...about DARK SOULS 1.

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  • เผยแพร่เมื่อ 11 ส.ค. 2023
  • It's the perfect game. End of video.
    ...wait, no, that's not right. Hoo boy, I'm gonna get yelled at for this one, aren't I?
    || MUSIC ||
    Firelink Shrine - Dark Souls 1
    Taurus Demon - Dark Souls 1
    Start a Cult - Cult of the Lamb
    Majula - Dark Souls 2
    Praise the Lamb - Cult of the Lamb
    Onett Theme - Earthbound
    Pond - Bugdom
    Reflection - Hollow Knight
    Outset Island - Zelda Windwaker
    || SHOUTOUTS ||
    Thanks to @residentdingus for editing this one together for me!
    || Lemon's Socials ||
    Twitter | / thebacklogs
    Discord | / discord
    2nd Channel | / thebacklogsshortcutunl...
    || Support the Channel ||
    Patreon | / thebacklogs
    TH-cam Members | Click "JOIN" below the video!
    || Business Inquiries ||
    Email | thebacklogschallenge@gmail.com
    #thebacklogs #darksouls #weneedtotalk
  • เกม

ความคิดเห็น • 4.7K

  • @lukelogan8814
    @lukelogan8814 9 หลายเดือนก่อน +7677

    As someone who has never played Dark Souls but does work in a virology lab, I'm pretty sure I have an idea of what an STD bomb is

    • @Existential_Robot
      @Existential_Robot 9 หลายเดือนก่อน +123

      Interesting.

    • @Carnationdoll
      @Carnationdoll 9 หลายเดือนก่อน +345

      But if you got infected via a bomb, wouldn't that make it an BTD?

    • @kaltaron1284
      @kaltaron1284 9 หลายเดือนก่อน +93

      It's an abbreviation for standard. The other meaning doesn't make much sense because how would you transfer a STD via bomb.
      Strange thing is that this is the only place firebombs are called std bombs and they missed the dot.

    • @OCEAN-fc9wl
      @OCEAN-fc9wl 9 หลายเดือนก่อน +47

      Heres your L for not playing a masterpiece like dark souls

    • @An_Entire_Lime
      @An_Entire_Lime 9 หลายเดือนก่อน +51

      ​​@@kaltaron1284
      Everyone knows it's an abbreviation for standard, its just funny to imagine it being the other definition

  • @himanshubhoria1832
    @himanshubhoria1832 9 หลายเดือนก่อน +2010

    In my first playthrough, I saw the concept of "going hollow" and I think that is what kept me going. It was like the game was telling me that if you quit, which you should, you will go hollow, means your character goes insane. And so is the fate of all players who do not complete the game. I thought the concept was literally the game challenging you to endure the madness as your character endures going hollow.

    • @Pihsrosnec
      @Pihsrosnec 9 หลายเดือนก่อน +228

      same here, it took me a lot longer to pick up but I slowly started realising that "going hollow" wasn't some threat that I was magically immune to due to being the protagonist, I wasn't succumbing to it because I, the player, wasn't giving up.

    • @UpliftThrone76
      @UpliftThrone76 9 หลายเดือนก่อน +95

      This is what kept me going through when I got stuck on Thunder And Thighs in Anor Londo. Every attempt, every death, it drained a little bit more of my soul, but I wasn't going to hollow. I still had fight in me, I'm still able to keep going, I won't let it win. So I didn't let it win. Six hours through the night I rammed my head into the Ornstein and Smough boss fight, and I can't say I felt it click. It was a gradual process, but eventually, I just knew. I knew it all, it made sense, and it was after those 6 hours that I realized that Dark Souls is a series for me.
      I hadn't struggled before O&S, I was just lucky I guess, and I didn't struggle that much after it, because everything made sense. But that fight was my revelation. That's why, no matter how much jank comes from that fight (like Ornstein stabbing me *through* Smough), it will always be one of my favorite bosses ever, because it was the fight that taught me what Dark Souls as a series is about. Pushing to be better, to be stronger, faster, smarter, even when you want to give up.

    • @eddieb1995
      @eddieb1995 9 หลายเดือนก่อน +42

      Praise the sun! \[T]/
      Don't you dare go hollow skeleton!

    • @charlesbrioche6745
      @charlesbrioche6745 9 หลายเดือนก่อน +58

      It took me years to notice that, whenever the game reminds us to "not go hollow", I thought its just the characters saying dont die. Took me years to realise that undeads only go hollow when they lose their purpose. Why did we never actually go hollow? Because we still have one purpose: link the flame. We are undeads, and as long as we play the game, we still have a purpose to fulfil. Once we fulfil our purpose, we could either leave the game, with our character probably going hollow, or play new game plus, giving our character another purpose and not let them go hollow
      I wish there was a system where if we create a new character, we have a possibility of meeting our previous character as a hollow, either as just a random hollow or replacement of an already beaten boss just to punish you for leaving them behind

    • @theapexsurvivor9538
      @theapexsurvivor9538 9 หลายเดือนก่อน +18

      ​@@charlesbrioche6745yeah, would be pretty cool if you got: Invaded by Dark Spirit [Insert Name] once or twice, maybe in areas with bosses we've reached but haven't beaten yet in that playthrough (you skipped Taurus demon and went through Valley of Drakes to reach Andre and Quelaag? Congrats, your next character gets pincered by the Black Knight and your old one).
      Could make for some fun role play, like maybe [Insert Name] is jealousy guarding *their* kills, or trying to stop you because it's too hard, or simply going mad and attacking everyone.

  • @caravaneerkhed
    @caravaneerkhed 8 หลายเดือนก่อน +956

    Capra demon didn’t teach me to use a shield, it taught me to use the environment to my advantage and also change my play style to adapt to changing situations. I actually ended up using a pole arm or spear to quickly dispatch the dogs, and the stairs to reposition go for a plunging attack and give yourself a breather

    • @tattoo6862
      @tattoo6862 7 หลายเดือนก่อน +27

      capra demon teached me about the marvellous world of coop :)

    • @NeutralGloomBot
      @NeutralGloomBot 7 หลายเดือนก่อน +25

      How interesting. My first idea, and it worked, was to just run past everything immediately up the stairs, easily dispatch the dogs, and then solo the Capra Demon. That was one battle I just got right away. Never took me more than two tries to kill him.

    • @caravaneerkhed
      @caravaneerkhed 7 หลายเดือนก่อน +7

      @@NeutralGloomBot I think most people weren’t ready for the dogs to jump them. I remember my issue was the weapon I was using would often miss the dogs or smack against the walls, I can’t remember exactly but it was some kind of 2 handed sword, and the dogs would often block me from running so trying to run past them would get me killed. So I figured it’s a narrow corridor maybe a stabbing weapon would work and it did. Nowadays with more experience in the game I can just charge in and simply play with reaction alone, but back when I first played ds1 people just weren’t that used to those types of games and a lot of people struggled with these things.

