Thanks :) Well normally if I'm doing a commentary, I don't add music because it drowns out the speech. I do more technical videos than other TH-camrs so in my guide-type videos, I consider the commentary to be pretty important.
Minor correction to the video here, the cUAC/2 still generates the same heat as it did before (0.8 heat per round). However if you fire in bursts of something like 4 to 5 seconds, the heat is still pretty manageable.
kmieciu4ever Meh, with 12 per team more like a large arena. and with the high time to kill rewarding skill a little less than numbers.. ofcourse a skilled player can make a difference but not like in battlefield
Theres no reason to fire them in bursts. uac2s dont have ghost heat so you're better off just firing all at the same time or if you're getting close to max heat just hold down the fire button and fire them on normal reload instead of double tapping.
Firing them in bursts meaning you're not continuously spamming the fire button away from cover. You fire for about the 4 seconds that you're out of cover, come back and cool down. When you fire them in non-ultra mode, you're simply lowering your DPS for the amount of time you're expose, and not maximizing your risk/reward. The ideal scenario is that you're going back to cover just as you're reaching about 75% heat and by the time you reach cover you're at the threshold or at least close to it.
Also, fire one at a time, not 4. manages heat a lot better and you can keep the enemy under constant barrage and keep "shaking" their cockpit making them useless
I've tested your build and it can kill a light or medium very quickly in a test environment. 1200 damage will give a Kodiak a challenge. Out in solo queue, it's more problematic. You have to share armor in a crowd or the DWF gets focused and killed quickly. Thanks for the video. Excellent work! I actually liked the soundtrack. I guess I can't hear the defects others are talking about. The DWF-UV is a nice chassis. It can boat 4 ER-LLs and 2 gauss as well which outdoes the DWF-W. But, this build is definitely the Warthog as the guy below noted. I wonder how long it will be until PGI nerfs this build?
Heh I hope they don't nerf it because it can only be done on the DWF and the DWF has major problems right out of the box. As you noted, positioning such that you don't get focused on is a challenge. The UAC2 builds make it a little simpler because it gives you more range and therefore more positioning options. And you're at long range and you get rushed by a medium or slower light, then it can usually win the 1v1 (fast lights can be tougher). The soundtrack is a remix someone else made so it already came with compression artifacts. So the audio must have been compressed at least 4 times already. The original compression, the remix, me downloading it and editing it to an uploadable video, and TH-cam compression... But I liked it that's why I still kept it despite the artifacting.
It is some weird version of the battlefield soundtrack. If that helps you any. Myself find it a bit unimaginative, just added a few accent beats and went way over the top with the snare like sounds.
It's an extended remix of the BF4 soundtrack. There's nothing new to it except they did a pretty good loop of the original score, which I can also do but didn't have time. There's no accent beats. What you're hearing are the compression artifacts.
BlackhawkSC I kinda meant compared to the bf1942 version which I consider superior to 3 and 4 versions. But that is just my personal opnion leaking through.
There are some advantages to the cAC2s as you mentioned like range and lower heat. So they're worth a try! However over time the cUAC2 outputs more damage. The math is somewhat complicated, but I did it myself. The result is that on average the ultras do more damage, especially if they're used in bursts, which is pretty much always the case in MWO (you're not constantly shooting at any one target).
Ah I did this build a little while ago, but with lbx2s and a macro.I threw it on my channel as well. I'd recommend the lbx2s over the UAC2s just due to UAC jamming and the LBX2 crit rate, but you do lose a bit of the range capability. Brutal match though. Also, the music sounds VERY off in this video. Idk if it's just me, but it seems very fuzzy, and due to the spikes in volume of the song itself, it can be very loud or very quiet sometimes. Is it audio boosted too much or was that just the way it exported?
I wanted to like the LBs but they have too much spread at range. They just aren't implemented correctly in MWO as we all know. The jam chance is an issue but you actually end up with better burst DPS and better average DPS than regular ACs and LBs. Not sure about the music part, I didn't hear anything but it could be you're hearing compression artifacts.
The jam chance is also why you have to boat them to reach that average value. If you're taking just a single UAC or something like 2 UAC2s for instance, then it depends on RNG which side of the average you fall into.
