Timestamps: Intro: 00:00 Tips the Game Didn't Tell You: 00:46 Advanced Strategies: 05:00 Important Sub-Missions: 06:26 Important Points of Interest: 07:34 Alt-Fires Change the Game: 11:31 Armor Penetration: 13:34 More Helldivers 2 tips: th-cam.com/video/AkduIRkWHxo/w-d-xo.htmlsi=pJEegaooBjE2w_6T Consider supporting the channel by becoming a member! Help keep this content coming! th-cam.com/channels/iConYCvXgm9-kci-BHA1kg.htmljoin
On the problem of people not reinforcing: I've seen a lot of toxic behaviour where someone will split off from the team and try to complete some sub-objective on their own to help the team save time, divide and conquer, all that good stuff -- but shit happens and they die. I mean it's gonna happen, it's helldivers. But then the rest of the team just, refuse to reinforce them, or will go out of their way to go as far as they can from where that one player died before reinforcing out of spite. Like, they disagree with their idea to split up so vehemently they're trying to actually punish them for doing so, even knowing that player is going to desperately want to go back to where they died to at minimum pick up any lost samples. To be clear, I'm saying the people refusing to reinforce are the ones being toxic here.
normally when im playing with randoms i usually stick with the pact especially that if u arent within 75 meters someone u are considered a seperate unit making more patrols spawn(if you all stay in one group within 75 meters from each other you are considered one unit to the games data making there only be 1 patrol spawning{also depends on difficulty of how many patrols spawn}) but if anything i will ask them if hey can we split into twos and so on. with my friends we will usually split in twos by default because we are perfectly communicating and planning
Another tip for SEAF Artillery, as soon as you activate the console it will spawn waves of enemies to stop you. Gather all 5 shells to the loading area first, then start the terminal up. You can get in, load, and get out before you have to fight most of the time especially if you have friends.
2 more things for SEAF artillery, check the shell's, nukes, explosive and napalm are awesome, static and smoke, not so much so check what you feed I and know where the nuke is. 2) had a bug yesterday where 2 of the shell's lost the ability to be interacted with after they were dropped, if this happens check how many shell's are at the objective before you sink any more time into it, if there's only 6, bin it as it can't be completed
This is actually incorrect. None of the input pads activate enemies. I’ve sat there multiple times and completed whole thing with no enemies coming by at all. There’s someone who posted a video how all spawns ACTUALLY work. It does a lot of good for community.
@@ryanlink8699 It's probably changed since the first month of the game, especially after all the "rebalancing" patches they've done. It absolutely used to work this way, but I don't doubt it's different now.
I see a lot of comment saying "don't loot teamates". I'm gonna say "be flexible everyone." Best example i have, we were getting swarmed, lost control of the situation, my teamate die and hes the one with the anti tank bug weapon. I raised him further from the fight, grabbed his gear and samples and switched position. Wasted two missiles but ended up getting rid of thr charger messing us up. Once the situstion clear up, i go to the guy and return his gun and backpack. Down two missiles but saved the mess. He said thanks. So just dont be a dick about it wichever side you're on this situation. You're a team so act like it !
These tips are pretty basic but DO NOT take your team mates equipment... I don't know what you mean by armour but don't take people's "sub" (support) weapon or their backpacks. These items can have a 5 minute cooldown (10 minutes on higher difficulty modifiers). Use your own equipment, don't leave your team mate unable to kill tougher enemies...
FINALLY someone says it. Last few games my mates have been taking my support that I‘ve taken specifically for killing the chargers, and then they just die and lose it or don’t use it at all 🥲🔫
Well if you need to, grab it and use it, but also of course offer it back afterwards. You can drop carried support weapon and backpack by going into the equipment wheel.
@swolendong3059 that is exactly why I hate playing with a full squad of random. I 100% will "accidentally" shoot or grenade someone who steals my shit
@militarymaster07 I have been Sherpa'ing the lower level players and one dude just hit me off a hill. I came back and used my incendiary shotgun on his face. I commented. Don't start trouble and there won't be trouble.
I talked to a couple of other players in a group I joined about why they weren't reinforcing and found out why: they were under the impression that if you call in one round of reinforcement that only uses 1 of the stack of reinforcement, so they were literally "waiting for more people to die before reinforcing so we don't waste them". I tried to explain to them that isn't how it works, that the number is just a pool of respawns shared by the players, 5x the number of people in the squad. They didn't seem convinced.
@@GoblinxChild u had unlimited resapwns in the first game exept from when fighting the superbosses. they just not using that bucket on there shoulders or eyes and watching the number when calling in reinforcment.
Respawns in helldivers 1 are infinite in coop. Superbosses or not. The only limited respawns was playing solo, which is a lot easier in this game considering you get 5 respawns as opposed to just 2+(1 per every objective completed with a cap of 2). There was no timer even when fighting the bosses in Helldivers 1.
@@PlowThePow Not always, they'll first jump away from you then seek cover before making their way towards their lair, so wait a bit before tracking them.
I know this is an older comment, but I was playing solo on hard and took out all the objectives and all the side objectives but failed to extract and still got 5 stars. It was called “glorious sacrifice” I was laughing so hard
The Sticky Stratagems is currently only visual for Red Strats, but is fully functional for Blue Strats, which can also do a lot of damage when they land. Don't forget about Supply Closets, 2 loot spawns for the price of an HE Grenade or other scenery damaging source. Devastators, your so called "marauders", have a light armored head so just shoot the head, while Hulks, bot mechs, have a medium armored visor so bring a sniper or autocannon. Don't trust the stated Armor Penetration of a weapon, the Senator and Slugger for instance are "Light" but can penetrate a Hive Guard or Devastator which is Medium.
You can climb up the front of the tank. You can get on top, and shoot the vent without worry of getting killed. You can also go prone on it and move towards the front and let enemies with rockets try to shoot you, destroying the tank in the process.
On the Reinforce portion you forgot a MAJOR point. If you have split the team into 2 groups and are dividing up side missions, bases/nests, and the main objectives. For the love of christ do no instantly call down that dead diver, especially if your groups are far away. You have now left that other diver likely in a very prickly situation to fight alone. Not to mention the diver you just called down is now a 2 minute trek from their equipment and samples. If both die then tough nuts they have to hump it back to their crap but nothing is more infuriating then being yoinked across the map because someone called me back in without thinking.
