“It doesn’t rain in this game” What a great idea for an update. A rainy season. Water source continues as normal, rain falls so outside jobs are either forced to work slower or not be able to be done, chance for flooding, maybe a chance for sickness like pneumonia or something from prolonged rain exposure by beavers that need treated by the med tent, campfire is not functional during rainy season losing the bonus, etc.
That could be cool, and it shouldn't be that hard either. They just need to add a visual effect and invert the evaporation effect to increase the water level instead of lowering it. It would force players to think about building up and putting buildings on platforms as well as storing water. The difficult part would be adjusting the game around it. They might have to make a few custom maps specifically for different combinations (rain/drought, rain/badtide, rain/drought/badtide) and test the balance between multiple effects for difficulty settings.
@@RealCivilEngineerGaming I believe having a Monsoon/Flood/Rainy season that causes flooding and other issues (just a metric ton of water you have to handle,) is one of the top voted suggestions on the bug/suggestions site! (Along with multiplayer.) Thank you for bringing it further to light! Beavers love to swim, after all!
@@PrepperpupI was unaware of this suggestion site. The idea came organically in my head when he mentioned there being no rain while rambling on about roofs. I’m glad a bunch of other people have already thought of it and it would be popular 😂
Yeah but that’s what makes it entertaining. I watch Skye for competence and inspiring mega-projects and RCE for the drama of watching someone who is just barely competent at playing this game.
He did it on purpose for the video. It was paused before and suddenly, off camera "disaster" struck. I wonder how often he records these to have a favorable outcome in terms of story-telling (drama)
I swear the pathing of this colony is 100% desinged by an architech. It's like he is maximizing travel to reach the top of the mountain. Then he moves buntch of jobs to the top so no work gets done.
Nah fam, it did not made sense before, while he go out of his way to use natural stair he still completely neglected what the pratical use of phating can help. It's not even architecture sensibilities this time its just being lazy on the wrong way
@@AntonsVoice Part of the problem is he likes his Mega-Dams even when he can't afford to build them and has more important things to deal with. He has a ton of wood invested in that dam that he could have been used to make a bunch of basic water storage which would of been a lot more useful this early on.
A tip I found out is if you have a bunch of breeding pods and pause them close to completion, then you can unpause them whenever to have Emergency Beavers tm!
Half of the green land is unused as usual but for some reason it is a great idea to start another mega project, to irregate the building area, while the colony is barely surviving.
i mean on the one hand its faster then the intended solution of treated planks for a contamination barrier to make use of the left side of the map on the other hand he could of put off the top bit and avoided that beaver getting stuff until he had ample time and supplies to build it or he could of deleted those levies so vossi could of left alot sooner literally just delete the 2 unbuilt levies they are setting in and the next to them adjacent to the path
@@tommyb133lol right?... I mean not to sound rude but on that Volcano Map from the previous season his ending numbers were equal to what I had after the 2nd badtide... my final numbers after the same amount of time as his playthrough were like 8-9x higher in every aspect. It's crazy how silly and poor choices are insanely detrimental to overall progress. I swear he does it all intentionally just for interactions, if he played wisely and without issues then people wouldn't want to watch as much... I guess idk... it does seem that the wise players seem to have lower subs/views... so maybe it's intentional.
It will eventually be a 30 day drought. A beaver drinks 2 water per day. So do the math, 60 water per beaver. Also 30 water per breedingpod for a 30 day drought. For a small colony of 50 beavers and 5 breedingpods, you'll need around 3200.
Regarding the Mega-Dam. If you put platforms at the bottom, across where the current stream is and then floodgates next to them, you'll be able to use 100% of the dam's water. How the mega-dam is currently designed, you'll not be able to access any of the water. Also... USE THE FLUID DUMP instead of wasting 400 logs building another canal.
Oh dear, you do need to prioritize getting your water supply sorted or it'll simply kill your colony. Get more water pumpers and cheap water storage tanks so every dry season your colony won't be at the edge of total failure. Pause the breeding pods during droughts too. That stuck beaver was the secret architect lol
There's 5 days until a drought and my water is low whatever shall I do? Build a roof clearly that is the answer, not building another water pump. I really hope he's being this dumb for engagement.
There is also his I don't need planks right this minute so I'm going to turn off the planks with them sitting at 0. Some emergency pops up I need planks now! I don't have planks and it's a drought!
Beavers: "We're starved for wood to complete the big water reservoir to save our lives! It's halfway there, we can do it!" Matt the Architect: "You know what, forget about that. Let's start another big project over here." Beavers: "..... We're all going to die here and our gravestones will be incomplete projects."
For real, I'm almost hating this season...he needs haulers and he shouldn't have put that water storage on the top of the hill, he should have used the damn dam he built I'm literally doing this: 🙄🙄🙄
@@neb_setabed naaah, i mean it's not like I enjoy every single game he plays, but in general he's still entertaining... it's just this timberborners seasons that feels uninspired and badly thought. And it's fine, it's not like I expect perfect plays from this channel (we're all here for a laugh and a knob joke) but come on you'd think that after so many hours he'd know better! He has never used the water dump 🙄
for the umpteenth time. the draughts will continue to get longer. you REALLY need to focus on getting more log pumpers and actual water storage. not giant mega projects. you know who wants mega projects? city planners. you know who city planners like to have dinners with? that's right architects!
