I bought the basic pack and I'm really liking the mech. It's a really versatile chassis. The VGL-1 and VLG-2 are great. I'm not too excited about the VGL-3. The VGL-4 and VGL-A look awesome so I may have to upgrade my pack at some point. It's really tempting to lower the speed to get crazy weapon load outs, but I've kept mine going at least 85.1 so far. The Vapor Eagle has already supplanted the Huntsman as my favorite Clan medium, which says a lot. For the people buying this pack, be aware, it will get expensive to upgrade since you're usually changing engines.
I stumbled upon the vapor eagle a when it was first released in c bills i love it, i used to run it with lbx 20 and srm4 but now i run it with a 300 xl, lbx10, srm6 and 2 mircos super fun and i get very consistent games with it
Along the same lines of "Anything you can do, I can do better", the Stormcrow could also carry that Atlas build (sans Artemis), although because the engine is fixed, ammo was unfortunately rather limited.
Indeed. Those hitboxes are crazy good - this thing spreads damage so well. Combine that with solid hard points, it looks like we've got an exceptional mech. I'll be a little more cautious when facing off against one of these guys.
Take the 4 run xl280 5 medium pulse 1 large pulse TC1 and the rest of the space double heat sinks. That's my favorite build for the 4. Also I run the atlas build with the A except with an LBX20 it's my new clan scouting mech.
I put the HBR 4xHML+UAC20 build from one of your videos on the VGL-1...it's okay on the HBR, but on the VGL it's incredibly nasty because of the mobility and not having huge chunky hitboxes.
My VGL-1 runs an LB-20x, 4 ERMLs, 3 MGs an XL 300 and 2 JJs. It gets some serious work done. Ditching the MGs for addtional DHS and swapping ERMLs for HMLs gives it more damage upfront but decreases sustained DPS (maybe better for skirmishing than straight-up brawling).
The VGL is hands down my favorite mech. Feels just perfect or me. I don't use builds much that drop below 92 kph. I'm a speedfreak who does better in a 20 ton light than in an Assault. I avoid the UAC builds because I feel the mech realy shines when you can have very short face time in medium to close range engagements. I run LB-X instead, either 2 LB10s or one LB20. For long range engagements 3 ERLL, backed up with HML and HMG is surprisingly effective and can dish out 600+ dmg without much of a hassle.
Just an FYI, the LB10 isn't really a midrange weapon. It does damage to midrange, but the spread is pretty big at that point that a lot of pellets end up missing. If you find a good position where it takes an enemy a second to react to your shot, the UACs do a lot more damage because of the double tap ability. If you're new to my channel, you can take a look at my UAC tutorial to see how to use ultra autocannons effectively. I also compare LBX vs UAC in this guide. th-cam.com/video/q0F7ZFzxX4I/w-d-xo.html and th-cam.com/video/ZGOeNXniaaI/w-d-xo.html
@@BlackhawkSC yeah I'll admit the LB10-X is not that effective on midrange, but I still prefer it over the UAC. I guess it's a personal preference and my personal definition of midrange. I never liked UACs very much. I don't like the burst fire and the unreliability due to jams, it just cramps my flow. I have the Meta MCII-B build that is very effective but it just doesn't fit my playstyle and has been collecting dust for quite a while.
I mostly rely on these vids before I buy a mechpack and damn... that A-Variant is tempting. But unfortunately strategically well hidden behind the second paywall by PGI 😡😤 Thx for the vid 👍
The A and the 4 are probably the two best variants of the chassis (depending on whether you absolutely need JJs on your mediums) but the 1 is pretty versatile and does quite a bit of work.
The A variant is a lot of fun. Never thought of it as a medium Atlas. This build also works for the VGL-1: mech.nav-alpha.com/#b5609378_VGL-1 . You need the third JJ to get up onto the sniper position on Mining Collective, otherwise, it can be discarded and a XL240 can be installed. The left-handed gauss rifles are difficult to get used to if you are right eye dominant and poke from the right side. You can also run 2xHLLs, 5xMGs, and a C-MPL (basically The_B33F's SHD build on the VGL-1). Really fun mechs. Thanks for the video. There are some builds I had not thought of.
