I think the Org members only having 3 attacks is the exact reason why people wanted the fights fleshed out more. Not for difficulty, but to have endgame boss fights that are more than just glorified mob fights.
Give them more moves but only in a place where we can fight them 1v1 like with data org battles in the cavern of remembrance, they are fine as is in the story fights.
I agree with that to a degree, but at the same time, having too much diversity in each one of the org bosses would make it nearly impossible on harder difficulties. I honestly would have preferred to have org battles throughout the worlds. For instance at the final cut scene for montropolis, my first playthrough I expected to fight vanitas, but instead Sulley kicks his ass like an abusive unlce lol.
@@GreatNegus other video games, period. Seriously, Gen 8 is laughably poor and backwards. $90 for a $40 experience, $131 for the full experience compared to $45. With Patch 1.09, it showed Square listened to their fans and went out of their way to improve the base game. ReMind from what I have played is also fantastic
Maybe 5 characters walking is too big for show on the menu screen or it's too much to handle (in the hub world it's fine because they are smaller). I'm just throwing guesses here though. Even if it's a staple it feels unnecessary to complain about. After all 0.2 had it and it was a tech demo for 3, so if they changed it than there's gotta be a reason for that.
I gotta say there a "feeling" of mystique that hasnt been replicated since kh1. Nothing will ever beat that feeling of seeing "Dive to the Heart" for the first time, with the stained glass towers and the eerie choir music... it's just amazing. I think it's a case of "once you try to explain these things, they become boring".
@passive menis I would 100% disagree with that. You start as Roxas and if you were like me, you never played CoM and 358/2 wasn't released yet when I played KH2. Starting as Roxas was just as mysterious and made me want to know more of what had happened between the games.
Personally, I'd love to see an extended Twilight Town. And I definitely missed Traverse Town and Hollow Bastion/Radiant Garden, and still don't really understand why they weren't playable in the game
@@ilngsisfh I dunno, Radiant Garden was in a bunch of cutscenes and Twilight Town feels wrong as the mini-game world they made it into. I'm sure they could've incorporated it into the story (although I have some issues with some of the pacing in the story anyway)
@@ilngsisfh Im being completely honest when I say that I would've rather played Traverse Town, Radiant Garden and Twilight Town with little to no story than the Disney worlds we got with the filler Disney story we got. All the actual story was cramped in the end anyway so nothing of value would've been lost.
Sigh Lincoln I have to disagree there. It's actually the opposite. Aqua originally left the realm of light from Hollow Bastion, Xehanort and his whole 13 Darknesses plot really only came to bear fruit in Hollow Bastion, and it still holds a key important to the plot because of Ienzo and Aqua's armor and the Chamber of Repose (which got completely dropped for some reason in the story). Twilight Town, meanwhile, holds a ton of relevance to the creation of Nobodies in particular Roxas, Xion and Namine as well as Lea with 3 of those characters being the ones we need to save. The story still connects to those worlds because the main plot isn't supposed to be just Sora's story in this plot. Every character holds relevance and there's really no reason why we couldn't visit these worlds even if its for story purposes only. It would at least give us a chance to decongest the entire plot at the tail end of the game and give us a chance to I dunno finish the arc for these characters in a more elegant and refined way than oh look here's Roxas here's Xion here's everybody congrats you saved everyone by doing basically nothing the whole game. The biggest problem with the story is that the pacing and story don't mesh well and adding worlds or displacing the story across more efficiently while actually paying tribute to the plots we already have that point to this game would be a much better solution that what we got. A world for story purposes only is completely doable Destiny Islands has done that before, Traverse Town as well so why not now? Worst it can do is elongate the problem best it can do is fix it so might as well try it and hope it works out. It would also fix the problem of Sora feeling more like an OC in his own game than the main character as he basically does little in the plot except act as an observer host for the player to see glimpses of the actual plot.
Your input is very much appreciated, Biz. One of the best figures in the community, especially with the emphasis on constructive suggestions and thorough contextualizing, rather than just mindless hate. I loved the hell out of KH3 and it's my second favorite in the series after KH2, but it can be even better and hopefully some of this feedback will get to the dev team one way or another.
They did ask for his advice and a bunch of other popular KH players', they implemented some of their critiques (you can tell from the changes between 0.2 and 3) but Biz and the others didn't know how the full game was going to be designed (they only played a demo). Agreed though, they need people like Biz to look deeper into their games to flesh out the combat before release.
@@alezander16 Honestly speaking, Biz is the only one who plays KH efficiently and professionally, while many other YT KH players just play casually and don't know a squat shit of gameplay mechanics and how an Action-RPG should be played.
@@luckiness9500 Soraalam1 also seems to know his stuff when it comes to the combat/mechanics. You may just need to broaden your horizons when it comes to KH youtubers.
The reaction command let fights be so cinematic like in the final boss gauntlet where you're cleaving buildings in half and shit. It was such a good way for you to do cool things like that that just weren't possible with the provided mechanics.
@@aydenhartman2819 QTEs aren't exclusively bad, when they are done well they can add flash to a fight without removing any substance or relying on gimmicks. A bad QTE (like what Resident Evil 6 is famous for) heavily punishes a player for not reacting within a split second or pressing the wrong button when there's 6 different options and only one correct answer with the choice being completely arbitrary. KH2 did it right by having a button completely dedicated to it - it was the context/action button. You used it to talk, open chests, start certain battles. It makes perfect sense for it to appear when an enemy shows an exploitable weakness. Using Reaction Commands against most enemies wasn't required if you didn't like them, and sometimes could even be risky (Begin Game, Duel) if you weren't *skilled* enough. They were snappy ways to, well, react to what your opponent was doing and let Sora do big, flashy things that couldn't really be part of his normal moveset (especially cinematic combos like the Twilight Thorns Lunar Assault or back-and-forths like Shan Yu's sword clash). Some didn't even do damage but simply provided utility - Reversal - and had varied applications. They were varied commands that expanded on the gameplay, rather than constant "Do this right or die" .2 second reaction buttons.
Frozen was easily my least favorite level. I get that Disney wanted to limit the places that you can visit in the game so that they can show more in the movies, but a level that was just entirely snow and mountains was so boring! And I still don't understand how Larxene basically just used some lightning to make a huge labyrinth of ice with no explanation at all? Biggest plot hole in the game
Havent played kh since 2008 and yet ive seen most of your guides. you have a passion and critical balance that i find inspiring. hope you get more subs!
One huge thing i completely dislike is the lack of Radiant garden and the Realm of Darkness... i was so looking forward to explore them just to be brutally disappointed by not having those worlds included.
To be honest, I hated the cooking games, because you needed two big loading screens each time you do them, taking up about 2 Minutes of time in which I could easily fight someone without food and secondly not knowing what I can cook without checking it there (after those loading screens). I only know what I did cookbin the journal, but this is what let me never go on and cook more until I wanted the Keyblade. I played FFXV as well and trust me, I loved the cooking there, so why make it this bothering in KH3
I’m just sad we don’t have any bosses like Roxas or Lingering Will that pushed most of your combat options to the limit. Critical mode may change that, but as of now you can easily steamroll every fight you get in
Just imagine you could go back to destiny islands where all the girls and boys from the end clip are gathered and this world functions as some sort of cavern of remembrance where youd talk to roxas or xion to agree to a fight against them sjciemwo
@@Fralunke imagine fighting sephiroth? They could put more bosses just in the olymp arena or do even better cups, damn another reason to dislike kh3 :(
Tbh the platforming in KH1 was an issue entirely because of how unreliable the platforms were. You jump on a hippo's back and because you don't hit the exact pixel on it you roll off like a tennis ball? Yeah no, that ain't a lot of fun.
Yeah people keep defending by saying "if you know Sora really well". Nah it's still fucking ass. And it shouldn't be that frustrating whether you know to play him well or not. That world was the worst.
I'm really just disappointed the Riku parts of the game were so minimal. I had a lot of fun with them and I'm hoping there might be an option to play as Riku for dlc
44:54-45:46 According to the Ultimania, in KH3 a new mechanic was introduced call stagger target. Each enemy in the game has a stagger target you need to reach to make them stagger and each attack has a stagger value to add to that. Sora's regular attack have 1, while flowmotion attacks and strong magic form/blitz form attacks has 2 and power form attacks have 3. The turtletoad unversed in Monstropolis has a stagger target of 10 and the bigger version has 15. They have moments where the sit and do nothing to give Sora an opportunity to hit their stagger target, though Sora's regular attack aren't likely to hit it before the turtletoad attacks again (bringing his stagger target back to 0). Combining flowmotion attacks and form attacks may cause the enemy/boss to stagger. Small enemies have tiny stagger target of 1. The reason why bosses super armor through a formchange combo is that even with formchanges it might take a bit to hit their stagger targets. Other times you might have landed few attacks before the formchange so it staggered with few attacks. BTW I'm comment 1000.
Whilst I don't agree with only a few of the things said, I admire the constructive criticism offered in a calm collected manner without letting bias or anything of the sort cloud your judgement.
I love this video because it's clear that you're arguing about the game in good faith. You acknowledge that many of the smaller annoyances are nitpicks that add up, and would be overall positive fixes. The bad is certainly easier to talk about than the good, but in my opinion the good outweighs the bad. I love this game, and I agree with almost everything said in the video.
