Dont forget to reconnect the underwater path - you disconnected it before because of the bad tides but since you have a solution for that, might as well get the wet fur bonus
Nice recovery, town is booming. Just a quick reminder that beavers need to be at the same level to uproot trees, you will have to build stairs if you want the dam to be built otherwise it will be halted by the few trees here and there. Also, if you ever need more logs, there is many oak trunk readily accessible just beside the metal ruins. Keep up the good work, it’s getting there!
you could change a storage from POTATO to BAKED POTATO since you are baking them and you can't store them anywhere 😀 your 2 small potato storages are empty because all the raw potato go in to the bakery 🙂 and I belive you will need stairs anyway on the megadam just so the bevears can get down to the trees and remove them... have a good one and thanks for keeping us entertained
Was not expecting the deadly accurate doofenschmirtz impression, 10/10. Also you only have storage for uncooked potatoes, the grill can only store 120 cooked potatoes.
If you replace your dams with floodgates, you can store more water. Dams are basically floodgates set to 0.5. Build real floodgates and set them to 0.9 or 0.95, and you double your water storage where your food and trees are.
I love your attitude to reading the comments, you have such a positive energy and willing to laugh at your own mistakes - really makes it a pleasure to watch!
Note that it does not mean some comments dont affect him (or anyone else really), so even if it looks like Biffa can shrug off things with his jolly spirit, people should still try to be nice, you know just in case. 😉
Biffa absolutely losing his mind when things go belly up is a fun watch, but seeing him recover and almost forget he had bad water mitigation in place before it was too late almost priceless. Love it keep up the good work mate!
As soon as possible, boost your wellbeing with the cheap and efficient things! Planters, lamps, rooftop terrace, the statue and eventually a swimming pool/shower. Getting +4 on your wellbeing will make the beavers work and walk faster, and live longer (which means less downtime with waiting kids to grow up). This has a surprising effect on pumping speed and carrot picking: suddenly, you won't even need two farms and 4 pumpers, and you'll get more done with fewer beavers. Staying at wellbeing below 10 for so long makes everything twice as hard as it should have been.
That deep spot up by the metal could eventually be filled with good water via drop or aqueduct. That would make a huge farming area for food and berries. It would free up a chunk of riverside for industrial use 😊 Edit: looking at the map some more, there's an almost perfectly circular space down river. Once you move the bad water off the map, you could fill that up as well!
Biffa, You have fast-flowing water downstream of your settlement (After the permanent Bad Water Source meets the River). Put the Smelter and other Industrial buildings there with Water Wheels and use them for power. And Please use Platform to Construct the Water Wheels across the River
since he is playing as Folk Tails, he can't make the bad water source constantly on. Since this is hard mode, water wheels that only run about 5 days a cycle aren't really effective. Getting access to batteries and wind turbines would be better then trying to rely on inconsistent water power.
You don’t need the corner column of blocks on the megadam - use platforms instead so beavers can get round the corner from the top. This should save you ~60 logs
you can replace the platforms by the water source with dams, this way you can ensure all the water flows through the colony for more power when you eventually more to water wheels (currently, half the water is flowing off the map). Thanks for the content!
We are at a crossroads. There isn't nearly enough water storage to survive a longer drought. Twenty seven beavers will need roughly 2400 units of water to make it through. If the reservoir isn't online by then, there will be some difficult conversations with the beavers. We aren't really short staffed, we just need them to be more productive. There is zero maintenance cost on happiness improvements, so if you have the supplies, put them everywhere.
Hey biffa after the smelter you should go for the sluice gate. finishing the dam without them in the buttom would waste alot of time building it up to use triple floodgates. after that numbercruncher but u need more power for that, maybe down the river a few water wheels where the bad water runs. Sorry for my english greetings from germany
11:55 sluices at the bottom of the mega dam so the water keeps the lower river to a level and then dams at the top so overflow flows down the river. Based on the last series I am very worried about this part. You could also extend the mega dam out a little so the sluice is actually at the bottom in the river…..