That's an interesting build. I like it. It's risky, because of how easily that arm can get shot off, but the low peek times will help with that. A reasonable double gauss build on a medium is crazy.
I find that I run the build (very similar) you have for the 2, but in the 1. The 1's ballistics arm mount is deceiving. The very top mounted hardpoint on that balistics arm slot is actually higher (by a fair bit) than the lower torso hardpoint. Highly recommend running 2 AC10s (of whatever variety you prefer) in the 1. You also then get 3 torso lasers mounts and two high missile mounts for that srm6 goodness.
It's possible but consider the following when using mixed arm+torso weapons instead of torso only. 1. you need to armor up the arm which costs tonnage, 2. arms are more easily destroyed than torsos, 3. you lose a shield component, 4. you have worse convergence unless you arm lock, which has its own drawbacks, 5. unless you can pack the arm+torso weapons on a single side, you end up exposing more of your mech when you make peeks than with torso weapons only. Sometimes it's worth it for the higher mounts on the arms, like in the case of the Blackjacks, but in the VGL case, I'd just avoid it if I can.
@@BlackhawkSC You can fully armor the single arm, with 2 LBX10 + 3 HSL + 2 SRM6 + 280XL + 2JJ. I mean, I focus on this mech cause of the collector, but I also think its the best overall variant.
This looks like a brawl build, so you won't have convergence issues. Arm+torso convergence only matters when you're firing at around midrange. On that build I'd personally run LBX10s and SRM4s to get better synced cooldowns, or LBX20 and SRM6's. This way you can alpha and twist without wasting DPS.
buying packs just scares me. I saw alot in the last years and it really comes down to one thing. They relase a new Mech, its pretty good, but they will just nerf it into the ground later. thats my biggest fear in buying packs.
I agree 100%. Many of these new mechs are simply pay to win. After they have been out for a while and available for C-Bills they get nerfed. Then you need to go out and buy the next OP mech, or maybe get unlucky and it is bad from day one. It's a good business model. The nerfing bit is an essential part of the model to keep you buying new mechs for real money and stop the game getting permanently unbalanced.
Its got nothing to nerf. Its only quirks are a little bit of JJ stuff. The benefit of this kind of mech is that its un-nerfable. Its good simple due to its size, tonnage, equipment, and hardpoints. Those things can not change.
@@geoffreyveale7715 maybe? But its shape overall is determined by lore, so it can't suddenly get Timberwolf ears or anything. All clan mechs with max tonnage for the class, particularly the battlemech variety, should be extremely good. This mech is one of the first examples where the shape of the mech and hardpoints have all aligned to be particularly special.
@@Blight-fp3vt ah.... the innocence of youth. nothing a little negative mobility, negative weapon heat scale quirks, removal of positive quirks and hit box change won't change. and the model? Blood Asp says hi.
HMN has better SRM and SSRM builds, but that's basically it. The SRM builds should also be better for FP scouting because without the arms, it can still carry 4 SRM6s, and in FP scouting, tankiness and firepower trumps speed usually. VGL is better in general for solo queue.
The VGL-1 has replaced my HMN as my favorite medium ATM jumping platform. 2xATM12, 4MG and 4ERSL make for a very effective mech. About the only thing this mech doesn't have is a good laser vomit platform (the only one with more than 4 energy hardpoints has them all in the arms - I think my PHX-2 does that better especially with ECM).
That's true. That's the only reason why HBK-IIC-A can compare now. Laser vom is great for low free tonnage, high slot count mechs. The Vapor Eagle has a lot of free tonnage, so it's not reliant on energy builds.
The Vapor Eagle is on sale for the first time right now. I bought the A variant to to the mini Atlas. I'm considerng to buy a second one, which one should I choose? The 2 is obviously the dakka one and the 3 the one for ATM (but I already do triple ATM9 on a Huntsman). What about the 1? It has a lot of variety due to good energy, missile and ballistic hard points. You can do everything on this mech. tha
I think you saw my video on the VGL-2? That's my opinion. Alternatively the -3 lets you do 3xERPPC or ATMs. -1 gets you Laser+Gauss, 3xERPPC, or 5xUAC2.