Ya know, I agree, however USING YOUR MICS CAN FIX ESSENTIALLY EVERYTHING!! Sometimes it's just such a bad situation (why I died) and do not want be to reinforced right back into that spots. Sometimes I do. Communication and well all figure out what we all want 🙂
One major tip regarding the bots is that if you can't kill a big one immediately, shoot the limbs off to disable it. Yeah, the thing is still running around, but it becomes less of an immediate threat and buys you time to deal with others until you get to it later.
You can hover over minor points of interests in the minimap to find all of them without the sensor tower. You also can spot the seaf artillery and the Sensor tower and stalker lairs and Bug nests from your minimap even if the map is obscoured. Bile Titans bile sacks can be oneshot with the autocannon killing it if it was damaged before. Shrieker nests and Spore spewers take 9 Autocannon hit (almost 1 mag)
@@justapillow2443 I'm not sure, I've been not using the railgun. I think it can still kill hulks but I don't really know for sure what it takes anymore. They nerfed it so hard, it's very sad.
@@justapillow2443yes but only in _unsafe_ mode with a near-100% charge. An AMR can also snipe kill the Hulk by shooting its red eye 3-5 times (the eye has medium armor and the AMR penetrates that).
This was great, I'm re-binding my strategems to the arrow keys right now. You can also hold "x" on PC to bring up a menu for dropping items so whether you want to share, pick up a friend's gear so they don't have to drop in the middle of chaos to get their stuff back, or give all the samples to one person you can.
About always reinforcing. Don't always do it. 99% of the time do but if you don't need the support and your teammate died closer to another player and he has the ability tp call it in let them so that they can get their support wrapons/backpack without having to run all the way over.
Another thing too is when you do reinforce, you need to chunk that thing way away from enemies or toward the OBJ. I have so many randoms drop me right next to them as they’re dying.
Also, don't BLINDLY reinforce! Sometimes you just see or hear that a teammate has died, and just immediately reinforce almost as a reflex. This person could have actually been with another teammate at the other side of the map, and now they're very far away from their support weapon AND their other buddy is now alone over there.
Did you know: You can figure out the locations of all side missions upon dropping into a map?? Look at the big red blobs on the map overview before dropping in. When you drop in, that usually denotes bug holes and factories. But on the overview, side missions have the same appearance as medium outposts. When you check again after deploying, the tactical objectives blobs will have disappeared, subtly revealing the locations of each one to those that paid attention.
to add on to your target priority sections, especially at higher difficulties, make sure to target automatons with rockets, so the devastators, raiders, and hulk rocket variants. They will wipe your team with ease at later difficulties, especially when you don't have the time to deal with them once you're overwhelmed.
A good tip for saving ammo for your MG is lowering the RPM. Way too many times I see guys spraying and missing half their shots because the rate of fire is way too high so the recoil throws their aim all over the place. Lowering the rpm makes that more manageable + you save ammo killing enemies faster with more accurate shots.
Small tip when fighting automatons when you in a mission on 40 min and you on 20 min left and you see a bot with one blade (NOT TWO BLADES) and a gun SHOT HIM FIRST KILL HIM FIRST the pile of scrap will call for reinforcements and you don't want to fight automatons when you low on time cause thats where they come at you with big toys and at your weak point
On the point of stratagems sticking to enemies, they can also stick to players. A teammate accidentally banked a resupply and it landed on top of me, and there was nothing I could do to get out from under it and died instantly
I’m sure there’s a fix or another method, but on console, I use my middle finger to hit L1, index finger to type in code, thumb on movement stick so you can run and call stuff in. Really helps my on extreme and above
@@SL1CEND1CEN There are certain Automaton jamming buildings that will block any Stratagems in its area of effect; it'll appear as static, much like an Ion Storm. You can destroy it easily by demolishing the fabricator next to it, but if you lack grenades/explosives, try to use the terminal to shut it down instead (at the cost of making you vulnerable and eating more time). These structures are large radar tower-like and pulse a red circular wave. Additionally, there is anti-air nests that will block the usage of Eagle airstrikes. If there are any other Automaton jamming structures, I've not encountered them yet.
Wait until the absolute last second to jump out of a Chargers way. Just because you snipe closed a bug nest or spore spewed, doesn’t mean resources aren’t there still. Put down bug breaches if called. Leaving them will eventually drive you I to a patrol, doubling your problem. Bug calls go from most frequent to least frequent, small bugs, medium, large call almost never- Except the Big Brood bug, which can summon its own bugs and call breaches. Sometimes the beacons can have weapons you haven’t unlocked like Railguns- this also helps preserve resources unlocking stratagems you want and know you don’t like.
If you're looking to shoot down dropships it's good to know that in the same mission they will ALWAYS come from the same direction. If the first one you see comes from the East they will all come from the East later in that game.
I do have a Firebug build. Flame Shotgun Flame Thrower Fire Mines Fire Grenade EMS Mortar Laser Drone(optional but super handy) Fun fact. The bugs taste like chicken if you cook em long enough.
If a strategem sticks to an enemy, then the point it initially lands is where the strike will aim for, regardless of where the enemy walks with it. Enemies can casually walk up walls, so standing on a cliff is pointless as you have nowhere to go when they inevitably jump you and you have no space up there.
When trying to take down the automatron carriers, aim for the boosters/exhausts. Just shooting the main body will take forever and probably not work like in this video
You can drop stratagems on buildings to destroy them. The sos beacon and resupply can definitely be dropped on buildings to destroy them. Probably support turrets also.
if using impact or thermite grenades, you pretty much NEED to throw them in the fabricator doors. you can actually get them in the vents, but it’s really hard since neither bounce, so you need to swish ‘em. same goes for any explosive weapons too, like the grenade launcher or even the eruptor
Terminid tips from a Lvl 50 There are 4 types of bugs that are dangerous- stalkers, bile spewers, chargers and titans. You alone have to have a weapon against each type. Move. Always move. Rapid fire weapons are good weapons. Slow weapons are bad. Except the Quasar cannon. It drops chargers. Contact grenades are good, the rest interesting. Stun is fun. Shotguns are gold.
9:03 ontop of reinforcing, try to toss ur teamate as close to where they died, suppose in higher difficulties u just have a shit ton of armored untis in, what are they gonna do spawning next to u tickle them? send them to their corpse so they can retrieve their support weapon and maybe protection if they got a jump pack or shield gen or u might as well get them killed again lol
Big tip: most of the sub missions gives you advantage after completion. For example: - if you do artillery mission, you will gain 5 stratagems shots from it - if you do the radar sub mission you will now have all points of interest shown on the map - big spores tree will clean the fog
Last time I dropped in on a fabricator, the explosion afterwards killed me instantly. So maybe not that one. Also more curious about the points of interests where you can find super samples, not just medals or requisitions
There was a video of someone dropping in on a hellbomb. He survived. Oh but the fabricators usually have secondary explosions huh? Super Uranium is always all in one place around a particular white rock. (Difficulty 7 so far) Finding it is the problem. Much easier to recognize after you find it.
