you can prevent the little stutter at the end by setting the cursor at the cube's position (shift + s) and then moving the cube to the cursor the next frame
you can figure out the backward the cube issue. first : select the cube / object >snap>cursor to object / second : next frame (cube will got to old position) select the cube and object >snap>selection to cursor.. Now your cube went to true position. you dont need to move the cube right position. this is not a correct solution.
2:13 When I select the target the object I selected disappears (someone else made the character and the object), I searched online but there wasn't much there. Please help
Great idea for simpler objects! Completely forgot the visibility flip. Thank you, also. Kind of question the effect of the memory hit when dealing with multiple armatures holding a heavy vertex count and a possible shaders reload. For cameras, FX, simulations, etc. it may be better to stick to the method covered.
i tried with a sphere and the rotation goes crazy. You can't see it with the cube but if you try with a monkey you'll see it return at the starter position. answer me if you know how to correct this. ty
well at the start of the video i use a sphere and i did it the same way the tutorials shows O_o. So im not quite sure what went wrong when you tried to do it :/
ok these are online screenshots: i did the same thing but i let the object like that : puu.sh/9yVS4/7eab3b3290.png and the next frame it become like this puu.sh/9yVU8/e24d147c54.png I moved the position as you did but the rotation had the same problem. In your video the problem doesn't appear (i think) because the difference in the beginning and the end of the animation is the rotation in the z axis (i mean, the sphere rotated in the z axis and you didn't see any difference).
colox97 I think the problem does appear i just fix it when it happens. You have to bear with me coz i did do this a year ago. I believe that every time you edit the influence of the parent on the timeline you also have to insert a keyframe of the new position the sphere is at.
This is ridiculous on blender’s part. There should be a checkbox to make the object stay put when you you set the influence to 0 instead of going back to its original location.
10 years later this tutotial still slaps
after six years, this tutorial still really helping me for learning blender. It is really hard to understand but you make it easier .Thanks a lot.
same, 9 years after the video was posted
you can prevent the little stutter at the end by setting the cursor at the cube's position (shift + s) and then moving the cube to the cursor the next frame
"I kinda feel it shouldn't take that long to explain how to do it."
I agree! Thanks for this short tutorial! ^_^
sweet! im gonna use this for so many animations. glad this still works exactly the same
Thank you so much for condensing this into a short video. It helped me submit a deadline quicker. You're a life saver!
Surprisingly, this ancient tutorial still helpful for a beginner like me
How dare you call me ancient! Glad it helped :)
I actually started using blender a few months ago, and this tutorial is good.
what about 2 arms...?i cant cosntraint the object to two arms without messing the position of the object up. like switch from one hand to the other
have you found an answer?
thanks for this lesson. it is helping me know how to have characters pick up and drop things in the same scene.
Just what I needed thanks so much.
Animate the Influence of the Child Of Constraint and THATS IT
is there not an easier solution yet for the last part where you need to align the object position?
you can figure out the backward the cube issue. first : select the cube / object >snap>cursor to object / second : next frame (cube will got to old position) select the cube and object >snap>selection to cursor.. Now your cube went to true position. you dont need to move the cube right position. this is not a correct solution.
Thanks a lot, that was just what I was looking for - Nice and easy to setup as well.
I just used this tutorial in an animation I'm working on....thanks so much! This saved me a lot of time and trouble :)
Surprised it still is relevant after all this time xD
@@StevesTutorials yep, the functionality still exists as of v.2.92 :)
the influence stay the same for all key frames for the object please help
2:13 When I select the target the object I selected disappears (someone else made the character and the object), I searched online but there wasn't much there. Please help
Did you select the mesh or the armature? and its ok if it fly out of position you can just hit the set inverse buttion
Thanks, I was looking for a solution to this
Set the object "child of Bone #" Did not move with it still after i set Inverse
This tutorial is from 2013 and is still really useful in 2021
yup, true
Good Tutorial, i have something to suggest. Copy the object, then have object A and object B flip visibility. Thanks!
Great idea for simpler objects! Completely forgot the visibility flip. Thank you, also.
Kind of question the effect of the memory hit when dealing with multiple armatures holding a heavy vertex count and a possible shaders reload. For cameras, FX, simulations, etc. it may be better to stick to the method covered.
Thank you so much!! Exactly what I needed!! =P
I'll second that. Thank you! You are awesome! XD
Good tutoring. Saving for later since I'm not that advanced yet.
you confused me i don't know how to drop cube can you type and explain in comment pls someone
You saved me!!! Thanks!!
Yessirrrrrrr this the video I been looking for! Thanks bro!
i tried with a sphere and the rotation goes crazy. You can't see it with the cube but if you try with a monkey you'll see it return at the starter position. answer me if you know how to correct this. ty
well at the start of the video i use a sphere and i did it the same way the tutorials shows O_o. So im not quite sure what went wrong when you tried to do it :/
ok these are online screenshots:
i did the same thing but i let the object like that :
puu.sh/9yVS4/7eab3b3290.png
and the next frame it become like this
puu.sh/9yVU8/e24d147c54.png
I moved the position as you did but the rotation had the same problem.
In your video the problem doesn't appear (i think) because the difference in the beginning and the end of the animation is the rotation in the z axis (i mean, the sphere rotated in the z axis and you didn't see any difference).
colox97 I think the problem does appear i just fix it when it happens. You have to bear with me coz i did do this a year ago. I believe that every time you edit the influence of the parent on the timeline you also have to insert a keyframe of the new position the sphere is at.
So how can you do it and make it work in unity ?
I tried to use an add-on that made this easier but it broke after an update but this method still works thank you
awesome info, very helpful. Thanks. making a blender short film, taking forever.
Keep at it! :D
cool, i'm making one too
This is exactly what I was looking for!! Thank you!!
Thanks man!!
Can you provide python script for this tutorial, please
WHY DOES IT SHRINK!?
thank you very much, just what I needed and short and sweet :)
Helps a lot
Huge thanks dude....saved alot of my time...!!!
Awesome tut tought me a skill i should have learned years agao
thnx i was looking for something like that for a month so thnx bruh
Thank you!
amazing
thanks alot dude it saved alot of time
Thank you. Simple is good
thanks this is so useful!!!
Thank you Sir.
THANX
This is ridiculous on blender’s part. There should be a checkbox to make the object stay put when you you set the influence to 0 instead of going back to its original location.
Thanks!
shoooottt,, thnk man i did it..thanks a lot
Thank you so much for this.
Its wrong dude don't rotation and location manual because look weird and jumping in the time release cube
Thank U!
thank u g
1:57 I just got my answer
thank youu
went to fast.had no idea what he pressed
Thx u
WAIT... THIS WAS IS 2013?!?!?!
perfect!
100000 thank like
Thanx Bro, you saved my life!!