One build that the SCR probably still does better that the Vapor Eagle is mass MPLs because you can right-stack 4 or more of them in the right arm and have the left side as a shield. But I don't know how good mass MPLs are right now because of the last nerf (been away from the game for 6 months, just getting back into it now and I'm glad I got the VGL basic).
It's probably one of the two best SCR builds... However the HBK-IIC-A and NVA can do them with pros and cons vs the SCR. The HBK of course has those high mounts and more heatsinks. The NVA gets quirks for them depending on which omnipods you use. So they end up being roughly the same.
Huntsman can also do it as well but similarly with pros and cons. It can do 5 MPL 1 LPL, but has limited heatsinks and it's slow. If you tried 6xMPL you'll have too much tonnage left over on the HMN. So, a lot of clan meds can do MPL boat, but each of them have tradeoffs, and none stand out as being the best IMO.
I run 7 MPLs on the Huntsman. 2 on each shoulder and 3 in the right arm. Before the MPL nerf it was really doing work for me. 4 High mounts for peeking, 4+3 for full engages or poptarting and cycle firing when riding the heat cap. ^_^
The issue with 7 MPL is that to get the extra 6.5 damage out, you're increasing your exposure time and duration by at least 0.5 sec to avoid ghost heat. Usually it's a little longer than 0.5 sec because humans can't judge half a second that accurately. One of the main benefits of MPLs is that low exposure time and damage accuracy. You lose that when you fire two weapon groups so you must get something significant back in return. When you start getting into 8 or 9 MPLs then that extra damage is worth it, like on the MAD-IIC. But just for an extra MPL, you'd much rather upgrade the MPL to an LPL for extra damage while maintaining low burn time and low exposure time.
LB10 isn't a midrange weapon though. It's mid-short range. The 540 optimal range is a lie :) Specifically at 540 the spread is so huge that a lot of pellets miss your target altogether. The LB10X works best at around 250m or lower.
Newb question - why does my same mech have less armor? For example your center torso has a max of 84 but mine has a max of 72. Same goes for all the rest of the mech. Am I missing something? I do have a bigger engine, an XL 330. Anyone?
BlackhawkSC Sorry, I mean BSW-P1, the mech has a lot of missile hard points but I can't get it close to enemy to use SRM and alive, I've seen someone pulls out over 1000 damage before, so I was wonder how to use this mech that good.
For close ranged builds in MWO knowing when and how to attack is very important. You time your attack wrong and it's suicidal. If your team decides to hang back and let ranged enemies prick them to death, you also have no chance. You mentioned you saw someone do 1k on it. You can do 1k in anything if you get the right situation. The question is how consistent is a build/mech. The fact is right now short range builds on mediums, heavy and assaults are among the least consistent in the game. So if you must pilot the BSW-P1 I'd probably do MRMs (which can also be done on other BSWs) or a combination of SRM6's and SRM2s to avoid ghost heat, like 4xSRM6 2xSRM2.
There's no best EBJ variant since it's an omnimech with no CT hardpoint or quirks and no worthwhile set-of-8 quirks. Run the 2xLPL 5xERML build on it. That's the best one at the moment :) Well the best one may be the Espirit De Corps since that gives you CBills! Check my Top 5 Hero Mechs to Buy video if you haven't seen it.
Only for SRMs. This is what I mean by "other mechs are better at certain roles". What other build do you think the HMN is better than the Vapor Eagle at?
@@BlackhawkSC it definitely will run a better support mech role, and it can do better with a closer range brawl. I use 1uac20 4spl on my Huntsman which is underwhelming for a Huntsman butt it works well. It's definitely not the only build that exceeds the vapor eagle. I'm better with the Huntsman than any other mechs though so it might not be best in the eyes of others.
Well considering that 6xSRM6s work better than a UAC20+4SPLs in a brawl (better burst and sustained DPS, and better alpha), you'd have no reason to run that build on a Huntsman. The only time you'd run UAC20+SPLs is if you really want a short range brawler but can't carry enough SRMs to make that work. Even in that case you'd probably want LBX20+SPLs because the UAC20 jams can really hurt you when you're in a straight up brawl. The short range Huntsman builds also has to deal with how slow it is, which is especially problematic in the solo queue. As a medium, you're not rushing towards the enemy and tanking damage as you get close. That's pretty much suicide. You'll need speed to flank around and find angles where you're not getting seen. You'll also need speed to get out of situations where you made a mistake. This is where the 94-95kph top speed of the VGL comes in. In solo queue, where you have to often engage independently of your team and have to account for positioning errors, the VGL "Atlas" build (LBX+SRM6) is probably going to work better than any short range HMN build.
