biggest issue is the players being mean to new players, ive played for 3 weeks now., im loving the game.. but the community is mostly just toxic try hard people. and i think it makes a lot of new people quit. i myself have a think skin and i know others dont and they just find another game where players are nicer
They need to bring high end items to the masses quickly. Like the rune system. They need to do it faster. Like the first week is for the top players, i'm ok with that, they are top and they deserve it , and the next week they need to bring It comes down to accessible activities to keep mid-level power players engaged. I am currently 3700 and tier 3 of any kind is not acceptable given I can't practice and have experience. All requests are from 4k onwards. It will probably take me about 1-2 weeks to get to 3900 so I will be behind.
The game still peaks at 62k players , is normal for any mmo to lose players steadily until it reaches a point where the true playerbase will remain . For me Throne is actually a good MMO with devs that are listening and making changes based on feedback and they do that fast .
Listening sure right, bots, meele sucks since launch, fixing meele when?, charged skill still geting often stuck in animation. Game was more bugged than NW.
I quit today after being in a top guild on a top server since the start, got first legion and never lost a rift or boonstone, we were really still flying high and having fun. Despite that, the schedule required to keep numbers at these pvp events + all the daily chores just got to be too much, so that's that.
Ok if you want tornado to be deleted then take away 3 stuns from GS to make it fair :). The solution to fix something you dont like isnt to just delete it. YOU only hate tornado specifically because thats the only AOE CC a bow player has. Meanwhile GS can stun me, silence me, prone me, then slam their sword on my head for 30k damage. Im pretty sure its ok bow users have a tornado :)
its fine, that there so not much room for solo players but they should also be room for smaller and casual guilds and ppls that just hop in for some evenings.
whether current players base agrees or not , archboss weapons really destroyed alot of the fun in pvp , they are just game breaking weapons and honestly if someone disagress either they have this weapon or they are delusional
Main issues for me (I have over 800h and left the game): Overall - everything feels like a job instead of fun, Do the co-op 1star 2star, whoops, you reached max limit of abyss contract tokens, gotta go there NOW. And for the people who play 24/7 it's bad also, when they finish every contract token, what are their options? Open world? 0 loot / Fishing? 0 loot / PvP? 0 loot / Quitting the game? yes please Updates: The game isn't even translated properly, lot of times you see Korean texts. Last patch I played, there was 9H downtime, that's insane. Every new patch brings 3-5 bugs, like the "Confidential-DO NOT SHARE" text over everyone's screen or when the guilds disappeared. Also the crashes for few patches after the launch of the game, when I caught a fish, my game would crash, when I was fighting my game would crash, when I was standing still my game .. would crash 3 times every day. Overall the company just seems very incompetent, even after just COPYING the game from Korea, they are incapable of releasing solid smooth running patches. Co-Op Dungeons - random dungeons ruined this system, worst idea ever. It takes just 3 votes in vote-kick to kick a member from a FULL party. Took them like 2months to fix the Q leaving. Loot drops could be better, like the 50 mobs you have to clear before main boss, they drop 0,0 nothing. + Same thing as you said - half of the playerbase knows mechanics before the patch. Guilds - Item destribution is SO random. Guild bosses are inconsistent and doesn't feel good to kill them (besides the first kill), make them harder and limit them to 1 kill per week, but make them drop EVERY single item they have. PvP - too much cc. 0 rewards for killing people, it feels horrible when I know I didn't get killed for loot/reward, I got killed just because ... World bosses - Too much peace bosses, Too little PvP bosses, so the few PvP bosses ALWAYS gets taken by top alliance (similar for boonstones - TOO LITTLE OF THEM) Alliances - Just remove them, the game isn't designed well for 280 people alliances. + There is no clear way to see who is friends with who, unless they willingly equip the same banner. Tax delivery and Castle siege - worst PvP experience in my life. From a POV of regular player you see 500 hostile players, who ALL want to kill you (for 0 reward) and you have like 5 FPS. Arena - This is just mine issue apparently, but my game crashes every time I try to join arena.
As someone who left the game after being in the #1 Alliance and Guild on the server: - The game does not reward good mechanical skills. PvP is awful - CC is still too long and new stones don't do shit - Dimensional Trial is annoying af - Dailies are boring but not doing them feels bad so I still had to do them - Being in top guild and working full-time led to burn-out from the game. We had to go to sauro every night and make sure we get or keep the rain skill. There is so much more unfortunately. I did like the game and it had potential
TL challenge dungeons is the worst content i've ever seen and i'm not even a casual player, this content is bad and unfun even for hardcore players and i'm an example. 1- doing pugs is a pain even at tier 3... 2- it doesn't make sense the amount of new mechs we get at tier 3-5... it should escalate more gradually and tier5 shouldn't be hard because everyone need to do countless runs of t5 to grind blue runes 3- "do with your friends with everyone using voice chat" yes i know it'll be better and more productive, but i just wanna chill and grind my blue 60 runes, let me have the option to grind for it easily and when i want i do some giga challenge tier 30 dungeon, that doesn't even make sense as well because the end season reward is trash or non existent, also, not everyone have 5 friends active all the time to do this shit 4- also, it's the first time i see an mmorpg mix a challenge content with daily grind, like???? i fell that i'm having to play lost ark legion raid hell mode but everyday and because if i don't do it i don't progress in the game. what are devs even doing? stop mixing daily grind with challenge content lol this content is 100% killing the game
I get the hate against bow and tornado.. but if that get rid of that, can they nerf the 1 hit gs knockdown? Because that’s also extremely annoying and gs players aren’t showing skill by tapping 1 button
that was fixed when they added fortitude. 30 fortitude cuts prone time by 70% gs dagger is now a dead class because of it. unfortunately you have to build a little bit of resistance and lower down the insane damage bows output in pvp
they same reason as in TL KR and Lineage 2, alliances dominating servers, for some reason they dont understand that will end up killing the game, actually it already is
ye for sure but the pojnt when even trash streamers do 8 gild alliances or mroe to defend castle in siege makes no f sense and after they say o why game is dying they forgot most of coz of their part other see it and do themslef and so on server die then the game
Wish they will removed stamina when using Grapple and Dash/Swim Morp. I understand if they wont removed stamina for Flying because they want you to Swim to Sauro Island at night but for Dash if you get hit by mob your stamina starts draining which is so annoying.
1) grapple and f to interact is bugged and they insist on making it a part of everything 2) perma cc - they haven't fixed the problem 3) Some things just need a nerf, and instead of nerfing they are buffing... The power creep is real.
1. play with vpn bro 2. increase your evasion ma guy. theres no such like perma CC 3. it means you not exploring why they buff. means you play worst with combination
@@RioKotobro, I am healer 4200. 22k HP. 80STR. Full melee and magic evasion set. Max as it possible to make. I thought it will help me to survive fucking CC from GS. Even tough I swiped my card a lot, one fucking root, and I’m done, no way I can save my ass. Even with Bow and Excavator. I’m just getting destryying. EVASION DOESNT WORK AT ALL! IT WORKS ONKY FOR REGULAR HIT BUT NIT FOR FUCKING SKILLS… How I supposed to know about it? I made one more build, with endurance, same shit, can’t survive one CC.
@@dennisgalatas8823 your build is something that we called a mess, and all of the things that you give it to me doesnt suit the topic at all. you need to see why i say that, do more research.
Agreed I think serious guilds we like to fight and obtain a reward. Pretty much they like to dominate every boss conflict it burns you out showing up to conflicts, open dungeons, rift stones it gets tiring
Plus the trials on top of that ? I think that’s what messed things up to be honest they should’ve just added runes to field bosses even chaos runes it would be fun again
@@vanja7589 what makes you think I don’t touch grass? lol everything I said is facts bozo. The system whether your hard core or casual doesn’t make things easier. With the rune stuff the ppl that touch grass are going fall even more behind with gear. It’s not pay to win how it was with gear.
One thing about the stats is that, you don't even have an efficient way to test out what the formula is in the game. Eg. For a healer, how skill damage boost, bonus damage, skill heal increase, critical chance, magic critical chance, heavy attack, magic heavy attack (just thought of these) calculated up together? It's almost impossible to test out because of the constant RNG rolling between the two base damage numbers on your weapon.
They giving us a personal Dps Meter apparently but will probs be just on dummy too. I want to see Dps meter introduced during encounters in REAL fights where you can see how gear/rotations are effected in real content.
The unexplained stats for me are the most frustrating thing, e.g. I raised the "Mana regen" a lot and when I'm in Stonegard castle I read 1700 but when I enter any Open dungeon, 1 star, 2 Stars or Dimensional trials content the stat is lowered to 1062. The reason for this change is not explained in the game... Then I read yesterday on reddit that if you have the "Skill Heal" at 60% do a tot. of care, but if you have it like me at 101% you don't do 41% more but only 6% which makes no sense!
So here's my thoughts if they made small-scale servers that would bring life to the game, most gamer groups are only like 6 or six people anyway so server's scaled for solo and small groups would boom the life while the big servers would give people who want mass something to do
I think the game is great for people who don’t give a rats ass about PvP. For those of us who do enjoy PvP it can get annoying for the issues you highlighted.
@@justinserrano4506 then why do all of those mmo's only have pvp players playing atm ? go on there they are dead i mean the fact your being oblivious to it just shows there is no point in even continuing the convo lol you can see their play times dip super hard after each pvp update until the game is at its current state
@@BradForDays yea? Didn’t realize ffxiv only has PvP players. Oh ffxi? That one too only PvP players? 20 years old and only PvP that’s non-existent? I can name plenty more if you like. A majority of pve MMOs have pve players more so the PvP players 85% of TnL is pve. I love the pve in game so idk why you sound so damn hostile with me. What I don’t like is the community and talking to you I can see why even the pve players are damn hostile and here I thought that was only the PvP players who wanted to bum rush pve content and get back to arena
I agree. But only while at final boss. I've seen people who are lagging behind missout on thr boss as someone has started it beofre they're there. Some people are arse holes and don't restart. I was once on the recieveng end of that myself.
