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SPEED IS LIFE! Tutorial on Surviving DCS World
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- เผยแพร่เมื่อ 31 ม.ค. 2020
- Hey guys! I wanted to make another more comprehensive video this time like my DCS SAM evasion tutorial in my last video. I have noticed that the vast majority of pilots who get killed flying in my missions are usually shot down due to the fact that they have let their energy state get too low and have dropped under roughly 300 knots leaving them easy prey for SAM's, AAA and Interceptors. This video is all about how to avoid getting into that situation which seems to be harder for DCS: F/A-18C and DCS: F-16C pilots.
I hope this discussion of the topic helps save some lives in the digital skies in DCS World and allows for more successful missions to be flown in both singleplayer and multiplayer! Let me know what you think in the comments below!
►►System Specs DCS/Gaming PC:
GPU: GeForce RTX 2080 Ti
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Memory: 32 GB RAM
Current resolution: 2560 x 1080, 144Hz
►►System Specs Dedicated Server/Video Editing PC:
GPU: GeForce RTX 2080 Ti
CPU: AMD Ryzen 7 3800X @ 3.9GHz
Memory: 32GB RAM
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and missions possible! / spudknocker
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Hey guys! I hope this video can help save lives in the Digital Skies and help you enjoy those complex and dangerous missions more! If you liked the video try supporting us on Patreon for 1 on 1 training! www.patreon.com/Spudknocker
Hello. Can you make video about you and Jestter in F 14 on real pvp server like GS for exemple. Ty ;)
1:02 "95% of all the players that are killed, are killed as a result of being below 300kts"
**sad warthog sounds**
And that is why the Warthog is overrated :P
@Gort I like pushing buttons like that ;)
*sad warbird sounds*
Spudknocker: Speed is life
*Cries in A-10c*
Also speed management in the f/a-18c is incredibly easy. just turn on your jhmcs and even if you're looking all the way up you can see your speed, and make throttle/AOA/pitch adjustments to keep 300 in the box. Only time you can fuck it up is by going vertical for too long.
LOL sorry!
8:40 One solution to that: Use a flight stick that needs a lot of force for high deflections. That way, you 'feel' G-forces indirectly throught the stick. Problem with that is of course that not every stick is adjustable or can be tightened high enough. And with very high centering forces you'll need a desk mount. For helicopters you'll want the opposite: A stick that's almost void of any re-centering tendencies.
GeFlixes all 100% true!
This may seem irrelevant but this being the first time I've been able to watch a newly released video from you and reading (very recent) comments is pretty exciting for me. I needed this vid!
Great explanation, I think you should do a video talking about alpha also. G forces will decay your speed but the actual thing that increases drag at low speeds is alpha. In the F16, when you went full aft stick deflection, you got around 24 degrees of AoA, which generates a lot of induced drag. With the F18 you went all the way to 40 degrees, without the FCS it would be completely stalled. The only thing keeping the jet controllable is the FCS and thrust. Speed is life because it allows you to manoeuver without needing too much alpha, which would generate more drag than the powerplants can handle
100% ! I thought it would be too complicated to get into things such as induced vs parasitic drag but you are totally correct. I would say that the whole idea of the video is avoiding what you are describing entirely cause its cool for airshows, not so great with a SAM or an R-27 coming' at ya!
It's always the alpha. +G will require more alpha to maintain.
@@CameTo yes but the higher the speed, the lower alpha you need to generate a given G.
@Gort Sure, but that's made up for by the fact that you need lower AoA. For example, let's say you want to turn at ~13 degrees/second in an F5 flying at 5000 ft. You can either a) fly at ~Mach 0.7, pull 5.5g, and sustain that turn without losing any speed, or b) fly at ~Mach 0.4, pull 3.5g, and lose speed in the process.
A lack of speed is never a problem I've had in dcs, a lack of fuel on the other hand is every mission.
LOL i recommend the F-14 then haha
Hence the expression: "The only time you've got too much fuel is when you're on fire" :D
Not when you load up with 135k lbs of fuel on the f-16 😎
@@brrr8995 still not enough for me
@@abdallhmohamed6442 after playing for another two months, I now agree 😂
Like an idiot I over g'd the FA-18 and broke the wing off once but it took some effort! lol Great video as always. Thanks!
oops!