You could get a free food source by putting in Mangrove trees in that shallow part off to the side of the Forester. It would need a gather flag but it would be an extra food source and free happiness.
I always appreciate your panic and bonehead mistakes because it means you are human and makes me not feel so bad about my own panic/bonehead mistakes when I am playing. It's also encouraging to watch you recover and I always take notes so that I can recover my own game. Keep up the great work!
but then it wouldn't be possible to completely block the badwater (it would split 50/50 like the regular water is split at the moment). It would have been easier to build dams instead of platforms, then it would be possible to keep 100% water and divert 100% badwater.
Biffa has no problems ahead of him. He has loads of wood, a MASSIVE reservoir, untold science, more power than he can shake a stick at and a huge beaver population to work for him. I think we can call it - BIFFA has DEFEATED Hard Mode
I'm a little curious about how long it will take Biffa to realize that there is one piece of path which s blocking the smelter ;) And I know, that he is missing the science points as well
You could change some small water barrels with medium water barrels, plus readjust the tree planting, also you can replace some dams with floodgates the easier ones.
In the politest way Biffa, Cooked potatoes take 4 space to 1 uncooked one. But are edible Now 💡. But raw are not edible, when Beavers are starving, you have no food, and your Grill is paused, and the chef beaver died of hunger 🤔 We all only say this cause we love your shenanagans, but scream at our monitors 🤣
The lack of timberborn episodes hurts me physically. On a more positive note you should rush dynamite and deepen your river to 3 or more deep to prevent dryouts
Hello again Biffa, Looking good there! You've gotten a fair few good tips here, but I was just going to say you it's probably time to swap the birches for oaks now. Birches just aren't worth the work time of your beavers, and oaks are starting to grow up now so you should be having a steady income no matter what tree type you choose. Think of it like this; you have about 40 birches right now. You could replant five of those as oaks, and double the amount they're worth. If you replant all of them, you'll get 320 logs later, compared to the approximate 133 logs you get in the same time. Of course, if you like the look of them, then please ignore this, as Timberborn is very much a game of arts and creativity :D You could probably keep the pines for resin as you'll probably need it soon.
You are not stupid, you have the best sense of humor and you even laugh at yourself!! That's why I love to watch you Biffa!! Serious but with a great humor!! And human! We all make mistakes 😁 I am the same when I panic, in game and in real life!! Keep on being you!!🤩
You should move the industrial area down to where you harvested a bunch of dead trees, so it can run off of Water Wheels, and still run during badtides. There also happens to be a nice big vertical cliff face there for Gravity Batteries, which can be charged at night and then keep it running for a little while during a drought. 50hp per beaver on a Power Wheel is really inefficient for powering the 200hp Smelter - it turns it into a 5 beaver job, occupying 20 tiles (more like 35 tiles with the paths needed to access the Power Wheels, and potentially also some Power Shafts to connect them to the Smelter). I'd also recommend building a Ladder up from the farming area to the clifftop there, so you can harvest those trees with a Deforester (that's the name I prefer for Lumberjack Flags). _The trees won't be demolished from above,_ you have to be on the same level to demolish resources (trees/bushes). Demolishing objects (like rubble) can be done from 1 higher, and building can be done infinitely higher. I don't know if any demolishing can be done from below, but building can be done from at most 1 below. -Obviously, buildings can be demolished even if beavers have no access to them- For the mega dam, I'd recommend Sluices at the bottom set to close above downstream depth of 1.5 or so (meaning they'll close off before the Dam overflows) and then up top a row of Dams to let water actually flow downstream. I'd recommend the same sort of setup for the middle barrier (what you currently have going diagonally at the transition from a 2-deep river segment to a 1-deep one), so that the reservoir that keeps your trees watered will stay filled as well (even if only to a depth of 0.5). The Double Floodgate idea you had works too, but it requires micromanagement during droughts and badtides.
You know what this season is missing? An awesome bridge, and a qualified engineer to rate that bridge. This person could give you...[*80s style music starts paying*] A BRIDGE REVIEW.
