So a buddy in my unit has been trying to make a 6 AC/2 build work on a Dire Wolf (or Dashi as he likes to call them) and I think you have just saved us hours of tweaking and theory crafting. This is so insane I might have to try as well. Awesome video dude please keep pumping out the mech porn. Side note: I'm sad you are not going to run timbers on your other account. I run them and was exited to see what a capable pilot like yourself could do with one. That said the sale is a sale, and 5 million in savings is huge so I can understand. Oh and I picked up my first Stormcrow because of how kick ass you make them look, I just need to remember they are not as tanky as my timber.
+pablo4952 Just for a little info on the canon, Dire Wolves were nicknamed Daishi (Japanese for "great death") by the Draconis Combine, which you may know better by the dominant house, Kurita, due to its large size and 55 tons of podspace for weapons.
To all the folks saying that using this macro is cheating: you can get the exact same results with the standard controls. Assign each gun to a group, then hold each group's fire button. Just delay slightly between starting the hold on each button. The guns can't fire any faster using a macro than they can using normal controls. Source: Used this method with three mouse buttons on my Victor in the old days.
You can create this "minigun" without a macro for such a weapon setup - just fire the first three shots manually at the desired tempo and then hold down the fire button assigned to 3 guns at once, it will maintain that tempo. For example, assign a chainfire of three guns to the RMB, then do not hold the RMB, but quickly click 3 times to set the desired tempo, then immediately hold the LMB (to which you previously assigned fire from three guns, but without chainfire)
Mother of god. This is what I've been wanting. Though it would maybe be nice if I could run this through my Logitech G510. But anyway I'm using a quad AC5 mech so I need to try this out.
Also with the tag toggle in mind... has anyone thought of a sniper build with a gauss rifle with tag underneath, they cant say they didn't see it coming.
I do this on my King Crab. The 6 AC2's get a bit toasty, but the DPS is good, with or without the macro. Plus, people tend to run from that barrage to their faces. It pushes more DPS than the UAC5's too, but with a bit less burst.
I have to go to 2:10 every so often in order to maintain my sanity. I cannot live without seeing triple AC/2's firing every sixth of a second. Very helpful video by the way, thank you for enlightening us as to the existence of this software. o7
Hey, I just used AC2x3 on my CN9-AH(L): I got 5 kills, 3 assists, and 909 DMG. Thank you so much for this video! Works brilliantly-though I did need to tweak the fire rate.
to all the people, it isn't a cheat. it should be firing at that speed in the first place just that they fucked up chain-fire. it would have been acceptable if you could just rapidly click and fire the next weapon in the group, but nope consistant .5 cooldown.
Nice video covering the basics. I hope you don't mind, I embedded it at the end of the first post in the Fire Control thread on the MWO forums. It's so sad that some people still consider this cheating, when the fact of the matter is that if everyone were using chain fire, MWO would be a better game. When PGI implemented Ghost Heat, they were in effect trying to make people move from alpha to chain, because single point damage was a balance issue. But without a decent implementation for chain fire (Which FC sought to rectify), this was never going to work, plus the changes (At least as far as the AC2 was concerned) actually made things worse for chain fire (You could hit GH with 2xAC2 in chain, but not in alpha) Plus even when you forget about GH, alpha is just more efficient when playing peek-a-boo: With 4 weapons that shoot at a 1000ms rate, if you poke out and fire in chain, you have to expose yourself much longer (Instant 4 shots vs shoot, wait 250ms, shoot, wait 250ms...) to get all your shots off. If in full view of your target, the "face time" required to use chain just makes it fundamentally inferior to a mech that can shoot off all it's weapons, then twist off the damage to an arm while their weapons reload - you will be blazing away at his arm, while he reloads and then easily pops another alpha into your CT because you are holding your view steady and not presenting a moving target. So Kanajashi has it spot on - this is for Lulz only. It is not useful in competitive play. Any half-decent opponent will know how to counter chained ballistics.
Well, i tried it on the Shadowhawk (3x AC2) and BJ (2xAC2). I must admit, i feel a bit dirty about it. Sure, it's only chainfire and firing all at once isn't affected. But you definitely have a supressive advantage. It's a personal decision, if it really is not officially cheating, well, so be it. But, imagine a 6x AC2 build like this... oh boy. I like the perma- TAG, no Problem with that. You should be able to set it on toggle/hold in game anyway, imho. Keep up the great work and thanks, Kanajashi.
It looks like fun but if you fire them together or with this chain-fire macro doesnt change anything in the end. The only reason for the slow chain-fire is to prevent the mech from overheating. :D
If you ever do an updated release of this video please let people know that they can do a fastfire technique by hand just as fast without using a macro if they practice. I can see where the macro would be useful for other things like the tag toggle or firing different weapon sets but when you're using a pure 1 main weapon build you shouldn't have to rely on a macro you're not allowed to go into competition with.
I'm amused how many people are too stuffed up to realize it's not an advantage to use macros. The only solid one ever is the UAC jam timing macro, that's it. You're not avoiding ghost heat if it's below the .5 seconds and guess what you could just rapidly click ANYWAY. I don't have a dire wolf and don't plan on one either. So this is largely not useful to me. There should be a separate disclaimer video with quoted proof from the forums about why specific uses are not cheating. Especially tag toggle and the proper chain fire.
Do u equipped AC2 colddown module? I use a 6x AC2 build (without cd-module) on my King Crab but I didn't know that u can even with 3x AC2 fire without pause. Hope PGI will launch a module sale in the near future.
I remeber about Half-Life autobunny cheat everytime I look at this tutorial... "but you can do it in the game, so is not a cheat..." PGI may aprove, but Steam sure got them Banned.
hmmm been running around with my Twin ER PPC with 2 Machine guns on my UM-R60L I have good times with the ER PPC per shot of firing both get like 40% Heat Spike but funny when you hit them
I tried something different by useing 3 AC2 and putting them in different groups. First and second in group 1, in the second group i put the third AND the second. Now i have to hit 2 buttons, but i fire 2-1-2-1 and so on now. It´s faster than the normal chainfire and does not require external software to go with. Still required multiple mouse buttons, though.
I think the reason PGI doesn't consider it as a cheat is probably that it makes the basic system simply work BETTER and not enhancing it in an illegal way. I still think it's a cheat even though i am using it as well. It practically doubles the firepower and usability of such builds and gives the player a clear advantage over someone who's not aware of it.
