretty big
Ya Nigga yeet
I'm with you 100% on this comment. I appreciate what people like LNG are doing by trying to offer constructive criticism and ways the current state of Halo can be improved, but for me 343i have fucked up so many things I almost want the series to just die. They screwed the characters, they screwed the music, they screwed the tone of the game, they screwed the art design and boy did they destroy the living shit out of the story. I remember back when completed H3 on Legendary and saw the true ending for the first time. The anticipation and wonder of what could be on that black planet chief and cortana were heading towards...and then H4 & H5 happened...hurts to even think about it.
+tobsmonster2 I like to think chief is still floating in space rather than acknowledge 343s games.
What's wrong with Lasky?
haroldhoseph I usually dance with the hunter then love tap there backs. Easy...
You are right as fuck. Plus, the ship thing, disassambling into soldiers. I want that to be done like fucking now. The same with the particle stuff, using it as a reward
Me: I like Halo reaches firefight
*crickets chirp*
*10 seconds later*
sum angry guy running towards me: REEEEEEEEEE
Sunquad who doesn’t like firefight... I want it to return over warzone!
Most people enjoy Halo: Reach as the full-circle goodbye to the franchise it was meant to be, no one is going to crucify you over it.
Having played Halo Reach's campaign as my first Halo game, it kinda feels like a slightly inferior version of DOOM 2016 with less mobility and less punchy-feeling guns and 2 weapon limit. Still enjoyed it and story was great.
Rayyan Ali there’s a good reason why you only have two weapons to hold in Halo. It’s not as much as a power fantasy compared to any of the DooM games
This is coming from someone who plays both
When i see elites:
Finally, a worthy opponent!
Our battle will be legendary!
When i see prometheans:
Wack*
When i see the warden:
(Chuckles)
I'm in danger.
When i see didacts:
Breaking news: Guy detonate nukes over gross creature
for me:
Watchers: green
Alpha crawler: white
crawler: Grey/Black
Soldier: Cyan
Soldier commander: Violet
Knight: Orange
Knight (higher rank): Reddish orange
Knight Commander: Red
Well, I don't know if it'll make players feel dizzy though
romand271 It's good, but maybe yellow for the soldier commander instead of violet?
Tristan Hidalgo well yellow is alright, but violet have a sense of "upgrade" compare to cyan, you know what I mean right?
what about these for the Knights? 21:59
What I hope for the Promethean's arsenal is that
1. The suppressor is removed for being useless
2. The boltshot gets a timed energy beam and can light enemies on fire and can leave a trail of fire on whatever it touches allowing the enemy to take you out of cover and even maybe corner you for the enemy to move on you.
3. The scattershot is a pack of fire shots that blasts enemy close range and leave burning residue. It can also turn into the binary rifle which is good against promethean armor.
4. The incineration is very effective against infantry, but not against vehicles. It will leave a puddle of fire whenever the projectile hits on a surface.
What I hope for the prometheans themselves
5. The prometheans are transported in a vehicle that disassembles into a promethean squad (Consisting of a Soldier Captain, Soldier, and a few crawlers.)
6. The crawlers can access certain areas of the map and can get the jump on you, for example some small caves and pipes that crawlers can get the jump on the enemies.
The watchers are support units that can regenerate enemies, but gradual. While the watcher is healing an enemy, the enemy has to fall back in order to regenerate and cannot move. If reinforcements are required they can turn into miniature turrents. They have low health.
Hope you read this LNG.
Anybody Reply if you want to bring up some other ideas on the prometheans
;)
Bro the ideas don't take lore into account. It is only for gameplay reasons.
I reckon that the incineration cannon should have some kind of detonation mechanic where it fires a much weaker shot but if it is manually detonated mid-air it has higher range and damage, this would make a new rocket launcher that can’t just easily be fired at the ground to get the kill.
I like the suppressor.
that would actually be great, but the scattershot, give it a new colour and it's perfect. The incineration cannon should have more bullet drop and act more like a grenade but with a shorter fuse.
god, those motherfucking watchers were so god damned tanky, i swear it took like 3 shots from a _god damn binary rifle_ to destroy them. good luck killing them when four shielded knights are pelting you and you have a suppressor with a 15 foot range and it just flies out of range whenever it gets damaged
they also never feel like they're working together, or that different units have different roles beyond weapon types. with the exception of the Knight/Watcher combo (Prometheans at their best) they rarely interact the way that you see Jackals huddled in pairs with their shields overlapped making it harder to hit the gap, or grunts hanging around Elites providing a meat shield only to scatter when the Elite is killed. the prometheans largely just feel like they're there to shoot and be shot, no matter what type of enemy they are - again the Knight/Watcher combo being the only real exception
When the fans of your game are more creative than the creators:
That's every series ever
That’s any game that allows sandbox.