I bought the basic pack and I'm really liking the mech. It's a really versatile chassis. The VGL-1 and VLG-2 are great. I'm not too excited about the VGL-3. The VGL-4 and VGL-A look awesome so I may have to upgrade my pack at some point.
It's really tempting to lower the speed to get crazy weapon load outs, but I've kept mine going at least 85.1 so far. The Vapor Eagle has already supplanted the Huntsman as my favorite Clan medium, which says a lot.
For the people buying this pack, be aware, it will get expensive to upgrade since you're usually changing engines.
Try the VGL-3 with 4 HML, 3 SRM6+ Artemis and invest in mobility.
@@Convair_F-106 Thanks.
I stumbled upon the vapor eagle a when it was first released in c bills i love it, i used to run it with lbx 20 and srm4 but now i run it with a 300 xl, lbx10, srm6 and 2 mircos super fun and i get very consistent games with it
the power creep is real
Yeah I used to think my dragon running at 80~90kph and packing an LBX10 and 2 SRM4s was viable. Thankfully clans do have to worry about heat more.
Along the same lines of "Anything you can do, I can do better", the Stormcrow could also carry that Atlas build (sans Artemis), although because the engine is fixed, ammo was unfortunately rather limited.
Good to point that out!
The VE has been a blast. the HBKIICA was my go to medium. Now the VE has replaced that in my FP deck. Nice Mech
Don't forget to mention that those arms are great for shielding damage.
Good god, those are some fine looking builds. I will have to pick me up one of these!
Powerful medium mech!
Indeed. Those hitboxes are crazy good - this thing spreads damage so well. Combine that with solid hard points, it looks like we've got an exceptional mech. I'll be a little more cautious when facing off against one of these guys.
Take the 4 run xl280 5 medium pulse 1 large pulse TC1 and the rest of the space double heat sinks. That's my favorite build for the 4. Also I run the atlas build with the A except with an LBX20 it's my new clan scouting mech.
I put the HBR 4xHML+UAC20 build from one of your videos on the VGL-1...it's okay on the HBR, but on the VGL it's incredibly nasty because of the mobility and not having huge chunky hitboxes.
That's a really good idea. I haven't tried it but it should work!
My VGL-1 runs an LB-20x, 4 ERMLs, 3 MGs an XL 300 and 2 JJs. It gets some serious work done. Ditching the MGs for addtional DHS and swapping ERMLs for HMLs gives it more damage upfront but decreases sustained DPS (maybe better for skirmishing than straight-up brawling).
Same here! But 4 HMLs are too hot for me. Also I don't like arm lock. So I replaced 1 arm mounted HML with 1 DHS
Might have to pick this one up!
The VGL is hands down my favorite mech. Feels just perfect or me. I don't use builds much that drop below 92 kph. I'm a speedfreak who does better in a 20 ton light than in an Assault. I avoid the UAC builds because I feel the mech realy shines when you can have very short face time in medium to close range engagements. I run LB-X instead, either 2 LB10s or one LB20. For long range engagements 3 ERLL, backed up with HML and HMG is surprisingly effective and can dish out 600+ dmg without much of a hassle.
Just an FYI, the LB10 isn't really a midrange weapon. It does damage to midrange, but the spread is pretty big at that point that a lot of pellets end up missing. If you find a good position where it takes an enemy a second to react to your shot, the UACs do a lot more damage because of the double tap ability.
If you're new to my channel, you can take a look at my UAC tutorial to see how to use ultra autocannons effectively. I also compare LBX vs UAC in this guide. th-cam.com/video/q0F7ZFzxX4I/w-d-xo.html and th-cam.com/video/ZGOeNXniaaI/w-d-xo.html
@@BlackhawkSC yeah I'll admit the LB10-X is not that effective on midrange, but I still prefer it over the UAC. I guess it's a personal preference and my personal definition of midrange. I never liked UACs very much. I don't like the burst fire and the unreliability due to jams, it just cramps my flow. I have the Meta MCII-B build that is very effective but it just doesn't fit my playstyle and has been collecting dust for quite a while.
