Ocarina of Time Speedruns are INSANELY Lucky
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- เผยแพร่เมื่อ 3 ม.ค. 2025
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god this game is so absurdly lucky that its as if a time traveler went back in time and made sure these glitches exist for some unknown reason
this is too lucky for time travel to explain it. it's just the universe loving this game apparently.
It’s not luck… it’s just that 90s game devs were rawdogging pointers to make it run on a potato. N64 had 4MB of RAM. There’s probably a thousand ways to corrupt memory on a game this old. And the holy grail, that sub 4 minute cheat, is probably just overflowing a buffer and overwriting a pointer into a jump table. Yawn.
They are playing up the “luck” factor to engage the audience, when in reality, these exploits were chosen from a very large universe of possible exploits, because they were the ones that produced the desired outcome.
F me tho, I wish I thought sooner of the attention you could get by reverse engineering old games.
@@JohnDoe-my5ipthat's a rather negative take that also misunderstands the video. It's not luck that an old game has a lot of broken glitches due to the programming of the era; it's lucky that in the game's glitch hunting history many things aligned to make these complex glitches possible to achieve right in the starting area. Memory layout, programming oversights and game design choices that are all unrelated to eachother happened which allowed the speedruns to evolve the way that they did, and it's really interesting. I'm just rephrasing the video at this point though. And since you said something about "cheat" plus your other comment about oot lacking in reverse engineering I think this is either bait or you're just very misinformed.
Wait wouldn’t that create a paradox. How would a time traveller go back in time and teach them glitches that never would have existed
Basically the song of storms paradox
I remember stumbling upon OoT speedruns with ZFG's stream right at the end of the Poacher's Saw + Broken Knife RBA era, only to witness the short stint of DC to credits and the Ganondoor revolution. It was such a wild time for OoT speedruns, and it was pretty lucky that this guy who taught me how to race to the Nether in Minecraft in March 2012 would go on to be the co-discoverer of Ganondoor two weeks later.
Subscribed to DannyB and Bismuth. Thank you both for the amazing videos, always makes for perfect nighttime watching content.
Back when Ganondoor was first discovered, on Discord we did a short itemization of everything that lined up to make it work.
I’ve just found it.
- You can enter the Kokiri Forest without needing anything
- Navi just happens to want to speak to you by the stone pillar
- The C-Up gravity pausing even exists
- The stone geometry is so perfectly placed to execute this
- Mido can be skipped insanely easily
- No Deku tree check on any items or quest progress
- You can store and carry fire anywhere in the tree
- The Deku Tree basement geometry was miscalculated JUST ENOUGH that you can skip the entire tree by two precise jump
- Gohma can be defeated with basically nothing, with no checks
- The wrong warp happens to take you to a random room in Ganon Castle
- that when exited, the game just HAPPENS to be in the exact state where Ganondorf is defeated - this is the biggest one, absolutely anything could’ve happened here once you go back into the Organ room, it’s so mind blowingly perfect
- The game doesn’t check adult/child, any items, any quest progress during collapse
- The game gives you all the necessary items to complete the fight
- Nothing crashes throughout all of this
It demonstrates some unbelievably solid programming from Nintendo, despite all the glitches that enable all this to even happen.
I remember the early days of GIM, when the theorycrafting was happening but not in earnest because "Yeah, it's definitely possible, but there's no way it will be faster. You'd have to be able to GIM a bottle from inside deku tree, which would require an INSANE alignment of factors." 30 days later "So the thing I hate about the new route is the RNG of getting nuts on link's face."
This video summarizes what I and so many others find so compelling about OoT. Not only is it incredibly interesting to watch the speed runs, but the odds of everything coming together like this are astronomically unlikely.
This is similar to how people feel about the Marvel cinematic universe, but on crack. It’s a homework assignment to even understand what’s happening when you watch it, but it’s so rewarding when you do.
The ONLY unlucky thing in all of those discoveries is that Ganonfloor was discovered after SRM, preventing it from being yet another any% reroute. (Still a Defeat Ganon reroute, though.)
this is a great video. it illustrates why i love oot speedrunning and science so much because it's one of the only speedgames i've seen where it really, truly feels like *anything* is possible. even outside of how insane the any% progression has been, hundreds of different tricks and glitches you can do to accomplish wild things inside the game. it's gotten to a point where if someone asks, "how do i get x item without y" or "what's the fastest way to get to z" there's a good chance it is not only possible but has been done before and may even have several different methods on how to accomplish it.
i love this game
you said it all blud
Another funny RBA coincidence I've always loved: Bow with Fire Arrows on C-Right affects Fire Temple Map/Compass/BK, Bow with Ice Arrows affects Water Temple's, and Bow with Light Arrows affects Spirit Temple. The thematic correlations here are pretty much entirely coincidental.