I'm pretty sure that Scala ad Caelum is supposed to be like Twilight Town in CoM. More like a tease that will be explored more in the next game. But who knows, maybe in a future DLC we will be able to explore a bit more.
it's not impossible, but i feel like this was THE time to do it. i dont think there's going to be a more relevant time in the future to explore that place, considering they're "done" with xehanort.
@@caiopatric Scala ad Caelum was created from the Ruins of Daybreak Town* so i wouldn't be surprised that it would be used again in the coming future. *The Clock Tower from Daybreak Town during the underwater stage Also this is NOMURA that we're talking about He'll make sure to use EVERYTHING at his disposal
@@WeirdSketcher Well Scala seems to be the gate to all world so i guess maybe it is connected to where Sora is right now. Or maybe this will be like the Station where the fight against the MoM amd the foretellers (excluding Ava) will be held.
@Brandon Landry actually we were promised for more Kingdom Hearts games for quite a long time Nomura already stated numerous times way back when that KH3 is going to be The End of The Xehanort Saga, not the end of the series as a whole
I think its worth noting that Tai yasue said in an interview that they intentionally made the game easier so it could appeal to a wider audience. That doesnt excuse some of the game problem but does explain why some mechanics are the way they are. i.e situation command being free and powerful.
Yes! Corona was the BEST world. I'd never seen Tangled before, but I fell in love with it through this game because of Rapunzel's character and design. It's criminal that she doesn't stay in your party because she is best girl, both Disney and KH3. And Ever After is a sweet ass Keyblade.
Shinku no Yami its busted beyond anything, the best blade of the game, just fransiskoyo is „better“ in a get me here and smack ya face way that is good for single target fuckery. Ever after desintegrates anything and plenty of it. Ever after for president!
I think it’s the best because you didn’t see the movie. I LOVED this world but I bored with the rehashed movie scenes. My fav parts are the Disney World interactions that aren’t just the worlds movie. Like in Toy Story and Monsters Inc.
Well I mean, most of the scenes from the game, they're scenes I'd seen from the movie. I just hadn't seen the movie in its entirety. I was actually blown away by how accurate Square got those scenes, especially considering that Disney gave them NO assets to work with and Square had to recreate those scenes from scratch. Also "It's only the best world for you because you didn't see the movie" doesn't hold up because I haven't seen Frozen either, and it's my least favorite world, despite the fact that it's phenomenal that Square recreated the Let It Go scene again from scratch. Rapunzel's character is just that good and adorable. She is best KH girl by far. I'm also a fellow shoe-hater, so that also resonates with me. I also really liked the Toy Story world and Pirates world, though I had seen all the Pirates movies. While I liked Corona for Rapunzel, I liked the Caribbean for the exploration. Was never a huge fan of Toy Story, but I do gotta say the design of the world is also great. Could've done without the mechs. Even without them, it still would've lost to Rapunzel alone, but I would've definitely liked the world more. I was thinking about doing a Keyblade combination of something that emulates wisdom form, something that emulates valor form, and something that emulates final form, so Ever After would be one, as well as Ultima, and I was thinking either the Monstopolis or Arandelle claws.
I think the confirmation prompt is there because the load times are lengthy at times, so you might even step away from the console for a moment. DOOM 2016 had it like this as well. But it also had an option to not have the prompts (on PC at least), something that KH3 would also need.
Interesting that you dont like confirming the load menu. Personally (I may be in the minority) I'd prefer it to become an industry standard. Sometimes I walk away to grab a drink or something and I dont want to walk back and be partway through a cutscene because I couldnt pause during the load. Or some games I try to read the loading tips/whatever filler they put on loadscreens and I dont have time to finish reading. I could see it being an easy configuration option for personal preference. Definitely think the cufflinks need reworked. For my money they should only be able to change magic situation commands and work as follows: (assuming you have fira and are using fire cufflink) if the situation command would normally be a magic that's not firaga, replace it with firaga. If it is firaga upgrade it to firaza. I think having it scale like that would be much more sensible
@@ianprescott7924 If you're walking away sure, I get it. As a config option I can see having the option of confirming to load. For those of us that were not walking away during load times they were pointless extra inputs.
Oh nooo I do NOT want it as an industry standard. It means load times technicly become longer unless you're mashing the confirm button, and it should just finish loading without having to wait for me to acknowledge it. If you want to walk away when it's loading, most systems have a home button that would open up the PS4/Xbox/Switch menu that you can basicly use to pause while it's loading.
I mean, I sorta get it but the amount of time it takes to hit a button is so small compared to the load times. I just prefer having some option that doesnt require me to sit there until the load ends just to pause the game so I feel safe in not missing a cutscene or anything. I mean, it's still something that should be a configuration option. Or even set it up so you can confirm you want to move on while it's still loading, then when its finished it can see you already made your input and moves on automatically (kinda like readying up for a match in a multiplayer game)
I have to say, as a longtime fan of the series and its core gameplay, the gummi ship was by far my favorite part of this game. KH1's was horrible. KH2's was much better, and I actually found myself enjoying it sometimes. But KH3? Good LORD, that was fun! Exploring vast, open outer spaces, finding treasure, and leveling up my gummi ship? Yes, PLEASE!
I actually really liked how the Organization fights were multiple bosses at once and how their attacks lined up with each other (Larxene and Marluxia's DM and the Three Xehanort's DM were awesome). I just wish their arsenal increased as you took them out because when you're down to the last member of a fight, they just repeat the same three moves. Allies were also kinda overpowered since they deal SO MUCH damage and they can even stagger bosses which kinda make some combos you get on them feel unearned... Xehanort was a very cool final boss, but he ALWAYS does the teleporting slash attack and almost never uses anything else. This really sucks because I've seen other attacks from him such as Grand Magic and actual combos but he NEVER uses them. His DM is one of my favorites, but I've seen people just use a link to avoid it completely which kinda pisses me off lol Also wish they didn't make Sora fight ALL 13 Seekers of Darkness. We have playable movesets for Riku and Aqua, Sora really didn't have to be shoved into every possible fight. Roxas not being playable to destroy Saix felt like a wasted opportunity but thats my imo
It was hilarious when he noted that before the video started on his stream lol. To be fair, during the bad part he not only presents the problem, but also contextualizes it and comes up with possible solutions as well. It's a super well rounded video.
I honestly never noticed how important a "snappy" flow of combat is for KH3 until I started grinding DMC 5. At first, I was like "eh, the floaty combat is okay" but once I transitioned from DMC 5 to finishing up KH3, I felt like I lost control and flow of the movement mechanics. I was accustomed to abruptly cancelling and shifting combos and weapons to lugging combos around aimlessly in KH3s drawn out combo attacks. IMO KH2 (for now) is the most iconic for KH gameplay mechanics.
@@julienandrew3634 Yeah, they were actually, good point. At this point, they should treat KH3 as a testing ground for their upcoming games to get a better understanding of the type of mechanics the players prefer.
I just wanted to fight Elsa in KH. Is that too much to ask??? :( Another small/large complaint is the lack of Final Fantasy characters. Baffling no matter if you consider this small or large.
You know, usually I have issues with a lot of KHIII review-type vids because they fail to mention all the stuff the game does right while honing in on everything (and then some) that the game gets wrong. It doesn't really feel fair to the game. This video? Fantastic! Even if I had a great time with the game, I understand it's got tons of faults, and I felt like you were spot-on with a lot of the criticisms. I can't quite put my finger on it but the way you formatted the video just made it very easy to understand where a lot of the complaints were coming from, and I feel like you gave the game a fair shake so it didn't feel like a malicious takedown and instead a thorough critique coming from someone who wants the series to be the best it can be. Excellent stuff as always, Bizkit.