Single biggest issue is the CC for me.. It is just IDIOTIC. You give daggers a "bind with a silence" which is basically a stun. And you give 4 stuns to greatswords, and all kinds of other sleep petrify etc. etc. etc. list goes on. You get stunlocked for 10 seconds straight. I am a staff main and even with purification stone and Talus staff I cant move or use my spells 90% of the time . Like at least let me use some spells, every goddamn CC locks your skillbar. There has to be a difference between kinds of CCs, but every CC in this game is a hard CC like a stun, there is almost no soft CC like slow, every CC literally prevents you from playing which is 100% frustrating. There is literally no counterplay, most of these CCs cant be dodged or avoided, at least make the skills require "skill" by making them a "skil"shot, but NO every CC is click-target. There is no counterplay . And there is the Evasion - hit chance equation which is a problem in on itself. Tanks can build 1000000 evasion but you are only allowed to have a couple 100 hit chance if that. They want people with 10 iq to be able to play this game, ones with no skill, ones that can press 1 button and lock you for 10 seconds , or move around like a meatbag for 60 seconds and tank 30 people. Thats why the combat feels clunky in addition to the already hard targeting. PvP sucks because it favors braindead CC I have played 100s of online games, especially MMOs and MOBAs never in my life I have seen such LONG and STACKING and HARD CC put all together. They have to be adjusted, duration decrease, make them skillshots instead of click target, give some counterplay for it. I am not even exaggerating, I can literally send you videos of me being stunlocked for 15-20 seconds straight.
Daggers Camouflage its annoying as hell... its like having an extra CC purification stone, very unfair. Shadow Strike can target people even if they are 10m above or below from you... for a 10s cooldown skill while Death From Adove for example (which its an minute long cooldown skill) if the target its 3m adove or below you cant use the skill. Daggers needs a nerf, its just too good of an utility weapon and main reason of why 90% of the playerbase uses it, Devs should nerf and buff weapons based on how % they are used by the playerbase like in other many games. Building CC resistances on this game its pointless, doesnt matter if you have 1000 of Colission Resistance that you are still gonna get lift up by Tornados, they should remove the diminishing returns on CC resistances and instead of giving 4% per 10 points, giving 1% per 10 points, so having 1000 of resistance to Colission vs 300 Colission chance from your target means you will have 70% of resistance.
Yeah, dagger is too OP. Camouflage is just insane indeed and literally 90% is dag. Cc is busted tho by design. Same fo GS. As for cc resistances - it’s just a shit system, as every cc skill has its base chance and stats for chance/resist come into play only after that chance. Thus we have plenty of skills with “has 80% chance to CC target” and ur personal chance stat will only fill up extra 20% as well as target’s resistance can also counter those 20% but not basic 80%. I dunno how dumb should be a person to design such a system
I keep playing and having lots of fun everyday, my server has tons of ppl still, so it's all fine. Players nowadays does not stick to one MMO anymore like back then...
What is construct damage? Ive been under one impression since launch then two nights ago someone said something completely different and all I could do was say "oh really?" cause wtf
Lol tornado? Realy?!?! Phahahha I think more problem GS 1 shot mechs, tons of exploits - passive bafs stack, mechs abuse, auto Q cheats, and more! really bad class balance! Not meny hi end grind! Non of problem in this video I meet! Don’t want go pvp guild? - go pve crab! Ally??? Come or make a good guild and make a good ally! Wanna do nothing? - take nothing! Fare 4 me
because of the new rune you need to do dimension trial to get lvl rune faster which most player dont have team/friends and play alone and i might quit too because of that.. they need to change the rune to drop rare more often too on open world dungeon and party board players are too picky the best solution to this is they should also make party with random people like other dungeons 1/2 star
Using generative AI to program for you without adequate QA leaves a situation on consoles where one patch the part chat breaks, then global chat, then the party system breaks together, and no one fixes it. And the controls and targeting system are still clunky. And the console players are locked into matchmaking with their oen declining servers so the wait times are terrible. It is frustrating.
the problem with cc is not the duration nor the type, its that you can chain it without any restriction or diminishing returns. chained cc should have cc immunity added or duration reduced the more time you are cc'd so in paper only one combo should kill you, but if they fuck up the combo they are doomed as you will be immune or cc will just act as cast silence/cancelling.(like 0.1 per cc applied past the treshold). this will make the cc heavier classes far more healthy and countereable.
@ what they added is trash, i play as a gladiator right now, i usually get 0’d to death when there is a ravager and templar as enemies. Or when there are 2 bow players i can barely move because of snaring arrow. Thats why im calling that, the cc barrier is trash in most scenarios.
@ i dont think my build is bad at all, this is not a build problem its about chain cc. I can dodge straffings and a lot of ranged attack as im built around ranged evasion(not as strong as using daggers of course) the thing is, cc duration and the fact that they still can be chained eternally is the bad thing. Even if the barrier gives you cc immunity(which dont last shit) if you get out of combat the build up resets. As i said before, effectiveness should be reduced by each cc applied, this change wont affect as much for GS players as prone duration is extended by heavy attacks, but any subsequent application will do.
I stopped doing co op dungeons altogether, other players get mad if you don't know the mechanics and my brain is already full, I don't have room to memorize 20 boss fights.
sorry but if you can't manage 1 mechanic per dungeon which is the case for 2star dungeons then maybe it's time to take a look in the mirror lol, you have like 4months to learn 5-6mechanics which can be explained within 20seconds each for all 1and 2star dungeons
cus there is no DPS meter in a MMORPG game. there is no threat meter either. there is no database or official statement about loot % and how things really work. its always so cryptic and no one really knows. but id ignore all of it for a DPS meter. im the strongest in the group. i think or i dont know maybe, atleast im doing better than i did last week. i think. or i dont know maybe....
@PurifyWithLight oh sorry to hear that, on ps5 I tried that on went to climb up/down a cliff and turned that sucker back off right away. Maybe need to lower graphics unless its network lag, not necessarily yours but server's. Like when standing in the circle and then still die from that boss...
They need to make Battlegrounds like Alterac Valley from World of Warcraft or something in that direction. They need to have some rewards for it also and maybe even some strictly PvP gear.
The community is the biggest problem. My solution is add bounty hunters and bounty targets. To become a bounty hunter get x amount of kills. When you kick to many people from a dungeon or get reported for toxicity you become a bounty target for 48 hours. When your a bounty target bounty hunters can attack you in open dungeons regardless of time of day. PvP players get more PvP content. Toxic players get punished
I mean you’ll just keep hearing it, but you wont really notice it unless you do participate on those sieges and hardcore guilds. One guild/zerg dominating a server causing problems for PVP players resulting into either changing servers or quitting. Am a pure PVE player, we good, but we do need more PVE content or any content in general, rune farming ain’t it. These are the main 2 reasons players are quitting from what I’ve noticed.
You missed the hype man, pray people come back after the holidays but doesnt make sense right? This should be the time for people to peak but there is just no content anymore. Even being in the top alliance there no more enjoyment coz no one fights us anymore.
We are still in launch number drop territory. This is how every MMO launch goes, it's far too early to tell if the game is dying. Check any other MMO on steam charts around release. Launch month has biggest numbers, then they lose around 50% on month 2, between another 50-30% around month 3, and then month 4 they hit a baseline that starts going up or down depending on in-game content drops and community sentiment. We are just over the month 2 line and player numbers are still very healthy for an MMO.
i have 1000 hours also and ngl the game is SHIT lol i have to endure playing it because of friends lmao the dailies are a loop , Dungeons are fkin toxic full of elitist people, ZVZ is shit , rock paper scissor pvp system yikes. then now spears loooooooooooooooool
I don’t blame the game for the toxicity, I blame people in general. There to impatient. Don’t want to learn the mechanics or take the time to explain to successes in a dungeon.
They think that this game will be a one percent only player to complete everything because of arch boss weapons. Those weapons limited in quantity is the only part of toxic.
No one wants nor should want to do “research” just to be able to play a video game. If the mechanics are that complicated then there should be a briefing guide of some sort for the player to consult IN the game that is accessible.
@@father-sonflightsimulator3838 that doesn't work either tbh. Tarisland had an in-game guide for every boss with cues of what to do for each class, boss skills, effect, everything. People still didn't read it and wipes happened left and right even if you begged them to open the tab and read the guide. People just likes to go blind ig and that's when others get frustrated because it's time wasted when they could be partying with people who knows what to do and get it done with to progress
Thats because this game imo dosen't respect your time invested low drop chance in dungeons, gated dungeon runs, no IMO helpful in game tool tips. this game would have been better if it was 10-15$ a month and was designed like the devs actually gave a shit instead of trying to always rely on fomo cash shop shit.
I left because once you get to a certain point and have to do dungeons to get good gear, and most people kick you out of groups if you dont have good gear. I dont play a game that I have to watch videos on how to play, I just wanna play..... So your stuck. Playing POE2 now, its much better.
People can't view your gear dude,get the real facts,they can only view the weapons..and you can disable that option..i guess you weren't good skill wise
@@nikolapantelic641 Kinda hard to show if your any good if your kicked as soon as you go in.. Bet your one of those toxic AH that kick from your comment..
Lol...I bet you can't do things that are to overwhelming or you don't want to learn about new things...People are being like snowflake these days...You can get runes easily,and you can get them for special bonuses
I mean why? Me personally, a pure pve player, I’ve only done the rune farm 3 times am not farming that shit so am just ignoring it. As long as I got my rune synergies am fine. But we do need more ways to obtain them. They did kinda help in that way in the last update but no where near enough.
I understand this video had to be made…but also it shouldn’t be this direct because it’s gonna make people leave even more….im gonna make a video on this topic. Because I like this mmo and I don’t want the player base to leave based on these type of videos when these are based on players in the game who always quit games early or issues that most games have because players want want want and then don’t even want what they want anymore… it’s a cycle across a lot of games
I think the combat issues you described IS the biggest issue for retention but...DUNGEON MECHANICS, most people just figure things out as they go, in this game that's impossible, you have to watch videos and memorize what your suppose to do. This is a huge problem as most of the dungeon mechanics are unknown unless someone tells you or you watch a video. This leads to the toxicity and people getting frustrated and just leaving. There should be a "guide" or "tutorial" mode that gives visual indicators on what you are suppose to do.
7:50 for trials would be better if they do: T1-10 only gray runes the higher the tire the more u get and the boss / mobs have more hp do more dmg. T11 - 20 only green and u get the added mech and amount of rune drop increase as u go higher and higher T21 - 30 only blue and u get the added mech and amount of rune drop increase as u go higher and higher Then they just have to balance the difficulty for this, and we have reason to go and try to grind on higher tire and not spamming only T5 cause that is the most efficient way with T1 gear.
