I tried EVERYTHING to prevent this in Timberborn...

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 562

  • @KilJhard
    @KilJhard หลายเดือนก่อน +938

    Sitting here watching as the beavers are taking the water and berries over to the baby factories, then RCE pointing out new babies were born and still hasn't realized why he's losing water and food! ROFL

    • @GeneGear
      @GeneGear หลายเดือนก่อน +91

      He needs to not play as the Iron Teeth. He just is very bad at being able to pay attention to everything, and just forgets game mechanics from time to time.
      I would not be shocked if he has undiagnosed ADHD.

    • @WintersMinion
      @WintersMinion หลายเดือนก่อน +28

      Or oh maybe I should put in more gathering flags to get the berries faster! Nah lets not do that and just let them stand around waiting for one beaver to feed them all.

    • @maskharat
      @maskharat หลายเดือนก่อน +28

      A breeding pot takes 5 days and uses 4 water and 4 berries. At a 12 day drought one uses up ~10 water/berries. So 30 of each for three pods. That is a negligible amount all things considered. Each beaver will consume 36 water/food in the same time. With a population of 16 that's 576 units of water/food needed.

    • @WintersMinion
      @WintersMinion หลายเดือนก่อน +45

      ​@@maskharat But your not considering that each pod will in those 12 days have produced two new beavers that now needs to eat and drink.

    • @ZboeC5
      @ZboeC5 หลายเดือนก่อน +5

      @@GeneGear He knows he is, he said it in a video just a few days ago.

  • @saanjuk92
    @saanjuk92 หลายเดือนก่อน +612

    12d drought we are struggling with a lack of water and food
    meanwaile:
    3 breeding pods aktive ant steal water and food

    • @tosiupikacu7092
      @tosiupikacu7092 หลายเดือนก่อน +8

      Don don don

    • @xChikyx
      @xChikyx หลายเดือนก่อน +5

      exactly what I was thinking

    • @mikewebber4784
      @mikewebber4784 หลายเดือนก่อน +21

      Yeah that's a real architect move

    • @TC-cq7oc
      @TC-cq7oc หลายเดือนก่อน +9

      Nah, I think this is good planning. I'm a folktails main, but it seems to me that turning off the birthing pods should always be a last resort. There is no penalty for having beavers die, and as long as one beaver survives, the colony will too. Breeding pods consume only 40% as much food (and 50% as much water) as a live beaver. Newborn kits also start out with enough hunger/thirst satiation to survive for several days even if the colony has no resources (though not enough to grow up if no adults survive to replenish those resources).
      He does have _too many_ birthing pods, though. 3 birthing pods can sustain a population of 30-60 beavers (depending on life expectancy), but this colony is not nearly ready for that.

    • @DonaldWWitt
      @DonaldWWitt หลายเดือนก่อน

      @@tosiupikacu7092What?!

  • @joehemmann1156
    @joehemmann1156 หลายเดือนก่อน +130

    I think a big issue you have is trying to do whatever your final plan is right out the gate. With the number of blocks already built into the mega dam, pretty sure you could have made a reservoir plenty big to get you through these droughts at the bottom of the waterfall. You're building 6 blocks high doing nothing, think about the present first.

    • @cathygrandstaff1957
      @cathygrandstaff1957 หลายเดือนก่อน +16

      Agreed, if he unlocked the larger floodgates he could build a small dam at the base of the waterfall to at least improve his survival and then built the larger storage onto that. He also hasn’t invested in haulers yet so his resource collection is inefficient. And even though it’s obvious he needs another power source for the droughts he isn’t doing anything about that.

    • @SnyperMK2000JclL
      @SnyperMK2000JclL หลายเดือนก่อน +15

      Lol he always does that... tries to draw out the grand design that requires ALL the resources while having virtually no resources and zero workforce... xD
      Yah gotta build a starter area first and get established before worrying about the uber ultra omega giga crazy water reservoir shenanigans known as "end game"... /Facepalm...

    • @jackalenterprisesofohio
      @jackalenterprisesofohio หลายเดือนก่อน +19

      @@SnyperMK2000JclL that's why he's secrectly an architect.

    • @keithduthie
      @keithduthie หลายเดือนก่อน +5

      It's never been a secret, though.

    • @El_Negro2003
      @El_Negro2003 หลายเดือนก่อน +1

      @@jackalenterprisesofohiono he’s saudi arabia

  • @Jordi_NL
    @Jordi_NL หลายเดือนก่อน +349

    Matt the reason you don't have food. .. make 2 farms next to eachother always. 1 to focus on planting and 1 on cutting. 1-2 ratio. Also make the dang farmland bigger! You have so much green unused land! And like everyone is saying TURN THE BREEDING PODS OFF ALREADY!

