Elden Ring Co-Op RANDOMIZER - #10 - I think the game is confused...

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 42

  • @arkhamarchitecture5186
    @arkhamarchitecture5186 25 วันที่ผ่านมา +44

    Dan: I really wish Fromsoft would add seamless co-op themselves
    Fromsoft: Introducing Elden Ring Nightreign

    • @emkerr90
      @emkerr90 25 วันที่ผ่านมา +6

      Right? I think they're spying on playframe

    • @Ahrpigi
      @Ahrpigi 25 วันที่ผ่านมา +7

      A while back From said they're aware of the mod and think it's really interesting. It would be nice if it affects their approach to co-op in future games.

    • @castlevaniasonataofarealsh3222
      @castlevaniasonataofarealsh3222 24 วันที่ผ่านมา

      I think they're pretty clearly taking inspiration from a lot of different mods for Nightreign which I wholeheartedly approve. Obviously it's a roguelike and taking inspiration from Elden Ring randomizers, but also taking some features from mods like Elden Ring Reforged with the enemy codex, and a playable character based around Sekiro deflects.

    • @Thraim.
      @Thraim. 24 วันที่ผ่านมา +2

      People have been asking for easier co-op since Demon's Souls. They could've changed their approach over a decade ago, yet they stubbornly kept doing the thing no one asked for.

  • @Sumaleth
    @Sumaleth 25 วันที่ผ่านมา +20

    Dan: It's very fun watching you play from the spectator view.
    Dan has discovered the joy of watching let's plays. :P

  • @Manduck2k3
    @Manduck2k3 25 วันที่ผ่านมา +42

    I Kerf is the measurement of material removed by a cutting tool. So like on a table saw, the width of the saw blade would be referred to as 1/16" kerf
    Also bell bearings are actually a thing. It's the steel ball inside of a piece of jewelry called an Angle Caller.