He also needs to invest in support infrastructure such as haulers that will make the pumpers more efficient. At this point the problem isn’t that he doesn’t have enough pumpers it’s that they’re spending a large chunk of time hauling water when they should be pumping it.
Maybe he's trying to get one of those dams on to the megaprojects channel? I'd kill for awhistlerverse/RCE crossover 😂 if not, I've got to give it to RCE - top tier clickbait & content. Nobody watches someone doing Timberborn without INCIDENT. He could recreate THE EVENT though....🤔
All Matt had to do was not start another project taking up all his resources when his earlier project was half complete. Not only would we not have another incident, there would have been plenty of water stored up in the dam.
@@chrisb9960, yep I been looking at getting this game but what I would have done is built that dam half or quarter height build from bottom up that way you'll have some water storage and the water storage will only go up as you build it up higher.
@@Milner62 Yeah, he started building it to full height so it’s all or nothing. So he has nothing. So now he is out of water again. He could have had a few completed levels already giving him the ability to keep crops watered and continue to pump drinking water during droughts. Oh well… short series.
I love watching RCE and the timberborner series! Really makes me realize that Im not that bad at video games. If he is throwing for content, he does a good job at not making it obvious hes throwing.
I think it's pretty obvious... hes been wasting time and resources on crao that's not necessary for EARLY GAME SURVIVAL and keeps failing and "I don't know why" or "this is really hard"... not really, especially if you quit making it hard on yourself. To be honest at this point he should have like 2k water storage, a dozen pumpers and like a population of 50-60 with ZERO "mega projects" started. From there survival is trivial and the real fun projects can begin with zero fear or chance of failure.
RCE sure has a lot of *incidents* with bad water. He really needs to upgrade his floodgates to sluices to prevent such an architect move as forgotting to open a gate.
Instead of building direct short pathways, this RCA keeps recreating (on high speed!) legacy long pathsways within new structures (thus making them even windier)...
Love watching other people play games that I like and seeing what they would do differently. RCE did a few things the same as me, like the reservoir going from the waterfall to the other side of the map, and I did the same at the top of the peak to divert bad water. 3 main difference I did was first divert the bad water coming from the bad water source near the hill so that I could have more green land. Second I made a 3x5 reservoir and fill it with water using a water dump. Mad almost 2/3 of the map green with it. 3rd is that I made the entire top of the water fall into a reservoir and was able to survive day 30 droughts doing this. I don't usualy see to many people using the water dumps in YT videos. I think quite a few players underestimate the power of the water dump. 😀
You'd think with all his experience as a real civil engineer, Matt would have learned to build the path diversions first before starting construction on everything else
20:40 RCE can draw a path to link the water storage to the rest of the colony (by just canceling the building of 2 blocks), but is too focused on _STAIRS_ that he destroys the buttscratcher to get one plank. Architect moment. EDIT: Oh, he realises it! But of course too late, after many deaths! :'D
Explanation (long but brief...) about why they built the 'wrong' levee first: Imagine each priority list as a separate list of things to build. The list is ordered according to the order in which you place the things to be built on the map. When a builder becomes free, he looks in the highest priority list to see what is the next item he can build that no other beaver is building yet. (A levee will be assigned to several beavers, enough to carry all 12 logs.) As the beavers become free, they will pick up the next items. When they run out of items on the highest priority list, they will look at the next priority list. But sometimes there are things on the highest priority list that need to wait for other things to be built first (for example, a levee on top of another levee). In this case, if all the next items on the highest priority list are waiting for another item to be built before it, the beavers will start building the items on the next priority list. And they do this for each of the lists. When they don't build in the right order: when a task is assigned to a beaver, only he will do that. For example: a beaver was assigned to place 2 logs on a levee. If this beaver is far from the warehouse, far from the construction site and hungry/thirsty, it will take him a long time to deliver this log. So, that levee will wait until the beaver eats, drinks and carries the log to the location. That's why many times items placed later are finished first.
RCE continually makes this mistake. If the beavers don't have the resources/range to complete the highest priority item, they will start on the next priority.
Watching Matt play Timberborners makes me feel badly for the people subjected to his real world engineering drainage. No wonder all of England floods when it rains…..Matt was in charge of the drainage.
The Timerborners is one man struggle to resist his engineering tendencies. When a mega engineering project is planned it impacts the existing infrastructure, and we see an incident. It's like planning a freeway/motorway and not considering how the locals will survive during the construction to get the benefit.