We got real lucky that so many of the resulting routes are actually fun to play and watch. Great video
All of them ended up being fun to play and watch except for the GIM route, which is great
Honestly, in my opinion any% has been destroyed for casual viewers for years.
17:06 Ah, the halcyon days of 2015 watching Skater do the new "Nuts on Link's Face" glitch over and over trying to get one good run.
Really a lovely video! Although I learnt bit by bit many of the main glitches of this game, I didn't come to analyse how many things lined together in this game to be so amazingly broken. This game is absurd, and every time I think about it it gets more absurd! Also, very well thought and explained video!
0:15 oof, 4 years since my last KFC% run. Time to dust off the rust and see if I can do better!
Actually a stellar video about the most simplified lamens history of OoT major glitches. It really is hard to put into words how much of a mess OoT is under a magnifying glass, especially with how well it performs casually. The fact that it works out as well as it does is why people like ZFG have been playing for over 20 years
That was the most succinct and accurate explanation of not only what speedrunning is, but the reason for the passion behind it. Outstanding introduction, well done.
3:56 I love the flex 😂
Really good video, cant wait for the any% one in the future 👀
Amazing video as always, it's crazy seeing it laid out after experiencing it over the last 15 years.
I remember back in the day watching runs and races of the pre-wrong warp route, and thinking "well this can't get any faster, what else could they even skip".
I remember watching ZFG grind for the Ganondoor record, and thinking "well this can't get any faster, what else could they even skip".
I remember when GIM was discovered with the tektite method and thinking "well this route sucks, but what else could they even skip".
I remember when SRM was being researched and thinking "there's no way this could be executed faster than the current method, what could it even be used to skip".
And now Any% is a 4 minute disaster of a category, lol.
Knowing this game it'll probably end up with some insane SMB3 style 13 frame nonsense thanks to some weird left over 64DD hook interacting weirdly with save data on mario artist, lol. Can't wait for Art% in 2031!
Nathan baggs released a video explaining how get item manipulation and wrong warping and how the memory changes while doing the glitches, it's really interesting to see that the default cutscene is the ocarina (when you try to backflip and hold a sword), the boss room id in the list is just above the collapse tower ids, there's a lot more luck involved like "it just so happens" and "luckily the game doesn't crash"
great video! always felt like it's unbelievably lucky that bombs get auto equipped to C when going adult even though the other 2 items don't
huge step up in production quality and writing/storytelling! great video dude. long live oot
This kind of illustrates one aspect of luck, which is that sometimes you have to make your own luck. Similar to the concept of coincidences, where you become aware of something and then somehow see it everywhere. Its not as if these things were created but rather, they always existed and you're only noticing because you broadened your horizons.
Great concept, great video.
I think I took the usefulness of a lot of the new tricks for granted when I was doing runs -- seeing it all laid out like this makes me appreciate it more.
OoT runs really are something special.
i knew most everything that you said in this video but the way you explained and narrated everything was very engaging. good shit danny
Big props to you and the many other speed scientists who identified and capitalized on all the many opportunities created by luck over this game's long and storied history!
Easy sub. The fact you covered something like this is awesome. It was a real fun watch.
Great video, and great idea for a video. I’ve thought about how lucky some of the glitches like Gannondoor and RBA are. It was really rewarding to watch the entire timeline all layed out
Great video Danny showcasing everything. Great editing, great imagery, very good! Keep up the excellent work!
wow, OoT really did manage to break in all the right ways. another great video Danny, can't wait for the next one
happy new year!
This is why I run OoT, the game seems to be made for speedrunning
I really liked the way you broke down the item requirements as the any% routes followed through! This is really cool!
Amazing to see how OoT has continued to progress.
Ocarina of Time, more swiss cheese than Pokemon RBY
EDIT: Hold R Lol is one of the best glitch names of all time, thanks for reminding me
EDIT 2: and what's great is that this ONLY talks about any%. if you look at even ONE other category those also change all the time.
Love it, thanks for making these! For as popular as this game is, there is surprisingly not a lot of people covering this stuff- and boy is there SO much to cover.
Thank you! Yea I definitely feel like I've found a niche to fill, but the nature of OoT content is a bit intimidating lol. Probably why few others have tried to do the same. Hopefully I can keep doing it justice!