@Phillip hanna Cough Cough sonic Cough Cough
If a studio had as much creativity as it's fans you would be waiting like 10+ years in between releases so they can cram all that content into it
Hopefully 343 watches these videos and is actually listening to the feedback because I really want halo 6 to be great. Keep up the good work 👍
Sweet Muffin yeah sure... 343 is gonna watch this
Sweet Muffin Look at the fan help program they have. I doubt their still listening even if they let people in to actually talk with the devs on whatll be good for 6.
Unfortunately I think the Halo community is one of the most passionate but actively unhelpful communities in all of gaming. There's far too much unconstructive moaning about new things and uninformed praise for old things without understanding the actual design behind the mechanics. Plus they suffer from a short memories and fickle opinions. Reach's multiplayer died pretty quickly, it was basically incompatible with competitive play, and the armor abilities could spoil the flow of the game in abrupt, jarring ways. Yet in the last year there have been a ton of "Reach was great", and "Things in Reach I think are cool" videos that don't address the reasons it drew ire at the time. I mean I respect the sentiment behind a video like this one, but ultimately he complains a little and suggests more creative weapon design and more a bigger colour palette. From a game design perspective that's useless feedback. "More creative" is like telling an artist to "be more inspired", it's not something you can on queue, it's not a concrete idea or critique.
Listening to the fans and trying to give them what the developers thought they wanted is a big part of everything wrong with Halo 5, and a big part of that is the community lacking the descriptive powers, self-awareness and knowledge of game design to express what they actually want. Ryan Darcey was one of the lead systems designers on Halo 5 and he gave a very interesting GDC talk about how they reached the decisions as to what to put in the game. Fans always said faster gameplay, like Halo 2, and to be able to do the cool stuff the lore says Spartans can do. The result is sprinting, armour abilities integrated into the core controls. Then the fans hate this because it's not actually what they want and not how they wanted what they thought they wanted. This is Halo fandom.
Forget about the classic art style(!) What about the classic soundtrack style? We need classic soundtracks!
I want marty to come back. What i'm about to say, does not justify crap music, but i THINK that the reason why 343 won't hire marty is because
1) Marty is highly qualified, and his time would be expensive
2) marty used a tonne of organic sounds in his soundtracks (which is why 1-3 sounded great, and matched the "heavenly" theme. These instruments, orchestra, time, recording equipment, studio hire, is expensive. 343 would rather use cheap ass electronic sounds for their music
MaximumRageQuit Marty and Michael were brilliant composers. They made Halo what it is.
I think the art style is wayyy more important then soundtrack but i want to see both in Halo Infinite.
THANK GOD SOMEONE MENTIONED THE SOUND STYLES OTHER THAN PIGGYBACKING OFF OF "what did you say about reach?!" Even thought he literally labels it a masterpiece at 0:53
So most comments are angry because soneone doesn't like the story of reach? Its his opinion ppl, everyone have their own opinions
Tbh I liked the blue Forerunners better,
Bungie games: The Forerunner, Blue and Abstract
Microsoft: The Prometheans, orange and round
Did you freakin see that promethean knight that was perfected to look blue and sentinel-ish.
It looks pretty damn cool considering the fact that it is possible to make a Bungie promethean, haha!
WARTHOGVANGUARD it was Meh. Look like the knight we have now but blue
I played The Breaking on Legendary and it drove me insane. After a long while, I just decided to pull an aim jump to bypass the 3 Warden fight. I admit it. I cheated.
I spent 2.5 hours fighting grudgingly to each checkpoint of eliminating a single warden. It was terrible.
Wait, there's a halo cycle? I thought everyone just looked at the Bungie games with fondness and the 343 games as sub-par. I guess I haven't been apart of the community for a while.
@Simply Puff Inciteful. I grew up with Halo 2 at first because my brother loved the game and I looked up to him, but before that, he just gave me the unplugged controller treatment for Halo CE, that rat bastard. Really though, Halo was and still is the crux of my history with gaming, and the friends I made on Halo 3 are still some of my best friends today. Your story sounds very similar to mine, but a few differences. I didn't have as many criticisms with Reach, but Halo 4 there was pretty much nothing I liked about it after the initial wave of nostalgia hit me and I have yet to play Halo 5. I still regard Halo 3 as the genuine best video of all time. There is simply no comparison to how great that game was and if there happens to be, no community of fans could ever compete with Halo 3's.