Speed is life, altitude is life insurance
Another aspect of that efficient turn with moderated input is that you make a wider turn. You do get best turn rate at corner speed, but in rare occasions -you need that max G energy-bleeding small radius turn (think scissors).
Great vid Spud!
Great video. A really good way of learning about how to keep your energy is flying the WWII aircraft or even the F-86 or Mig 15. I’ve only recently acquired the Hornet & still getting the hang of trying to fly it well. I haven’t even attempted carrier ops yet. The lessons learned from flying war birds & the older jets have been great regarding energy stat. With the F-18 & alike with FSC it’s fly by vote🙃🙃👍🏻👍🏻
Nice! Well explained! Hoping to join one of your missions soon but will need to read up on it more. Still new to the MP aspect of DCS, well all of it really since I've been active for about two months total.
Easiest way to remember speed though is something I learned way back in the game Aces High. "Height is Might, Speed is Life". Just as true in a jet as in a Warbird though I am having a hard time surviving by it in the PvP arenas. :-/
/Wilbuz
Very food write up. People online are often so oblivious to this, that they come complaining certain jests are over modeled or overpowered and forget to check their own tactics.
100%
So nice to see young ones learning the old ways. It's a hard lesson, but one worth learning. Great topic, but it sounds like your being pulled over.
I live next to an airport where medevac helicopters land for transfer to a nearby hospital
I'm old fashioned, thats why I say Shack instead of splash when I put an LGB through the commander's hatch of a T-72
@@Spudknocker Give it a couple of weeks. Then go up in an F-5 or Mig-21. See if they've learned. You'll know in the merge. After two turns, take it vertical. Then let the screams of "You cheated" roll in.
Hitch Long lol consequently that’s exactly why the USN and USMC still use the F-5 as an adversary, she’s small, cheap and can really do a lot of damage against a pilot just learning the basics of BFM
Thank you! Very informative.
Glad you enjoyed it!
The cornering plateau of the F16 is between 330 and 440, IIRC
Nice vid Spudknocker! Now I have an excuse to play Top Gear audio in the background when flying (SPPEEEEEEEEEEEDDDDDDD AAAANNNNNDDDD POOOOWWWWWEEEEEERRRRRRRRR!!!!!!)
So talk to me about this concept in the context of a rate fight vs. a radius fight?
The F18 didn't pull that many G's because the FCS obviously restrics the pull more when an external tank is attached compared to F16 with tank. So it does not rip off it maxes at 6.2 G. Results will vary without external items.
With all due respect, the B Tomcat doesn't teach you energy management. It has superb power to weight ratio. It teaches you not to overstress the airframe.
If you want to learn energy management the hard way, just wait till the A tomcat is around, or fly the F5. The Tiger really rewards finesse and being able to keep the plane at corner speed, which is really hard.
You're very right, this video was just trying to break it down to the most basic terms for the F/A-18 and F-16 guys in DCS who are the most numerous and as a result most casual about the game... As a result of learning to not overstress the F-14 those guys have learned to not yank the stick around the way Viper and Hornet guys do which is what I was trying to get across
@@Spudknocker Oh right, you are absolutely right. The Tomcat is an unforgiving mistress, and the one we have now is the easy one!
Just wait till we get the Tomcat A with the TF30 engines. There will be a lot of tears and crashed tomcats all around. The B has spoiled us hard.
By the way, great video, very informative to the new guys. It is just that I heard "Tomcat" and "energy management" and I was like "dude, you never run out of juice with the Tomcat!"
@@EvisceradorSC2 Yep those TF-30'swill be a different beast all together!
Great video, thank you.
Well, currently the F-16 bleeds off speed faster than F-18 at equal turn rates, i tested it. Which is sad, because it shouldn't, but i struggle to find out primary sources good enough for a bug report.
For me it's like that: go over a mountain in my F14, you die to a F18 going sneaky datalink dependent
Stacked teams is a killer in the public PvP.
Sometimes you get a really good hour or so reasonably balanced, but other times you notice people leaving after you kill em and 5-10 minutes later the teams can be way off. You think you're maybe worth 3 novice players so you swap over, and sure enough, no. There's too many enemy in the air already organised, your new, now smaller team is trickling in 1-2 at a go. You die in vain too.