Matt: I want to store some water and make more green land. Matt: Let's use 100+ blocks to build a water channel in a 50x50 map, perhaps another 100+ blocks for a pond. Matt: BTW, just forget about the half built water channel which already took up 100+blocks. Matt: Log shortage? Who cares? Matt: Water shortage? Who cares? ... Matt: Wait WHAT?? Classic RCE moves🤦♀️
I swear the "incident" rate in recent seasons is as high as the first few seasons all over again 😆 got a little too comfortable with the formula of the game and the episodes, I think, and comfort breeds complacency Here's to hoping the colony manages to survive the next few episodes and manages to get the reservoir built before pathing disasters or Mattisms get them all killed off
I mean, a good engineer is able to engineer the system so as to avoid any possible operator error to happen in the 1st place. Definitely an architect move to allow operator error to even be possible.
RCE: i don't know how useful [the megadam] will be 5 seconds later RCE: oh on we are out of water in a drought!!! now this is the pro gameplay we are here for
And to think all Matt had to do to not have another INCIDENT was to leave the paths in place as they are and not touch them until everything else was done first.
Had you utilized Double Tall gates for the top reservoir, you could have left the side open to the map edge. When you raise the gates to full height, they would've blocked the bad tide flow and diverted it off the map edge without having to build 6 flood gates to manage it
I love how matt keeps trying to prove to us that he is an engineer but keeps doing architect moves like instead of finishing one structure he goes on to building another instead of waiting until he is set up to build it
Maybe build a path down the side of the mountain to have a more direct path to the pumper on top? It'll take a bunch of logs and planks but I think it would be worth it if just to avoid the stress.
The new pond prodject is triggering me, instead of wating to do it with explosives so its sunken down, its now taking up 2x the space instead and is probobly way more expencive to build xD
4:00 Matt, why don't you build the same water diversion on the bad water source that you have on your main water source, then you can just pick when you want bad water and when you don't!?
I think what happens is when you have a bunch of stuff ready to build, like the megadam, if you have more than 2 haulers/builders they will start hauling to not only what's prioritized, but then the rest (like the other 2 builders) will haul for the low priority stuff if they don't have anything else to haul. I've been noticing that a lot in my save, and have had to change the way I stack stuff to build.
this inspired me to try a hard mode run on the 2nd smallest base map... it ended after 2 back to back 10+ day bad tides that came in before i could divert the water source. I survived the first but it killed all my wood and i could not get enough wood in to complete the project before the 2nd badtide hit. Also did not have enough water and food stored after all my berries and farms were poisoned. A harsh lesson in timberborn difficulties
Exact same thing happened to my first time. First bad tide destroyed my resources, and three days wasn't enough time to recover before the second bad tide. My second attempt, I hard focused diverting the water, lol
Hey RCE. There is a glitch/oversight in the game. The large water tanks hold more volume of water than an equally sized reservoir made from levees. Saves space and wood! You can just put several large tanks down and use fluid dumps to irrigate land and then make another tower of food with hydroponic gardens.
All you need to build if you want to have an extra storage of water for making some farm land is make a 2x2 hole that is also about 2 blocks deep So a 2x2x2 then one fluid dump to fill it with water. You do not need to constantly fill it either once it is full you can pause the job and it takes a very long time for the water to evaporate. Once it is empty you only need to unpause it for one of your beavers to fill it back up. Doing it that way will save you a lot of logs for the building process.
I put a roof on a platform at the door to the houses, make a little covered porch.That way you get the bonus while still having a reason for it being there.
You see, when the "Incident" is non-stop, you only have one Incident instead of multiple. Technically there's only been one Incident this season. That's pretty good!
“Why is there no water?” Matt remember you need hauling post so haulers will take your water to storage. Also if it rained I wonder if you would need a special building to collect the rain water, like a rain collector.
A better and probably cheaper way to do the channel and reservoir is unlock dynamite and blow a one wide channel out. That way you have space and you save wood.
Need to replace your floodgates with sluices and put a sluice at the bottom of your mega damn and set it to release when the river drops below 50% so it will keep it topped in droughts, no more drying out!
Something to think about. Iron teeth have pods which produce beavers at a steady rate. The longer the beavers live, the more beavers you will have. You'll go from three pods maintaining 20 beavers, to the same ampunt of pods maintaing 60 beavers because they refuse to die.
20:21 OK Matt, in a situation like this one with Vossi what you want to do is demolish the incomplete blocks and draw a new path through where they are. The incomplete construction projects will always drop all the materials that have been put into them so you lose nothing. This wastes a little time in the long term but gets everyone free and watered quickly.
Oh man! Since last episode i atarted and demolished this map on hard with the iron teeth. Once you get secure its all good. The few wet days need to be all hands on deck pumping water. Good luck
you might wanna consider saving the mega dam for once you get sluices. you can set some on the opposite side near the bottom and set them to only open when they sense bad water. would turn them into auto cleaners for bad tides since they would close during normal seasons.
The pumps dont turn bad bad water into good water Matt, they filter when you have bad water diluted in good water, so the top pump is useless while the paused bottom pumps can mitigate your mistake.
Matt: *has a chance to build an aquaduct proper, saving both land and water, and showing off a feature of the new season. Matt: "lets build a canal like an architect."
