Sitting here watching as the beavers are taking the water and berries over to the baby factories, then RCE pointing out new babies were born and still hasn't realized why he's losing water and food! ROFL
He needs to not play as the Iron Teeth. He just is very bad at being able to pay attention to everything, and just forgets game mechanics from time to time. I would not be shocked if he has undiagnosed ADHD.
Or oh maybe I should put in more gathering flags to get the berries faster! Nah lets not do that and just let them stand around waiting for one beaver to feed them all.
A breeding pot takes 5 days and uses 4 water and 4 berries. At a 12 day drought one uses up ~10 water/berries. So 30 of each for three pods. That is a negligible amount all things considered. Each beaver will consume 36 water/food in the same time. With a population of 16 that's 576 units of water/food needed.
Nah, I think this is good planning. I'm a folktails main, but it seems to me that turning off the birthing pods should always be a last resort. There is no penalty for having beavers die, and as long as one beaver survives, the colony will too. Breeding pods consume only 40% as much food (and 50% as much water) as a live beaver. Newborn kits also start out with enough hunger/thirst satiation to survive for several days even if the colony has no resources (though not enough to grow up if no adults survive to replenish those resources). He does have _too many_ birthing pods, though. 3 birthing pods can sustain a population of 30-60 beavers (depending on life expectancy), but this colony is not nearly ready for that.
I think a big issue you have is trying to do whatever your final plan is right out the gate. With the number of blocks already built into the mega dam, pretty sure you could have made a reservoir plenty big to get you through these droughts at the bottom of the waterfall. You're building 6 blocks high doing nothing, think about the present first.
Agreed, if he unlocked the larger floodgates he could build a small dam at the base of the waterfall to at least improve his survival and then built the larger storage onto that. He also hasn’t invested in haulers yet so his resource collection is inefficient. And even though it’s obvious he needs another power source for the droughts he isn’t doing anything about that.
Lol he always does that... tries to draw out the grand design that requires ALL the resources while having virtually no resources and zero workforce... xD Yah gotta build a starter area first and get established before worrying about the uber ultra omega giga crazy water reservoir shenanigans known as "end game"... /Facepalm...
Matt the reason you don't have food. .. make 2 farms next to eachother always. 1 to focus on planting and 1 on cutting. 1-2 ratio. Also make the dang farmland bigger! You have so much green unused land! And like everyone is saying TURN THE BREEDING PODS OFF ALREADY!
He also has all that wasteland instead of building that Megadam that won't help until it's mostly done and instead maybe a lot more water tanks that are instant storage and a haulers post to fill them.
Don't be silly. If he used all the green land for farms and trees, where would he put the water storage? Or the lumber mills? Or the uselessly snaking paths? In the dry areas? Preposterous, I say. What is next? He should not build oversized mega-structures before he has the colony established and stabilized? You are mad. Mad, I say! In case it wasn't clear: I am being facetious.
@@Just_A_Dude 150 tiles is enough to sustain a colony with 2 pods when trying to get established. 200 tiles is enough to not need berries outside of breeding/emergency. 3 farmers can grow around 250 tiles effectively early game.
He first needed to fix his storage problem. Too bad he introduced another problem trying to adress that : long walking distance to the storage wasting invaluable work hours ( which should be set to 18 or 19 when ressources are so scarce ).
Make sure to have farmers prioritize harvesting during dry season to maximize food. They are planting Kohlrabi that will never sprout while there's some ready to harvest.
On watching these videos for some time I can confidently assure you RCE understands "prioritize" literally as a binary. Either "high priority" or none at all....
A good lesson for harsh droughts, the sooner you cull some beavers the more beavers that can survive the drought. the longer you wait the more that will die/maybe all die.
@@brianhillman5867 a good lesson would be build pumps instead of crap and pump water when there isn't a drought. Build storage to store the water. Build storage to store the food. Harvest the food before the drought. This isn't fun any more, it's just watching a guy torture animals with (hopefully pretend) incompetence. Like when there's an "incident" that happens due to external factors or a complex oversight sure is fine and it can be funny. But this time around it feels like he's doing it on purpose for drama and it's just meh.
I played Majora's Mask way back when, pre internet in every home, when the only 'guide' was word of mouth or Nintendo power (if you had money). I didn't complete the game until I was much older. That bell toll sound will forever haunt me. Chills every time.
I kept running into a food issue on this map on hard mode, I was down to ONE beaver (was 50) and one kit. I was manually moving it from water to food and berries for a few days until one grew up. When I got to 7 or so I didn't need to micomanage to that level.
