-If you wanna go even faster?!?!?! There's a program, NFS Vlt-Ed, which allows you to modify game properties and install script packages that automate some of those changes. You can raise the speed cap to the point where it stops mattering anymore, and then you can enjoy literally 600kmh in a Mclaren -On that note you may also wanna look into sound and camera mods to improve the audiovisual experience further (reduce the seizure cam and keep to a sensible shake, FOV, actually functional car sounds cuz some of them are bugged like the stock F1 lol) -Manual + clutch gives you such an advantage it's not even funny. Yes it's doable on keyboard (my binds are shift for clutch and Q/E for shifting). Lightning fast gear changes and no boost loss if you keep the throttle pinned -"Charger" forced induction upgrades suck. The best are screw superchargers, then turbo of any kind, then roots, then "charger".
if i remember correctly, you can also bind each geat to a specific keys so you can skip gears. so lets say you have 1-Q 2-W 3-E and so on. i hope im not misremembering, but you could be in 5th gear going 350km/h and when you need to take a sharp turn literally just press the W button which puts you into 2nd gear instantly.. no grip loss, no balance loss, speed almost instantly adjusted. meaning you can just straight line into a sharp corner, and in the middle of the corner jam it into 2nd, straighten for the corner exit and just go straight line again. i dont know if its better than steering, this game doesnt have much sharp corners i think. but it took me by surprise that they made it like that and it was really funny for me
I do not recommend changing the camera script. The original script is tailored for ease of driving, and those from the mods are inconvenient and static, which deprives the player of a sense of speed and is rather annoying
@@la-negga I have to challenge the statement about the vanilla camera. At least in my experience, it sooner makes it difficult to look over crests and jumps, especially on speed challenges. My current mods include a customized camera script
That near minute he was flying down the road with the 2nd car nipping at his heels at 07:04 had to be a close silver medal; with every couple seconds passing, it popping back into frame and the sheer tension before Marcus boosted out of its clutches
the sensation of the slightest of lift in nevada makes me, and atheist, start praying to all possible gods that it doesnt send my corvette in that 10ft tall rock turning bot me and the car into a flat sheet of metal
@@callforarchives that’s really was fire. i saw this comment and im like what happen. i see it and i’m like, “ UHHHHH, FAST AND THE FURIOUS THAT NIGGA” 👏👏👏
you'd then think the speed king would be one of the scariest bosses of any racing game...until you realize his gto will wreck 9 times out of 10 in each race
As a NFS Prostreet Veteran, I can confirm boomkitty's response....though of course I wanted to see why the Speed King always seems to drive his GTO Le Mans like a baby so after I won his car I decided to take it for a full send. The GTO Le Mans is actually quite scary to drive even as someone who can full send a Pagani Zonda F at 520 km/h and keep it on the track.....no, I'm not saying this lightly; Speed King's car is more prone to sliding than a drift car at extremely high speeds.
@@rasainothelostspirit8725 I own every nfs game for ps2 since they came out even special editions but think pro street was just ps2 pro street or should be...need to pull out my games from storage been years.
Games like this show that the video game industry has gone backwards in some areas. This game has the best sense of speed I’ve ever seen and it was released in 2007.
backwards in some areas? If games like Suicide Squad and the so called quadruple a game Skull & Bones proven us anything, it looks like the game industry is inevitably heading on it's way to the 2nd video game crash
@@adlibbed2138 I'd say this only applies mostly to AAA games. Indie games and the occasional AA games still offer unique experiences or innovate and refine what worked in the past. Overbloated game budgets, corporate meddling and excessive focus testing are what's killing most AAA games nowadays.
and the car go farther away from the camera, give us less vision of the road & less reaction time, that is scary, with hood camera it feels much easier but it takes away the sense of speed
@@AhmadWahelsa No that's more of a Venom game. As far as running really fast goes check out Saints Row 4, at max sprint level you're basically faster than bullets.
This is why I absolutely LOVE Pro Street. The ONLY game that gives you a real feeling that you are going really fast and makes you scared. Any mistakes while going fast and you car is gone. I've heard that Unleashed series gives you that feeling too but I haven't played.