Ahm .. this is pretty old news, people have been doing this for 2+ years on MWO now. And still do. It's pretty common knowledge. PGI's stance is that it's not illigal . Sure it sucks if you come across a dakka-mech like that, but just flank, don't get singled out and shoot those torso's. These days the meta is more laser vomit builds, especially in faction wars where ranged lasers are predominantly boated. Can't believe everybody in the comments are acting like this is some now "wow" thing.
+Igor Bukový As much as it's cheating for everyone else to have a faster computer and faster internet connection than me. It sucks, but that's life for me when I play games.
assayyadEric1 Agree that is not fair too but macro is an utility which breaks the game's physics and fairplay. It is a shame that PGI alllow to use it.
it doesnt break the games physics.. if they wanted to make it so that macro fire didnt work they would simply make it so the speed at which they re rack is the same as chainfire. basically you can do the exact same thing hes doing with skill if you could press 3 4 5 6 again and again while playing then you to could fire they fast without and macros, besides basically all keyboards and mice come with macro buttons these days so basically the only reason you haven't gotten this is because you haven't tryed to get it. literally anyone can do this at any time so its not unfair. infact i have a TTESPORT challenger prime keyboard with 6 macro buttons on the side, im about to setup a chainfire macro with my keyboards software, not with the adhd program which again anyone can do.
I have one question after watching the video, and that is... what is the interaction like with Ultra ACs?It was an interesting video Kanajashi. I'm of two minds on it. One, it seems PGI is ok with these macros, so I guess it is ok to use them... but, it seems rather sad that outside programs are creeping into the game, leaving players without this knowledge, like myself previous to viewing this option, effectively in the dark and at a disadvantage. Two, it may be the same dps as alpha striking, but equip a friendly unit with 4 AC/2s and then get in the training grounds and show us the business end of that macro use from the cockpit. I'm sure the cockpit shake and blast animations more than compensate for your face time with the enemy, Kanajashi. That more or less spells out why I'd have a problem with the use of this macro.
You are much better off with UAC5s if you are running a clan UAC boat. if you're running a Dire, just go 4xUAC10 for a classic gigawhale. Avoid UAC20 unless you are doing some kind of brawler, and never try carrying 2 unless you love ghost heat. I'm surprised to see all the new steam players not digging up the billion or so old builds the meta created over the years...
You are much better off with UAC5s if you are running a clan UAC boat. if you're running a Dire, just go 4xUAC10 for a classic gigawhale. Avoid UAC20 unless you are doing some kind of brawler, and never try carrying 2 unless you love ghost heat. I'm surprised to see all the new steam players not digging up the billion or so old builds the meta created over the years...
This was excellent in a Jaegermech! I was in a RVN-4X and got raked by this... I shart myself. Honestly this provides no advantage whatsoever over a front-loaded Alpha. Heat on ACs is negligible at best, manageable at worst. But dat dakka-dakka doh...
Nova + Too many SPLs + Macro = PEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEW heat critical...override shutdown... PEWPEWPEWPEWPEWPEPEWPEW Cause of death - Overheating
Are PGI okay with using macros? Is there an official stance somewhere? In any case I don't see this as cheating, just makes things like tag a bit easier to use. It's fun watching you enjoying yourself so much. Finally caught up... now what do I watch? :P
I have 2 questions regarding macros with this: 1) If I right-click and it is bound to 3-4-5-6, and I only hold it long enough for 3-4 to go off, will it continue for 5-6, or will it stop at that point? If it stops, when I start it up again, will it start at 3 again, or will it start at 5 (where the last one stopped)? 2) If you have the TAG toggled, will it interfere with chat? So if I toggle 6 on, and then I hit my chat button, is it going to put "6666666666666" into my chat?
I've tried getting this to work for some time now. I set it up exactly like you. All it does is nothing. It only changes the highlighted weapon in the weapon group window. Whatever key I use, whatever weapon, whatever intervall, whatever settings... :(
That sucks! i'm not sure what's happening there. All I can say is to go through every setting carefully and check them, but it sounds like you have already done that >_
having problems setting up my 4 uac2 hbk-iic. i used to have it set up and functional but after reinstalling mwo and fire control i can't figure it out again ugh :( i have my fire groups bound so 1 fires two er meds, 2 is blank, and 3,4,5,6 fire my uacs. my delay is 83 and the fire sequence is 3,4,5,6. it just comes out really slow though. i remember when i had it set up before i had it so ctrl would toggle my double tap of the uacs. i think this is change fire rate in the program, but hitting it doesn't do anything to my rate of fire anymore. i also tried just using normal, non-ultra uac 2s, setting my delay to 155 as shown in this vid and using the exact same fire controls and sequence... but it comes out suuuuper slow. i'm not sure what's wrong. anyone have some insights to offer? i'd really appreciate it.
Thanks for the video! BUT! :)I've set everything the same way as shown. Still, after the fourth ac2 fires, there is a long pause before the next burst starts... What could be the problem? The same happens with 3 ac2s.
+Kanajashi Thanks for the prompt response! It worked. Maybe I was too tired to figure it out. It is always easier to scream for help. :D :D Cheers mate! :)
I'm getting this weird thing with mine. When I try to fire 3 AC2's with the macro it goes something like this. bang, bang, bang -slight pause bang, bang, bang. This happens regardless of what speed they're firing.
+Doom Guy Sounds like you need to slowly increase the milliseconds between each shot until things are smoothed out. Try increasing it by 10ms, test it and repeat.
"Cool video thanks this will make my quad ac/2 build much better." AC2UALLY I take that back this thing doesn't work. Even though my weapon groups are correct and the macro is correct the fire control randomly throws in double cannon shots which are then corrected if held. It also cause horrible lag spikes in game that make aim a nightmare. What gives makes no sense that it would fire 2 when at no point has a 2 gun combo been assigned to any of the weapons.
+danshyu Doesn't matter for a cheat, it's still a cheat even when its not giving the optimal result in every situation. You circumvent obstacles the game gave you with another program. That's hacking.
I'm tired of seeing people think this is anything more than a silly trick to make AC2s appear more useful than they are. They have always been relegated to the trash bin because AC5s outclass them in every way. The game has been all about laser vomit for the better part of 2 years, and PPC/Gauss jump sniping before that. PGI tries to change the meta, and the community just creates a slightly different one that equally pigeonholes gameplay.
+dreamyrhodes How is this a cheat? I, along with countless others, have been running macros like this since beta. The devs themselves have said that these macros ARE allowed. So if they are allowed, they're NOT cheats.
jra7690 First of: citation needed. Second: If they change the game mechanics other than the game intented, they are a cheat. It doesn't matter if it brings you advantage or not, you should not use mechanics, that are not provided by the game.
