Really appreciate the commentary at the end about why hero or no hero. Would recommend a video just on that topic, I think people would get a lot of value out of it.
It was very interesting to hear his opinions on the topic. Personally I don't like heroes in RTS games at all. It makes the game feel less like an RTS where your unit composition, what tech you go for, etc. should matter and more like an RPG game where you are grinding exp for 1 unit, your hero, to make them OP and better than any army the enemy could throw at you. I totally get why people find them fun but personally heroes as a concept (to me) is so anti-RTS. What should matter in an RTS is your unit composition, your decisions on macro vs early aggression and balancing tech and economic growth vs raw unit production. Heroes are what turned me away from WC3 back in the day. It just makes the game feel like the rest of it is just a filler to appear like an RTS game but in reality it's a glorified top down RPG game leveling a hero as the most important task for you to do.
@@YuYuYuna_ when I first learned about rts as a little kid I was like omg yay a genre where my brain will win me the game! Where positioning and thoughtful defenses will be rewarded! Then over time I realised that the genre is 10x more micro intensive than a large scale game really should be, and that rushes are pretty standard, and that winning builds tend to be pretty unintuitive
@@YuYuYuna_ I am a bit late, but feel this 100%! I never really warmed up to WC3 because it is too focussed on the heroes. Economy and army composition were a minor matter. I wouldn't mind heroes in Stormgate that much if they are just a small addition and don't take over the entire game.
I am kind of sick of everyone in comments and chats negativity. This game has got good art direction in the actual unit models and the buildings, but the environment and lighting may be off. But it's not releasing any time soon. People are saying it's all missed potential at a time when it's all potential. Its not finished yet. Not close. A lot of the complaints are so fucking shallow and lame to he honest.
Yea I’ve been enjoying my matches. I don’t know what people were expecting. It’s a new Rts in the StarCraft style, were they expecting massive evolution here? These two races have nice asymmetry already and the third race will shake it up even more. I don’t see what’s wrong with the art or the units so far.
@@sealboy1211 people think that there doesn't need to be a new rts because wc3 and sc2 are still running. Never mind their player numbers, player interest, huge burden of entry for new players etc. I honestly feel like if they made the map look a bit grittier it'd help because people are hard-core judging it for its simple terrain and colour saturation (all the mobile game accusations) There's things I'd change and ideas I'd do differently, but it seems like all those things might actually happen aha
@@Happyjethappy yea the maps currently have so far been happy meadows/forests and a desert. We don’t know the third(or more) races and we surely haven’t seen all the environments. I’d bet on hellish infernal maps at least. People just like to hate on things I mean look at these comments alone. Some screech it’s too slow, some cry it’s too fast. Some say it doesn’t do anything different some StarCraft then the next says the units are produced too differently from StarCraft. I’m just sitting here like…I see an art style that was chosen to be vibrant, I see a NEW Rts most importantly. If one wants gritty than they can go with tempest rising. I’ll play that too, we are at the cusp of a Rts revival and ppl want to crap on this. I’d love to have several choices and this one I think will nail the vibe it’s going for well. These are exciting times for Rts fans imo. If they will allow themselves to enjoy new offerings though…
@@sealboy1211 I like your mindset. It isn't saying the game is without flaws or will be perfect but it isn't mindless shitting on it for the shallowest reasons imaginable. People forget that for the last 10 years people have had no rts to get into as a starter. Other complaint that confuses me is people saying units look too similar and even the freaking factions now I am confused by that.
You mentioned during the first match that AoE4 somewhat introduces heroes, but AoE3 had 'Explorers' which were essentially heroes with their strength linked to Ages. They also had massively reduced damage to villagers (in Age 1), and a massive damage boost to the 'creeps' equivalent as well.
The Counter-Strike eco round isn't a comeback mechanic. It's not a mechanic at all, it's a strategy. And what's more, it's a strategy that comes about because of a snowball mechanic (winning team gets more money and gets to keep their guns, earning them a better chance of winning in the next round). CS does have a comeback mechanic in that consecutive lost rounds will earn a team increasingly more money, until they're making about the same amount as the winning team.