Thanks so much for being so incredibly thorough AND presenting realistic alternatives for your gripes. This was really a fantastic video Biz, and it honestly felt like just the perfect length; I greatly enjoyed how you presented all of these ideas and equally covered all of the various aspects addressed in such an organized way. I think you did a really good job of taking other people's thoughts into account when addressing specific issues and combining them with your own experiences, and I'm glad you were able to think up a number of very reasonable modifications that could be made without this video turning into a huge dream wish-list for KH3 version 2.0. I believe this game has a solid framework to work with, and it was fun to hear all of your insights finally. I know you've been playing this game A LOT so its also reassuring that you've taken so much time to evaluate this all carefully, and I really respect the obvious time and effort you put into this. As for a few of the matters you discussed that maybe didn't quite get definitive solutions, perhaps I could add my thoughts on some of these concepts; -Maybe Airstep could have a focus cost that can be reduced over time via progression, scaled by distance traveled when used against enemies with a floor and capped usage amount. While I know you said you were against this idea, I think the cost would be mitigated and balanced by the addition of better short and mid range mobility options for Sora's base attacks, like Sliding Dash and Aerial Sweep, thereby allowing for multiple options in combat instead of restricting the player. You CAN still Airstep over short distances for rapid combos, but you don't HAVE to to string together combos. (Side note; we don’t need EVERY combo modifier from KH1/2, but a few in addition to Sliding Dash/Aerial Sweep would be VERY welcome in helping the flow of combat be more cohesive). -How about Team Attacks working in a similar manner to DDD Dream Eaters; party member attacks and fighting at the same time/near them boosts their “Limit” Gauge as you suggest, eventually unlocking their corresponding attack. When party members die their gauge gets drained; this presents some interesting strategic choices for party survivability in upgrading party member gear, modifying their AI and overall working dynamically with them to earn Team Attacks without making them outright like KH2 and/or having to tie them into magic. -Attractions maybe can be activated similarly to a full lock-on shotlock, pressing triangle/Y to place the green indicator on the last targeted enemy. This would work well with your idea to limit the player to one use per battle, while also presenting more engaging resource management alongside Airstep/Shotlock and making Refocusers viable as a natural balance to just loading up on Ethers for magic/Link spam. -I think it'd be VERY interesting if they split the situation command buildup into a magic gauge and a transformation gauge, while making both a tad harder to get. These situation commands are already fairly distinct anyway since you CAN get more than one at a time anyway, but this would allow for a greater degree of certainty in terms of what situation command would pop up. This change seems extremely unlikely and perhaps unnecessary, but its an interesting one to consider. -For magics, how about they take a bit of influence from 358/2 and have higher level magic have some kind of deterrent. Firaga can still be really powerful, but if they are going to let us equip and use the lower levels as well then give us a reason to. My initial thought would be something like this for higher level iterations: Fire magics become less homing Blizzard magic becomes slower Thunder magic has smaller area of effect Water magic has longer activation time Aero magic has shorter range of activation Cure magic restricts movement This changes work threefold; on one hand they present an additional inherent cost relative to the base level tiers (potential lack of effectiveness) in addition to higher MP cost in exchange for higher damage; they provide clear distinctions between usages for each of the different spells to allow for more strategic application of them alongside their lower level counterparts (Waterga now has a more distinct proximity advantage, for instance); and thirdly it builds in a new advantage for Grand Magic that would balance a damage debuff to them (and magic in general perhaps) by making them as reliable as the base level iterations while still dealing as much/slightly more damage than the -ga level spells, instead of just simply making them deal an ungodly amount of damage as an AOE nuke. This balanced debuff would also theoretically help the cufflink issue, making Firaza and Waterza naturally less op yet still useful. -Side note but another thing I’ve thought about; how about upgradable Grand Magic similar to the finishers of Second Form? The highest damage output attacks could be earned through further MP use and unlocked over the course of the game, and we could see some amazingly cool iterations of abilities like Raging Storm, Deep Freeze, Exo Spark, etc... This would further alleviate the effects of a magic/Grand Magic damage debuff; you still CAN deal crazy damage, but you’ll have to earn it. -My personal final big gripe has to be the command menu layout; why is the text so small? Why so much wasted space? Why is the layout ratio so different from KH1/2? Aesthetically it bothers me so incredibly much that I know its not fair to the designers, but the layout just looks un-KH like to me. It’s just one of those weird, subtle things to me that shouldn’t be a big deal I guess. I sincerely hope Square is being honest in their commitment to helping this game be the best that it can be, and overall I am optimistic. They were able to create a reasonably fun experience despite seemingly so many issues, and displayed marked improvement over their previous endeavors in the series; it makes me very interested to see what E3 and beyond have in store for us. Thanks so much again Biz!
My biggest problem with the attractions is that they're just there. No explanation. Sora is supposedly at his weakest but somehow can just pull these new nuke spells out from nowhere?
hey bizkit did you felt like base sora needed more combo finishers? and that they focused way too much on keyblade transformation attacks I felt like it should of been a balance like kh2 base sora and drive forms. I hope you see this man
This is definitely the best analysis of the game I've seen, love how fair you are comparing it to the older games too. If they just put a little more work into the things you mentioned it'd make a huge difference in quality for sure, and would make it my favourite game by far. The fact that it's so close to being amazing but not quite getting some things right almost makes it more frustrating haha, but I'm glad they're learning at least and hope they'll keep improving for future updates and games. Keep spreading the word loudly so they'll listen!
Best gameplay review yet. I can’t overstate how terrible that vulture boss in the Caribbean is on Proud mode level 1. Easily the most broken thing in that run
Didn't notice the randomness of Grand Magic, I thought it was less so in KH3 compared to 0.2. Guess I'll have to take another look. Great vid btw! Love KH3, and I look forward to seeing some patches to make it better
I really appreciate the insight on this video, especially looking back on it after the game being out for almost a year. As someone who wants to make a KH-styled game (albeit at a smaller scale) in the next decade, I believe having solid combat aspects and balance are the heart of any RPG. Definitely things I'll be keeping note of if that hypothetical game ever comes to be.
Honestly, pretty good review. I was a little worried at the seeming disparity in video length between good and bad, and knowing how you're a primarily KH2-centric speedrunner I was bracing for some hot takes but this was superbly executed! Even if I don't agree with ALL the criticisms here I can at least see where they're coming from and you actually offer solutions to boot instead of going "unga bunga different oonga bunga bad". But in particular your notes on keeping track of Synthesis item creation, Gummi Ship location markers and lock-on shenanigans really hit home with me even though I would expect those to be considered minor issues overlooked by most others. Personally, I kinda want a way to make completing the exploration of worlds for chests and Lucky Emblems, ESPECIALLY in Carribean and San Fransokyo to have just a little MORE guidance, especially on cleanup. The worlds in KH3 are bigger than ever before, and the collectibles seem to have SHRUNK with the series as it progresses. Options for knowing where to find goodies (_after the world is done, I cannot stress this enough_) would be greatly appreciated because I hate having to use a guide to find that one missing thing in games. This is ESPECIALLY problematic in the Frozen Slider minigame...
50:43 So I decided to put Fire and Firaga right next to each other on the shortcut menu because of this busted strat you could do with the Mickey Clasp's Endless Magic ability and MP Combo Thrift. With both of these equipped, you can spam fire until it only costs 1 MP before switching to Firaga where it quickly turns into a 1 MP spam. So you can cast the game's most broken magic over 50 times.
I heard about that on my Lvl 1 Proud playthrough after beating all the Flan Minigames, and getting the Mickey Clasp, and I was excited to abuse that after beating the game, only to find out one of the abilities needed for that exploit was unlocked by leveling up. Needless to say, I was very disappointed.
Nice job, on the analysis. Can only imagine how much time it took you to do this. By the way I think why you have to use full mp to use links is that it summons and heals you at the same time.
1 hour of BizKit047? awesome. 10th time watching this because I find this so entertaining and I also love how professionally Biz speaks, he speaks like a proper adult. Biz, I think people need to appreciate your content more because your videos are very informative when you speak about your opinion.
Great review and I agree with a lot of the criticisms. I wish you talked a bit more about the lack of post-game because that is my favorite aspect about 2FM, but I think a lot of people have talked about that already. Thanks for the video Biz 😁
I sincerely wish you were an executive consultant QA tester on all future KH games. A lot of the idea fixes to gameplay are actually things I thought about in my head, so seeing them pop up in others' minds who are voicing them is great. It's been a few months and while I doubt Re:Mind will handle a ton of issues, other than adding fun post-game content, I do highly believe that the next games forward are going to be special if they see all of the well-explained criticisms like your videos. Osaka did a great job, they explain numerous times how they want to keep improving in their KH games as well as listen to fan feedback, and honestly KH3 is around top two in the series for me personally. They just need to really prioritize well-thought-out game design over fluff that'll temporarily bring in new audiences.
Guilherme Lerry Living under a rock? He’s hardly the first, or even the most prominent. Even simple wikis like TVTropes present the most common criticisms. I suppose what’s different is he goes into the mechanics far more than the story, but there have definitely been constructive criticisms of the story too.
My biggest problem with KH3 is that it's still $60 (with dlc) on the epic games store. Even with the late PC release, it's still overdue for a price drop.
Great review! I'm glad to see that you enjoyed the soundtrack more than I did, but i'm afraid that the lackluster Goatnort theme coupled with the final boss theme just being a remix of Rage Awakened and other songs kinda bummed me out. Also I know this isn't a story review but man, is this games pacing completely out of wack, like it just shoves everything to the last few hours.
on the topic of the soundtrack,i have a few grievances to share about the final boss. I feel like,overall,the themes for all phases were a bit unmemorable and they blur together in my memory.the version that played in the final phase,with the Destati leifmotif going into a new segment,then Rage Awakened,was a great composition to end the series with,but the impact and tension of it felt diminished by how similar it felt to the previous.Maybe they wanted to convey a feeling of building tension,but it didn't really strike a chord with me Also,while i don't mind its inclusion,i feel like Rage Awakened wasn't 100% the song to include in that medley.I was actually taken fairly off guard when it started playing,and i've seen a significant amount of people react similarly.The worst part about that,IMO,is the complete lack of Xehanort's actual leifmotif,only being present in certain cutscenes where Young Xehanort shows up.It's like they completely forgot these two are the same character at different ages.
I always have great respect for your opinions, and I do agree with you on a lot. I do have a couple of comments on some of your complaints, though -I don't necessarily disagree with what you say about Team Attacks/Limits, but I think the problem is: if they're removed from Situation Commands, they need to fit in the menu somehow. Since we have Keyblade switching, we can't have a secondary menu like we had in KH2. So... where do we put the Limits? I guess we could put them in the same menu as Links, but then they're functionally very different from Links, so it would be kind of weird. -The MP situation with Links is weird. If we take the system as we have it now, and make Links require all remaining MP instead of a full MP bar, that almost completely obsoletes Cure, except for Cure's ability to heal your party members. So if you want to make Links take your remaining MP to use, you have to remove the heal they do. Okay, that's fine. But then we still have the ability to spam magic until we're almost out of MP, and then use a Link as a finisher. I know you say that you want that ability, but that's a lot of safe damage. Okay, Links aren't completely safe, but the damage reduction makes them effectively pretty safe. You would need to nerf both magic and Link damage into the ground for it to be balanced like this. Granted, both should be nerfed anyway, but if you add the ability to use both without restoring your MP, you would need to nerf them even more, and at that point they would be damn near useless individually. (Personally, I think they should make Links take all remaining Focus instead of MP, and maybe additionally require a certain percentage of the Focus bar remaining. I think it helps the Shotlock balance too)
Despite its problem, I still think its a great game and it the most fun I had in a kh game in a long time. Its definately a worthy entry in the series.