5:24 I never see it but new to me interesting even the game still 26 years… Insane!
As someone who has been following oot speedruns since 2017 and have a passion for speedrunning history I feel incredibly lucky of living on an era of understanding of all these things because it lets us look into the past and have a better idea of what was happening and how can we get the most out of that. All this knowledegment also makes content like yours exists, and I also feel lucky enough for that.
Great video Danny. We are so lucky as speedrunners and enjoyers of this game
Awesome! Love your enthusiasm!
Just the kind of chill nostalgia-fueled interesting content I needed for a truly lousy day. Thanks Danny!
"How long does it take you to beat OoT?"
"3.48"
"Hours, right?"
"..."
" _right??_ "
Thanks for the video. And happy new years!
My best friend and I were streaming an OoT randomizer a couple years ago and I mentioned the EXACT talking points this video is about. Every glitch feels lucky to exist, interlinked, and play a perfect part, especially in randomizers!
I swear, I'll never shake the feeling that Nintendo knew exactly , all of these glitches, and intentionnally put all this in the game. 😅
Anyone who thinks game design or programming in general is straight forward should watch this video. You have no idea how fast small mistakes can add up. The more you add to a program the more likely something is to break. Ocarina of Time is in a sweet spot of complicated enough to have lots of bugs but simple enough that those bugs are majorly useful to speed-runners.
ocarina of time 🤝 pokemon red
some damn good programming in there making sure the game keeps running without crashing when you really, REALLY mess around with its internal workings and glitch the crap out of things
The Ganonless era of Any% never used the Eyeball Frog wrong warp from Fire Temple, they used a Farore's Wind wrong warp from Dodongo's Cavern to go to the credits until they found Ganondoor.
Aha, I guess the frog warp came about a bit afterward, since non-Any% Ganonless runs were using it only a short while later. Thanks for the correction! Really just goes to show how lucky the game's history was. There were immediately so many ways to make the runs faster after each discovery that we couldn't even realize them all fast enough to make use of them!
@@dannyb21892 This post is way too long, sorry about that! (I feel like I've probably posted some version of this exact story on one of your videos before so you're probably sick of reading it now, lol.)
I remember Jiano was doing a run of a route of MST with RBA allowed in late 2011. At one point the route said to ledge clip in Deku, but by that point he had fire arrows, so he just burned the webs to get down. This got me wondering about how I would route it? The route he was using included a timer CS skip in Forest Temple, but I felt that trick maybe had too much overhead to be worth actually doing (in 100% it made more sense since you could kill some time by collecting the GS tokens), except, if it worked in Deku Tree, it would probably be worth doing there because of the longer cutscene? So I asked Runnerguy in his stream why it wasn't used in Deku Tree in 100%. "It crashes." "Why does it crash?" "I dunno. It's OoT".
On the night FWWW was discovered, everybody was having fun messing around with it. One thing I tried, I think I was likely the first to think to test this entrance, was setting FW at the top of Deku Tree after coming back in from the boss room. It warped me to a black room. I took 1 step backward, and then Ganondorf died in front of me? This struck me as really interesting for some reason lol.
The topic of MST with RBA allowed came up again a little while later and I remembered my conversation with Runnerguy, and I realized that the mushroom timer warp in Deku crashing was probably due to a failed wrong warp, and it got me thinking about other ways of warping out in the middle of a blue warp. I literally tried the frog timer (in DC -- but if I had ended up at Lon Lon I would have understood the implications for doing it in Fire), but it crashed on me when I tried it (I don't know what it was that I did wrong). But, I was just thinking like, "I bet I can break no RBA somehow!" and so if this had actually worked at that time I might have stopped searching right there. I had a lot of other crazy ideas like warp songs, sun's song, fall OoB, get crushed, etc...
But when I see it's ZFG's last day of any%, I knew I had to call in the big guns. I had seen it so many times, a runner achieves their magnum opus, they retire from the game, and then like 2 months later while they're fully invested in some other game, in comes the huge break that invalidates everything. I didn't want that to happen to ZFG! So I went to Sockfolder and I explained all of these things I had been thinking about. After trudging through it all, I ended the conversation by asking, "Is there any way to leave a room that we haven't thought of?" I was just brainstorming, staring off into space, but in a moment my eyes focused, and they were looking at the literal door out of the room I was actually in, and I swear if you'd been there you would have heard the audible click. Leave the room... through the door! Novel concept! Sock didn't seem too enthused about testing the idea, probably because I'd run so many bogus theories past him before lol, but he came back a few minutes later with the news that this one actually worked.