    • @WintersMinion
      @WintersMinion หลายเดือนก่อน +26

      He also has all that wasteland instead of building that Megadam that won't help until it's mostly done and instead maybe a lot more water tanks that are instant storage and a haulers post to fill them.

    • @sc2_Nightmare
      @sc2_Nightmare หลายเดือนก่อน +41

      Don't be silly. If he used all the green land for farms and trees, where would he put the water storage? Or the lumber mills? Or the uselessly snaking paths? In the dry areas? Preposterous, I say. What is next? He should not build oversized mega-structures before he has the colony established and stabilized? You are mad. Mad, I say!
      In case it wasn't clear: I am being facetious.

    • @IceWolfLoki
      @IceWolfLoki หลายเดือนก่อน +6

      Was he even storing the Kohlrabis? Other than what the farm stores.

    • @Just_A_Dude
      @Just_A_Dude หลายเดือนก่อน +1

      So, as someone thinking about buying the game, what would you recommend as the max field size for each of those 3-farmer setups?

    • @hallymiao2825
      @hallymiao2825 หลายเดือนก่อน +3

      @@Just_A_Dude 150 tiles is enough to sustain a colony with 2 pods when trying to get established. 200 tiles is enough to not need berries outside of breeding/emergency.
      3 farmers can grow around 250 tiles effectively early game.

  • @CSmall28
    @CSmall28 หลายเดือนก่อน +223

    Pausing breeding pods needs to be the first thing you do in a situation like this. They suck up more resources than you realize.

    • @ocularcavity8412
      @ocularcavity8412 หลายเดือนก่อน +2

      Thank You I called last episode and OBVIUOSLY more would have survived (not all) if that action had been taken at the beginning of the drought

  • @Fyreflier
    @Fyreflier หลายเดือนก่อน +73

    When a drought starts:
    > set all farms to harvest
    > pump every bit of water
    > turn OFF the breeding pods

    • @familhagaudir8561
      @familhagaudir8561 หลายเดือนก่อน +1

      He first needed to fix his storage problem. Too bad he introduced another problem trying to adress that : long walking distance to the storage wasting invaluable work hours ( which should be set to 18 or 19 when ressources are so scarce ).

  • @TheMajorStranger
    @TheMajorStranger หลายเดือนก่อน +36

    Make sure to have farmers prioritize harvesting during dry season to maximize food. They are planting Kohlrabi that will never sprout while there's some ready to harvest.

    • @Astraeus..
      @Astraeus.. หลายเดือนก่อน +7

      On watching these videos for some time I can confidently assure you RCE understands "prioritize" literally as a binary. Either "high priority" or none at all....

  • @ultimatetybreaker3467
    @ultimatetybreaker3467 หลายเดือนก่อน +168

    What resources do the baby growing pods use again?

    • @kunshBhartishub
      @kunshBhartishub หลายเดือนก่อน +16

      2 berries and 2 water

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl หลายเดือนก่อน +2

      5 berries 5 water for 1 beaver, every 5 days iirc

  • @brianhillman5867
    @brianhillman5867 หลายเดือนก่อน +71

    A good lesson for harsh droughts, the sooner you cull some beavers the more beavers that can survive the drought. the longer you wait the more that will die/maybe all die.

    • @zyeborm
      @zyeborm หลายเดือนก่อน +1

      @@brianhillman5867 a good lesson would be build pumps instead of crap and pump water when there isn't a drought. Build storage to store the water. Build storage to store the food. Harvest the food before the drought.
      This isn't fun any more, it's just watching a guy torture animals with (hopefully pretend) incompetence.
      Like when there's an "incident" that happens due to external factors or a complex oversight sure is fine and it can be funny. But this time around it feels like he's doing it on purpose for drama and it's just meh.

    • @brianhillman5867
      @brianhillman5867 หลายเดือนก่อน +2

      @@zyeborm I think you are taking this too seriously and need some help. No one is torturing animals. It's a video game 1's and 0's in lines of code.

  • @sphiralstudios
    @sphiralstudios หลายเดือนก่อน +38

    Map props to the editor for the clip at 8:27 - perfect selection, length, placement - a master at work.

    • @wierdalien1
      @wierdalien1 หลายเดือนก่อน +1

      Unlike anakin

    • @jimmymcgoochie5363
      @jimmymcgoochie5363 หลายเดือนก่อน +3

      Anakin having an “incident” of his own

  • @awillyerd4996
    @awillyerd4996 หลายเดือนก่อน +4

    I played Majora's Mask way back when, pre internet in every home, when the only 'guide' was word of mouth or Nintendo power (if you had money). I didn't complete the game until I was much older.
    That bell toll sound will forever haunt me. Chills every time.