    • @abramho6307
      @abramho6307 6 หลายเดือนก่อน +2

      I didn’t even know the capra demon existed when I beat the game

    • @homejonny9326
      @homejonny9326 6 หลายเดือนก่อน

      capra demon teach me the power of stone armor poise, i cheesy it

  • @metazare
    @metazare 7 หลายเดือนก่อน +203

    DS1 will always be my favorite of the three Dark Souls games. Compared to Demons Souls, where in all the levels are instanced behind loading screens, DS1 made the world feel alive with its minimal loading screens between areas giving it an almost open world adventure like quality.

  • @Stranglethorn
    @Stranglethorn 9 หลายเดือนก่อน +656

    Back when I bought this during my teen, I baby raged for 3 days thinking you were supposed to kill the Stray Demon with the broken sword, I got so fed up that I was gonna return the game but then I was just running around the boss until I saw the red door you were supposed to go in and I was laughing at myself for being a doof

    • @sweetmoonpigeon7469
      @sweetmoonpigeon7469 9 หลายเดือนก่อน +130

      I think with that, one of the worst things the game did was double down on the "this is hard" marketing, because it gave a lot of new players the expectation of "this is how the game is supposed to be" instead of "this is a stupid way to solve this problem, I should try something else"

    • @thomasjefferson2676
      @thomasjefferson2676 9 หลายเดือนก่อน +9

      I think that happened to all of us that didn’t look up guides or anything

    • @abraxaseyes87
      @abraxaseyes87 9 หลายเดือนก่อน +9

      Still think its way easier than Demons souls. I never used humanity or anything but the straight sword till 2nd play through.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq 9 หลายเดือนก่อน +18

      @@sweetmoonpigeon7469 Blame Bandai Namco for that. Miyazaki is always pretty up front with the type of challenge he wants to give players.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq 9 หลายเดือนก่อน +9

      @@abraxaseyes87 The bosses in Demon's Souls are jokes. But some of the levels are tougher especially if you don't understand world tendency.

  • @TonberryEmpress
    @TonberryEmpress 9 หลายเดือนก่อน +779

    This reminded me of one of my first experiences in dark souls, I just got to firelink shrine and was running up the steps to the sewer and got invaded, I didn't know what that meant at first but they dropped an armour set for me so I threw it on, it was the stone armour set and my character could barely move! They then killed me. Was really funny in hindsight but at the time it was super confusing

    • @everythingsalright1121
      @everythingsalright1121 9 หลายเดือนก่อน

      What a jerk :v

    • @prakharaloksemwal1930
      @prakharaloksemwal1930 9 หลายเดือนก่อน +94

      That is evil 💀

    • @lynnmorgan5897
      @lynnmorgan5897 9 หลายเดือนก่อน +13

      dood

    • @knox0x1.
      @knox0x1. 9 หลายเดือนก่อน +66

      It is wholesome actually. One of the best armors in the game for free).

    • @greenkey3721
      @greenkey3721 9 หลายเดือนก่อน

      ​@@lynnmorgan5897AAqq111q

  • @ManiakPL22
    @ManiakPL22 6 หลายเดือนก่อน +461

    I am 100% up for this mini-series/series where despite liking something, you still critice it's bad parts. there isn't that much of that content on YT and you know that when a good game fucks up something, it is really something to look out for and something the best of best still managed to somehow commit. Never stop evolving, your content is freaking amazing.

    • @SolDizZo
      @SolDizZo 6 หลายเดือนก่อน +13

      Seconded
      It's not about going against the grain-- it's about pursuing the truth.
      If all these other souls-likes emulate everything they can from souls games indiscriminately, they will likely come away with very little of what makes these games so great!

    • @Luis-rp2lm
      @Luis-rp2lm 5 หลายเดือนก่อน +2

      There is nothing wrong with dark souls though

    • @Unknown-kf3ef
      @Unknown-kf3ef 3 หลายเดือนก่อน +2

      @@Luis-rp2lm nothing is perfect

    • @atalayaltay7835
      @atalayaltay7835 2 หลายเดือนก่อน

      Because of butthurts like u everyone hates souls players​@@Luis-rp2lm

    • @kingdunlap741
      @kingdunlap741 หลายเดือนก่อน

      learn how to spell critique before thinking this loser has good critique of a game. L

  • @kye4230
    @kye4230 8 หลายเดือนก่อน +111

    the way this map connects to itself is honestly insane, when i first played and defeated capri demon and unlocked that gate which lead right back to the shrine i was like huh i felt like id been pushing through the map for ages just to open one door and be back at the start, unlocking the lift was something else entirely lol the map design is just perfect

    • @droh6260
      @droh6260 8 หลายเดือนก่อน +4

      Game worth buying? I've completed/loved DS3/Elden and partially through DS2

    • @Angkarpadevat
      @Angkarpadevat 7 หลายเดือนก่อน +10

      ​@@droh6260yes it's the best in the series

    • @giorgiocotogno3903
      @giorgiocotogno3903 2 หลายเดือนก่อน +1

      Never played a resident evil?

    • @brendangibson8200
      @brendangibson8200 27 วันที่ผ่านมา

      ​@@giorgiocotogno3903RE is one of my favorite series, and I've never had a door loop around that blew my mind like in DS1

    • @Freelancer837
      @Freelancer837 11 วันที่ผ่านมา +1

      Fuck, the map design sucks so much it's funny

  • @jamesmcdonald1108
    @jamesmcdonald1108 9 หลายเดือนก่อน +2228

    I wish we got a more finished version of the second half with the remaster, Izalith is such a drag...

    • @darkhobo
      @darkhobo 9 หลายเดือนก่อน +176

      Yeah its a perfect first half, then... Bleh

    • @christianlangdon3766
      @christianlangdon3766 9 หลายเดือนก่อน +94

      ​@darkhobo ehh, perfect certainly better and more well thought out sure but perfect. The boss run back to Capra, the depths into blighttown is quite a nightmare if you didn't pull out or upgrade your stuff enough before hand. The elevator alone on blight town is just awful. That thing alone takes my life more than any boss.
      It's also pretty natural to go off on wonky directions in the first half, like darkroot basin and the demon ruins. Until you hit the golden wall.
      Like I agree overall that it's better but their is much more fluidity between the first and second half of the game than a lot of people talk about.

    • @senenbye4611
      @senenbye4611 9 หลายเดือนก่อน +68

      That would make it a remake. But the thing is, the remaster was not made by fromsoft. So the question is: can we really trust any other studio to make a second half for dark souls 1?

