How Ocarina of Time Speedrunners Can Warp Anywhere...Again

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  • เผยแพร่เมื่อ 15 มี.ค. 2024
  • Check out my twitch channel for high level OoT speedruns: / dannyb
    Check out my free web game, Symble! A cross between Wordle and Mastermind: www.symble.app
    Check out my gaming strategy database, StratDB! It aims the problems of documentation and discoverability for online communities' videos: www.stratdb.app
    Like game science? OoT is THE playground for game scientists to find wild new techniques. Join the OoT discord and learn how to play, and become the next big innovator! / discord
    This vid was a beast to create, and huge thanks must be given to the folks in the OoT discord who helped answer all my questions when I was learning how this all works. I'm super hyped to have been a part of such a huge discovery, and I hope you enjoyed learning about it as much as I did.
    Script and editing by me
    Music source: • Zelda & Chill ▸ Fairy ...
    Thumbnail wormhole source: www.deviantart.com/phoenixris...
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ความคิดเห็น • 218

  • @IamNster
    @IamNster หลายเดือนก่อน +440

    I'm convinced speedrunners will never let this game be until they've broken it at the molecular level

    • @JosephShemelewski
      @JosephShemelewski หลายเดือนก่อน +39

      They'll turn the N64 into a quantum computer

    • @ManuFortis
      @ManuFortis หลายเดือนก่อน +15

      Quantum level. They aren't making headlines about speed runners losing their minds yet like what happens to mathematicians and such... yet.

    • @JosephShemelewski
      @JosephShemelewski หลายเดือนก่อน +9

      @@ManuFortis Idk some people go pretty hard when trying new routes lol

    • @S4NSE
      @S4NSE หลายเดือนก่อน +10

      I mean they kinda did that already

    • @raymondjack
      @raymondjack หลายเดือนก่อน +4

      You right about that, though I think you meant to say atomic level.

  • @evanvollbrecht541
    @evanvollbrecht541 หลายเดือนก่อน +31

    Now this is sufficiently advanced technology, because it’s really starting to resemble magic. You’re telling me that you can summon a portal using the sound of a lizard, the jaw of a dinosaur, the last thing you remember seeing, and walking into the same room four times?

    • @WhitedevilEE
      @WhitedevilEE หลายเดือนก่อน +5

      Don't forget that you can just jump through the floor if you did this enough times and get ported wherever you want.

    • @ShawnPattonC
      @ShawnPattonC 5 วันที่ผ่านมา

      This comment is pure poetry.

  • @Bismuth9
    @Bismuth9 หลายเดือนก่อน +181

    This is an incredibly well crafted explanation. The absolute mastery of the topic required to distill it into such a crystal clear, thorough, concise and accessible breakdown is something I could only ever dream to achieve.

  • @flatmanv2
    @flatmanv2 หลายเดือนก่อน +253

    idk why but I laughed out loud when I saw you'd be reading the color data from 8 random pixels on a low res version of the pause screen image

  • @deero8505
    @deero8505 หลายเดือนก่อน +12

    "I thought you said you were going to be getting to Ganondoor"
    "Oh no, I said Ganon*floor*"

  • @link670
    @link670 หลายเดือนก่อน +80

    And there was me thinking it was named "Dino" polys... Because, yknow... Dodongos are dinosaurs and you jump through the jaw of one.

    • @dannyb21892
      @dannyb21892  หลายเดือนก่อน +18

      I love this!

  • @alejandrocortes1149
    @alejandrocortes1149 หลายเดือนก่อน +80

    It's 2080: Zelda speedrunners built an atomic bomb through ACE and a new glitch "Materialization of assets to physical world", in a statement they said "we can end world hunger or end the world".

    • @renakunisaki
      @renakunisaki หลายเดือนก่อน +12

      Arranging the data just right, so that the energy in the circuits spontaneously creates matter...

    • @QuasarEE
      @QuasarEE หลายเดือนก่อน +10

      @@renakunisaki Not even as crazy as it sounds, it's just that the energy levels needed would be on par with the conditions present at the Big Bang, so that might be bad for your console. And the galaxy you are playing in. And maybe a few of the neighboring galaxies too. 😆

  • @flameshard8748
    @flameshard8748 หลายเดือนก่อน +116

    i believe that the ultimate love for a game is to speedrun and glitch-hunt it.
    it takes amazing dedication.