+Kanajashi Hm, 3 and 4 AC2 don´t make (mathematical) sense. I would have assumed to just divide cooldown by the number of guns (AC/2, cooldown of 0.72sec --> 3 guns = 240ms, 4 guns = 180ms and so on, adjust for perks) Scratching my head in confusion :)
Hawk eye Yeah im not sure, I'm just going off of what I see in game. I try a value and either its too high and I can see the weapons are sitting idle before the cycle can go around or its too low and the weapons fire in a burst and a noticeable break in the firing.
having trouble with my UAC5's Jamming...I have it set to 2,3,4,5 at about 160. However any higher or lower it still jams... What is the timing formula per UAC5?
+Gilbert Martinez That is far too low, for 4xUAC5s it should be closer to 420ms. timing formula: (Weapon Cooldown/Number of weapons) * 1000 to change to milliseconds.
I successfully set up the 1,2,3,4,5,6 chain dakka for my KGC-000 with 6 AC/2s & it was fun, but you lose something by not being able to fire all 3 Left Arm ACs or all 3 Right Arm ACs together. I would love to set it up so that: 1) Left Mouse fires 1,3,5 (all Left Arm ACs) with delay 0ms, 2) Right Mouse fires 2,4,6 (all Right Arm ACs) with delay 0ms, & 3) Middle Mouse fires 1,2,3,4,5,6 (all 6 ACs) with delay ~87ms for chainfire dakka with Fast Fire & -12.5% Cooldown module. In this way, we would have the best of all worlds: concentrated, side-specific fire when desired, & full frontal dakka autofire when things heat up. Does anybody know if this is possible?
+Kanajashi (waves) Thx 4 reply. I thought I might be able to work around it by in MWO mapping each of the ACs to a weapons group from 1-6, then mapping the Left Mouse to fire weapons groups 1,3, & 5, & the Right Mouse to fire weapons groups 2,4, & 6. This, in tandem with the FireControl app ("FC") having mapped all 6 weapons groups to Middle Mouse as described above (#3), would have produced the desired results. The problem with this idea is that keymapping in MWO seems to be exclusively 1:1, not 1:n. So, if you have mapped Left Mouse to fire weapons group 1, & then map it to fire weapons group 3, it will no longer fire weapons group 1. No go. So the best practical advice I can give to sex-AC/2 King Crabbers is that FC is fun to try but will be detrimental to their game because it does not produce the desired flexible functionality. In practical terms, the best they can do to increase the suppressive effect of their dakka is to stagger pressing the buttons that fire their Left Arm weapons & their Right Arm weapons. The desired effect could certainly be achieved in an FC type app in which a profile maps _several_ MWO weapons groups over to several keys or mouse buttons with various effects (delays), however as I understand it, an FC profile only contains one "fire" button. I should add that I also experimented with keeping all LA ACs assigned to wg 1 & all RA ACs assigned to wg 2, as well as assigning 4 of those ACs to wgs 3,4,5, & 6. However, this failed to produce the desired autofire pattern in FC.
i have tried to set up firecontrol with out any success. followed your step by step set up for my 3 x uac/2 and its just not having it. any chance you could show pic's of each section of the set up including the ingame key bindings please , thanks
+Kanajashi i must be doing something wrong, because i've followed the instructions and watched you vid over and over setting it up the way you've done it in your vid. does firecontrol has to be put into mwo folder ?
th-cam.com/video/pV0TtO1rLCw/w-d-xo.html I'll just leave this here for you Daniel Mauzer. It's a video of someone doing something similar to this without a macro.
so i trolled the forums and there seems to be 3 camps to this whole marco thing 1. marco artificially enhance your skills without need to improve, thus most players use only toggle tag (should be in game tbh) and chat macros 2.people who love the marcos and feel astho they are were firing that fast as before so it doesnt matter(seems people countering with aimbot must be fine as they were firing that good before) 3.people who see marcos as a script and scripting is a type of botting... ...guess its time to pick a side guys im in camp 1 on this one
+anids1988 I guess I´m in camp 2 as long as we are talking about relatively simple macros (like the TAG toggle or the AC/2 - chainfire macro shown in the vid). Hell, I´d even be fine with a Gauss-Charge up-fire macro, because it also gives some drawbacks (can´t keep from firing once you started it). If it were much more complex macros (like if you used it in Star Citizen for a complicated, evasive maneuver), that´d be another thing, especially if you didn´t create it yourself (it _would_ take skill to "program" that) but just copy/pasted it from somewhere. P.s.: Chat macros? What´s that? I mean, I used Voice Attack to put some generic greetings, thanks, requests in text chat in WoWs, because I really can´t be bothered to start typing while fighting, but with VOIP in MWO, that´s not really necessary.
+Andrious777 How many UAC5s? First thing to do separate each gun in to its own weapon group, then in the fire control add those into the firing sequence. For example if you have 4 guns and you set them to "3,4,5,6" with my fire binding being right mouse click. As for the timing we want to first take the cooldown of the weapon (for UAC5s is 1.66 seconds or 1660 milliseconds) then divide it by the amount of guns (so 1660 milliseconds divided by 4 = 415 milliseconds). So the default is 415 ms. Put that into the fire rate box and test in game. Then the last thing is to adjust it slightly, go into the testing grounds and hold down the button. Is it shooting nicely without jamming? lower the timing by 5-10ms and try again. Is it now jamming? raise it back 5-10ms until it's smooth again. This will vary depending on fast fire efficiency and quirks. And that's it, you are done and ready to kick ass.
Everytime I change my profile, everything gets reset to the default values. Is this a known problem, do I have to set up an external save file or something?
+Robin Neubauer You could try to backup your actionmaps.xml file before changing your profile c:/user/username/saved games/mechwarrior online/profiles/playername/actionmaps.xml Note: I haven´t tried that, but it seams this is where your keybindings are saved and having a back-up of that file, especially if you customize a lot of the settings seems reasonable anyway.
Hawk eye Well, the keybindings in game seem to stay the same. Its only the profiles of Firecontrol that get reset everytime I switch between them. They still exist but everything in them doesnt get saved(like firetiming, keybindings, and keysettings), but I agree having that backup is useful anyway thanks.