RCD has release a curse. I wanna go back to play timberborn again and I thought to myself "I wanna go play timberborners" instead, that intro is hypnotic
I highly suggest a beaver made a lake. You can just place the fluid dump next to it and it will just drop water into the hole you made if you can try making it more than three by three
This is the BWI (beaver welfare investigators) we have reports of numerous beaver deaths from multiple incidents we believe there is someone killing all the beavers we need your help RCE CAN YOU HELP US FIND THE KILLER AND SAVE YOUR BEAVERS!!!
It's always funny to me when Matt calls someone a 'planker,' because it reminds me of that 'planking' thing back in 2011 where people would lay down, face first, in unexpected places.
Amazing as always! Amazing and a little bit painful 😅 If you had not rebuilt those stairs, you cod have deleted the unbuilt levee next to them and then just done a path straight to the water and pumpers… but apart from that, quality and enjoyable as always 😊
I can’t believe how rude this comment section is. It’s like they are trying to make you mentally unstable by pointing out every weakness when you’re just trying to have fun and make content. Constructive feedback only, guys don’t be rude
I'm playing this map on hard and I quickly got 6 water pumps and 6 large water butts running in wet season and all the land I could farmed. Once you are stable as far as water and food go then you can build the mega dam, but in sections. I built the first section and then put large water wheels before extending it a couple of times to hold more water and generate more power. Finally I added a sluice box at the end so I could run the bad water along it before sending it off the map after it had been used to turn my water wheels. I think RCE isn't using the latest update with sluices so his options are severely limited this season.
“It doesn’t rain in this game”
What a great idea for an update. A rainy season. Water source continues as normal, rain falls so outside jobs are either forced to work slower or not be able to be done, chance for flooding, maybe a chance for sickness like pneumonia or something from prolonged rain exposure by beavers that need treated by the med tent, campfire is not functional during rainy season losing the bonus, etc.
Just forwarded this onto the devs 😉
That could be cool, and it shouldn't be that hard either. They just need to add a visual effect and invert the evaporation effect to increase the water level instead of lowering it. It would force players to think about building up and putting buildings on platforms as well as storing water. The difficult part would be adjusting the game around it. They might have to make a few custom maps specifically for different combinations (rain/drought, rain/badtide, rain/drought/badtide) and test the balance between multiple effects for difficulty settings.
@@RealCivilEngineerGaming I believe having a Monsoon/Flood/Rainy season that causes flooding and other issues (just a metric ton of water you have to handle,) is one of the top voted suggestions on the bug/suggestions site! (Along with multiplayer.) Thank you for bringing it further to light! Beavers love to swim, after all!
@@PrepperpupI was unaware of this suggestion site. The idea came organically in my head when he mentioned there being no rain while rambling on about roofs. I’m glad a bunch of other people have already thought of it and it would be popular 😂
imagine a map with only rain as water source
"Oh no I can't believe I did that"... I can 100% believe you did that. It's like watching a train wreck.
Yeah because this is a train wreck except a train wreck is better to watch than this stupidity.
?
Yeah but that’s what makes it entertaining. I watch Skye for competence and inspiring mega-projects and RCE for the drama of watching someone who is just barely competent at playing this game.
He did it on purpose for the video. It was paused before and suddenly, off camera "disaster" struck. I wonder how often he records these to have a favorable outcome in terms of story-telling (drama)
I swear the pathing of this colony is 100% desinged by an architech. It's like he is maximizing travel to reach the top of the mountain. Then he moves buntch of jobs to the top so no work gets done.
He also completely neglects hauling posts so the everyone spends their time hauling stuff rather than doing their actual job.
it made sense when he was building it just look at the other episodes
Nah fam, it did not made sense before, while he go out of his way to use natural stair he still completely neglected what the pratical use of phating can help. It's not even architecture sensibilities this time its just being lazy on the wrong way
Wouldn't an engineer also be more willing to blast the channel? Even if it takes longer.
@@AntonsVoice Part of the problem is he likes his Mega-Dams even when he can't afford to build them and has more important things to deal with. He has a ton of wood invested in that dam that he could have been used to make a bunch of basic water storage which would of been a lot more useful this early on.
A tip I found out is if you have a bunch of breeding pods and pause them close to completion, then you can unpause them whenever to have Emergency Beavers tm!
Neat
Little cheeky, but i like it
That's the first thing I thought when I saw the breeding pod that pop adult beavers
Cryogenically frozen beavers for post incident scenarios.
Half of the green land is unused as usual but for some reason it is a great idea to start another mega project, to irregate the building area, while the colony is barely surviving.
i mean on the one hand its faster then the intended solution of treated planks for a contamination barrier to make use of the left side of the map on the other hand he could of put off the top bit and avoided that beaver getting stuff until he had ample time and supplies to build it or he could of deleted those levies so vossi could of left alot sooner literally just delete the 2 unbuilt levies they are setting in and the next to them adjacent to the path
@@wolfyblackknight8321doesn't need irrigation barriers, just sluce gates and a huge damn.