1. There is a path, where youre placing the smelter, so need to remove the path first 2. You need a inner part to the megadam because if its badtide then it'll contaminate the magadam's water, mainly 4 sluice layers, 2 at the outside, 1 outside to flush badwater, one inside to send the water to the megadam 2. you'll need sluices in 2 layers / heights in the megadam, one in higher part to ensure normal flow, and another in lower part to get some water dropped when there's a drought 3. The 2nd forester doesn't bring any significant value, you have a lot more green area beside the uphill ladder, if you destroy that now, ig you'll get 6 planks back, so relocating it would ensure a lot more areas to plant
good recovery. I started playing this map when you started. I ended up stacking all of the houses in the gap underneeth the bridge between the water source and the metal. Stacked to the top it supports about 100 Beavers and frees up all the space on the ground around the river.
I wasn't sure if all the TH-camrs playing this game were messing up intentionally for drama until I played the game. The panic and need for non-stop micromanagement is real, even without trying to narrate your work at the same time.
Watching you design the MEGA Dam to save the town in Timberborn was both entertaining and impressive. Your strategic thinking and problem-solving are on full display here. It’s amazing to see how you bring the game to life. Can’t wait for the next part of this adventure!
Make a path to the scrap and then fill the divet next to it with water and plant trees and crops up there. It will be away from any bad tide and once you have tnt you can expand across the top of the hill.
You'd rather want to store Baked Potatoes instead of the raw ones. Your 2 small raw potato storage's are empty, cause they go straight into the bakery. But you have no space to store the baked potatoes that your beavers will actually eat.
Biffa, you made my morning.....thanks for the call out. I said once, "I'm not deliberately being stupid", my wife replied "It's not deliberate, I'll vouch for that."
I've done this in my play through of this level inspired by watching Biffa. I used levees to send it all the way along the middle level with a few bonus waterwheels and contamination barriers. It frees up the whole downstream for planting and with a level 2 dam at the edge of the map the two submerged semi circular areas are great for spadderdock and cattails.
Most people only play for themselves, and don't have to narrate and think of an audience while gaming. It's a very different situation than just hanging out by yourself, or with a couple of friends. Love the content, it's always fun - and gives me something to relax to during lunch. 👋
Beavers need to be at the same level as the tree they need to remove or cut down. Add stairs so they can do so. Save the science for sluices. Add levees to your mega dam. During drought or badtide, you can remove 1 levee as needed. Treat the levee as a flood gate. Add / remove as needed.
Instead of flushing the badwater of the map with overhangs, you can also add that building on top of the source that shuts it down and also collects the bad water as a resource.
Should run the water source next to the scrap metal , across the top to green everything , and when you cap the bad water source you could use the channels too
from bad water source you can direct the water in the same direction till the end , but turn it 90° to it's left and build a channel to that end and pls put water wheels, so it gets u a lot of electricity and also plan for waste water collector along the edge...after the power wheels...
The beavers can't cut trees from above. They need to access them at ground level. Therefore, you're gonna want to add some stairs to allow them to get to the lower sections of the mega-dam. :-)
Haha you wait till you get 2 long bad tides back to back and then immediately a drought straight after, happened to me yesterday, how i survived i'll never know. One bit of advice i can give is when you start getting the real long droughts etc, drop working hours to nearer 10-12 during droughts as it helps manage water. 60-70 beavers on 16 hour days get through well over 3k water during a long drought. you can cope with a drought fine, issues arise when you get them literally back to back with like 2 days notice and you struggle to get your water storage full again for the next one and the knock on effect begins. Also just to add from my own issues, i found that it was more the extra difficulty of playing with iron teeth on hard mode on the craters map. made it pretty much impossible because of the need for berries and water to breed. as soon as i tried again with foxtails ive walked it and own the map after a very short time. For the 70 bevers i have 3 large water pumps and 10 normal ones and only just manage
On hard mode there is an event randomly between 3 and 8 days which gives a 3 day warning of what is going to happen, there is a 60% chance of drought and 40% chance of badtide.