Switching stratagem to arrows is good for somethings... but it makes your input time much slower! Your fingers are already on WSAD, not on your arrow keys. So you need to move your hand off of your mouse and find the arrow keys. This takes awhile and its easy to have your fingers not lined up when in a panic. So for fast and natural call in times: WSAD. For being able to call in on the movie: Arrow keys.
Safe mode rail gun still kills all non charger/bile Titan bugs in one headshot. (Actually idk about stalkers) it also takes armor off charger legs in two shots, same as unsafe. Unsafe is probably better for bile titan killing.
@@LCInfantry difficulty does not change enemy health values, so this is not true. There are some instances where enemies change due to difficulty, mostly the bile spewers getting armor and artillery attacks
apparently enemy patrols will get alerted from spawn support stratagems so sometimes its not best to call them all in, check the coast is clear before you call in all your shit, otherwise you just wasted it... also you can use the expendable rocket launcher to shoot into the fabricator exhausts so crouching to improve aim allows you to take them out from a distance with relative ease, without wasting orbitals or whatever
If you like getting super credits and rep slips, just play on initiate and scan the map, clear the items and it takes around 10 mins of running around. I got super credits for days
Calling anything will alert patrols and they will home in on them. As such,calling stuff when near ennemies can wreck a mission. Don't call stuff if it's going to get the team in trouble.
The recoiless will one shot bot drop ships if you hit any engine pod anywhere. I typically aim for the front right or left one since I can usually hit it before they drop troops and land the ship on them taking out the whole squad. The bloody spear can only lock on the center spine of the drop ships and can't even one shot them. Autocannons can shoot them down, but it takes a stupid amount of ammo and you have to hit a red area or it will bounce off.
You didnt mention you can blow open containers with grenades or some explosive weapons, they are usually just under small buildings around the map, rewards in between the escape pods and the double man bunkers, with 2 items inside.
I don't understand why the stratagem inputs aren't the arrow keys by default. Its essential to move and use stratagems. Unfortunately stratagems attached to enemies don't move the target of the stratagem they deploy exactly where they first stuck not sure if its a bug.
OMG THANK YOU, i was pissed about the matchmaking, everytime i start my 1st mission when i log on i instantly get people joining. After that mission when i go back to my ship if people leave i try to wait for people to join and can never get people after the 1st group leaves. I was always forced to restart my app just to get a easy quick matchmake.
7:30 See a Stalker? Those invisible cloaky oversized Hunters are the most lethal bug this side of Hell, and a whole bunch of them is asking for the alien predator horror movie experience. See one, find their Stalker lair bug nest and pop it shut ASAP. They WILL stop spawning, unless there is more than one nest, and if there are more nests, it’s best to pop them all. Rather deal with bile titans than a whole horde of the cloaky assassin bug freaks that you cannot outrun and are hellbent on ambush killing any helldiver on the map.
The clip at 5:12 the player seems to have two backpack items and you can only use one at a time, unless your supporting a noob player and giving it to them that seems sub-optimal
Going around the back of the big automatons is one of the worst ways too kill them. They also don't take "absolutely no damage from the front" an anti material rifle can headshot them. If you're a good shot that's by far the best way to deal with them. Otherwise AT rockets or recoilless rifles will 2 shot them if you hit each leg. The first leg you destroy will also massively slow them down.
about the sticking stratagems to enemies, this will not actually change where the stratagem lands unless (I think) it's something like a sentry, resupply or support call in cause those come in pods, the eagles orbitals ect will not move even if the stratagem is stuck to a moving enemy, the reason I'm not sure about the pods moving or not is cause resupplies do track whatever the beam is attached to but I haven't been able to see if this applies to all pod based stratagems
11:40 "the railgun is kinda junk" ... even before you realized the unsafe mode it was great. This statement alone made me nit care about anything else said in the video.
I LOVE how there is soo many tips, tricks and strats but the game doesn't tell you. It's really par the course for the theme of the world. Why put so much training into green soldiers? It's a waste of time. Best to get them out in the war asap. If they make it back, fine. If not, lets hope they took a few bugs with them to hell. NEXT!
It’s apart of videogames… it’s figuring things out for yourself and experimenting/ trouble shooting. Glad they don’t tell us everything… because where the fun in that would be.
sticky stratagems don't work though, the strike will happen on the last location the stratagem landed. Try it with a simple orbital and stick a moving target, the orbital will land in the spot that the enemy got stuck.
No, he's right. If you have the stratagem and it's off CD, you can just call another one back in for yourself the moment you land. Stratagem diversification is extremely helpful in harder difficulties because you can greatly increase the firepower at your disposal.
The less support weapons/backpacks your team has in total the more orbitals and eagles you can have. If your team has things off cool down, pick them up. I usually bring 2 turrets, a eagle, and a support weapon. Then I just ask my team if their backpack is off cool down let me know and drop it. But if no one does it I make sure their cool down is over then take it.
the fact that stratagem inputs are mapped to WASD by default is absolutely BAFFLING to me. Game's amazing - seems like a really strange and potentially debilitating oversight. Also, with bugs going for the 'breach-howl', bruh that shit is virtually impossible to prevent. Maybe they changed it since making your video but damn, they need tilt their head back slightly to get the breach going it seems.
for automatons big boys , its easier said then done especially the tanks , their turn radius speed is so damn fast & in difficulty 8 & 9 , things goes so hectic , your team mates will just fend for their self, not much experience on the bug but for the bots , its hell
Why do huge patrols of high tier bots just spawn endlessly when I’m solo at the exfil? That’s complete bs, trying to frustrate players into squadding up
Good tips aside from looting your teammates body - do it for samples sure but don't take their sub weapons. The cooldowns are long so you might be leaving them without their subweapon, jet pack or guard dog etc.
you should also not reinforce into a group of shieldbots or hulks with no cover in sight its basically like you whould throw the 500kg directly after with bot damage disabled.
