10 | Vellum Nodes | Weld
ฝัง
- เผยแพร่เมื่อ 1 มิ.ย. 2021
- All Lessons and Project Files: www.sidefx.com/tutorials/vell...
Vellum Weld fuses points during simulation where you can tear surfaces apart. Learn how to set up a surface for welding using the edge fracture to break up along existing topology lines. You will then learn how to control the breaking or tearing of the surface during simulation. - ภาพยนตร์และแอนิเมชัน
whoever is adding those gifs deserves a raise
paul makes his own gifs, and seems to be the one editing - @ paulesteves28 on ig - v fire
this last bit with the mask by geometry using the mask attribute with geo wrangle (grangle?) was a massive help - thanks Paul love your work and the endless supply of help for Houdini :)
Mate, you are a legend. The timing of this video could not come at a better time. thank you so much. SideFX please make more videos like this!
keep up with these short tutorials! They are clear, understandable. Thanks!
Love this quick and powerful tutorials! As well the hip scenes!
Thanks
I LOVE this series. please more!
amazing! loving these short tips.
Just an amazing tutorial set! I love it so much! Thank you!
paul back at it again !! love to see it
Great tutorial series. 👍🏻👍🏼👍🏽
Fantastic! Needs even more gifs!
Why i cant animate breakthreshold parametr? solver use solver use value only from first frame
The weld constraint is a bit odd because it works on the points, not the constraint geo. That's why the constraint properties node doesn't work. You need to work on that @weld property and set it to -1 to turn the weld off.
@@griff7543 then what about animating stiffness? Can this be done via a solver? And on prims or points?
@@pinkmoon5332 stiffness is on prims, and yeah everything that's animated needs to be done _in_ the solver (or imported into the solver). Everything prior to the solver is just setting up what happens on frame 1. The solver is the _only_ thing that gets evaluated every frame.