RNJesus likes to beat my builds into the ground most of the time. I have trust issues with UACs because of it. Also, I tend to get spooked by enemies and forget to pace my shots and I end up increasing the jam chance. I think you may be correct on the compression artifacts as well, since sometimes the shorter notes in the song blend together.
Yeah, it's not meant as a ranged fighter. Close range he was just destroying people. And it was specifically the DWF-UV with a ton of the LB2's. Looked kind of fun to play as well.
The build could work at close range, but you'd always have to be careful about taking a DWF up close. It's slow so it's nearly impossible get out of bad situations when the enemy's so close to you. It also has pretty crappy hitboxes to spread damage, so it's only real choice when it gets into those brawls is to try to kill off the other guys first.
BlackhawkSC Think of it like a machine gun build. You can either get up close and personal or help finish off what your team has already softened. It worked well as the latter.
Yea... I know there are situations where close range DWF builds will work, but the best and most consistent ones are mid and long range. But the LBX2 build can be fun to play if consistency isn't a big deal to that particular player.
oh this was way more fucked up in MW4. UACs did not jam, no torso lag, the CUAC2 was only 6 tons, and the projectile velocity was about 2km/s can' wait till the RAC2 happens >;D
The TC probably would be most useful for the increased projectile speed. If you want to it's worth a try if you conserve ammo and don't waste shots. However I ran out of ammo a couple of times already even with this, so for me I'm OK with no TC.
No, because the crits will be small. Which is caused by the 2 base damage. Also the mech has only about 800 ammo, so the max damage potential is 1600 excluding crits. Because you are firing long range projectile weapons your hit rate is not going to be 95%+ so each ton of ammo you take away damage potential that you might need. But nothing beats practical experience so just try it for yourself. Not like TC1 is expensive
Run the same but I much prefer to run it with Fire Control Macro, no jams and constant non delayed fire that just wrecks mechs and that constant stream of fire pretty much makes anyone back up, have gone 1000+ damage quite a few times with it.
Step 1: Get every cool-down node on skill tree Step 2: Set up 4 groups of 2 UAC2s (two on 6, two on 5, two on 4, two on 3) Step 3: Download FireControl. Step 4: Set up a 0.082 second interval 3>4>5>6 FireControl. Step 5: shoot 24.4 bullets PER SECOND. Step 6: ??? Step 7: profit.
Try to chain fire with the left and right mouse button all groups and double click. also at 4:10 you can see someone ignoring there range finder and letting lose a volley or SRM.
Often enough. I've had my head turned red once in a while, and it's the 16-18 armor that keeps me alive. Especially on mechs like the DWF, the head is surrounded by the CT hitbox. So when they try to shoot your CT, sometimes they end up shooting your head instead. On the other hand, people in the public queue, and even in competitive, rarely shoot DWF legs because it's already very slow, the CT is so large, and it's just faster to take it down by CT'ing it. If you keep enough armor on it, like 60 or so, it makes it not worth their time to leg a DWF.
Well that's as opposed to the more humanoid robots where the cockpit is high up and you have to pretty much purposely shoot at it, like the Atlas or Awesome etc.
BlackhawkSC perhaps. I run a king crab with only 10 head armor, and I'm fine. One of my builds is this: mwomercs.com/forums/topic/240200-frigate-king-crab-0000/
OK here it is from the patch notes: This patch also features the release of a MechWarrior Online World Championship Tournament reward, which is being provided to all players who were placed on the roster of a fully-formed and officially registered MWOWC Team (by the end of the Team Formation Deadline)
+EXPERTPHELAN this was before the skill tree I believe. Right now what I would do for it is radar dep and seismic. Then survivability, cool down and heat gen on the firepower tree, then two nodes each for cool run and heat containment. Maybe put in a few nodes for agility (torso speed, accel decel) if you have the
I like it but you should be using it as a cleanup mech not a long range front line brawler, mostly just due to the ammo consumption but still like this an want to build it.
UAC2s are range weapons since if you get to close range, there are better alternatives like the UAC5 and 10s. Long range mechs should get into the battle as early as possible. The longer the match goes on, the battles get closer and your weapons end up become less useful compared with the enemy mechs' weapons and you start losing the initial advantage that you had.
like the fact that you added some music to your gameplay. Tho that BF4 theme song, not that original and you kinda have to pick something more to the tone of that footage as your music was way too energetic for that passive style with the DWF. But main problem is that it was a bit laud, masking the in-game sound in an annoying way. ingame sound has to be priority. I got a lot of those remarks on my channel, and its only after you see with fresh eyes that they are right on some lvl.