Right? For someone who as logged as many hours on this game as he has, he's pretty terrible at it.
@@tommyb133lol right?... I mean not to sound rude but on that Volcano Map from the previous season his ending numbers were equal to what I had after the 2nd badtide... my final numbers after the same amount of time as his playthrough were like 8-9x higher in every aspect. It's crazy how silly and poor choices are insanely detrimental to overall progress.
I swear he does it all intentionally just for interactions, if he played wisely and without issues then people wouldn't want to watch as much... I guess idk... it does seem that the wise players seem to have lower subs/views... so maybe it's intentional.
@@SnyperMK2000JclL makes sense...he probably plays to make it more dramatic/entertaining instead of just normal
It will eventually be a 30 day drought. A beaver drinks 2 water per day. So do the math, 60 water per beaver. Also 30 water per breedingpod for a 30 day drought. For a small colony of 50 beavers and 5 breedingpods, you'll need around 3200.
Regarding the Mega-Dam. If you put platforms at the bottom, across where the current stream is and then floodgates next to them, you'll be able to use 100% of the dam's water. How the mega-dam is currently designed, you'll not be able to access any of the water. Also... USE THE FLUID DUMP instead of wasting 400 logs building another canal.
RCE, listen to this comment!
Oh dear, you do need to prioritize getting your water supply sorted or it'll simply kill your colony. Get more water pumpers and cheap water storage tanks so every dry season your colony won't be at the edge of total failure. Pause the breeding pods during droughts too.
That stuck beaver was the secret architect lol
And Matt was the not-so-secret architect
There's 5 days until a drought and my water is low whatever shall I do? Build a roof clearly that is the answer, not building another water pump. I really hope he's being this dumb for engagement.
The good thing abouth badtides is that the power keeps running
*pauses everything that uses power*
There is also his I don't need planks right this minute so I'm going to turn off the planks with them sitting at 0. Some emergency pops up I need planks now! I don't have planks and it's a drought!
dont like? unsubscribe
@@maciejp7829calm down M. White knight, this was a joke
@@maciejp7829 Telling people to unsubscribe or not to watch doesn't help a youtuber as much as you think it does. Can't even hero right.
Dear RCE, this video was the most architectural thing I saw for a very, very long time.
Beavers: "We're starved for wood to complete the big water reservoir to save our lives! It's halfway there, we can do it!"
Matt the Architect: "You know what, forget about that. Let's start another big project over here."
Beavers: "..... We're all going to die here and our gravestones will be incomplete projects."
For real, I'm almost hating this season...he needs haulers and he shouldn't have put that water storage on the top of the hill, he should have used the damn dam he built
I'm literally doing this: 🙄🙄🙄
Chill, he’s just having fun with a beaver game
@@neb_setabed naaah, i mean it's not like I enjoy every single game he plays, but in general he's still entertaining... it's just this timberborners seasons that feels uninspired and badly thought.
And it's fine, it's not like I expect perfect plays from this channel (we're all here for a laugh and a knob joke) but come on you'd think that after so many hours he'd know better! He has never used the water dump 🙄
for the umpteenth time. the draughts will continue to get longer. you REALLY need to focus on getting more log pumpers and actual water storage. not giant mega projects. you know who wants mega projects? city planners. you know who city planners like to have dinners with? that's right architects!
He also needs to invest in support infrastructure such as haulers that will make the pumpers more efficient. At this point the problem isn’t that he doesn’t have enough pumpers it’s that they’re spending a large chunk of time hauling water when they should be pumping it.
Maybe he's trying to get one of those dams on to the megaprojects channel? I'd kill for awhistlerverse/RCE crossover 😂 if not, I've got to give it to RCE - top tier clickbait & content. Nobody watches someone doing Timberborn without INCIDENT. He could recreate THE EVENT though....🤔
All Matt had to do was not start another project taking up all his resources when his earlier project was half complete. Not only would we not have another incident, there would have been plenty of water stored up in the dam.
He needs to learn to build the base first to contain the resource he actually wants to capture. In this case water.
@@chrisb9960, yep I been looking at getting this game but what I would have done is built that dam half or quarter height build from bottom up that way you'll have some water storage and the water storage will only go up as you build it up higher.
@@Milner62 Yeah, he started building it to full height so it’s all or nothing. So he has nothing.
So now he is out of water again. He could have had a few completed levels already giving him the ability to keep crops watered and continue to pump drinking water during droughts. Oh well… short series.
@@chrisb9960 yep and it's still entertaining none the less. I like watching the weird things he does especially in city skylines.
Matt's brain scares me. 😨 He is on a small map making a huge pond.
It's what you need to serve larger population though.
@@cefcephatus Not as ironteeth. You don't need that much green area for food, and water tanks are far more efficient for storage than ponds
I love watching RCE and the timberborner series! Really makes me realize that Im not that bad at video games. If he is throwing for content, he does a good job at not making it obvious hes throwing.