*****, he was certainly running a macro, but that's not the point. The point is this macro DOES provide benefit. The benefit is that you get maximum possible DPS such that ghost heat is not triggered. I get why it's allowed - technically, it doesn't do anything that a human can't do. For one, if you fire everything and then wait to cool down, your target will be able to shoot back at you. If you use the macro, they won't be able to aim for shit due to screen shake.
Got a tip on using this with triple UAC 5s for the MAD IIC-A? It works fine on the first few cycles, but the macro wants to try to double tap causing jams. I can use the in game chain fire to do constant sweeps with out jamming, but it isn't utilizing the full potential of the build that way.
GlxyCmdt JasonTseng Jamming is just the nature of the beast and is always the risk that's run with UAC5 if you're going for maximum efficiency. I'd drop the macro in this case and try to manually do things, only double tapping to secure a kill rather than open up an engagement.
There seems to be a connection between how fast you fire each one and the increase or decrease in jam percentage. I've been able to fire them either continously or near continuously with very few jams if i keep a certain delay between shots.
+Dalvik89 These are fine in comp play, since all they do is spread damage out. firing all your weapons at once is WAY better then even the best chainfire, since they will all hit at the same time. Spreading Damage is a bad thing, and even worse in comp play. That is also the reason why Lrm's aren't used in comp (spreading damage). Just and Fyi, this stuff has been around for YEARS, and even comp guys will use it just for fun in like solo queue, but would never consider using it in a serious business match.
+H8Wine Even if all your shots hit, you would also be doing less damage with chain. If you have 4 weapons with a fire rate of 250ms, in chain it takes 1750ms to fire all of them twice, but in alpha it would take 250ms. So if you only have line of sight to an enemy for 250ms, you could land 4 shots in alpha, but only 1 shot in chain. Assuming all shots hit, that's 4x as much damage in alpha.
ho-ley-shit... That explains THAT, seen someone firing like this and wondered how the heck they managed it.
+Steven Allen Group 1 and 2 both on chainfire OR take 1 make it chain and 2 make it flat and just RAMBO!
So a buddy in my unit has been trying to make a 6 AC/2 build work on a Dire Wolf (or Dashi as he likes to call them) and I think you have just saved us hours of tweaking and theory crafting. This is so insane I might have to try as well. Awesome video dude please keep pumping out the mech porn.
Side note: I'm sad you are not going to run timbers on your other account. I run them and was exited to see what a capable pilot like yourself could do with one. That said the sale is a sale, and 5 million in savings is huge so I can understand. Oh and I picked up my first Stormcrow because of how kick ass you make them look, I just need to remember they are not as tanky as my timber.
+pablo4952 I will eventually get heavies on that account, just will have to wait a bit
+pablo4952 Just for a little info on the canon, Dire Wolves were nicknamed Daishi (Japanese for "great death") by the Draconis Combine, which you may know better by the dominant house, Kurita, due to its large size and 55 tons of podspace for weapons.
To all the folks saying that using this macro is cheating: you can get the exact same results with the standard controls. Assign each gun to a group, then hold each group's fire button. Just delay slightly between starting the hold on each button. The guns can't fire any faster using a macro than they can using normal controls.
Source: Used this method with three mouse buttons on my Victor in the old days.
Try 6 AC 2
try 6uac2
I have a 6AC/2s Mauler.
Can confirm, it's awesome. And stupid and inefficient. But awesome.
what timing interval do you use for 6?
I would guess .12 or something close to it
120 milliseconds worked when I tried it.
Holy shiet ! Need to try this Dakka mode with my King Crab full Ac/2 :D
You can create this "minigun" without a macro for such a weapon setup - just fire the first three shots manually at the desired tempo and then hold down the fire button assigned to 3 guns at once, it will maintain that tempo. For example, assign a chainfire of three guns to the RMB, then do not hold the RMB, but quickly click 3 times to set the desired tempo, then immediately hold the LMB (to which you previously assigned fire from three guns, but without chainfire)
I was thinking about doing a full KE build on a light mech so this just saved me an age.
Mother of god. This is what I've been wanting. Though it would maybe be nice if I could run this through my Logitech G510.
But anyway I'm using a quad AC5 mech so I need to try this out.
Also with the tag toggle in mind... has anyone thought of a sniper build with a gauss rifle with tag underneath, they cant say they didn't see it coming.
Of course is this a cheat. You use something that's not intended to be in game to circumvent obstacles the game gives you.
+dreamyrhodes It's not really any different to setting them to chain fire and then just spamming the fire button.
KarlEller Of course its different because it works automatically.
I do this on my King Crab. The 6 AC2's get a bit toasty, but the DPS is good, with or without the macro. Plus, people tend to run from that barrage to their faces. It pushes more DPS than the UAC5's too, but with a bit less burst.
I have to go to 2:10 every so often in order to maintain my sanity. I cannot live without seeing triple AC/2's firing every sixth of a second.
Very helpful video by the way, thank you for enlightening us as to the existence of this software. o7
How do you feel about octuple lbx2s firing at.... I DON'T EVEN KNOW what the rate is but it's ridiculous?
I did this 6x on a jager DD back when they removed ghost heat on the AC2. SO MUCH FUN.
Yeah, I did this on my Mauler with 6 AC/2s a week after it came out before upgrading to 6 AC/5s. It was glorious.
Hey, I just used AC2x3 on my CN9-AH(L): I got 5 kills, 3 assists, and 909 DMG.
Thank you so much for this video! Works brilliantly-though I did need to tweak the fire rate.
to all the people, it isn't a cheat. it should be firing at that speed in the first place just that they fucked up chain-fire. it would have been acceptable if you could just rapidly click and fire the next weapon in the group, but nope consistant .5 cooldown.
The 0.5 second chain-fire timer existed before ghost heat.
Mack did this YEARS AGO on TH-cam before Ghost Heat! Jager DD 6 AC2 was the bomb!
Very helpful and has given my King Crab new life thanks man
Let's hope future Rac/2 will be like this :D
cool stuf nice enhancment to ac builds. keep up the quality work u do for us.
Nice video covering the basics.
I hope you don't mind, I embedded it at the end of the first post in the Fire Control thread on the MWO forums.
It's so sad that some people still consider this cheating, when the fact of the matter is that if everyone were using chain fire, MWO would be a better game.
When PGI implemented Ghost Heat, they were in effect trying to make people move from alpha to chain, because single point damage was a balance issue.