Not everyone responsibly trains their dog, i think that's why some people avoid them. Getting bit for nothing probably makes your mental take a hit, i understand wanting to avoid that
The point about creeping feeling odd without heroes is interesting, specially because creep income is not a big part of build orders yet. I really like the Infernal solution to that problem with early Gaunt infest. I wonder if there will be something like that for Vanguard beyond veterancy, but that asymmetry sounds fine.
i really love the long 4x/rts+rpg games like HoMM, etc. but it's really hard to get past the issue that the game is usually over after one fight. it's also compounded in the games where controlling a fight takes forever and there may be several players waiting. but i'm not sure how to fix it or if any games have really addressed it. i have hundreds and hundreds of hours in Endless Legend but even it has some similar problems.
I love Northgard for what it is, but that specific issue still bugs me somewhat. The game is very explicitly designed in a way that punishes you for building units over time instead making one big army and throwing it at the opponent.
Would a faction with no heroes, but growth be broken? - Units cannot be upgraded with research, gain level, or veterancy. - Because they are not heroes they cannot be revived, so train another. - They have an "adapting" passive ability. Surviving every minute gives 50-75% increase to their stats. If killed the new units trained do not inherit those stats, thus starting over. To make up for no hero, this faction has "elite units". Starting out less health than Imps and cheap, but will grow absurdly powerful overtime if not dealt with. Good for long matches, so kill them in early game rushes. A race of little elemental pebbles that will become mighty golems.
27:26 maybe in 1v1 heroes only level through veterancy like regular units? when they die they lose it but they are tanking so you could easily earn it back.
While I like the idea of the game as it currently stands, I guess I shouldn't shy away from experimenting with heroes. Sadly the beta ends on the 12th I think? So, I hope they open the game up again for beta testing once heroes are added. We should beta test those too. Also... Why is it a limited beta?! Let us keep the beta demo! AAAARGH!!! I want to keep playing! Game's fun!
re: “Are RTS better with heroes?” If they fit the design philosophy and you can do interesting things with them, sure. For example: I couldn’t imagine Northgard without Chiefs. They made it so each clan has their own spin on that unit, going from more combat focused to more economy oriented ones. They’re more or less the centerpiece of your gaming experience. Wc3 uses them - among other things - to great effect as a story vehicles, which I enjoyed in the otherwise hero-light aoe2 campaigns. Both of these experiences wouldn’t be possible without the inclusion of hero units. If Stormgate could make use of heroes in an interesting way, I’d be all for it. I know there’s the Co-op mode which uses a heroesque unit, have you had any experience with this mode yet?
add 2 modes for 1v1 one mode with heroes and one without heroes, this would be really cool and change up how the games are played/feel, games with heroes would be longer matches because ur doing camps and lvl up ur hero, while games without heroes or more for faster pace gameplay rushes and good timed pushes
In concept this sounds fine but in reality it would just fragment the playerbase even further in an already pretty niche genre of gaming. It should be a fundamental design choice to either include them as a core part of your game or not have them at all. Personally I strongly dislike heroes in RTS games as they make the games feel less like an RTS and more like an RPG with RTS elements.
@@YuYuYuna_ no your wrong because 1 this is a free to play game, so it can do this easily because of that, you dont have to pay any money to play this game, which will bring it alot of new and extra players, 2nd more modes mean longer lasting life, that draws you in with each of its modes
@@Drogash, bad argument about free2play, RTSs are struggling to get more player base, let's cut it in half. More importantly, development time will be diverted between two balancing tasks.
If heroes are added there needs to be at least 3 types per race that rock-paper-scissors each other and they need to be released simultaneously otherwise everyone will moan. I also think heroes make balancing easier because they add an extra level of skill-reward but players like Grubby would know better. At the very least, heroes add variance to games especially with items and item drops although someone like Grubby would have to comment on whether rng is good or if they should make it more like Dota where u get gold and decide for yourself at shop.
Ehh? No heroes in Starcraft? So, Fenix and Raynor were what? Pretty sure those "x" must survive missions were the origin of Warcraft's hero plus army model.