6:53 Almost had a heart attack and I'm not even the one playing! Those blind up-hills followed by a slight curve on Nevada Highway were the bane of my existence back in the day. Nice save. And that one really long S curve between the mountains at the halfway point, super iconic. Nice driving man.
Playing NFS Pro Street with console are the most terrifying racing game ever. Back then I don't know how many times I totaled my car doing Speed Challange
Correction PS2 Era Namco had great music. Bandai Namco music is generic trash. Been like that for a while. Namco was legit top tier, Bandai Namco is like bottom tier wtf happened... somebody must have got lost with the Bandai merge.
Need for speed pro street is underrated for sure but the series as a whole has some real amazing games. Underground, carbon, and nitrous as well as most wanted are probably my faves. Also you could get even crazier speeds with the elusive Porsche cause in Need for Speed Porsche is king.
@@MariusUrucubecause at that time Porsche had an exclusivity with EA (2000-2017), leading a lot of racing games using RUF, Gemballa, or whatever else they can look for Porsche in their places during that period Much like how Toyota is still loving that Polyphony Digital's cum chalices since 2017 and likely today due to them only allowed GR Yaris Hybrid WRC in the latest WRC game, which promotes screw all about street racing
I remember playing this game on Xbox360 online. Nevada was one of the hardest tracks and I remember running with the top guys on the leaderboards for that track. I was one of, if not the only, non-porsche on the boards for that track. I ran a WRX that I also built for grip, I actually have video's of it from 14 years ago on my YT messing with people online for fun. If your car couldn't maintain speed cap around 95% of the track, you weren't touching the top dogs.
Criterion doesn't need to take notes 😅 Burnout had an incredible sense of speed too. I just think that they're now just forced to please nowadays casuals (which aren't the same casuals as from back then aha)
Yes i agree NFS heat was good in only a particular way. but just look at the video of prostreet the car is making noises and moving in ways that sounds like it’s breaking apart and barely holding together. Acceleration felt so earned with good driving amd upgraded parts . Heat just doesn’t have that same impact maybe it has the same speed with all ultimate parts unlocked but the characteristics of dangerous high speed I don’t think it has as well as prostreet did
@Victor_2000s but only one is visceral in how failure ends the entire race day by flipping the car. And thats where the true fear comes in. Undeniably they have the same soul. But to say that the chief series competes on the same level of fears in prostreet is gratuitous.
@@caleguenther8947 Doesn't need to have the same weird camera zoom from Prostreet to be Good, Shift 1 & 2 did a better job using the realism to represents the great sense of speed of a vehicle.
This is one of my fav games in the series , also a very underrated one , i remember it wasnt as liked compared to previous games back in the day. But i found it sick and a very enjoyable game , i didnt mind it being legal races this time.
Playing this game as i got older made me really appreciate it. it's up there with the Underground series and Most Wanted, all games being really unique in different aspects while being great
I just love the fact that it's as realistic as it can get, while keeping the customizations AND damage system, god. No wonder this will always be my favorite racing game, next to GT4 and MW 05.
Bro I remember about 10 months ago I first installed prostreet on my laptop (which would make my 1st time playing in 7-8 years), and back then and still to this day whenever I do speed challenges I actually move my entire body left and right depending on where I turn 😂I haven't done that for racing games since when I last played DriveClub VR, thats how much I feel like I'm in the game, the sense of speed is amazing
The Nissan Skyline was able to hit terminal speed even faster than that, and it had the habit of locking the steering when it's at terminal. Crazy stuff
Yes. The speed challenge races in this game are seriously in a league of their own. Only people that have played this game know it. And it's facilitated by absolutely JANKED physics in every department. You've got the fact that 1) for some reason the aero packages DECREASE drag??????? 2) they decrease it to an ABSURD degree like I think it multiplies the whole drag calculation by zero and completely eliminates it 3) engine power curves are calculated by TOTAL FUCKING SPEED INSTEAD OF RPM SO THE FASTER YOU GO THE MORE POWER THE FUCKING ENGINE MAKES. 4) combine this with setting all the engine tuning options to max peak power which gives you like double the horsepower once you hit 200+ and you have a literal supersonic car if the game would let you make the gearing long enough which creates one of the most batshit fucking insane racing experiences ever made and it was completely unintentional and it's SO fun. I'm almost 100% sure they realized this like a week before launch and that's why the game has the 250MPH global speed limit. Because without it you are going 500+ MPH easy.