The wet periods between droughts and badtides are either 5 to 8 days or 6 to 8, i dont quite remember completely. So you can get the warning at earliest on the start of day 3 (or 4) and then the start of every day until day 6 which will make it up to an 8 day wet season which I'm fairly confident is the longest possible ones, but they dont apppear too often these long ones from my experience. Good job surviving the first badtide even tho you kinda......slept on the job ;) However it was great entertainment value so it worked out
As I say, "Say what you mean without being mean!" At least there was no "The Incident". Hard mode is really hard, I've killed so many colonies it's not funny. Keep up the great work.
Think about possibly sectioning your reservoir to allow you get your water reserves quicker and better manage wood resources. Mega damn v1 then mega damn v2
Hy Biffa, I'm seeing the same problem with all MegaDams builders - Building column by column. The right way is to try to build level, to keep some water in the construction process. And raise the floodgates depending on the water level .. I think But it's still entertainment too :D
Yeah, my thoughts too... focus on getting something that works even if it's small, then raise it higher to increase capacity. Building mega-projects that aren't functional until completed is an investment that might never pay off.
Dont forget to reconnect the underwater path - you disconnected it before because of the bad tides but since you have a solution for that, might as well get the wet fur bonus
and he needs to delete that path in the back where is going to put the smelter
Nice recovery, town is booming. Just a quick reminder that beavers need to be at the same level to uproot trees, you will have to build stairs if you want the dam to be built otherwise it will be halted by the few trees here and there. Also, if you ever need more logs, there is many oak trunk readily accessible just beside the metal ruins. Keep up the good work, it’s getting there!
you could change a storage from POTATO to BAKED POTATO since you are baking them and you can't store them anywhere 😀 your 2 small potato storages are empty because all the raw potato go in to the bakery 🙂 and I belive you will need stairs anyway on the megadam just so the bevears can get down to the trees and remove them...
have a good one and thanks for keeping us entertained
Was not expecting the deadly accurate doofenschmirtz impression, 10/10. Also you only have storage for uncooked potatoes, the grill can only store 120 cooked potatoes.
Thankyou. 😁👍
No matter the chaos, thank you Biffa for the content. Always enjoy your channel regardless of the game.
Thank you :-)
If you replace your dams with floodgates, you can store more water. Dams are basically floodgates set to 0.5. Build real floodgates and set them to 0.9 or 0.95, and you double your water storage where your food and trees are.
Dams are 0.65
I love your attitude to reading the comments, you have such a positive energy and willing to laugh at your own mistakes - really makes it a pleasure to watch!
Thanks Johnny 👍😁
Note that it does not mean some comments dont affect him (or anyone else really), so even if it looks like Biffa can shrug off things with his jolly spirit, people should still try to be nice, you know just in case. 😉
That's true. I have a thick skin, but any idiots just get blocked. Don't need that negativity!
Biffa absolutely losing his mind when things go belly up is a fun watch, but seeing him recover and almost forget he had bad water mitigation in place before it was too late almost priceless. Love it keep up the good work mate!
😅👍👍
Week's most nerve-racking moment was to wait does Biffa remember that he had the floodgates installed 😅
As soon as possible, boost your wellbeing with the cheap and efficient things! Planters, lamps, rooftop terrace, the statue and eventually a swimming pool/shower. Getting +4 on your wellbeing will make the beavers work and walk faster, and live longer (which means less downtime with waiting kids to grow up). This has a surprising effect on pumping speed and carrot picking: suddenly, you won't even need two farms and 4 pumpers, and you'll get more done with fewer beavers.
Staying at wellbeing below 10 for so long makes everything twice as hard as it should have been.
That plan is being put into place as we speak! Thanks for the feedback :-)
@@BiffaPlaysCitiesSkylines You can name the statue "the tribute to slackers" in honor to 0 hour work days :)
😅
Build just the bottom of the mega dam first, increment its height each cycle
+1
don't forget all those dried out Oaks up high near your metal source. They still give 8 wood, the same as living ones.