Go back to spectator, you see 5 more pilots fed up since quit, and any new players joined the bigger team. It's not rare to see 10v30+
I get public's have this issue, most people want to be on the bigger team as it's easier. that kills too!!
Also the missile spam is real in PvP, and the only choices are FA18 and F16. Quickly boring to watch / play.
So.. back to PvE coop servers :)
Well I am VR only and giving the jets a rest as VR is better suited now for slow movers. That said the AI has been and is horrible. I set up a enemy 109 easy, full fuel against myself with 1 ace, then 2, then 3 etc... He was taking us all out in 75% of the time. The "ufo" flight model has been covered so I will skip it but just as bad is the hit detection. One blip from him and I either get headshotted or a critical system. However I got behind him and held the trigger till my wrist was tired. Just FYI one setup was me and 6 aces, 8 AAA pieces and the enemy. He still was 50/50 in wins against that.
Same concept in f15 too? It’s kind of a turd in a turn fight and I can’t figure it out
What situation would you pull hard on the stick instead of modulating the pull? Looking at what you did you got a great snap turn pulling hard. However in a 1v1 scenario if I’m pulling a snap turn and my opponent is doing a sustained turn wouldn’t they end up in my circle and be able to train their guns on me?
You really wouldn't, but its all scenario based if you feel you need to then do it, but In my example I only showed it in order to demonstrate how quickly one can dump their energy
Hi spudknocker! Do you take players to play in your missions? I’d love to join!
There is a guy who does lesson and not until I played with him did I realize no matter what not keeping speed got me killed constantly.
Good point.
That mig21 in the f18 tutorial missions is fucked now. Lol
Speed and altitude are life.
22.00 you got the cops on ya tail for speeding.....
Hhaha I actually live next to an airfield where medevac helicopters land for transfer to a nearby hospital so its all ambulances
I'm going to buy a module what do people think? FA-18 OR F-16?
go with your gut. i picked up the viper first and loved it. but i use the hornet more. viper is lighter and faster. but has crappy fuel and can be outmaneuvered at slow speeds. hornet is heavier, carrier capable and outrivals everything in a low alt. low speed dogfight22
@@happydogmachine thanks mate. I just saw they do a hornet + person gulf map pack for 85 bucks so that made my decision abit easier
Hornet is one hell of an aircraft. And easier to learn imo.
I can't seem to be able to fly at speeds that a real fighterjet can. I've seen videos here which shows flying with scenery whooshing by but I feel like my jet is cruising and obvious cannon fodder even when flying at full throttle. Is there a setting I missed?
Nope. Just a flat screen thing. VR and human eyes give you peripheral vision, which makes everything look faster and cooler. On flatscreen the only solution that comes to mind is the anisotropic filter setting and zooming out while flying, the latter of course sucks cause... you cant read the HUD and gauges if you're all zoomed out!!!!
@Account-id8yo Oh i see.. thanks for your explanation!
@@Account-id8yo Thanks for your explanation!
turn tight as f..humanly possible lol :P
Sad Warthog Noises
Its easier to notch missiles at lower speeds tho..
300 knots in a tactical ultralight
?
@@Spudknocker the basic rule that you put out was that you should never go under 300 knots, otherwise it's probable to be hit out of the sky from AAA and air to air and such. All I could imagine was the FSX people going 300 knots in an ultralight and calling it "tactical".
NYYYYYYOOOOMMMM
Chris Grant oh LOL
yes dont go below 300 knots we get it
Yeah, a lot of good that cobra maneuver will do ya. No combat utility whatsoever.
I will always burn fuel to survive even if its a 10 min flight. All servers should run unlimited fuel
Anthony Whitbread i wouldn’t agree with that fuel plays a huge role in air combat, planning around fuel makes a big difference in how you approach a fight or if and when you bug out from a fight or avoid it entirely
@@Spudknocker Yeah for that realism I agree. But to make it fun no fuel is sick. The Worst thing about aviation is fuel consumption. You don't realize how bad it is till you play DCS
@@Spudknocker Yeah for that realism I agree. But to make it fun no fuel is sick. The Worst thing about aviation is fuel consumption. You don't realize how bad it is till you play DCS
poor helicopter pilots…
Can I add your steam
First
had to turn you OFF you said the sam thing for 20 mins