Anyway all of this was to say the frog warp to credits was actually discovered the very day after Ganondoor. I joined the IRC and mentioned publicly the other ideas that I'd been thinking about, which included frog timer, which was then confirmed that day. This was April, and it wasn't particularly useful at the time since eyeball frog early wouldn't be discovered until September. But Maxx suggested bottle duping over the trade item since that makes the timer reload the room (he said, "Does that help?"), so we also discovered timer warps like Gohma->Bongo that same day.
great vid! loved it
I wonder how many less popular games have undiscovered glitches as deep as oot does
crazy you only have 7k subs bro thought you would at least have 100k
0:40
I almost spat out my drink upon learning that the KFC OOT speedrun is a thing.
Top tier content. It deserves so much more views. 👏🏻👏🏻👏🏻👏🏻
And we are lucky to have such a good video to watch, cheers :-)
It's almost criminal you have this few subs with such amazing videos even if it's a niche subject. Looking forward to the 1 hour rant :)
Another Danny BANGER from Dannyb
This game is incredibly broken, in the best way possible!
Just making it more fun to break further!
Hey my man good shit on the video nice quality editing and information you clearly care about what you put out there
Ocarina of Time speedruns are insanely lucky because we have you in the community Danny
Very well made and interesting video!
Great breakdown of the history for this! Takes one back...
Luck so high you would never have DREAMed it possible
19:40 what is a bit unlucky there is that there are no bugs or fish in the deku tree. If there were, that would be insanely lucky.
so that's why staircase hover works? I always thought it was some sort of clipping inside the tower and triggering the loading zone (similar to menuet cutscene skip)
Amazing video🔥🔥 I would watch hours of these explanations ✨🔥
How about the opposite? Things that are ALMOST glitches or glitches that are almost useful but ultimately do nothing for now.
Not about OoT exclusively, but another Zelda apeedrunnet, Gymnast86 made really good videos a couple years ago about "Elusive Glitches" that is pretty much that. I recommend checking them out!
13:47 that only worked on both v1.0/1.1 but won’t work on 1.2 even all VC and Zelda: Collector's Edition are 1.2 noted
The GC versions, like collectors edition are more like 1.3.
It's a bit weird that Nintendo didn't use those as the base for VC, but it is how it is. There are some bug fixes in the GC versions not present in the VC versions.
@@4203105 Wrong information nothing there 1.3 and Yeah because too many different emulators but not emulated that’s it
That isn't even mentioning dyna polys for other categories like defeat Ganon. After so many years still a glitch that makes the game faster in a bunch of categories.
To me, I think it's just a lucky game in general. It was an interesting and complex game by the time speedrunning picked up as something people were interested in watching (so more interested in participating and aware of leaderboards,) and it still had plenty of time to give for years after.
The game that just keeps on giving
Really well made video
More videos like this type 🙏
Great vid, need more (:
man, ground hopping and ocarina items was groundbreaking for me. still can't superslide or wrong warp, i've tried. watching that speedrun that took just under 4 minutes is mind boggling
ty for making these videos!
You need to do majoras mask now, this video was amazing!!
If Dream was an OoT speedrunner
10:36 are you jamie kennedy? am I being skunked or puked or whatever, some shit?
Great stuff!
Ya know i am waiting for a day when someone finds a way to give the Hylian shield the Mirror shield properties that way you could fight Twinrova as child. It's probably there somewhere in ACE or SRM usage and if it is fast enough it would kill reverse Dungeon Order and All Dungeons if those are even ran anymore as you won't need to pull the Master Sword and for swag points equip swap hammer as child instead of trying to RBA or BA a hammer into your inventory
With SRM, it's easier and faster to just give yourself the mirror shield and then equip it as child (this is done in All Dungeons) as opposed to changing the way Hylian shield works.
@@PaintSkate8 How do you equip it as child? because as far as i know it can only be equipped as adult without glitches in the first place
@@JohnnyYeTaecanUktena Yea, you can equip it as child using SRM as well. There is an SRM that allows you to be in the adult "state" but still actually be child link, giving you access to adult's equips.
There is a lotad "all dungeons as child" by tharo (commented version on zfg's channel) where they do that.
@@minirop Will check it out then
The real Cosmic Rays!
U dont need a bean and a bomb u can hookshot up to that platform in the graveyard 😊
It took me 5 seconds to get the kfc speedrun tag
Very good video
wake up babe danny posted a new video about oot (really cool video! I had no idea for the alcove thing in the collapse sequence)
Brother I know what a speedrun is.