    • @renakunisaki
      @renakunisaki หลายเดือนก่อน +4

      Many glitches are found by accident. Some games have glitches waiting to be stumbled upon, but not enough players to have found them yet.

    • @awelshwhale
      @awelshwhale หลายเดือนก่อน +1

      True but its also a good way to hate a game you once loved. For me that game is banjo kazooie

  • @Mayyde
    @Mayyde หลายเดือนก่อน +49

    i remember thinking to myself "there's no way it could get more insane" when ganondoor was found. in the entire decade since then I've watched this game get disassembled down to the atomic level. OoT glitch hunters have proven that there are still things to be found, and still keeping this amazing game alive after all these years.
    we really went from trials skip and RBA to creating polygons that have loading zones.

    • @sn5806
      @sn5806 หลายเดือนก่อน +1

      If you told me about Fboots on the playground in elementary school I would not have believed you.

  • @Kiloku2
    @Kiloku2 หลายเดือนก่อน +18

    I used to think tricks that require specific floating-point character positions were crazy.
    I could never imagine one that required a specific row of 8 pixels in a 480p frame to be the exact colors you need. And it only works if the frame was stored in an odd tick.

    • @Txrje
      @Txrje หลายเดือนก่อน +8

      Funnily enough, the setup that's used during this trick to clip out of bounds in Dodongo's Cavern to get behind the fog loading plane to dupe the room is actually requires a float-perfect position to clip

  • @Keepsake66
    @Keepsake66 หลายเดือนก่อน +13

    can't wait for speed runs that use this to get to the level of optimization that runners will have to yolo the pause being on an odd frame buffer frame in order to get WR

    • @KaneYork
      @KaneYork หลายเดือนก่อน +1

      That's pretty easy threshold to meet, since it's just a 50% chance of tossing the run.
      The real spice is going to be not waiting for the Z targeting to settle

    • @Keepsake66
      @Keepsake66 หลายเดือนก่อน +4

      @@KaneYork i don't think that will be a thing unless they find out that multiple frames on the zoom in work for the color palette needed for the warp. The zoom in isn't just to see if you have the right positioning. it's straight up part of the positioning for the color palette.

  • @cardboard-boxgames9308
    @cardboard-boxgames9308 หลายเดือนก่อน +5

    Despite the fact I have no specific interest in OoT speedrunning, this was fantastic to watch. It's a small thing, but going through the process in reverse at first made it relatively very easy to understand (that and the very tight script of course). You also managed to strike a great balance between being intriguing, informative, and lightly comedic. I'm really impressed and eager to check out more stuff you've done!

  • @Jademalo
    @Jademalo หลายเดือนก่อน +90

    Holy moly, what an incredibly well put together video.
    Fantastic and clear narration, but most importantly the pacing of delivering the complex information is *perfect*. The core blocks of how things work are set out clearly without being a massive infodump, the order in which they're presented is logical and clear and the tangents both aren't too long and understandable in how they relate to the concept - Everything about the presentation of the information for an incredibly complex glitch is perfect.
    I've watched a *lot* of technical explanations of glitches in various games over the years, and genuinely this is one of, if not the, clearest and most digestible videos I've ever watched. Genuinely awesome work.
    Really looking forward to seeing what the community can do with this new toy!

  • @jameshaeck5039
    @jameshaeck5039 หลายเดือนก่อน +43

    Your intelligent but straightforward narration, combined with the depth of topic and explanatory visuals, put this right up with the original Half A-Press video for best glitch breakdown videos IMO. Love this!

  • @Chamassa1210
    @Chamassa1210 หลายเดือนก่อน +10

    It is amazing how much stuff had to come together for this to work. Not only was the sound value needed, it also happened to be that one of the options was the frame buffer, that is controllable only on certain consoles.
    That besides just the craziness of finding a way to control the duping of polygons.
    The glitch hunting on this game never seizes to amaze me

    • @silvercakes
      @silvercakes หลายเดือนก่อน +1

      This is really beyond glitch hunting once you get past the out-of-bounds bomb jumps, it's now active hacking performed from within the system. Exploiting buffer overflow reads is how a huge number of real-world attacks work (or at least used to work -- operating systems are a lot more memory-safe these days than in the 80s and 90s).
      I think glitch speedrunners are the same type of people who beat copy protection software for fun, just with a different focus. Hats off to them, I'm always entertained by these in-depth breakdowns.