"Have you played Warlords Battlecry?" "Yes I have..." That's it? Grubby my man, the guy was asking for your insights as well, not just a yes or no answer. It is an interesting example, since Heroes level up and go to next game. You can have games where you start as level 50 hero and each hero has unique contributions to the game. 1 man army vs a armchair hero that is all about making the cheapest and strongest army. There was so much to talk about out...
4:47 this just looks like 2 armies a-clicking into each other. Everything happens too fast. units dying, upgrades, just everything. Blink and you miss it. Was really hyped for this game, but for me, as a viewer, this game just looks like Starcraft 3.
i don't agree with dota 2 part, back in the day in warcraft dota you could write -ff, so match would end faster. Its better to abandon match that you already know you won't win, than spending anopther 40-50 min of your life for nothing, essentialy
I was rank 8 of the world once in C&C RA2 Yuri's revenge. Main Yuri. I used the more dirtiest strats ever like magnet vehicles that raise from ground vehicles and you destroy them with best anti air of the game, Yuri's. Superweapons disabled. Mind ccontrol machine killing themselves via brain controll, initiates rush sent by a later brute...and taking Yuri, controll a enemy building and F him up. And once I won 1v2 thxk to all combined, except I created a mini army of ovnis, backdoored him while they went for me together seeing that, being a small army y annihilated them. You should try despite how old it is!
It is not incoherent. I explain what magnet does (raises tanks to the air) Using the best anti air in game (Yuri's) Also Mondcontroll talks by itself, the rush no needs of explaination, just basic units, tho initiates oneshot soldiers, and brute is an antitank soldier. ANd Yuri (hero unit) Takes controll of enemy buildings. Just wanted to make Grubby clear that, RA2 Yuri's revenge has a lot of potential still today@@GoldenDaemonas
I'm not on the wrong video, this is about an RTS he never played before (doesn't matter if old or not), and is not by ego, is by sharing, I'm sure Grubby understands how fun is to share what you really like@@envyhysteria
I understand, but let's say in WC3 you'd have 0 army and he has 50 army and you have only (non-threatening buildings). It's either forfeit, or 4 minutes of uninteractive bulldozing and demolition while you eat popcorn and lose. Isn't forfeiting (like a samurai falling upon the sword) more interesting/noble? Compare it to MMA. You tap out when you know you've lost. There's no need to go to asphyxiation.
@@FollowGrubby Really appreciate your perspective. I certainly agree that there are cases where it's the reasonable thing to do. I've never liked to surrender. I thought it was proper to play until the end. I don't think I'll be able to change that. It's just baked into me at this point. I understand it's the right thing to do when there's 0% chance - when you have no econ, no army, and no way to get either - but if the chance is greater than 0, I still play. Ultimately it's just a behavior I never really understood so it's great to get insight into it.
Really appreciate the commentary at the end about why hero or no hero. Would recommend a video just on that topic, I think people would get a lot of value out of it.
Personally, I didn't consider how snowballing the heroes are in wc3
It was very interesting to hear his opinions on the topic. Personally I don't like heroes in RTS games at all. It makes the game feel less like an RTS where your unit composition, what tech you go for, etc. should matter and more like an RPG game where you are grinding exp for 1 unit, your hero, to make them OP and better than any army the enemy could throw at you. I totally get why people find them fun but personally heroes as a concept (to me) is so anti-RTS. What should matter in an RTS is your unit composition, your decisions on macro vs early aggression and balancing tech and economic growth vs raw unit production. Heroes are what turned me away from WC3 back in the day. It just makes the game feel like the rest of it is just a filler to appear like an RTS game but in reality it's a glorified top down RPG game leveling a hero as the most important task for you to do.
@@YuYuYuna_ when I first learned about rts as a little kid I was like omg yay a genre where my brain will win me the game! Where positioning and thoughtful defenses will be rewarded!
Then over time I realised that the genre is 10x more micro intensive than a large scale game really should be, and that rushes are pretty standard, and that winning builds tend to be pretty unintuitive
@@YuYuYuna_ I am a bit late, but feel this 100%! I never really warmed up to WC3 because it is too focussed on the heroes. Economy and army composition were a minor matter.