For the love of god, when you are loading the artillery, MINI NUKES FIRST!! please spend a few more seconds looking around the outpost and find the mini nukes, load them first, then either napalm or high explosives etc. they shoot in the order you load them also!! Looting bodies is important, if you’re using coms with your team please call out 1. You died 2. You dropped x common x rare samples 3 what enemy(s) killed you or were on you. Those are three important key points your team needs to know in a swarm. When there’s 8 chargers and god knows how many other things, they aren’t focused on any one else unless it’s communicated, they need to know what you dropped so it’s accounted for before you extract and so they know what enemies changed agro and are coming to them, and so they know if they should throw your reinforce toward your dead body or away from the swarm
i hope they update the keybindings controls, theres alot of settings for it where its to open the map/weapon wheel/drop wheel/etc, however sonetimes changing the keybinding forces you to replace a gameplay control, or sometimes the option to tap/press/hold/etc is locked and can change but still be locked is conterintuitive
also add more keybindings to change, like firing mode isn't an option, I've changed my backpack function to hold square so I don't even think I have access to "change firing mode, and can't change it's key binding
So, uh, do NOT throw your teammates into a base for the love of god. On any difficulty this can be an instant death sentence. Bring the orbital strike you start with to do this if you want, it has an 80 second cooldown, its faster than getting a reenforcement back when you run out of troops. Also, dont just reenforce just to get them back out there, a bad drop is a death sentence on repeat if you recklessly bring people back in; find a safe spot, away from the enemy or ahead of where you're running away to and throw them there!! Do this on Helldiver difficulty and you’ll get kicked for it.
😂🤣 and yet people don't do it, thus it makes the video. I've also split the video into 2 parts: Tips you may not know, and tips for harder modes. I say as much in the video and I've even timestamped it in a pinned comment for those who want to skip anything that is too basic. Sorry if that wasn't clear.
Don't mean any offense but the Latin phrase you're using is et cetera not eck cetera. Also, tip I'm not seeing people share is that if you open the map (tab on pc, not sure about PS5) and ping a spot that has a side objective such as the radar tower, spore spewer or SEAF artillery it will be highlighted on your compass with the appropriate mission symbol and appear with a sort of target around it on the map instead of the standard pin marker.
I want to play an impossible difficulty Level mission but it says, I must complete a suicide level mission first...... Except that I have, several times. WTF?
This man just really called one of the most meta weapons junk. Railgun ewen with out unsafe Mode can oneshot every automaton unit except tank, two shot chargers and even allows you to clap back at bile titans. Its not the Best at everything but its the most versitile
TIME STAP 4:06. BRO I SHOOT THE LIGHTS OUT SO I CAN SEE ANYTHING BELOW THEM. They are the loudest bright lights I've ever seen. Literally can't see the directionals.. it whites out my screen. Dim the god lights please..
Timestamps:
Intro: 00:00
Tips the Game Didn't Tell You: 00:46
Advanced Strategies: 05:00
Important Sub-Missions: 06:26
Important Points of Interest: 07:34
Alt-Fires Change the Game: 11:31
Armor Penetration: 13:34
More Helldivers 2 tips:
th-cam.com/video/AkduIRkWHxo/w-d-xo.htmlsi=pJEegaooBjE2w_6T
Consider supporting the channel by becoming a member! Help keep this content coming!
th-cam.com/channels/iConYCvXgm9-kci-BHA1kg.htmljoin
If you put these in the description with the timestamp first, it will divide the scroll bar into chapters automatically.
On the problem of people not reinforcing: I've seen a lot of toxic behaviour where someone will split off from the team and try to complete some sub-objective on their own to help the team save time, divide and conquer, all that good stuff -- but shit happens and they die. I mean it's gonna happen, it's helldivers. But then the rest of the team just, refuse to reinforce them, or will go out of their way to go as far as they can from where that one player died before reinforcing out of spite. Like, they disagree with their idea to split up so vehemently they're trying to actually punish them for doing so, even knowing that player is going to desperately want to go back to where they died to at minimum pick up any lost samples. To be clear, I'm saying the people refusing to reinforce are the ones being toxic here.
shit usually happens like this because they refuse to communicate
normally when im playing with randoms i usually stick with the pact especially that if u arent within 75 meters someone u are considered a seperate unit making more patrols spawn(if you all stay in one group within 75 meters from each other you are considered one unit to the games data making there only be 1 patrol spawning{also depends on difficulty of how many patrols spawn}) but if anything i will ask them if hey can we split into twos and so on. with my friends we will usually split in twos by default because we are perfectly communicating and planning
Sometimes i dont even notice someone dying lmao
Another tip for SEAF Artillery, as soon as you activate the console it will spawn waves of enemies to stop you. Gather all 5 shells to the loading area first, then start the terminal up. You can get in, load, and get out before you have to fight most of the time especially if you have friends.
Great tip
@@RedBishopGamingthat's what my gf said to me
2 more things for SEAF artillery, check the shell's, nukes, explosive and napalm are awesome, static and smoke, not so much so check what you feed I and know where the nuke is. 2) had a bug yesterday where 2 of the shell's lost the ability to be interacted with after they were dropped, if this happens check how many shell's are at the objective before you sink any more time into it, if there's only 6, bin it as it can't be completed
This is actually incorrect. None of the input pads activate enemies. I’ve sat there multiple times and completed whole thing with no enemies coming by at all. There’s someone who posted a video how all spawns ACTUALLY work. It does a lot of good for community.
@@ryanlink8699 It's probably changed since the first month of the game, especially after all the "rebalancing" patches they've done.
It absolutely used to work this way, but I don't doubt it's different now.
I see a lot of comment saying "don't loot teamates". I'm gonna say "be flexible everyone." Best example i have, we were getting swarmed, lost control of the situation, my teamate die and hes the one with the anti tank bug weapon. I raised him further from the fight, grabbed his gear and samples and switched position. Wasted two missiles but ended up getting rid of thr charger messing us up. Once the situstion clear up, i go to the guy and return his gun and backpack. Down two missiles but saved the mess. He said thanks. So just dont be a dick about it wichever side you're on this situation. You're a team so act like it !
Perfectly said. I may have understated it in the video; but COMMUNICATION IS KEY when dealing with this situation.
Agreed
100% I’ve even had teammates grab my stratagems from spawn 😂 you’re still a team regardless
I once pick up the guy gear by mistake as it was close to mine, before I had the chance to drop it off the guy killed me.
It bothers me to this day.