  • @Nickps
    @Nickps หลายเดือนก่อน +10

    A discovery as insane as this would be the highlight of another game's history, yet in OoT, it is not even the only major discovery of 2024. That's what I love about this game.

  • @Ouvii
    @Ouvii หลายเดือนก่อน +46

    To game designers, this just goes to show that it is ok if there are any ridiculous manner of glitches in your game, but they have to be hidden such that normal players won't find them.

    • @mushykiller782
      @mushykiller782 หลายเดือนก่อน

      You don't hide glitches, that's not how game development works

    • @Ouvii
      @Ouvii หลายเดือนก่อน +6

      @@mushykiller782 Yeah, poor choice of words potentially-Zelda devs also didn't hide their glitches (you don't hide glitches, that's not how game development works), but their glitches are "hidden" in the sense that they can be found, but not through regular play.
      In the interest of being more than technically correct though, let's reword it to avoid confusion:
      "To game designers..." blah blah blah "...but they have to be undiscoverable such that regular play won't reveal them."
      It goes without saying that if competent testers for the game can't discover them, then normal players will also likely not discover them, and that's all you need.

  • @mzxrules
    @mzxrules หลายเดือนก่อน +4

    21:21 some trivia:
    Though theoretically a scene could have a single sector, the smallest scenes (typically small rooms) subdivide collision into a 2 by 2 by 2 grid of sectors. The typical number of subdivisions for most scenes (including Dodongo's Cavern) is 16 by 4 by 16.
    Sectors don't just include polys that intersect their boundaries. They also include polys that fall within +- 50 units beyond the box's boundaries.
    The polys within a sector list are actually intended to be sorted in ascending order by minimum y value of their vertices (though there is a bug that breaks this on rare occasions with normally defined collision). When it's not sorted, the polys appearing after the miss-sorted element may end up being skipped over.

  • @Zeru64_
    @Zeru64_ หลายเดือนก่อน +14

    Oot glitches is my favourite kind of puzzle.

  • @NERDmNERDf
    @NERDmNERDf หลายเดือนก่อน +6

    Hacking OOT in the past and utilizing the whole entrance and exit table really makes this a lot easier to understand. But I do feel like you made it as understandable as possible for someone who wouldn't have any experience in that.

  • @TurnOneWin
    @TurnOneWin หลายเดือนก่อน +21

    I had watched a number of videos on this as it was developing over the last few months, but this is the first time I've understood why the pausing happens-to interact with "frame buffer" data in the pause menu. I thought it was just to get a perfect position or angle or something. Great video!

  • @Fluorspar29
    @Fluorspar29 หลายเดือนก่อน +24

    Honestly one of the best vids I've seen on TH-cam in a long time. I could listen to you describe every major OoT discovery to date!

  • @Kosmicd12
    @Kosmicd12 หลายเดือนก่อน +4

    OoT is my favorite case study for computer science concepts and data vulnerabilities

  • @inkaymr4919
    @inkaymr4919 หลายเดือนก่อน +4

    10/10 explanation, visualization AND storytelling. Beautiful video! It's crazy that it went under the radar for 6 years, imagine what else is out there!

  • @tonygregory9345
    @tonygregory9345 หลายเดือนก่อน +41

    This video is so satisfying to whatever neurodivergency I have .. thank you

    • @kyrette1666
      @kyrette1666 หลายเดือนก่อน

      Completely agree

    • @FelizTheLifeguardMinion3
      @FelizTheLifeguardMinion3 หลายเดือนก่อน +1

      Same LOL 😂❤ MY AUTISM EXPLODES THE MORE IN DEPTH SOMEONE GOES HAHAHA 😮🎉

  • @XxDiego006xX
    @XxDiego006xX หลายเดือนก่อน +1

    Enough research has gone into OoT speedrunning to open a whole University... it just never ends.
    Amazing video and explanation btw.

  • @fudgemonkeyz69
    @fudgemonkeyz69 หลายเดือนก่อน +138

    This feels like OoT’s “Watch for Rolling Rocks” moment.

    • @Ouvii
      @Ouvii หลายเดือนก่อน +26

      Idk I think the closest thing to that might have been Stale Reference Manipulation (SRM). I'm not sure any video game glitch will be nearly as memey as Watch for Rolling Rocks. Pannen is a genius.

    • @fudgemonkeyz69
      @fudgemonkeyz69 หลายเดือนก่อน +10

      @@Ouvii - Yeah, he’s awesome.
      I meant that I can’t recall such a professional and long-winded video from a speed-runner like this that was made about SRM or ACE. I might be forgetting.