  • @kristinabegail
    @kristinabegail หลายเดือนก่อน +22

    15:17
    Fun fact: In the book maker industry, it says that beavers eat the books afterwards

  • @staguar
    @staguar หลายเดือนก่อน +31

    I don't know why that Beaver is named RCEissecretelyanarchitect.
    It's no secret.

  • @NineEyeRon
    @NineEyeRon หลายเดือนก่อน +14

    I kept running into a food issue on this map on hard mode, I was down to ONE beaver (was 50) and one kit. I was manually moving it from water to food and berries for a few days until one grew up. When I got to 7 or so I didn't need to micomanage to that level.

  • @isaacbrunacci8503
    @isaacbrunacci8503 หลายเดือนก่อน +19

    To gather the farmed food a bit faster, the most efficient way to farm a field is having one farm house set to harvest and the other set to plant, you can have up to a 3:1 ratio of harvesters to planters and the planters will still be able to keep up. It means that most of the beavers are fully dedicated to harvesting all the time, which results in a much quicker yield

    • @familhagaudir8561
      @familhagaudir8561 หลายเดือนก่อน

      This is the silliest myth. Planting priority on all unless crops will die of thirst.

    • @isaacbrunacci8503
      @isaacbrunacci8503 หลายเดือนก่อน

      Totally get where you’re coming from, but I did speed test it in dev mode and it’s quite a bit quicker. The best arrangement for a big field is two/three farm houses all harvesting and one just planting. It’s a really quick and efficient layout because the harvesters can go wherever to harvest without delays and the planters can comfortably cover all that is being harvested

    • @isaacbrunacci8503
      @isaacbrunacci8503 หลายเดือนก่อน

      Would be fun to see it in a myth busting ep by RCE tho 🙃

  • @michealwestfall8544
    @michealwestfall8544 หลายเดือนก่อน +12

    RCE: where's all the food and water?!?
    Also RCE: we need more beavers.

  • @Petch85
    @Petch85 หลายเดือนก่อน +39

    When people say, “we have made it through worse before”
    all I hear is the wind slapping against the gravestones of those who did not make it,
    those who did not survive to see the confetti fall from the sky
    Clint Smith
    😂😂😂😂😂😂

  • @Aranel_Alasse
    @Aranel_Alasse หลายเดือนก่อน +6

    12:53 reminds me of the theme song to my favourite Australian beaver soap: "beavers, everybody likes good beavers. With a little engineering you can build the perfect dam. Beavers, they look after one another. That's when good beavers become good friends"

  • @QtheLaserDude
    @QtheLaserDude หลายเดือนก่อน +2

    The best thing I have found with this map, is rush as fast as you can to get dynamite to make the rivers and reservoirs deeper. It makes droughts more manageable. Also, those large steel platforms are your best friend. My map has tree farm in the lower part of the river outlet, with steel platforms holding up industry buildings up top. The entire other side of the river is for farms/food. I find it easier to keep beaver population limited as well, and then pick and choose which buildings are active at any given time. It's slower, but it uses less water and food due to lower population.

  • @DracolegacyOfficial
    @DracolegacyOfficial หลายเดือนก่อน +34

    every time RCE deletes stairs it goes exactly how you think it will

  • @qirex3093
    @qirex3093 หลายเดือนก่อน +91

    “Can they not eat wood, or dirt or something”😆 15:10

    • @SephirothRyu
      @SephirothRyu หลายเดือนก่อน

      @@stevef3685 This is not Frostpunk. But then, given how things are shaping up, RCE might need some Frostpunkian options available to him to make sure the city survives.

    • @carcharoclesmegalodon6904
      @carcharoclesmegalodon6904 หลายเดือนก่อน

      ​@@stevef3685 IRL beavers eat exclusively plants, so I guess they're unable to digest meat. OTOH they _should_ be able to eat twigs from the trees they're growing or something like that.

  • @Sanity016
    @Sanity016 หลายเดือนก่อน +6

    This was a good episode. lots happened. I'm impressed with what you were able to recover. this is a difficult map. food and water are the most important resources, always try to have a surplus of these.

    • @firemouse666
      @firemouse666 หลายเดือนก่อน

      I must admit I play in normal mode, but I found this map very easy compared to others.
      The bad tides are easily diverted, almost everything is in reach, plenty of green space to begin with. It gets harder in the end game, though.
      I also built a dam like RCE (from the bottom up though), and I deepened the river in order to have more water for droughts.

    • @zyeborm
      @zyeborm หลายเดือนก่อน

      Watching dumb isn't a good episode. He just kept doing silly things, not entertaining any more. Feels like he's doing it on purpose.