    • @leithaziz2716
      @leithaziz2716 9 หลายเดือนก่อน +106

      The sad thing is that the more I replayed the game, the less I started to enjoy the game as a whole because I know the exact moment where I stop having fun. It's the moment I beat Ornstein and Smough. I end up finishing the game with negative last impressions.
      Dark Souls 3 on the other hand is ironically the opposite experience. The start tends to feel a bit boring for me, but by the 2nd half of the game it start firing on all cylinders. The journey from Irithyll all the way to the final boss is so fun (barring some small hickups like Irithyll Dungeon and Oceiros). It's interesting seeing both games' structure being polar opposites, and different people will prefer different "give or takes".

    • @Bukwheat
      @Bukwheat 9 หลายเดือนก่อน +5

      ...on

  • @ulch11
    @ulch11 9 หลายเดือนก่อน +395

    My first experience with the game was going down the graveyard first from firelink. Got absolutley stomped over and over while thinking "wow, that game really is hard and unforgiving"
    Fun times

    • @milktenders6219
      @milktenders6219 9 หลายเดือนก่อน +16

      Everyone has that I think, and so many dropped the game because of it

    • @henriklarssen1331
      @henriklarssen1331 9 หลายเดือนก่อน +24

      I went down to New Londo and got killed by invincible Ghosts.
      Fun times indeed.

    • @serPomiz
      @serPomiz 9 หลายเดือนก่อน +10

      same here. I absolutelly murdered pinwheel, laugh at how crappy it was in proportion to everything else in there, then find myself at the wall
      (not so) fun times indeed

    • @Casketkrusher_
      @Casketkrusher_ 9 หลายเดือนก่อน +6

      New Londo was my first place I went to, yeah not a fun time but that's how you learn you realize there are more routes you can take.

    • @ghoulbuster1
      @ghoulbuster1 9 หลายเดือนก่อน +8

      It's hilarious everyone gets boned the first time playing DS1

  • @nic9458
    @nic9458 3 หลายเดือนก่อน +174

    The DLC wasn’t “found” by any players, fromsoft released a guide online both in Japanese and English when the dlc released detailing exactly how to access the dlc with pictures of the locations, crystal golems, and items needed. These guides can still be accessed on the way back machine as far as I’m aware

    • @itstawmy2394
      @itstawmy2394 3 หลายเดือนก่อน +13

      if they're going to make a remastered version players shouldn't have to use the wayback machine to find this stuff they should rerelease it or put it in the game

    • @nic9458
      @nic9458 2 หลายเดือนก่อน +30

      @@itstawmy2394 you don’t/didnt? By the time of the launch of DS remastered you could find guides on TH-cam, meaning you didn’t need to use the way back machine because it was common knowledge by the time of release for the remaster

    • @kacarek2402
      @kacarek2402 2 หลายเดือนก่อน

      If I need to go onto TH-cam to even attempt to start a DLC, it is a bad decision. @@nic9458

    • @agssilv5919
      @agssilv5919 หลายเดือนก่อน +3

      ​@@nic9458 i somehow found it on accident around 2017 on my first time playing ds1 after playing ds3 and ds2 i didn't even know it was the dlc till i saw artorias and went wait i ninute its that guy

    • @nic9458
      @nic9458 หลายเดือนก่อน +2

      @@agssilv5919 yeah it also isn’t terribly hard to find when playing through the game regularly

  • @DiegoM163
    @DiegoM163 4 หลายเดือนก่อน +12

    Hearing "Sen's Fortress hidden bonfire" my ears perked up immediately, THANK YOU. But seriously, this video really resonated with me as I'm new to RPGs in general and I felt exactly how you described. I'm still learning basic mechanics and grinding through the game, yet I already love it.

  • @blitzie66
    @blitzie66 9 หลายเดือนก่อน +1172

    notbing will ever match the feeling of realizing it is all connected when you unlock the elevator on the parish. that was a jaw dropping moment

    • @Alpha_siegmyer
      @Alpha_siegmyer 8 หลายเดือนก่อน +14

      Fax

    • @amirahmedzyanov2216
      @amirahmedzyanov2216 8 หลายเดือนก่อน +9

      Hahaha, yep same here. Still remember this moment :D

    • @samueletozzi
      @samueletozzi 8 หลายเดือนก่อน +11

      I still get goosebumps thinking about that moment.

    • @LilHaseProductions
      @LilHaseProductions 7 หลายเดือนก่อน +6

      The Wire: It's All Connected

    • @polnyjj
      @polnyjj 7 หลายเดือนก่อน +38

      not only the parish but also firelink shrine to new londo after that to valley of drakes and upper blighttown and also darkroot basin. whole fxckin map is connected vertically and horizontally. slowly realising that fascinated me, i hadnt seen anything like that before.

  • @leaf6695
    @leaf6695 9 หลายเดือนก่อน +178

    Dark Souls inventory menu is truly the Dark Souls of UI design

  • @delaris931
    @delaris931 8 หลายเดือนก่อน +82

    Honestly the best thing for a new dark souls player, are challange runs like yours as they gradualy explain new things and shows you playstyles you can try, it certainley helped me

  • @JChappii
    @JChappii 7 หลายเดือนก่อน +2

    Genuinely love this content. The video made me laugh so much as my experience playing the game for the first time was exactly this and watching my friends play more recently it is just comical how accurate your description of things is. I also love that you explain how the flaws and the struggle of the game lead you toward your love of it. I had the exact same experience and now the Souls series is one of my favorite. Even if it is one of the only series that makes me want to throw my computer out a window at times.

  • @moorebetter
    @moorebetter 9 หลายเดือนก่อน +362

    I could see how the crestfallen warrior telling you there's 2 bells could be confusing, but I always loved that from a lore stand point. The very first person you talk to tells you of an old adage of his family, but the very next person you talk to tells you that's a lie. The game is telling you up front that people and the stories they tell could be misleading, or just straight up lies. So when you finally meet kaath and he tells you that EVERYTHING was a lie, it just hits so much harder

    • @kgniku503
      @kgniku503 9 หลายเดือนก่อน +72

      That's assuming you even meet Kaath at all - the two paths to meet him are both unintuitive: killing a friendly NPC or ignoring the apparent main quest NPC.

    • @SlowPokey30K
      @SlowPokey30K 9 หลายเดือนก่อน +51

      Kaath isn’t exactly trustworthy though, both serpents twist the truth to achieve their goal remember kaath convinced oolacile to upturn manis’s grave and look what happened to the humans there

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 9 หลายเดือนก่อน +28

      I will say, I feel like the "There are actually two bells" thing would've been better saved for... Not the 2nd person you talk to? Give you some time to focus in on your goal, maybe even have a bit of confusion where a few side NPCs both give you instructions on how to get to the bell, only to have them give you, uh, *different* directions, only to have someone reveal there were 2 bells later. Give you some space to ruminate on the idea before overturning it.