To gather the farmed food a bit faster, the most efficient way to farm a field is having one farm house set to harvest and the other set to plant, you can have up to a 3:1 ratio of harvesters to planters and the planters will still be able to keep up. It means that most of the beavers are fully dedicated to harvesting all the time, which results in a much quicker yield
Totally get where you’re coming from, but I did speed test it in dev mode and it’s quite a bit quicker. The best arrangement for a big field is two/three farm houses all harvesting and one just planting. It’s a really quick and efficient layout because the harvesters can go wherever to harvest without delays and the planters can comfortably cover all that is being harvested
When people say, “we have made it through worse before” all I hear is the wind slapping against the gravestones of those who did not make it, those who did not survive to see the confetti fall from the sky Clint Smith 😂😂😂😂😂😂
12:53 reminds me of the theme song to my favourite Australian beaver soap: "beavers, everybody likes good beavers. With a little engineering you can build the perfect dam. Beavers, they look after one another. That's when good beavers become good friends"
The best thing I have found with this map, is rush as fast as you can to get dynamite to make the rivers and reservoirs deeper. It makes droughts more manageable. Also, those large steel platforms are your best friend. My map has tree farm in the lower part of the river outlet, with steel platforms holding up industry buildings up top. The entire other side of the river is for farms/food. I find it easier to keep beaver population limited as well, and then pick and choose which buildings are active at any given time. It's slower, but it uses less water and food due to lower population.
@@stevef3685 This is not Frostpunk. But then, given how things are shaping up, RCE might need some Frostpunkian options available to him to make sure the city survives.
@@stevef3685 IRL beavers eat exclusively plants, so I guess they're unable to digest meat. OTOH they _should_ be able to eat twigs from the trees they're growing or something like that.
This was a good episode. lots happened. I'm impressed with what you were able to recover. this is a difficult map. food and water are the most important resources, always try to have a surplus of these.
I must admit I play in normal mode, but I found this map very easy compared to others. The bad tides are easily diverted, almost everything is in reach, plenty of green space to begin with. It gets harder in the end game, though. I also built a dam like RCE (from the bottom up though), and I deepened the river in order to have more water for droughts.
If they reach the end of the path whilst starving or dehydrated they do not walk to the food/water, they walk away and die do they not? So either way they die, you just prolong the inevitable?
RCE: Where’s all my food gone? Also RCE: Has dedicated a minimal area to growing food. You should really have put your large water storages in the dry area to make more room for crops. And invested in a hauling post to keep the water and crops moving. And probably put in a shaming wheel to act as a secondary power source for the industrial area.
he had plenty of food, he just didn't harvest it. Instead of building rubbish he could have built more water pumps to actually pump enough water in the wet season too.
The horseshoe bend map would be a really good one. You could make a couple of different dams and even use some of the canal systems cause there is one already started.
Maybe, IDK, instead of expanding and developing upper tech levels straigt away, start stockpiling resources and building anti-Incident measures? Instead of factories and so on, build the water reservoirs, dams and food supply first Also, instead of building the Megadam at once, build it in layers, so it can store some water from the get-go, than a little more every new layer, because the ammount of levees that were placed down could have made two layers already by this episode's end, but those two walls he got are useless.
Note it takes about 4 days from full to die of thirst or hunger. He had enough water for 1 full day and 3 days left of drought. So the Beavers would BARELY survive even without the rationing of the water. once the water flowed, they would drink one at a time and just barely survive. This has happened to me a couple of times when I had minimum wet seasons and 10+ day droughts before I got a bit reservoir going.
I love how RCE is playing as the Iron Tails and not using their best tool, the mangrove trees. Food and a source of trees in the water from the start? Yeah... real architect move. Also can RCE go one season without an *incident* find out next time in season 10 of timberborners!
My favorite "WHAT ARE YOU DOING?!" video series (alternate name: everything the engineer hasn't learned in 9 seasons so far). It's not good for my blood pressure, but at least it's entertaining.
My favorite time of the week, RCE comes out with a new Timberborn video :D Just bought the game cuz of him and spent almost 10h playing yesterday.. thanks Matt
super iper mega dam under costruction , but still no floodgates in the main river to rise them before a few hours before the drought to have more water stored 😅 Anyway the rationing strategy was good !
I hate to say it RCE but I finally broke and got Timberborn, 9 hours since last night, 2 last night hahaha. But I hate to say it because.. Tyler aka AliensRock Played and that was the kicker to making me buy it... also available funds
Second drought, me thinking, yeah, you have around 80 water, so no stress in draging it out of the ground yet and drying out the crops. I usually build dedicated farming areas, and when i have dynamite i blow paths for the water to spread in, then in the center of the farm area or like spread out i make a deeper hole, one that stores water so the crops survive longer, then just put the pathways ontop of the aqueducts
Just build a 2x2 hole either dynamite it or build it out of levees and put a water dumper to work. They'll keep it filled and you're usuallyfar enough away from flowing water that badwater won't kill crops. Just put a water barrel to the water dumper so they don't have to run far. Overindulge on water barrels and you'll be fine. Depending on how fast you are, you can have that done before drought 2 approaches.