Totally right on the dungeon mechanics being complicated and not explained. Most ppl do not play a game, especially one as grind driven as T&L, only to be forced to do online “research” just to figure out how to play it, only to be met with ppl trashing you rather then help. Even when you know the mechanics, reading or watching it vs. doing it are two different things. The player needs to build the skill too and it’s not gonna happen your first couple of times. A strength if the game is the codex, why not use the codex to get a briefing on these mechanics? Grinding isn’t fun, I just don’t have that kind of time.
I'm sorry, but what other MMO gives you tutorials for every dungeon/raid? The point of them is to figure out the mechanics on your own when it's new. This is where the concept of "blind raids" come from. No MMO holds your hand and teaches you the mechanics of end game dungeons, either you learn blind or you get taught like the rest of the community.
@@azeon562 FFXIV eases you into mechanics using other content as a warm up. this game gives you nothing. dungeon with 3 mini bosses? each boss uses a mechanic the end boss uses all the mechanics together. they could implement world bosses or codex fights to allow players to understand specific mechs. i only say this because its not like the community is at helpful. I cant even do dungeons because im SNS/SPR tank and people kick me because i wont use a GS (i dont like GS) so ive been sitting at 4500 for a few weeks and at 3900-ish. oh but they have NOOOO problem if im running on templar sns/wnd >_>
@@justinserrano4506 And the story of Throne and Liberty also has easy bosses with learnable mechanics meant to ease you into the idea of bosses with mechanics. The 1-star dungeons are super easy, with very forgiving mechanics that sometimes you can even just ignore with enough hp. They are the tutorial dungeons, your first step into end-game content. Easily learnable for beginners. Taadal's tower, which is introduced to you around level 30, also gives you 20 1v1 boss battles with mechanics that scale in difficulty with level all the way up to 50. This game does a great job teaching new people how to play an MMO, even if this is their first one.
@@azeon562 actually it doesn’t. The story bosses barely touch upon the mechanics that are in dungeons. You aren’t even taught the mechanic of putting mobs in a certain order. Also let’s be perfectly honest. 1 star dungeons were also gate kept by the community. I’m sns/spr I still get kicked because I don’t use sns/gs. But apparently it’s okay if I use sns/wnd But none of the story or 1 star dungeons teach you the later mechanics. Show me where they teach you where to communicate with your allies about symbols only a specific person uses with the axe and the community is even less helpful as players don’t like Teaching other players.
One thing I’ve mentioned Black Desert does , they have GMs and CMs that have sign ups during the week for new players and New players can sign up for whatever dungeons they are struggling with multiple times. The CMs/GMs on the weekends takes group of players through the dungeons different CMs/GMs cover different dungeons and it will be which ever one you signed up for they take players through every week teaching them the dungeons, so that they have a pleasant experience and not have to deal with toxicity as many times as they need to learn it. As I said they can sign up for 1 single dungeon multiple times. They should incorporate something of this nature and having CM/GMs helps them keep the game cheat/bot free. As they will freeze ppl sus of cheating/botting and force them through series of tests and things and they have anti cheats as well that assist in this. They also incorporated a ghost that will 1shot ppl who are botting.
One thing I would add is that PVP awards take way too much time, like I would rather get a medal for every win, vs only getting a set amount of medals every week
My guild is mostly PVE. I have noticed a clear skill gap being shown with Trials. 3+ trails are making people be more selective in groups. Leaving a lot of folks feeling left out.
The player base was always going to stabilise at around 30-40k the fact it still at 60-70k is a huge accomplishment the truth of the matter is that it is a niche game
Main problem is casual players that love the concept of the game, picked up the game that was mechanic heavy and complain it’s to hard so they quit. A lot of ppl in these comments probably wouldn’t be able to complete a Tier 3 dimensional trial
Also things like these in AH (Auction house) are so weird that we don't have them 1- Selling fully leveled/traited items should be in the game because I don't see a reason why this doesn't exist?? 2- adding a minimum/maximum lucent prices for items, not just making it don't go lower than 10 Lucent. (people undercut in almost every item and most items prices are ruined bcz of giving people freedom in sitting prices themselves, p2w people will just undercut other people and they gonna keep undercutting until item itself is worth 10 lucent which makes other people who get profit from these items get nothing) 3- adding more slots in runes because a 100 slot doesn't do anything in runes. 100 is so low. 4- fixing charge bug in most weapons that has charge skills. 5- fixing random dungeon lobbies, I got like 16 torture chamber dungeon out of 20 in random dungeon queue for some unknown reason? I either get torture chamber or valley of slaughter and that's it since the past week literally. 6- make abyssal token consume more and give more rewards, there's no reason to spend 2-4 hours to use all of ur abyssal tokens. 7- make open world dungeon monsters free for all in loot, every mob u or anyone touch consumes abyssal tokens. I spend hours in saurodoma just because people love to grief other peoples spots and ruin their killing rotation for fun.
I love to grind abyss dungeons for runes, i get ~1.5 runes per minute. Way faster then trials since i need ~60 minutes for one trial dungeon tier 4. I gave up on higher levels of trials, i just do 7 low level trials each week for the weekly reward.
@@SehpirohtI like too. They need to make updates like the rune system just went through soon. Get it out to everyone in a timely manner. For the first 2 weeks I was about to quit because I didn't know how to get the blue runes since I didn't have any.G raid and trials time. They need to do it faster, just 1 week when I'm between decisions to continue or quit. And now I can get lv 30-40 of runes coming from Abyss and dynamic events. Compared to the top players who are level 50, I'm not bad since I have Abyss runes.
in the last 3 weeks ... 2 of them we have had endurance f`d up is pissing me off, being a tank with triple 1k endurance and dying like a simple dps is pissing me off so bad
I know you can't have it all in a game but, the dimensional dungeon's mechanics shouldn't be about party penalties if somebody messed up the mechanics.
Almost 1k hours since launch and ive not once gotten a world boss drop idk if not being in a guild and being solo is why but I've not even gotten a pitty chest or if it's the build I'm running staff dagger I'm not able to heal anyone and I'm solo so idk what they could do to fix it but I keep attending boss fights peace or conflict no luck yet maybe one day lol
I got a world boss drop every drop since i been in a guild,never got one when i wasnt in a guild and i did like 20 world bosses ,now i get drops everytime cause im in a guild and ive only did like 6 worldbosses got a drop everytime
TL is seriously lacking in the "RPG" department of the term "MMORPG". After level 50 there is nothing going on narratively in the game and that is a problem for casual player retention. Your daily gameplay gets stale quickly because running the EXACT same daily quests, gathering mystic keys and speed running dungeons gets boring after a couple weeks. When you look at the success of games like FFXIV, the one thing you hear everyone say about the game is "OMG THE STORY IS SO GOOD" and that's just not the case with TL. Even PvP gets stale, playing against the same people every day you start to memorize everyone's names and figure out who you can kill and who you can't.
I see that I'm not alone on this, but I was also a member of 1st ranking guild in a server in Korean TnL. So, I've experienced all the contents this game had to offer. But I decided to quit this game yesterday and I truly feel "liberated". I had no idea how much stress this game was giving me until I quit. lol Normally, when I quit a game, I have that "I had fun" feel. Not this game. This game gave me "I should've quit sooner" feel. But I know that many people still enjoy it and I respect that. Now I'm playing Guild Wars 2, and enjoying it so far lol
I totally disagree that devs need to explain mechanics of boss fights. The best part about going into a new tier dungeon is going in blind to experience everything new. That's the fun of it. There needs to be a mentality shift of the players FFXIV has done it. Why can't TnL. A huge issue is that most players are casual players that aren't whales and progress relatively slow. With the introduction of runes etc, the gap to get BiS gears gets bigger and bigger. So instead of getting new gears to chase for, it would be better to introduction new story content or new open world dungeons, new locations to explore to let the remaining players time to catch up then release new content for BiS.
I hit 3.7k and jumped to 4k + with runes but I think the general fatigue of doing the same content is setting in now, honestly it's not even about the gameplay, it's still a fun game but the issue with time gated resources and content is as soon as you 'fall behind' you can't be bothered to catch up again. Oh and PoE2 launched... so yknow..
A solo version of the dungeon you must complete to unlock regular dungeon that basically trains you for the real thing with a possibility of loot , like put the blue gear drops there and then rarer better drops that include currencies etc food materials also. Kind of like Rift
The biggest problem for me is the autochange mode that caused annoying delay when I just want to fkn type a CHAT while using controller, and the targetting system using crosshair is stupid 🙄
my thoughts on dungeon toxicity: the toxic people just want to speedrun the dungs to get the chores out of the way. most efficient way is to queue random, because it gives more rewards and thus faster group building. its a double edged sword. Easiest fix right now would be removing the voting feature and introducing an afk timer instead. That way afk people still can be removed and toxic players would have to leave the group themselves instead of hurting others. Maybe the underlying problem is that the game creates FOMO for a lot of people with its tight schedule and the sheer amount of stuff you can and should do to keep up.
I think people get toxic in dungeons because they get in with very different expectations. Some want to learn it, some are still perfecting it but need more practice and some have the dungeon on farm and they want to zoom through it. The random matchmaking system group all those type of players together and noone gets what they want out of the run.
I play casually because most of my friends were Lineage 2 no lifers back in the day and now play TL because it reminds them of that. I have several problems with the game, targeting is one of them, the blatant p2w, the point system that throttles progression by limiting how often you can do certain activities, the cc situation in pvp, the fact that its all about meta in party content and if you don't have the meta build nobody want's you in their party outside your guild, how vendors have limits to how much of certain things you can buy and more. Another reason for the player drop off is that most of the players used to play something else before jumping in TL and had invested a lot of time and money on that so as soon as the novelty passed, those who were not too convinced about it left and went back to the previous MMO before the sunk cost for this one hits.
I mean nothings personal grobs. But when you talk about cc it seems a little bit silly bcs 1 you didn't manage to pud debuffs indicators to the most comfortable place you hold it in the upper left corner of the screen. 2 that tornado thing is about your own position. Start to move not where all your melee friends move. Step back when you see it and etc etc. Like there are no more problems with that tornado thing as it they used to be
yea because theres only 1 bow user spaming tornado at any 1 given time also he was playing tank in that clip so why would he not be with the melee group? And maybe just maybe his UI positioning is to his preference?