I'm glad people starting to see why I enjoy Pro Street. And the added tekken music was the best choice. This game sense of speed is unlike any other nfs. And making it through the course with no damage it the challenge everytime.
This game was part of my childhood. I think it's the extremely rigid shaking that adds on so much more to the sense of speed Also you driving at 300+ and maintaining control is crazy. I'd be worried even after 200 cuz it just takes one mistake and you're totaled!
Not the cleanest driving, but that is precisely how you can tell this was driven all out, full send. Some of those were extremely close calls, barely a handful of pixels short of becoming certain death. Mad respect, lad/lass. Huge kudos. ;)
As someone who has some experience in karting and sim-racing and who (totally legal lmao yes) went up to almost 190 KPH irl, I can tell you that even irl speed doesn't feel so dangerous. Here you can tell that you're in danger all the time. Sometimes it feels scary to drive fast in these races even with my G29! A single slightest wrong move and you're a passenger - the next moment you're already dead. Insane. But that's what I adore about this game (one of many things, that is :v)
These events are the only thing I remember fondly about this game. Everything else was underwhelming, but every speed event was an unforgettable experience.
the nfs games were great at giving sense of speed. i remember playing nfs shift for ps3. it was my introduction to track racing games and sims. although handling was kinda shit, it was a fun game and the sounds and sense of speed gave a great feeling, making the races thrilling. after it i started playing the dirt series and gran turismo. dirt and gt was a lot of fun, but gt back then did not give the thrill and adrenaline that nfs and dirt gave you.
Speed Challenges are the coolest racing type I've ever seen on any racing game ever and it's a crime they're never been replicated and probably never will.
Hmm, as an old veteran of this game. The best car for Speed Challenge is a Porsche 911 turbo, Subaru Impreza WRX STi and Nissan GT-R BNR34 Skyline because they are very fast, stable and easy to control. Actually, big Nate Denver's GTO 65 isn't bad, it's actually good if you know how to drive it : D
Burnout 3 is unhinged, once you reach the last tournaments, the cars are so fast and the motion blur so strong, that you can't see shit ahead of you. You basically turn into a corner and pray you don't get obliterated by oncoming traffic
@@WMan37 Yes, it is fantastic, I love that game. But damn if it isn't frustrating sometimes. You get blasted by a traffic car which you had no way to avoid, get passed by everyone, and then you basically have 0 chance of catching up for the rest of the race, because traffic doesn't spawn for your opponents ahead of you.
@@IDyn4m1CI Personally I think that's part of the rush of playing Burnout 3, it has the "OHHHHH SHIIIIIIIIIIIIIIIT" factor that is lacking from quite a lot of racing games since, where the adrenaline of moving at a barely controllable speed with the threat of a single mistake screwing you over looming just around every corner, it makes it so that when you do complete the race, you feel like you just survived an actual trial.
the game not only has a good sense of speed but it's also ridiculously fast anyway (500kmh is easily achievable in speed challenges with the right tune)
I remember my favorite car for these events was the E46 M3. It didn't even top out at 250 but it didn't need to: It had such incredible downforce and stability that it was way easier to drive than most other cars and could sit at its top speed for the entire run.
Damn, that was tense. I wasn't even playing and in my mind I was yelling at the butt humper in race three to screw off. I used to really like games like this and the Burnout series as a kid/teen. It's been many years since I've played any.