  • @CedricDur
    @CedricDur หลายเดือนก่อน +14

    Omfg, all that nail biting and he forgets to unpause the water :D :D :D

  • @I-Gelato-I
    @I-Gelato-I หลายเดือนก่อน +59

    The incident will always happen RCE.

  • @wjadam815
    @wjadam815 หลายเดือนก่อน +127

    Instead of rationing the water you could have made an endlessly long path for them to walk on like you did in the myths video.

    • @Ghosts1129
      @Ghosts1129 หลายเดือนก่อน +15

      If they reach the end of the path whilst starving or dehydrated they do not walk to the food/water, they walk away and die do they not? So either way they die, you just prolong the inevitable?

    • @stylesrj
      @stylesrj หลายเดือนก่อน +2

      @@Ghosts1129
      Plus I think that might count as AN INCIDENT.
      And we don't talk about those?

    • @Ghosts1129
      @Ghosts1129 หลายเดือนก่อน +2

      @@stylesrj There has never been an INCIDENT, can't talk about something that never happened O.o

  • @vitoralfredo4551
    @vitoralfredo4551 หลายเดือนก่อน +93

    the architect we love the most

    • @patrickiamonfire965
      @patrickiamonfire965 หลายเดือนก่อน +6

      Salt upon wounds.

    • @cocodojo
      @cocodojo หลายเดือนก่อน +6

      You could say Matt's secretly engineered this "Incident"

    • @ralphcohen8653
      @ralphcohen8653 หลายเดือนก่อน +1

      😮

    • @xabar_8725
      @xabar_8725 หลายเดือนก่อน +4

      ​@@cocodojo *architected

  • @mlbbaum
    @mlbbaum หลายเดือนก่อน +44

    RCE forgot that the baby beaver pods take water and berries. Two valuable resources during a drought.

    • @WintersMinion
      @WintersMinion หลายเดือนก่อน

      and that baby beavers take water and food

  • @Moleculor
    @Moleculor หลายเดือนก่อน +17

    Protip: Food and water are important. Dont run out.

  • @QueenMonny
    @QueenMonny หลายเดือนก่อน +1

    Geiger Counter ticking sounds when the cursor hovers over the bumhole of the map. Nice. 👍🏻

  • @bristlenose1609
    @bristlenose1609 หลายเดือนก่อน +22

    have one of the farmhouses focused on harvesting and the other one one planting so you have more food stockpiled for the dry season

    • @familhagaudir8561
      @familhagaudir8561 หลายเดือนก่อน +1

      That dosen't change anything. Go ahead and test it properly of you don't believe me. Planting priority unless crops are about to die of thirst.

  • @cathygrandstaff1957
    @cathygrandstaff1957 หลายเดือนก่อน +22

    RCE: Where’s all my food gone?
    Also RCE: Has dedicated a minimal area to growing food.
    You should really have put your large water storages in the dry area to make more room for crops. And invested in a hauling post to keep the water and crops moving. And probably put in a shaming wheel to act as a secondary power source for the industrial area.

    • @IceWolfLoki
      @IceWolfLoki หลายเดือนก่อน +4

      The big issue is dedicating nothing to actually storing enough food for a drought.

    • @zyeborm
      @zyeborm หลายเดือนก่อน +2

      he had plenty of food, he just didn't harvest it. Instead of building rubbish he could have built more water pumps to actually pump enough water in the wet season too.

  • @zertoil
    @zertoil หลายเดือนก่อน +2

    The horseshoe bend map would be a really good one. You could make a couple of different dams and even use some of the canal systems cause there is one already started.

  • @lordenz1666
    @lordenz1666 หลายเดือนก่อน +5

    Can't wait for the incident 2.0 xD. Damn great episode though, hope your beavers survive so they can all pump their wood long and happy :)

  • @carloshenriquezimmer7543
    @carloshenriquezimmer7543 หลายเดือนก่อน +5

    Maybe, IDK, instead of expanding and developing upper tech levels straigt away, start stockpiling resources and building anti-Incident measures?
    Instead of factories and so on, build the water reservoirs, dams and food supply first
    Also, instead of building the Megadam at once, build it in layers, so it can store some water from the get-go, than a little more every new layer, because the ammount of levees that were placed down could have made two layers already by this episode's end, but those two walls he got are useless.

  • @Pluveus
    @Pluveus หลายเดือนก่อน +4

    Note it takes about 4 days from full to die of thirst or hunger. He had enough water for 1 full day and 3 days left of drought. So the Beavers would BARELY survive even without the rationing of the water. once the water flowed, they would drink one at a time and just barely survive. This has happened to me a couple of times when I had minimum wet seasons and 10+ day droughts before I got a bit reservoir going.

    • @nemasisdemarini8339
      @nemasisdemarini8339 หลายเดือนก่อน

      That is, if he turned off the breeding pods.