I'd say they need to fix controller support. IDK if it's the same way with console players, but If I want to type, I have to hit a button first on keyboard so the game can lag to UI change to controller deactivated mode, then I can type, and wait again for the UI to switch back to controller activated mode. No game I have ever played has done this and it's a major problem. Communicating in content with a group, leaves me unable to do anything as I type, and wait... Also due to this lag input I will find sometimes it didn't even open the chat window, while the whole time I was typing away.
The main reason people quit is because we don't have enough halloween events please ncsoft spend more resources on making halloween events and dungeons for us instead of fixing the game we also need more santa skins and many many amitois with temple element
what i find an issue is they rush to the boss's and if u have quests that are in the coop dungeons u tend to miss doing them unless u can get a guild run to run through it at a more easy pace and they should make it for last boss that u have to have 6 player inside to activate the boss as there always some who will pull it and u end up with one who not quick enough to get past certain feature in the dungeon to get to the end quickly unless u die ofc.. And it very toxic in some groups cos they expect u as new comer to have uber gear sheesh or a great build
The knockup of Tornado needs to go immediately. It even ruins PvE! Nothing is more aggravating than me hitting my big AoE combo of Selfless Diffusion, Envenom, and Barrage (a.k.a. "Spin To Win) only to have a Tornado knock all of the tightly clumped up enemies in the air, completely saving them from my damage. It's so frustrating that a party leader farming the Abyss threatened to kick anyone using Tornado with the knockup because he was sick of the big AoE combos being ruined. It's bad design for a game of this nature and just needs to go.
So I play on pc, but have to use a controller and the targeting is also abysmal at times, especially when it comes to mobs that are bunched up close together. I can be charging up a skill or simply trying to use an instant skill and if the target moves 1 inch, the skill is cancelled and my character stands there doing nothing. When playing with a controller, the UI and the types of settings you have access to changes with less customisation. There is no “true” auto targeting either, you HAVE to be hovering over something. It won’t just automatically use a skill on the closest enemy, I’ve tried and it just doesn’t seem to be in the game. I really love this game too, there’s just something about it that draws me in, but these things do need to be addressed and quickly.
As soon as I heard Grobs say farming runes is "Hard PvE content" I tuned out. Anyone with half a brain can spam tier 4-5 rune dungeons. Just don't be a bot.
Add battlegrounds with a headquarter mode is a random layout of dungeon or low level place we dont see anymore with a matchmaking exactly like dimensional dungeons. 1 tank, 1 healer, 4 dps and it will be really fun tbh
Disagree on Trials. Imagine the last mechanic unlocks t20 or higher and only then you can get chaos runes. Thats hell right there. Only upside is that you could introduce new mechs at a slower pace instead of all at once.
1.- "no one likes the tornado specialization"..... yet everyone uses it? wot? 2.- Toxicity in dungeons would be fixed if the shameless idiots who enter a 2 stars dungeon without the slightest idea of the mechanics took the time to watch a 2 min guide instead of forcing an entire group of people to waste their time over and over again, imagine being the problem and then playing the victim, genius!
bro reaching lvl 50 is just start of the progression, u my friend didnt dig deep enough. for example Traits, Skills, Masterys, Runes all of this is progression of a character which u need to do to make ur character strong, only lvl 50 means nothing apart form using all skills. But base lvl skills doens tcome close to maxed out.
Biggest issue for me is pvp world boss. Top guild high the area. Casual f2p since launch and didn't get a chance to play world boss. This mass pvp only event will drive casual players away.
For me was the healers nerf, combining two weapons cooldown out of blue… i didn’t felt like i want to play after that. They could do some direct nerf for healing spells but sharing cooldown and also introducing like 80% healing debuff on an always uptime spell. Like, the fully devoted healers (bow/wand) were doing zero dmg and now they massacred the synergy in that class. Also healers time seems to be not appreciated from NCSoft not giving appropriate loot rewards and kills assists. Also the expanding skills presets came too late, especially bow/wand users needs Regular dungeon, AoE contract farming, Arena PvP, GvG, more advanced 2* dungeon preset, boss focused DPS for dimensional trials (this was especially tedious not being able easy respec and was forced to spend 3-4mins on one boss).
Omg fr, it’s so hard to find real healers these days. I see so many people with wand hybrid builds que as the healer just to have the team constantly on self sustain.
@@gentle4817 found the player that stays still on red and expect to be constantly healed. Self sustain should be expected for everyone just to make it easier for your healer instead of all 4 dps taking damage without thinking
I'm a Bow player and I HATE flash wave... it's a stupid skill and it makes bow BORING. Don't NERF bow, REWORK it into a more fun, more skill-based weapon.
the problem with this game is that you have to make it your job to experience everything but even if youre willing to do this the problem is that the content is not really satisfying its always the same shit over and over and over again. zerg boss, zerg boonstone, zerg siege, zerg inter server battle. every day in this game is kind of the same with this stupid timegated schedule plan. its an infinite loop that offers nothing special and burns you out slowly
First, this is not a complete solo game. Most content you can do alone, join random parties or Co-op Dungeons. PVP, you need to be in a guild. It's that simple and was DESIGNED to be played in a guild and or alliance. Second, the game does not require you to log in every single day. I have played numerous MMO's and I love that tokens and contracts stack. Yes eventually they reach max cap, but you can do what you want when you want. 3800 gear score and I don't play every day. Choose your path, make a plan, and play. Third, rune system does not require you to do Trial dungeons for more runes. It's your choice. Get your run synergies and just play, it's literally just extra stats. Min/Max runes is for end game PVPer's. Fourth, Co-Op or OW dungeon drops with valuable traits just extract and sell. Full traiting your gear isn't supposed to be one in a month. No life the game, and yes you can. Fifth, you speak of stats. I'm not understanding how stats are confusing. It's a rock/paper/scissor system. Go play BDO if you want one attack power stat and one defensive power stat. The rest of the stats in that game are crap and have been crap since launch. They're irrelevant. Literally a game that hid gear stats from players for a number of years with zero explanation. The game is being adjusted and addressed. It's nice having developers who listen to feedback and make changes. The primary problem is the current generation of players. Too many people want everything now, not have to work to acquire BiS gear, and easy mode. I don't know what game to direct these people to, because I don't play those games. It seems every game out is either: "too hard", "feels like a job", "too much grind", "too many people", "too much content", "I just want to PVP", "I want to play by myself".
I think that probably would remove some of the toxicity from around the rune trials, because some players probably trying to run as much runs as they can in 1 day
What do you see as the biggest problems in Throne and Liberty at the moment? I'd love to hear your thoughts! :)
biggest issue is the players being mean to new players, ive played for 3 weeks now., im loving the game.. but the community is mostly just toxic try hard people. and i think it makes a lot of new people quit. i myself have a think skin and i know others dont and they just find another game where players are nicer
The game is extremely grindy, drop rates are trash, best gear is held by the top guild, or bought. Just not worth the time nor effort
Alliances for sure, they kill world pvp completely.
When there is too strong an alliance, no one goes to guild pvp events, conflict boses, etc.
They need to bring high end items to the masses quickly. Like the rune system. They need to do it faster. Like the first week is for the top players, i'm ok with that, they are top and they deserve it , and the next week they need to bring It comes down to accessible activities to keep mid-level power players engaged. I am currently 3700 and tier 3 of any kind is not acceptable given I can't practice and have experience. All requests are from 4k onwards. It will probably take me about 1-2 weeks to get to 3900 so I will be behind.
I just wanna know if they watch this video or not because Tico sure needs to.
The game still peaks at 62k players , is normal for any mmo to lose players steadily until it reaches a point where the true playerbase will remain . For me Throne is actually a good MMO with devs that are listening and making changes based on feedback and they do that fast .
I was expecting less than 30k the first month lol, so quite good actually
62k is terrible for a mmo tbh and won't sustain the books, it's at swotor numbers within months of release
@@robna1168and SWTOR has been going for 12 years to this day haha that’s a good sign
Excellent point
Listening sure right, bots, meele sucks since launch, fixing meele when?, charged skill still geting often stuck in animation. Game was more bugged than NW.
I quit today after being in a top guild on a top server since the start, got first legion and never lost a rift or boonstone, we were really still flying high and having fun. Despite that, the schedule required to keep numbers at these pvp events + all the daily chores just got to be too much, so that's that.
yup
Well that's the point, this allows for other guilds to come in. If they spread it out, there would be no end to the reign of the top guilds.
Same problem but from the position of trying to challenge top guild but always not enough people
Luckily you don't have to be in the top guild to have fun in the game :D
This game offered more stress than fun for me. lol
Ok if you want tornado to be deleted then take away 3 stuns from GS to make it fair :). The solution to fix something you dont like isnt to just delete it. YOU only hate tornado specifically because thats the only AOE CC a bow player has. Meanwhile GS can stun me, silence me, prone me, then slam their sword on my head for 30k damage. Im pretty sure its ok bow users have a tornado :)
100
I couldnt agree more. and melees have tons dashes too while devs to bow players "the best we can do is mobility while casting spell."
Main problem is all highest content of this game is that you need to be in the top guild. There is not much room for solo players.
its fine, that there so not much room for solo players but they should also be room for smaller and casual guilds and ppls that just hop in for some evenings.
Agree, they dont have to remove that but instead add stuff that solo or casual guilds can do/compete at.
@@yayderenegade3806
Well said👏🏽
why do you need a guild? it offers nothing. just get 5-10 ppl and do all content with them.
The best solution for this PvP problem is to make a grind pve content to farm the shards for T2 weapons
whether current players base agrees or not , archboss weapons really destroyed alot of the fun in pvp , they are just game breaking weapons and honestly if someone disagress either they have this weapon or they are delusional
Main issues for me (I have over 800h and left the game):
Overall - everything feels like a job instead of fun, Do the co-op 1star 2star, whoops, you reached max limit of abyss contract tokens, gotta go there NOW. And for the people who play 24/7 it's bad also, when they finish every contract token, what are their options? Open world? 0 loot / Fishing? 0 loot / PvP? 0 loot / Quitting the game? yes please
Updates: The game isn't even translated properly, lot of times you see Korean texts. Last patch I played, there was 9H downtime, that's insane. Every new patch brings 3-5 bugs, like the "Confidential-DO NOT SHARE" text over everyone's screen or when the guilds disappeared. Also the crashes for few patches after the launch of the game, when I caught a fish, my game would crash, when I was fighting my game would crash, when I was standing still my game .. would crash 3 times every day. Overall the company just seems very incompetent, even after just COPYING the game from Korea, they are incapable of releasing solid smooth running patches.