  • @gigabyte2248
    @gigabyte2248 24 วันที่ผ่านมา +7

    Insider knowledge trivia? Well, I'm currently manager for a university cleanroom lab, after doing an electronics PhD and spending a couple of years in industry. I love, love, love talking about the stuff I do, and I'm about to go on a big rambling tangent in a moment, but I'll share a short (and maybe slightly mean) nugget of knowledge first: professors do not get to be professors because they are very clever, professors get to be professors because they're good at winning grant funding. The actually clever people tend to go and do whatever it is they're interested in, while professors are the ones who can sell their research and bring money into the university. It's the reason I left: I'm a clever scientist but too shy and anxious to sell anything, so being an actual academic researcher was a dead-end career for me.
    OK, big, long rambling tangent time: being on the inside, I know how electronics chips are made. All the way through, from chunks of silicon to stick-'em-to-a-circuit-board chips and beyond.
    There's basically 4 processes that happen to wafers in a cleanroom: selecting areas to keep/remove, depositing (adding) material, etching (removing) material and assorted transformation processes.
    - Selecting areas to keep/remove works like old photography films: coat the wafer with a light-sensitive resin (photoresist), use a mask or projector to expose regions to UV light, then a developer solution to remove some regions while keeping the others. Photomasks have microscopic shapes and patterns they can transfer into the photoresist, or you can use projector optics to miniaturise a pattern to the microscopic level. The photoresist resin is normally pretty good at resisting other processing steps, allowing you to combine them to make patterns in other materials.
    - There are two main ways to deposit material: physical vapour deposition (PVD) and chemical vapour deposition (CVD). PVD is mostly used for metals: start with crucible of metal in a vacuum chamber and physically force it out, either by heating it up or using an electrical power supply to make a plasma and bombard it. Metal sprays off and deposits on the wafer. CVD is mostly used for insulators, like silicon dioxide (glass): supply one or more gases into the chamber that contain the elements you want, heat the wafer up, chemistry happens on the wafer's surface and the gases make the desired layer. For example: tetraethyl orthosilicate (TEOS) is a gas that contains silicon and oxygen so, on the surface of a hot wafer, it breaks apart and leaves silicon and oxygen atoms on the surface to make insulating silicon dioxide. Keep the deposition process going until you've added enough material.
    - What happens when you dip something in acid? Acidic molecules touch the thing's surface, chemistry happens and the reaction product dissolves into solution, slowly eating away at the thing. Glass doesn't etch in most acids, meaning we semiconductor people are some of the few brave/foolish scientists who tangle with hydrofluoric acid, possibly the nastiest acid of them all. The photoresist resin resists most acids pretty well, though, so we can etch into just the regions we want to. You can take it a step further with plasma: rather than acidic molecules coming from a liquid solution, they can come from a plasma, and rather than the products dissolving away, they can evaporate away. Plasma etching is normally cleaner, but plasmas can be a pain. I spent half an evening a week ago trying to help a student fix his plasma etch recipe, they can be a bit finicky.
    - There's all sorts of things you can do with a wafer and a furnace. You can generically heat things up to let the atoms reorganise. You can heat up with gases that you want to add in as impurities. You can heat up with oxygen, slowly 'burning' the silicon into silicon dioxide. I've done some work with silicon carbide, which doesn't accept impurities unless you implant the impurity atoms with a small particle accelerator. Those of you who know how a transistor works know that you need touching regions with different kinds of impurities, and this is the top way to put them there.
    To make a chip:
    - Start with chunks of very pure silicon. Melt them into a liquid, dip a small silicon crystal in and pull out slowly. Like, less than a millimetre a minute. You end up with a big, fridge-sized perfect crystal of silicon. Cut it into wafers (use a wire saw), then polish them smooth (yes, literally just polish them to fix the damage from the saw). What you're left with is normally about half a millimetre thick.
    - Almost all wafers get extra crystal growth, after dicing/polishing and before the main course of fabrication. This is normally crystal-growth-CVD, using the right heat and the right (slow) rate of deposition to extend the crystal structure. It's easy to get better, purer crystals than the original wafer, but you can also add impurities as you grow the extra layer, depending on what kinds of transistors/diodes you want to make. Diodes are often made from a vertical stack of crystal layers with different impurities.
    - Time for the main cleanroom fabrication bit. Depending on what you're trying to make, there can be hundreds of steps: add photosensitive resin, implant ions, etch away the resin, heat it in a furnace, etc. It normally starts by putting impurities in the wafer, then etching into the wafer to make 3D structures, then oxide-metal-oxide-metal, repeated in succession. The first few oxide and metal layers (patterned with the selective photoresist and etching processes) normally make the transistors/diodes, then the following ones are interconnections.
    - Dice the wafer into pieces (dies). Use a saw, use a laser, use whatever. The more dies you get from a wafer, the more sellable product you get for all those laborious processing steps. Even a speck of dust can ruin a die, so I hope your cleanroom was actually clean.
    - You now have a finished chunk of silicon, but rarely do circuit board designers put a chunk of silicon on their boards, at least not directly. Instead, let's stick our die to a baseplate (baseplate optional) and surround it with little metal legs held in a frame. To make a connection between die and leg, use a wire bonder. Take a thin metal wire, about as wide as a hair, smoosh it into a metal pad on the die, then smoosh the other end into one of the metal legs. Once you've connected everything, pour plastic into a frame and wait for it to set. Voilà, you have a chip, ready to sell.
    There's a lot more I could say. About what processes you use when, what can go wrong, how different types of transistors/diodes and different wafer materials change things (not all electronics are made from silicon). But I wanted to write this waffling essay because even a lot of electronics engineers have no idea how chips, transistors and diodes are made. They just buy them, ready to put on a circuit board, and can't even begin to imagine how they'd make something that's better suited for the job they're trying to do. My adventure as an industrial engineer was in power electronics, and knowing what was inside those big power transistor chips gave me some interesting ideas about clever alternative things we could do with those die inside. I hope this has been at least a little interesting and, as is hopefully obvious by now, I'll gladly answer any questions you have!

    • @Paegis
      @Paegis 22 วันที่ผ่านมา +1

      I only partially understood most of that, but thank you for sharing! That was really interesting!

    • @Imperial_Squid
      @Imperial_Squid 18 วันที่ผ่านมา +1

      No questions, but I just wanted to say, as someone who's also that type of "please let me share all my incredibly niche knowledge with you, here's a 2k word essay youtube comment" nerd (in my case it's machine learning stuff), it's really cool being on the other side of the keyboard! That was an incredibly fascinating read and I really really appreciate you taking the time to share it all

  • @nerdy_crawfish
    @nerdy_crawfish 25 วันที่ผ่านมา +6

    36:00 You might have heard this one because you work in games but there is a thing call in software development called rubber ducky debugging. If we get stuck we will talk through the code we are stuck because most of the time just talking about the code will cause us to spot the error. Why a rubber ducky? Because when, not if, when we get mad at how dumb we were for missing an obvious error the ducky can handle being squeezed, twisted, or thrown across the room in anger.

