You did get a MAD hit on that Oscar. If you take a look under where it says "Oscar" on the map next to the range it says "(S)" when it's just a SONAR hit, but when you fly your P-3 over it you'll see it says "(S/M)" for SONAR and magnetic. Also, you can press X to cease fire (like when you were done having the Reuben shoot the AGI).
You're absolutely right thank you, I was so excited to see the oscar visually I didn't notice that and it probably went away right as I was looking at the map again lol I probably was waiting to hear MAD MAD MAD
Oh yeah that was a fun game I used to play as a kid, I think I still have the original CD-ROM some where in my closet lol I am looking forward to microprose relaunching the title.
Harpoon was great! I had most of the add ons, too. Hopefully Sea Power improves their “encyclopedia” to better show in service dates like RA-5C out of service 1979, and all the never built ships and planes (Orel, P-42, mig25k) so you know when it a imaginative “what if” scenario
Hello Ryu, if you can someday use the f10 menu and go to the Sonar section, you can take a look and comment on how richly simulated the sonar environment that the devs made based on the rp-33 is, simulating layers, ducts, CZs, botton bounce, etc. I hope the UI has a way to contain more information in the future, only depth and layer depth is too little information for the player to make decisions about the sound environment.
Tip; if you have a weapon/drawing tool selected, hitting escape once should clear it and let you click things normally again (Also, X is the default hotkey for cease fire)
Super interesting and enjoyable to watch ! You mentioned Dangerous Waters, would you consider playing it sometime in the future ? Your insight would be amazing.
41:20 I don't disagree that the RBUs shouldn't be capable as reliable anti-torpedo weapons, but shouldn't TMA with a broadband track be used to determine the torpedoes range? Not precise or accurate enough for a firing solution, but it should generate the rough position no?
While hunting a sub for potentially hours, would the whole crew be at action stations while searching or would that only happen when you find something? Is crew fatigue a factor when hunting?
That is a great question but I can't really answer specifically what they do in real life in terms of readiness etc. I will say in my time I've been at it for days to weeks in some cases.
@ryu1940 I was just reading a story about 80s ASW and the OT/STG arrangement for the stuff we had back then and how classified it was (still is, I guess). Got me fired up to prosecute some contacts. STGs did it all, man. Not only that but we knew stuff that most of the Fleet didn't. I do remember we didn't talk about it on my first ship that had it. Then I went to OHPs, and that all went out the window, lol. Then it was all .50 cal watches, boarding parties, and GMG stuff. We had it good, man.
I notice you had the Yarnell available as well but you didn't give her any instructions, was this an oversight or had you already decided on a previous playthrough that she was too far away to contribute?
Oh yeah sorry I didn't explain that, in the briefing it says Yarnell was detached so I wouldn't have control over her. It is similar to Operation Intercept, usually iBlank puts a friendly ship around the "neutral" P-3C so you can see it departing its base heading out to you to take control.
When you have a datum displayed like this, is it really a confident indication that the sub detected was in the center of the circle, or is it sort of a representation of uncertainty about where the sub is likely to be?
You bring up a great point with that question, it could be an area of uncertainty but I don't really treat it as such since I've found most mission designers will have it be somewhat closer to the center in the game.
Regarding the RBU anti-torpedo stuff, I brought that up under another video but was shot down immediately by the fans of the soviet navy, who were saying that of course the RBU is capable of killing torps. But that's totally implausible, given that modern western navies have still not got it to work with guided munitions today. How likely is it that 80s soviet mortars are effective?
yeah I don't doubt they could probably destroy or severely damage a torp if they detonate all around it but I don't really buy it tracking so precisely as it does in the game.
Just for Clarifying Anti torpedo Torpedo exist and Admiral Gorshkov equipped with this such type of anti torpedo torps (2 × 4 330 mm torpedo tubes for Paket-NK anti-torpedo/anti-submarine torpedoes)personally just tested it on cold water Epic MOD along with RBU Combine even a fast Spearfish Torpedo couldn't penetrate to my ship and it was good enough Defence Against Torpedo attack! . ALso tested American Torpedo Countermeasure Version Nixi or somthing like that.. its like Towed Array but it make noise and relay on fooling torpedo to itself then boom! then reracract and change new one for another round that part has very slow Reload in Danger situations also in salvo torpedo Attack scenarios with different Bearings!! yeah ... Boom happens but in ship side :)
You did get a MAD hit on that Oscar. If you take a look under where it says "Oscar" on the map next to the range it says "(S)" when it's just a SONAR hit, but when you fly your P-3 over it you'll see it says "(S/M)" for SONAR and magnetic. Also, you can press X to cease fire (like when you were done having the Reuben shoot the AGI).
You're absolutely right thank you, I was so excited to see the oscar visually I didn't notice that and it probably went away right as I was looking at the map again lol I probably was waiting to hear MAD MAD MAD
Man, I think you're the best gamer for this system..
Enjoy watching your game play.
Wow thanks man I appreciate that!
Subscibed because of it!!
I remember Harpoon from back in the early 90s, which was like Sea Power without all the graphics.
Oh yeah that was a fun game I used to play as a kid, I think I still have the original CD-ROM some where in my closet lol I am looking forward to microprose relaunching the title.
Harpoon was great! I had most of the add ons, too.