Co-Op Dungeons - random dungeons ruined this system, worst idea ever. It takes just 3 votes in vote-kick to kick a member from a FULL party. Took them like 2months to fix the Q leaving. Loot drops could be better, like the 50 mobs you have to clear before main boss, they drop 0,0 nothing. + Same thing as you said - half of the playerbase knows mechanics before the patch.
Guilds - Item destribution is SO random. Guild bosses are inconsistent and doesn't feel good to kill them (besides the first kill), make them harder and limit them to 1 kill per week, but make them drop EVERY single item they have.
PvP - too much cc. 0 rewards for killing people, it feels horrible when I know I didn't get killed for loot/reward, I got killed just because ...
World bosses - Too much peace bosses, Too little PvP bosses, so the few PvP bosses ALWAYS gets taken by top alliance (similar for boonstones - TOO LITTLE OF THEM)
Alliances - Just remove them, the game isn't designed well for 280 people alliances. + There is no clear way to see who is friends with who, unless they willingly equip the same banner.
Tax delivery and Castle siege - worst PvP experience in my life. From a POV of regular player you see 500 hostile players, who ALL want to kill you (for 0 reward) and you have like 5 FPS.
Arena - This is just mine issue apparently, but my game crashes every time I try to join arena.
As someone who left the game after being in the #1 Alliance and Guild on the server:
- The game does not reward good mechanical skills. PvP is awful
- CC is still too long and new stones don't do shit
- Dimensional Trial is annoying af
- Dailies are boring but not doing them feels bad so I still had to do them
- Being in top guild and working full-time led to burn-out from the game. We had to go to sauro every night and make sure we get or keep the rain skill.
There is so much more unfortunately. I did like the game and it had potential
TL challenge dungeons is the worst content i've ever seen and i'm not even a casual player, this content is bad and unfun even for hardcore players and i'm an example.
1- doing pugs is a pain even at tier 3...
2- it doesn't make sense the amount of new mechs we get at tier 3-5... it should escalate more gradually and tier5 shouldn't be hard because everyone need to do countless runs of t5 to grind blue runes
3- "do with your friends with everyone using voice chat" yes i know it'll be better and more productive, but i just wanna chill and grind my blue 60 runes, let me have the option to grind for it easily and when i want i do some giga challenge tier 30 dungeon, that doesn't even make sense as well because the end season reward is trash or non existent, also, not everyone have 5 friends active all the time to do this shit
4- also, it's the first time i see an mmorpg mix a challenge content with daily grind, like???? i fell that i'm having to play lost ark legion raid hell mode but everyday and because if i don't do it i don't progress in the game. what are devs even doing? stop mixing daily grind with challenge content lol
this content is 100% killing the game
I get the hate against bow and tornado.. but if that get rid of that, can they nerf the 1 hit gs knockdown? Because that’s also extremely annoying and gs players aren’t showing skill by tapping 1 button
that was fixed when they added fortitude. 30 fortitude cuts prone time by 70% gs dagger is now a dead class because of it. unfortunately you have to build a little bit of resistance and lower down the insane damage bows output in pvp
they same reason as in TL KR and Lineage 2, alliances dominating servers, for some reason they dont understand that will end up killing the game, actually it already is
TLDR: every server has a dominant alliance that destroys everybody's feelings.
yup. at least add some fun pve stuff
ye for sure but the pojnt when even trash streamers do 8 gild alliances or mroe to defend castle in siege makes no f sense and after they say o why game is dying they forgot most of coz of their part other see it and do themslef and so on server die then the game
Wish they will removed stamina when using Grapple and Dash/Swim Morp. I understand if they wont removed stamina for Flying because they want you to Swim to Sauro Island at night but for Dash if you get hit by mob your stamina starts draining which is so annoying.
1) grapple and f to interact is bugged and they insist on making it a part of everything
2) perma cc - they haven't fixed the problem
3) Some things just need a nerf, and instead of nerfing they are buffing... The power creep is real.
1. play with vpn bro
2. increase your evasion ma guy. theres no such like perma CC
3. it means you not exploring why they buff. means you play worst with combination
@@RioKotobro, I am healer 4200. 22k HP. 80STR. Full melee and magic evasion set. Max as it possible to make. I thought it will help me to survive fucking CC from GS. Even tough I swiped my card a lot, one fucking root, and I’m done, no way I can save my ass. Even with Bow and Excavator. I’m just getting destryying. EVASION DOESNT WORK AT ALL! IT WORKS ONKY FOR REGULAR HIT BUT NIT FOR FUCKING SKILLS… How I supposed to know about it? I made one more build, with endurance, same shit, can’t survive one CC.
So I can’t even imagine what is non hard core healers feelings are.
@@RioKoto 1.play xbow/dagger
2.fought 3 gs user at the sametime
3. lets found out you're feedback
@@dennisgalatas8823 your build is something that we called a mess, and all of the things that you give it to me doesnt suit the topic at all. you need to see why i say that, do more research.
They need to drop the amount of people you can have in a guild to 30-40 and only have 1 alliance
My burnout is trying to hang in a serious guild and the insane requirements they make for you to log consistently. Makes burnout
Agreed I think serious guilds we like to fight and obtain a reward. Pretty much they like to dominate every boss conflict it burns you out showing up to conflicts, open dungeons, rift stones it gets tiring
Plus the trials on top of that ? I think that’s what messed things up to be honest they should’ve just added runes to field bosses even chaos runes it would be fun again
touch gras. ask your self how important are these "guild ppl" ? xD
@@vanja7589 I’ve had many reflections in the mirror haha 😆
@@vanja7589 what makes you think I don’t touch grass? lol everything I said is facts bozo. The system whether your hard core or casual doesn’t make things easier. With the rune stuff the ppl that touch grass are going fall even more behind with gear. It’s not pay to win how it was with gear.
One thing about the stats is that, you don't even have an efficient way to test out what the formula is in the game. Eg. For a healer, how skill damage boost, bonus damage, skill heal increase, critical chance, magic critical chance, heavy attack, magic heavy attack (just thought of these) calculated up together? It's almost impossible to test out because of the constant RNG rolling between the two base damage numbers on your weapon.
They giving us a personal Dps Meter apparently but will probs be just on dummy too. I want to see Dps meter introduced during encounters in REAL fights where you can see how gear/rotations are effected in real content.
The unexplained stats for me are the most frustrating thing, e.g. I raised the "Mana regen" a lot and when I'm in Stonegard castle I read 1700 but when I enter any Open dungeon, 1 star, 2 Stars or Dimensional trials content the stat is lowered to 1062. The reason for this change is not explained in the game...
Then I read yesterday on reddit that if you have the "Skill Heal" at 60% do a tot. of care, but if you have it like me at 101% you don't do 41% more but only 6% which makes no sense!
So here's my thoughts if they made small-scale servers that would bring life to the game, most gamer groups are only like 6 or six people anyway so server's scaled for solo and small groups would boom the life while the big servers would give people who want mass something to do
With 1000 colli resistance you still get knocked up...
I think the game is great for people who don’t give a rats ass about PvP. For those of us who do enjoy PvP it can get annoying for the issues you highlighted.
honestly its about time pve players get a MMO
@@BradForDays lmao theirs MMO's out the ass for PvE players. a majority of them ARE PVE.
@@justinserrano4506 all mmos are heavily updated with pvp content and heavily focus'd pvp late game wtf are you smoking lol
@@justinserrano4506 then why do all of those mmo's only have pvp players playing atm ? go on there they are dead i mean the fact your being oblivious to it just shows there is no point in even continuing the convo lol you can see their play times dip super hard after each pvp update until the game is at its current state
@@BradForDays yea? Didn’t realize ffxiv only has PvP players. Oh ffxi? That one too only PvP players? 20 years old and only PvP that’s non-existent? I can name plenty more if you like.
A majority of pve MMOs have pve players more so the PvP players
85% of TnL is pve. I love the pve in game so idk why you sound so damn hostile with me.
What I don’t like is the community and talking to you I can see why even the pve players are damn hostile and here I thought that was only the PvP players who wanted to bum rush pve content and get back to arena
For Dungeons: it would be good to have a Ready Check.
You're aging yourself. And no one does ready checks outside of raid encounters in organized raiding.
Don't play random if you want ready check
I agree. But only while at final boss. I've seen people who are lagging behind missout on thr boss as someone has started it beofre they're there. Some people are arse holes and don't restart. I was once on the recieveng end of that myself.
Single biggest issue is the CC for me.. It is just IDIOTIC. You give daggers a "bind with a silence" which is basically a stun. And you give 4 stuns to greatswords, and all kinds of other sleep petrify etc. etc. etc. list goes on. You get stunlocked for 10 seconds straight. I am a staff main and even with purification stone and Talus staff I cant move or use my spells 90% of the time .
Like at least let me use some spells, every goddamn CC locks your skillbar. There has to be a difference between kinds of CCs, but every CC in this game is a hard CC like a stun, there is almost no soft CC like slow, every CC literally prevents you from playing which is 100% frustrating. There is literally no counterplay, most of these CCs cant be dodged or avoided, at least make the skills require "skill" by making them a "skil"shot, but NO every CC is click-target. There is no counterplay .
And there is the Evasion - hit chance equation which is a problem in on itself. Tanks can build 1000000 evasion but you are only allowed to have a couple 100 hit chance if that. They want people with 10 iq to be able to play this game, ones with no skill, ones that can press 1 button and lock you for 10 seconds , or move around like a meatbag for 60 seconds and tank 30 people.
Thats why the combat feels clunky in addition to the already hard targeting. PvP sucks because it favors braindead CC
I have played 100s of online games, especially MMOs and MOBAs never in my life I have seen such LONG and STACKING and HARD CC put all together. They have to be adjusted, duration decrease, make them skillshots instead of click target, give some counterplay for it.
I am not even exaggerating, I can literally send you videos of me being stunlocked for 15-20 seconds straight.