Also true that Scala should've been longer, I mean with the soundtrack it has who wouldn't want to explore it longer. Of course you can just listen to it on TH-cam but I wanted to do awesome exploration with that song playing.
When was the last time you played KH? Giant chests have always been like 90% maps, 5% torn pages, 3% strength/magic boosts, and like 2% keychains. Hell, only one I can remember is gullwing in KH2 (and can't remember if oblivion was in a giant chest or a normal chest in KH1) Now it's like 60% map and 40% mini games, but this is such a weird complaint
Absolutely perfect review, you literally voiced all of my thoughts plus a lot of stuff I hadn't noticed in a single, comprehensive video. Thanks a lot for this Biz. Now, I just want to touch upon a little thing I see no one mentioning: was I the only one bothered by the fact you can't hover in place anymore while using Glide (assuming you haven't input any direction)? It was a neat touch in Kingdom Hearts 2 and I was taking its return for granted, especially if you consider how sweet -and useful- it would be with the huge maps the game offers, but nope... *DENIED* Ok. [...] Thanks Osaka Team.
Also, my own personal gripe: The fact that you only get allies like Aqua and them so sparsely and only get to play 2 other characters once or twice in specific battles.
The attack animations are so slow that even though you can cancel the ending animation you'll still be vulnerable. Try that on critical mode when you get one-shot for trying a combo.
If you can instant Guard out of any attack, such as your base 1st hit, that'd be amazing. After doing Critical Mode a ton, I turn off all combo modifiers for base Sora and then I can cancel just fine in Crit to Guard on reaction. It'd be a huge buff and more fun
Yeah, one of my biggest issues with the game was the customizable magic. I went through almost my entire first playthrough using cure when I had cura and curaga. I only realized on the triple Xehanort fights On the bright side, It made my first playthrough actually not that easy, since proud was way to easy. Yes, it was still easy (take a shot for how many times I’ve said easy) My first playthrough was decently difficult But not as difficult as I wanted it to be.
MisAnthro Pony The new keyblades are part of the forms. And the bosses are only accessible behind a $30 paywall. The combat itself isn’t particularly snappier. They just added 4-5 combo modifiers with faster animations/hitboxes. The physics for everything is still clunky and slower.
Bizkit: "It boggles my mind how some people still like to complain about the soundtrack!" Me: People complain about the soundtrack? Time for a fucking revolution...
I just wish that they had used the other characters more. 1. We should have been able to choose who we wanted in our party at any given time (but make EXP go only to characters that you use to encourage swapping). Disney character's exp goes to all party members. 2. Every Disney world is relevant and has an Org XIII boss (even of we don't fully win until KB Graveyard). 3. Tutorial mode starring Kairi and Axel.... 4. Destiny Islands trio battles Ansem. 5. Roxas, Xion, and Axel vs Xemnas. 6. BBS trio vs Master Xehanort. 7. Mickey, Donald, and Goofy vs ??? Maleficent and Pete maybe? 8. Actual jokes..... Ven and Roxas anyone? Lea, got it memorized. 9. Sora and Riku vs Dark Aqua while Donald, Goofy, and Mickey vs Demon Tower. 10. Switchable characters....
@MisAnthro Pony I dont even remember the synthesis system from kh2 and I sunk a lot of hours into it. Guess I dont remember it because it didn't inhibit my fun. Unlike fucking picture adventure simulator
I think the Org members only having 3 attacks is the exact reason why people wanted the fights fleshed out more. Not for difficulty, but to have endgame boss fights that are more than just glorified mob fights.
If it was 1 vs 1 against all of them, I'd agree. But having them in 2 vs or 3 vs it may be overwhelming to have them have full movesets
@@Bizkit047 Let them be overwhelming bizkit sama they are the end game bosses lol. Additionally a nerf to glide may make the DM's overwhelming anyway.
Give them more moves but only in a place where we can fight them 1v1 like with data org battles in the cavern of remembrance, they are fine as is in the story fights.
I would have loved to fight full power organization members. Instead we get watered down turds.
I agree with that to a degree, but at the same time, having too much diversity in each one of the org bosses would make it nearly impossible on harder difficulties. I honestly would have preferred to have org battles throughout the worlds. For instance at the final cut scene for montropolis, my first playthrough I expected to fight vanitas, but instead Sulley kicks his ass like an abusive unlce lol.
"Most people that play the game multiple times don't usually like to sit through the cutscenes each time."
Dear GameFreak,
TAKE NOTES
F for the Pokémons that won't be in SwSh, and their poor excuse about animation and switch not even powerful enough.
There isn't enough paper in the world for all the notes GameFreak needs to take from other RPGs.
@@GreatNegus other video games, period. Seriously, Gen 8 is laughably poor and backwards. $90 for a $40 experience, $131 for the full experience compared to $45.
With Patch 1.09, it showed Square listened to their fans and went out of their way to improve the base game. ReMind from what I have played is also fantastic
The one thing I dislike about the menu is that the walking in place animation is gone and is replaced with picture frames
Same. I don't know why they did that.
I mean, they had the moving stills of the characters, so it's not like there's nothing to replace that.
jc Ambriz is that really worth complaining about?
@@jinx1987 It was a staple, even re coded did that, it felt more static honestly
Maybe 5 characters walking is too big for show on the menu screen or it's too much to handle (in the hub world it's fine because they are smaller). I'm just throwing guesses here though. Even if it's a staple it feels unnecessary to complain about. After all 0.2 had it and it was a tech demo for 3, so if they changed it than there's gotta be a reason for that.
I gotta say there a "feeling" of mystique that hasnt been replicated since kh1. Nothing will ever beat that feeling of seeing "Dive to the Heart" for the first time, with the stained glass towers and the eerie choir music... it's just amazing. I think it's a case of "once you try to explain these things, they become boring".
Possibly nostalgia too. Ah, the magic of the first game... good memories.
@@googelybear my first game was actually DDD.. lol.
@y o Pretty sure the entire prologue of 2 was a massive mystery for most players at the time too. But to each their own.
@@ImaTroper yea Kh2 is mysterious and it didnt much lack on tension but in kh3 .... the whole story is just rushed at the end with not actual feeling
@passive menis I would 100% disagree with that. You start as Roxas and if you were like me, you never played CoM and 358/2 wasn't released yet when I played KH2. Starting as Roxas was just as mysterious and made me want to know more of what had happened between the games.
Personally, I'd love to see an extended Twilight Town. And I definitely missed Traverse Town and Hollow Bastion/Radiant Garden, and still don't really understand why they weren't playable in the game
Arno Online probably because they really weren’t needed for the player to get the story. It would just be an empty world.
@@ilngsisfh I dunno, Radiant Garden was in a bunch of cutscenes and Twilight Town feels wrong as the mini-game world they made it into. I'm sure they could've incorporated it into the story (although I have some issues with some of the pacing in the story anyway)
@@ilngsisfh Im being completely honest when I say that I would've rather played Traverse Town, Radiant Garden and Twilight Town with little to no story than the Disney worlds we got with the filler Disney story we got. All the actual story was cramped in the end anyway so nothing of value would've been lost.
@@ryndym exactly. I would have loved even more for the game to be redone in a way that makes it good. Because they really fucked up.
Sigh Lincoln I have to disagree there. It's actually the opposite. Aqua originally left the realm of light from Hollow Bastion, Xehanort and his whole 13 Darknesses plot really only came to bear fruit in Hollow Bastion, and it still holds a key important to the plot because of Ienzo and Aqua's armor and the Chamber of Repose (which got completely dropped for some reason in the story). Twilight Town, meanwhile, holds a ton of relevance to the creation of Nobodies in particular Roxas, Xion and Namine as well as Lea with 3 of those characters being the ones we need to save. The story still connects to those worlds because the main plot isn't supposed to be just Sora's story in this plot. Every character holds relevance and there's really no reason why we couldn't visit these worlds even if its for story purposes only. It would at least give us a chance to decongest the entire plot at the tail end of the game and give us a chance to I dunno finish the arc for these characters in a more elegant and refined way than oh look here's Roxas here's Xion here's everybody congrats you saved everyone by doing basically nothing the whole game. The biggest problem with the story is that the pacing and story don't mesh well and adding worlds or displacing the story across more efficiently while actually paying tribute to the plots we already have that point to this game would be a much better solution that what we got. A world for story purposes only is completely doable Destiny Islands has done that before, Traverse Town as well so why not now? Worst it can do is elongate the problem best it can do is fix it so might as well try it and hope it works out. It would also fix the problem of Sora feeling more like an OC in his own game than the main character as he basically does little in the plot except act as an observer host for the player to see glimpses of the actual plot.