@@maskharat havent played since before badwater. But your way is overengineered. You can use water controlling blocks instead of a waterdump. This way you get more area to store water underneeth the walkways. Do you mean your entire setup before drought, so rushing dynamite? To make the 2x2 hole. And my setup just require a 1x1 hole but deeper and under the walkway thous not taking up valued ground space and it dosent require jobs :)
Fluid Dumps are great. Just blow a small (not 1x1 though, I usually do 3x3 with the corners removed) hole, 2 or 3 tiles deep, and it'll use very little water to keep a decently large area green. Just need to put a beaver there for an in-game hour or so every few days to top it off. I have gone through a 20 day drought without a dam anywhere near my farming district, with just a medium tank and two beavers I rotate around a dozen or so fluid dumps. Don't quote me on this, but I think 5 units of water fills one 1x1x1 block. A 2-deep hole, 10 blocks in total, would therefore cost 50 units of water, and evaporating at 0.05 height per day, that'd last 40 days? So yeah, for 20 days, 300 units of water would last 12 holes, and each hole turns a roughly 15x15 area (or rather, a circle with diameter of 15 or so) green I think? One in each direction would basically fully cover the range of a farmhouse or forester placed on another one. Those 12 holes I used cost a total of 15 units of water per day, which does mean you'll want another pump or two during the wet season to cover it (one pump produces 3 units per hour, so 5 hours per day just to cover that expenditure, and if you want to have that extra stockpile for the drought, the other 10 or so hours of pumping you'll get would mean you could handle a 2:1 drought-wet ratio. 5-1 with a second dedicated water pump.
@@Kuffen_infinity The problem with your method is it requires a LOT of dynamite, and doesn't provide much drought retention without even more dynamite.
@@CaTastrophy427 As a start you can manage with 3 Dynamite or even just one. By making a hole in the river to retain more water. Or start the aqueduct by blowing the first hole. Then one hole in and one deeper. Then when possiable put a floodgate as the first block so you can block the bad water. Thats less dynamite and wood than 2x2 with a water dump. Something else you can do is a deeper 1x1 hole and a water dump. Then connect it to the river later. So no. It dosent need to require alot of dynamite.
I can't believe you have survived as long as you have. I thought for sure you'd need to go down to 5 beavers to survive the drought. I don't know what to expect anymore!
I did this map before the badtide update and the early game was the hardest part - just focusing on keeping a small colony going with large amounts of water and food storage was enough to keep ahead of the increasing droughts, up to 30 days iirc. Basically assumed the map would go dry for almost all of every drought, and stored accordingly.
Man, I feel this episode: I had a colony that was struck by a very early drought, and was left with only one adult beaver and a child. Now I have a thriving colony. One of the reasons I don't play on hard mode.
I had my first incident, with a 150 beaver colony. I researched the large water pump and was confident since the builders were going strong. But little did i know they needed 10 treated planks each. The recovery took 2 full cycles. P.s this was in easy mode as it was my first time playing the game as i bought it 3 days ago.
Hi Matt. It seems that this episode is not in the season 9 playlist. I was binge watching from season 7 onwards and I noticed the gap. Love the Timberborn stuff.
EDITOR APPRECIATION POST Can we give some credit to the editors? I think Matt has some of the best editors I’ve seen on any channel, the edits are freaking superb! I wish I knew who they were but I send my biggest appreciation to you unsung heroes ❤️
RCE: it's a badtide, so it might be shorter than then drought >me, playing it recently on hardmode, getting a badtide on cycle 2 and it lasting longer than the drought this game's hardmode is utterly merciless
I played this map an honestly it being tiny makes it so easy imo. You can easily put the bad water out and pop up to the water source and make a floodgate that switches between pushing the water out when it is a bad tide and letting it down when it is not so then all you need to do is store enough water to pump back into the river when the water is bad or missing
RCE when I played on hardest difficulty I had like 10 pumps for 20-30 beavers, and rushed for the metal scraps to make the biggest water tanks. You have literally 5-9 days of water and then 10-25 days without it.
Good news is you know then you can pump water from bad water as like normal water. Try build more pumps on the top or on the left side where is bad water. Other tip you need a small dam on the edge of the map to keep water (mixed bad and good) in the river.
you could try to dam up a bit more watet by building a levee+floodgate dam near where the water and badwater mixes. or just behind the dam that you use to get to the other side if you want to finish before the end of the season. that way you can rise the water level and make it last a few more days before running out.
I want to see "Real Civil Engineer" do a real challenge. On the smallest map, build until have you a town with nothing but robot beavers (killing off the organic beavers) and are able maintain it.
Welcome back to Timberborners The game RCE plays Because he likes to see beavers suffering (Because he's and engineer and engineers are like that) This is the intro he has to sing if theres another incident. lol
20:00 a drought with only a few people, makes me think they eat Ave drink less, so just reduce working hours and go through the water and food supplies as slowly as possible
Beavers die from thrist at exactly 5 days after the water runs out, keep that mind. But that time is shorter for food, i think 3? You need larger water storage (and more pumps) as well as a more efficient food like yesterday.
Keep in mind forresters wont plant over stumps, you have to remove them and maybe set the forresters to plant there. Love the series, its amazing 10 beavers buily all that 😅
I just started with this map on normal mode. I don't bother with hard mode anymore. Its hard for the first few seasons but then it becomes just as easy as the other modes. The fun part is designing your city scape anyway.