As one who could play around with the cops chasing me at Max Heat for an hour straight in Most Wanted, I tried this game and I was struggling. So I pull in some cheat codes, get a ton of money to max a Lamborghini, then hit the speedway, and never in my life or since have I felt such an uncomfortable yet satisfying feeling of going this fast in any game. No other game can reach this feeling of speed. What Im saying is that, in this game, neither the cops or Watanabe are your enemy.. Pure unadulterated speed is. SOMEONE PLEASE REMAKE THIS GAME ALONG WITH CARBON & MOST WANTED
-If you wanna go even faster?!?!?! There's a program, NFS Vlt-Ed, which allows you to modify game properties and install script packages that automate some of those changes. You can raise the speed cap to the point where it stops mattering anymore, and then you can enjoy literally 600kmh in a Mclaren
-On that note you may also wanna look into sound and camera mods to improve the audiovisual experience further (reduce the seizure cam and keep to a sensible shake, FOV, actually functional car sounds cuz some of them are bugged like the stock F1 lol)
-Manual + clutch gives you such an advantage it's not even funny. Yes it's doable on keyboard (my binds are shift for clutch and Q/E for shifting). Lightning fast gear changes and no boost loss if you keep the throttle pinned
-"Charger" forced induction upgrades suck. The best are screw superchargers, then turbo of any kind, then roots, then "charger".
You sure do know your Pro Street
the speed limiter removal script is the way to go
if i remember correctly, you can also bind each geat to a specific keys so you can skip gears. so lets say you have 1-Q 2-W 3-E and so on. i hope im not misremembering, but you could be in 5th gear going 350km/h and when you need to take a sharp turn literally just press the W button which puts you into 2nd gear instantly.. no grip loss, no balance loss, speed almost instantly adjusted. meaning you can just straight line into a sharp corner, and in the middle of the corner jam it into 2nd, straighten for the corner exit and just go straight line again. i dont know if its better than steering, this game doesnt have much sharp corners i think. but it took me by surprise that they made it like that and it was really funny for me
I do not recommend changing the camera script. The original script is tailored for ease of driving, and those from the mods are inconvenient and static, which deprives the player of a sense of speed and is rather annoying
@@la-negga I have to challenge the statement about the vanilla camera. At least in my experience, it sooner makes it difficult to look over crests and jumps, especially on speed challenges. My current mods include a customized camera script
There is no other sense of dread like slowly rising off the ground in the nevada highway, it's enough for your blood pressure to sky-rocket
That near minute he was flying down the road with the 2nd car nipping at his heels at 07:04 had to be a close silver medal; with every couple seconds passing, it popping back into frame and the sheer tension before Marcus boosted out of its clutches
the sensation of the slightest of lift in nevada makes me, and atheist, start praying to all possible gods that it doesnt send my corvette in that 10ft tall rock turning bot me and the car into a flat sheet of metal
@@rainbrothers7202 Certified ProStreet moment.
I don't have that problem in my F1, but the oversteer ALWAYS kills me.
Try using BMW Z4, it's not as fast the other hypercars in the game but its traction and aerodynamics proves useful at speed challenges.
4:37 Holy shit that was sick!
Literally 2 Fast 2 Furious!
@@callforarchives that’s really was fire. i saw this comment and im like what happen. i see it and i’m like, “ UHHHHH, FAST AND THE FURIOUS THAT NIGGA” 👏👏👏
Talk about a clean overtake 😂
Holy shit indeed lmao. Literally said that out loud when I first saw that.
How I drive on the road when I suddenly have to poop and hurry home
Ryan Cooper's balls create more downforce than spoiler
💀💀💀💀💀
you'd then think the speed king would be one of the scariest bosses of any racing game...until you realize his gto will wreck 9 times out of 10 in each race
Yeah that was soo weird. How did this go into the final game... Also the grip king was kind of easy.
As a NFS Prostreet Veteran, I can confirm boomkitty's response....though of course I wanted to see why the Speed King always seems to drive his GTO Le Mans like a baby so after I won his car I decided to take it for a full send.
The GTO Le Mans is actually quite scary to drive even as someone who can full send a Pagani Zonda F at 520 km/h and keep it on the track.....no, I'm not saying this lightly; Speed King's car is more prone to sliding than a drift car at extremely high speeds.
Drift king can be beat with a pretty much stock AE86 xD
@@MrLinkyPlays You must have the remastered version of Prostreet because I've never seen the Trueno Sprinter in the list of cars when I played
@@rasainothelostspirit8725 I own every nfs game for ps2 since they came out even special editions but think pro street was just ps2 pro street or should be...need to pull out my games from storage been years.