Your input is very much appreciated, Biz. One of the best figures in the community, especially with the emphasis on constructive suggestions and thorough contextualizing, rather than just mindless hate. I loved the hell out of KH3 and it's my second favorite in the series after KH2, but it can be even better and hopefully some of this feedback will get to the dev team one way or another.
NinetyNineNo I love this comment
@@apathy2454 Me too
Perfect! I feel the same way.
@@apathy2454 I agree
People who say KH3 is a bad game are simply out of their minds. These people exist
Thank you for mentioning Scala as cut content. It so painfully obvious that there was supposed to be more to that world.
Exactly. The amount of excuses people will use to defend it being small is astounding.
They should just hire you to beta test their game. Great video
They did ask for his advice and a bunch of other popular KH players', they implemented some of their critiques (you can tell from the changes between 0.2 and 3) but Biz and the others didn't know how the full game was going to be designed (they only played a demo). Agreed though, they need people like Biz to look deeper into their games to flesh out the combat before release.
@@alezander16 Honestly speaking, Biz is the only one who plays KH efficiently and professionally, while many other YT KH players just play casually and don't know a squat shit of gameplay mechanics and how an Action-RPG should be played.
@@luckiness9500 I'm sorry if I come across as salty, but ever heard of Stickman Sham?
@@luckiness9500 there's also ppl like bloody
@@luckiness9500 Soraalam1 also seems to know his stuff when it comes to the combat/mechanics. You may just need to broaden your horizons when it comes to KH youtubers.
Game testers must've muted sound while testing
For trinity shield
HERE ARE SOME INGREDIENTS
The fact they didn't bring back the reaction command from kh2 is a crime I'd rather have that than the dumb shotlock
The reaction command let fights be so cinematic like in the final boss gauntlet where you're cleaving buildings in half and shit. It was such a good way for you to do cool things like that that just weren't possible with the provided mechanics.
You mean quick time events
They did have reaction commands on Re:Mind
@@aydenhartman2819 QTEs aren't exclusively bad, when they are done well they can add flash to a fight without removing any substance or relying on gimmicks.
A bad QTE (like what Resident Evil 6 is famous for) heavily punishes a player for not reacting within a split second or pressing the wrong button when there's 6 different options and only one correct answer with the choice being completely arbitrary.
KH2 did it right by having a button completely dedicated to it - it was the context/action button. You used it to talk, open chests, start certain battles. It makes perfect sense for it to appear when an enemy shows an exploitable weakness. Using Reaction Commands against most enemies wasn't required if you didn't like them, and sometimes could even be risky (Begin Game, Duel) if you weren't *skilled* enough. They were snappy ways to, well, react to what your opponent was doing and let Sora do big, flashy things that couldn't really be part of his normal moveset (especially cinematic combos like the Twilight Thorns Lunar Assault or back-and-forths like Shan Yu's sword clash). Some didn't even do damage but simply provided utility - Reversal - and had varied applications.
They were varied commands that expanded on the gameplay, rather than constant "Do this right or die" .2 second reaction buttons.
You missed the biggest travesty of the game:
For the first nobody encounter generic elevator music plays instead of tension rising. Disgusting...
What you talking bout Willis...the first nobody fight plays soras version of the twilight town battle theme...
@@Erikthedood You know what jabroni? You're absolutely right. Fixed for posterity.
Frozen was easily my least favorite level. I get that Disney wanted to limit the places that you can visit in the game so that they can show more in the movies, but a level that was just entirely snow and mountains was so boring! And I still don't understand how Larxene basically just used some lightning to make a huge labyrinth of ice with no explanation at all? Biggest plot hole in the game
th-cam.com/video/Neau6ttz6Bk/w-d-xo.html
Watch This
You will understand Why
Havent played kh since 2008 and yet ive seen most of your guides. you have a passion and critical balance that i find inspiring. hope you get more subs!
I sat through all 1:14:58 of this and now my neck hurts from nodding in so much exponential agreement
Truer words have yet to be spoken
Where’s your review night sky? :)
Yep, platinumed the game before realising that I was using level 1 magic
You probably weren't playing on Proud then.
@@ZyrusSmith dude proud is easy fucking peasy.
@@commenteroftruth9790 Didn't kh2 let you start on critical mode?
yeah it took me a while to realize you had all varitions available and had to change them yourelf, this is a first for the series huh?
@@ZyrusSmith proud is mad easy
One huge thing i completely dislike is the lack of Radiant garden and the Realm of Darkness... i was so looking forward to explore them just to be brutally disappointed by not having those worlds included.
SporeYoLimit and I was so annoyed with how fucking good radiant garden looked and we couldn’t play in it or see more of it at least
All that time and resources put into developing the Realm of Darkness for 0.2 and all we explore is the same beach in 3. Ahhh well.
To be honest, I hated the cooking games, because you needed two big loading screens each time you do them, taking up about 2 Minutes of time in which I could easily fight someone without food and secondly not knowing what I can cook without checking it there (after those loading screens). I only know what I did cookbin the journal, but this is what let me never go on and cook more until I wanted the Keyblade. I played FFXV as well and trust me, I loved the cooking there, so why make it this bothering in KH3
I have been waiting so long for this among many others who still haven't posted their reviews. Thanks for taking the time to make this Biz.
I’m just sad we don’t have any bosses like Roxas or Lingering Will that pushed most of your combat options to the limit. Critical mode may change that, but as of now you can easily steamroll every fight you get in
Just imagine you could go back to destiny islands where all the girls and boys from the end clip are gathered and this world functions as some sort of cavern of remembrance where youd talk to roxas or xion to agree to a fight against them sjciemwo
@@Fralunke imagine fighting sephiroth?
They could put more bosses just in the olymp arena or do even better cups, damn another reason to dislike kh3 :(
Tbh the platforming in KH1 was an issue entirely because of how unreliable the platforms were. You jump on a hippo's back and because you don't hit the exact pixel on it you roll off like a tennis ball? Yeah no, that ain't a lot of fun.
Jesus i hated the jungle world
Yeah people keep defending by saying "if you know Sora really well". Nah it's still fucking ass. And it shouldn't be that frustrating whether you know to play him well or not.
That world was the worst.
The platforming in kh1 is easy after getting glide, im inclined to believe they made platforming difficult for that reason
@@Redd-Rabbit well the camera didn’t do any favors either
@@Redd-Rabbit you don't even need glide just get high jump
I'm really just disappointed the Riku parts of the game were so minimal. I had a lot of fun with them and I'm hoping there might be an option to play as Riku for dlc
Prime Meta but they were thicc gachi bromance! Think the first and last time we played riku was chain of memories, ha, nostalgic!
@@DjTrustNo.1 3D
D. C. We’ve played as Riku 4 times throughout the series. First in CoM, then as a secret character in 358, then in DDD and now in KH3.
ur dream came true
@@moonsets-on_you yup, but it's just a gimmick character for a gimmick fight after all, so not that much
44:54-45:46 According to the Ultimania, in KH3 a new mechanic was introduced call stagger target. Each enemy in the game has a stagger target you need to reach to make them stagger and each attack has a stagger value to add to that. Sora's regular attack have 1, while flowmotion attacks and strong magic form/blitz form attacks has 2 and power form attacks have 3. The turtletoad unversed in Monstropolis has a stagger target of 10 and the bigger version has 15. They have moments where the sit and do nothing to give Sora an opportunity to hit their stagger target, though Sora's regular attack aren't likely to hit it before the turtletoad attacks again (bringing his stagger target back to 0). Combining flowmotion attacks and form attacks may cause the enemy/boss to stagger. Small enemies have tiny stagger target of 1. The reason why bosses super armor through a formchange combo is that even with formchanges it might take a bit to hit their stagger targets. Other times you might have landed few attacks before the formchange so it staggered with few attacks.
BTW I'm comment 1000.
Whilst I don't agree with only a few of the things said, I admire the constructive criticism offered in a calm collected manner without letting bias or anything of the sort cloud your judgement.
I love this video because it's clear that you're arguing about the game in good faith. You acknowledge that many of the smaller annoyances are nitpicks that add up, and would be overall positive fixes. The bad is certainly easier to talk about than the good, but in my opinion the good outweighs the bad. I love this game, and I agree with almost everything said in the video.
1:03:43 *358/2 Days neverland's boss flashback*
Also Dustflier boss fight,....ugh...
Thumb killer
it's funny how the good part lasted shorter than just the combat rant
I'm pretty sure that Scala ad Caelum is supposed to be like Twilight Town in CoM. More like a tease that will be explored more in the next game. But who knows, maybe in a future DLC we will be able to explore a bit more.
i pray Scala becomes KH3FM's Cavern of Remembrance equivalent.
it's not impossible, but i feel like this was THE time to do it. i dont think there's going to be a more relevant time in the future to explore that place, considering they're "done" with xehanort.
@@caiopatric Scala ad Caelum was created from the Ruins of Daybreak Town* so i wouldn't be surprised that it would be used again in the coming future.
*The Clock Tower from Daybreak Town during the underwater stage
Also this is NOMURA that we're talking about
He'll make sure to use EVERYTHING at his disposal
@@WeirdSketcher Well Scala seems to be the gate to all world so i guess maybe it is connected to where Sora is right now. Or maybe this will be like the Station where the fight against the MoM amd the foretellers (excluding Ava) will be held.