    • @freespeech3817
      @freespeech3817 9 หลายเดือนก่อน +4

      The more reasons for any sane person to simply turn around and leave those foggy lands.
      Some random insane dudes were talking some gibberish about ringing some bells to make "something happen". No promise of it being worth anything while every step towards it is asking for death. The entire game is just one big nonsense with every road leading to eventual death without any glory or prize and lore itself not only was reused(and to this day every fromsoft game have the exact same lore with different names for things) but the lore simply suck mostly because of their "time is convulted" that further push the idea of "nothing gonna matter anyway" so why protagonist should even care about anything?

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 9 หลายเดือนก่อน +27

      @@freespeech3817I will say, some of the nihilism around the lives of Dark Souls characters has always been a bit weird to me. Like, people are like "Well, what good is kindling the Age of Fire going to do if it's going to fade in decades/centuries/w/e anyway?" and it's like "I dunno, why do you eat breakfast in the morning if you're going to be hungry by dinner? Why do you live if you're going to be dead in 200 years anyway?" the idea that achievements have to be permanent to matter always seemed weird to me.
      And like, gotta say, if you think "All Fromsoft games have the same lore but with different names" I... Think you're just wrong? Like, sure, Dark Souls Trilogy, a lot of similar stuff in there. It's a trilogy focused on a particular theme/set of ideas, so the ideas tend to be, like, the same in them. Yes.
      But like, none of the non-Dark Souls Fromsoft games do that. Even Demon Souls isn't about some sort of cycle of life and death, it's about whether maintaining supernatural powers and abilities is worth the damage it's doing to the world. Do you keep the magic and strength you've accumulated, knowing the demons stay as well, or do you surrender it to banish them? I don't see how that is just "renamed Dark Souls lore" >_>

  • @BaseCreation
    @BaseCreation 9 หลายเดือนก่อน +383

    I feel all that confusion and difficulty with things but finally understanding and conquering it is what leads to people finding it emotionally satisfying and gratifying.

    • @graxo3752
      @graxo3752 9 หลายเดือนก่อน +8

      I actually enjoy the process of learning how to do everything and what everything does. I always look up everything about a game before going into it. It makes Dark Souls enjoyable more than unenjoyable for me. Knowing I'm getting everything possible and finding all the secret bosses and areas.

    • @sentientcardboarddumpster7900
      @sentientcardboarddumpster7900 9 หลายเดือนก่อน +6

      For me, it's the combat. I go in 99% of my runs as pure melee, like all strength. Landed on Dex for ER somehow. The mob encounters, and the bosses are why I really play. The combat loop just clicks in my brain even if I'm not an amazing player. The sense of accomplish winning these battles gives me, in unparalleled in my 35 years of life, gaming on an Atari as a kid and every subsequent console release after that. The dark souls series stands well above everything else I've ever played.
      I don't mind looking up guides but I do atleast try to go into areas blind at first

    • @ThommyofThenn
      @ThommyofThenn 9 หลายเดือนก่อน +2

      Correct. Once you realise that is part of the experience you come to love it and appreciate the enemy design more

    • @cdogthehedgehog6923
      @cdogthehedgehog6923 9 หลายเดือนก่อน

      First time playing I made a trash character and couldn't finish the game with my skill level, equipment and level distribution.
      Second attempt, one of my friends in high-school basically carried me through the whole game through summons.
      Third time I beat it on my "own." (With solaire summons)
      One of my favorite gaming memories of all time.

    • @yahia5476
      @yahia5476 9 หลายเดือนก่อน +3

      Doesn't have to be for basic things like learning how your stats works for god's sake, thankfully later souls games fixed this issue, kinda

  • @____iconic_man
    @____iconic_man 2 หลายเดือนก่อน +10

    16:08 Why isnt anyone talking about him murdering Solaire the Sunbro!!!!????

    • @piyushhmusic
      @piyushhmusic หลายเดือนก่อน

      This guy is the real dark soul right here

  • @user-xj4zt8gc2o
    @user-xj4zt8gc2o 2 หลายเดือนก่อน +1

    I know I’m late to the party, but only just came up in my feed. I love the breakdowns. Most other breakdowns that other creators do turn into a bit of a rant on only good or only bad, so this is great

  • @rero951
    @rero951 9 หลายเดือนก่อน +317

    in my first dark soul play-through, I thought I had to kill the stray demon with the broken straight sword and the "get away" message was just some kind of narrative or expression and because people keep saying dark souls is extremely hard and all, I honestly thought I was playing as intended(glad I found the door eventually)

    • @christianthompson7915
      @christianthompson7915 9 หลายเดือนก่อน

      Have fun! It’s such a good game

    • @Green3Eagle
      @Green3Eagle 9 หลายเดือนก่อน +8

      Same here; It took me a long time to notice that open door over there. You know, the one lit by torches.

    • @lMarcusl
      @lMarcusl 9 หลายเดือนก่อน +34

      I didn't have that exact experience but DS's reputation for being difficult made me go down to the Catacombs right after the Gargoyles (forgot about the locked door leading to Lower Undead Burg and didn't know where to go). The issues I had with the skeletons right in the graveyard should have tipped me off to the fact this is not the way to go. But since the game was supposed to be hard, I pushed on anyway. Eventually got used to the skeletons a bit, even though my damage was way too low to be there. And so on I pushed. And on. Until I dropped down to the blacksmith, used the bonfire there and bam! Now I was locked in at the bottom of the Catacombs, with low damage, bonewheels everywhere, with no direct way back the way I came. Many, many torturous days of dying to bonewheels over and over, I made it to Pinwheel and got blasted to pieces a few times. Eventually killed him...and realised I need a light to go any further into the Tomb of the Giants. So I had to go through the entire catacombs anyway with nothing to show for it. It took days upon days of attempts before I got back out.
      In hindsight, that might have been one of the best experiences I've ever had in gaming. Getting stuck in a place where everything wants your heart on a platter, with the only way out being skill and persistence. I definitely didn't feel like I was having a great time in the moment though.

    • @deifiedtitan
      @deifiedtitan 9 หลายเดือนก่อน

      @@Green3EagleMost people don’t look around too hard when there is a giant demon trying to push their shit in. “Just be observant” is post-hoc rationale, it’s not how the majority of people operate when presented with threat. It’s like, anti-design.

    • @AabluedragonAH
      @AabluedragonAH 9 หลายเดือนก่อน

      Same here orz

  • @cookieeaturface
    @cookieeaturface 9 หลายเดือนก่อน +885

    Still think DS1 has the best level/world design of any modern From game. So good at hiding the true scale of the game from you, making every shortcut and hidden area feel so revelatory and special. With the demand to make every game "bigger", not sure we'll ever get that again.