That deep spot up by the metal could eventually be filled with good water via drop or aqueduct. That would make a huge farming area for food and berries. It would free up a chunk of riverside for industrial use 😊
Edit: looking at the map some more, there's an almost perfectly circular space down river. Once you move the bad water off the map, you could fill that up as well!
Biffa, You have fast-flowing water downstream of your settlement (After the permanent Bad Water Source meets the River).
Put the Smelter and other Industrial buildings there with Water Wheels and use them for power.
And Please use Platform to Construct the Water Wheels across the River
Combine it with 1-2 power wheels in case of a drought 🙏
since he is playing as Folk Tails, he can't make the bad water source constantly on. Since this is hard mode, water wheels that only run about 5 days a cycle aren't really effective. Getting access to batteries and wind turbines would be better then trying to rely on inconsistent water power.
You don’t need the corner column of blocks on the megadam - use platforms instead so beavers can get round the corner from the top. This should save you ~60 logs
Such a fun series, so much suspense!
you can replace the platforms by the water source with dams, this way you can ensure all the water flows through the colony for more power when you eventually more to water wheels (currently, half the water is flowing off the map). Thanks for the content!
We are at a crossroads. There isn't nearly enough water storage to survive a longer drought. Twenty seven beavers will need roughly 2400 units of water to make it through. If the reservoir isn't online by then, there will be some difficult conversations with the beavers.
We aren't really short staffed, we just need them to be more productive. There is zero maintenance cost on happiness improvements, so if you have the supplies, put them everywhere.
Hey biffa after the smelter you should go for the sluice gate. finishing the dam without them in the buttom would waste alot of time building it up to use triple floodgates. after that numbercruncher but u need more power for that, maybe down the river a few water wheels where the bad water runs. Sorry for my english greetings from germany
Biff! Two saws going at half speed are still only making one saw's worth of output but takes twice as many workers!
Yes! Biffa read this!
11:55 sluices at the bottom of the mega dam so the water keeps the lower river to a level and then dams at the top so overflow flows down the river. Based on the last series I am very worried about this part. You could also extend the mega dam out a little so the sluice is actually at the bottom in the river…..
Hey Biffa don't forget to take down the smaller water storage and place in a medium one to hold more water
25:45 The path is disconnected, they won't be able to build your mega dam!
Thank god it’s not a “line”!
You could get a free food source by putting in Mangrove trees in that shallow part off to the side of the Forester. It would need a gather flag but it would be an extra food source and free happiness.
No mangroves with Folktails, they have cattails and spadderdock
28:07 when will biffa realise that there's a path at the back blocking the building
I know right. Was thinking the same
Remember to connect the one path going underwater that you cut when the first bad tide happened.
I always appreciate your panic and bonehead mistakes because it means you are human and makes me not feel so bad about my own panic/bonehead mistakes when I am playing. It's also encouraging to watch you recover and I always take notes so that I can recover my own game. Keep up the great work!
Thankyou 😅👍
You can still rebuild your floodgates at the top one level lower, it should prevent good water spilling out the back of the map...
but then it wouldn't be possible to completely block the badwater (it would split 50/50 like the regular water is split at the moment). It would have been easier to build dams instead of platforms, then it would be possible to keep 100% water and divert 100% badwater.
My town suggestion is Panicopolis, should be self explanatory lol :)
Adrianna is 50, respect your older generation 👍
Biffa has no problems ahead of him. He has loads of wood, a MASSIVE reservoir, untold science, more power than he can shake a stick at and a huge beaver population to work for him. I think we can call it - BIFFA has DEFEATED Hard Mode
Well let's see...30 day droughts soon I fear 😬
Aaaah! A new Teamberborn Episode just dropped!
With all my heart Biffa: this is the highlight of my week thank you so much!
You're welcome 👍😁
I'm a little curious about how long it will take Biffa to realize that there is one piece of path which s blocking the smelter ;) And I know, that he is missing the science points as well
You could change some small water barrels with medium water barrels, plus readjust the tree planting, also you can replace some dams with floodgates the easier ones.
In the politest way Biffa, Cooked potatoes take 4 space to 1 uncooked one.