@Brandon Landry actually we were promised for more Kingdom Hearts games for quite a long time
Nomura already stated numerous times way back when that KH3 is going to be The End of The Xehanort Saga, not the end of the series as a whole
Please tweet at square. This is good feedback they NEED to hear
We needed to play as way more characters. ESPECIALLY in the Keyblade Graveyard
It would’ve been cool if we could’ve play Kairi and had a Kh1-like moveset. Riku would’ve been Kh2 and Aqua bbs.
Riku is more DDD. Which is fine cause his DDD moveset is brilliant.
Hmm
I think its worth noting that Tai yasue said in an interview that they intentionally made the game easier so it could appeal to a wider audience. That doesnt excuse some of the game problem but does explain why some mechanics are the way they are. i.e situation command being free and powerful.
#GAMINGVETSMATTER
Journalists aren't the main audience!!!!!!
That was a stupid decision. Wait to the next saga! This is the finale of the dark seeker saga give us something to chalange KH veterans.
Yes! Corona was the BEST world. I'd never seen Tangled before, but I fell in love with it through this game because of Rapunzel's character and design. It's criminal that she doesn't stay in your party because she is best girl, both Disney and KH3.
And Ever After is a sweet ass Keyblade.
Shinku no Yami its busted beyond anything, the best blade of the game, just fransiskoyo is „better“ in a get me here and smack ya face way that is good for single target fuckery. Ever after desintegrates anything and plenty of it. Ever after for president!
I think it’s the best because you didn’t see the movie. I LOVED this world but I bored with the rehashed movie scenes. My fav parts are the Disney World interactions that aren’t just the worlds movie. Like in Toy Story and Monsters Inc.
Well I mean, most of the scenes from the game, they're scenes I'd seen from the movie. I just hadn't seen the movie in its entirety. I was actually blown away by how accurate Square got those scenes, especially considering that Disney gave them NO assets to work with and Square had to recreate those scenes from scratch.
Also "It's only the best world for you because you didn't see the movie" doesn't hold up because I haven't seen Frozen either, and it's my least favorite world, despite the fact that it's phenomenal that Square recreated the Let It Go scene again from scratch. Rapunzel's character is just that good and adorable. She is best KH girl by far. I'm also a fellow shoe-hater, so that also resonates with me.
I also really liked the Toy Story world and Pirates world, though I had seen all the Pirates movies. While I liked Corona for Rapunzel, I liked the Caribbean for the exploration. Was never a huge fan of Toy Story, but I do gotta say the design of the world is also great. Could've done without the mechs. Even without them, it still would've lost to Rapunzel alone, but I would've definitely liked the world more.
I was thinking about doing a Keyblade combination of something that emulates wisdom form, something that emulates valor form, and something that emulates final form, so Ever After would be one, as well as Ultima, and I was thinking either the Monstopolis or Arandelle claws.
I don't know if this is just me, but where my FF characters be at? Downside for me tbh.
I think the confirmation prompt is there because the load times are lengthy at times, so you might even step away from the console for a moment. DOOM 2016 had it like this as well. But it also had an option to not have the prompts (on PC at least), something that KH3 would also need.
I agree, Make it an option since I see it both ways.
18:30 "So that about wraps the good of the game."
Holy shit, there is still an hour to go!
Interesting that you dont like confirming the load menu. Personally (I may be in the minority) I'd prefer it to become an industry standard. Sometimes I walk away to grab a drink or something and I dont want to walk back and be partway through a cutscene because I couldnt pause during the load. Or some games I try to read the loading tips/whatever filler they put on loadscreens and I dont have time to finish reading. I could see it being an easy configuration option for personal preference.
Definitely think the cufflinks need reworked. For my money they should only be able to change magic situation commands and work as follows: (assuming you have fira and are using fire cufflink) if the situation command would normally be a magic that's not firaga, replace it with firaga. If it is firaga upgrade it to firaza.
I think having it scale like that would be much more sensible
The load confirmation was such a pointless nitpick lmao. It’s definitely an improvement
@@ianprescott7924 If you're walking away sure, I get it. As a config option I can see having the option of confirming to load. For those of us that were not walking away during load times they were pointless extra inputs.
Oh nooo I do NOT want it as an industry standard. It means load times technicly become longer unless you're mashing the confirm button, and it should just finish loading without having to wait for me to acknowledge it. If you want to walk away when it's loading, most systems have a home button that would open up the PS4/Xbox/Switch menu that you can basicly use to pause while it's loading.
I mean, I sorta get it but the amount of time it takes to hit a button is so small compared to the load times. I just prefer having some option that doesnt require me to sit there until the load ends just to pause the game so I feel safe in not missing a cutscene or anything.
I mean, it's still something that should be a configuration option. Or even set it up so you can confirm you want to move on while it's still loading, then when its finished it can see you already made your input and moves on automatically (kinda like readying up for a match in a multiplayer game)
IggniFyre You don’t need to mash the button lmao. Wait for the “Confirm” prompt then press X/A. That takes one second at most
I have to say, as a longtime fan of the series and its core gameplay, the gummi ship was by far my favorite part of this game. KH1's was horrible. KH2's was much better, and I actually found myself enjoying it sometimes. But KH3? Good LORD, that was fun! Exploring vast, open outer spaces, finding treasure, and leveling up my gummi ship? Yes, PLEASE!
I actually really liked how the Organization fights were multiple bosses at once and how their attacks lined up with each other (Larxene and Marluxia's DM and the Three Xehanort's DM were awesome). I just wish their arsenal increased as you took them out because when you're down to the last member of a fight, they just repeat the same three moves. Allies were also kinda overpowered since they deal SO MUCH damage and they can even stagger bosses which kinda make some combos you get on them feel unearned...
Xehanort was a very cool final boss, but he ALWAYS does the teleporting slash attack and almost never uses anything else. This really sucks because I've seen other attacks from him such as Grand Magic and actual combos but he NEVER uses them. His DM is one of my favorites, but I've seen people just use a link to avoid it completely which kinda pisses me off lol
Also wish they didn't make Sora fight ALL 13 Seekers of Darkness. We have playable movesets for Riku and Aqua, Sora really didn't have to be shoved into every possible fight. Roxas not being playable to destroy Saix felt like a wasted opportunity but thats my imo
I just wish the other Org members had new outfits. The coat gets old after a while.
@@Despatche At least Xehanort, Terranort, Repliku, Vanitas, and Ansem changed out
CreamyIceCreamBoi it’s disappointing that Roxas and ventus didn’t have bigger reaction when seeing each other
Black Mishima more like it sucks that we didn't get to see it 😂
Luca Peyrefitte pretty much yeah.
Fantastic video from you as always, hopefully Square gets to see this.
Maybe they wont flop on their next kh game if they do.
The good and the bad in a 1.25hours? Sign me up
The good part stops at 20 minutes
Uh-ooh
It was hilarious when he noted that before the video started on his stream lol. To be fair, during the bad part he not only presents the problem, but also contextualizes it and comes up with possible solutions as well. It's a super well rounded video.
@@Razhork Biz' analysis videos are always on point and fun to watch
Razhork he’s usually fair about that stuff anyways
Really appreciate no ads till the end
I honestly never noticed how important a "snappy" flow of combat is for KH3 until I started grinding DMC 5. At first, I was like "eh, the floaty combat is okay" but once I transitioned from DMC 5 to finishing up KH3, I felt like I lost control and flow of the movement mechanics. I was accustomed to abruptly cancelling and shifting combos and weapons to lugging combos around aimlessly in KH3s drawn out combo attacks. IMO KH2 (for now) is the most iconic for KH gameplay mechanics.
The funny part is that DMC5 is actually floatier than its predecessors and STILL delivers on snappy combat
@@julienandrew3634 Yeah, they were actually, good point. At this point, they should treat KH3 as a testing ground for their upcoming games to get a better understanding of the type of mechanics the players prefer.
I just wanted to fight Elsa in KH. Is that too much to ask??? :(
Another small/large complaint is the lack of Final Fantasy characters. Baffling no matter if you consider this small or large.
You know, usually I have issues with a lot of KHIII review-type vids because they fail to mention all the stuff the game does right while honing in on everything (and then some) that the game gets wrong. It doesn't really feel fair to the game. This video? Fantastic! Even if I had a great time with the game, I understand it's got tons of faults, and I felt like you were spot-on with a lot of the criticisms. I can't quite put my finger on it but the way you formatted the video just made it very easy to understand where a lot of the complaints were coming from, and I feel like you gave the game a fair shake so it didn't feel like a malicious takedown and instead a thorough critique coming from someone who wants the series to be the best it can be. Excellent stuff as always, Bizkit.
Very solid review. 100% agree with pretty much everything. Very well put together Bizkit.
Thanks so much for being so incredibly thorough AND presenting realistic alternatives for your gripes. This was really a fantastic video Biz, and it honestly felt like just the perfect length; I greatly enjoyed how you presented all of these ideas and equally covered all of the various aspects addressed in such an organized way. I think you did a really good job of taking other people's thoughts into account when addressing specific issues and combining them with your own experiences, and I'm glad you were able to think up a number of very reasonable modifications that could be made without this video turning into a huge dream wish-list for KH3 version 2.0. I believe this game has a solid framework to work with, and it was fun to hear all of your insights finally. I know you've been playing this game A LOT so its also reassuring that you've taken so much time to evaluate this all carefully, and I really respect the obvious time and effort you put into this.