I wouldn't mind heroes in Stormgate that much if they are just a small addition and don't take over the entire game.
you have good insight into game design
I am kind of sick of everyone in comments and chats negativity. This game has got good art direction in the actual unit models and the buildings, but the environment and lighting may be off. But it's not releasing any time soon.
People are saying it's all missed potential at a time when it's all potential. Its not finished yet.
Not close.
A lot of the complaints are so fucking shallow and lame to he honest.
Username checks out
Yea I’ve been enjoying my matches. I don’t know what people were expecting. It’s a new Rts in the StarCraft style, were they expecting massive evolution here? These two races have nice asymmetry already and the third race will shake it up even more. I don’t see what’s wrong with the art or the units so far.
@@sealboy1211 people think that there doesn't need to be a new rts because wc3 and sc2 are still running. Never mind their player numbers, player interest, huge burden of entry for new players etc.
I honestly feel like if they made the map look a bit grittier it'd help because people are hard-core judging it for its simple terrain and colour saturation (all the mobile game accusations)
There's things I'd change and ideas I'd do differently, but it seems like all those things might actually happen aha
@@Happyjethappy yea the maps currently have so far been happy meadows/forests and a desert. We don’t know the third(or more) races and we surely haven’t seen all the environments. I’d bet on hellish infernal maps at least. People just like to hate on things I mean look at these comments alone. Some screech it’s too slow, some cry it’s too fast. Some say it doesn’t do anything different some StarCraft then the next says the units are produced too differently from StarCraft. I’m just sitting here like…I see an art style that was chosen to be vibrant, I see a NEW Rts most importantly. If one wants gritty than they can go with tempest rising. I’ll play that too, we are at the cusp of a Rts revival and ppl want to crap on this. I’d love to have several choices and this one I think will nail the vibe it’s going for well. These are exciting times for Rts fans imo. If they will allow themselves to enjoy new offerings though…
@@sealboy1211 I like your mindset. It isn't saying the game is without flaws or will be perfect but it isn't mindless shitting on it for the shallowest reasons imaginable.
People forget that for the last 10 years people have had no rts to get into as a starter.
Other complaint that confuses me is people saying units look too similar and even the freaking factions now I am confused by that.
You mentioned during the first match that AoE4 somewhat introduces heroes, but AoE3 had 'Explorers' which were essentially heroes with their strength linked to Ages. They also had massively reduced damage to villagers (in Age 1), and a massive damage boost to the 'creeps' equivalent as well.
The Counter-Strike eco round isn't a comeback mechanic. It's not a mechanic at all, it's a strategy. And what's more, it's a strategy that comes about because of a snowball mechanic (winning team gets more money and gets to keep their guns, earning them a better chance of winning in the next round).
CS does have a comeback mechanic in that consecutive lost rounds will earn a team increasingly more money, until they're making about the same amount as the winning team.
Not everyone responsibly trains their dog, i think that's why some people avoid them. Getting bit for nothing probably makes your mental take a hit, i understand wanting to avoid that
You don't need to "train" a dog to be nonviolent.
Talks about respecting the rush to earn the right to mid game, than next game goes triple expo and got all in... oh the irony
The point about creeping feeling odd without heroes is interesting, specially because creep income is not a big part of build orders yet.
I really like the Infernal solution to that problem with early Gaunt infest. I wonder if there will be something like that for Vanguard beyond veterancy, but that asymmetry sounds fine.
Can already see some improvements in Grubby's gameplay from the previous videos
Tower rush is really good if you can get them at a choke point and prevent them from expanding.
Dog scouting gives me red alert vibes
i really love the long 4x/rts+rpg games like HoMM, etc. but it's really hard to get past the issue that the game is usually over after one fight. it's also compounded in the games where controlling a fight takes forever and there may be several players waiting. but i'm not sure how to fix it or if any games have really addressed it. i have hundreds and hundreds of hours in Endless Legend but even it has some similar problems.
I love Northgard for what it is, but that specific issue still bugs me somewhat. The game is very explicitly designed in a way that punishes you for building units over time instead making one big army and throwing it at the opponent.
Tower rush against Infernal is really strong if you can keep them super busy with dogs
Would a faction with no heroes, but growth be broken?