That stat doesn't factor in the double tap, jam chance, and that cUAC5 and above shoots multiple rounds. You'll see that the AC/2 and UAC/2 DPS values are the same on the table, which wouldn't make sense if it factored in the above.
for me clan heros were unappealing cause no early stuff so it wasn't "worth it" to me and I would rather wait for it to be on store or till I really wanna have 8 ballistics
Have you tried using this thing with ADHD Fire Control? Limit the fire rate to prevent jamming, but have it set to shoot as fast as the guns cool down... It would be disgusting.
it got a bit hot at one point but you didnt even need to use that cool shot. And watch how it shears off armor when somebody pokes their head out. So fucking bad, wouldnt have expected that from ac 2s. I wonder how mech warrior living legends is doing these days....
Hehe I used it eventually. What I was thinking was that I'd conserve it when I can shoot non-stop. The couple times I overheated if I remember right was when I was getting shot back, which is a good opportunity to get back to cover and let my ACs unjam, and another time when I was shooting a moving target, so the shots weren't getting placed exactly where I wanted to. When I was able to get good shots, then I used the coolshot. I'm interested in playing MWLL but each time I look at the graphics, I hesitate lol.
Hahaha yeah MWO uses a physics engine newer than the cry 3 engine. I was going to ask why have a cool shot at all, good thing I rewound the video to confirm the cool shots usefulness potential
Would take 5x C-UAC5's over this 9 times out of 10 lol. The heat gen is through the roof not even viable any way you look at it. Within like 3 seconds of you firing this you're at like 80% heat. I can have 5x C-UAC5's going on a DWF-Prime for like 10 full seconds before I need to back off. The trick to the UAC's in general is chain fire with adhd fire control anyways. If you're trying to run a build like this and not using that seeing as it's not bannable by PGI you're doing it wrong lol. Might be slightly more viable now that there is an actual skill tree that helps with the heat gen, and jam time but I'm almost certain the sustained dps on 5's completely trashes this on around 0-600m. The aim punch on 5's is also 2x as savage as 2's they can't see anything, and their cockpit is bouncing all over the place. The chance of being return fired on with accuracy is basically nil. It is however a neat build but I don't think I would take it vs some other DWF Dakka builds.
This build can only be done on the UV, which is why it's featured. You can do 5xUAC5s on any other variant, even though people don't run 5xUAC5 because the DWF can do 2xUAC10 3xUAC5, which doesn't ghost heat and has better burst DPS. It's true the 10s+5s build is superior to 8xUAC2s in general but this is the best/only way to use the UV omnipods.
With the new patch the UAC2 heat has been normalized to the UAC10 heat (3.33dmg/heat) so it's not that hot anymore. If you watched the video it'll answer your question about how many times you can alpha before needing to cool.
Clan UAC2s don't run any cooler than they used to, as they still generate 0.8 heat per shot. Only the standard Clan AC2s and Clan LB2-Xs have the buffed 0.6 heat generation per shot. Clan UAC5s did get nerfed to 1.5 heat per shot though, up from that heavenly 1 heat per shot. Which means if they hadn't skipped over the UAC2s with the heat buff, that build would run even cooler.
buf, i cant see that video, the "zoom dancing" in and out turn me sick. If you pretend to take control about your nearest area, you should use the minimap and sismics. And this build without the advanced zoom is useless my friend :)
You don't need Adv Zoom as long as your monitor is a decent size. Plus you only have 2 mech modules, and Seismic and Radar Dep are far more important. The zooming in and out is to check peripheral vision since zooming in blocks some of your view. I'm also not "taking control of my nearest area" since the build is meant to engage at mid and long range.
"Weapon Jammed? You mean Advanced Cooling?"
That's another way to look at it looool
6Q TУT МOЖНO НАКРУTИTЬ ЛAЙКИ, ПOДПИCЧИKOB PАСKРУTКА ГРУПП. ПEРEХОДИTE В ПРOФИЛЬ, TАМ CСЫЛKA НА CАЙТ
Love the background music on this one. Hope it becomes a staple of your videos. And great game!