These tips are pretty basic but DO NOT take your team mates equipment... I don't know what you mean by armour but don't take people's "sub" (support) weapon or their backpacks. These items can have a 5 minute cooldown (10 minutes on higher difficulty modifiers). Use your own equipment, don't leave your team mate unable to kill tougher enemies...
FINALLY someone says it. Last few games my mates have been taking my support that I‘ve taken specifically for killing the chargers, and then they just die and lose it or don’t use it at all 🥲🔫
Well if you need to, grab it and use it, but also of course offer it back afterwards. You can drop carried support weapon and backpack by going into the equipment wheel.
@swolendong3059 that is exactly why I hate playing with a full squad of random. I 100% will "accidentally" shoot or grenade someone who steals my shit
@militarymaster07 I have been Sherpa'ing the lower level players and one dude just hit me off a hill. I came back and used my incendiary shotgun on his face. I commented. Don't start trouble and there won't be trouble.
Also especially if they’re hosting they’ll flat out kill you for their stuff back.
I talked to a couple of other players in a group I joined about why they weren't reinforcing and found out why: they were under the impression that if you call in one round of reinforcement that only uses 1 of the stack of reinforcement, so they were literally "waiting for more people to die before reinforcing so we don't waste them". I tried to explain to them that isn't how it works, that the number is just a pool of respawns shared by the players, 5x the number of people in the squad. They didn't seem convinced.
I may be wrong, but I think that was how respawning in Helldivers 1 worked. It's been a while since I've played though.
That would explain why they think they have to wait!
@@GoblinxChild u had unlimited resapwns in the first game exept from when fighting the superbosses. they just not using that bucket on there shoulders or eyes and watching the number when calling in reinforcment.
Respawns in helldivers 1 are infinite in coop. Superbosses or not. The only limited respawns was playing solo, which is a lot easier in this game considering you get 5 respawns as opposed to just 2+(1 per every objective completed with a cap of 2). There was no timer even when fighting the bosses in Helldivers 1.
Ahh Cadets...
Stalkers always come at you from the direction of their lair. Helps to track them down
And when you hurt them and they retreat, it’s towards a lair
@@PlowThePow Not always, they'll first jump away from you then seek cover before making their way towards their lair, so wait a bit before tracking them.
the lair is usually within 100 meters of your current location
Regarding the stratagems sticking to enemies, the stratagem will stick on to non-armoured bits and bounce off of armour.
I was wondering why they wouldn't stick to the chargers. Thanks for the info
@@mordor-fockerthey will stick to their legs and their butt
3:35 shows a stratagem sticking to an armoured enemy though?
@@RC.13 on their squishy bit, sure.
Didnt know that there are objects generating the mist that can be destroyed, thought it was just a random stage hazard. This is really good to know
The spore spewers suck
Nursery spewers also produce the yellow mist around them, and mega nests also always seem to have some.
Not giving a lot of XP for extracted helldivers is such a nice way to tell you about the lore. 😉
What's the lore behind this? Haha
@@errm9573 That your commanders don't give a flying fuck about whether you come back alive or not.
Everyone is expendable, basically.
@@lyonidus3073 no just the helldivers. 😜 BTW if you like that lore, there is a conspiracy theory about the game going on on tiktok.
I know this is an older comment, but I was playing solo on hard and took out all the objectives and all the side objectives but failed to extract and still got 5 stars. It was called “glorious sacrifice” I was laughing so hard
The Sticky Stratagems is currently only visual for Red Strats, but is fully functional for Blue Strats, which can also do a lot of damage when they land.
Don't forget about Supply Closets, 2 loot spawns for the price of an HE Grenade or other scenery damaging source.
Devastators, your so called "marauders", have a light armored head so just shoot the head, while Hulks, bot mechs, have a medium armored visor so bring a sniper or autocannon.
Don't trust the stated Armor Penetration of a weapon, the Senator and Slugger for instance are "Light" but can penetrate a Hive Guard or Devastator which is Medium.
You can climb up the front of the tank. You can get on top, and shoot the vent without worry of getting killed. You can also go prone on it and move towards the front and let enemies with rockets try to shoot you, destroying the tank in the process.
@@ShizlgizlI think he means the literal automaton tank, not “tanks”.
There's Def a vent but it's located on his backside😂
On the Reinforce portion you forgot a MAJOR point. If you have split the team into 2 groups and are dividing up side missions, bases/nests, and the main objectives. For the love of christ do no instantly call down that dead diver, especially if your groups are far away. You have now left that other diver likely in a very prickly situation to fight alone. Not to mention the diver you just called down is now a 2 minute trek from their equipment and samples. If both die then tough nuts they have to hump it back to their crap but nothing is more infuriating then being yoinked across the map because someone called me back in without thinking.
Ya know, I agree, however USING YOUR MICS CAN FIX ESSENTIALLY EVERYTHING!! Sometimes it's just such a bad situation (why I died) and do not want be to reinforced right back into that spots. Sometimes I do. Communication and well all figure out what we all want 🙂
7:00 you also want to grab the SAM Turret sites, because they automatically shoot down enemy dropships
Great tip!
One major tip regarding the bots is that if you can't kill a big one immediately, shoot the limbs off to disable it. Yeah, the thing is still running around, but it becomes less of an immediate threat and buys you time to deal with others until you get to it later.
You can hover over minor points of interests in the minimap to find all of them without the sensor tower.
You also can spot the seaf artillery and the Sensor tower and stalker lairs and Bug nests from your minimap even if the map is obscoured.
Bile Titans bile sacks can be oneshot with the autocannon killing it if it was damaged before.
Shrieker nests and Spore spewers take 9 Autocannon hit (almost 1 mag)
You can kill the hulk by placing 2~3 sniper shots into the front hatch (on the red light), it's very fast to kill it this way.
Great info!
You can actually one-shot it this way with a railgun, even in safe mode, and even on helldive difficulty. You just have to perfectly hit the eye.
@@randyohm3445 I know this is late but this still true after patch?
@@justapillow2443 I'm not sure, I've been not using the railgun. I think it can still kill hulks but I don't really know for sure what it takes anymore. They nerfed it so hard, it's very sad.
@@justapillow2443yes but only in _unsafe_ mode with a near-100% charge. An AMR can also snipe kill the Hulk by shooting its red eye 3-5 times (the eye has medium armor and the AMR penetrates that).
Most missions that require destroying buildings give you the hellbomb stratagem once you get to the mission
This was great, I'm re-binding my strategems to the arrow keys right now. You can also hold "x" on PC to bring up a menu for dropping items so whether you want to share, pick up a friend's gear so they don't have to drop in the middle of chaos to get their stuff back, or give all the samples to one person you can.