But are edible Now 💡.
But raw are not edible, when Beavers are starving, you have no food, and your Grill is paused, and the chef beaver died of hunger 🤔
We all only say this cause we love your shenanagans, but scream at our monitors 🤣
The lack of timberborn episodes hurts me physically. On a more positive note you should rush dynamite and deepen your river to 3 or more deep to prevent dryouts
Biffa at the start keeping on about the Bad tide .. you have gates up there that you can close to slush that away already !
Indeed!
The first 9 minutes were definitely a little tough.
Good to take that sip of tea when the colony gets just a bit stressful. Always works for me.
Hello again Biffa,
Looking good there! You've gotten a fair few good tips here, but I was just going to say you it's probably time to swap the birches for oaks now.
Birches just aren't worth the work time of your beavers, and oaks are starting to grow up now so you should be having a steady income no matter what tree type you choose. Think of it like this; you have about 40 birches right now. You could replant five of those as oaks, and double the amount they're worth. If you replant all of them, you'll get 320 logs later, compared to the approximate 133 logs you get in the same time.
Of course, if you like the look of them, then please ignore this, as Timberborn is very much a game of arts and creativity :D
You could probably keep the pines for resin as you'll probably need it soon.
Love when you include the comments in the videis
You are not stupid, you have the best sense of humor and you even laugh at yourself!! That's why I love to watch you Biffa!! Serious but with a great humor!! And human! We all make mistakes 😁 I am the same when I panic, in game and in real life!! Keep on being you!!🤩
You should move the industrial area down to where you harvested a bunch of dead trees, so it can run off of Water Wheels, and still run during badtides. There also happens to be a nice big vertical cliff face there for Gravity Batteries, which can be charged at night and then keep it running for a little while during a drought.
50hp per beaver on a Power Wheel is really inefficient for powering the 200hp Smelter - it turns it into a 5 beaver job, occupying 20 tiles (more like 35 tiles with the paths needed to access the Power Wheels, and potentially also some Power Shafts to connect them to the Smelter).
I'd also recommend building a Ladder up from the farming area to the clifftop there, so you can harvest those trees with a Deforester (that's the name I prefer for Lumberjack Flags). _The trees won't be demolished from above,_ you have to be on the same level to demolish resources (trees/bushes). Demolishing objects (like rubble) can be done from 1 higher, and building can be done infinitely higher. I don't know if any demolishing can be done from below, but building can be done from at most 1 below. -Obviously, buildings can be demolished even if beavers have no access to them-
For the mega dam, I'd recommend Sluices at the bottom set to close above downstream depth of 1.5 or so (meaning they'll close off before the Dam overflows) and then up top a row of Dams to let water actually flow downstream. I'd recommend the same sort of setup for the middle barrier (what you currently have going diagonally at the transition from a 2-deep river segment to a 1-deep one), so that the reservoir that keeps your trees watered will stay filled as well (even if only to a depth of 0.5). The Double Floodgate idea you had works too, but it requires micromanagement during droughts and badtides.
You know what this season is missing? An awesome bridge, and a qualified engineer to rate that bridge. This person could give you...[*80s style music starts paying*] A BRIDGE REVIEW.
1. There is a path, where youre placing the smelter, so need to remove the path first
2. You need a inner part to the megadam because if its badtide then it'll contaminate the magadam's water, mainly 4 sluice layers, 2 at the outside, 1 outside to flush badwater, one inside to send the water to the megadam
2. you'll need sluices in 2 layers / heights in the megadam, one in higher part to ensure normal flow, and another in lower part to get some water dropped when there's a drought
3. The 2nd forester doesn't bring any significant value, you have a lot more green area beside the uphill ladder, if you destroy that now, ig you'll get 6 planks back, so relocating it would ensure a lot more areas to plant
there's a pile of dead oak by the metal you could get someone collecting.
good recovery. I started playing this map when you started. I ended up stacking all of the houses in the gap underneeth the bridge between the water source and the metal. Stacked to the top it supports about 100 Beavers and frees up all the space on the ground around the river.