Thanks :) Well normally if I'm doing a commentary, I don't add music because it drowns out the speech. I do more technical videos than other TH-camrs so in my guide-type videos, I consider the commentary to be pretty important.
Should make a minigun macro that fires in four groups with 2 AC/2's in each. Maybe one macro for "safe" firing and one for double tap galore.
Minor correction to the video here, the cUAC/2 still generates the same heat as it did before (0.8 heat per round). However if you fire in bursts of something like 4 to 5 seconds, the heat is still pretty manageable.
Considering that UAC5 got a 50% heat increase and 1,5 second longer jam time, cUAC2s suddenly became the more viable choice.
It's more like UAC5 and 2 now go on par. IMHO 3x UAC5 + 3x UAC 2 do really great on DF.
kmieciu4ever Meh, with 12 per team more like a large arena. and with the high time to kill rewarding skill a little less than numbers.. ofcourse a skilled player can make a difference but not like in battlefield
Theres no reason to fire them in bursts. uac2s dont have ghost heat so you're better off just firing all at the same time or if you're getting close to max heat just hold down the fire button and fire them on normal reload instead of double tapping.
Firing them in bursts meaning you're not continuously spamming the fire button away from cover. You fire for about the 4 seconds that you're out of cover, come back and cool down. When you fire them in non-ultra mode, you're simply lowering your DPS for the amount of time you're expose, and not maximizing your risk/reward. The ideal scenario is that you're going back to cover just as you're reaching about 75% heat and by the time you reach cover you're at the threshold or at least close to it.
Its like a turret!!! walking at super slow speeds.... super fun-hot build
If i end up getting this, def gonna rename it to Warthog
Good name :)
u know it
not bad...just purchased one from watching this video...thanks...Going to try the
LBX-2 also
Also, fire one at a time, not 4. manages heat a lot better and you can keep the enemy under constant barrage and keep "shaking" their cockpit making them useless
The heat is pretty manageable. If you fire 1 at a time you lose quite a lot of DPS, which would make the build worse.
Just cycle 2 at a time prob sorted. Sustained rapid firing which bleeds their armor ;)
I've tested your build and it can kill a light or medium very quickly in a test environment. 1200 damage will give a Kodiak a challenge. Out in solo queue, it's more problematic. You have to share armor in a crowd or the DWF gets focused and killed quickly. Thanks for the video. Excellent work! I actually liked the soundtrack. I guess I can't hear the defects others are talking about. The DWF-UV is a nice chassis. It can boat 4 ER-LLs and 2 gauss as well which outdoes the DWF-W. But, this build is definitely the Warthog as the guy below noted. I wonder how long it will be until PGI nerfs this build?
Heh I hope they don't nerf it because it can only be done on the DWF and the DWF has major problems right out of the box. As you noted, positioning such that you don't get focused on is a challenge. The UAC2 builds make it a little simpler because it gives you more range and therefore more positioning options. And you're at long range and you get rushed by a medium or slower light, then it can usually win the 1v1 (fast lights can be tougher).
The soundtrack is a remix someone else made so it already came with compression artifacts. So the audio must have been compressed at least 4 times already. The original compression, the remix, me downloading it and editing it to an uploadable video, and TH-cam compression... But I liked it that's why I still kept it despite the artifacting.
It is some weird version of the battlefield soundtrack. If that helps you any.
Myself find it a bit unimaginative, just added a few accent beats and went way over the top with the snare like sounds.
It's an extended remix of the BF4 soundtrack. There's nothing new to it except they did a pretty good loop of the original score, which I can also do but didn't have time. There's no accent beats. What you're hearing are the compression artifacts.
BlackhawkSC I kinda meant compared to the bf1942 version which I consider superior to 3 and 4 versions.
But that is just my personal opnion leaking through.
That's interesting. SOme time ago I've also made an MWO video with BF4 soundtrack in background... and it was muted by youtube :)
It's good they don't do that anymore.
I tried this build for a while, but I have recently discovered 8 normal AC2's is much better.
No jamming, no over heating, longer range.
There are some advantages to the cAC2s as you mentioned like range and lower heat. So they're worth a try! However over time the cUAC2 outputs more damage. The math is somewhat complicated, but I did it myself. The result is that on average the ultras do more damage, especially if they're used in bursts, which is pretty much always the case in MWO (you're not constantly shooting at any one target).