Honestly I think that's what he's doing haha
I think it's pretty obvious... hes been wasting time and resources on crao that's not necessary for EARLY GAME SURVIVAL and keeps failing and "I don't know why" or "this is really hard"... not really, especially if you quit making it hard on yourself. To be honest at this point he should have like 2k water storage, a dozen pumpers and like a population of 50-60 with ZERO "mega projects" started. From there survival is trivial and the real fun projects can begin with zero fear or chance of failure.
At this point, it's probably about 50% on purpose, 50% his natural playstyle and 50% plain and simple forgetfulness. 😂
Yes *and* he doesn't realize how challenging the initial part of hard mode is, until you get to ~3k water stored and a big reservoir
Matt: prioritizes massive projects over survival
Also, Matt: Why dont i have any water or food 😮
RCE sure has a lot of *incidents* with bad water. He really needs to upgrade his floodgates to sluices to prevent such an architect move as forgotting to open a gate.
@@veerakuusela5005 yea but weird rhat he never showed us anyone becoming accualy sick :/
i think this was recorded before the recent patch
Wdym@@SummerFoil
@@domowomo2125 I mean it litterly flodded with bad tide water how the hell noone got sick?
@@SummerFoil they only get sick if a touch a bad water directly I'm pretty sure
Instead of building direct short pathways, this RCA keeps recreating (on high speed!) legacy long pathsways within new structures (thus making them even windier)...
Love watching other people play games that I like and seeing what they would do differently. RCE did a few things the same as me, like the reservoir going from the waterfall to the other side of the map, and I did the same at the top of the peak to divert bad water. 3 main difference I did was first divert the bad water coming from the bad water source near the hill so that I could have more green land. Second I made a 3x5 reservoir and fill it with water using a water dump. Mad almost 2/3 of the map green with it. 3rd is that I made the entire top of the water fall into a reservoir and was able to survive day 30 droughts doing this.
I don't usualy see to many people using the water dumps in YT videos. I think quite a few players underestimate the power of the water dump. 😀
You'd think with all his experience as a real civil engineer, Matt would have learned to build the path diversions first before starting construction on everything else
20:40 RCE can draw a path to link the water storage to the rest of the colony (by just canceling the building of 2 blocks), but is too focused on _STAIRS_ that he destroys the buttscratcher to get one plank. Architect moment.
EDIT: Oh, he realises it! But of course too late, after many deaths! :'D
Explanation (long but brief...) about why they built the 'wrong' levee first:
Imagine each priority list as a separate list of things to build.
The list is ordered according to the order in which you place the things to be built on the map.
When a builder becomes free, he looks in the highest priority list to see what is the next item he can build that no other beaver is building yet. (A levee will be assigned to several beavers, enough to carry all 12 logs.)
As the beavers become free, they will pick up the next items.
When they run out of items on the highest priority list, they will look at the next priority list.
But sometimes there are things on the highest priority list that need to wait for other things to be built first (for example, a levee on top of another levee).
In this case, if all the next items on the highest priority list are waiting for another item to be built before it, the beavers will start building the items on the next priority list.
And they do this for each of the lists.
When they don't build in the right order: when a task is assigned to a beaver, only he will do that.
For example: a beaver was assigned to place 2 logs on a levee.
If this beaver is far from the warehouse, far from the construction site and hungry/thirsty, it will take him a long time to deliver this log. So, that levee will wait until the beaver eats, drinks and carries the log to the location. That's why many times items placed later are finished first.
RCE continually makes this mistake. If the beavers don't have the resources/range to complete the highest priority item, they will start on the next priority.
That may all be true, but I'm pretty sure he just missed that end levee when he was making the rest low priority and left it normal priority
Watching Matt play Timberborners makes me feel badly for the people subjected to his real world engineering drainage. No wonder all of England floods when it rains…..Matt was in charge of the drainage.
Beaver: "I don't get paid enough for this."
RCE: "Your killing the colony!"
The Timerborners is one man struggle to resist his engineering tendencies. When a mega engineering project is planned it impacts the existing infrastructure, and we see an incident. It's like planning a freeway/motorway and not considering how the locals will survive during the construction to get the benefit.
Matt: I want to store some water and make more green land.
Matt: Let's use 100+ blocks to build a water channel in a 50x50 map, perhaps another 100+ blocks for a pond.
Matt: BTW, just forget about the half built water channel which already took up 100+blocks.
Matt: Log shortage? Who cares?
Matt: Water shortage? Who cares?
...
Matt: Wait WHAT??
Classic RCE moves🤦♀️
I swear the "incident" rate in recent seasons is as high as the first few seasons all over again 😆 got a little too comfortable with the formula of the game and the episodes, I think, and comfort breeds complacency
Here's to hoping the colony manages to survive the next few episodes and manages to get the reservoir built before pathing disasters or Mattisms get them all killed off
I mean, a good engineer is able to engineer the system so as to avoid any possible operator error to happen in the 1st place. Definitely an architect move to allow operator error to even be possible.