  • @DennouNeko
    @DennouNeko หลายเดือนก่อน +24

    All things considered, it could have went way worse.
    Also.. 18:02, that evil laughter xD

  • @lordvel_1412
    @lordvel_1412 หลายเดือนก่อน +1

    I love how RCE is playing as the Iron Tails and not using their best tool, the mangrove trees. Food and a source of trees in the water from the start? Yeah... real architect move. Also can RCE go one season without an *incident* find out next time in season 10 of timberborners!

  • @Zidzsi
    @Zidzsi หลายเดือนก่อน +1

    My favorite "WHAT ARE YOU DOING?!" video series (alternate name: everything the engineer hasn't learned in 9 seasons so far).
    It's not good for my blood pressure, but at least it's entertaining.

  • @TeaSwirll
    @TeaSwirll หลายเดือนก่อน +1

    My favorite time of the week, RCE comes out with a new Timberborn video :D
    Just bought the game cuz of him and spent almost 10h playing yesterday.. thanks Matt

  • @blhfood
    @blhfood หลายเดือนก่อน +42

    Breeding pods…….. the breeding pods

  • @BillElBumblingBowler
    @BillElBumblingBowler หลายเดือนก่อน +1

    I saw this video dropped while I was working. I had to wait all day, but I'm freaking joyous right now 🎉

  • @stefanozanella6757
    @stefanozanella6757 หลายเดือนก่อน +4

    super iper mega dam under costruction , but still no floodgates in the main river to rise them before a few hours before the drought to have more water stored 😅 Anyway the rationing strategy was good !

  • @60NineK
    @60NineK หลายเดือนก่อน +7

    I hate to say it RCE but I finally broke and got Timberborn, 9 hours since last night, 2 last night hahaha. But I hate to say it because.. Tyler aka AliensRock Played and that was the kicker to making me buy it... also available funds

    • @60NineK
      @60NineK หลายเดือนก่อน +1

      I absolutely love your videos btw. engineer

  • @Kuffen_infinity
    @Kuffen_infinity หลายเดือนก่อน +9

    Second drought, me thinking, yeah, you have around 80 water, so no stress in draging it out of the ground yet and drying out the crops.
    I usually build dedicated farming areas, and when i have dynamite i blow paths for the water to spread in, then in the center of the farm area or like spread out i make a deeper hole, one that stores water so the crops survive longer, then just put the pathways ontop of the aqueducts

    • @maskharat
      @maskharat หลายเดือนก่อน +2

      Just build a 2x2 hole either dynamite it or build it out of levees and put a water dumper to work. They'll keep it filled and you're usuallyfar enough away from flowing water that badwater won't kill crops. Just put a water barrel to the water dumper so they don't have to run far. Overindulge on water barrels and you'll be fine. Depending on how fast you are, you can have that done before drought 2 approaches.

    • @Kuffen_infinity
      @Kuffen_infinity หลายเดือนก่อน

      @@maskharat havent played since before badwater. But your way is overengineered. You can use water controlling blocks instead of a waterdump. This way you get more area to store water underneeth the walkways.
      Do you mean your entire setup before drought, so rushing dynamite? To make the 2x2 hole. And my setup just require a 1x1 hole but deeper and under the walkway thous not taking up valued ground space and it dosent require jobs :)

    • @CaTastrophy427
      @CaTastrophy427 หลายเดือนก่อน

      Fluid Dumps are great. Just blow a small (not 1x1 though, I usually do 3x3 with the corners removed) hole, 2 or 3 tiles deep, and it'll use very little water to keep a decently large area green. Just need to put a beaver there for an in-game hour or so every few days to top it off. I have gone through a 20 day drought without a dam anywhere near my farming district, with just a medium tank and two beavers I rotate around a dozen or so fluid dumps.
      Don't quote me on this, but I think 5 units of water fills one 1x1x1 block. A 2-deep hole, 10 blocks in total, would therefore cost 50 units of water, and evaporating at 0.05 height per day, that'd last 40 days? So yeah, for 20 days, 300 units of water would last 12 holes, and each hole turns a roughly 15x15 area (or rather, a circle with diameter of 15 or so) green I think? One in each direction would basically fully cover the range of a farmhouse or forester placed on another one.
      Those 12 holes I used cost a total of 15 units of water per day, which does mean you'll want another pump or two during the wet season to cover it (one pump produces 3 units per hour, so 5 hours per day just to cover that expenditure, and if you want to have that extra stockpile for the drought, the other 10 or so hours of pumping you'll get would mean you could handle a 2:1 drought-wet ratio. 5-1 with a second dedicated water pump.

    • @CaTastrophy427
      @CaTastrophy427 หลายเดือนก่อน

      @@Kuffen_infinity The problem with your method is it requires a LOT of dynamite, and doesn't provide much drought retention without even more dynamite.