But without a decent implementation for chain fire (Which FC sought to rectify), this was never going to work, plus the changes (At least as far as the AC2 was concerned) actually made things worse for chain fire (You could hit GH with 2xAC2 in chain, but not in alpha)
Plus even when you forget about GH, alpha is just more efficient when playing peek-a-boo: With 4 weapons that shoot at a 1000ms rate, if you poke out and fire in chain, you have to expose yourself much longer (Instant 4 shots vs shoot, wait 250ms, shoot, wait 250ms...) to get all your shots off.
If in full view of your target, the "face time" required to use chain just makes it fundamentally inferior to a mech that can shoot off all it's weapons, then twist off the damage to an arm while their weapons reload - you will be blazing away at his arm, while he reloads and then easily pops another alpha into your CT because you are holding your view steady and not presenting a moving target.
So Kanajashi has it spot on - this is for Lulz only. It is not useful in competitive play. Any half-decent opponent will know how to counter chained ballistics.
+evilC I don't mind at all! I like my videos being linked around :D
Need to try this stuff with my CTF-4X...
+Gabryvarg Thats a great one to do it on, really any 3-4+ ballistic mech
Well, i tried it on the Shadowhawk (3x AC2) and BJ (2xAC2). I must admit, i feel a bit dirty about it. Sure, it's only chainfire and firing all at once isn't affected. But you definitely have a supressive advantage. It's a personal decision, if it really is not officially cheating, well, so be it. But, imagine a 6x AC2 build like this... oh boy. I like the perma- TAG, no Problem with that. You should be able to set it on toggle/hold in game anyway, imho. Keep up the great work and thanks, Kanajashi.
I'm currently running this, alpha strike is better for damaging but this scares people so much that they sometimes won't come out.
Great video. This is probably a stupid question but how are you bringing up the fire control window in game?
+Mark Engler I run the game in full window instead of full screen. It allows me to alt tab without the game diminishing in the background
It looks like fun but if you fire them together or with this chain-fire macro doesnt change anything in the end. The only reason for the slow chain-fire is to prevent the mech from overheating. :D
Like Cyril Figgis would say : SUUUPPPREESSING FIIIRRREEE!!! Interesting. I could optimize chain chain on my Hbk-4p and tag on 4j too.
Heavy Direwolf Guy.
I´m putting together a King Grab right now and I´ll love to see this working out with 4 or even 6 AC/2s.
If you ever do an updated release of this video please let people know that they can do a fastfire technique by hand just as fast without using a macro if they practice. I can see where the macro would be useful for other things like the tag toggle or firing different weapon sets but when you're using a pure 1 main weapon build you shouldn't have to rely on a macro you're not allowed to go into competition with.
I'm amused how many people are too stuffed up to realize it's not an advantage to use macros. The only solid one ever is the UAC jam timing macro, that's it. You're not avoiding ghost heat if it's below the .5 seconds and guess what you could just rapidly click ANYWAY. I don't have a dire wolf and don't plan on one either. So this is largely not useful to me. There should be a separate disclaimer video with quoted proof from the forums about why specific uses are not cheating. Especially tag toggle and the proper chain fire.
That is hysterical!
awesome lol the rate of fire. You should do a short vid for the mech with the highest fire rate lol
Jaegermech with the 6 ballistics, but very impractuical because it has +10% ballistic cooldown
@@DamnedUsernameThing I have a Dire Wolf with 8 LBX2s. BRRRRRRRRRRRRRT
It's very useful video, tnx. But I wonder how you've made crosshair to change it's shape on hit?
+Alexey Muratov its the colour blind option in settings.
fearless jack Thx
Do u equipped AC2 colddown module? I use a 6x AC2 build (without cd-module) on my King Crab but I didn't know that u can even with 3x AC2 fire without pause.
Hope PGI will launch a module sale in the near future.
+Grinchpryde Unfortunately there is no AC2 cool-down module, just doesn't exist.
I remeber about Half-Life autobunny cheat everytime I look at this tutorial...
"but you can do it in the game, so is not a cheat..." PGI may aprove, but Steam sure got them Banned.
hmmm been running around with my Twin ER PPC with 2 Machine guns on my UM-R60L I have good times with the ER PPC per shot of firing both get like 40% Heat Spike but funny when you hit them
I would guess that chainfire-ing the AC2 with the program and binding all the AC2 to the left click would result in the same DPS, right?
Yeah exactly the same DPS. The game won't let you fire them any faster, the program just spaces them out equally for you.
I'm going to have to try this on one of my Jagers or maybe my BJ-1 Or my CYF-4X with 4 AC5s. I haven't run my Cataphracts in nearly a year I think.
I tried something different by useing 3 AC2 and putting them in different groups. First and second in group 1, in the second group i put the third AND the second. Now i have to hit 2 buttons, but i fire 2-1-2-1 and so on now.
It´s faster than the normal chainfire and does not require external software to go with.
Still required multiple mouse buttons, though.
This will help with my 6 AC2 King Crab!
I think the reason PGI doesn't consider it as a cheat is probably that it makes the basic system simply work BETTER and not enhancing it in an illegal way.
I still think it's a cheat even though i am using it as well. It practically doubles the firepower and usability of such builds and gives the player a clear advantage over someone who's not aware of it.
+The nextinline PGI allows it probably cos' they don't want to regulate it.
I think the only reason they allow it is cause they can't enforce it :/
why dont PGI just make weapons chainfire like this legitimately in the game?
They haven't got around to it and since this exists they don't have to? they can just let us do it.
*****
well i see your point, it could be a situation like team speak and making their own internal voIP thingy
Jagermech.... 4x AC2 and a shitload of ammo.. ultimate support mech :P
will no longer be needed no that we have the rotary canons
Trying to tweak a TBR dakka build (3 C-UAC/5) - any recommendations on settings? Keep running into weapon jams...
Ahm .. this is pretty old news, people have been doing this for 2+ years on MWO now. And still do. It's pretty common knowledge. PGI's stance is that it's not illigal . Sure it sucks if you come across a dakka-mech like that, but just flank, don't get singled out and shoot those torso's. These days the meta is more laser vomit builds, especially in faction wars where ranged lasers are predominantly boated.
Can't believe everybody in the comments are acting like this is some now "wow" thing.
+NL0Gwenster People are new to the game since steam and haven't realized that this is an option.
+Kanajashi Been playing for 6 months, Never knew about this.
Why is it unfortunate? It's the same damage as alpha striking. And you can fire pretty much the same speed if you set up weapon groups for it.
Using macro is cheating becuase it gives you an unfair advantage vs players who do not use it!