There was a mod to "un-stuck-fy" beavers... No sure if still around, but if it is, that should always be installed.
RCE: i don't know how useful [the megadam] will be
5 seconds later
RCE: oh on we are out of water in a drought!!!
now this is the pro gameplay we are here for
And to think all Matt had to do to not have another INCIDENT was to leave the paths in place as they are and not touch them until everything else was done first.
Had you utilized Double Tall gates for the top reservoir, you could have left the side open to the map edge. When you raise the gates to full height, they would've blocked the bad tide flow and diverted it off the map edge without having to build 6 flood gates to manage it
I love how matt keeps trying to prove to us that he is an engineer but keeps doing architect moves like instead of finishing one structure he goes on to building another instead of waiting until he is set up to build it
Goes to show that there are architects who are more honest than he is.
Watching other people play and then coming back to Matt makes me never want to drive in the UK
Maybe build a path down the side of the mountain to have a more direct path to the pumper on top? It'll take a bunch of logs and planks but I think it would be worth it if just to avoid the stress.
I'm so glad I asked for this to reveal that RCE is the architect we suspected all along.
Matt is giving architects a bad name at this point
You really should make the paths more efficient, the only way to get to the pump on the top literally goes around half of the map!
Watch Matt struggle to grasp the concept of "haulers" for the third consecutive year.
The new pond prodject is triggering me, instead of wating to do it with explosives so its sunken down, its now taking up 2x the space instead and is probobly way more expencive to build xD
... Why start such ENOURMOUS BUILDING without making some reserves FIRST?!
4:00 Matt, why don't you build the same water diversion on the bad water source that you have on your main water source, then you can just pick when you want bad water and when you don't!?
Yes matt you can pump badwater you even did it in last season
YesNo. Pumps filter out the badwater, but when badwater percentage reaches 100% no more water can be pumped as all of it is badwater
I have no idea what it is about timberborne, that gives me such great joy, I love these videos
the lack of forward planning makes this the best architect show on youtube
Very grateful to you RCE. I forget the emptyness and life feels beautiful as i smile wide whenever i hear your timberborners rhyme
As I told you, you left the side open, and it leaked lol 5:24
Matt is an architect sometimes.... poor beavers
You know that Haulers redistribute resources, right? So then your water pumpers don't have to hunt for an empty water tank
Perfect thing to watch while its slightly snowing outside
Didn’t you remember that a concentrated water flow at your water wheels makes the more efficient?
This might've been recorded before that mythbusting video
Time in video 12:50. Just wondering why not dynamite a channel for the water to save space for food and not spend so many logs on leaves
Dynamite one hole in middle of area to be irrigated, install water unload point, profit.
Kudos to the editor for the music choice, it really represented what was happening.
I think what happens is when you have a bunch of stuff ready to build, like the megadam, if you have more than 2 haulers/builders they will start hauling to not only what's prioritized, but then the rest (like the other 2 builders) will haul for the low priority stuff if they don't have anything else to haul. I've been noticing that a lot in my save, and have had to change the way I stack stuff to build.
Love how RCE is daydreaming of mega dams and canal systems when his colony is about to die to thirst.
This is the best series i watch now.
"The butt" episode. Someones butt killed 6 beavers and a butt scratcher was destroyed for precious planks :D
Matt I really admire your skill to absolutely make every season a disaster. 😅 You can do this. Damn architects.
Vossi is officially the Blue Falcon of this colony. What an architect.
this inspired me to try a hard mode run on the 2nd smallest base map... it ended after 2 back to back 10+ day bad tides that came in before i could divert the water source. I survived the first but it killed all my wood and i could not get enough wood in to complete the project before the 2nd badtide hit. Also did not have enough water and food stored after all my berries and farms were poisoned. A harsh lesson in timberborn difficulties
Exact same thing happened to my first time. First bad tide destroyed my resources, and three days wasn't enough time to recover before the second bad tide. My second attempt, I hard focused diverting the water, lol
This just in!
Another beaver colony death wave, as yet again the beaver council fails to prioritize food and water over aesthetics!
😂
Hey RCE. There is a glitch/oversight in the game. The large water tanks hold more volume of water than an equally sized reservoir made from levees. Saves space and wood! You can just put several large tanks down and use fluid dumps to irrigate land and then make another tower of food with hydroponic gardens.
All you need to build if you want to have an extra storage of water for making some farm land is make a 2x2 hole that is also about 2 blocks deep So a 2x2x2 then one fluid dump to fill it with water. You do not need to constantly fill it either once it is full you can pause the job and it takes a very long time for the water to evaporate. Once it is empty you only need to unpause it for one of your beavers to fill it back up. Doing it that way will save you a lot of logs for the building process.
I love how he sometimes plays like a complete architect
I put a roof on a platform at the door to the houses, make a little covered porch.That way you get the bonus while still having a reason for it being there.
You see, when the "Incident" is non-stop, you only have one Incident instead of multiple. Technically there's only been one Incident this season. That's pretty good!