    • @Kuffen_infinity
      @Kuffen_infinity หลายเดือนก่อน

      @@CaTastrophy427 As a start you can manage with 3 Dynamite or even just one. By making a hole in the river to retain more water. Or start the aqueduct by blowing the first hole. Then one hole in and one deeper. Then when possiable put a floodgate as the first block so you can block the bad water. Thats less dynamite and wood than 2x2 with a water dump.
      Something else you can do is a deeper 1x1 hole and a water dump. Then connect it to the river later.
      So no. It dosent need to require alot of dynamite.

  • @robyn6521
    @robyn6521 หลายเดือนก่อน +1

    I can't believe you have survived as long as you have. I thought for sure you'd need to go down to 5 beavers to survive the drought. I don't know what to expect anymore!

  • @brend2718
    @brend2718 หลายเดือนก่อน +5

    What's the over/under line (in years) for Matt finding out that farmers default to prioritize planting?

    • @zyeborm
      @zyeborm หลายเดือนก่อน +2

      4 years minimum

  • @Christian-jc6gf
    @Christian-jc6gf หลายเดือนก่อน +3

    I've been playing hard mode recently. I just had a 24 day long drought... Good luck trying to survive one of those on this map

    • @Xentillus
      @Xentillus หลายเดือนก่อน +1

      I did this map before the badtide update and the early game was the hardest part - just focusing on keeping a small colony going with large amounts of water and food storage was enough to keep ahead of the increasing droughts, up to 30 days iirc. Basically assumed the map would go dry for almost all of every drought, and stored accordingly.

  • @vladimirmijatovic4171
    @vladimirmijatovic4171 27 วันที่ผ่านมา

    Man, I feel this episode: I had a colony that was struck by a very early drought, and was left with only one adult beaver and a child. Now I have a thriving colony. One of the reasons I don't play on hard mode.

  • @anonymouse14
    @anonymouse14 หลายเดือนก่อน +3

    RCE is the architect of incidents.

  • @FreedomGlider
    @FreedomGlider หลายเดือนก่อน +1

    I had my first incident, with a 150 beaver colony. I researched the large water pump and was confident since the builders were going strong. But little did i know they needed 10 treated planks each. The recovery took 2 full cycles. P.s this was in easy mode as it was my first time playing the game as i bought it 3 days ago.

  • @SimsBee206
    @SimsBee206 หลายเดือนก่อน +6

    Timberborners yay my fav series!

  • @_Lord_BoNes
    @_Lord_BoNes หลายเดือนก่อน

    Hi Matt. It seems that this episode is not in the season 9 playlist. I was binge watching from season 7 onwards and I noticed the gap. Love the Timberborn stuff.

  • @wicnym
    @wicnym หลายเดือนก่อน

    EDITOR APPRECIATION POST
    Can we give some credit to the editors? I think Matt has some of the best editors I’ve seen on any channel, the edits are freaking superb! I wish I knew who they were but I send my biggest appreciation to you unsung heroes ❤️

  • @MasterSonicKnight
    @MasterSonicKnight หลายเดือนก่อน

    RCE: it's a badtide, so it might be shorter than then drought
    >me, playing it recently on hardmode, getting a badtide on cycle 2 and it lasting longer than the drought
    this game's hardmode is utterly merciless

  • @XbuggamanX
    @XbuggamanX หลายเดือนก่อน +5

    Hi this is a great series I’ve watched the whole series and I laugh in every episode

  • @nintendoswitchbrit4201
    @nintendoswitchbrit4201 หลายเดือนก่อน +7

    You didn't pause the birthing pods that where using up your limited food and water

    • @theeutecticpoint
      @theeutecticpoint หลายเดือนก่อน +1

      was looking for this exact comment, thanks!

  • @SimsBee206
    @SimsBee206 หลายเดือนก่อน

    I am happy that there is going to be 1 or 2 more episodes of this season and that it didn't end today.❤

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 หลายเดือนก่อน

    I played this map an honestly it being tiny makes it so easy imo. You can easily put the bad water out and pop up to the water source and make a floodgate that switches between pushing the water out when it is a bad tide and letting it down when it is not so then all you need to do is store enough water to pump back into the river when the water is bad or missing

  • @Darnook-bl8cq
    @Darnook-bl8cq หลายเดือนก่อน

    RCE when I played on hardest difficulty I had like 10 pumps for 20-30 beavers, and rushed for the metal scraps to make the biggest water tanks. You have literally 5-9 days of water and then 10-25 days without it.

  • @MrMalu01
    @MrMalu01 หลายเดือนก่อน

    Good news is you know then you can pump water from bad water as like normal water. Try build more pumps on the top or on the left side where is bad water. Other tip you need a small dam on the edge of the map to keep water (mixed bad and good) in the river.