- Units cannot be upgraded with research, gain level, or veterancy.
- Because they are not heroes they cannot be revived, so train another.
- They have an "adapting" passive ability. Surviving every minute gives 50-75% increase to their stats. If killed the new units trained do not inherit those stats, thus starting over.
To make up for no hero, this faction has "elite units". Starting out less health than Imps and cheap, but will grow absurdly powerful overtime if not dealt with. Good for long matches, so kill them in early game rushes. A race of little elemental pebbles that will become mighty golems.
27:26 maybe in 1v1 heroes only level through veterancy like regular units? when they die they lose it but they are tanking so you could easily earn it back.
While I like the idea of the game as it currently stands, I guess I shouldn't shy away from experimenting with heroes.
Sadly the beta ends on the 12th I think? So, I hope they open the game up again for beta testing once heroes are added. We should beta test those too.
Also... Why is it a limited beta?! Let us keep the beta demo! AAAARGH!!! I want to keep playing! Game's fun!
To me RTS having heroes and their inventory is one of the biggest turn-offs
I can't believe you can surge BOB on a command that isn't finished
re: “Are RTS better with heroes?”
If they fit the design philosophy and you can do interesting things with them, sure. For example: I couldn’t imagine Northgard without Chiefs. They made it so each clan has their own spin on that unit, going from more combat focused to more economy oriented ones. They’re more or less the centerpiece of your gaming experience.
Wc3 uses them - among other things - to great effect as a story vehicles, which I enjoyed in the otherwise hero-light aoe2 campaigns.
Both of these experiences wouldn’t be possible without the inclusion of hero units.
If Stormgate could make use of heroes in an interesting way, I’d be all for it. I know there’s the Co-op mode which uses a heroesque unit, have you had any experience with this mode yet?
add 2 modes for 1v1 one mode with heroes and one without heroes, this would be really cool and change up how the games are played/feel, games with heroes would be longer matches because ur doing camps and lvl up ur hero, while games without heroes or more for faster pace gameplay rushes and good timed pushes
In concept this sounds fine but in reality it would just fragment the playerbase even further in an already pretty niche genre of gaming. It should be a fundamental design choice to either include them as a core part of your game or not have them at all. Personally I strongly dislike heroes in RTS games as they make the games feel less like an RTS and more like an RPG with RTS elements.
@@YuYuYuna_ no your wrong because 1 this is a free to play game, so it can do this easily because of that, you dont have to pay any money to play this game, which will bring it alot of new and extra players, 2nd more modes mean longer lasting life, that draws you in with each of its modes
"No, you're wrong, because baseless assumption 1 and baseless assumption 2."@@Drogash
@@Drogash, bad argument about free2play, RTSs are struggling to get more player base, let's cut it in half. More importantly, development time will be diverted between two balancing tasks.
If heroes are added there needs to be at least 3 types per race that rock-paper-scissors each other and they need to be released simultaneously otherwise everyone will moan.
I also think heroes make balancing easier because they add an extra level of skill-reward but players like Grubby would know better. At the very least, heroes add variance to games especially with items and item drops although someone like Grubby would have to comment on whether rng is good or if they should make it more like Dota where u get gold and decide for yourself at shop.
grubby played warlords battlecry??
Are they going to add a new race? maybe a nature-theme race sound cool
they did confirm there will be a third one, maybe fourth who knows
Ehh? No heroes in Starcraft? So, Fenix and Raynor were what? Pretty sure those "x" must survive missions were the origin of Warcraft's hero plus army model.
Dogs in RA2 oneshot soldiers xD
I hope they will put heroes in this game so it's gonna be a rare game that puts exp into heroes and basic army
Veterancy is only for Vanguard, heroes are for 3vE and 3v3
That’s pretty established iirc
@@laurelkeeper so make the Zerg evolve just like veterancy but different way 🤔
@@jarrolightfeather4703 Their snowball mechanic is fiend infestation and animus, I think that tacking on another would be poorly-recieved.
Turret Rushing already i see..lol
"Have you played Warlords Battlecry?"
"Yes I have..."