    • @minirop
      @minirop หลายเดือนก่อน +1

      @@fudgemonkeyz69 the closest might be isofrieze's video about triforce%

  • @theWhiteWolfos
    @theWhiteWolfos หลายเดือนก่อน +6

    You and the rest of the OoT speedrunners / glitch hunters are the absolute biggest group of nerds that I have ever seen.
    ...Never, ever change.
    (Thanks for this video, love how in-depth it went! Really goes to show how hard everyone works to come up with glitches like this one.)

  • @flucke1000
    @flucke1000 หลายเดือนก่อน +3

    I love this game so much. It's amazing to see the community work so hard to understand this masterpiece

  • @finlay9260
    @finlay9260 หลายเดือนก่อน +5

    Are you freaking kidding me??? I'm absolutely blown away by all of this, especially the pixel color shenanigans...
    I've been following your videos and the discoveries that have been made, but really understanding what's going on behind the scenes is just mind-blowing.
    Also, this video is extremely well done and made it very easy to understand. Amazing job Danny, thanks for making it digestible us lowly observer folk ;)

  • @SirLightfire
    @SirLightfire หลายเดือนก่อน +1

    I like how this gives some insights into how the Farore's Wind warp anywhere SRM works

  • @IndigoTeddy
    @IndigoTeddy หลายเดือนก่อน +11

    Great vid, the explanation made lots of sense and the music was an absolute bop.
    Glad to have been there for the premiere.

  • @Zreniec
    @Zreniec หลายเดือนก่อน +3

    Wow the speedrunner community will never cease to impress me with their technical retroengineering knowledge

  • @philo-
    @philo- หลายเดือนก่อน +5

    Incredible video, man. It's amazing how OoT keeps coming even farther. I've been casually interested in the speedrun for over a decade now, and always loved seeing the new discoveries and explanations soon after. Now, having studied computer science and programming, I can appreciate even more how well constructed and informative videos like this are and the work that goes into making them so. Keep up the good work

  • @Jelster64
    @Jelster64 หลายเดือนก่อน +8

    That was amazing, thanks a lot for making it so digestible

  • @SeedyZ
    @SeedyZ หลายเดือนก่อน +4

    This is a fantastic video! Your explanations and visuals made it much easier to understand what's actually going on with this glitch. Thank you!

  • @TomPVideo
    @TomPVideo หลายเดือนก่อน +9

    Awesome video!
    I know this is breaking open long-optimized speedrunning categories, but I'm personally excited for what the LOTAD guys will do with it for some bonkers challenge route like No Doors.

  • @michaelscott8901
    @michaelscott8901 หลายเดือนก่อน +3

    What an excellent video. You have the eye for it! Hope to see more OoT deep dives!

  • @ocircles738
    @ocircles738 หลายเดือนก่อน +7

    Can dynapoly help with tax evasion?
    asking for a friend

  • @fiddlestickjones
    @fiddlestickjones หลายเดือนก่อน +5

    At some point oot spedrunners are going to find out how to alter reality at some point using the game

    • @renakunisaki
      @renakunisaki หลายเดือนก่อน +1

      Maybe they already did and that's why the world is insane

  • @Jay-yc3xi
    @Jay-yc3xi หลายเดือนก่อน +5

    Wonderful video explaining everything in a way that isn’t too confusing for people new to the subject and not too boring for those more aware!! Well done

  • @Rubbly
    @Rubbly หลายเดือนก่อน +1

    Incredible to see new things being developed! Great job to everyone involved with this glitch!
    I love how you structured the video, working backward made it very easy to follow along!

  • @wolizuka
    @wolizuka หลายเดือนก่อน +2

    As always, your vids are very well-explained and make those complex topics really understandable. Good job on this one

  • @wolfen8622
    @wolfen8622 หลายเดือนก่อน +1

    Next up:
    How Ocarina of Time Speedrunners found a glitch inside OoT that cures cancer

  • @guy_th18
    @guy_th18 หลายเดือนก่อน +1

    Subscribed, would be hella down for more high quality low-level analysis like this!

  • @skylo706
    @skylo706 หลายเดือนก่อน +2

    Found you yesterday cause I was interested in BA and RBA, saw this video was to premiere shortly after, I'm glad to have found you cause this is another technical video, which I love so much

  • @Yupppi
    @Yupppi หลายเดือนก่อน

    Appreciate the effort put into number details of possible warp destinations.