  • @andrewgrant6516
    @andrewgrant6516 25 วันที่ผ่านมา +4

    Merry Christmas, two turtle Dans and a partridge in an erdtree..

  • @undevelopmentteam
    @undevelopmentteam 25 วันที่ผ่านมา +10

    Rule number one of painting: Whatever isn't covered will get paint on it. Rule number two of painting: Paint will get behind tape.

  • @GreyGanado
    @GreyGanado 25 วันที่ผ่านมา +15

    Kind of ironic that two guys who name their characters after jingle bells don't seem to know what bell bearings are. :D

  • @sirB0nes
    @sirB0nes 25 วันที่ผ่านมา +3

    "If you have a thing in your line of business that most people don't know, but is a neat bit of trivia or fact..."
    Like anyone with a post-graduate degree, I have a lot you could choose from: "things that most people don't know" is pretty much what grad school is all about.

  • @gophermanX
    @gophermanX 25 วันที่ผ่านมา +16

    Just fyi Dan Jones, the rakshasa armor doesn't make you take more damage, it just has abnormally low defense for its weight.

    • @thearcanian5921
      @thearcanian5921 25 วันที่ผ่านมา +3

      I mean, that is taking more damage. Just due to armor value instead of a debuff.

    • @Healermain15
      @Healermain15 25 วันที่ผ่านมา +3

      Yeah, but there isn't some hidden mechanic going on.

  • @DemoniacDeath
    @DemoniacDeath 23 วันที่ผ่านมา +2

    I don't know how interesting this would be, but in programming there is a design pattern called Decorator. It has nothing to do with decorations though. Also there are specific ways in which the code could be badly written and they are called Code Smells. One of those Code Smells is called a God Object. I could go sooo in length about all these things, wish there was someone to listen.

  • @cakhostYT
    @cakhostYT 23 วันที่ผ่านมา +3

    No trivia comes to mind. I do remember a joke from a Monkey Island game where Stan said he got his jacket freshly masked, which I laughed at and then had to explain to my brothers what masking meant in graphic design. XD

  • @erwinlimawan3158
    @erwinlimawan3158 25 วันที่ผ่านมา +4

    2:55 I never noticed it before, but D’s death pose is literally Yamcha. 😂
    11:20 It’s gonna be so unproductive Yakuza devs are releasing their game early just so they don’t get mauled by Wilds.
    19:28 Very fitting item location.

  • @insaincaldo
    @insaincaldo 25 วันที่ผ่านมา +3

    One of the more funny bad boss spawns I have seen, was the first seamless run I watched someone start. They had the last giant at Stormvale, baring the entrance. Pretty tough wall for them, having not yet gotten access to proper weapon upgrades.

  • @Ultracity6060
    @Ultracity6060 25 วันที่ผ่านมา +3

    "I will happily take bugs rather than cold chocolate."
    ~Dan Jones, probably.

  • @NautilusEnt
    @NautilusEnt 16 วันที่ผ่านมา

    Hello Dans! I am actually currently in watchmaking school, and I agree that the precision and complexity involved is fascinating. And while certain aspects are being improved by modern technology, sometimes things still come down to a tiny file, an eyeglass, and patience.
    I recently made a balance staff (the axel that holds flywheel/spring combination that oscillate at a specific rate, thereby keeping time) that was only 3.5mm long. The pivot tips had to come down to pins that were only 0.105 +/- 0.003mm in diameter, rounded on the end, and the final finishing was all done by hand. I used a Jacot Tool (a kind of hand-powered lathe were the tips of the workpiece sit in grooves of precise depth) and a burnisher (a flat, hard-metal rod that compresses and smooths out the ridges in the metal more than filing it away), and with those I was able to slowly bring the diameter down micron by micron while bringing the steel pivot to a hard, mirror surface that would resist wear and rust.

  • @dimwarlock
    @dimwarlock 24 วันที่ผ่านมา +1

    "You are dead on the floor and I can't talk to you... that is really funny!" - Dan Floyd 2024

  • @emkerr90
    @emkerr90 25 วันที่ผ่านมา +6

    1:59 hey, good news!