+Igor Bukový As much as it's cheating for everyone else to have a faster computer and faster internet connection than me. It sucks, but that's life for me when I play games.
assayyadEric1 Agree that is not fair too but macro is an utility which breaks the game's physics and fairplay. It is a shame that PGI alllow to use it.
it doesnt break the games physics.. if they wanted to make it so that macro fire didnt work they would simply make it so the speed at which they re rack is the same as chainfire. basically you can do the exact same thing hes doing with skill if you could press 3 4 5 6 again and again while playing then you to could fire they fast without and macros, besides basically all keyboards and mice come with macro buttons these days so basically the only reason you haven't gotten this is because you haven't tryed to get it. literally anyone can do this at any time so its not unfair. infact i have a TTESPORT challenger prime keyboard with 6 macro buttons on the side, im about to setup a chainfire macro with my keyboards software, not with the adhd program which again anyone can do.
I have one question after watching the video, and that is... what is the interaction like with Ultra ACs?It was an interesting video Kanajashi. I'm of two minds on it. One, it seems PGI is ok with these macros, so I guess it is ok to use them... but, it seems rather sad that outside programs are creeping into the game, leaving players without this knowledge, like myself previous to viewing this option, effectively in the dark and at a disadvantage. Two, it may be the same dps as alpha striking, but equip a friendly unit with 4 AC/2s and then get in the training grounds and show us the business end of that macro use from the cockpit. I'm sure the cockpit shake and blast animations more than compensate for your face time with the enemy, Kanajashi. That more or less spells out why I'd have a problem with the use of this macro.
You are much better off with UAC5s if you are running a clan UAC boat. if you're running a Dire, just go 4xUAC10 for a classic gigawhale. Avoid UAC20 unless you are doing some kind of brawler, and never try carrying 2 unless you love ghost heat.
I'm surprised to see all the new steam players not digging up the billion or so old builds the meta created over the years...
You are much better off with UAC5s if you are running a clan UAC boat. if you're running a Dire, just go 4xUAC10 for a classic gigawhale. Avoid UAC20 unless you are doing some kind of brawler, and never try carrying 2 unless you love ghost heat.
I'm surprised to see all the new steam players not digging up the billion or so old builds the meta created over the years...
My god xD Even though it's a macro it looks so cheaty lol! But epic too
my eyes gonna blow when im playing SHD with 3xac\2
+Dmitry “Scanz” Sheptalin Yeah so much muzzle flash on that mech, I wish they would tune it down a bit
This was excellent in a Jaegermech!
I was in a RVN-4X and got raked by this... I shart myself.
Honestly this provides no advantage whatsoever over a front-loaded Alpha.
Heat on ACs is negligible at best, manageable at worst.
But dat dakka-dakka doh...
Ah well, facing this would probably end the game for me... No way i'm using that though!
Nova + Too many SPLs + Macro = PEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEW heat critical...override shutdown... PEWPEWPEWPEWPEWPEPEWPEW
Cause of death - Overheating
lol
Are PGI okay with using macros? Is there an official stance somewhere? In any case I don't see this as cheating, just makes things like tag a bit easier to use. It's fun watching you enjoying yourself so much. Finally caught up... now what do I watch? :P
PGI gives no fucks about macros. Use them to your heart's content.
I have 2 questions regarding macros with this:
1) If I right-click and it is bound to 3-4-5-6, and I only hold it long enough for 3-4 to go off, will it continue for 5-6, or will it stop at that point? If it stops, when I start it up again, will it start at 3 again, or will it start at 5 (where the last one stopped)?
2) If you have the TAG toggled, will it interfere with chat? So if I toggle 6 on, and then I hit my chat button, is it going to put "6666666666666" into my chat?
1) It will pick up where it left off
2) It will not interfere, although you may have to re-toggle it. That happens to be when i open my map.
I've tried getting this to work for some time now. I set it up exactly like you. All it does is nothing. It only changes the highlighted weapon in the weapon group window. Whatever key I use, whatever weapon, whatever intervall, whatever settings... :(
That sucks! i'm not sure what's happening there. All I can say is to go through every setting carefully and check them, but it sounds like you have already done that >_
So is there a macro to make tag, flamers, and machine guns into a toggle switch, instead of forcing me to hold to fire?
having problems setting up my 4 uac2 hbk-iic. i used to have it set up and functional but after reinstalling mwo and fire control i can't figure it out again ugh :(
i have my fire groups bound so 1 fires two er meds, 2 is blank, and 3,4,5,6 fire my uacs. my delay is 83 and the fire sequence is 3,4,5,6. it just comes out really slow though.
i remember when i had it set up before i had it so ctrl would toggle my double tap of the uacs. i think this is change fire rate in the program, but hitting it doesn't do anything to my rate of fire anymore.
i also tried just using normal, non-ultra uac 2s, setting my delay to 155 as shown in this vid and using the exact same fire controls and sequence... but it comes out suuuuper slow.
i'm not sure what's wrong. anyone have some insights to offer? i'd really appreciate it.
Thanks for the video! BUT! :)I've set everything the same way as shown. Still, after the fourth ac2 fires, there is a long pause before the next burst starts... What could be the problem? The same happens with 3 ac2s.
+Tusz Adorján Then your amount of milliseconds is too low, slowly increase it by 10ms testing in-between until its nice and smooth.
+Kanajashi Thanks for the prompt response! It worked. Maybe I was too tired to figure it out. It is always easier to scream for help. :D :D Cheers mate! :)
Tusz Adorján
No problem! glad you got it working
I'm getting this weird thing with mine. When I try to fire 3 AC2's with the macro it goes something like this.
bang, bang, bang -slight pause bang, bang, bang.
This happens regardless of what speed they're firing.
+Doom Guy Sounds like you need to slowly increase the milliseconds between each shot until things are smoothed out. Try increasing it by 10ms, test it and repeat.
I'm something special.... I didn't take into account quirks. Ty :)
Doom Guy
Glad you got that figured out!
Great video. how do you keep mechwarrior from reducing when you bring up the Fire Control?
4
+Combat Jack I run mechwarrior in full window instead of full screen, allows me to alt tab to the internets while im waiting for matches
Super. I have been alt-tab-ing quit a bit but I crash every hour or two. Hope that helps.
"Cool video thanks this will make my quad ac/2 build much better." AC2UALLY I take that back this thing doesn't work. Even though my weapon groups are correct and the macro is correct the fire control randomly throws in double cannon shots which are then corrected if held. It also cause horrible lag spikes in game that make aim a nightmare. What gives makes no sense that it would fire 2 when at no point has a 2 gun combo been assigned to any of the weapons.