Oh boy hard mode on the smallest map You sure do liek to torment yourself matt🎉 Had my run in with hard mode too in canyon and it was alrite for the first try, wanted to try it off-stream first but then decided against it and just streamed the testrun However I still prefer to just go into building frenzy mode by just turning droughts and badwaterfloods off and just pump out beavers and buildings en massé Sometimes the early access shows off and last stream it crashed after 4 and a half hours but there were over 300 beavers running around, might have been a bit too much :)
This episode really shows why I was such a huge simp for floodgates before the update. Since a dam only keeps a 0.5 height at all times and you can raise floodgates to 1.0 before a drought. You can imagine what having twice as much water in your channel every drought would have changed things. Now with the update, you can set floodgates to 0.95. Which is honestly going to be pretty overpowered in comparison. Since you never need to look out for the height before a drought. Making the floodgates even better. Dams are great to start off with. But as soon as you get planks its all floodgates from there. That's my biased opinion.
DANGIT RCE!! I just spent a half hour trying to find episode 4... You skipped a number in your timeline. You had ONE job! Actually, many but that's besides the point.
i had badwater sluice filters at the sources that stopped working with the update. Now if you build something like that youll need to have a shunt off map or to some other flow a tile or 2 from the source to give it time to dilute the badwater back to clean.
Ha, finally an episode where I didn't get drunk through the "take a drink when RCE says High Priority" game. I was already considering switching to water.
I accidently opened two tabs of this and they started playing with just enough delay between the two that I got to hear the Timberborner song in a perfect round.
Matt: "There will be no incidents." The Narrator: "Wait for it." [LATER] Matt: "How do we ration water? We make another district." The Narrator: "And there it is."
I'm pumped to see next week's season finale! Going to be a big incident, no chance for survival after this bad tide! If the first one is somehow survived, the 2nd will definitely finish them all off.
Random fact: this is the 101th episode of the timberborners that isn’t another game (the timeborners but penguins) and the demo episodes (and yes the playlist that keeps count of the episodes includes season 3)
So water has a range far underneath! Build taller dams and your green area will stay green even if you can't pump anymore. Unless you build another level that floods.
I think in hard mode you need to build your dam in stages. Build complete layers and you'll be able to start filling it sooner. Just build the back layer one higher so the water comes out the front.
I just gotta say... I told ya so. your draughts will get up to 30 days before you know it. You need to replace your levies with gates you can lift up half a cycle before the draught. That way you lift the gates to full so your water area is completely full and flooding a little bit. you need every drop of that water possible for the start of a draught.
Sitting here watching as the beavers are taking the water and berries over to the baby factories, then RCE pointing out new babies were born and still hasn't realized why he's losing water and food! ROFL
He needs to not play as the Iron Teeth. He just is very bad at being able to pay attention to everything, and just forgets game mechanics from time to time.
I would not be shocked if he has undiagnosed ADHD.
Or oh maybe I should put in more gathering flags to get the berries faster! Nah lets not do that and just let them stand around waiting for one beaver to feed them all.
A breeding pot takes 5 days and uses 4 water and 4 berries. At a 12 day drought one uses up ~10 water/berries. So 30 of each for three pods. That is a negligible amount all things considered. Each beaver will consume 36 water/food in the same time. With a population of 16 that's 576 units of water/food needed.
@@maskharat But your not considering that each pod will in those 12 days have produced two new beavers that now needs to eat and drink.
@@GeneGear He knows he is, he said it in a video just a few days ago.
12d drought we are struggling with a lack of water and food
meanwaile:
3 breeding pods aktive ant steal water and food
Don don don
exactly what I was thinking
Yeah that's a real architect move
Nah, I think this is good planning. I'm a folktails main, but it seems to me that turning off the birthing pods should always be a last resort. There is no penalty for having beavers die, and as long as one beaver survives, the colony will too. Breeding pods consume only 40% as much food (and 50% as much water) as a live beaver. Newborn kits also start out with enough hunger/thirst satiation to survive for several days even if the colony has no resources (though not enough to grow up if no adults survive to replenish those resources).
He does have _too many_ birthing pods, though. 3 birthing pods can sustain a population of 30-60 beavers (depending on life expectancy), but this colony is not nearly ready for that.
@@tosiupikacu7092What?!
I think a big issue you have is trying to do whatever your final plan is right out the gate. With the number of blocks already built into the mega dam, pretty sure you could have made a reservoir plenty big to get you through these droughts at the bottom of the waterfall. You're building 6 blocks high doing nothing, think about the present first.
Agreed, if he unlocked the larger floodgates he could build a small dam at the base of the waterfall to at least improve his survival and then built the larger storage onto that. He also hasn’t invested in haulers yet so his resource collection is inefficient. And even though it’s obvious he needs another power source for the droughts he isn’t doing anything about that.
Lol he always does that... tries to draw out the grand design that requires ALL the resources while having virtually no resources and zero workforce... xD
Yah gotta build a starter area first and get established before worrying about the uber ultra omega giga crazy water reservoir shenanigans known as "end game"... /Facepalm...
@@SnyperMK2000JclL that's why he's secrectly an architect.
It's never been a secret, though.
@@jackalenterprisesofohiono he’s saudi arabia
Matt the reason you don't have food. .. make 2 farms next to eachother always. 1 to focus on planting and 1 on cutting. 1-2 ratio. Also make the dang farmland bigger! You have so much green unused land! And like everyone is saying TURN THE BREEDING PODS OFF ALREADY!