    • @davemc2222
      @davemc2222 9 หลายเดือนก่อน +12

      Yeah dark souls 1 modern

    • @abbygrace3456
      @abbygrace3456 9 หลายเดือนก่อน +20

      give me a break

    • @kristaskrastina2863
      @kristaskrastina2863 9 หลายเดือนก่อน +103

      The first half - yes, its design was very clever. After Anor Londo the quality kind of drops. Lost Izalith? Tomb Of The Giants? They are bad. The rest of late locations are kind of straight lines. Not bad but too simple to be praised.

    • @qwopiretyu
      @qwopiretyu 9 หลายเดือนก่อน +65

      ​@@kristaskrastina2863 "I didn't have time to finish this area so I just populated the enemy spawns with the rotting dragon lower half"

    • @enzi_official
      @enzi_official 9 หลายเดือนก่อน +35

      There's Bloodborne. Soooo :)
      I think BB was more consistent in the level design and only had a few ports from the overall flow. (nightmares and DLC) Many areas in DS1 are really not that great and most can agree that it's after Anor Londo. Still, I can agree that DS1 has a spectacular scale and variety that is just hard to match because now we already expect it and really didn't when DS1 came out.

  • @shortnotice6936
    @shortnotice6936 หลายเดือนก่อน +2

    I avoided this video for the longest time because it's not what I'm used to but now that I finally watched it I want more, I want so much more. This was amazing and you should continue... Please

  • @RiggsHB
    @RiggsHB 6 หลายเดือนก่อน +2

    This was a brilliant breakdown of what makes Dark Souls so endearing once it clicks. Thanks for sharing. The last few sentences gave me goosebumps.

  • @SwedetasticGames
    @SwedetasticGames 9 หลายเดือนก่อน +228

    The convoluted inventory layout and stat explanations is the biggest point you made imho. Regarding the DLC, to me stuff like that is insanely cool. The first time I stumbled upon Ash Lake, blind, I was speechless. Same thing with the Painted World. Nothing except my very first Elden Ring playthrough has ever given me anything CLOSE to that experience since. It was magical.

    • @w.dgaster2532
      @w.dgaster2532 9 หลายเดือนก่อน +18

      He didn't even mention that there are no keyboard prompts, they are all play station. They took until sekiro to get that.
      I had to figure it out by button spamming. Took me forever to kick, and I couldn't even do the equivalent in DS2 because of poor optimization for Kb/M

    • @BigFry9591
      @BigFry9591 9 หลายเดือนก่อน +9

      The stats and the inventory aren't even that bad. I'd say that Capra Demon is his biggest point, and even then, not for his reasoning.

    • @a10goesbrrt28
      @a10goesbrrt28 9 หลายเดือนก่อน +13

      ​@@BigFry9591bro is blinded by nostalgia

    • @ChromePyramid
      @ChromePyramid 9 หลายเดือนก่อน +2

      I still remember the reason I got into DS1 was because one of my friends who played it on a micro CRT TV got killed by the undead dragon in the valley of drakes while picking up the items likely because of the screen quality/size he mistakenly believed a whole ass mountain had crushed him. Another friend of mine who also played the game was confused and started to half question the legitimacy and half sit and listen to it like some urban legend. Needless to say I quickly got the game and we all continued to rag on that friend about the whole thing for many years.

    • @IrvineTheHunter
      @IrvineTheHunter 9 หลายเดือนก่อน +2

      @@a10goesbrrt28 Bro I only started playing DS recently, it's fine, I started with DS 3's "improved" tile based inventory, having full info on block is nice + you can arrange all your "hot" items in a row at the top, by backup items like Chloranthy ring sat on the bottom so they were one press away. It has it straight up has it's merits.
      I also don't agree with Capra just because you can poise or tank his blows too, sticking to the main path is also kind of "counter" to DeS, DS, DS2, Elden Ring, Sekiro, KF, etc. design, going off and exploring alternate branches to collect stronger loot to get through the game is core FS design. It's an optional area because you can get to Blight Town vs. Old Anorlondo, and the whole area is punishing if you stick to a rigid set of kit, something true for many bosses, I.E. try turtling vs. Gwindalin it's not going to end well.
      [I never struggled to bad against Capra because I explored and got the Stone Set [or nowadays the wolf ring or and Baulder Shield]] but by and large boss design means certain playstyles will be favored by certain bosses.

  • @Spectre4077
    @Spectre4077 9 หลายเดือนก่อน +81

    I'm glad to know that playing the game, quitting, and coming back 8 months later is a universal experience. I am also impressed that you got to the capra demon before throwing in the towel. I didn't make it past the asylum, but thats mostly because I never actually turned around and saw the hole in the wall to Oscar, as well as I Couldn't find the key to the other 2F door. The one you find much much /much/ later and figured my game was broken...

    • @nathankurtz8045
      @nathankurtz8045 9 หลายเดือนก่อน +1

      Italics are made by enclosing the word in _'s by the way.

    • @susejtsirhc4202
      @susejtsirhc4202 9 หลายเดือนก่อน +3

      Had this exact experience with elden ring and X4 foundations. Something about these learning curve games must encourage a delayed second revisit.

    • @synthraofficial5366
      @synthraofficial5366 9 หลายเดือนก่อน +1

      I'm in the "quit but haven't gone back yet" stage. I wanted to beat it before Elden Ring came out but haven't gone back to it in about a year and a half. But something tells me I will soon. I have it on the Switch. Made it to the bottom of Blight Town and said "Nope I hate this. I'm out." But after platinuming Elden Ring I think I'll go back. I certainly have some reflexes to relearn.

    • @jacobbarbulescu6654
      @jacobbarbulescu6654 9 หลายเดือนก่อน

      @@nathankurtz8045_' never knew that, thanks _'

    • @sentientcardboarddumpster7900
      @sentientcardboarddumpster7900 9 หลายเดือนก่อน

      ​@@synthraofficial5366my first was ds2, tried ds1 after that. Couldn't do it. Now I have it again, on my switch this time. I quit a bit further than last time. Now, I'm just completing DS3 (pc) for the first time (literally fighting Midir last night, still gotta beat him) and I'm debating going in for NG+ soon or to dive back into DS1 again. All I know is I'm gonna keep playing FS games until the ER expansion come out or BB gets ported to pc. I'm avoiding Sekiro until I make it through DS1 simply for the massive shift in combat approach.