Games like this show that the video game industry has gone backwards in some areas.
This game has the best sense of speed I’ve ever seen and it was released in 2007.
backwards in some areas?
If games like Suicide Squad and the so called quadruple a game Skull & Bones proven us anything, it looks like the game industry is inevitably heading on it's way to the 2nd video game crash
@@adlibbed2138 I'd say this only applies mostly to AAA games. Indie games and the occasional AA games still offer unique experiences or innovate and refine what worked in the past.
Overbloated game budgets, corporate meddling and excessive focus testing are what's killing most AAA games nowadays.
You should give the nfs shift series a chance if you like prostreet
You should give the nfs shift series a chance if you like prostreet
@@chrismaina1830I actually have played the shift games in the past, even have a couple of videos on them on my channel lol
4:37 paul Walker reincarnated
😅😅 i thought the same
All these screen shaking, a little blur at edge of screen, air flow sound and sound of passing objects combined gives the speed feeling so good.
Also the fact that crashing has consequences keeps you over the edge and amplify the sense of speed
and the car go farther away from the camera, give us less vision of the road & less reaction time, that is scary, with hood camera it feels much easier but it takes away the sense of speed
And they say a Flash game is impossible
i think max level Alex Mercer in Prototype is the closest thing to a Flash game
@@AhmadWahelsa No that's more of a Venom game. As far as running really fast goes check out Saints Row 4, at max sprint level you're basically faster than bullets.
Who said that
@@piccoloatburgerking Oh yeah i totally forgot about SR4 lol, it's also quite fast
😂😂😂
4:37 - now that's what I call OVERtake!
I'll see myself out
😂😂
Pretty much this and NFS shift 1/2 in cockpit view has terrifying sense of speed
Nevada speed event is one of the deadliest event in NFS history lmao
3-5 attempts is normal😂😂 Nevada gives the chills that no other nfs, even unleashed, does.
I love seeing people today rediscovering the insanity that this game was. So underappreciated
This is why I absolutely LOVE Pro Street. The ONLY game that gives you a real feeling that you are going really fast and makes you scared. Any mistakes while going fast and you car is gone.
I've heard that Unleashed series gives you that feeling too but I haven't played.
6:53
Almost had a heart attack and I'm not even the one playing!
Those blind up-hills followed by a slight curve on Nevada Highway were the bane of my existence back in the day. Nice save.
And that one really long S curve between the mountains at the halfway point, super iconic. Nice driving man.
That was a quick reaction too, any delays would've sent you straight into the pole.
Happened to me many times, Nevada is always terrifying
The Tekken 5 jinpachi theme fits so well
Playing NFS Pro Street with console are the most terrifying racing game ever. Back then I don't know how many times I totaled my car doing Speed Challange
Tbf, Tekken music is great for racing.
Bro, I was wondering how many people noticed the Tekken music Xd
Yup. They are.
I sometimes thought Jinpachi's theme could sound like it could be from a race against a very hard hidden boss in a Ridge Racer game.
Correction PS2 Era Namco had great music.
Bandai Namco music is generic trash. Been like that for a while. Namco was legit top tier, Bandai Namco is like bottom tier wtf happened... somebody must have got lost with the Bandai merge.
Christ, ain't seen a sense of speed like that since Burnout 3.
Also, I applaud anyone ballsy enough to drive a Viper, real or digital.
Need for speed pro street is underrated for sure but the series as a whole has some real amazing games. Underground, carbon, and nitrous as well as most wanted are probably my faves. Also you could get even crazier speeds with the elusive Porsche cause in Need for Speed Porsche is king.
Of course NFS has a hard-on for Porsches lol
@@MariusUrucubecause at that time Porsche had an exclusivity with EA (2000-2017), leading a lot of racing games using RUF, Gemballa, or whatever else they can look for Porsche in their places during that period
Much like how Toyota is still loving that Polyphony Digital's cum chalices since 2017 and likely today due to them only allowed GR Yaris Hybrid WRC in the latest WRC game, which promotes screw all about street racing
I remember playing this game on Xbox360 online. Nevada was one of the hardest tracks and I remember running with the top guys on the leaderboards for that track. I was one of, if not the only, non-porsche on the boards for that track. I ran a WRX that I also built for grip, I actually have video's of it from 14 years ago on my YT messing with people online for fun. If your car couldn't maintain speed cap around 95% of the track, you weren't touching the top dogs.