@Simply Puff ODST also created a split when it first came out. Some people loved it for feeling different, other people hated it. But it was a side-story, so people were free to ignore it if they liked and it didn't really cause too much controversy. Also, Reach got _a lot_ of shit from fans of the books because it retconned a lot of stuff that was in the Fall of Reach novel. Apparently when they re-released the book in 2010, they edited it so that it wouldn't conflict with the game.
But yeah, as for the original trilogy, there was no "cycle."
I even never realized the plasma riffle and repeater were different weapons till you pointed it out in the video
20:48 THOSE ARE THE MOST HALO-ISH LOOKING PROMETHEANS I'VE EVER SEEN.
batterysurf you can thank the SPV3 team for that, their channel is Masters1337
batterysurf a
batterysurf 2048! Hey!
I actually like the Halo 5 Prometheans, but I could see those SPV3 ones being a variant in Halo 6. Maybe that could solve some of the ranking problems.
I strongly dislike the design at 20:48
9:40 best editing ever in any video or movie I've seen. By the way I really liked this video
wow the prometheans look a lot better with diffirant collars
also in halo 5's boss fights with the warden its said that the warden has a lot of bodies, why not make it so that he has diffirant bodies like one that can fly or that is bodies can transform into something for variaty the same could be done with the prometheans, say for example you shoot one of the prometheans arms off in wich he was holding his weapon now he comes charging that you with his hardlight sword? or how ever that melee weapon is called
I would love to see the Prometheans adopt a more halo 1-3 style… and this is coming from someone who picked up the franchise at Reach and loves the new games for their creativity!
It would be easy to explain lore-wise as we were previously fighting the Didact’s forces - the Didactic whom we killed! Cut off the head and the body will wither.
It makes sense that the rest of his forces would go back to serving the forerunners as a whole. I would love to see them do this and use it to do a full redesign, maybe even to something “other than” the Prometheans!
The could Call the the Sentinels or the Sentries or something and design them to call back *even just a little* to bungie’s original sentinel design.
This would also give them a way to explain away the over used and over designed look of the Prometheans - they were an elite force made by the didactic himself by culling humans and other beings that stood in his way with the Composer and therefore they took on only that reddish-orange hue to reflect the pain and suffering they underwent to envelop that form, and due to being made by the composer itself which was this same colour.
I think an interesting feature with this redesign is that they could make them friendly sometimes based on who was there first; if the covenant (or most likely the banished now) were holed up somewhere first, it’s not to crazy to think that they could just waltz in and take the place much like how sentinels were friendly with us in the past! This would mean when we attack the enemy occupied forerunner structure, they would fight alongside the enemies. Likewise if the forerunner structure was unsc occupied, or the Chief got in there before an enemy faction had arrived, they would fight alongside us.
That alone would solve the problem of the Prometheans being uber tedious and boring on their solo missions. And you could still rework them such that they can HAVE their solo missions, you just need to work on them a bit more 343!
Wau! :o The earlyer effects of e3 are just !!SUPERIOR!! when compared to the final products :S
Here is what i think they should do. Theu should Keep the Prometheus Knights. I like them from halo 4 they were great. Get rid of the crawlers they make no sense being there. Also turn the watchers into like Sentials, they were nice to fight. One major thing is bring back older forerunner bots like Sentials.
You're crazy, the flood were the best. I LOVE how tenacious they are. YOU were always on yoir back foot for once.
"these overengineered bionicles" lol
Halo 2 stopped alll the time, you almost never got out of cover only to get to the next checkpoint, halo 5 is like the halo 2 of 343
thats probably why its designed so poorly, Halo 2 had SEVERE design flaws. Even Bungie themselves were ashamed of Halo 2 and made sure future halo games werent designed like it
Williemay100 Halo 2 was also an unfinished game they bungie wasn't proud of
Yeah I still get flashbacks of getting my ass handed to me by sniper jackals
Charlie Vetsworth you clearly never played halo 2 on legendary
LateNightGaming-VideoGame Coms & Entertainment isn't 343 ashamed of 5?
>bad story
>Reach
Disliked, unsubbed, reported and hired a hitman.
Francesco Vassallo just speaking the truth ;)
Francesco Vassallo I agree reach is a great story.
Francesco Vassallo Reach really is shit dumbass. Read the books.