He also has all that wasteland instead of building that Megadam that won't help until it's mostly done and instead maybe a lot more water tanks that are instant storage and a haulers post to fill them.
Don't be silly. If he used all the green land for farms and trees, where would he put the water storage? Or the lumber mills? Or the uselessly snaking paths? In the dry areas? Preposterous, I say. What is next? He should not build oversized mega-structures before he has the colony established and stabilized? You are mad. Mad, I say!
In case it wasn't clear: I am being facetious.
Was he even storing the Kohlrabis? Other than what the farm stores.
So, as someone thinking about buying the game, what would you recommend as the max field size for each of those 3-farmer setups?
@@Just_A_Dude 150 tiles is enough to sustain a colony with 2 pods when trying to get established. 200 tiles is enough to not need berries outside of breeding/emergency.
3 farmers can grow around 250 tiles effectively early game.
Pausing breeding pods needs to be the first thing you do in a situation like this. They suck up more resources than you realize.
Thank You I called last episode and OBVIUOSLY more would have survived (not all) if that action had been taken at the beginning of the drought
When a drought starts:
> set all farms to harvest
> pump every bit of water
> turn OFF the breeding pods
He first needed to fix his storage problem. Too bad he introduced another problem trying to adress that : long walking distance to the storage wasting invaluable work hours ( which should be set to 18 or 19 when ressources are so scarce ).
Make sure to have farmers prioritize harvesting during dry season to maximize food. They are planting Kohlrabi that will never sprout while there's some ready to harvest.
On watching these videos for some time I can confidently assure you RCE understands "prioritize" literally as a binary. Either "high priority" or none at all....
What resources do the baby growing pods use again?
2 berries and 2 water
5 berries 5 water for 1 beaver, every 5 days iirc
A good lesson for harsh droughts, the sooner you cull some beavers the more beavers that can survive the drought. the longer you wait the more that will die/maybe all die.
@@brianhillman5867 a good lesson would be build pumps instead of crap and pump water when there isn't a drought. Build storage to store the water. Build storage to store the food. Harvest the food before the drought.
This isn't fun any more, it's just watching a guy torture animals with (hopefully pretend) incompetence.
Like when there's an "incident" that happens due to external factors or a complex oversight sure is fine and it can be funny. But this time around it feels like he's doing it on purpose for drama and it's just meh.
@@zyeborm I think you are taking this too seriously and need some help. No one is torturing animals. It's a video game 1's and 0's in lines of code.
Map props to the editor for the clip at 8:27 - perfect selection, length, placement - a master at work.
Unlike anakin
Anakin having an “incident” of his own
I played Majora's Mask way back when, pre internet in every home, when the only 'guide' was word of mouth or Nintendo power (if you had money). I didn't complete the game until I was much older.
That bell toll sound will forever haunt me. Chills every time.
15:17
Fun fact: In the book maker industry, it says that beavers eat the books afterwards
I don't know why that Beaver is named RCEissecretelyanarchitect.
It's no secret.
I kept running into a food issue on this map on hard mode, I was down to ONE beaver (was 50) and one kit. I was manually moving it from water to food and berries for a few days until one grew up. When I got to 7 or so I didn't need to micomanage to that level.
To gather the farmed food a bit faster, the most efficient way to farm a field is having one farm house set to harvest and the other set to plant, you can have up to a 3:1 ratio of harvesters to planters and the planters will still be able to keep up. It means that most of the beavers are fully dedicated to harvesting all the time, which results in a much quicker yield
This is the silliest myth. Planting priority on all unless crops will die of thirst.
Totally get where you’re coming from, but I did speed test it in dev mode and it’s quite a bit quicker. The best arrangement for a big field is two/three farm houses all harvesting and one just planting. It’s a really quick and efficient layout because the harvesters can go wherever to harvest without delays and the planters can comfortably cover all that is being harvested
Would be fun to see it in a myth busting ep by RCE tho 🙃
RCE: where's all the food and water?!?
Also RCE: we need more beavers.
When people say, “we have made it through worse before”
all I hear is the wind slapping against the gravestones of those who did not make it,
those who did not survive to see the confetti fall from the sky
Clint Smith
😂😂😂😂😂😂
12:53 reminds me of the theme song to my favourite Australian beaver soap: "beavers, everybody likes good beavers. With a little engineering you can build the perfect dam. Beavers, they look after one another. That's when good beavers become good friends"
The best thing I have found with this map, is rush as fast as you can to get dynamite to make the rivers and reservoirs deeper. It makes droughts more manageable. Also, those large steel platforms are your best friend. My map has tree farm in the lower part of the river outlet, with steel platforms holding up industry buildings up top. The entire other side of the river is for farms/food. I find it easier to keep beaver population limited as well, and then pick and choose which buildings are active at any given time. It's slower, but it uses less water and food due to lower population.
every time RCE deletes stairs it goes exactly how you think it will
Its my downfall 😂
“Can they not eat wood, or dirt or something”😆 15:10
@@stevef3685 This is not Frostpunk. But then, given how things are shaping up, RCE might need some Frostpunkian options available to him to make sure the city survives.