  • @lemoneczech2246
    @lemoneczech2246 2 หลายเดือนก่อน +1

    That ending speech was absolutly amazing. The subtle DS 1 music in the background and long pauses between some words. Good job man. You've really upped your word game. Hands down

  • @AniGaAG
    @AniGaAG 5 หลายเดือนก่อน +18

    There is one crucial aspect that From fans don't seem to realize about why people bounce off these games or "don't get it". Namely... this immense sense of satisfaction or achievement after struggling through a really rough video game challenge - the average person _doesn't get_ it to that vast extent _from a video game._ It's a specific niche appeal, it always was. They don't enjoy the extent of the struggle because they don't feel rewarded to that extent - and therefore, quit.

    • @aekaralagonisi
      @aekaralagonisi หลายเดือนก่อน +2

      And? Some dude might look at a Van Gogh masterpiece and find it pointless and dull. Art doesn’t have to be accepted by literally everyone to have value.

    • @Bombom1300
      @Bombom1300 หลายเดือนก่อน +5

      @@aekaralagonisi Right, exactly! AniGaAG isn't saying this as a diss to Dark Souls. The point is that it's ok for folks to not get Van Gogh or Dark Souls.
      I believe they're referring to the fact that there's folks in the community who try to push the game on everyone (because if I like it, then everyone else will surely like it too once they just get gud enough to get it) and that's just as obnoxious as somebody shoving Van Gogh's art in your face and demanding you enjoy it. It's ok to not accept it. That doesn't devalue the art and it doesn't devalue the person who doesn't like it.

    • @flutebasket4294
      @flutebasket4294 หลายเดือนก่อน +1

      I've liked (loved) all the games.... _except this one._ You point is moot.

    • @Bombom1300
      @Bombom1300 หลายเดือนก่อน +2

      @@flutebasket4294 Buddy, this is an unrelated point. AniGaG is pointing out a general common reason folks bounce off the series as a whole. They're not saying it's the *only* reason folks bounce off this game.
      It sounds like you generally do enjoy the vibe, but just dislike this one. Which is 100% fair but doesn't moot much of anything.

    • @flutebasket4294
      @flutebasket4294 หลายเดือนก่อน

      @@Bombom1300 Who's they? You're talking about one person. And don't call me "buddy"

  • @austinallen5243
    @austinallen5243 9 หลายเดือนก่อน +121

    I discovered Dark Souls 1 when it was free on game pass, and me and my brother decided to play it together. We made it too the Blacksmiths bonfire before the Bell Gargoyals where we got invaded by a played Who dropped us full stacks of Hero Souls. If I'm being honest, that boost is very possibly the only reason I stuck with the game, and have eagerly awaited every soulsborn games since then. Love the series

    • @carminescurse
      @carminescurse 9 หลายเดือนก่อน +3

      You haven't found the duplication glitch? Go buy arrows.

    • @soundaholixx
      @soundaholixx 9 หลายเดือนก่อน +7

      the fabled generous smurf

    • @Azazantei
      @Azazantei 9 หลายเดือนก่อน +12

      Oh man, you've been visited by the Legendary Soul-Giver, treasure it, those kinds of chances will not come twice.
      Well you can but you get my point.

    • @austinallen5243
      @austinallen5243 9 หลายเดือนก่อน +1

      @@carminescurse This was way back when I first started Dark Souls 1 before Dark Souls 2 was out. My point is that as a new player to the game, I'm not sure If I would have stuck to it without the early boost from an invader, but I'm glad it happened because I have been a huge fan of the series since then.

  • @alexs5639
    @alexs5639 9 หลายเดือนก่อน +153

    There is no “game over” in Dark Souls, only the “you died” banner. The game daring you to quit, is part of the lore. All of the NPCs who go hollow have lost purpose and direction and given up. Rage quitting is part of the game and the lore. Quitting and deleting your character is how you go hollow and achieve a game over…

    • @VirusakeFatVersion
      @VirusakeFatVersion 9 หลายเดือนก่อน +5

      This! 👏

    • @obadiah_vandal
      @obadiah_vandal 6 หลายเดือนก่อน

      This is the truth.

    • @Maximus20778
      @Maximus20778 หลายเดือนก่อน +1

      Go away

    • @piyushhmusic
      @piyushhmusic หลายเดือนก่อน +2

      ​@@Maximus20778Being scared of a TH-cam comment is crazy

    • @Maximus20778
      @Maximus20778 หลายเดือนก่อน +1

      @@piyushhmusic who are you

  • @levjordavico626
    @levjordavico626 หลายเดือนก่อน +2

    personally i love having to check wikis to learn about a game and its mechanics, it smh makes me feel more attached and invested but i can def see why someone could hate that. I also get the feeling that the devs were not afraid of you missing stuff they put a lot of care into, just because that was their vision and they decided to go by it, and in a present were all AAA games are obsessed with showing you how big they are and how many missions and content you have to "enjoy" that's a big flex

  • @danpuff9584
    @danpuff9584 6 หลายเดือนก่อน

    Great vid. Honestly further deepened my love for a title Ive already been in love with for a decade!❤

  • @adamjohnson2914
    @adamjohnson2914 9 หลายเดือนก่อน +384

    With all its flaws, playing Dark souls for the first time as a 14 year old back in 2012 was the single most cathartic experience I ever had with a game. As a 25 year old now, I am still chasing that high, and coming to grips with the fact that those core memories will be only that, memories. Dark souls is not just a game.

    • @yeahyeahwowman8099
      @yeahyeahwowman8099 9 หลายเดือนก่อน +5

      Just a game, it basically took preexisting ideas and put them in a blender. In that sense plenty of games back in the day didn't hold you're hand. Hold down on a stamina bar, there were games that had that. That special feeling is only because people haven't seen it in awhile, that's it.

    • @jankaigailus6702
      @jankaigailus6702 9 หลายเดือนก่อน +31

      ​@@yeahyeahwowman8099what it IS and how ist feels are two different Things. If Mixed right Things become more than Just the sum of their Ingrediences

    • @Macabremedia935
      @Macabremedia935 9 หลายเดือนก่อน +4

      I first played dark souls when I was 6, back in 2012 and it was the first video game I had ever played. I have probably over 1000 hours in the game and I have played it continually over the last 10 years. I finally beat it only recently. Best game of all time imo

    • @yeahyeahwowman8099
      @yeahyeahwowman8099 9 หลายเดือนก่อน +4

      @@jankaigailus6702 of course when people keep acting like they have never seen these overused ingredients before is what I have a problem with. A fine crafted stew, its been done before, before that, before that.

