I found that the best way to get a coal plant kick started is to do the following. Start from the miners and work your way forward / upward. Once you have your miners built, get the base for your plant built out, place down the machines and inputs for them. MAKE SURE YOU SET THE GENERATORS TO IDLE ONCE YOU BUILD THEM! Once that's done, immediately get the coal logistics built and start belting the coal in. That way, while you're working on the pipes, water extractors, and pumps, your coal is being filed into the generators and backing up on the lines. From there, get the water inputs in and turned on. Once all of that's done, you can safely kick start the entire system with just a tiny bit of power, go back and switch a few generators on one at a time, and once those get spun up, you can safely unhook the external power and start turning the rest on, because the overhead generation from 1 generator should be more than enough to power the next generator in sequence.
One way to avoid the crazy power graph when starting up a new coal power plant is to “prime” the generators with coal. Drop 4-8 autominers at your coal node. Periodically while building your power station, collect the full stacks of coal from the autominer and throw it into your generators. When you start up your power station, you will have a nice flat power line.
Not a bad idea. I always just build a backup generator area near the coal generators with biomass burners that can be used to prime the system if needed. Disconnect from your grid, throw some biomass into the generators and they can power your water extractor and coal miners until it gets up and going again.
I like to have a bank of batteries that is charged but switched off from the grid, as well as a connected bank. The offline grid lets me switch it on to cold start power plants, in case I didn't notice the online grid draining. Combine with priority power switches as belt and suspenders and hopefully the power plants never stop, but if they do I have that banked power so I don't need biomass burners.
The best way ive found is to run the biomass burners to charge the batteries. Then once the batteries have enough charge in them to start everything up you can flip the switch. That way to can leave a few biomass burners there with a few batteries as the "Starter" for the engine per say.
Whenever you connect a grid with a blown fuse to a grid that is active, the whole thing will automatically blow the fuze. Even if there is enough power. You just need to throw the switch, and you'll be fine. Maybe that's worth a short to tell people.
I've been watching your videos for about 2 weeks so far because of TH-cam algorithm, and I have to say I am not disappointed! I love watching your videos while multitasking office work to get ideas of how I can improve my factory when I get home! The in depth explanations and details are so great for someone learning to maximize efficiency! I appreciate you and your channel and keep up the great work and entertainment!
Nice... blackouts are such a pain... I have a lot of power storage available to make sure it never happens. I also have back up turbo fuel tanks available to flow down to the power stations in the event I need to jump start the power.
Pretty clean build. Normally, when I start a new coal gen plant, I run the miners on the old grid and let the coal saturate the belts and manifold up to the entrance of each coal-gen and once that's happened, run enough bio-burners to kick start the water extractors alone. System will take a few minutes to smooth out as the water finds its balance, but, then I can hook the new plant into the main grid and dismantle the bio-burners. The thing that made me tilt my head like a dog hearing a weird sound was seeing 4 lines of Mk III? belts bringing the coal in. With Mk II belts the maximum belt needed for 120/m for 8 coal-gens and, in my game at least, having more rein.Iron plate being produced than steel beams, the Mk III belt threw me for a loop.
highly recommend unlocking Geothermal Generators! I have a coal factory with 500 MW and then around 5 GW with geothermal generators, works absolutely great with batteries and give me enough power to start on oil!
I will always have respect for those that can deal with using manifolds for their power machines, i simply dont have the patience to tolerate dealing with my generators not getting their fuel, shutting down, turning them back on again, they shut down, and then i just decide to chuck a whole stack of fuel into them
As die-hard manifold user, I learned to appreciate balancing in power plants. My rocket fuel plant really drove it home. It has a line of blenders on turbo blend fuel, feeding into regular rocket fuel blenders. Those yield compacted coal as byproduct, so I recycle that into some refineries for more turbo fuel, feeding an extra blender. But on a manifold those don't fully activate, so they don't fully feed the final blender, and then they get less compacted coal so the last one flickers off and on. Load balancing that line made the whole thing effortlessly get to full speed without a hiccup.
I can’t wait to see Doc get to nuclear power and the higher stuff. I just finished automating 6 nuclear plants and automating the waste into 5 plutonium plants.
If you are so close to oil, try making coke from plastic waste, use the plastic to boost new tech unlocking. Feed the petroleum coke into coal furnaces. That's what I did 👍
I need some help with my factory, I’ve been using petrol power and when I lve been powering it I’ve got enough to run 6 fuel ones with a net profit of 3 spare yet whenever I run it (even with a massive buffer) it still doesn’t gain and only goes down I’ve been stuck with this issue for days and I have no idea how to fix it
I found that the best way to get a coal plant kick started is to do the following.