SAY HELLO TO MY LITTLE FRIENDS
well that explains alot why i have no armor in 2 secs mini gun macro
you voice is like sparcmac live :D
As cool as this is, it's game breaking... if it was intended to be like this, they wouldn't have bothered adding other ballistic weapons.
+Korwin Nomad Not really, group firing all 3 AC2 together still net you considerably higher DPS.
+danshyu Doesn't matter for a cheat, it's still a cheat even when its not giving the optimal result in every situation. You circumvent obstacles the game gave you with another program. That's hacking.
I'm tired of seeing people think this is anything more than a silly trick to make AC2s appear more useful than they are. They have always been relegated to the trash bin because AC5s outclass them in every way. The game has been all about laser vomit for the better part of 2 years, and PPC/Gauss jump sniping before that. PGI tries to change the meta, and the community just creates a slightly different one that equally pigeonholes gameplay.
+dreamyrhodes How is this a cheat? I, along with countless others, have been running macros like this since beta. The devs themselves have said that these macros ARE allowed. So if they are allowed, they're NOT cheats.
jra7690 First of: citation needed.
Second: If they change the game mechanics other than the game intented, they are a cheat. It doesn't matter if it brings you advantage or not, you should not use mechanics, that are not provided by the game.
+Kanajashi, is there somewhere I can find the recommended Fire Rate timings/intervals to use for the different ACs and UACs (including clan)?
+onimushashin Not that I know of, I have just been dropping into testing grounds and slowly adjusting the values until its perfect.
ah roger. could you share your values? for science? =P
onimushashin For 6xAC2 - 110ms, 4xAC2 - 150ms, 3xAC2 - 160ms
+Kanajashi
Hm, 3 and 4 AC2 don´t make (mathematical) sense.
I would have assumed to just divide cooldown by the number of guns (AC/2, cooldown of 0.72sec --> 3 guns = 240ms, 4 guns = 180ms and so on, adjust for perks)
Scratching my head in confusion :)
Hawk eye
Yeah im not sure, I'm just going off of what I see in game. I try a value and either its too high and I can see the weapons are sitting idle before the cycle can go around or its too low and the weapons fire in a burst and a noticeable break in the firing.
having trouble with my UAC5's Jamming...I have it set to 2,3,4,5 at about 160. However any higher or lower it still jams...
What is the timing formula per UAC5?
+Gilbert Martinez That is far too low, for 4xUAC5s it should be closer to 420ms.
timing formula: (Weapon Cooldown/Number of weapons) * 1000 to change to milliseconds.
I see...so the higher the number, the faster each UAC shoots...?
Gilbert Martinez
The larger the number the longer the wait between each shot so the slower.
Hey... there is a Jump Jet spam feature added into that macro program?
+Felbombling Yes there is, never used it myself but it should just be as simple as assigning a key for it.
You basically rigged up a RAC/2 lol
+Anders Albertsson Without it jamming even. Hell's Horses would be proud.
Norton anti-virus is giving me a warning when I try to set this up. :/ Anyone else get that issue?
I successfully set up the 1,2,3,4,5,6 chain dakka for my KGC-000 with 6 AC/2s & it was fun, but you lose something by not being able to fire all 3 Left Arm ACs or all 3 Right Arm ACs together.
I would love to set it up so that:
1) Left Mouse fires 1,3,5 (all Left Arm ACs) with delay 0ms,
2) Right Mouse fires 2,4,6 (all Right Arm ACs) with delay 0ms, &
3) Middle Mouse fires 1,2,3,4,5,6 (all 6 ACs) with delay ~87ms for chainfire dakka with Fast Fire & -12.5% Cooldown module.
In this way, we would have the best of all worlds: concentrated, side-specific fire when desired, & full frontal dakka autofire when things heat up.
Does anybody know if this is possible?
+GM4ThePeople I dont think it's possible with the current program. Maybe there is something out there that can do it?
+Kanajashi (waves) Thx 4 reply. I thought I might be able to work around it by in MWO mapping each of the ACs to a weapons group from 1-6, then mapping the Left Mouse to fire weapons groups 1,3, & 5, & the Right Mouse to fire weapons groups 2,4, & 6.
This, in tandem with the FireControl app ("FC") having mapped all 6 weapons groups to Middle Mouse as described above (#3), would have produced the desired results.
The problem with this idea is that keymapping in MWO seems to be exclusively 1:1, not 1:n. So, if you have mapped Left Mouse to fire weapons group 1, & then map it to fire weapons group 3, it will no longer fire weapons group 1. No go.
So the best practical advice I can give to sex-AC/2 King Crabbers is that FC is fun to try but will be detrimental to their game because it does not produce the desired flexible functionality.
In practical terms, the best they can do to increase the suppressive effect of their dakka is to stagger pressing the buttons that fire their Left Arm weapons & their Right Arm weapons.
The desired effect could certainly be achieved in an FC type app in which a profile maps _several_ MWO weapons groups over to several keys or mouse buttons with various effects (delays), however as I understand it, an FC profile only contains one "fire" button.
I should add that I also experimented with keeping all LA ACs assigned to wg 1 & all RA ACs assigned to wg 2, as well as assigning 4 of those ACs to wgs 3,4,5, & 6. However, this failed to produce the desired autofire pattern in FC.
FUEGOOOOOOO
i have tried to set up firecontrol with out any success. followed your step by step set up for my 3 x uac/2 and its just not having it. any chance you could show pic's of each section of the set up including the ingame key bindings please , thanks
+DRIZTT Here is a instructional page made by the guy who designed the macro: github.com/evilC/Fire-Control/wiki/Usage-Instructions
+Kanajashi i must be doing something wrong, because i've followed the instructions and watched you vid over and over setting it up the way you've done it in your vid. does firecontrol has to be put into mwo folder ?
DRIZTT
No mine is on my desktop, maybe run it as administrator? but im just guessing now.
I try 160ms but doesn't work on my 3 AC2
+lizadonrex you may need to look at things like ac/ballistic cooldown quirks or even modules if your trying it with ac5 or something
is the quirks make this happen, That's not fair.
would you be able to put the link below for the download. i cant find it to download the fire control
Anyone have an AC 2, with 2 AC 5's macro? Been messing with it but its not working so well...
RIPPA.
not available anymore for download...!
All that shooting for 478 damage. lol
Not allowed in competitive from what I've seen.