@@stevef3685 IRL beavers eat exclusively plants, so I guess they're unable to digest meat. OTOH they _should_ be able to eat twigs from the trees they're growing or something like that.
This was a good episode. lots happened. I'm impressed with what you were able to recover. this is a difficult map. food and water are the most important resources, always try to have a surplus of these.
I must admit I play in normal mode, but I found this map very easy compared to others.
The bad tides are easily diverted, almost everything is in reach, plenty of green space to begin with. It gets harder in the end game, though.
I also built a dam like RCE (from the bottom up though), and I deepened the river in order to have more water for droughts.
Watching dumb isn't a good episode. He just kept doing silly things, not entertaining any more. Feels like he's doing it on purpose.
Omfg, all that nail biting and he forgets to unpause the water :D :D :D
The incident will always happen RCE.
Instead of rationing the water you could have made an endlessly long path for them to walk on like you did in the myths video.
If they reach the end of the path whilst starving or dehydrated they do not walk to the food/water, they walk away and die do they not? So either way they die, you just prolong the inevitable?
@@Ghosts1129
Plus I think that might count as AN INCIDENT.
And we don't talk about those?
@@stylesrj There has never been an INCIDENT, can't talk about something that never happened O.o
the architect we love the most
Salt upon wounds.
You could say Matt's secretly engineered this "Incident"
😮
@@cocodojo *architected
RCE forgot that the baby beaver pods take water and berries. Two valuable resources during a drought.
and that baby beavers take water and food
Protip: Food and water are important. Dont run out.
Geiger Counter ticking sounds when the cursor hovers over the bumhole of the map. Nice. 👍🏻
have one of the farmhouses focused on harvesting and the other one one planting so you have more food stockpiled for the dry season
That dosen't change anything. Go ahead and test it properly of you don't believe me. Planting priority unless crops are about to die of thirst.
RCE: Where’s all my food gone?
Also RCE: Has dedicated a minimal area to growing food.
You should really have put your large water storages in the dry area to make more room for crops. And invested in a hauling post to keep the water and crops moving. And probably put in a shaming wheel to act as a secondary power source for the industrial area.
The big issue is dedicating nothing to actually storing enough food for a drought.
he had plenty of food, he just didn't harvest it. Instead of building rubbish he could have built more water pumps to actually pump enough water in the wet season too.
The horseshoe bend map would be a really good one. You could make a couple of different dams and even use some of the canal systems cause there is one already started.
Can't wait for the incident 2.0 xD. Damn great episode though, hope your beavers survive so they can all pump their wood long and happy :)
Maybe, IDK, instead of expanding and developing upper tech levels straigt away, start stockpiling resources and building anti-Incident measures?
Instead of factories and so on, build the water reservoirs, dams and food supply first
Also, instead of building the Megadam at once, build it in layers, so it can store some water from the get-go, than a little more every new layer, because the ammount of levees that were placed down could have made two layers already by this episode's end, but those two walls he got are useless.
Note it takes about 4 days from full to die of thirst or hunger. He had enough water for 1 full day and 3 days left of drought. So the Beavers would BARELY survive even without the rationing of the water. once the water flowed, they would drink one at a time and just barely survive. This has happened to me a couple of times when I had minimum wet seasons and 10+ day droughts before I got a bit reservoir going.
That is, if he turned off the breeding pods.
All things considered, it could have went way worse.
Also.. 18:02, that evil laughter xD
I love how RCE is playing as the Iron Tails and not using their best tool, the mangrove trees. Food and a source of trees in the water from the start? Yeah... real architect move. Also can RCE go one season without an *incident* find out next time in season 10 of timberborners!
My favorite "WHAT ARE YOU DOING?!" video series (alternate name: everything the engineer hasn't learned in 9 seasons so far).
It's not good for my blood pressure, but at least it's entertaining.
My favorite time of the week, RCE comes out with a new Timberborn video :D
Just bought the game cuz of him and spent almost 10h playing yesterday.. thanks Matt
Breeding pods…….. the breeding pods
I saw this video dropped while I was working. I had to wait all day, but I'm freaking joyous right now 🎉
super iper mega dam under costruction , but still no floodgates in the main river to rise them before a few hours before the drought to have more water stored 😅 Anyway the rationing strategy was good !
I hate to say it RCE but I finally broke and got Timberborn, 9 hours since last night, 2 last night hahaha. But I hate to say it because.. Tyler aka AliensRock Played and that was the kicker to making me buy it... also available funds
I absolutely love your videos btw. engineer
Second drought, me thinking, yeah, you have around 80 water, so no stress in draging it out of the ground yet and drying out the crops.
I usually build dedicated farming areas, and when i have dynamite i blow paths for the water to spread in, then in the center of the farm area or like spread out i make a deeper hole, one that stores water so the crops survive longer, then just put the pathways ontop of the aqueducts
Just build a 2x2 hole either dynamite it or build it out of levees and put a water dumper to work. They'll keep it filled and you're usuallyfar enough away from flowing water that badwater won't kill crops. Just put a water barrel to the water dumper so they don't have to run far. Overindulge on water barrels and you'll be fine. Depending on how fast you are, you can have that done before drought 2 approaches.