Ah I did this build a little while ago, but with lbx2s and a macro.I threw it on my channel as well. I'd recommend the lbx2s over the UAC2s just due to UAC jamming and the LBX2 crit rate, but you do lose a bit of the range capability. Brutal match though. Also, the music sounds VERY off in this video. Idk if it's just me, but it seems very fuzzy, and due to the spikes in volume of the song itself, it can be very loud or very quiet sometimes. Is it audio boosted too much or was that just the way it exported?
I wanted to like the LBs but they have too much spread at range. They just aren't implemented correctly in MWO as we all know. The jam chance is an issue but you actually end up with better burst DPS and better average DPS than regular ACs and LBs. Not sure about the music part, I didn't hear anything but it could be you're hearing compression artifacts.
The jam chance is also why you have to boat them to reach that average value. If you're taking just a single UAC or something like 2 UAC2s for instance, then it depends on RNG which side of the average you fall into.
RNJesus likes to beat my builds into the ground most of the time. I have trust issues with UACs because of it. Also, I tend to get spooked by enemies and forget to pace my shots and I end up increasing the jam chance. I think you may be correct on the compression artifacts as well, since sometimes the shorter notes in the song blend together.
I run it with 4 uac2s in the torso and 4 ac2 in the arms. a littlebit less heat and only half your weapons can jam.
Have you tried C-LB2-XAC's with it? Saw someone rolling those on this mech and it was scary.
I tried. There are some similar comments below. What it comes down to is that LBX2 spread is pretty bad at range. DPS is also lower on average.
Yeah, it's not meant as a ranged fighter. Close range he was just destroying people. And it was specifically the DWF-UV with a ton of the LB2's. Looked kind of fun to play as well.
The build could work at close range, but you'd always have to be careful about taking a DWF up close. It's slow so it's nearly impossible get out of bad situations when the enemy's so close to you. It also has pretty crappy hitboxes to spread damage, so it's only real choice when it gets into those brawls is to try to kill off the other guys first.
BlackhawkSC Think of it like a machine gun build. You can either get up close and personal or help finish off what your team has already softened. It worked well as the latter.
Yea... I know there are situations where close range DWF builds will work, but the best and most consistent ones are mid and long range. But the LBX2 build can be fun to play if consistency isn't a big deal to that particular player.
Great Music...what is it?
...god damnt...this might get me back to playing... i was loving my Dire whale with 6 UAC2's...
oh this was way more fucked up in MW4.
UACs did not jam, no torso lag, the CUAC2 was only 6 tons, and the projectile velocity was about 2km/s
can' wait till the RAC2 happens >;D
Is it worth dropping a ton of ammo or a ton of armor a TC 1? The UAC2 already gets a buff to crit chance, and the TC 1 adds an extra 5% to that.
The TC probably would be most useful for the increased projectile speed. If you want to it's worth a try if you conserve ammo and don't waste shots. However I ran out of ammo a couple of times already even with this, so for me I'm OK with no TC.
No, because the crits will be small. Which is caused by the 2 base damage.
Also the mech has only about 800 ammo, so the max damage potential is 1600 excluding crits.
Because you are firing long range projectile weapons your hit rate is not going to be 95%+ so each ton of ammo you take away damage potential that you might need.
But nothing beats practical experience so just try it for yourself. Not like TC1 is expensive
No macrofire? paired 1234 macro would rock pretty hard. Jamming would make it run better with lb2x's probably.
There's a discussion about that in one of the comment threads earlier, but on average you're better off with the UAC2s even with the jams.
Run the same but I much prefer to run it with Fire Control Macro, no jams and constant non delayed fire that just wrecks mechs and that constant stream of fire pretty much makes anyone back up, have gone 1000+ damage quite a few times with it.
Step 1: Get every cool-down node on skill tree
Step 2: Set up 4 groups of 2 UAC2s (two on 6, two on 5, two on 4, two on 3)
Step 3: Download FireControl.
Step 4: Set up a 0.082 second interval 3>4>5>6 FireControl.
Step 5: shoot 24.4 bullets PER SECOND.
Step 6: ???
Step 7: profit.