    • @jankaigailus6702
      @jankaigailus6702 9 หลายเดือนก่อน +6

      @@yeahyeahwowman8099 "its good food but i ate something similar before therefore its Bad food"

  • @LooterPenguin
    @LooterPenguin 9 หลายเดือนก่อน +89

    Then there is me. Almost everything that was brought up as an issue in this video is exactly what drew me into Dark Souls. The unforgiving combat. The obtuse mechanics and systens. The barely existing tutorial for it all. ALL of which immersed me like nothing before.
    I had found Dark Souls at the perfect time. As someone who had played a lot of AAA action games at the time, I had become completely disillusioned by videogames. I felt they just became more hand-holdy and mind-numbing one after the other. The dumbing down of mechanics and difficulty in the gaming landscape had really made me sick of most games that came out. I knew exactly what to expect from them before they even came out.
    Having just come off whatever the latest Assassin's Creed game was at the time, I was looking for something different. Way different. And that's when I heard of Dark Souls. It was explained as this brutally difficult, completely unforgiving game. No handholding. No safety rails. It was you vs the game. This 'Dark Souls' would dare you to figure it out yourself and then kick you down for trying. And oh boy. I. Was. SOLD!
    When I first picked up the game I got my world absolutely rocked. I sucked so bad and even died several times to the tutorial boss, Asylum Demon. Not to speak of the countless times I had to try to beat the Taurus Demon.
    But despite constant setbacks, I had never been more immersed by a game. It felt like every time I had finally learned to tackle one thing the game had thrown at me, it threw another two. I had to give the game my full attention to progress. Closely go through everything to understand the systems.
    It was overwhelming, to say the least. But in a good way. It was more than I could have ever hoped for!
    "The game hates me. And I LOVE it for it" - something I said back then when friends asked me to explain it.
    I still remember laughing at the time I had just come away from defeating hordes of undead, demons and two fire breathing gargoyles - only to get one shot by a walking mushroom of all things. I LOVED it.
    I am that one guy who's almost disappointed the games became more streamlined and straight-forward. Because all of the obtuseness was a big part of what made me fall in love with Dark Souls in the first place.

    • @Zackapo
      @Zackapo 9 หลายเดือนก่อน +31

      This is exactly what the game was going for, I can't take this video seriously because of it.
      Games at the time were filled with tutorials and handholding, it was such a breath of fresh air.

    • @velvetbutterfly
      @velvetbutterfly 9 หลายเดือนก่อน +5

      I wonder how you would have felt if you had got Demon's Souls when it was new

    • @codydarlington1277
      @codydarlington1277 9 หลายเดือนก่อน

      you might be a masochist

    • @davisbreci5332
      @davisbreci5332 9 หลายเดือนก่อน +6

      Dude I'm playing New Game + right now and went to the great hollow for the first time and got my shit ROCKED by one punch from the mushroom parent and I just died laughing. Like Smough can butt slam me and I'll live if I'm near full health, but the MUSHROOM man absolutely bodies me

    • @dopaminecloud
      @dopaminecloud 9 หลายเดือนก่อน +5

      @@codydarlington1277 Masochism is deeply entrenched into the very notion of achievement, which is to take pleasure in overcoming trial. Trial is suffering/pain. Without pain, no pleasure. Thus, to enjoy the delight of achievement, the game must be hard. Or any fun you get out of it will merely be novelty or otherwise purely aesthetic.

  • @SuccubiVT
    @SuccubiVT 11 วันที่ผ่านมา

    As a fellow Souls games enthusiast, this was a truly great video, you gave me chills when you said that line about not wanting the players to go hollow, great stuff and keep up the good work, +1 sub !!!!

  • @LCSV2
    @LCSV2 หลายเดือนก่อน

    Great video, explains very well the frustration & the beauty of this epic game!

  • @VashimuXIV
    @VashimuXIV 9 หลายเดือนก่อน +322

    The Dark Souls effect is one of the best things I’ve ever experienced in a game. In suffering do we find the strength to endure and find victory.

    • @kevinlopezobrien5366
      @kevinlopezobrien5366 9 หลายเดือนก่อน +6

      Or as a certain Githzerai would say, "Endure. In enduring, grow strong."

    • @lexiconprime7211
      @lexiconprime7211 9 หลายเดือนก่อน +9

      Huh. I never felt that way at all. The more I suffer in a game the less I want to play. I never felt accomplished for beating something in a difficult game. I'm always just relieved that the pain is over.

    • @VashimuXIV
      @VashimuXIV 9 หลายเดือนก่อน +8

      @@lexiconprime7211 Its okay if it didn’t resonate with you in the same way. I suppose I should’ve worded that as persisting even in seemingly insurmountable odds it’s incredibly satisfying. But that’s not everyone’s view on the philosophy. Besides it gets a ton easier after your first playthrough.

    • @decorumlopez9147
      @decorumlopez9147 9 หลายเดือนก่อน +2

      endure
      persist
      overcome.

    • @valentinvas6454
      @valentinvas6454 9 หลายเดือนก่อน +5

      Yeah, it completely transformed how I look at many other games and even at life. I replayed many games on hard and it was such a different experience most of the time. Also Doom Eternal on nightmare was an absolute blast.

  • @Amaryryry
    @Amaryryry 9 หลายเดือนก่อน +51

    TerraMantis and DaveControl are the forgotten OGs. They definitely were my fave lore youtubers and I miss them. 😢

    • @Gensolink
      @Gensolink 9 หลายเดือนก่อน +5

      Davecontrol and his video games analysis were so much fun man

    • @michaelbarker6732
      @michaelbarker6732 9 หลายเดือนก่อน +14

      Does anybody remember Epicnamebro? Before him no one really talked about the lore.

    • @panahvaqif767
      @panahvaqif767 9 หลายเดือนก่อน

      @@michaelbarker6732 Epicnamebro and Quelaag were og's

    • @Amaryryry
      @Amaryryry 9 หลายเดือนก่อน

      @@michaelbarker6732 Oh, for sure. He's still around nowadays, just more in the background, I think. Dave and TerraMantis tho kind of poofed lol.

    • @NimbusTM
      @NimbusTM หลายเดือนก่อน

      Those two along with Silvermont were fantastic.

  • @guthax30
    @guthax30 4 หลายเดือนก่อน +2

    You accurately recreated my first reaction to everything in the game. This is amazing.

  • @Tiago250250
    @Tiago250250 22 วันที่ผ่านมา

    I'm looking forward to watch "...about Dark Souls 2". Great video by the way, I played the first time dark souls an about 10 years ago, but it was great and ever since I repeat the process to play Dark Souls, to face the challenges, to remember that sometimes the things will appear impossible to overcome until the day that you overcome it.

  • @jaysmall5586
    @jaysmall5586 9 หลายเดือนก่อน +362

    I like the DLC Unlock sequence in this game. When I got to the archives, got the broken pendant, read the description, and saw it said Oolacile, I was immediately like "Hey, Dusk is from Oolacile, cause she constantly mentions it. I wonder what she has to say about this."
    So I immediately left, went to the lake, couldn't find her summon sign, went down the path where you first find her, and the first thing I noticed was her armor set on a corpse. So I was all "Oh no, she's dead." Only after that I noticed the spooky portal, and after being dragged into the DLC I concluded I needed to beat it to change the past and save Dusk.
    And I also assumed that I couldn't leave until I won, so I went through a bunch of it before I realized warping at the bonfires would bring me to the regular game.

