For sneak peeks at larger upcoming projects, consider supporting me at patreon.com/EyeoftheApple. It would really help me out and allow me to fully focus on making more videos like these!
Important to note that sights are misaligned globally. It's especially noticable on AMR and you have to aim not with the center of the square, but slightly above and to the left of it's top-left corner.
AMR + Jetpack + strafing run + orbital airburst sounds like fun to me for precision killing all around. I'd also rock the impact nades which wreck bots from a vantage point and the throwing distance perk for armor sounds great for this.
I have been using this weapon almost religiously as soon as I got it. Genuinely one of my fav weapons. Also you can kill a charger in 3 bullets if you hit the back of their leg where the knee is. The only issue with that is that it is difficult to do so with an email mortar turret or stun grenades can be useful
Things I figured out, the APW is AMAZING at handling Brood Commanders, 2-3 shots in the head even hitting armor and they are dead. this means that its one of the most effective ways to avoid commanders summoning in a ton of breaches. you can take out 2-3 commanders before needing to reload. You can one shot kill hulks with a headshot if your aim is RIGHT on the red line. Don't rely on that but it can be useful as an opening salvo. IF you are on a flatter planet this is the KING of taking down spore spewers. If you can strip the armor with a eagle strike you can easily take down chargers. If not try to aim for the back of the front legs with the gun. On bile's, if you aim for the glowing sacks below its neck its PRETTY GOOD. But stripping the armor with rail cannon or something is Far easier. Against bots if you can't get a clear shot of the head of an devastator then shooting their arms/legs is viable as this destroys medium armor you can effectively disarm some bots leaving them with nothing but their feet to attack. On rocket devs you can destory their rocket pods...but at that point just aim for the head. On heavies sometimes their shield blocks their head so you can aim at the two lights of their "backpack" this counts as a weakspot. If you go in a recommend going in with a guard dog to help deal with chaff as your focusing down bigger threats. Especially if your going to be in the action.
Ah… so hard to justify when the auto cannon can 2 shot hulks/blow up tanks+buildings and is so much more powerful in crowds and ammo efficient… and the rail gun blows both out of the water at their job and is even more ergonomic 💀 Hope they buff it since the game has not done snipers justice 😭
AMR is really good against bugs if you take the rover laser to keep the little guys off of you. AMR is also pretty decent against Bio titans, if you can place shots in the sacks or the head.
Sadly there's almost no reason to use it. One thing that would definitely see it being a proper peer to the autocannon would be the inclusion of a thermal scope that can see through fog and smoke. Maybe even highlight weak points.
It is incredibly useful as a support weapon You can get to a vantage point outside of enemy range as your allies attack and you will be safe and take out usually very threatening enemies very quickly
Yes, this weapon is a more simple one to use, but not is all as cut and dry as it seems, and certain playstyles may not come so naturally to some people.
For sneak peeks at larger upcoming projects, consider supporting me at patreon.com/EyeoftheApple. It would really help me out and allow me to fully focus on making more videos like these!
A fair review of one of my favorite support weapons. Adding in a jetpack can help get you good vantage points.
How do you make the most out of the jump pack?
Important to note that sights are misaligned globally. It's especially noticable on AMR and you have to aim not with the center of the square, but slightly above and to the left of it's top-left corner.
AMR + Jetpack + strafing run + orbital airburst sounds like fun to me for precision killing all around. I'd also rock the impact nades which wreck bots from a vantage point and the throwing distance perk for armor sounds great for this.
I have been using this weapon almost religiously as soon as I got it. Genuinely one of my fav weapons. Also you can kill a charger in 3 bullets if you hit the back of their leg where the knee is. The only issue with that is that it is difficult to do so with an email mortar turret or stun grenades can be useful
Things I figured out,
the APW is AMAZING at handling Brood Commanders, 2-3 shots in the head even hitting armor and they are dead. this means that its one of the most effective ways to avoid commanders summoning in a ton of breaches. you can take out 2-3 commanders before needing to reload.
You can one shot kill hulks with a headshot if your aim is RIGHT on the red line. Don't rely on that but it can be useful as an opening salvo.
IF you are on a flatter planet this is the KING of taking down spore spewers.
If you can strip the armor with a eagle strike you can easily take down chargers. If not try to aim for the back of the front legs with the gun.
On bile's, if you aim for the glowing sacks below its neck its PRETTY GOOD. But stripping the armor with rail cannon or something is Far easier.
Against bots if you can't get a clear shot of the head of an devastator then shooting their arms/legs is viable as this destroys medium armor you can effectively disarm some bots leaving them with nothing but their feet to attack.
On rocket devs you can destory their rocket pods...but at that point just aim for the head.
On heavies sometimes their shield blocks their head so you can aim at the two lights of their "backpack" this counts as a weakspot.
If you go in a recommend going in with a guard dog to help deal with chaff as your focusing down bigger threats. Especially if your going to be in the action.
i'd rather use auto cannon than that the only prob is just the non movable reload but this sniper still good for some terminating medium bugs
Ah… so hard to justify when the auto cannon can 2 shot hulks/blow up tanks+buildings and is so much more powerful in crowds and ammo efficient… and the rail gun blows both out of the water at their job and is even more ergonomic 💀
Hope they buff it since the game has not done snipers justice 😭
AMR is really good against bugs if you take the rover laser to keep the little guys off of you.
AMR is also pretty decent against Bio titans, if you can place shots in the sacks or the head.
Can it even pierce the head?
I hope your channel grows))
Subbed. Enjoyed your videos.
HOW TO SCOPE USING CONTROLLERS? HOLDING RELOAD BUTTON AND SELECTING 250M DOESNT DO ANYTHING WHEN PRESSING RB..UGHHH
Click the R3 stick to bring up the scope while aiming with L2
Hey man what armor are you using at 1:36?
I'm wearing the FS-38 Eradicator armor set there. It's one of my favorites because of the scout/ARF trooper vibe it gives.
@@n4pa_rema haha yeah i thought it looked nice asf. Thanks brotha🙏
scope is poopy, also needs to pierce heavy armor.
That would invalidate launchers. Besides, AMRs used to be called ATRs, they're not anymore because armor got better.
Sadly there's almost no reason to use it. One thing that would definitely see it being a proper peer to the autocannon would be the inclusion of a thermal scope that can see through fog and smoke. Maybe even highlight weak points.
It is incredibly useful as a support weapon
You can get to a vantage point outside of enemy range as your allies attack and you will be safe and take out usually very threatening enemies very quickly
Apparently people need a guide on how to use a sniper rifle 😂
Yes, this weapon is a more simple one to use, but not is all as cut and dry as it seems, and certain playstyles may not come so naturally to some people.
Dont forget to remind ppl that this gun becomes useless on anything above dif 6