As for a few of the matters you discussed that maybe didn't quite get definitive solutions, perhaps I could add my thoughts on some of these concepts;
-Maybe Airstep could have a focus cost that can be reduced over time via progression, scaled by distance traveled when used against enemies with a floor and capped usage amount. While I know you said you were against this idea, I think the cost would be mitigated and balanced by the addition of better short and mid range mobility options for Sora's base attacks, like Sliding Dash and Aerial Sweep, thereby allowing for multiple options in combat instead of restricting the player. You CAN still Airstep over short distances for rapid combos, but you don't HAVE to to string together combos. (Side note; we don’t need EVERY combo modifier from KH1/2, but a few in addition to Sliding Dash/Aerial Sweep would be VERY welcome in helping the flow of combat be more cohesive).
-How about Team Attacks working in a similar manner to DDD Dream Eaters; party member attacks and fighting at the same time/near them boosts their “Limit” Gauge as you suggest, eventually unlocking their corresponding attack. When party members die their gauge gets drained; this presents some interesting strategic choices for party survivability in upgrading party member gear, modifying their AI and overall working dynamically with them to earn Team Attacks without making them outright like KH2 and/or having to tie them into magic.
-Attractions maybe can be activated similarly to a full lock-on shotlock, pressing triangle/Y to place the green indicator on the last targeted enemy. This would work well with your idea to limit the player to one use per battle, while also presenting more engaging resource management alongside Airstep/Shotlock and making Refocusers viable as a natural balance to just loading up on Ethers for magic/Link spam.
-I think it'd be VERY interesting if they split the situation command buildup into a magic gauge and a transformation gauge, while making both a tad harder to get. These situation commands are already fairly distinct anyway since you CAN get more than one at a time anyway, but this would allow for a greater degree of certainty in terms of what situation command would pop up. This change seems extremely unlikely and perhaps unnecessary, but its an interesting one to consider.
-For magics, how about they take a bit of influence from 358/2 and have higher level magic have some kind of deterrent. Firaga can still be really powerful, but if they are going to let us equip and use the lower levels as well then give us a reason to. My initial thought would be something like this for higher level iterations:
Fire magics become less homing
Blizzard magic becomes slower
Thunder magic has smaller area of effect
Water magic has longer activation time
Aero magic has shorter range of activation
Cure magic restricts movement
This changes work threefold; on one hand they present an additional inherent cost relative to the base level tiers (potential lack of effectiveness) in addition to higher MP cost in exchange for higher damage; they provide clear distinctions between usages for each of the different spells to allow for more strategic application of them alongside their lower level counterparts (Waterga now has a more distinct proximity advantage, for instance); and thirdly it builds in a new advantage for Grand Magic that would balance a damage debuff to them (and magic in general perhaps) by making them as reliable as the base level iterations while still dealing as much/slightly more damage than the -ga level spells, instead of just simply making them deal an ungodly amount of damage as an AOE nuke. This balanced debuff would also theoretically help the cufflink issue, making Firaza and Waterza naturally less op yet still useful.
-Side note but another thing I’ve thought about; how about upgradable Grand Magic similar to the finishers of Second Form? The highest damage output attacks could be earned through further MP use and unlocked over the course of the game, and we could see some amazingly cool iterations of abilities like Raging Storm, Deep Freeze, Exo Spark, etc... This would further alleviate the effects of a magic/Grand Magic damage debuff; you still CAN deal crazy damage, but you’ll have to earn it.
-My personal final big gripe has to be the command menu layout; why is the text so small? Why so much wasted space? Why is the layout ratio so different from KH1/2? Aesthetically it bothers me so incredibly much that I know its not fair to the designers, but the layout just looks un-KH like to me. It’s just one of those weird, subtle things to me that shouldn’t be a big deal I guess.
I sincerely hope Square is being honest in their commitment to helping this game be the best that it can be, and overall I am optimistic. They were able to create a reasonably fun experience despite seemingly so many issues, and displayed marked improvement over their previous endeavors in the series; it makes me very interested to see what E3 and beyond have in store for us. Thanks so much again Biz!
My biggest problem with the attractions is that they're just there. No explanation. Sora is supposedly at his weakest but somehow can just pull these new nuke spells out from nowhere?
This is what I’ve been waiting for!! Thank you so much Biz for the great analysis of a series we all love so much and want to succeed!
You don't think Kingdom Hearts is a success?
hey bizkit did you felt like base sora needed more combo finishers? and that they focused way too much on keyblade transformation attacks I felt like it should of been a balance like kh2 base sora and drive forms. I hope you see this man
This is definitely the best analysis of the game I've seen, love how fair you are comparing it to the older games too. If they just put a little more work into the things you mentioned it'd make a huge difference in quality for sure, and would make it my favourite game by far. The fact that it's so close to being amazing but not quite getting some things right almost makes it more frustrating haha, but I'm glad they're learning at least and hope they'll keep improving for future updates and games.
Keep spreading the word loudly so they'll listen!
75 minutes. you were right when you called it a mini movie on stream. popcorn time.
Best gameplay review yet. I can’t overstate how terrible that vulture boss in the Caribbean is on Proud mode level 1. Easily the most broken thing in that run
None of this happened to me in the game. Must be your disc.
no but really, looking forward to this. Always like to hear your opinions
Save Crashing never happened to me *saves in same spot for 5 hours straight*
Yes. Thanks for such a comprehensive review, Biz!
You nailed all my nitpicks with this game and more. I really hope the team sees this video and improves the game through patches and FM.
Didn't notice the randomness of Grand Magic, I thought it was less so in KH3 compared to 0.2. Guess I'll have to take another look.
Great vid btw! Love KH3, and I look forward to seeing some patches to make it better
@42:11 I'm gonna pretend you didn't just pronounce it "magnigga" instead of "magKNEEguh" hahaha. Great review man!
I really appreciate the insight on this video, especially looking back on it after the game being out for almost a year. As someone who wants to make a KH-styled game (albeit at a smaller scale) in the next decade, I believe having solid combat aspects and balance are the heart of any RPG. Definitely things I'll be keeping note of if that hypothetical game ever comes to be.
Honestly, pretty good review. I was a little worried at the seeming disparity in video length between good and bad, and knowing how you're a primarily KH2-centric speedrunner I was bracing for some hot takes but this was superbly executed! Even if I don't agree with ALL the criticisms here I can at least see where they're coming from and you actually offer solutions to boot instead of going "unga bunga different oonga bunga bad". But in particular your notes on keeping track of Synthesis item creation, Gummi Ship location markers and lock-on shenanigans really hit home with me even though I would expect those to be considered minor issues overlooked by most others.
Personally, I kinda want a way to make completing the exploration of worlds for chests and Lucky Emblems, ESPECIALLY in Carribean and San Fransokyo to have just a little MORE guidance, especially on cleanup. The worlds in KH3 are bigger than ever before, and the collectibles seem to have SHRUNK with the series as it progresses. Options for knowing where to find goodies (_after the world is done, I cannot stress this enough_) would be greatly appreciated because I hate having to use a guide to find that one missing thing in games. This is ESPECIALLY problematic in the Frozen Slider minigame...
Great video Biz, here's hoping the square fellas see this!
You forgot to mention how previous bosses made by Osaka team are properly made (Vanitas or Young Xehanort)
Also the poor story pacing is worth noting
The video is titled "full gameplay review", and he avoids spoilers. I think he intentionally left that out
the pacing makes sense though th-cam.com/video/izE9LcK1iyM/w-d-xo.html
-he avoids spoilers
-shows the final boss anyway
@MisAnthro Pony Xehanort being a boss isn't really a spoiler. Showing his attacks, fight arena, etc. is
56:29 lol does he really say it that slowly?
Yes
Yes. Multiple times per world. It's absolutely horrid
blizzard slide is actually neat
It's great and nearly no kh3 video i have seen talked about it
i used it a lot on my proud playthrough, but on critical it’s a waste of MP, and you’re better off just walking and saving the MP.
@@Radical-Randy true
50:43 So I decided to put Fire and Firaga right next to each other on the shortcut menu because of this busted strat you could do with the Mickey Clasp's Endless Magic ability and MP Combo Thrift. With both of these equipped, you can spam fire until it only costs 1 MP before switching to Firaga where it quickly turns into a 1 MP spam. So you can cast the game's most broken magic over 50 times.
I heard about that on my Lvl 1 Proud playthrough after beating all the Flan Minigames, and getting the Mickey Clasp, and I was excited to abuse that after beating the game, only to find out one of the abilities needed for that exploit was unlocked by leveling up. Needless to say, I was very disappointed.
Nice job, on the analysis. Can only imagine how much time it took you to do this. By the way I think why you have to use full mp to use links is that it summons and heals you at the same time.
The way they fix that issue in the way biz would like it is to take away the healing aspect but keep the high defense you have while in a link.
1 hour of BizKit047? awesome. 10th time watching this because I find this so entertaining and I also love how professionally Biz speaks, he speaks like a proper adult. Biz, I think people need to appreciate your content more because your videos are very informative when you speak about your opinion.
dud , I been waiting for a speedrunners review since launch , but I am glad that you took the necessary time to make an in depth review
35:00 WAIT YOU CAN TURN THE PIRATE SHIP!? WTH!!
Lol I consider myself a kh veteran, but this being the first kh game my wife had ever played, she found that out before I did lol...