I wasn't sure if all the TH-camrs playing this game were messing up intentionally for drama until I played the game. The panic and need for non-stop micromanagement is real, even without trying to narrate your work at the same time.
A lot of the people that think I make up the drama don't record and talk at the same time lol. Have fun! 😅
Watching you design the MEGA Dam to save the town in Timberborn was both entertaining and impressive. Your strategic thinking and problem-solving are on full display here. It’s amazing to see how you bring the game to life. Can’t wait for the next part of this adventure!
Thankyou 🙏
@@BiffaPlaysCitiesSkylines You're welcome! I’m excited to see more amazing content from you!
Nice recovery! Just keep it going. You will do fine! One tip maybe. Always have the forrester in. You will forget and there will be no more tree's.
There is a path tile in the corner, where you tried to place the smelter at the end of the episode. That’s why the ghost image showed red.
Biffa . . you need to actually CONNECT the two stairs in the water with a path . .
How long before he figures out he blocked access to the majority of the dam and will either need stairs or to demolish the top layer?
Make a path to the scrap and then fill the divet next to it with water and plant trees and crops up there. It will be away from any bad tide and once you have tnt you can expand across the top of the hill.
2:42 With the folktails, after you get higher level food, I think the berries are useless.
They do give a small wellbeing bonus from a varied diet.
@@henke37 They only contribute to hunger, which every other food does too.
You'd rather want to store Baked Potatoes instead of the raw ones.
Your 2 small raw potato storage's are empty, cause they go straight into the bakery.
But you have no space to store the baked potatoes that your beavers will actually eat.
Biffa, you made my morning.....thanks for the call out. I said once, "I'm not deliberately being stupid", my wife replied "It's not deliberate, I'll vouch for that."
You have accesable wood at the top of the mountain by the metal
There’s a lot of oak trees close to the building where your mining scrap
You could have the bad water spring turn left, and go along the ledge, then of the map down stream.
I've done this in my play through of this level inspired by watching Biffa. I used levees to send it all the way along the middle level with a few bonus waterwheels and contamination barriers. It frees up the whole downstream for planting and with a level 2 dam at the edge of the map the two submerged semi circular areas are great for spadderdock and cattails.
Most people only play for themselves, and don't have to narrate and think of an audience while gaming. It's a very different situation than just hanging out by yourself, or with a couple of friends. Love the content, it's always fun - and gives me something to relax to during lunch. 👋
So true! Thank you :-)
Beavers need to be at the same level as the tree they need to remove or cut down. Add stairs so they can do so.
Save the science for sluices. Add levees to your mega dam. During drought or badtide, you can remove 1 levee as needed. Treat the levee as a flood gate. Add / remove as needed.
Instead of flushing the badwater of the map with overhangs, you can also add that building on top of the source that shuts it down and also collects the bad water as a resource.
Suggestion/tip: use a mix of Oak and Pine trees. Pine trees mature MUCH faster.
Can you plant mangrove trees in the water next to the forester for more logs or is it not available in this mode?
My brother in Christ, please, connect the path inside the river!
Also there are a lot of dead oaks on the plateau to the right of the metal scrappers. You can get a lot of logs there if you need.
Population size is yet another resource you have to increase fast to survive hard mode
You need to utilize haulers to maximize water retention. At the moment pumpers carry the water and have to stop pumping.
Should run the water source next to the scrap metal , across the top to green everything , and when you cap the bad water source you could use the channels too
from bad water source you can direct the water in the same direction till the end , but turn it 90° to it's left and build a channel to that end and pls put water wheels, so it gets u a lot of electricity and also plan for waste water collector along the edge...after the power wheels...
waiting for Biffa to realize he can build irrigation pond to keep trees alive
and dam up the section right before the badwater outlet
I get such a huge smile on my face hearing my name being read out by Biffa.
Definitely need to re-add the path in the water, for the cheeky wet fur bonus.