Yup, hard to believe a 2024 game has such CC design having so many mmos out there with experience over decades 🤦♂️
Daggers Camouflage its annoying as hell... its like having an extra CC purification stone, very unfair.
Shadow Strike can target people even if they are 10m above or below from you... for a 10s cooldown skill while Death From Adove for example (which its an minute long cooldown skill) if the target its 3m adove or below you cant use the skill.
Daggers needs a nerf, its just too good of an utility weapon and main reason of why 90% of the playerbase uses it, Devs should nerf and buff weapons based on how % they are used by the playerbase like in other many games.
Building CC resistances on this game its pointless, doesnt matter if you have 1000 of Colission Resistance that you are still gonna get lift up by Tornados, they should remove the diminishing returns on CC resistances and instead of giving 4% per 10 points, giving 1% per 10 points, so having 1000 of resistance to Colission vs 300 Colission chance from your target means you will have 70% of resistance.
Yeah, dagger is too OP. Camouflage is just insane indeed and literally 90% is dag.
Cc is busted tho by design. Same fo GS.
As for cc resistances - it’s just a shit system, as every cc skill has its base chance and stats for chance/resist come into play only after that chance. Thus we have plenty of skills with “has 80% chance to CC target” and ur personal chance stat will only fill up extra 20% as well as target’s resistance can also counter those 20% but not basic 80%. I dunno how dumb should be a person to design such a system
I keep playing and having lots of fun everyday, my server has tons of ppl still, so it's all fine. Players nowadays does not stick to one MMO anymore like back then...
NA-E?, if so, what server?
We have way more options than back in the day, tho.
What is construct damage? Ive been under one impression since launch then two nights ago someone said something completely different and all I could do was say "oh really?" cause wtf
Tornado ain't half as bad as stun from Great sword
Lol tornado? Realy?!?! Phahahha I think more problem GS 1 shot mechs, tons of exploits - passive bafs stack, mechs abuse, auto Q cheats, and more! really bad class balance! Not meny hi end grind! Non of problem in this video I meet! Don’t want go pvp guild? - go pve crab! Ally??? Come or make a good guild and make a good ally! Wanna do nothing? - take nothing! Fare 4 me
because of the new rune you need to do dimension trial to get lvl rune faster which most player dont have team/friends and play alone
and i might quit too because of that..
they need to change the rune to drop rare more often too on open world dungeon
and party board players are too picky
the best solution to this is they should also make party with random people like other dungeons 1/2 star
They literally deleted their potential console fanbase, so I am far from surprised.
Using generative AI to program for you without adequate QA leaves a situation on consoles where one patch the part chat breaks, then global chat, then the party system breaks together, and no one fixes it. And the controls and targeting system are still clunky. And the console players are locked into matchmaking with their oen declining servers so the wait times are terrible. It is frustrating.
console players should go back to play their casual games, we dont want you around anyways
the problem with cc is not the duration nor the type, its that you can chain it without any restriction or diminishing returns.
chained cc should have cc immunity added or duration reduced the more time you are cc'd so in paper only one combo should kill you, but if they fuck up the combo they are doomed as you will be immune or cc will just act as cast silence/cancelling.(like 0.1 per cc applied past the treshold).
this will make the cc heavier classes far more healthy and countereable.
This has been introduced already.
@ what they added is trash, i play as a gladiator right now, i usually get 0’d to death when there is a ravager and templar as enemies. Or when there are 2 bow players i can barely move because of snaring arrow. Thats why im calling that, the cc barrier is trash in most scenarios.
@@NastyKugogo then your build isn't designed well. I can easily survive in a fight. Though the bind CC immunity buildup is frustrating...
@ i dont think my build is bad at all, this is not a build problem its about chain cc. I can dodge straffings and a lot of ranged attack as im built around ranged evasion(not as strong as using daggers of course) the thing is, cc duration and the fact that they still can be chained eternally is the bad thing. Even if the barrier gives you cc immunity(which dont last shit) if you get out of combat the build up resets. As i said before, effectiveness should be reduced by each cc applied, this change wont affect as much for GS players as prone duration is extended by heavy attacks, but any subsequent application will do.
Ravagers can still full combo squishies by locking ‘em down for a year, i say this because i used to main Ravager.
I stopped doing co op dungeons altogether, other players get mad if you don't know the mechanics and my brain is already full, I don't have room to memorize 20 boss fights.
sorry but if you can't manage 1 mechanic per dungeon which is the case for 2star dungeons then maybe it's time to take a look in the mirror lol, you have like 4months to learn 5-6mechanics which can be explained within 20seconds each for all 1and 2star dungeons
@@Bankai90 Just don't care. I don't do co ops.
play tank, leave mechs to others, haha
@@lloydrasmussen554 How can you not manage to understand mechs? They are all pretty simple... LMAO. Just a bad player
@@Luke-nv1hm Thanks for proving my point.
cus there is no DPS meter in a MMORPG game. there is no threat meter either. there is no database or official statement about loot % and how things really work. its always so cryptic and no one really knows. but id ignore all of it for a DPS meter. im the strongest in the group. i think or i dont know maybe, atleast im doing better than i did last week. i think. or i dont know maybe....
They need to fix the ledge glue. That pisses me off more than anything.
You can turn that off at least on ps5 you can
@@ZyxTubewhere
@@Iv3y_Lamar it's called prevent falling
th-cam.com/video/6xCe0q6dPjU/w-d-xo.htmlsi=P-1VQV3-Iobdbvgm
@@ZyxTube Even off you stick to ledges trying to jump off of them. On PC you have to jump about 3 feet from the ledge and barely clear it
@PurifyWithLight oh sorry to hear that, on ps5 I tried that on went to climb up/down a cliff and turned that sucker back off right away. Maybe need to lower graphics unless its network lag, not necessarily yours but server's. Like when standing in the circle and then still die from that boss...
They need to make Battlegrounds like Alterac Valley from World of Warcraft or something in that direction. They need to have some rewards for it also and maybe even some strictly PvP gear.
Absolutely. BGs and better Raids like blackrock or MC. There is nothing to grind for.
Aye!
580 collision resistance is too low lol
I would add that with 1400 coll res the tornadoes don't get any less annoying.
The community is the biggest problem. My solution is add bounty hunters and bounty targets. To become a bounty hunter get x amount of kills. When you kick to many people from a dungeon or get reported for toxicity you become a bounty target for 48 hours. When your a bounty target bounty hunters can attack you in open dungeons regardless of time of day. PvP players get more PvP content. Toxic players get punished
Sound funny
Thats dumb pepole can just mass report ppl to be flagged then
Thats actually quite a smart idea
the bounty will be given to his toxic friend and make it stronger vice versa😂😂😂
i started this game a week ago, and really enjoy it... sad to see more and more players are leaving now. but i hope it will all go well =)
I mean you’ll just keep hearing it, but you wont really notice it unless you do participate on those sieges and hardcore guilds. One guild/zerg dominating a server causing problems for PVP players resulting into either changing servers or quitting.
Am a pure PVE player, we good, but we do need more PVE content or any content in general, rune farming ain’t it.
These are the main 2 reasons players are quitting from what I’ve noticed.
they just playing poe2 rn might comeback after T2 weapon/armour came or maybe not MHW is coming soon too lol.
You missed the hype man, pray people come back after the holidays but doesnt make sense right? This should be the time for people to peak but there is just no content anymore. Even being in the top alliance there no more enjoyment coz no one fights us anymore.
We are still in launch number drop territory. This is how every MMO launch goes, it's far too early to tell if the game is dying.
Check any other MMO on steam charts around release. Launch month has biggest numbers, then they lose around 50% on month 2, between another 50-30% around month 3, and then month 4 they hit a baseline that starts going up or down depending on in-game content drops and community sentiment. We are just over the month 2 line and player numbers are still very healthy for an MMO.
i have 1000 hours also and ngl the game is SHIT lol i have to endure playing it because of friends lmao
the dailies are a loop , Dungeons are fkin toxic full of elitist people, ZVZ is shit , rock paper scissor pvp system yikes. then now spears loooooooooooooooool
I don’t blame the game for the toxicity, I blame people in general. There to impatient. Don’t want to learn the mechanics or take the time to explain to successes in a dungeon.
They think that this game will be a one percent only player to complete everything because of arch boss weapons. Those weapons limited in quantity is the only part of toxic.
No one wants nor should want to do “research” just to be able to play a video game. If the mechanics are that complicated then there should be a briefing guide of some sort for the player to consult IN the game that is accessible.
@@father-sonflightsimulator3838 that doesn't work either tbh. Tarisland had an in-game guide for every boss with cues of what to do for each class, boss skills, effect, everything. People still didn't read it and wipes happened left and right even if you begged them to open the tab and read the guide. People just likes to go blind ig and that's when others get frustrated because it's time wasted when they could be partying with people who knows what to do and get it done with to progress
Thats because this game imo dosen't respect your time invested low drop chance in dungeons, gated dungeon runs, no IMO helpful in game tool tips. this game would have been better if it was 10-15$ a month and was designed like the devs actually gave a shit instead of trying to always rely on fomo cash shop shit.
nahh a bunch of rage babies in this game
I left because once you get to a certain point and have to do dungeons to get good gear, and most people kick you out of groups if you dont have good gear. I dont play a game that I have to watch videos on how to play, I just wanna play..... So your stuck. Playing POE2 now, its much better.
I’ve never been kicked because of my gear? And this is my first mmo I’ve ever played besides runescape
People can't view your gear dude,get the real facts,they can only view the weapons..and you can disable that option..i guess you weren't good skill wise
Sorry you had to learn how to do mechanics? Let’s hope poe2 doesn’t have any of those
@@nikolapantelic641 Kinda hard to show if your any good if your kicked as soon as you go in.. Bet your one of those toxic AH that kick from your comment..
Yes 100% skill issue, the videos are 3 min long. No excuse
We need training dungeons that explain each mechanic in detail, either in a group or solo.
-Too many server
-Hard Boss, no clue what to do
-Boring Daily Routine
-
tornado is a big issue, when you try to siege the castle everyone just spams tornado so you can not even progress 1 step
Runes made me leaving this game.
Lol...I bet you can't do things that are to overwhelming or you don't want to learn about new things...People are being like snowflake these days...You can get runes easily,and you can get them for special bonuses
I mean why? Me personally, a pure pve player, I’ve only done the rune farm 3 times am not farming that shit so am just ignoring it. As long as I got my rune synergies am fine.