Great review and I agree with a lot of the criticisms. I wish you talked a bit more about the lack of post-game because that is my favorite aspect about 2FM, but I think a lot of people have talked about that already. Thanks for the video Biz 😁
I did have a somewhat decent section for postgame, just didn't have much else to say about it other than being nearly non-existant
You should break down DMC combat. Your analysis on games is a joy to listen too
I sincerely wish you were an executive consultant QA tester on all future KH games. A lot of the idea fixes to gameplay are actually things I thought about in my head, so seeing them pop up in others' minds who are voicing them is great.
It's been a few months and while I doubt Re:Mind will handle a ton of issues, other than adding fun post-game content, I do highly believe that the next games forward are going to be special if they see all of the well-explained criticisms like your videos.
Osaka did a great job, they explain numerous times how they want to keep improving in their KH games as well as listen to fan feedback, and honestly KH3 is around top two in the series for me personally. They just need to really prioritize well-thought-out game design over fluff that'll temporarily bring in new audiences.
I still can't get over the fact that running over Aqua with a carnival ride is canon in some people's playthroughs.
This was very well put together and addressed most of my concerns with the game as well, kudos
Finally someone with some constructive criticism that ain't bashing the game for the sake of being edgy.
Guilherme Lerry Living under a rock? He’s hardly the first, or even the most prominent. Even simple wikis like TVTropes present the most common criticisms.
I suppose what’s different is he goes into the mechanics far more than the story, but there have definitely been constructive criticisms of the story too.
Yeah, the story criticism is fine. But mechanics all I see is "social media" agry mob. But that's probably just me then.
Saying an opinion as a fact without proof is the definition of edgy my friend.
I agree Bizkit does a great job in criticism.
My biggest problem with KH3 is that it's still $60 (with dlc) on the epic games store. Even with the late PC release, it's still overdue for a price drop.
Great review! I'm glad to see that you enjoyed the soundtrack more than I did, but i'm afraid that the lackluster Goatnort theme coupled with the final boss theme just being a remix of Rage Awakened and other songs kinda bummed me out. Also I know this isn't a story review but man, is this games pacing completely out of wack, like it just shoves everything to the last few hours.
It's absolutely infuriating that people in the comments couldn't remember the Dolan meme
A lot of people dont remember the 2010s meme era which in hindsight is probably for the best lmao
Oh no, that's so bad.
Excellent analysis. I really enjoyed your opinions.
Thx Godness, Critical mode prevents magic abuse
on the topic of the soundtrack,i have a few grievances to share about the final boss.
I feel like,overall,the themes for all phases were a bit unmemorable and they blur together in my memory.the version that played in the final phase,with the Destati leifmotif going into a new segment,then Rage Awakened,was a great composition to end the series with,but the impact and tension of it felt diminished by how similar it felt to the previous.Maybe they wanted to convey a feeling of building tension,but it didn't really strike a chord with me
Also,while i don't mind its inclusion,i feel like Rage Awakened wasn't 100% the song to include in that medley.I was actually taken fairly off guard when it started playing,and i've seen a significant amount of people react similarly.The worst part about that,IMO,is the complete lack of Xehanort's actual leifmotif,only being present in certain cutscenes where Young Xehanort shows up.It's like they completely forgot these two are the same character at different ages.
Holy shit, over an hour?! I was expecting like 15 minutes like most of your videos. Well this is certainly a treat!
my mans been playing kindom hearts since youtube was first created
I've been playing it since KH1 came out, actually.
I feel like that magic finisher in the air is just so lame compared to explosion from kh2/second form
jaylen jones yea dat shit does look weak
It deals decent damage, but I agree completely. I also miss the negative combo mechanic from kh2 tbh.
I always have great respect for your opinions, and I do agree with you on a lot. I do have a couple of comments on some of your complaints, though
-I don't necessarily disagree with what you say about Team Attacks/Limits, but I think the problem is: if they're removed from Situation Commands, they need to fit in the menu somehow. Since we have Keyblade switching, we can't have a secondary menu like we had in KH2. So... where do we put the Limits? I guess we could put them in the same menu as Links, but then they're functionally very different from Links, so it would be kind of weird.
-The MP situation with Links is weird. If we take the system as we have it now, and make Links require all remaining MP instead of a full MP bar, that almost completely obsoletes Cure, except for Cure's ability to heal your party members. So if you want to make Links take your remaining MP to use, you have to remove the heal they do. Okay, that's fine. But then we still have the ability to spam magic until we're almost out of MP, and then use a Link as a finisher. I know you say that you want that ability, but that's a lot of safe damage. Okay, Links aren't completely safe, but the damage reduction makes them effectively pretty safe. You would need to nerf both magic and Link damage into the ground for it to be balanced like this. Granted, both should be nerfed anyway, but if you add the ability to use both without restoring your MP, you would need to nerf them even more, and at that point they would be damn near useless individually. (Personally, I think they should make Links take all remaining Focus instead of MP, and maybe additionally require a certain percentage of the Focus bar remaining. I think it helps the Shotlock balance too)
Despite its problem, I still think its a great game and it the most fun I had in a kh game in a long time. Its definately a worthy entry in the series.
Also true that Scala should've been longer, I mean with the soundtrack it has who wouldn't want to explore it longer. Of course you can just listen to it on TH-cam but I wanted to do awesome exploration with that song playing.
I hate that all the giant chests are either maps or gummiphone games. Whatever happened to keychains and spell upgrades?
When was the last time you played KH? Giant chests have always been like 90% maps, 5% torn pages, 3% strength/magic boosts, and like 2% keychains. Hell, only one I can remember is gullwing in KH2 (and can't remember if oblivion was in a giant chest or a normal chest in KH1)
Now it's like 60% map and 40% mini games, but this is such a weird complaint
Thank you! Someone who finally acknowledges that kh2 base proud is around the same difficulty. Also still better then KH1 Japanese release
For post game I mean
Absolutely perfect review, you literally voiced all of my thoughts plus a lot of stuff I hadn't noticed in a single, comprehensive video. Thanks a lot for this Biz.
Now, I just want to touch upon a little thing I see no one mentioning: was I the only one bothered by the fact you can't hover in place anymore while using Glide (assuming you haven't input any direction)? It was a neat touch in Kingdom Hearts 2 and I was taking its return for granted, especially if you consider how sweet -and useful- it would be with the huge maps the game offers, but nope... *DENIED* Ok.
[...]
Thanks Osaka Team.
"D O L A N D"
D O X L A N D
@@krsnathakker8536 XANDOL :v
Yeah what's with that
"WoRLd OrDeR" that quote is disgusting at this point.
SO much was improved and yet so much lost. I'm highly anticipating the next kh game
Also, my own personal gripe: The fact that you only get allies like Aqua and them so sparsely and only get to play 2 other characters once or twice in specific battles.
What even happened to the Tokyo Team that they wouldn't get to handle the third mainline KH game?
Too busy working on the Final Fantasy VII remake I guess.
The attack animations are so slow that even though you can cancel the ending animation you'll still be vulnerable. Try that on critical mode when you get one-shot for trying a combo.
If you can instant Guard out of any attack, such as your base 1st hit, that'd be amazing. After doing Critical Mode a ton, I turn off all combo modifiers for base Sora and then I can cancel just fine in Crit to Guard on reaction. It'd be a huge buff and more fun
@@Bizkit047 I agree!
Square needs to give this man a job!! Well done on this analysis
Yeah, one of my biggest issues with the game was the customizable magic.
I went through almost my entire first playthrough using cure when I had cura and curaga.
I only realized on the triple Xehanort fights
On the bright side,
It made my first playthrough actually not that easy, since proud was way to easy.
Yes, it was still easy (take a shot for how many times I’ve said easy)
My first playthrough was decently difficult
But not as difficult as I wanted it to be.
1:07:36 The Pokémon community knows this too well
Definitely tweeting this to square and the KH Twitter
As if they’d actually listen
@@wakewind4129 there are times when they have even before KH3 and even on some of minute things of this game so they're not completely deaf
@@wakewind4129 Still better to try then to whine into the ether.
MisAnthro Pony Hardly
MisAnthro Pony The new keyblades are part of the forms. And the bosses are only accessible behind a $30 paywall. The combat itself isn’t particularly snappier. They just added 4-5 combo modifiers with faster animations/hitboxes. The physics for everything is still clunky and slower.
Bizkit: "It boggles my mind how some people still like to complain about the soundtrack!"
Me: People complain about the soundtrack? Time for a fucking revolution...
I just wish that they had used the other characters more.
1. We should have been able to choose who we wanted in our party at any given time (but make EXP go only to characters that you use to encourage swapping). Disney character's exp goes to all party members.
2. Every Disney world is relevant and has an Org XIII boss (even of we don't fully win until KB Graveyard).
3. Tutorial mode starring Kairi and Axel....
4. Destiny Islands trio battles Ansem.
5. Roxas, Xion, and Axel vs Xemnas.
6. BBS trio vs Master Xehanort.
7. Mickey, Donald, and Goofy vs ??? Maleficent and Pete maybe?
8. Actual jokes..... Ven and Roxas anyone? Lea, got it memorized.
9. Sora and Riku vs Dark Aqua while Donald, Goofy, and Mickey vs Demon Tower.
10. Switchable characters....
Does anybody else miss collecting moogle recipes from KH2
Well kh2 was fun throughout. Kh3 felt like a chore to do anything sometimes.
@MisAnthro Pony I dont even remember the synthesis system from kh2 and I sunk a lot of hours into it. Guess I dont remember it because it didn't inhibit my fun. Unlike fucking picture adventure simulator