Hopefully you remember a floodgate so that a badtide doesn't fill up your new reservoir
Hey, no spoilers. 😆
“Why is there no water?”
Matt remember you need hauling post so haulers will take your water to storage.
Also if it rained I wonder if you would need a special building to collect the rain water, like a rain collector.
I only found this channel a couple weeks ago, and I look forward to these videos every time
You should move your "pool"'s dam piece near the back; where you have it now, it'll flood your science huts, and possibly go down the hill.
Day 1 of asking Matt to touch grass
Well, he can't join hermit craft and play that game.
He probably does that every day while playing with paddy
Isn't that inappropriate for the grass?
@@Adi-le8orgrass doesn't have human rights
@@Piesolesy your dog also has no "human Rights" 😂
18:50 could have deleted the block next to him that wasnt built anyway and put a path on it tile next to him, so the levee gets build. Easy peasy.
The secondary pond is less important than the Mega Dam. Focus Matt! Your beavers need more water, not food!
Use sluices to manage the badtides at the top water source! They can open and close automatically based on water contamination percentage.
A better and probably cheaper way to do the channel and reservoir is unlock dynamite and blow a one wide channel out. That way you have space and you save wood.
Can't help but notice how strongly shaped that reservoir is
Playing this game with 0 vertical development is insane
Seeing RCE trying to build a mega damn whilst neglecting basic water security is cracking me up. Love the logic at play here 😂
Need to replace your floodgates with sluices and put a sluice at the bottom of your mega damn and set it to release when the river drops below 50% so it will keep it topped in droughts, no more drying out!
Something to think about. Iron teeth have pods which produce beavers at a steady rate. The longer the beavers live, the more beavers you will have. You'll go from three pods maintaining 20 beavers, to the same ampunt of pods maintaing 60 beavers because they refuse to die.
20:21 OK Matt, in a situation like this one with Vossi what you want to do is demolish the incomplete blocks and draw a new path through where they are. The incomplete construction projects will always drop all the materials that have been put into them so you lose nothing. This wastes a little time in the long term but gets everyone free and watered quickly.
Oh man! Since last episode i atarted and demolished this map on hard with the iron teeth. Once you get secure its all good. The few wet days need to be all hands on deck pumping water. Good luck
you might wanna consider saving the mega dam for once you get sluices. you can set some on the opposite side near the bottom and set them to only open when they sense bad water. would turn them into auto cleaners for bad tides since they would close during normal seasons.
Matt, your architect was showing a few times in this episode. you might want to get that checked, id hate for you to become an architect.
Sometimes I question if he realizes he can keep a path open until he builds the new path and THEN build the levels through the old path.
Sluices are going to be a game changer next season.
The pumps dont turn bad bad water into good water Matt, they filter when you have bad water diluted in good water, so the top pump is useless while the paused bottom pumps can mitigate your mistake.
Matt: *has a chance to build an aquaduct proper, saving both land and water, and showing off a feature of the new season.
Matt: "lets build a canal like an architect."
Matt! Put levees on the middle of the water wheels, it will massively increase the power output
Gotta love watching RCE commit beaver-cide on the regular.
Me watching while eating candy RCE destory his entire colony becose he did not think ahead:
RCD has release a curse. I wanna go back to play timberborn again and I thought to myself "I wanna go play timberborners" instead, that intro is hypnotic
I highly suggest a beaver made a lake. You can just place the fluid dump next to it and it will just drop water into the hole you made if you can try making it more than three by three
Liitle advice : You can up the working hour to 18 without a lot of bad conséquences on the beavers 😊
This is the BWI (beaver welfare investigators) we have reports of numerous beaver deaths from multiple incidents we believe there is someone killing all the beavers we need your help RCE CAN YOU HELP US FIND THE KILLER AND SAVE YOUR BEAVERS!!!
It's always funny to me when Matt calls someone a 'planker,' because it reminds me of that 'planking' thing back in 2011 where people would lay down, face first, in unexpected places.
Amazing as always! Amazing and a little bit painful 😅
If you had not rebuilt those stairs, you cod have deleted the unbuilt levee next to them and then just done a path straight to the water and pumpers… but apart from that, quality and enjoyable as always 😊
I can’t believe how rude this comment section is. It’s like they are trying to make you mentally unstable by pointing out every weakness when you’re just trying to have fun and make content. Constructive feedback only, guys don’t be rude
i love how he prioritises megadams over basic food and water :D
I'm playing this map on hard and I quickly got 6 water pumps and 6 large water butts running in wet season and all the land I could farmed. Once you are stable as far as water and food go then you can build the mega dam, but in sections. I built the first section and then put large water wheels before extending it a couple of times to hold more water and generate more power. Finally I added a sluice box at the end so I could run the bad water along it before sending it off the map after it had been used to turn my water wheels. I think RCE isn't using the latest update with sluices so his options are severely limited this season.
matts timberborners intros be like
line 1. 7 syllables
line 2. 7 syllables
line 1. 999 syllables
That was some architect cockup if I ever seen any.