The sense of speed along with the more realistic physics and damage model makes going at any speed in this game intense.
EA & Critirion should take notes about this game sense of speed so they can undertand us better of what we want in the racing games series
Criterion doesn't need to take notes 😅 Burnout had an incredible sense of speed too.
I just think that they're now just forced to please nowadays casuals (which aren't the same casuals as from back then aha)
NFS heat even if it wasn't made by criterion had a great sense of speed
Not the same. There's no really feeling of danger in heat.
Yes i agree NFS heat was good in only a particular way.
but just look at the video of prostreet the car is making noises and moving in ways that sounds like it’s breaking apart and barely holding together. Acceleration felt so earned with good driving amd upgraded parts . Heat just doesn’t have that same impact maybe it has the same speed with all ultimate parts unlocked but the characteristics of dangerous high speed I don’t think it has as well as prostreet did
Driveclub does the best job as of recent.
The only NFS game where you actually feel speed and scared of it
NFS Shift and Shift 2 exists.
@Victor_2000s I'm not afraid of the car becoming a plane in the shifts. They are great games but it's not the same.
@@caleguenther8947 I don't write they are the same, but they have great sense of speed, especially using the cockpit view.
@Victor_2000s but only one is visceral in how failure ends the entire race day by flipping the car. And thats where the true fear comes in. Undeniably they have the same soul. But to say that the chief series competes on the same level of fears in prostreet is gratuitous.
@@caleguenther8947 Doesn't need to have the same weird camera zoom from Prostreet to be Good, Shift 1 & 2 did a better job using the realism to represents the great sense of speed of a vehicle.
This is one of my fav games in the series , also a very underrated one , i remember it wasnt as liked compared to previous games back in the day.
But i found it sick and a very enjoyable game , i didnt mind it being legal races this time.
Playing this game as i got older made me really appreciate it. it's up there with the Underground series and Most Wanted, all games being really unique in different aspects while being great
I just love the fact that it's as realistic as it can get, while keeping the customizations AND damage system, god. No wonder this will always be my favorite racing game, next to GT4 and MW 05.
3:08 Where's your hood?
4:03 nice save
4:37 Paul Walker/Brian O'Connor would be proud lol
7:50 over 400km/h?!
shame that you cant drive 400 in nfs unbound
@@rustilldawn9608 or in Heat
thats how a racing game shuold be , not speeding around 300km/h but only got the feeling of 100km/h
Bro I remember about 10 months ago I first installed prostreet on my laptop (which would make my 1st time playing in 7-8 years), and back then and still to this day whenever I do speed challenges I actually move my entire body left and right depending on where I turn 😂I haven't done that for racing games since when I last played DriveClub VR, thats how much I feel like I'm in the game, the sense of speed is amazing
The Nissan Skyline was able to hit terminal speed even faster than that, and it had the habit of locking the steering when it's at terminal. Crazy stuff
I get arcade vibes from this game...like, old-school arcade. 🤔
I like that. 👌🏻🗿🍷
Someway, somehow, Tekken music needs to be in a racing game.
Tekken and Ace Combat aside, Namco Sound Team also got it right with PS2 MotoGP games, Ridge Racer games and R: Racing Evolution
5:35 ground zero funk Tekken Dark Ressurection
NFS X Tekken
The real know about this ost, this is genius to listen to when racing lmaooo
This game was initially very slow to my eyes because my previously finished game was burnout crash and it was hell
Need for Speed go vroom
tekken 5 ost specifically you got good taste
Yes. The speed challenge races in this game are seriously in a league of their own. Only people that have played this game know it. And it's facilitated by absolutely JANKED physics in every department. You've got the fact that
1) for some reason the aero packages DECREASE drag???????
2) they decrease it to an ABSURD degree like I think it multiplies the whole drag calculation by zero and completely eliminates it
3) engine power curves are calculated by TOTAL FUCKING SPEED INSTEAD OF RPM SO THE FASTER YOU GO THE MORE POWER THE FUCKING ENGINE MAKES.