@@maskharat havent played since before badwater. But your way is overengineered. You can use water controlling blocks instead of a waterdump. This way you get more area to store water underneeth the walkways.
Do you mean your entire setup before drought, so rushing dynamite? To make the 2x2 hole. And my setup just require a 1x1 hole but deeper and under the walkway thous not taking up valued ground space and it dosent require jobs :)
Fluid Dumps are great. Just blow a small (not 1x1 though, I usually do 3x3 with the corners removed) hole, 2 or 3 tiles deep, and it'll use very little water to keep a decently large area green. Just need to put a beaver there for an in-game hour or so every few days to top it off. I have gone through a 20 day drought without a dam anywhere near my farming district, with just a medium tank and two beavers I rotate around a dozen or so fluid dumps.
Don't quote me on this, but I think 5 units of water fills one 1x1x1 block. A 2-deep hole, 10 blocks in total, would therefore cost 50 units of water, and evaporating at 0.05 height per day, that'd last 40 days? So yeah, for 20 days, 300 units of water would last 12 holes, and each hole turns a roughly 15x15 area (or rather, a circle with diameter of 15 or so) green I think? One in each direction would basically fully cover the range of a farmhouse or forester placed on another one.
Those 12 holes I used cost a total of 15 units of water per day, which does mean you'll want another pump or two during the wet season to cover it (one pump produces 3 units per hour, so 5 hours per day just to cover that expenditure, and if you want to have that extra stockpile for the drought, the other 10 or so hours of pumping you'll get would mean you could handle a 2:1 drought-wet ratio. 5-1 with a second dedicated water pump.
@@Kuffen_infinity The problem with your method is it requires a LOT of dynamite, and doesn't provide much drought retention without even more dynamite.
@@CaTastrophy427 As a start you can manage with 3 Dynamite or even just one. By making a hole in the river to retain more water. Or start the aqueduct by blowing the first hole. Then one hole in and one deeper. Then when possiable put a floodgate as the first block so you can block the bad water. Thats less dynamite and wood than 2x2 with a water dump.
Something else you can do is a deeper 1x1 hole and a water dump. Then connect it to the river later.
So no. It dosent need to require alot of dynamite.
I can't believe you have survived as long as you have. I thought for sure you'd need to go down to 5 beavers to survive the drought. I don't know what to expect anymore!
What's the over/under line (in years) for Matt finding out that farmers default to prioritize planting?
4 years minimum
I've been playing hard mode recently. I just had a 24 day long drought... Good luck trying to survive one of those on this map
I did this map before the badtide update and the early game was the hardest part - just focusing on keeping a small colony going with large amounts of water and food storage was enough to keep ahead of the increasing droughts, up to 30 days iirc. Basically assumed the map would go dry for almost all of every drought, and stored accordingly.
Man, I feel this episode: I had a colony that was struck by a very early drought, and was left with only one adult beaver and a child. Now I have a thriving colony. One of the reasons I don't play on hard mode.
RCE is the architect of incidents.
I had my first incident, with a 150 beaver colony. I researched the large water pump and was confident since the builders were going strong. But little did i know they needed 10 treated planks each. The recovery took 2 full cycles. P.s this was in easy mode as it was my first time playing the game as i bought it 3 days ago.
Timberborners yay my fav series!
Hi Matt. It seems that this episode is not in the season 9 playlist. I was binge watching from season 7 onwards and I noticed the gap. Love the Timberborn stuff.
EDITOR APPRECIATION POST
Can we give some credit to the editors? I think Matt has some of the best editors I’ve seen on any channel, the edits are freaking superb! I wish I knew who they were but I send my biggest appreciation to you unsung heroes ❤️
RCE: it's a badtide, so it might be shorter than then drought
>me, playing it recently on hardmode, getting a badtide on cycle 2 and it lasting longer than the drought
this game's hardmode is utterly merciless
Hi this is a great series I’ve watched the whole series and I laugh in every episode
You didn't pause the birthing pods that where using up your limited food and water
was looking for this exact comment, thanks!
I am happy that there is going to be 1 or 2 more episodes of this season and that it didn't end today.❤
I played this map an honestly it being tiny makes it so easy imo. You can easily put the bad water out and pop up to the water source and make a floodgate that switches between pushing the water out when it is a bad tide and letting it down when it is not so then all you need to do is store enough water to pump back into the river when the water is bad or missing
RCE when I played on hardest difficulty I had like 10 pumps for 20-30 beavers, and rushed for the metal scraps to make the biggest water tanks. You have literally 5-9 days of water and then 10-25 days without it.
Good news is you know then you can pump water from bad water as like normal water. Try build more pumps on the top or on the left side where is bad water. Other tip you need a small dam on the edge of the map to keep water (mixed bad and good) in the river.
with levies at the beginning to use, I feel prioritizing building a wall on either side of the river to increase its depth would be a good idea
you could try to dam up a bit more watet by building a levee+floodgate dam near where the water and badwater mixes. or just behind the dam that you use to get to the other side if you want to finish before the end of the season.
that way you can rise the water level and make it last a few more days before running out.
Casually leaving the breeding pods active during a drought when food and water are in critically short supply. RCE really IS secretly an architect!