The only worthwhile Halo media are the games, of which Reach is a fucking masterpiece. The Forerunner Saga by Greg Bear is pretty good tho.
Super Saiyan 4 Son Goku unfortunately the fall of reach is now non canon
Halo reach may not have been the best game but it was the best story/campaign hands down.
NOTE: IN HALO 4, YOU CAN TELL IF A CRAWLER HAS A SUPPRESSOR OR A BOLTSHOT, the suppressor ones have spikes all over their backs, and the boltshot ones do not.
That's not really helpful when there are 8 or 10 of the bastards running around, climbing walls and leaping across gaps to bite you in the face or to surround you so they can shoot you in the back.
@@Dargonhuman I mean, I learned it pretty quick, but I'm adhd asf so maybe my minds rushing as fast as they are lol
Okey even if the orange light is lore. Then there is still no problem in making the chrome pieces colorfull. What about making for example a "helios knight" equipt with a scattershot. Beeing the Knight which always kinda flies and tries to get to you and having for example metalic blue armor.
It would be way better if the prometheans would have proper roles on the battlefield and according to their roles having the metal pieces properly colored.
Also two other problems I have with the prometheans is their constant teleporting around and shooting you with homing shots. That's so annoying. I often find myself just missing most of the shorts because of that constant teleport. Their A.I is like this "standing with spraying homing shots. When getting in the cross hair then teleporting away to shoot from another place" in my opinion they should move around more, but on their legs and don't teleport
Also what would be great if you could see more properly that u damage them because it feels like shooting a sponge for the most part. It's just not satisfying to damage them
Once again LNG... very well thought out video and communicated clearly... great job :D
Ducain23
I think the H5 incineration cannon and binary rifle were well designed honestly, or, at least, unique.
Edit: fuck both of them, I changed my mind hard after playing h5 some more
binary rifle is interesting but incineration cannon is really just a better rocket. would take it anytime over a spnkr
You have to charge it up or use the weaker secondary fire. If that 'just a better rocket' then the Fuel Rod is just a worse rocket.
I recall actually thinking: "which should i choose? SPNKR or FR? SPNKR has (perceived) higher dmg, better aim, doesn't bounce. FR has faster firerate, more ammo and DOES bounce" in halo reach
In halo 4 that kind of fell out as the IC could level infantry, bad against vehicles, that is about it in the ups and downs of the IC
better than in 4 for sure
I dont think anything could ever make me look back on H5 and think “Hey this wasnt such a bad game after all”
Never got the Xbox One, never played Halo 5. Got the MCC on PC a few months ago, played through 1-3 and Reach, just as fun as when they first came out. Started watching a bunch of Halo videos on youtube. Seeing so much Halo 5 and being baffled at just about every new piece of information about it. The extent of my knowledge of Halo 5 was the "fake" trailer of Chief with the poncho in a desert, the cutscene where the Spartan-IVs were sprinting down the mountain like some Michael Bay film, and that split-screen was removed from Halo. It makes me glad that I never played it, but a little hopeful that they add in to MCC in a few years so I can experience that burning pile of trash myself, but only if I don't have to pay extra for it.
Schnieder6 the multiplayer actually really fun
It just wasn't bad though
@@lkhgsllksgj I have noticed how fun halo 5 multiplayer is when I was proving a point to one of my friends that it's better then halo 4s multiplayer
@@RaginDragn24 halo 4s multiplayer always felt so weird to me because its not bad it just isn’t the greatest and it feels strange idk how to describe it honestly 😂
I didn't even realize their was different ranks of knights unit you showed the side by side comparison.
I think one of the problems with the new games is basically 'too much'. I understand that game developers are under pressure to create new innovative things in games such as guns, enemies, movements, customization etc to 'evole' the game because if they don't the game will be labled as stale, not adding anything new and 'same old thing'. With Halo I think we have a case here of LESS IS MORE. The first game Halo CE (which is personally my favourite) focused on a brilliant story that enthralled players. They didn't have 100 things going on at the same time making you lose the sense of story simply because they didn't need to! The story and minimalistic play kept the player hooked on the game. Bring Halo back to its roots and I think that having more of a focus on a great story with minimal-(ish) enemy encounters will be exactly what these games need. Remember less is sometimes more!