  • @stephencherry3826
    @stephencherry3826 หลายเดือนก่อน

    with levies at the beginning to use, I feel prioritizing building a wall on either side of the river to increase its depth would be a good idea

  • @happyhafer1403
    @happyhafer1403 หลายเดือนก่อน

    you could try to dam up a bit more watet by building a levee+floodgate dam near where the water and badwater mixes. or just behind the dam that you use to get to the other side if you want to finish before the end of the season.
    that way you can rise the water level and make it last a few more days before running out.

  • @jimmymcgoochie5363
    @jimmymcgoochie5363 หลายเดือนก่อน

    Casually leaving the breeding pods active during a drought when food and water are in critically short supply. RCE really IS secretly an architect!

  • @achnav3762
    @achnav3762 หลายเดือนก่อน

    The contrast between the miniature and the title song is just pure magic

  • @TheFlyOnYourWall
    @TheFlyOnYourWall หลายเดือนก่อน

    I want to see "Real Civil Engineer" do a real challenge.
    On the smallest map, build until have you a town with nothing but robot beavers (killing off the organic beavers) and are able maintain it.

    • @SephirothRyu
      @SephirothRyu หลายเดือนก่อน

      I think we should first see if he can keep beavers alive before creating robotopia.

  • @tarrantwolf
    @tarrantwolf หลายเดือนก่อน

    Welcome back to Timberborners
    The game RCE plays
    Because he likes to see beavers suffering
    (Because he's and engineer and engineers are like that)
    This is the intro he has to sing if theres another incident. lol

    • @Tim_Sviridov
      @Tim_Sviridov หลายเดือนก่อน

      Nah, replace the last line with:
      Because he pretends to be an engineer but is secretly an architect.

    • @tarrantwolf
      @tarrantwolf หลายเดือนก่อน

      @@Tim_Sviridov after all this time.tou haven't realized the architect slander is just engineer propaganda?

  • @aycoded7840
    @aycoded7840 หลายเดือนก่อน

    20:00 a drought with only a few people, makes me think they eat Ave drink less, so just reduce working hours and go through the water and food supplies as slowly as possible

  • @tyelork
    @tyelork หลายเดือนก่อน

    I love the editor adding the 'dunn' SFX everytime Matt says "incident" 😂

  • @DuffTerrall
    @DuffTerrall หลายเดือนก่อน

    I am so very thankful that Het Nikik gets sent to the district with the Star Wars vibe.

  • @shivanSpS
    @shivanSpS หลายเดือนก่อน

    Beavers die from thrist at exactly 5 days after the water runs out, keep that mind. But that time is shorter for food, i think 3? You need larger water storage (and more pumps) as well as a more efficient food like yesterday.

  • @defaultguy_0127
    @defaultguy_0127 หลายเดือนก่อน

    Keep in mind forresters wont plant over stumps, you have to remove them and maybe set the forresters to plant there. Love the series, its amazing 10 beavers buily all that 😅

  • @luminariel3765
    @luminariel3765 หลายเดือนก่อน

    They should add fruit trees to the Forester. Getting fruit every so often from a longer living source would be incredibly handy during droughts.

  • @TomsBackyardWorkshop
    @TomsBackyardWorkshop หลายเดือนก่อน

    I just started with this map on normal mode. I don't bother with hard mode anymore. Its hard for the first few seasons but then it becomes just as easy as the other modes. The fun part is designing your city scape anyway.

  • @GarryDKing
    @GarryDKing หลายเดือนก่อน

    RCE: Oh no I mustn't have an incident again
    Also RCE: alright who's gonna die?

  • @Daddyoh94
    @Daddyoh94 หลายเดือนก่อน

    You _can_ build levees on the last tile to contain water from the edge of the map. You don't need a gap

  • @dingdong4567
    @dingdong4567 หลายเดือนก่อน

    Oh boy hard mode on the smallest map
    You sure do liek to torment yourself matt🎉
    Had my run in with hard mode too in canyon and it was alrite for the first try, wanted to try it off-stream first but then decided against it and just streamed the testrun
    However I still prefer to just go into building frenzy mode by just turning droughts and badwaterfloods off and just pump out beavers and buildings en massé
    Sometimes the early access shows off and last stream it crashed after 4 and a half hours but there were over 300 beavers running around, might have been a bit too much :)

  • @timewizardcrocodile4361
    @timewizardcrocodile4361 หลายเดือนก่อน

    This episode really shows why I was such a huge simp for floodgates before the update. Since a dam only keeps a 0.5 height at all times and you can raise floodgates to 1.0 before a drought. You can imagine what having twice as much water in your channel every drought would have changed things.
    Now with the update, you can set floodgates to 0.95. Which is honestly going to be pretty overpowered in comparison. Since you never need to look out for the height before a drought. Making the floodgates even better.
    Dams are great to start off with. But as soon as you get planks its all floodgates from there. That's my biased opinion.