(((i take back what i said about ac2s > UAC2s))
Make Dire Wolfs great again! XD
Try to chain fire with the left and right mouse button all groups and double click.
also at 4:10 you can see someone ignoring there range finder and letting lose a volley or SRM.
OH MY GOD I'M IN YOUR VIDEO! :)
Hai mom!
BlackhawkSC This made my day, I love your videos! I've been making some MWO videos recently and you're definitely one of my inspirations man!
ty :D
what are you doing with the firing orders etc?
There's no ghost heat so you can just put all the guns in one weapon group and spam mouse 1. Or split them between torso and arms
@@BlackhawkSC what is ghost heat?
Since when was the last time you got headshotted? I advise you to shave 10 points of head armor, and put it somewhere useful like your legs.
Often enough. I've had my head turned red once in a while, and it's the 16-18 armor that keeps me alive. Especially on mechs like the DWF, the head is surrounded by the CT hitbox. So when they try to shoot your CT, sometimes they end up shooting your head instead.
On the other hand, people in the public queue, and even in competitive, rarely shoot DWF legs because it's already very slow, the CT is so large, and it's just faster to take it down by CT'ing it. If you keep enough armor on it, like 60 or so, it makes it not worth their time to leg a DWF.
BlackhawkSC that's practically like the other heads.
Well that's as opposed to the more humanoid robots where the cockpit is high up and you have to pretty much purposely shoot at it, like the Atlas or Awesome etc.
BlackhawkSC perhaps. I run a king crab with only 10 head armor, and I'm fine. One of my builds is this: mwomercs.com/forums/topic/240200-frigate-king-crab-0000/
What's that cockpit item you have? Never seen it before...
These are all from events. One is a pumpkin hanging item from Halloween. The others are the WC2016 items from the November events.
Yeah sorry, was referring to the standing item.
Edit: the Greetings from Canyon Network one.
Don't remember seeing it in any event either...
OK here it is from the patch notes: This patch also features the release of a MechWarrior Online World Championship Tournament reward, which is being provided to all players who were placed on the roster of a fully-formed and officially registered MWOWC Team (by the end of the Team Formation Deadline)
Welp...
Brb joining a team for MWOWC 2017.
Battlefield inspired music?
Edit: You seem to have confirmed it down below
Good ear :)
How are your skills distributed to Dire Wolf?
+EXPERTPHELAN this was before the skill tree I believe. Right now what I would do for it is radar dep and seismic. Then survivability, cool down and heat gen on the firepower tree, then two nodes each for cool run and heat containment. Maybe put in a few nodes for agility (torso speed, accel decel) if you have the
I've seen people run macros with this for less heat. So many impacts per second the sound effects stop working.
Sounds pretty hilarious... But less heat does mean lower DPS.
I like it but you should be using it as a cleanup mech not a long range front line brawler, mostly just due to the ammo consumption but still like this an want to build it.
UAC2s are range weapons since if you get to close range, there are better alternatives like the UAC5 and 10s. Long range mechs should get into the battle as early as possible. The longer the match goes on, the battles get closer and your weapons end up become less useful compared with the enemy mechs' weapons and you start losing the initial advantage that you had.
like the fact that you added some music to your gameplay. Tho that BF4 theme song, not that original and you kinda have to pick something more to the tone of that footage as your music was way too energetic for that passive style with the DWF. But main problem is that it was a bit laud, masking the in-game sound in an annoying way. ingame sound has to be priority. I got a lot of those remarks on my channel, and its only after you see with fresh eyes that they are right on some lvl.
OK I'll consider your suggestions, thanks for bringing it up :)
I am here to serve!
Why the Battlefield music?
It's a battlefield isn't it? :D
BlackhawkSC What battlefield game is the music from? It sounds amazing!
It's a BF4 remix
According to Smurfy-net
C-UAC/2 = 2.78 dps, 1.11 hps
C-UAC/5 = 3.01 dps, 0.90 hps
That stat doesn't factor in the double tap, jam chance, and that cUAC5 and above shoots multiple rounds. You'll see that the AC/2 and UAC/2 DPS values are the same on the table, which wouldn't make sense if it factored in the above.
for me clan heros were unappealing cause no early stuff so it wasn't "worth it" to me and I would rather wait for it to be on store or till I really wanna have 8 ballistics
Does this still work?