  • @Skiloose
    @Skiloose หลายเดือนก่อน +1

    Absolutely incredible, I love learning about things like this

  • @whatsoup
    @whatsoup หลายเดือนก่อน +3

    this made my head hurt but I think if I watched this it 2012 it would have straight up killed me

  • @bloodywolf9317
    @bloodywolf9317 หลายเดือนก่อน +2

    Absolutely incredible ❤ you explain this so well

  • @sorokya2
    @sorokya2 หลายเดือนก่อน +2

    Amazing video Danny! Well explained

  • @johnnyfree
    @johnnyfree หลายเดือนก่อน +2

    great video, new OoT discoveries are still so cool after all this time

  • @stenysful
    @stenysful หลายเดือนก่อน +1

    what a wild discovery, its super cool seeing all the new glitches and tech still coming out of such an old game

  • @ToxicOxygen124
    @ToxicOxygen124 หลายเดือนก่อน +3

    incredible video, thanks for making it.

  • @iLLadelph267
    @iLLadelph267 หลายเดือนก่อน +2

    awesome video! great explanation!

  • @gogauze
    @gogauze หลายเดือนก่อน

    Another game that I feel has a similar vibe is the original FF7. The list of known exploits is comically long, and the list of known glitches is an order of magnitude longer. Players are still consistently finding new glitches, and combinations of old ones that create entirely new metas and speedrunning categories. It's absolutely a marvel to behold.

  • @alias_hallow
    @alias_hallow หลายเดือนก่อน +3

    okay but where does the fabled 0xBEEFBEEF take us now that you've flashed it on screen skfjsjfjjdjddj

  • @Jess3THPS
    @Jess3THPS หลายเดือนก่อน +3

    amazing video dannyb!

  • @devinnn39
    @devinnn39 หลายเดือนก่อน +1

    I remember when the wrong warp from gohma to tower colapse was found and then the void warp to skip colapse. I remember it being absolute insanity and I never could have imagined everything that’s happened since then

  • @AnonymouslyHidden
    @AnonymouslyHidden หลายเดือนก่อน +2

    every time you think that the shattered remains of this game can't get any smaller, some nerd shows up with a shiny new hammer. without fail

  • @ChatHistory
    @ChatHistory หลายเดือนก่อน +1

    Idk what you just said but good job.

  • @sylleryum
    @sylleryum หลายเดือนก่อน +2

    Very good, well explained

  • @BaldorfBreakdowns
    @BaldorfBreakdowns หลายเดือนก่อน +22

    You can't kill OoT
    OoT will live on
    SRM tried to kill OoT
    But it failed, as it was smite to the ground
    ACE tried to kill OoT
    But it failed, as it was stricken down to the ground
    Lightnode tried to kill OoT
    Ha-ha-ha-ha-ha
    It failed, as it was thrown to the ground

    • @TurkTurkenson
      @TurkTurkenson หลายเดือนก่อน +1

      Now you sound like an SRM hater

    • @BaldorfBreakdowns
      @BaldorfBreakdowns หลายเดือนก่อน +2

      @@TurkTurkenson It's a parody of The Metal by Tenacious D.

    • @Kellestial
      @Kellestial หลายเดือนก่อน +5

      Jokes on you, the ground was a corrupted polygon

  • @bewildebeest
    @bewildebeest หลายเดือนก่อน +4

    Excellent video

  • @frdthegeneral
    @frdthegeneral หลายเดือนก่อน +9

    Yeah but where is Mario

    • @PowerOf47
      @PowerOf47 หลายเดือนก่อน +1

      If you warp to a different parallel universe you can get there

    • @renakunisaki
      @renakunisaki หลายเดือนก่อน +1

      He's there, but in another universe.

    • @xjunkxyrdxdog89
      @xjunkxyrdxdog89 หลายเดือนก่อน

      In a picture visible in the castle courtyard scene.

  • @user-co9cp4vj6g
    @user-co9cp4vj6g หลายเดือนก่อน +2

    Bless C/C++ for the lack of memory safety features. Making games more broken and fun.

    • @skylo706
      @skylo706 หลายเดือนก่อน +2

      Yeah that's absolutely true, same goes for old games written in assembly. Though honestly, most of these things could have been found the devs back than, no one however expected players being this cracked 20 years later ^^

    • @renakunisaki
      @renakunisaki หลายเดือนก่อน +3

      Also helps that the hardware was so limited, that checking for invalid indices and such was skipped for performance.