Dammit those are sexy builds. Guess I'm buying this pack...
The A bomber is perfect in the present game. Brawl is dead at the start to mid match, but this thing is the premier closer. Eric Gagne in his prime.
this mech is perfect for 2uac10+ an energy(LPL or ERPPC) builds
Well I've been sold, next paycheck I'm picking up a vapor eagle.
I mostly rely on these vids before I buy a mechpack and damn... that A-Variant is tempting.
But unfortunately strategically well hidden behind the second paywall by PGI 😡😤
Thx for the vid 👍
The A and the 4 are probably the two best variants of the chassis (depending on whether you absolutely need JJs on your mediums) but the 1 is pretty versatile and does quite a bit of work.
I know, I hate it when the most interesting variants are in a reinforcement pack.
The 1 is actually very good.
Just wow. I need one of those as soon they're available for c-bills. Ok, you're a much more skilled player, but.. wow!
tha
Sorry, but when it turns up for C-Bills it will be nerfed and no better than any other mech.
Geoffrey Veale it wasnt nerfed i run the same build but with a 300 xl and lbx10 and i did 1333 dmg one match it was insane and i didnt run out of ammo
Nice, I need to take them out again.
The A variant is a lot of fun. Never thought of it as a medium Atlas. This build also works for the VGL-1: mech.nav-alpha.com/#b5609378_VGL-1 . You need the third JJ to get up onto the sniper position on Mining Collective, otherwise, it can be discarded and a XL240 can be installed. The left-handed gauss rifles are difficult to get used to if you are right eye dominant and poke from the right side. You can also run 2xHLLs, 5xMGs, and a C-MPL (basically The_B33F's SHD build on the VGL-1). Really fun mechs. Thanks for the video. There are some builds I had not thought of.
That's an interesting build. I like it. It's risky, because of how easily that arm can get shot off, but the low peek times will help with that. A reasonable double gauss build on a medium is crazy.
I find that I run the build (very similar) you have for the 2, but in the 1. The 1's ballistics arm mount is deceiving. The very top mounted hardpoint on that balistics arm slot is actually higher (by a fair bit) than the lower torso hardpoint. Highly recommend running 2 AC10s (of whatever variety you prefer) in the 1. You also then get 3 torso lasers mounts and two high missile mounts for that srm6 goodness.
It's possible but consider the following when using mixed arm+torso weapons instead of torso only. 1. you need to armor up the arm which costs tonnage, 2. arms are more easily destroyed than torsos, 3. you lose a shield component, 4. you have worse convergence unless you arm lock, which has its own drawbacks, 5. unless you can pack the arm+torso weapons on a single side, you end up exposing more of your mech when you make peeks than with torso weapons only.
Sometimes it's worth it for the higher mounts on the arms, like in the case of the Blackjacks, but in the VGL case, I'd just avoid it if I can.
@@BlackhawkSC You can fully armor the single arm, with 2 LBX10 + 3 HSL + 2 SRM6 + 280XL + 2JJ. I mean, I focus on this mech cause of the collector, but I also think its the best overall variant.
@@BlackhawkSC And the convergence is excellent, absolutely outweighs sometimes hitting terrain.
@@BlackhawkSC mech.nav-alpha.com/#ae0ddeef_VGL-1
This looks like a brawl build, so you won't have convergence issues. Arm+torso convergence only matters when you're firing at around midrange. On that build I'd personally run LBX10s and SRM4s to get better synced cooldowns, or LBX20 and SRM6's. This way you can alpha and twist without wasting DPS.
buying packs just scares me. I saw alot in the last years and it really comes down to one thing. They relase a new Mech, its pretty good, but they will just nerf it into the ground later. thats my biggest fear in buying packs.
I agree 100%. Many of these new mechs are simply pay to win. After they have been out for a while and available for C-Bills they get nerfed. Then you need to go out and buy the next OP mech, or maybe get unlucky and it is bad from day one. It's a good business model. The nerfing bit is an essential part of the model to keep you buying new mechs for real money and stop the game getting permanently unbalanced.