Impressive!
Obviously (:
dannyb is the goat
A.C.E. ftw.
I think it's a fallacy to conclude that OOT speedrunning community has been lucky. Just as it is with any other science - and believe you me, modern speedrunning is pretty much as scientific as it gets - these tricks are being discovered through dedication to the craft, hours on end of devotion.
The video is great, I love historical content on games, and I understand that when compared to other games and their glitchy histories OOT stands quite tall in the luck department, but it also stands tall in the "devoted community -department".
I personally think "luck" is the wrong context to navigate through this theme, I feel like it undermines the prominence of glitch hunters and routers.
"Given enough time, anything that can happen will happen." And OOT sure has enjoyed millions upon millions of summed up hours.
The existence and mechanics of these glitches were discovered through dedication and perseverance. The repeated usefulness of these glitches towards speedrunning goals was very VERY lucky though. That's what I try to illustrate in the video. Many many wrong warps are useless for example, and yet arguably the single most useful one is also the fastest one that is possible to perform from a fresh file. And GIM can be reasonably put to use in only a small handful of places. But for the Deku Tree to be the most versatile place to perform GIM and the resulting items you can get there to be such outliers where most other items are mundane is pretty crazy. Things like these were entirely out of our control and still worked wildly in our favor, dedication or not!
Hmm not true for every game. For example true any% in hollow knight is not very popular or prestigious.
Pog
#notaglitch
pro clibait blocked but respect.
th-cam.com/video/QAoq3UNFekE/w-d-xo.html
OOT any%
Ive never understood the appeal. "Hey I beat this game without having to play it!!" Like, what is even the point? Vanilla 100% speedruns are cool, but the whole glitch thing seems like such a cheat that theres no value in it whatsoever unless you're super into programming and interested in the math/development aspect of it.
@@warrenpowers108 it's the joy of discovery, it can be very challenging and rewarding to develop a deep enough understanding of a game to be able to bend it to your will like this. You say there's no value and it's cheating but by whose rules? These are largely single player experiences that have been tapped of all their intended content. So we can either put them aside, having wrung every bit of enjoyment from them that the developers planned to give us, or we can create our own challenges, exploring the games in new ways and continuing to enjoy them for hundreds or thousands of hours more. Also most glitches are much much more difficult and skillful to execute consistently than standard gameplay, so it feels great to master them in addition to the play styles the devs expected. It's not for everyone of course, as nothing is, but it's pretty easy to understand why all of that would be appealing to many I think!
Speedruns being lucky is kinda the point, speedruns require a shit-ton of luck for things to work out in the way that gets things done as fast as possible. Even a TAS of a game requires RNGeezus to be kind of them.
@@TheBanishedWind there is a whole massive spectrum of how lucky a game community gets with the impact of their discoveries on their speedrun routes. the point of the video is that OoT is a huge outlier on this spectrum, ending up wildly lucky over and over again even when compared to other successful speedrunning games.
this isnt luck, its recourcefulness and the way the game fundamentally works.
saying we got "lucky" when people specifically search for glitches and think about how they may help them is misguided.
i get the "we got lucky" is funnier for a video and the clickbait refers to the dream drama, but it really felt like u r undermining everyones efforts that lead us here and halk it up to luck.
It absolutely is lucky! Similar man hours have been spent hunting in many other games, and in very very few have the fruits of that labor been anywhere near as wild as with OoT!
There is still a big luck factor coming from the dev shortcomings.
The devs could have still made all 6 medallions mandatory.
The items grabbed with GIM in the Deku Tree could have been nuts and boomerang.
The order of the scenes in the scene list could have made "ganondoor" becoming "kakarikodoor"
Same with the Id of the bottled items and the order in memory (like he explains)
etc. etc.
@@minirop Kakarikodoor would actually learn Nocturne of Shadow so it wouldn't be all bad.
It’s completely unsurprising that a game from 1998, for a system with 4MB of RAM, is hilariously, wildly memory-unsafe. There is no “luck” that this works. It’s that the devs had no reason to care about security back then. They only cared about making their legendary game run on a potato. This game predates DEP in Windows XP, for god’s sake. Security just wasn’t a concern back then. I feel like the only reason it took so long to get that 3 minute speed run is because anyone who understands reverse engineering is uninterested in OoT, because it’s like taking candy from a baby.
Great video DannyB, you are one of the OOT Legends 🩷