About always reinforcing. Don't always do it. 99% of the time do but if you don't need the support and your teammate died closer to another player and he has the ability tp call it in let them so that they can get their support wrapons/backpack without having to run all the way over.
Another thing too is when you do reinforce, you need to chunk that thing way away from enemies or toward the OBJ. I have so many randoms drop me right next to them as they’re dying.
This!
Depends, I usually throw teammates on hulks or bile titans. Communication is key.
Also, don't BLINDLY reinforce! Sometimes you just see or hear that a teammate has died, and just immediately reinforce almost as a reflex. This person could have actually been with another teammate at the other side of the map, and now they're very far away from their support weapon AND their other buddy is now alone over there.
Fire Diver here. All Fire, all the time. Flamethrower is chefs kiss
Pair it with a Jetpack to get high ground and it's manical
Did you know:
You can figure out the locations of all side missions upon dropping into a map??
Look at the big red blobs on the map overview before dropping in.
When you drop in, that usually denotes bug holes and factories.
But on the overview, side missions have the same appearance as medium outposts.
When you check again after deploying, the tactical objectives blobs will have disappeared, subtly revealing the locations of each one to those that paid attention.
That is amazing info! I didn't realize that. Great find
to add on to your target priority sections, especially at higher difficulties, make sure to target automatons with rockets, so the devastators, raiders, and hulk rocket variants. They will wipe your team with ease at later difficulties, especially when you don't have the time to deal with them once you're overwhelmed.
Rocketeers are my new most hated enemies after the little Stalker swarms
the flamer hulks that can now keep up with me in light armor with stam perk is what bothers me most.
You actually drop your stratagem ball also if you are ragdolled by anything. Almost got a taste of my own medicine because of a charger.
Ill never now stop yelling amazon delivery when yeeting a grenade through a fabricator door
😂😂
My go to is “Kobe”.
A good tip for saving ammo for your MG is lowering the RPM. Way too many times I see guys spraying and missing half their shots because the rate of fire is way too high so the recoil throws their aim all over the place. Lowering the rpm makes that more manageable + you save ammo killing enemies faster with more accurate shots.
Small tip when fighting automatons when you in a mission on 40 min and you on 20 min left and you see a bot with one blade (NOT TWO BLADES) and a gun SHOT HIM FIRST KILL HIM FIRST the pile of scrap will call for reinforcements and you don't want to fight automatons when you low on time cause thats where they come at you with big toys and at your weak point
On the point of stratagems sticking to enemies, they can also stick to players. A teammate accidentally banked a resupply and it landed on top of me, and there was nothing I could do to get out from under it and died instantly
I’m sure there’s a fix or another method, but on console, I use my middle finger to hit L1, index finger to type in code, thumb on movement stick so you can run and call stuff in. Really helps my on extreme and above
Macros bro
Sometimes the robots can activate counter measures for your stratagem. So make sure to check the light of your orb before you throw.
CANT STRESS THIS ENOUGH LOL
More details on this?
@@SL1CEND1CEN There are certain Automaton jamming buildings that will block any Stratagems in its area of effect; it'll appear as static, much like an Ion Storm. You can destroy it easily by demolishing the fabricator next to it, but if you lack grenades/explosives, try to use the terminal to shut it down instead (at the cost of making you vulnerable and eating more time). These structures are large radar tower-like and pulse a red circular wave.
Additionally, there is anti-air nests that will block the usage of Eagle airstrikes.
If there are any other Automaton jamming structures, I've not encountered them yet.
stalker lair is priority! also a video where we find the super rare samples
Its always around a certain rock. There is only one rock per map and all the purple samples are going to be in that location
Wait until the absolute last second to jump out of a Chargers way.
Just because you snipe closed a bug nest or spore spewed, doesn’t mean resources aren’t there still.
Put down bug breaches if called. Leaving them will eventually drive you I to a patrol, doubling your problem.
Bug calls go from most frequent to least frequent, small bugs, medium, large call almost never- Except the Big Brood bug, which can summon its own bugs and call breaches.
Sometimes the beacons can have weapons you haven’t unlocked like Railguns- this also helps preserve resources unlocking stratagems you want and know you don’t like.
If you're looking to shoot down dropships it's good to know that in the same mission they will ALWAYS come from the same direction. If the first one you see comes from the East they will all come from the East later in that game.
I do have a Firebug build.
Flame Shotgun
Flame Thrower
Fire Mines
Fire Grenade
EMS Mortar
Laser Drone(optional but super handy)
Fun fact. The bugs taste like chicken if you cook em long enough.
No napalm strike?
@@edheldude You can use the napalm strike instead of the laser drone. I just like the laser to cover me during reloads.
If a strategem sticks to an enemy, then the point it initially lands is where the strike will aim for, regardless of where the enemy walks with it.
Enemies can casually walk up walls, so standing on a cliff is pointless as you have nowhere to go when they inevitably jump you and you have no space up there.
When trying to take down the automatron carriers, aim for the boosters/exhausts. Just shooting the main body will take forever and probably not work like in this video
A sniped a spore tower with SG Breaker, 500m, 7 mags. Worth it.
An autocannon, expendable rocket or one recoilless can snipe a tree too
Anything can, but I was actually surprised that the shotgun pellets traveled that far away. Took 7 mags tho. @@thelast749
I sniped one from across the map with the recoilless rifle
You can drop stratagems on buildings to destroy them. The sos beacon and resupply can definitely be dropped on buildings to destroy them. Probably support turrets also.
I got a strat stuck too my shield gen pack this morning... luckily thought fast enough to take the pack off before it dropped in
if using impact or thermite grenades, you pretty much NEED to throw them in the fabricator doors. you can actually get them in the vents, but it’s really hard since neither bounce, so you need to swish ‘em. same goes for any explosive weapons too, like the grenade launcher or even the eruptor
Terminid tips from a Lvl 50
There are 4 types of bugs that are dangerous- stalkers, bile spewers, chargers and titans. You alone have to have a weapon against each type.
Move. Always move.
Rapid fire weapons are good weapons.
Slow weapons are bad. Except the Quasar cannon. It drops chargers.
Contact grenades are good, the rest interesting. Stun is fun.
Shotguns are gold.