The contrast between the miniature and the title song is just pure magic
I want to see "Real Civil Engineer" do a real challenge.
On the smallest map, build until have you a town with nothing but robot beavers (killing off the organic beavers) and are able maintain it.
I think we should first see if he can keep beavers alive before creating robotopia.
Welcome back to Timberborners
The game RCE plays
Because he likes to see beavers suffering
(Because he's and engineer and engineers are like that)
This is the intro he has to sing if theres another incident. lol
Nah, replace the last line with:
Because he pretends to be an engineer but is secretly an architect.
@@Tim_Sviridov after all this time.tou haven't realized the architect slander is just engineer propaganda?
20:00 a drought with only a few people, makes me think they eat Ave drink less, so just reduce working hours and go through the water and food supplies as slowly as possible
I love the editor adding the 'dunn' SFX everytime Matt says "incident" 😂
I am so very thankful that Het Nikik gets sent to the district with the Star Wars vibe.
Beavers die from thrist at exactly 5 days after the water runs out, keep that mind. But that time is shorter for food, i think 3? You need larger water storage (and more pumps) as well as a more efficient food like yesterday.
Keep in mind forresters wont plant over stumps, you have to remove them and maybe set the forresters to plant there. Love the series, its amazing 10 beavers buily all that 😅
They should add fruit trees to the Forester. Getting fruit every so often from a longer living source would be incredibly handy during droughts.
I just started with this map on normal mode. I don't bother with hard mode anymore. Its hard for the first few seasons but then it becomes just as easy as the other modes. The fun part is designing your city scape anyway.
RCE: Oh no I mustn't have an incident again
Also RCE: alright who's gonna die?
You _can_ build levees on the last tile to contain water from the edge of the map. You don't need a gap
Oh boy hard mode on the smallest map
You sure do liek to torment yourself matt🎉
Had my run in with hard mode too in canyon and it was alrite for the first try, wanted to try it off-stream first but then decided against it and just streamed the testrun
However I still prefer to just go into building frenzy mode by just turning droughts and badwaterfloods off and just pump out beavers and buildings en massé
Sometimes the early access shows off and last stream it crashed after 4 and a half hours but there were over 300 beavers running around, might have been a bit too much :)
This episode really shows why I was such a huge simp for floodgates before the update. Since a dam only keeps a 0.5 height at all times and you can raise floodgates to 1.0 before a drought. You can imagine what having twice as much water in your channel every drought would have changed things.
Now with the update, you can set floodgates to 0.95. Which is honestly going to be pretty overpowered in comparison. Since you never need to look out for the height before a drought. Making the floodgates even better.
Dams are great to start off with. But as soon as you get planks its all floodgates from there. That's my biased opinion.
DANGIT RCE!! I just spent a half hour trying to find episode 4... You skipped a number in your timeline. You had ONE job! Actually, many but that's besides the point.
i had badwater sluice filters at the sources that stopped working with the update. Now if you build something like that youll need to have a shunt off map or to some other flow a tile or 2 from the source to give it time to dilute the badwater back to clean.
Finally, an event-free episode where nothing untoward happens.
Ha, finally an episode where I didn't get drunk through the "take a drink when RCE says High Priority" game.
I was already considering switching to water.
The best into music on the whole of utube
I love to watch Timberborn is the best lets play fr and the intro song is so good :3
I accidently opened two tabs of this and they started playing with just enough delay between the two that I got to hear the Timberborner song in a perfect round.
The intro is good :))
get your forrester to plant mangroves in the water. a food source only requires storage and if you cock up and kill them you get 2 wood per mangrove!
Matt: "There will be no incidents."
The Narrator: "Wait for it."
[LATER]
Matt: "How do we ration water? We make another district."
The Narrator: "And there it is."
Pro tip. Have two farms, one with harvesting one with planting. Also, you have 20 beavers with only a small patch of food? XD
I'm pumped to see next week's season finale! Going to be a big incident, no chance for survival after this bad tide! If the first one is somehow survived, the 2nd will definitely finish them all off.
most fav series ,keep it up matt
Random fact: this is the 101th episode of the timberborners that isn’t another game (the timeborners but penguins) and the demo episodes (and yes the playlist that keeps count of the episodes includes season 3)
So water has a range far underneath! Build taller dams and your green area will stay green even if you can't pump anymore.
Unless you build another level that floods.
matt never fails to mention the incident and make the incident
I think in hard mode you need to build your dam in stages. Build complete layers and you'll be able to start filling it sooner. Just build the back layer one higher so the water comes out the front.
This map is great for a water dump, get a farm up away from the water supply and badwater
Only person I know that pauses his water pumps BEFORE a draught even starts 😂😂😂
I just gotta say... I told ya so. your draughts will get up to 30 days before you know it. You need to replace your levies with gates you can lift up half a cycle before the draught. That way you lift the gates to full so your water area is completely full and flooding a little bit. you need every drop of that water possible for the start of a draught.
I have the impression that lowering work hours makes the beavers less thirsty. But I haven't tested it properly.
👋 hey 👋 Matt 😊
I can already imagine Matt shouting at the beavers building the megadam and blocked the river