I for sure would love a rollback to Halo 3 story-wise, while keeping some of the Halo 5 Gameplay mechanics (Even if people complain, i like the aim system even on Halo). If Halo 6 was another Master Chief + Arbiter story without going separate ways, and the flood returned (since Halo 6 will happen in another ring) the game would be soooo much better than 5 was, which would be awesome
Your right, evolution is a bad thing if it is at the expense of an unfinished story. If Cheif had died in Halo 4 along with Cortana's true identity I would embrace gameplay change and pass the baton but by leaving their story unfinished I feel like I have to drag myself through the gameplay that I hate just for the conclusion I crave for the story I love. This is the type of thing that breaks fandoms, not the frustrated, upset, and even angry fans who feel lost in their own game. Even if each game was just another "blow up the ring" plot I would play Halo through decades of sequels if the character development and secondary stories remained good. The gameplay started good, dont fix something that isn't broken.
I prefer Halo reach and ODST.
Halo ce is good but undermined me.
4 and 5 are like trash just don’t.
Halo 2 is my favourite.
343 BRING BACK DUELWIELDING!
I like your channel because I was talking to people about all of the points your making before I found your channel all of my friends agree and I found a channel who also agreed
My biggest problem with the sand box is that historically useful weapons are basically useless, and the key example is the sniper rifle. What am I supposed to do with a sniper rifle that takes 4 consecutive shots to the head to kill a single elite?
I liked that the automatic weapons were actually viable, but the sniper felt like a dead weapon slot whenever I picked it up.
Those colored knights around the end look badass! I kinda want them to rip those exact models or variations of them for Halo 6.. imagine if those were sub-group classes of promethean enemies. You'd see an incineration cannon purple knight walking around leading a group of "lower rank" orange knights only carrying light rifles and scattershots, etc. and extend this to either crawlers or soldiers!
Excatc
17:31 Someone call upon my kind?
I didn't expect that either
Interesting
God I got nothing but nightmares from getting the achievement on The Breaking for beating it on Legendary without dying.
I remember when I first saw the Prometheans in Halo 4. I loved their blue design, but about 10 minutes later I got bored of fighting them, and then they switched to that gross orange.
7:43 What??? I've been playing that part of halo wrong my entire life. I always hide behind a rock waitting for shields to regen
The Flood got me into 80's Sci-Fi Horror and H.P. Lovecraft.
how to improve, OH WAIT THEY REMOVED THEM AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
If they wanted to differentiate the scattershot from the shotgun more instead of being just a better shotgun that ricochet’s, I think what they could do is make the rounds be sort of energy slugs, as in they don’t track you and you have to aim so you can hit them, they are really powerful, but don’t hit your target immediately, but on the other hand they can ricochet and have a much higher rate of fire, this way when you try to ricochet you have to aim carefully and it makes getting those ricochet shots even more satisfying, meanwhile the shotgun can basically act the same, but give it a bigger spread and slower rate of fire, the scattershot could also be given longer range thanks to the slugs, but the lack of a smart scope would very much reduce accuracy
As for the other weapons I think the incinerator can stay the same, it’s fairly different from the rocket launcher, just make it weaker but fire two shots at once, and perhaps take away the tracking
The suppressor should have its tracking taken away and overall make it way different from the assault rifle and the Plasma rifle, perhaps give it an effect like the plasma rifle in halo CE where it sort of slows you down, though I guess that would make the plasma rifle sort of useless, make it be that the plasma rifle rips shields, the assault rifle is a great way to suppress enemies at close range, and the suppressor is a great finisher that is super accurate up close
The Binary rifle can also stay the same, honestly I don’t really, it’s basically a promethean focus rifle, and since we are probably never gonna see that weapon again, it can stay the way it is, it’s the least in offensive weapon there and it’s not really too similar to the beam rifle or the sniper rifle
The bolt shot is an interesting case as I think it would suit it to keep the burst fire to differentiate it from the normal magnum and plasma pistol, but have the charge up from halo 4 that’s basically a one shot kill shot, and it should have way less range and should be slightly stronger than the magnum (but only if it ain’t the CE magnum, and the charge up feature should be specialized against weak armored targets like ghosts and mongoose’s and heavily armored players like players that have the overshield equipped, so it can sort of act as a counter to that, and of course, remove tracking
The light rifle is... also interesting, I don’t know how I would change it at the moment, perhaps have it so it has a much higher rate of fire and that you don’t have to continuously pull the trigger, if I had to bring an example I guess the 1907 sweeper variant from battlefield 1, which was sort of semi auto but also sort of automatic- it’s hard to explain but that’s sort of what I’m thinking, a weapon with less range that can sort of act as a all around weapon
Tell me what you guys think