That's it? Grubby my man, the guy was asking for your insights as well, not just a yes or no answer. It is an interesting example, since Heroes level up and go to next game. You can have games where you start as level 50 hero and each hero has unique contributions to the game. 1 man army vs a armchair hero that is all about making the cheapest and strongest army.
There was so much to talk about out...
I thought Starcraft 2 was a dead game, people still making mods for it?
@@Sennif383lol
Sc2 isn't close to dead
No, but after laying this game a bit. They wish this was SC2
Stormgate? More like RushGate 1000%
4:47 this just looks like 2 armies a-clicking into each other. Everything happens too fast. units dying, upgrades, just everything. Blink and you miss it.
Was really hyped for this game, but for me, as a viewer, this game just looks like Starcraft 3.
That’s kind of the point. We will never see a StarCraft 3. So those that love that style will probably find enjoyment here.
Maybe we can get him to try supreme commander forged alliance forever...
even tower rushing looks boring in this game
Jesus the graphics are rough
This looks like a mobile game. Made in 2010.
i don't agree with dota 2 part, back in the day in warcraft dota you could write -ff, so match would end faster. Its better to abandon match that you already know you won't win, than spending anopther 40-50 min of your life for nothing, essentialy
not rly, everything takes age to die
Puppers are kinda annoying units
I'm tired of fortnite graphics.
How come no RTS ever managed to reach the beauty of Supcom?
I was rank 8 of the world once in C&C RA2 Yuri's revenge. Main Yuri. I used the more dirtiest strats ever like magnet vehicles that raise from ground vehicles and you destroy them with best anti air of the game, Yuri's. Superweapons disabled. Mind ccontrol machine killing themselves via brain controll, initiates rush sent by a later brute...and taking Yuri, controll a enemy building and F him up. And once I won 1v2 thxk to all combined, except I created a mini army of ovnis, backdoored him while they went for me together seeing that, being a small army y annihilated them. You should try despite how old it is!
Do you realise how incoherent you sound to someone who has not played red alert?
Just asking
I think you are on the wrong video, but I hope that helped your ego.
It is not incoherent. I explain what magnet does (raises tanks to the air) Using the best anti air in game (Yuri's) Also Mondcontroll talks by itself, the rush no needs of explaination, just basic units, tho initiates oneshot soldiers, and brute is an antitank soldier. ANd Yuri (hero unit) Takes controll of enemy buildings. Just wanted to make Grubby clear that, RA2 Yuri's revenge has a lot of potential still today@@GoldenDaemonas
I'm not on the wrong video, this is about an RTS he never played before (doesn't matter if old or not), and is not by ego, is by sharing, I'm sure Grubby understands how fun is to share what you really like@@envyhysteria
lag
Game looks terrible.
Nobody cares. It's fun.
Cry elsewhere.
@@GeriatricSmash you care, apparently
@@HAST0408 i care about the game. Yes. It's a good game.
Go play LoL if it's too difficult for you.
@@HAST0408 wow. You responded within minutes. Someone's feelings got hurt 🤕💔
@@GeriatricSmash coming from the guy who cared enough to defend a video game from criticism online.
AnoAnother vanguard mirror because the game is broken
cool mobile game
Forfeiture has always seemed antithetical in competition to me. It's strange how that became the "polite" or "correct" thing to do.
I understand, but let's say in WC3 you'd have 0 army and he has 50 army and you have only (non-threatening buildings). It's either forfeit, or 4 minutes of uninteractive bulldozing and demolition while you eat popcorn and lose. Isn't forfeiting (like a samurai falling upon the sword) more interesting/noble?
Compare it to MMA. You tap out when you know you've lost. There's no need to go to asphyxiation.
@@FollowGrubby Really appreciate your perspective. I certainly agree that there are cases where it's the reasonable thing to do.
I've never liked to surrender. I thought it was proper to play until the end. I don't think I'll be able to change that. It's just baked into me at this point. I understand it's the right thing to do when there's 0% chance - when you have no econ, no army, and no way to get either - but if the chance is greater than 0, I still play.
Ultimately it's just a behavior I never really understood so it's great to get insight into it.
Stormgate looks so bad ngl.. looks like a mobile game with childish style
game looks really bad. wc3 miles better