  • @theconductoresplin8092
    @theconductoresplin8092 หลายเดือนก่อน

    I can't wait for the next video in 20 years being
    How oot speedrunners beat the game in record time while also fighting off an ai army or something

  • @tyvoyt75
    @tyvoyt75 หลายเดือนก่อน +2

    danny is always goonin. great video

  • @SalimOfShadow
    @SalimOfShadow หลายเดือนก่อน +2

    Yoooo this will definitely make my day!!!

  • @DontMockMySmock
    @DontMockMySmock หลายเดือนก่อน +1

    this is some pannenkoek level shit (complimentary)

  • @stonerbland7621
    @stonerbland7621 หลายเดือนก่อน

    Every 4 years the game gets utterly revolutionized

  • @No-Me3
    @No-Me3 หลายเดือนก่อน

    "We have learned to write directly to the machine code without leaving the title screen."

  • @Gman556
    @Gman556 หลายเดือนก่อน

    Ok wow, I wanna hear more about the chain warping!

  • @SpectreXS
    @SpectreXS หลายเดือนก่อน +2

    What a fantastic video!!!

  • @bradoliver4928
    @bradoliver4928 หลายเดือนก่อน

    This glitch definitely should have been found during testing.. especially with it being so simple and easy to replicate.

  • @Armund_Wolffe
    @Armund_Wolffe หลายเดือนก่อน +2

    i like your funny words, magic man

  • @fhcsghgggfghghhggg4566
    @fhcsghgggfghghhggg4566 หลายเดือนก่อน +4

    unloading collisions kinda reminds me of how in the GameCube version, my sister somehow couldn't pick up one of the silver rupees in one of the rooms in ganons castle. maybe she somehow unloaded that. even after reloading the game, the silver rupee was still unpickable, so i had to teach her a glitch to skip those rooms and just get into the center tower. that silver rupee is still unpickable. i wonder how that happened. maybe the hitboxes position changed

    • @life-destiny1196
      @life-destiny1196 หลายเดือนก่อน +6

      if it's still like that, maybe post some footage and/or see if you can get the save data dumped so someone can take a look! much like in fields like mathematics, you never really know what might become useful in the future

  • @Big_Man_W
    @Big_Man_W หลายเดือนก่อน

    Brilliant video

  • @francy_checco
    @francy_checco หลายเดือนก่อน +2

    congrats beatiful video

  • @sanderbos4243
    @sanderbos4243 หลายเดือนก่อน +1

    Amazing video

  • @Magnymbus
    @Magnymbus หลายเดือนก่อน

    THIS, children, is why we should teach you data structure on a bit-by-bit level.

  • @OblivionWalkerVerified
    @OblivionWalkerVerified หลายเดือนก่อน +2

    Wow absolutely incredible

  • @Ojj2002
    @Ojj2002 หลายเดือนก่อน +3

    Great video

  • @StopChangingUsernamesYouTube
    @StopChangingUsernamesYouTube หลายเดือนก่อน +2

    I give it a year before someone out there gets comfy enough with it to use it in randos for the heck of it.

  • @kyleGoldstien
    @kyleGoldstien หลายเดือนก่อน +2

    Ganonfloor

  • @joshuafoster1395
    @joshuafoster1395 หลายเดือนก่อน +2

    Good video, great ending, and yes i did!

  • @omegahaxors3306
    @omegahaxors3306 หลายเดือนก่อน

    Pokemon: A game that allows for crazy glitches because it's so poorly programmed
    Ocarina of Time: A game that allows for crazy glitches because it's so well programmed

  • @aleckermit
    @aleckermit หลายเดือนก่อน

    Fascinating. Some day people will be able to look at OoT gameplay and "just see the Matrix" haha.

  • @whatsf2
    @whatsf2 หลายเดือนก่อน +5

    I gotta ask what you use to make your mic sound so crispy, the narration is the backbone of the video and it’s flawless

    • @dannyb21892
      @dannyb21892  หลายเดือนก่อน +2

      Recently upgraded from a Blue Yeti to the Shure MV7, it just sounds like that! And thank you!

  • @KiloShank
    @KiloShank หลายเดือนก่อน +3

    Awesome discoveries and a fantastic explanation, but you mention earlier in the video how link can call an OOBR to warp to other locations by dying and the video summary skips over that. Is that part something that needs a future video to explain, or is it something like that the screen transition polygon we created in that scene follows link to the next scene?