But we do need more ways to obtain them. They did kinda help in that way in the last update but no where near enough.
@@nikolapantelic641
I think everyone complaining about the leveling process not the obtain of rune synergy.
This is lack of skill
@@nikolapantelic641bruh this System is by far bullshit haha
I understand this video had to be made…but also it shouldn’t be this direct because it’s gonna make people leave even more….im gonna make a video on this topic. Because I like this mmo and I don’t want the player base to leave based on these type of videos when these are based on players in the game who always quit games early or issues that most games have because players want want want and then don’t even want what they want anymore… it’s a cycle across a lot of games
said a whole lotta nothin and just advertising your own video extremely cringe
I referenced your evasion endur video a ton in my own guides. Great breakdown if issues. I sure hope the game is able to keep longevity
main problem is the balancing and that strength is to strong compared to other stats
Lol thats not the main problem, and not even really true either. If that was the case people wouldn't stop at 50 points and maxing dex/perception.
I think the combat issues you described IS the biggest issue for retention but...DUNGEON MECHANICS, most people just figure things out as they go, in this game that's impossible, you have to watch videos and memorize what your suppose to do. This is a huge problem as most of the dungeon mechanics are unknown unless someone tells you or you watch a video. This leads to the toxicity and people getting frustrated and just leaving. There should be a "guide" or "tutorial" mode that gives visual indicators on what you are suppose to do.
7:50
for trials would be better if they do:
T1-10 only gray runes the higher the tire the more u get and the boss / mobs have more hp do more dmg.
T11 - 20 only green and u get the added mech and amount of rune drop increase as u go higher and higher
T21 - 30 only blue and u get the added mech and amount of rune drop increase as u go higher and higher
Then they just have to balance the difficulty for this, and we have reason to go and try to grind on higher tire and not spamming only T5 cause that is the most efficient way with T1 gear.
I still play it, but its the constant rubberbanding and lag. I’m probably going to quit soon.
I have never had lag in this game
Totally right on the dungeon mechanics being complicated and not explained. Most ppl do not play a game, especially one as grind driven as T&L, only to be forced to do online “research” just to figure out how to play it, only to be met with ppl trashing you rather then help. Even when you know the mechanics, reading or watching it vs. doing it are two different things. The player needs to build the skill too and it’s not gonna happen your first couple of times.
A strength if the game is the codex, why not use the codex to get a briefing on these mechanics?
Grinding isn’t fun, I just don’t have that kind of time.
I'm sorry, but what other MMO gives you tutorials for every dungeon/raid? The point of them is to figure out the mechanics on your own when it's new. This is where the concept of "blind raids" come from. No MMO holds your hand and teaches you the mechanics of end game dungeons, either you learn blind or you get taught like the rest of the community.
@@azeon562 not to mention other mmo endgame raids are on a completely other level of difficult lol
@@azeon562 FFXIV eases you into mechanics using other content as a warm up. this game gives you nothing.
dungeon with 3 mini bosses? each boss uses a mechanic the end boss uses all the mechanics together. they could implement world bosses or codex fights to allow players to understand specific mechs.
i only say this because its not like the community is at helpful. I cant even do dungeons because im SNS/SPR tank and people kick me because i wont use a GS (i dont like GS) so ive been sitting at 4500 for a few weeks and at 3900-ish. oh but they have NOOOO problem if im running on templar sns/wnd >_>
@@justinserrano4506 And the story of Throne and Liberty also has easy bosses with learnable mechanics meant to ease you into the idea of bosses with mechanics. The 1-star dungeons are super easy, with very forgiving mechanics that sometimes you can even just ignore with enough hp. They are the tutorial dungeons, your first step into end-game content. Easily learnable for beginners.
Taadal's tower, which is introduced to you around level 30, also gives you 20 1v1 boss battles with mechanics that scale in difficulty with level all the way up to 50. This game does a great job teaching new people how to play an MMO, even if this is their first one.
@@azeon562 actually it doesn’t. The story bosses barely touch upon the mechanics that are in dungeons. You aren’t even taught the mechanic of putting mobs in a certain order.
Also let’s be perfectly honest. 1 star dungeons were also gate kept by the community. I’m sns/spr I still get kicked because I don’t use sns/gs. But apparently it’s okay if I use sns/wnd
But none of the story or 1 star dungeons teach you the later mechanics.
Show me where they teach you where to communicate with your allies about symbols only a specific person uses with the axe and the community is even less helpful as players don’t like
Teaching other players.
One thing I’ve mentioned Black Desert does , they have GMs and CMs that have sign ups during the week for new players and New players can sign up for whatever dungeons they are struggling with multiple times. The CMs/GMs on the weekends takes group of players through the dungeons different CMs/GMs cover different dungeons and it will be which ever one you signed up for they take players through every week teaching them the dungeons, so that they have a pleasant experience and not have to deal with toxicity as many times as they need to learn it. As I said they can sign up for 1 single dungeon multiple times. They should incorporate something of this nature and having CM/GMs helps them keep the game cheat/bot free. As they will freeze ppl sus of cheating/botting and force them through series of tests and things and they have anti cheats as well that assist in this. They also incorporated a ghost that will 1shot ppl who are botting.
Yea you right.. Lets give new players full gear aswell!
What did he say at the 1:37 mark? Fascinating!
One thing I would add is that PVP awards take way too much time, like I would rather get a medal for every win, vs only getting a set amount of medals every week
My guild is mostly PVE. I have noticed a clear skill gap being shown with Trials. 3+ trails are making people be more selective in groups. Leaving a lot of folks feeling left out.
The player base was always going to stabilise at around 30-40k the fact it still at 60-70k is a huge accomplishment the truth of the matter is that it is a niche game
idk i'd say 1/3 of the player base are bots
Main problem is casual players that love the concept of the game, picked up the game that was mechanic heavy and complain it’s to hard so they quit. A lot of ppl in these comments probably wouldn’t be able to complete a Tier 3 dimensional trial
Also things like these in AH (Auction house) are so weird that we don't have them
1- Selling fully leveled/traited items should be in the game because I don't see a reason why this doesn't exist??
2- adding a minimum/maximum lucent prices for items, not just making it don't go lower than 10 Lucent.
(people undercut in almost every item and most items prices are ruined bcz of giving people freedom in sitting prices themselves, p2w people will just undercut other people and they gonna keep undercutting until item itself is worth 10 lucent which makes other people who get profit from these items get nothing)
3- adding more slots in runes because a 100 slot doesn't do anything in runes. 100 is so low.
4- fixing charge bug in most weapons that has charge skills.
5- fixing random dungeon lobbies, I got like 16 torture chamber dungeon out of 20 in random dungeon queue for some unknown reason? I either get torture chamber or valley of slaughter and that's it since the past week literally.
6- make abyssal token consume more and give more rewards, there's no reason to spend 2-4 hours to use all of ur abyssal tokens.
7- make open world dungeon monsters free for all in loot, every mob u or anyone touch consumes abyssal tokens. I spend hours in saurodoma just because people love to grief other peoples spots and ruin their killing rotation for fun.
I love to grind abyss dungeons for runes, i get ~1.5 runes per minute. Way faster then trials since i need ~60 minutes for one trial dungeon tier 4. I gave up on higher levels of trials, i just do 7 low level trials each week for the weekly reward.
@@SehpirohtI like too. They need to make updates like the rune system just went through soon. Get it out to everyone in a timely manner. For the first 2 weeks I was about to quit because I didn't know how to get the blue runes since I didn't have any.G raid and trials time. They need to do it faster, just 1 week when I'm between decisions to continue or quit. And now I can get lv 30-40 of runes coming from Abyss and dynamic events. Compared to the top players who are level 50, I'm not bad since I have Abyss runes.
in the last 3 weeks ... 2 of them we have had endurance f`d up is pissing me off, being a tank with triple 1k endurance and dying like a simple dps is pissing me off so bad
I know you can't have it all in a game but, the dimensional dungeon's mechanics shouldn't be about party penalties if somebody messed up the mechanics.
Almost 1k hours since launch and ive not once gotten a world boss drop idk if not being in a guild and being solo is why but I've not even gotten a pitty chest or if it's the build I'm running staff dagger I'm not able to heal anyone and I'm solo so idk what they could do to fix it but I keep attending boss fights peace or conflict no luck yet maybe one day lol
I got a world boss drop every drop since i been in a guild,never got one when i wasnt in a guild and i did like 20 world bosses ,now i get drops everytime cause im in a guild and ive only did like 6 worldbosses got a drop everytime
@@MillionXBLsure buddy
@PapaRabii im so serious but its always gear only got world boss weapon once
stick to low player world bosses youll get drops often the packed bosses is nearly impossible without guilds
The only world boss drop i got was Cornelius' sword and I think the only reason I got it was because it was literally only 6 of us against him 😂
TL is seriously lacking in the "RPG" department of the term "MMORPG". After level 50 there is nothing going on narratively in the game and that is a problem for casual player retention. Your daily gameplay gets stale quickly because running the EXACT same daily quests, gathering mystic keys and speed running dungeons gets boring after a couple weeks. When you look at the success of games like FFXIV, the one thing you hear everyone say about the game is "OMG THE STORY IS SO GOOD" and that's just not the case with TL. Even PvP gets stale, playing against the same people every day you start to memorize everyone's names and figure out who you can kill and who you can't.
I left for Return of Reckoning, no micro transactions, no forever grinding, no toxicity, just pure gaming with helpful and passionate community!
my eyes would fall outta my skulll looking at those block ppl bro
I see that I'm not alone on this, but I was also a member of 1st ranking guild in a server in Korean TnL. So, I've experienced all the contents this game had to offer.
But I decided to quit this game yesterday and I truly feel "liberated". I had no idea how much stress this game was giving me until I quit. lol
Normally, when I quit a game, I have that "I had fun" feel. Not this game. This game gave me "I should've quit sooner" feel.
But I know that many people still enjoy it and I respect that.
Now I'm playing Guild Wars 2, and enjoying it so far lol
I totally disagree that devs need to explain mechanics of boss fights. The best part about going into a new tier dungeon is going in blind to experience everything new. That's the fun of it. There needs to be a mentality shift of the players FFXIV has done it. Why can't TnL.