9:03 ontop of reinforcing, try to toss ur teamate as close to where they died, suppose in higher difficulties u just have a shit ton of armored untis in, what are they gonna do spawning next to u tickle them? send them to their corpse so they can retrieve their support weapon and maybe protection if they got a jump pack or shield gen or u might as well get them killed again lol
13:08 "pick up their armour"
Excuse me private you mind telling me why you're stripping our fallen comrades corpse?
Big tip: most of the sub missions gives you advantage after completion. For example:
- if you do artillery mission, you will gain 5 stratagems shots from it
- if you do the radar sub mission you will now have all points of interest shown on the map
- big spores tree will clean the fog
Dude. The footage with the sniper rifle for the backdrop hurt my soul. Hit yo damn shots!
Last time I dropped in on a fabricator, the explosion afterwards killed me instantly. So maybe not that one. Also more curious about the points of interests where you can find super samples, not just medals or requisitions
There was a video of someone dropping in on a hellbomb. He survived. Oh but the fabricators usually have secondary explosions huh?
Super Uranium is always all in one place around a particular white rock. (Difficulty 7 so far) Finding it is the problem. Much easier to recognize after you find it.
Do NOT take teammates' weapons
Other than that, good tips
I’m glad I knew all of these tips more people gotta know to rebind to arrows so they can run on the go
Switching stratagem to arrows is good for somethings... but it makes your input time much slower! Your fingers are already on WSAD, not on your arrow keys. So you need to move your hand off of your mouse and find the arrow keys. This takes awhile and its easy to have your fingers not lined up when in a panic. So for fast and natural call in times: WSAD. For being able to call in on the movie: Arrow keys.
Safe mode rail gun still kills all non charger/bile Titan bugs in one headshot. (Actually idk about stalkers) it also takes armor off charger legs in two shots, same as unsafe. Unsafe is probably better for bile titan killing.
@@LCInfantry difficulty does not change enemy health values, so this is not true.
There are some instances where enemies change due to difficulty, mostly the bile spewers getting armor and artillery attacks
apparently enemy patrols will get alerted from spawn support stratagems so sometimes its not best to call them all in, check the coast is clear before you call in all your shit, otherwise you just wasted it...
also you can use the expendable rocket launcher to shoot into the fabricator exhausts so crouching to improve aim allows you to take them out from a distance with relative ease, without wasting orbitals or whatever
Always reinforce right in the center of a fiery murder tornado spawn, great time.
If you like getting super credits and rep slips, just play on initiate and scan the map, clear the items and it takes around 10 mins of running around. I got super credits for days
Calling anything will alert patrols and they will home in on them.
As such,calling stuff when near ennemies can wreck a mission.
Don't call stuff if it's going to get the team in trouble.
Helldiver throwing missile into the air:
Whos gonna carry the democracy
You can 1 shot drop the drop ships with a recoiless if you shoot the bottom of a rear engine
The recoiless will one shot bot drop ships if you hit any engine pod anywhere. I typically aim for the front right or left one since I can usually hit it before they drop troops and land the ship on them taking out the whole squad. The bloody spear can only lock on the center spine of the drop ships and can't even one shot them. Autocannons can shoot them down, but it takes a stupid amount of ammo and you have to hit a red area or it will bounce off.
You didnt mention you can blow open containers with grenades or some explosive weapons, they are usually just under small buildings around the map, rewards in between the escape pods and the double man bunkers, with 2 items inside.
I don't understand why the stratagem inputs aren't the arrow keys by default. Its essential to move and use stratagems. Unfortunately stratagems attached to enemies don't move the target of the stratagem they deploy exactly where they first stuck not sure if its a bug.
I rather be able to aim where I throw it
.... Entering the code has nothing to do with aiming it... @@stefanforsgren9023
OMG THANK YOU, i was pissed about the matchmaking, everytime i start my 1st mission when i log on i instantly get people joining. After that mission when i go back to my ship if people leave i try to wait for people to join and can never get people after the 1st group leaves. I was always forced to restart my app just to get a easy quick matchmake.
"Strap in and strapon" 😂
1:00 for some reason I can't use the left arrow while holding w so i have to stop briefly anyway.
For the stratagems if you have them in hand and get hit in general and/or stumble your character will drop it as your alive
7:30
See a Stalker? Those invisible cloaky oversized Hunters are the most lethal bug this side of Hell, and a whole bunch of them is asking for the alien predator horror movie experience. See one, find their Stalker lair bug nest and pop it shut ASAP. They WILL stop spawning, unless there is more than one nest, and if there are more nests, it’s best to pop them all. Rather deal with bile titans than a whole horde of the cloaky assassin bug freaks that you cannot outrun and are hellbent on ambush killing any helldiver on the map.
I once watched a Helldiver throw an orbital and it stuck to his own shield...
my buddy called in ressuply and it stuck to his shield and he ran around but still got smashed by it
Drop shield pack
On controller, holding down on dpad lets you drop items from inventory, like samples or backpack
The clip at 5:12 the player seems to have two backpack items and you can only use one at a time, unless your supporting a noob player and giving it to them that seems sub-optimal
Using the Autocannon you can shoot the vent lid, ricochet the bullet and destroy the fabricators from 100m out fyi.
Going around the back of the big automatons is one of the worst ways too kill them.
They also don't take "absolutely no damage from the front" an anti material rifle can headshot them. If you're a good shot that's by far the best way to deal with them. Otherwise AT rockets or recoilless rifles will 2 shot them if you hit each leg. The first leg you destroy will also massively slow them down.
How do turrets interact with stealth? If a turret is seen, are you also spotted? Can the turret make enemies call in bot drops?
Best tip, use the rail gun and sheild if your playing with randoms trust me, use the sg shotgun aswell best gun in the game
Guard dog with laser is better. A 4 man squad together can CC a whole breach just with the drones
about the sticking stratagems to enemies, this will not actually change where the stratagem lands unless (I think) it's something like a sentry, resupply or support call in cause those come in pods, the eagles orbitals ect will not move even if the stratagem is stuck to a moving enemy, the reason I'm not sure about the pods moving or not is cause resupplies do track whatever the beam is attached to but I haven't been able to see if this applies to all pod based stratagems
11:40 "the railgun is kinda junk" ... even before you realized the unsafe mode it was great. This statement alone made me nit care about anything else said in the video.
the most annoying thing is when you reinforce a team mate right on a fabricator and they steer away from it
2:25 you should hold an mg or gun NOT SUPPORT or your swap back and forth is super slow and this does not work
I have seen a video where someone threw a granate into the one of the exhaust above the door. They are alway open compared to the fabricator door.