  • @ShadowBMe
    @ShadowBMe หลายเดือนก่อน

    DANGIT RCE!! I just spent a half hour trying to find episode 4... You skipped a number in your timeline. You had ONE job! Actually, many but that's besides the point.

  • @Rushifell
    @Rushifell หลายเดือนก่อน

    i had badwater sluice filters at the sources that stopped working with the update. Now if you build something like that youll need to have a shunt off map or to some other flow a tile or 2 from the source to give it time to dilute the badwater back to clean.

  • @avrahamishshalom1799
    @avrahamishshalom1799 หลายเดือนก่อน

    Finally, an event-free episode where nothing untoward happens.

  • @edopronk1303
    @edopronk1303 หลายเดือนก่อน

    Ha, finally an episode where I didn't get drunk through the "take a drink when RCE says High Priority" game.
    I was already considering switching to water.

  • @Big-D210
    @Big-D210 หลายเดือนก่อน

    The best into music on the whole of utube

  • @Endergebnis_
    @Endergebnis_ หลายเดือนก่อน

    I love to watch Timberborn is the best lets play fr and the intro song is so good :3

  • @Malaphor2501
    @Malaphor2501 หลายเดือนก่อน

    I accidently opened two tabs of this and they started playing with just enough delay between the two that I got to hear the Timberborner song in a perfect round.

  • @rubenvanderhoek9135
    @rubenvanderhoek9135 หลายเดือนก่อน +1

    The intro is good :))

  • @Pale_Nomad
    @Pale_Nomad หลายเดือนก่อน

    get your forrester to plant mangroves in the water. a food source only requires storage and if you cock up and kill them you get 2 wood per mangrove!

  • @VonSnootingham
    @VonSnootingham หลายเดือนก่อน

    Matt: "There will be no incidents."
    The Narrator: "Wait for it."
    [LATER]
    Matt: "How do we ration water? We make another district."
    The Narrator: "And there it is."

  • @Xuhybrid
    @Xuhybrid หลายเดือนก่อน

    Pro tip. Have two farms, one with harvesting one with planting. Also, you have 20 beavers with only a small patch of food? XD

  • @ryanfitzgerald2816
    @ryanfitzgerald2816 หลายเดือนก่อน +1

    I'm pumped to see next week's season finale! Going to be a big incident, no chance for survival after this bad tide! If the first one is somehow survived, the 2nd will definitely finish them all off.

  • @WafiAiman-y4d
    @WafiAiman-y4d หลายเดือนก่อน

    most fav series ,keep it up matt

  • @Godzilla20191
    @Godzilla20191 หลายเดือนก่อน

    Random fact: this is the 101th episode of the timberborners that isn’t another game (the timeborners but penguins) and the demo episodes (and yes the playlist that keeps count of the episodes includes season 3)

  • @rodepet
    @rodepet หลายเดือนก่อน

    So water has a range far underneath! Build taller dams and your green area will stay green even if you can't pump anymore.
    Unless you build another level that floods.

  • @danielkwanchai7263
    @danielkwanchai7263 หลายเดือนก่อน

    matt never fails to mention the incident and make the incident

  • @nacoran
    @nacoran หลายเดือนก่อน

    I think in hard mode you need to build your dam in stages. Build complete layers and you'll be able to start filling it sooner. Just build the back layer one higher so the water comes out the front.

  • @Raida7
    @Raida7 หลายเดือนก่อน +1

    This map is great for a water dump, get a farm up away from the water supply and badwater

  • @IwLyWd230
    @IwLyWd230 หลายเดือนก่อน

    Only person I know that pauses his water pumps BEFORE a draught even starts 😂😂😂

  • @davidstocker2278
    @davidstocker2278 หลายเดือนก่อน

    I just gotta say... I told ya so. your draughts will get up to 30 days before you know it. You need to replace your levies with gates you can lift up half a cycle before the draught. That way you lift the gates to full so your water area is completely full and flooding a little bit. you need every drop of that water possible for the start of a draught.

  • @magnulof
    @magnulof หลายเดือนก่อน

    I have the impression that lowering work hours makes the beavers less thirsty. But I haven't tested it properly.

  • @ImTheHeyGuy
    @ImTheHeyGuy หลายเดือนก่อน +3

    👋 hey 👋 Matt 😊

  • @yapjj5095
    @yapjj5095 หลายเดือนก่อน

    I can already imagine Matt shouting at the beavers building the megadam and blocked the river