Water dumps and more water storage like almost 10K
The beavers can't cut trees from above. They need to access them at ground level. Therefore, you're gonna want to add some stairs to allow them to get to the lower sections of the mega-dam. :-)
Haha you wait till you get 2 long bad tides back to back and then immediately a drought straight after, happened to me yesterday, how i survived i'll never know. One bit of advice i can give is when you start getting the real long droughts etc, drop working hours to nearer 10-12 during droughts as it helps manage water. 60-70 beavers on 16 hour days get through well over 3k water during a long drought. you can cope with a drought fine, issues arise when you get them literally back to back with like 2 days notice and you struggle to get your water storage full again for the next one and the knock on effect begins.
Also just to add from my own issues, i found that it was more the extra difficulty of playing with iron teeth on hard mode on the craters map. made it pretty much impossible because of the need for berries and water to breed. as soon as i tried again with foxtails ive walked it and own the map after a very short time. For the 70 bevers i have 3 large water pumps and 10 normal ones and only just manage
"Oh, blimey" Great start to the episode there, Biffa! LMAO
We love you even tho you make mistakes ❤
👍😁👍
I feel in order to settle the stupid not stupid debate, we would need a chime in from Mrs Biffa plays games.
On hard mode there is an event randomly between 3 and 8 days which gives a 3 day warning of what is going to happen, there is a 60% chance of drought and 40% chance of badtide.
Biffa using a Charlie meme put a smile on my heart.
im not sure if i just missed it but don't forget to set the newly planted trees for cutting 💚
The wet periods between droughts and badtides are either 5 to 8 days or 6 to 8, i dont quite remember completely.
So you can get the warning at earliest on the start of day 3 (or 4) and then the start of every day until day 6 which will make it up to an 8 day wet season which I'm fairly confident is the longest possible ones, but they dont apppear too often these long ones from my experience.
Good job surviving the first badtide even tho you kinda......slept on the job ;) However it was great entertainment value so it worked out
The contamination barrier ALSO blocks normal water irrigation, you'll just end up with barren soil
Not for Folktails, the contamination barrier only blocks contamination. (The IronTeeth have the irrigation barrier which blocks regular and badwater)
@@nurmr aha, my bad.
Looks like I've been making things harder for myself for no reason 🙃
Don't forget all the trees near the metal.
You had a path through the water so the beavers could get their fur wet. You deleted it, so now they just go around instead. Get them wet again!
Loving the episodes. Perhaps some cooked potato storage could be good? Looking forward to the next episode!
As I say, "Say what you mean without being mean!"
At least there was no "The Incident". Hard mode is really hard, I've killed so many colonies it's not funny. Keep up the great work.
That's a good tip and thankyou 👍😁
Good video (I haven't watched it)
You can put the path through the water back
Instead of completing the bridge to let the bad water flow off the map, you can cap it off, which is listed under the water tab
I know, but that's way off in the research tree and ability to built...so a future project 👍
@@BiffaPlaysCitiesSkylines Love your videos!
Think about possibly sectioning your reservoir to allow you get your water reserves quicker and better manage wood resources. Mega damn v1 then mega damn v2
You need a road under the water back now you have the sluces to keep the bad water away.
Hy Biffa, I'm seeing the same problem with all MegaDams builders - Building column by column. The right way is to try to build level, to keep some water in the construction process. And raise the floodgates depending on the water level .. I think
But it's still entertainment too :D
I was going to suggest something similar
Great idea! I feel a plan forming 👍👍
Yeah, my thoughts too... focus on getting something that works even if it's small, then raise it higher to increase capacity. Building mega-projects that aren't functional until completed is an investment that might never pay off.
8:50 I was so confused on why he thought he was going to lose everything… lol
when you put in back the way behind the first dam you can gat the wett fur bonus again
A nice calm episode today very good :) i would probably change one of the potatoe storage to cooked potatoes 🥔
Having your excess beavers as haulers might not be the best idea because as the more jobs you fill, the demand for haulers only goes up
Good Video Biffa 👍
Thanks 😁
You'll be changing the town name to "Sereni-tea" before we know it 🙂
I hope so!