IF u can't accomplish this whiteout a program and use a macro to achieve something u normally can't do, then it's a cheat in my eye
May be a cheat for you but PGI is ok with it.
th-cam.com/video/pV0TtO1rLCw/w-d-xo.html I'll just leave this here for you Daniel Mauzer. It's a video of someone doing something similar to this without a macro.
hilarious 😂😂😂
Genius!
I've gotten 7 kills 3 times now but no ace of spades. maybe I'll try using this to get it
so i trolled the forums and there seems to be 3 camps to this whole marco thing 1. marco artificially enhance your skills without need to improve, thus most players use only toggle tag (should be in game tbh) and chat macros 2.people who love the marcos and feel astho they are were firing that fast as before so it doesnt matter(seems people countering with aimbot must be fine as they were firing that good before) 3.people who see marcos as a script and scripting is a type of botting...
...guess its time to pick a side guys im in camp 1 on this one
+anids1988
I guess I´m in camp 2 as long as we are talking about relatively simple macros (like the TAG toggle or the AC/2 - chainfire macro shown in the vid). Hell, I´d even be fine with a Gauss-Charge up-fire macro, because it also gives some drawbacks (can´t keep from firing once you started it).
If it were much more complex macros (like if you used it in Star Citizen for a complicated, evasive maneuver), that´d be another thing, especially if you didn´t create it yourself (it _would_ take skill to "program" that) but just copy/pasted it from somewhere.
P.s.: Chat macros? What´s that? I mean, I used Voice Attack to put some generic greetings, thanks, requests in text chat in WoWs, because I really can´t be bothered to start typing while fighting, but with VOIP in MWO, that´s not really necessary.
+Hawk eye by chat i just mean stuff that goes into all like gg etc
Ah, ok, that´s what I kinda thought, just wanted to make sure :)
It may be legal but it sucks. Soon every buddy and there brother is gonna be machine gunning people down.
You know that you can do this with a Macro Program.
it doesent work.... why
does this work with ultraz ac 5s ....and I am having trouble binding my right mouse button do you think you could help
+Andrious777 How many UAC5s? First thing to do separate each gun in to its own weapon group, then in the fire control add those into the firing sequence. For example if you have 4 guns and you set them to "3,4,5,6" with my fire binding being right mouse click.
As for the timing we want to first take the cooldown of the weapon (for UAC5s is 1.66 seconds or 1660 milliseconds) then divide it by the amount of guns (so 1660 milliseconds divided by 4 = 415 milliseconds). So the default is 415 ms. Put that into the fire rate box and test in game.
Then the last thing is to adjust it slightly, go into the testing grounds and hold down the button. Is it shooting nicely without jamming? lower the timing by 5-10ms and try again. Is it now jamming? raise it back 5-10ms until it's smooth again. This will vary depending on fast fire efficiency and quirks.
And that's it, you are done and ready to kick ass.
I have 6 ac 5s
ultras
its working now thank you
Andrious777
No problem, glad you got it working
is there a way to stop the jamming of the ac5S?
Does this work with a Joystick?
rely fun :)
when i install the macro norton finds it a risk and deletes the file is this download a risk?
+kelvin klooster It is not a risk but of course you can use it at your own discretion.
Everytime I change my profile, everything gets reset to the default values. Is this a known problem, do I have to set up an external save file or something?
+Robin Neubauer Ohhh I think something like this happened to me as well. I don't know the answer sorry
+Robin Neubauer
You could try to backup your actionmaps.xml file before changing your profile
c:/user/username/saved games/mechwarrior online/profiles/playername/actionmaps.xml
Note: I haven´t tried that, but it seams this is where your keybindings are saved and having a back-up of that file, especially if you customize a lot of the settings seems reasonable anyway.
Hawk eye
Ok thanks for that information. I'll give it a try.
Hawk eye Well, the keybindings in game seem to stay the same. Its only the profiles of Firecontrol that get reset everytime I switch between them. They still exist but everything in them doesnt get saved(like firetiming, keybindings, and keysettings), but I agree having that backup is useful anyway thanks.
Not sure what you mean by "profiles of Firecontrol"
Weapons-Groups?
Those are in weapongroups.xml
I was destroyed by a King Crab yesterday, and I'm sure he was running this thing. I had no chance.
I think this should be prohibited.
*****, he was certainly running a macro, but that's not the point. The point is this macro DOES provide benefit. The benefit is that you get maximum possible DPS such that ghost heat is not triggered. I get why it's allowed - technically, it doesn't do anything that a human can't do.
For one, if you fire everything and then wait to cool down, your target will be able to shoot back at you. If you use the macro, they won't be able to aim for shit due to screen shake.
welp first game i was in with kc ac got 8 solo kills....
Moar DAKKA!
Sooo, is this still a thing or has PGI made a statement or what?
Yup its still a thing. Go ahead and use it!
Got a tip on using this with triple UAC 5s for the MAD IIC-A? It works fine on the first few cycles, but the macro wants to try to double tap causing jams. I can use the in game chain fire to do constant sweeps with out jamming, but it isn't utilizing the full potential of the build that way.
GlxyCmdt JasonTseng Jamming is just the nature of the beast and is always the risk that's run with UAC5 if you're going for maximum efficiency. I'd drop the macro in this case and try to manually do things, only double tapping to secure a kill rather than open up an engagement.
There seems to be a connection between how fast you fire each one and the increase or decrease in jam percentage. I've been able to fire them either continously or near continuously with very few jams if i keep a certain delay between shots.
This wont be allowed in competitive play will it?
+Dalvik89 Most likely not
***** Would be fucking mayhem. You're a legend! I've learned so much from your videos in a few weeks
+Dalvik89 These are fine in comp play, since all they do is spread damage out. firing all your weapons at once is WAY better then even the best chainfire, since they will all hit at the same time. Spreading Damage is a bad thing, and even worse in comp play. That is also the reason why Lrm's aren't used in comp (spreading damage). Just and Fyi, this stuff has been around for YEARS, and even comp guys will use it just for fun in like solo queue, but would never consider using it in a serious business match.
+H8Wine
Even if all your shots hit, you would also be doing less damage with chain.
If you have 4 weapons with a fire rate of 250ms, in chain it takes 1750ms to fire all of them twice, but in alpha it would take 250ms.
So if you only have line of sight to an enemy for 250ms, you could land 4 shots in alpha, but only 1 shot in chain. Assuming all shots hit, that's 4x as much damage in alpha.
pos eso pa mi son chetos, que quieres que te diga