A huge issue is that most players are casual players that aren't whales and progress relatively slow. With the introduction of runes etc, the gap to get BiS gears gets bigger and bigger. So instead of getting new gears to chase for, it would be better to introduction new story content or new open world dungeons, new locations to explore to let the remaining players time to catch up then release new content for BiS.
It's Christmas time, people are spending their time with they're family...just have to wait for new year to see if they come back.
I hit 3.7k and jumped to 4k + with runes but I think the general fatigue of doing the same content is setting in now, honestly it's not even about the gameplay, it's still a fun game but the issue with time gated resources and content is as soon as you 'fall behind' you can't be bothered to catch up again.
Oh and PoE2 launched... so yknow..
A solo version of the dungeon you must complete to unlock regular dungeon that basically trains you for the real thing with a possibility of loot , like put the blue gear drops there and then rarer better drops that include currencies etc food materials also. Kind of like Rift
Make alot of sense
ehhhh thats tedius though
The biggest problem for me is the autochange mode that caused annoying delay when I just want to fkn type a CHAT while using controller, and the targetting system using crosshair is stupid 🙄
my thoughts on dungeon toxicity: the toxic people just want to speedrun the dungs to get the chores out of the way. most efficient way is to queue random, because it gives more rewards and thus faster group building. its a double edged sword. Easiest fix right now would be removing the voting feature and introducing an afk timer instead. That way afk people still can be removed and toxic players would have to leave the group themselves instead of hurting others.
Maybe the underlying problem is that the game creates FOMO for a lot of people with its tight schedule and the sheer amount of stuff you can and should do to keep up.
I think people get toxic in dungeons because they get in with very different expectations. Some want to learn it, some are still perfecting it but need more practice and some have the dungeon on farm and they want to zoom through it. The random matchmaking system group all those type of players together and noone gets what they want out of the run.
I play casually because most of my friends were Lineage 2 no lifers back in the day and now play TL because it reminds them of that. I have several problems with the game, targeting is one of them, the blatant p2w, the point system that throttles progression by limiting how often you can do certain activities, the cc situation in pvp, the fact that its all about meta in party content and if you don't have the meta build nobody want's you in their party outside your guild, how vendors have limits to how much of certain things you can buy and more. Another reason for the player drop off is that most of the players used to play something else before jumping in TL and had invested a lot of time and money on that so as soon as the novelty passed, those who were not too convinced about it left and went back to the previous MMO before the sunk cost for this one hits.
I mean nothings personal grobs. But when you talk about cc it seems a little bit silly bcs 1 you didn't manage to pud debuffs indicators to the most comfortable place you hold it in the upper left corner of the screen. 2 that tornado thing is about your own position. Start to move not where all your melee friends move. Step back when you see it and etc etc. Like there are no more problems with that tornado thing as it they used to be
yea because theres only 1 bow user spaming tornado at any 1 given time also he was playing tank in that clip so why would he not be with the melee group? And maybe just maybe his UI positioning is to his preference?
I'd say they need to fix controller support. IDK if it's the same way with console players, but If I want to type, I have to hit a button first on keyboard so the game can lag to UI change to controller deactivated mode, then I can type, and wait again for the UI to switch back to controller activated mode. No game I have ever played has done this and it's a major problem. Communicating in content with a group, leaves me unable to do anything as I type, and wait... Also due to this lag input I will find sometimes it didn't even open the chat window, while the whole time I was typing away.
The main reason people quit is because we don't have enough halloween events
please ncsoft spend more resources on making halloween events and dungeons for us instead of fixing the game
we also need more santa skins and many many amitois with temple element
The game also has target players. I followed your SNS build man love it!
what i find an issue is they rush to the boss's and if u have quests that are in the coop dungeons u tend to miss doing them unless u can get a guild run to run through it at a more easy pace and they should make it for last boss that u have to have 6 player inside to activate the boss as there always some who will pull it and u end up with one who not quick enough to get past certain feature in the dungeon to get to the end quickly unless u die ofc.. And it very toxic in some groups cos they expect u as new comer to have uber gear sheesh or a great build
The knockup of Tornado needs to go immediately. It even ruins PvE! Nothing is more aggravating than me hitting my big AoE combo of Selfless Diffusion, Envenom, and Barrage (a.k.a. "Spin To Win) only to have a Tornado knock all of the tightly clumped up enemies in the air, completely saving them from my damage. It's so frustrating that a party leader farming the Abyss threatened to kick anyone using Tornado with the knockup because he was sick of the big AoE combos being ruined.
It's bad design for a game of this nature and just needs to go.
So I play on pc, but have to use a controller and the targeting is also abysmal at times, especially when it comes to mobs that are bunched up close together. I can be charging up a skill or simply trying to use an instant skill and if the target moves 1 inch, the skill is cancelled and my character stands there doing nothing.
When playing with a controller, the UI and the types of settings you have access to changes with less customisation. There is no “true” auto targeting either, you HAVE to be hovering over something. It won’t just automatically use a skill on the closest enemy, I’ve tried and it just doesn’t seem to be in the game. I really love this game too, there’s just something about it that draws me in, but these things do need to be addressed and quickly.
As soon as I heard Grobs say farming runes is "Hard PvE content" I tuned out. Anyone with half a brain can spam tier 4-5 rune dungeons. Just don't be a bot.
Add battlegrounds with a headquarter mode is a random layout of dungeon or low level place we dont see anymore with a matchmaking exactly like dimensional dungeons. 1 tank, 1 healer, 4 dps and it will be really fun tbh
Disagree on Trials.
Imagine the last mechanic unlocks t20 or higher and only then you can get chaos runes. Thats hell right there.
Only upside is that you could introduce new mechs at a slower pace instead of all at once.
How about the end game being a battle between two huge alliances, and that's lame?
You can't even tell which one is which during a battle.
also, why the f do I need rain to enter a certain temple
They tried to force group content down everyone’s throat with the gem system, now enjoying poe2 instead completely solo
1.- "no one likes the tornado specialization"..... yet everyone uses it? wot?
2.- Toxicity in dungeons would be fixed if the shameless idiots who enter a 2 stars dungeon without the slightest idea of the mechanics took the time to watch a 2 min guide instead of forcing an entire group of people to waste their time over and over again, imagine being the problem and then playing the victim, genius!
All of these MMOs where you can reach max level in 3 days are doomed to fail after a couple of months. The journey should take longer than the end
bro reaching lvl 50 is just start of the progression, u my friend didnt dig deep enough. for example Traits, Skills, Masterys, Runes all of this is progression of a character which u need to do to make ur character strong, only lvl 50 means nothing apart form using all skills. But base lvl skills doens tcome close to maxed out.
Biggest issue for me is pvp world boss. Top guild high the area. Casual f2p since launch and didn't get a chance to play world boss. This mass pvp only event will drive casual players away.
For me was the healers nerf, combining two weapons cooldown out of blue… i didn’t felt like i want to play after that. They could do some direct nerf for healing spells but sharing cooldown and also introducing like 80% healing debuff on an always uptime spell. Like, the fully devoted healers (bow/wand) were doing zero dmg and now they massacred the synergy in that class. Also healers time seems to be not appreciated from NCSoft not giving appropriate loot rewards and kills assists. Also the expanding skills presets came too late, especially bow/wand users needs Regular dungeon, AoE contract farming, Arena PvP, GvG, more advanced 2* dungeon preset, boss focused DPS for dimensional trials (this was especially tedious not being able easy respec and was forced to spend 3-4mins on one boss).
From what i keep hearing, the new rune system was the last nail on the coffin for a lot of people
Bro, chill with the bow nerfs... that would make 4 times nerfed. Good luck finding someone to play healer.
Omg fr, it’s so hard to find real healers these days. I see so many people with wand hybrid builds que as the healer just to have the team constantly on self sustain.
Not the whole build, just ONE PvP focused skill.
Lol he only focused on that didnt he. But to be fair tornado should be blockable or dodgeable like other ccs but yeah game is fked
@@gentle4817 found the player that stays still on red and expect to be constantly healed. Self sustain should be expected for everyone just to make it easier for your healer instead of all 4 dps taking damage without thinking
I'm a Bow player and I HATE flash wave... it's a stupid skill and it makes bow BORING.
Don't NERF bow, REWORK it into a more fun, more skill-based weapon.
The best Arena PvP content was back when I use to play WildStar. I haven't feel anything that will ever come close to that
the problem with this game is that you have to make it your job to experience everything but even if youre willing to do this the problem is that the content is not really satisfying its always the same shit over and over and over again. zerg boss, zerg boonstone, zerg siege, zerg inter server battle. every day in this game is kind of the same with this stupid timegated schedule plan. its an infinite loop that offers nothing special and burns you out slowly
First, this is not a complete solo game. Most content you can do alone, join random parties or Co-op Dungeons. PVP, you need to be in a guild. It's that simple and was DESIGNED to be played in a guild and or alliance.
Second, the game does not require you to log in every single day. I have played numerous MMO's and I love that tokens and contracts stack. Yes eventually they reach max cap, but you can do what you want when you want. 3800 gear score and I don't play every day. Choose your path, make a plan, and play.
Third, rune system does not require you to do Trial dungeons for more runes. It's your choice. Get your run synergies and just play, it's literally just extra stats. Min/Max runes is for end game PVPer's.
Fourth, Co-Op or OW dungeon drops with valuable traits just extract and sell. Full traiting your gear isn't supposed to be one in a month. No life the game, and yes you can.
Fifth, you speak of stats. I'm not understanding how stats are confusing. It's a rock/paper/scissor system. Go play BDO if you want one attack power stat and one defensive power stat. The rest of the stats in that game are crap and have been crap since launch. They're irrelevant. Literally a game that hid gear stats from players for a number of years with zero explanation.
The game is being adjusted and addressed. It's nice having developers who listen to feedback and make changes. The primary problem is the current generation of players. Too many people want everything now, not have to work to acquire BiS gear, and easy mode. I don't know what game to direct these people to, because I don't play those games. It seems every game out is either: "too hard", "feels like a job", "too much grind", "too many people", "too much content", "I just want to PVP", "I want to play by myself".
For the rune grinding they should just add The dimensional tokens for it to make it where you probably maxed to only run a rune trial 2x a day
I think that probably would remove some of the toxicity from around the rune trials, because some players probably trying to run as much runs as they can in 1 day
great video!