4) combine this with setting all the engine tuning options to max peak power which gives you like double the horsepower once you hit 200+ and you have a literal supersonic car if the game would let you make the gearing long enough
which creates one of the most batshit fucking insane racing experiences ever made and it was completely unintentional and it's SO fun. I'm almost 100% sure they realized this like a week before launch and that's why the game has the 250MPH global speed limit. Because without it you are going 500+ MPH easy.
I'm glad people starting to see why I enjoy Pro Street. And the added tekken music was the best choice. This game sense of speed is unlike any other nfs. And making it through the course with no damage it the challenge everytime.
Loved the TKN5 OST!
Bro,it took me 2 seconds to realize a Tekken 5 song was in the background
the music from tekken, especially from route 1, best describes the emotions of how demanding the task you are dealing with
0:41 Many Supras and E46s have lost their lives there
4:38 "Vertical Takedown target achieved!"
I never thought that music from TEKKEN would sound great in a racing game
Oh, I got more were this came from
th-cam.com/video/eGfTlC2s9FM/w-d-xo.htmlsi=yRIYKD3dqPCno_vc
This game was part of my childhood. I think it's the extremely rigid shaking that adds on so much more to the sense of speed
Also you driving at 300+ and maintaining control is crazy. I'd be worried even after 200 cuz it just takes one mistake and you're totaled!
Not the cleanest driving, but that is precisely how you can tell this was driven all out, full send. Some of those were extremely close calls, barely a handful of pixels short of becoming certain death.
Mad respect, lad/lass. Huge kudos. ;)
The viper is also so ridiculously hard to control in this game.
3:17 this music almost sounds like "Super Stripe" from afterburner 2
Let's be honest, ground zero funk is maybe the best choice of tekken ost for Nevada
The car itself its way more stable than my economy...
As someone who has some experience in karting and sim-racing and who (totally legal lmao yes) went up to almost 190 KPH irl, I can tell you that even irl speed doesn't feel so dangerous. Here you can tell that you're in danger all the time. Sometimes it feels scary to drive fast in these races even with my G29! A single slightest wrong move and you're a passenger - the next moment you're already dead. Insane. But that's what I adore about this game (one of many things, that is :v)
damn, Tekken ost jumpscare
and prostreet, You got great taste man
i love that this game is still well alive
La peor parte es que los joysticks de ps2 tenían un pequeño deelay, y estas carreras eran tan rapidas que no te daban tiempo de doblar.
Bro I had a blast playing this in our PS2 back then. The gameplay, the car customization, the soundtrack. One of the best NFS games hands down
4:37 leapfrog be like
These events are the only thing I remember fondly about this game. Everything else was underwhelming, but every speed event was an unforgettable experience.
Welcome to one of my childhood pastimes, my friend. Doing these Speed Challenges is as exhilarating as it is stressful.
the nfs games were great at giving sense of speed. i remember playing nfs shift for ps3. it was my introduction to track racing games and sims. although handling was kinda shit, it was a fun game and the sounds and sense of speed gave a great feeling, making the races thrilling. after it i started playing the dirt series and gran turismo. dirt and gt was a lot of fun, but gt back then did not give the thrill and adrenaline that nfs and dirt gave you.
Damn man, chill out on nevada!! That jump is very scary that almost hit the billboard pole
I feel the need....the need for speed
Speed Challenges are the coolest racing type I've ever seen on any racing game ever and it's a crime they're never been replicated and probably never will.
Hmm, as an old veteran of this game. The best car for Speed Challenge is a Porsche 911 turbo, Subaru Impreza WRX STi and Nissan GT-R BNR34 Skyline because they are very fast, stable and easy to control. Actually, big Nate Denver's GTO 65 isn't bad, it's actually good if you know how to drive it : D
Nah, the way you Brian O'Connor that subie was disrespectful.
Wow that looks almost as fast as Burnout 3's F1 racing.