Its got nothing to nerf. Its only quirks are a little bit of JJ stuff. The benefit of this kind of mech is that its un-nerfable. Its good simple due to its size, tonnage, equipment, and hardpoints. Those things can not change.
@@Blight-fp3vt , How about they decide to make it BIGGER or change the hit boxes..
@@geoffreyveale7715 maybe? But its shape overall is determined by lore, so it can't suddenly get Timberwolf ears or anything. All clan mechs with max tonnage for the class, particularly the battlemech variety, should be extremely good. This mech is one of the first examples where the shape of the mech and hardpoints have all aligned to be particularly special.
@@Blight-fp3vt ah.... the innocence of youth. nothing a little negative mobility, negative weapon heat scale quirks, removal of positive quirks and hit box change won't change. and the model? Blood Asp says hi.
Very informative, thank you for doing all the work! How does Vapor Eagle compares to a Huntsman?
HMN has better SRM and SSRM builds, but that's basically it. The SRM builds should also be better for FP scouting because without the arms, it can still carry 4 SRM6s, and in FP scouting, tankiness and firepower trumps speed usually. VGL is better in general for solo queue.
i passed on thiis pack,but after seeing it in action and in game I might end up picking it up
I think this is worth paying for, one of the few packs this year that I could say that about.
The VGL-1 has replaced my HMN as my favorite medium ATM jumping platform. 2xATM12, 4MG and 4ERSL make for a very effective mech. About the only thing this mech doesn't have is a good laser vomit platform (the only one with more than 4 energy hardpoints has them all in the arms - I think my PHX-2 does that better especially with ECM).
That's true. That's the only reason why HBK-IIC-A can compare now. Laser vom is great for low free tonnage, high slot count mechs. The Vapor Eagle has a lot of free tonnage, so it's not reliant on energy builds.
This thing can be a quasi pariah. Unless I'm mistaken, Until that mech came out the clans where missing a 5t ton 5/8 with Ferro and Endo.
55 ton
The Vapor Eagle is on sale for the first time right now. I bought the A variant to to the mini Atlas. I'm considerng to buy a second one, which one should I choose?
The 2 is obviously the dakka one and the 3 the one for ATM (but I already do triple ATM9 on a Huntsman).
What about the 1? It has a lot of variety due to good energy, missile and ballistic hard points. You can do everything on this mech.
tha
I think you saw my video on the VGL-2? That's my opinion. Alternatively the -3 lets you do 3xERPPC or ATMs. -1 gets you Laser+Gauss, 3xERPPC, or 5xUAC2.
What’s with the clicking in the background during the narrative?
Yea, it's a complete package, but can it survive two AC 20s to the legs
One build that the SCR probably still does better that the Vapor Eagle is mass MPLs because you can right-stack 4 or more of them in the right arm and have the left side as a shield. But I don't know how good mass MPLs are right now because of the last nerf (been away from the game for 6 months, just getting back into it now and I'm glad I got the VGL basic).
It's probably one of the two best SCR builds... However the HBK-IIC-A and NVA can do them with pros and cons vs the SCR. The HBK of course has those high mounts and more heatsinks. The NVA gets quirks for them depending on which omnipods you use. So they end up being roughly the same.
I prefer the Huntsman to either of those for MPL boating. Thanks! ^_^
Huntsman can also do it as well but similarly with pros and cons. It can do 5 MPL 1 LPL, but has limited heatsinks and it's slow. If you tried 6xMPL you'll have too much tonnage left over on the HMN. So, a lot of clan meds can do MPL boat, but each of them have tradeoffs, and none stand out as being the best IMO.
I run 7 MPLs on the Huntsman. 2 on each shoulder and 3 in the right arm. Before the MPL nerf it was really doing work for me. 4 High mounts for peeking, 4+3 for full engages or poptarting and cycle firing when riding the heat cap. ^_^
The issue with 7 MPL is that to get the extra 6.5 damage out, you're increasing your exposure time and duration by at least 0.5 sec to avoid ghost heat. Usually it's a little longer than 0.5 sec because humans can't judge half a second that accurately. One of the main benefits of MPLs is that low exposure time and damage accuracy. You lose that when you fire two weapon groups so you must get something significant back in return. When you start getting into 8 or 9 MPLs then that extra damage is worth it, like on the MAD-IIC. But just for an extra MPL, you'd much rather upgrade the MPL to an LPL for extra damage while maintaining low burn time and low exposure time.