  • @isaacsalume6287
    @isaacsalume6287 25 วันที่ผ่านมา +3

    14:00 I just realized you're both wearing headpieces that evoke aspects of Miquella.

  • @alenezi989a3
    @alenezi989a3 25 วันที่ผ่านมา +1

    20:40 it's a bloodflame weapon. Like the Mohg spells and weapon.

  • @ADruid25
    @ADruid25 25 วันที่ผ่านมา +1

    3:24 *sad Thiollier noises*

  • @mossbugprincess
    @mossbugprincess 23 วันที่ผ่านมา +1

    its not really a Built but my spouse has been doing an only fire run and they are only using fire spells or torches so the st trina torch is pretty good for a very niche amount of scenarios in this very specific challenge run!

  • @the6ofdiamonds
    @the6ofdiamonds 25 วันที่ผ่านมา +2

    One downside to working in IT is that you really don't have those "job-specific" things, because the words get thrown around a lot, sometimes by people who have zero idea what they mean. We do get a ton of acronyms and abbreviations, though.

  • @bentfishbowl3945
    @bentfishbowl3945 25 วันที่ผ่านมา +5

    I've never had many issues with seamless co-op, obviously I don't trust the NPCs but I think the randomizer giving you some quest items early might have played a part. Evergaols are the peak of the jank though. Sometimes a player gets stuck like Jones, in which case a quick fix is to enable friendly fire and give a friendly smack with a fist. Other times one of the players might still be considered outside, so they can't see or hit the boss. Other times you're stuck inside but neither player is actually in so the boss can't spawn by going closer.

  • @Imperial_Squid
    @Imperial_Squid 18 วันที่ผ่านมา

    Much like the 12 principles of animation being a good set of basic rules for doing good animated stuff. In the world of data analytics, we have some core principles about what makes for good data visualisations.
    Generally it's about guiding the intuition of the reader so they don't have to struggle to understand the points you're trying to convey.
    So it's rules like "3-5 colours is comprehendible, 8+ is not", so for a practical example, if you made a graph where each American state is a category, giving each an individual colour would be a _nightmare,_ the human brain just isn't cut out to tie all those colours to their respective labels and hold that info in your head, so most people won't bother and thus you've defeated the point of bothering to colour code them.
    Or "use ink proportionally to values" ie, if one shape on the graph is 2.5x the size of another, the _value_ it represents should also be 2.5x as big.
    There's also *_a lot_* of rules about which plots should be used for which types of data you're trying to show. An important one imo being that pie charts should never be used for absolute values eg vote _counts,_ only proportion values eg vote _percentages._ This avoids cases where you may have an increase in the overall number of some category, but since every other category may have gotten bigger, you see a decrease in size, which is counterintuitive to the reader.
    There's also a lot of subtle psychology like how humans will make implicit connections between things due them sharing colours/sizes/shapes/locations/etc, which can both help and hurt your visualisations depending on how they occur.
    But yeah, there's a lot more to this topic but there's a quick run down for you!

    • @Imperial_Squid
      @Imperial_Squid 18 วันที่ผ่านมา

      My areas of expertise, by trade and education, include programming, statistics, data science, and machine learning, so if y'all have any questions on those topics do feel free to ask! (Including my many many spicy takes about the current state of AI lol)

  • @TheAdarkerglow
    @TheAdarkerglow 25 วันที่ผ่านมา +1

    I stack my skeletons by the curb and let people take as many as they want.

  • @R00KTheRacoon
    @R00KTheRacoon 25 วันที่ผ่านมา

    try using the markers for places you been; help keep track of the spots.

  • @edge1710
    @edge1710 25 วันที่ผ่านมา +1

    I recon you can move straight to the next From soft Seamless coop randomizer after finishing this one. (If you stretch it out a bit)

  • @Sphagnopsida
    @Sphagnopsida 25 วันที่ผ่านมา

    💙

  • @Randommishaps
    @Randommishaps 25 วันที่ผ่านมา +1

    You should play Lords Of The Fallen, it has seamless co-op

  • @yentried
    @yentried 25 วันที่ผ่านมา

    ~36m 1 million USD in cash doesnt actually take up that much room if you use hundreds

  • @TheArtfulTarrasque
    @TheArtfulTarrasque 25 วันที่ผ่านมา +4

    You guys excited for Elden Ring Nightreign?🤩