Burnout 3 is unhinged, once you reach the last tournaments, the cars are so fast and the motion blur so strong, that you can't see shit ahead of you. You basically turn into a corner and pray you don't get obliterated by oncoming traffic
@@IDyn4m1CI I know, _isn't it great?_
@@WMan37 Yes, it is fantastic, I love that game. But damn if it isn't frustrating sometimes. You get blasted by a traffic car which you had no way to avoid, get passed by everyone, and then you basically have 0 chance of catching up for the rest of the race, because traffic doesn't spawn for your opponents ahead of you.
@@IDyn4m1CI Personally I think that's part of the rush of playing Burnout 3, it has the "OHHHHH SHIIIIIIIIIIIIIIIT" factor that is lacking from quite a lot of racing games since, where the adrenaline of moving at a barely controllable speed with the threat of a single mistake screwing you over looming just around every corner, it makes it so that when you do complete the race, you feel like you just survived an actual trial.
the game not only has a good sense of speed but it's also ridiculously fast anyway (500kmh is easily achievable in speed challenges with the right tune)
those speed runs were insane fast at end game, one of the few NFS that you could barely keep the car on the road while going full speed
4:37 Him: "oooOOO-"
You: "WHOOOOOOOHOHOOOOO!"
I remember my favorite car for these events was the E46 M3. It didn't even top out at 250 but it didn't need to: It had such incredible downforce and stability that it was way easier to drive than most other cars and could sit at its top speed for the entire run.
Probably the scariest racing game I've ever played
This is why Pro Street is one of my favorites bc the speed is actually insane
jimpachi's theme fits soooo goood with speed challenges man
This and Shift/Shift 2 is my absolute favorite NFS. I love sense of speed.
with tekken music is perfect :)
Pro Street loooovee woop woop 🔥🔥🔥🔥
4:37
Slapjack: “Ohhhhhh!”
Brian:”WOOOOOHOHOHOOHOOHOOOOOOOOOOOOO!!!!”
*NYEOOOOOOOOM*
Awesome control you got there!
Finally a game where going so insanely fast feels fast, and its mostly all camera work and good level design!
The equalizer theme song from tekken 5 i remember it
The first race and the ost 🔥🔥🔥🔥
Damn, that was tense. I wasn't even playing and in my mind I was yelling at the butt humper in race three to screw off. I used to really like games like this and the Burnout series as a kid/teen. It's been many years since I've played any.
Tekken 5 DR OST fits here surprisingly well!
The burnout series nailed this. Burnout takedown 2 used to scare me baaaddd
Easily my favorite NFS game. I spent so many hours with it back in 2008. Good memories.
They really said "fuck it, Quake but it's a racing game"
I still remember I'd tense my a** everytime I play a speed event in Pro Street. The sense of speed is so dangerous, yet so thrilling...
Even after finally completing this masterpiece of a game, the Nevada PTSD is real.
Ahhh, just the way I love it.
My shakey camera and my clenched cheeks.
The Viper's driver saw death was after him and switched to "I AM FUUUUUUCKED!!!" mode
As one who could play around with the cops chasing me at Max Heat for an hour straight in Most Wanted, I tried this game and I was struggling. So I pull in some cheat codes, get a ton of money to max a Lamborghini, then hit the speedway, and never in my life or since have I felt such an uncomfortable yet satisfying feeling of going this fast in any game. No other game can reach this feeling of speed.
What Im saying is that, in this game, neither the cops or Watanabe are your enemy.. Pure unadulterated speed is.
SOMEONE PLEASE REMAKE THIS GAME ALONG WITH CARBON & MOST WANTED
Ah the Fukushima challenge: in 2007 nobody thought about that name becoming haunted in 2011....
never thought Tekken music would be fit into a racing game.
tuning the car so it doesn't fly out is my favorite part of speed challenge on prostreet
NFS Pro street is genuinely my favourite NFS game
I used to ramp out the pavement in Nevada as a kid for fun, just to skyrocket and fuck up the car as most as possible. Peak car game 🔥
This game was the first one that made me realise how dangerous motorsport really is
If only they still made racing games like this.
This music to this game mean you had a pretty good childhood
even the hairpin turn felt quite straight crusing at 350 kmph...
That's wild! Traveling well over 220+ mph just for it to take that long to complete the first race.