But it's harder to but then a door and people end up wasting grenades
2:30 the sea of thieves tech omg
For the arty. what you put in matters. don't just dump smoke or shock when there's nukes on the ground.
I LOVE how there is soo many tips, tricks and strats but the game doesn't tell you. It's really par the course for the theme of the world. Why put so much training into green soldiers? It's a waste of time. Best to get them out in the war asap. If they make it back, fine. If not, lets hope they took a few bugs with them to hell. NEXT!
It’s apart of videogames… it’s figuring things out for yourself and experimenting/ trouble shooting. Glad they don’t tell us everything… because where the fun in that would be.
@@LCInfantryExactly. I've been having fun figuring it out an whatnot. Arc Thrower blows open crates, btw.
@@LordHollow
Good to know! Thank you
Helldivers fight for democracy and love one another and keep reinforce each other quick soldier!
Bug breaches are so hard to stop once they start the animation it’s already too late most of the time just the start up calls them in
sticky stratagems don't work though, the strike will happen on the last location the stratagem landed. Try it with a simple orbital and stick a moving target, the orbital will land in the spot that the enemy got stuck.
I cant tell if it's supposed to work or not at this point to be honest. I guess time will tell lol
Great tips. But don’t loot your teammates, only samples. Ping their weapons so they can come back for them
No, he's right. If you have the stratagem and it's off CD, you can just call another one back in for yourself the moment you land. Stratagem diversification is extremely helpful in harder difficulties because you can greatly increase the firepower at your disposal.
Stealing is a crime, pls report yourself in by the Ministry of Truth within 4 days.
The less support weapons/backpacks your team has in total the more orbitals and eagles you can have. If your team has things off cool down, pick them up. I usually bring 2 turrets, a eagle, and a support weapon. Then I just ask my team if their backpack is off cool down let me know and drop it. But if no one does it I make sure their cool down is over then take it.
the fact that stratagem inputs are mapped to WASD by default is absolutely BAFFLING to me. Game's amazing - seems like a really strange and potentially debilitating oversight. Also, with bugs going for the 'breach-howl', bruh that shit is virtually impossible to prevent. Maybe they changed it since making your video but damn, they need tilt their head back slightly to get the breach going it seems.
for automatons big boys , its easier said then done especially the tanks , their turn radius speed is so damn fast & in difficulty 8 & 9 , things goes so hectic , your team mates will just fend for their self, not much experience on the bug but for the bots , its hell
Why do huge patrols of high tier bots just spawn endlessly when I’m solo at the exfil? That’s complete bs, trying to frustrate players into squadding up
Good tips aside from looting your teammates body - do it for samples sure but don't take their sub weapons. The cooldowns are long so you might be leaving them without their subweapon, jet pack or guard dog etc.
Yup, take the samples because if one Helldiver picks it up, everyone on the team gets that sample.
If you hold down on the d pad, it pulls up a menu to be able to drop your weapons/backpack/samples.
Unless its an Expendable Anti Tank. It is a one use thing you can only carry one of but the drop comes with 2. It also has a reasonably low CD.
you should also not reinforce into a group of shieldbots or hulks with no cover in sight its basically like you whould throw the 500kg directly after with bot damage disabled.
Wait you can SPRINT and type in stratagems on console? On pc we can only walk/run, sprint cancels the menu.
For the love of god, when you are loading the artillery, MINI NUKES FIRST!! please spend a few more seconds looking around the outpost and find the mini nukes, load them first, then either napalm or high explosives etc. they shoot in the order you load them also!!
Looting bodies is important, if you’re using coms with your team please call out 1. You died 2. You dropped x common x rare samples 3 what enemy(s) killed you or were on you. Those are three important key points your team needs to know in a swarm. When there’s 8 chargers and god knows how many other things, they aren’t focused on any one else unless it’s communicated, they need to know what you dropped so it’s accounted for before you extract and so they know what enemies changed agro and are coming to them, and so they know if they should throw your reinforce toward your dead body or away from the swarm
i hope they update the keybindings controls, theres alot of settings for it where its to open the map/weapon wheel/drop wheel/etc, however sonetimes changing the keybinding forces you to replace a gameplay control, or sometimes the option to tap/press/hold/etc is locked and can change but still be locked is conterintuitive
also add more keybindings to change, like firing mode isn't an option, I've changed my backpack function to hold square so I don't even think I have access to "change firing mode, and can't change it's key binding
Thanks for your tips. I'm level 11 ATM looking to move up from medium
I am that one guy thats over 20 and still have no idea whats going on. i just lvled up due to playing so much
Why does the game forget all my settings every time I restart the game?
So, uh, do NOT throw your teammates into a base for the love of god. On any difficulty this can be an instant death sentence. Bring the orbital strike you start with to do this if you want, it has an 80 second cooldown, its faster than getting a reenforcement back when you run out of troops.
Also, dont just reenforce just to get them back out there, a bad drop is a death sentence on repeat if you recklessly bring people back in; find a safe spot, away from the enemy or ahead of where you're running away to and throw them there!!
Do this on Helldiver difficulty and you’ll get kicked for it.
“Advanced tips for high difficulty” oh did you guys know you should reinforce your team when they did? Amazing tips bro
😂🤣 and yet people don't do it, thus it makes the video. I've also split the video into 2 parts: Tips you may not know, and tips for harder modes. I say as much in the video and I've even timestamped it in a pinned comment for those who want to skip anything that is too basic. Sorry if that wasn't clear.
Don't mean any offense but the Latin phrase you're using is et cetera not eck cetera.
Also, tip I'm not seeing people share is that if you open the map (tab on pc, not sure about PS5) and ping a spot that has a side objective such as the radar tower, spore spewer or SEAF artillery it will be highlighted on your compass with the appropriate mission symbol and appear with a sort of target around it on the map instead of the standard pin marker.
I want to play an impossible difficulty Level mission but it says, I must complete a suicide level mission first...... Except that I have, several times. WTF?
SHELL RUNNING trick to add to his, Hold sprint and do its even faster. It’s kinda ridiculous
This man just really called one of the most meta weapons junk. Railgun ewen with out unsafe Mode can oneshot every automaton unit except tank, two shot chargers and even allows you to clap back at bile titans. Its not the Best at everything but its the most versitile
TIME STAP 4:06. BRO I SHOOT THE LIGHTS OUT SO I CAN SEE ANYTHING BELOW THEM. They are the loudest bright lights I've ever seen. Literally can't see the directionals.. it whites out my screen. Dim the god lights please..