Yes they haven't made UACs worse
Nice battlefield music but you couldn't use the original Battlefield 1942 theme way better than the remixed versions.
Nice suggestion heh. The BF4 theme seems more modern so that's why I used it.
Have you tried using this thing with ADHD Fire Control? Limit the fire rate to prevent jamming, but have it set to shoot as fast as the guns cool down... It would be disgusting.
There are a couple of comments below. On average, you get better DPS with double tapping, so the jam risk is worth it.
BlackhawkSC
Is there any mech which would let me mount 8 normal AC2s on it?
You really needed advanced zoom.
I wouldn't give up Adv Seismic or Radar Dep for Zoom though.
Y U no macro bro?
Because you shouldn't
holy mother of Pew Pews.
Where are you black hawk :(
Played quite a bit in May, but not sure if I'd have time to go over my thoughts. We'll see though.
8 AC-2's with external fire control is way better
you need a firecontrol
why does this song remind me of BF3
+samuel szabó it's the bf4 theme remixed
it got a bit hot at one point but you didnt even need to use that cool shot. And watch how it shears off armor when somebody pokes their head out. So fucking bad, wouldnt have expected that from ac 2s. I wonder how mech warrior living legends is doing these days....
Hehe I used it eventually. What I was thinking was that I'd conserve it when I can shoot non-stop. The couple times I overheated if I remember right was when I was getting shot back, which is a good opportunity to get back to cover and let my ACs unjam, and another time when I was shooting a moving target, so the shots weren't getting placed exactly where I wanted to. When I was able to get good shots, then I used the coolshot.
I'm interested in playing MWLL but each time I look at the graphics, I hesitate lol.
Hahaha yeah MWO uses a physics engine newer than the cry 3 engine.
I was going to ask why have a cool shot at all, good thing I rewound the video to confirm the cool shots usefulness potential
Would take 5x C-UAC5's over this 9 times out of 10 lol. The heat gen is through the roof not even viable any way you look at it. Within like 3 seconds of you firing this you're at like 80% heat. I can have 5x C-UAC5's going on a DWF-Prime for like 10 full seconds before I need to back off. The trick to the UAC's in general is chain fire with adhd fire control anyways. If you're trying to run a build like this and not using that seeing as it's not bannable by PGI you're doing it wrong lol. Might be slightly more viable now that there is an actual skill tree that helps with the heat gen, and jam time but I'm almost certain the sustained dps on 5's completely trashes this on around 0-600m. The aim punch on 5's is also 2x as savage as 2's they can't see anything, and their cockpit is bouncing all over the place. The chance of being return fired on with accuracy is basically nil. It is however a neat build but I don't think I would take it vs some other DWF Dakka builds.
This build can only be done on the UV, which is why it's featured. You can do 5xUAC5s on any other variant, even though people don't run 5xUAC5 because the DWF can do 2xUAC10 3xUAC5, which doesn't ghost heat and has better burst DPS. It's true the 10s+5s build is superior to 8xUAC2s in general but this is the best/only way to use the UV omnipods.
dont think that build is good, because its SUPER HOT, can you even alpha once?
With the new patch the UAC2 heat has been normalized to the UAC10 heat (3.33dmg/heat) so it's not that hot anymore. If you watched the video it'll answer your question about how many times you can alpha before needing to cool.
Clan UAC2s don't run any cooler than they used to, as they still generate 0.8 heat per shot. Only the standard Clan AC2s and Clan LB2-Xs have the buffed 0.6 heat generation per shot. Clan UAC5s did get nerfed to 1.5 heat per shot though, up from that heavenly 1 heat per shot. Which means if they hadn't skipped over the UAC2s with the heat buff, that build would run even cooler.
Oh you're right :) I thought it affected both. Still, I felt the heat was pretty manageable since you're really firing in bursts.
Too hot and not enough ammo.
😜
buf, i cant see that video, the "zoom dancing" in and out turn me sick. If you pretend to take control about your nearest area, you should use the minimap and sismics. And this build without the advanced zoom is useless my friend :)
You don't need Adv Zoom as long as your monitor is a decent size. Plus you only have 2 mech modules, and Seismic and Radar Dep are far more important.
The zooming in and out is to check peripheral vision since zooming in blocks some of your view.
I'm also not "taking control of my nearest area" since the build is meant to engage at mid and long range.