Hopefully Sea Power improves their “encyclopedia” to better show in service dates like RA-5C out of service 1979, and all the never built ships and planes (Orel, P-42, mig25k) so you know when it a imaginative “what if” scenario
@@marknelson2073 Most excited about the RN, can't wait to play Falklands missions
For the algorithmic deity!
haha thank you !
Nice one. Preciate longer, in-depth videos and your expert, real-life knowledge. Keep up the good work!
Thank you! Much appreciated!
Really enjoy your "reality driven" content, thnx
Thanks for watching I appreciate the support!
Prosecuting Datums is great, although I would expect the datum to have a date-timegroup attached so you can establish ranges better.
ah yeah unfortunately we can't write any stuff down on the map in the game, sometimes I do write things on a notepad here on my desk though!
Hello Ryu, if you can someday use the f10 menu and go to the Sonar section, you can take a look and comment on how richly simulated the sonar environment that the devs made based on the rp-33 is, simulating layers, ducts, CZs, botton bounce, etc. I hope the UI has a way to contain more information in the future, only depth and layer depth is too little information for the player to make decisions about the sound environment.
I won't speak about RP-33, while it is unclass it has a Distribution D statement on it and isn't fit for public consumption.
Thank you dude! I am learning alot about ASW from your vids!
Thanks for watching, I’m glad you are learning!
Tip; if you have a weapon/drawing tool selected, hitting escape once should clear it and let you click things normally again
(Also, X is the default hotkey for cease fire)
ah thanks for the tip!
Wooo! A full hour of chill sea power 🥰
I'm curious what the odds are of hitting a shipwreck with those deck guns, do you know?
I wouldn't count on it lol
@@ryu1940 holy crap that visual of the sub was so cool!! It's wild how much bigger the Oscar is than the P3. Like, mind boggling.
There's a pretty nice mod that adds AGM-119 and AGM-65's to SH-2/3 helicopters, Probably is the best way to deal with AGI's or Ashm batteries.
Super interesting and enjoyable to watch !
You mentioned Dangerous Waters, would you consider playing it sometime in the future ? Your insight would be amazing.
41:20 I don't disagree that the RBUs shouldn't be capable as reliable anti-torpedo weapons, but shouldn't TMA with a broadband track be used to determine the torpedoes range? Not precise or accurate enough for a firing solution, but it should generate the rough position no?
While hunting a sub for potentially hours, would the whole crew be at action stations while searching or would that only happen when you find something? Is crew fatigue a factor when hunting?
That is a great question but I can't really answer specifically what they do in real life in terms of readiness etc. I will say in my time I've been at it for days to weeks in some cases.
Thanks for the spoiler warning. Lol. I gotta get my system set back up, so I'll be downloading this soon. Merry Christmas my brother STG!
Merry Christmas man! Yeah the game is super fun lol I have been having a blast killing subs with it.
@ryu1940 I was just reading a story about 80s ASW and the OT/STG arrangement for the stuff we had back then and how classified it was (still is, I guess). Got me fired up to prosecute some contacts. STGs did it all, man. Not only that but we knew stuff that most of the Fleet didn't. I do remember we didn't talk about it on my first ship that had it. Then I went to OHPs, and that all went out the window, lol. Then it was all .50 cal watches, boarding parties, and GMG stuff. We had it good, man.
I notice you had the Yarnell available as well but you didn't give her any instructions, was this an oversight or had you already decided on a previous playthrough that she was too far away to contribute?
Oh yeah sorry I didn't explain that, in the briefing it says Yarnell was detached so I wouldn't have control over her. It is similar to Operation Intercept, usually iBlank puts a friendly ship around the "neutral" P-3C so you can see it departing its base heading out to you to take control.
@@ryu1940 Oh OK that makes sense, thanks for clarifying! Great work on the video as always, I learn something new every time
Whoaa tricky, when were you in the Jeff? Last few weeks I saw you streaming I saw you only in WT😢
lol did you get this video mixed up with a Tricker video?
@@ryu1940 whupsy yes lmao, one slide up it was tricker
Subscibed!!
Thanks!
The towed array comes out of what??
the brasshole for short haha
When you have a datum displayed like this, is it really a confident indication that the sub detected was in the center of the circle, or is it sort of a representation of uncertainty about where the sub is likely to be?
You bring up a great point with that question, it could be an area of uncertainty but I don't really treat it as such since I've found most mission designers will have it be somewhat closer to the center in the game.
Regarding the RBU anti-torpedo stuff, I brought that up under another video but was shot down immediately by the fans of the soviet navy, who were saying that of course the RBU is capable of killing torps. But that's totally implausible, given that modern western navies have still not got it to work with guided munitions today. How likely is it that 80s soviet mortars are effective?
yeah I don't doubt they could probably destroy or severely damage a torp if they detonate all around it but I don't really buy it tracking so precisely as it does in the game.
Just for Clarifying Anti torpedo Torpedo exist and Admiral Gorshkov equipped with this such type of anti torpedo torps (2 × 4 330 mm torpedo tubes for Paket-NK anti-torpedo/anti-submarine torpedoes)personally just tested it on cold water Epic MOD along with RBU Combine even a fast Spearfish Torpedo couldn't penetrate to my ship and it was good enough Defence Against Torpedo attack! . ALso tested American Torpedo Countermeasure Version Nixi or somthing like that.. its like Towed Array but it make noise and relay on fooling torpedo to itself then boom! then reracract and change new one for another round that part has very slow Reload in Danger situations also in salvo torpedo Attack scenarios with different Bearings!! yeah ... Boom happens but in ship side :)