I guess they always just make the new real money mechanic better than everything then need it in time for c bills
I put 1 erppc and 2 lb10s on my VGL-2 for med range poptarting instead of those Uac10s
LB10 isn't a midrange weapon though. It's mid-short range. The 540 optimal range is a lie :) Specifically at 540 the spread is so huge that a lot of pellets miss your target altogether. The LB10X works best at around 250m or lower.
@@BlackhawkSC Oh I see. Thanks.
Anyway, thank you for the good video. Nice to watch it.
Newb question - why does my same mech have less armor? For example your center torso has a max of 84 but mine has a max of 72. Same goes for all the rest of the mech. Am I missing something? I do have a bigger engine, an XL 330. Anyone?
Probably you don't have the armor skill points
It has more armor than any of it’s brethren and can jump.
The vapor 3 was born for ATM ownage. 1k damage mech easy
Will we have a build video about bushwhacker-3P?
P1 or P2? There's no P3 or 3P. Anyways what makes you interested in the Bushy?
BlackhawkSC Sorry, I mean BSW-P1, the mech has a lot of missile hard points but I can't get it close to enemy to use SRM and alive, I've seen someone pulls out over 1000 damage before, so I was wonder how to use this mech that good.
BlackhawkSC And by the way, which EBJ Varient is best?
For close ranged builds in MWO knowing when and how to attack is very important. You time your attack wrong and it's suicidal. If your team decides to hang back and let ranged enemies prick them to death, you also have no chance. You mentioned you saw someone do 1k on it. You can do 1k in anything if you get the right situation. The question is how consistent is a build/mech. The fact is right now short range builds on mediums, heavy and assaults are among the least consistent in the game. So if you must pilot the BSW-P1 I'd probably do MRMs (which can also be done on other BSWs) or a combination of SRM6's and SRM2s to avoid ghost heat, like 4xSRM6 2xSRM2.
There's no best EBJ variant since it's an omnimech with no CT hardpoint or quirks and no worthwhile set-of-8 quirks. Run the 2xLPL 5xERML build on it. That's the best one at the moment :) Well the best one may be the Espirit De Corps since that gives you CBills! Check my Top 5 Hero Mechs to Buy video if you haven't seen it.
I have to say this thing will get nerfed into oblivioun so quickly
Ben so far it hasnt been nerfed and the mech is insane
I'm my opinion the vapor eagle is not the best. It can easily be outdone by the Huntsman for less tonnage.
Only for SRMs. This is what I mean by "other mechs are better at certain roles". What other build do you think the HMN is better than the Vapor Eagle at?
@@BlackhawkSC it definitely will run a better support mech role, and it can do better with a closer range brawl. I use 1uac20 4spl on my Huntsman which is underwhelming for a Huntsman butt it works well. It's definitely not the only build that exceeds the vapor eagle. I'm better with the Huntsman than any other mechs though so it might not be best in the eyes of others.
Well considering that 6xSRM6s work better than a UAC20+4SPLs in a brawl (better burst and sustained DPS, and better alpha), you'd have no reason to run that build on a Huntsman. The only time you'd run UAC20+SPLs is if you really want a short range brawler but can't carry enough SRMs to make that work. Even in that case you'd probably want LBX20+SPLs because the UAC20 jams can really hurt you when you're in a straight up brawl.
The short range Huntsman builds also has to deal with how slow it is, which is especially problematic in the solo queue. As a medium, you're not rushing towards the enemy and tanking damage as you get close. That's pretty much suicide. You'll need speed to flank around and find angles where you're not getting seen. You'll also need speed to get out of situations where you made a mistake. This is where the 94-95kph top speed of the VGL comes in. In solo queue, where you have to often engage independently of your team and have to account for positioning errors, the VGL "Atlas" build (LBX+SRM6) is probably going to work better than any short range HMN build.
Poor life choices.
LOLOLOL
vindicator 1x wipes his ass with this mech.....Oo best mediums are IS by the way!