Start from the miners and work your way forward / upward. Once you have your miners built, get the base for your plant built out, place down the machines and inputs for them. MAKE SURE YOU SET THE GENERATORS TO IDLE ONCE YOU BUILD THEM! Once that's done, immediately get the coal logistics built and start belting the coal in. That way, while you're working on the pipes, water extractors, and pumps, your coal is being filed into the generators and backing up on the lines. From there, get the water inputs in and turned on. Once all of that's done, you can safely kick start the entire system with just a tiny bit of power, go back and switch a few generators on one at a time, and once those get spun up, you can safely unhook the external power and start turning the rest on, because the overhead generation from 1 generator should be more than enough to power the next generator in sequence.
This is the way. I like the biomass next to each miner/pump group. I keep them full as a buffer for if need be.
One way to avoid the crazy power graph when starting up a new coal power plant is to “prime” the generators with coal. Drop 4-8 autominers at your coal node. Periodically while building your power station, collect the full stacks of coal from the autominer and throw it into your generators. When you start up your power station, you will have a nice flat power line.
Not a bad idea. I always just build a backup generator area near the coal generators with biomass burners that can be used to prime the system if needed. Disconnect from your grid, throw some biomass into the generators and they can power your water extractor and coal miners until it gets up and going again.
I usually just turn off the generators until they are full. Takes less time to fill that way. Manually priming them isn't a bad idea though.
I like to have a bank of batteries that is charged but switched off from the grid, as well as a connected bank. The offline grid lets me switch it on to cold start power plants, in case I didn't notice the online grid draining. Combine with priority power switches as belt and suspenders and hopefully the power plants never stop, but if they do I have that banked power so I don't need biomass burners.
The best way ive found is to run the biomass burners to charge the batteries. Then once the batteries have enough charge in them to start everything up you can flip the switch. That way to can leave a few biomass burners there with a few batteries as the "Starter" for the engine per say.
Besides nails on a chalkboard.. the 2nd worst noise known to man is the "peeew" of your grid going down.
Whenever you connect a grid with a blown fuse to a grid that is active, the whole thing will automatically blow the fuze. Even if there is enough power. You just need to throw the switch, and you'll be fine. Maybe that's worth a short to tell people.
I've been watching your videos for about 2 weeks so far because of TH-cam algorithm, and I have to say I am not disappointed! I love watching your videos while multitasking office work to get ideas of how I can improve my factory when I get home! The in depth explanations and details are so great for someone learning to maximize efficiency! I appreciate you and your channel and keep up the great work and entertainment!
Nice... blackouts are such a pain... I have a lot of power storage available to make sure it never happens. I also have back up turbo fuel tanks available to flow down to the power stations in the event I need to jump start the power.
Pretty clean build. Normally, when I start a new coal gen plant, I run the miners on the old grid and let the coal saturate the belts and manifold up to the entrance of each coal-gen and once that's happened, run enough bio-burners to kick start the water extractors alone. System will take a few minutes to smooth out as the water finds its balance, but, then I can hook the new plant into the main grid and dismantle the bio-burners.
The thing that made me tilt my head like a dog hearing a weird sound was seeing 4 lines of Mk III? belts bringing the coal in. With Mk II belts the maximum belt needed for 120/m for 8 coal-gens and, in my game at least, having more rein.Iron plate being produced than steel beams, the Mk III belt threw me for a loop.
highly recommend unlocking Geothermal Generators! I have a coal factory with 500 MW and then around 5 GW with geothermal generators, works absolutely great with batteries and give me enough power to start on oil!
I will always have respect for those that can deal with using manifolds for their power machines, i simply dont have the patience to tolerate dealing with my generators not getting their fuel, shutting down, turning them back on again, they shut down, and then i just decide to chuck a whole stack of fuel into them
As die-hard manifold user, I learned to appreciate balancing in power plants.
My rocket fuel plant really drove it home.
It has a line of blenders on turbo blend fuel, feeding into regular rocket fuel blenders.
Those yield compacted coal as byproduct, so I recycle that into some refineries for more turbo fuel, feeding an extra blender.
But on a manifold those don't fully activate, so they don't fully feed the final blender, and then they get less compacted coal so the last one flickers off and on.
Load balancing that line made the whole thing effortlessly get to full speed without a hiccup.
What I do is run another type of generator to fill bearing up first, THEN turn them on.
Fill them up*
Love the time lapses! They have the bonus of showcasing how beautiful this game is :)
I can’t wait to see Doc get to nuclear power and the higher stuff. I just finished automating 6 nuclear plants and automating the waste into 5 plutonium plants.
Thanks!
The factory must expand to meet the needs of the expanding factory.
Its so peaceful. Flies going aroung him and not exploding.
If you are so close to oil, try making coke from plastic waste, use the plastic to boost new tech unlocking. Feed the petroleum coke into coal furnaces. That's what I did 👍
Just Discovered your channel, I really like what you are doing. ❤
I need some help with my factory, I’ve been using petrol power and when I lve been powering it I’ve got enough to run 6 fuel ones with a net profit of 3 spare yet whenever I run it (even with a massive buffer) it still doesn’t gain and only goes down I’ve been stuck with this issue for days and I have no idea how to fix it
Another beautiful day of planetary exploitation. Ada is proud. Or at least whatever string of ones and zeros that emulates pride.
the goat