    • @dannyb21892
      @dannyb21892  หลายเดือนก่อน +7

      When you die (or void or play suns song (indoors)), you go back to the last entrance you came from. Since the last entrance you came from is still enemy volume, all you have to do is go near an enemy to manipulate the volume and die again to warp somewhere new! The montage at the start where I mentioned that shows me doing just that. It's that simple, for as long as you continue warping to areas that have enemies which play this music, you can keep chaining the glitch. And farores wind works similarly to death, but also saves it for later. So if you set farores wind after coming from the glitched entrance, you can safely break the chain and then return to it whenever you like.

    • @KiloShank
      @KiloShank หลายเดือนก่อน +1

      @@dannyb21892 Oh holy crap, that's awesome. So you can pop out dodongo's and then warp to a location, then take a second setup to reset the warp, die on your own time, and warp to a second destination predetermined. I'm guessing that moving through enough 'room transitions' would kinda mess this up, but essentially you could find some jank to let you transition from dodongo's to anywhere with entrance 0 and keep warping until the memory refills.

  • @TKBadMoon
    @TKBadMoon 5 วันที่ผ่านมา

    This is an insane video, and in a year this will have hundreds of thousands of views.

  • @SpunckyJew6969
    @SpunckyJew6969 หลายเดือนก่อน +1

    Absolutely bonkers

  • @iLLadelph267
    @iLLadelph267 หลายเดือนก่อน +2

    8:11 curious, is Nintendo generally considered to be aware of such designs like this? like how did they choose which table values lead to which scenes? OF COURSE the convenient one leads to tower collapse, i wonder if that feels too coincidental. what is it about OoT routes that just feel like the devs wanted us to find it at some point

    • @QuasarEE
      @QuasarEE หลายเดือนก่อน +3

      The scenes and exits are in an almost random order that has no real meaning. Some of them are related to how the game was developed; for example it's likely the entries for GTG and Ganon's Tower are so early in the list because those were some very early-developed areas of the game, with images of them appearing in the oldest prototypes and already fleshed out to a large degree in builds/data we have access to like the overdump and gigaleak. Nothing about how the game's wrong warps end up using this reveals any intent on Nintendo's part. The game doesn't care about the overall order of the entrance data so there's no patterns to it besides how it was output by Nintendo's editing tools.

  • @sebs7272
    @sebs7272 หลายเดือนก่อน +2

    Ah yes my fave memory location, 0xBEEF

  • @Doctorpupster
    @Doctorpupster หลายเดือนก่อน +2

    Good vid

  • @adef
    @adef หลายเดือนก่อน +3

    Danny is my goat

  • @justflavio
    @justflavio หลายเดือนก่อน +1

    Fantastic explanation of an absolutely mind-blowing glitch. I did have one question though, how practical is this? Since there's already a warp to the end of the game from the great deku tree, i assume it doesnt change any%. Would it help with 100% or some other category that im not aware of?

    • @dannyb21892
      @dannyb21892  หลายเดือนก่อน +1

      Any% hasn't used the deku warp for 4 years now, it uses an even more powerful glitch to do a credits warp in under 4 minutes without ever leaving kokiri forest village. This new Dynawarp is indeed faster than the deku tree warp if your goal is to get to Ganon, and faster by over 2 minutes to boot. The Defeat Ganon speedrun category (formerly any% as you remembered it) now uses dynawarp instead of the deku tree warp like before. We are currently routing longer categories like MST, All Dungeons, and 100% to use it as well, but the longer runs are doozies to figure out what's optimal. And ty for the compliments!

    • @justflavio
      @justflavio หลายเดือนก่อน

      @@dannyb21892 Dang, I am much further behind in OoT speedrunning news than I thought I was. Makes this trick so much more interesting than I thought it was.

  • @tankboi8249
    @tankboi8249 หลายเดือนก่อน +1

    Can’t wait until it gets to where you can just put a certain set of characters in as your name and it credit warps

  • @JackDempseyShake
    @JackDempseyShake หลายเดือนก่อน

    That must be part of the reason why when I did this in Majora's Mask with the separate swamp parts, going through the loading zone crashes the game. Guess the memory overflowed and did something major.

  • @Sanker1
    @Sanker1 หลายเดือนก่อน +3

    dope