    • @Neuronalon
      @Neuronalon 9 หลายเดือนก่อน +49

      Sounds great. In my first Playthrough, i never found the pendant without google, cause the crystal golel drops the pendant only after you spoke to dusk. I found dusk way later. Grand Archives was my first explored area after Anor Londo, so i never found it.

    • @christianstachl
      @christianstachl 9 หลายเดือนก่อน +2

      @@Neuronalon
      Is the DLC then locked for this playthrough if you kill the golem before talking to Dusk? oO
      This would be really bad...

    • @Neuronalon
      @Neuronalon 9 หลายเดือนก่อน +15

      @@christianstachl Golem respawns after a rest at bonfire, so the problem is solved with another visit in the archives.

    • @christianstachl
      @christianstachl 9 หลายเดือนก่อน +3

      @@Neuronalon
      That's good, would have been horrible otherwise 😅

    • @linkin7357
      @linkin7357 8 หลายเดือนก่อน +8

      So you kill the hydra then go behind the waterfall, reload the game and meet dusk? Yeah right...

  • @JakeABee
    @JakeABee 9 หลายเดือนก่อน +347

    Finally someone who brought both ends of the spectrum together and showing what the game really feels like!

    • @lukemarks3281
      @lukemarks3281 9 หลายเดือนก่อน +12

      "finally"

  • @ladyarwyn4290
    @ladyarwyn4290 หลายเดือนก่อน +1

    ❤oh. Amd I got to say, the way you have spoken the feel of DS was what helped me realize why I hadn't quit the madness. Even why I have come to love it. Thanks.

  • @triplegod4910
    @triplegod4910 8 หลายเดือนก่อน +5

    I remember when i first started dark souls i would sit down and just explore everywhere. This game made me want to explore everywhere in games i felt rewarded to find things when i explored its what started my love for exploring in games.and even when i faced a boss and lost over and over and thought it was unfair thats what i loved so much the challenge that felt almost unfair and then you win. And it felt amazing it makes you want more. Always more

  • @429bigblock
    @429bigblock 9 หลายเดือนก่อน +35

    I'll never forget trying to traverse the Tomb of Giants for the first time. Spending hours and hours fumbling through the dark, trying to memorize enemy locations and feel my way through, having no idea that you could bring a light source with you

    • @cristobaljofre260
      @cristobaljofre260 7 หลายเดือนก่อน +2

      Same thing happened to me lol I realized at the first bonfire in there you could use the head of the witch to see better. Shit is infurating

    • @insaincaldo
      @insaincaldo 7 หลายเดือนก่อน

      I still remember the first time I was cursed and missed the moss seller.

    • @stanleystove
      @stanleystove 7 หลายเดือนก่อน +2

      17 year old account. Holy shit. Ancient elder computer nerd

    • @429bigblock
      @429bigblock 7 หลายเดือนก่อน

      @@stanleystove lol I am old. I used to browse message boards on Netscape Navigator blud

    • @Maximus20778
      @Maximus20778 หลายเดือนก่อน

      ​@@stanleystove1 year old account, so your a kid?

  • @nervantes
    @nervantes 9 หลายเดือนก่อน +178

    This video was genuinely beautiful and heart warming.
    This is the best video for emphasizing with players who started with Dark Souls as the first Fromsoft game. You captured so many feelings and experiences most of us went through and it reminds me how connected and loving this community can be.
    Thank you

    • @TomBombadil676
      @TomBombadil676 7 หลายเดือนก่อน +1

      What?

    • @jovi_monet
      @jovi_monet 6 หลายเดือนก่อน +3

      i believe they meant empathizing

    • @OSWEDOW
      @OSWEDOW 6 หลายเดือนก่อน

      remember that you are all special and great love your self❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ nothaters

    • @proyectoanimus5220
      @proyectoanimus5220 5 หลายเดือนก่อน +1

      Remember, humanity, souls duping with arrows is like heroin, even if you leave it its like a demon lurking in the dark, searching to escape and ruin ur game

    • @oscara5041
      @oscara5041 3 หลายเดือนก่อน

      Uuuuuuugggggghhhhhhhhhhhh

  • @dominiktoerschen4995
    @dominiktoerschen4995 7 หลายเดือนก่อน +11

    Played the game for the first time this year and you perfectly summarize the experience of a beginner! And I‘m so happy that I didn‘t quit and feel the same way as you said in the end.

  • @red_dll
    @red_dll 8 หลายเดือนก่อน +4

    This is such an accurate representation of a new player's first experience! Very well done!
    One small correction though: The character description for the thief in the character creation actually says "Has master key". So the game basically tells you the thief already has the key.
    Will a new player recognize and understand this right away? Maybe.. or probably not. Still, the game tells you at least.

  • @7Seven-Four4
    @7Seven-Four4 9 หลายเดือนก่อน +103

    Worth noting that a lot of problems in this video used to be solved through a medium known as "the instruction manual", an item that had evaporated around the time Dark Souls released. If Dark Souls had released in the 90's or early 00's, it would have come with a thick manual explaining every facet of the game's ui and terminology, descriptions of weapons, enemies, and allies, plus additional story details, lots of illustrative screenshots and concept art littering the pages, and might even be printed in full color.

    • @dontmisunderstand6041
      @dontmisunderstand6041 9 หลายเดือนก่อน +5

      All of that information is present in the game's own in-game menus though.

    • @DemonLordRaiden
      @DemonLordRaiden 9 หลายเดือนก่อน +22

      @@dontmisunderstand6041 It's literally not, but go off. Where does Dark Souls 1 explain poise mechanically? How about soft caps? Movesets?

    • @spookzer16
      @spookzer16 9 หลายเดือนก่อน +2

      ​@@DemonLordRaidenTbf soft caps and movesets are pretty self explanatory. Also there's a button that explains stats. I don't know how well it explains poise since I haven't looked at it, but that button does exist.

    • @leithaziz2716
      @leithaziz2716 9 หลายเดือนก่อน +23

      @@spookzer16 I actually don't see how soft caps are self-explanatory. A normal player won't know that there's a point where it's not worth increasing the level of a certain stat. Poise is mentioned as its own stat, but how it works is very confusing, even to veterans.

    • @khankhomrad8855
      @khankhomrad8855 9 หลายเดือนก่อน +14

      And here we are in 2023 and Elden Ring's solution is to throw three dozen tutorial screens that manage to throw a lot of information at your way without explaining much. Ten years later and From still hasnt figured out how to explain its own game to a new audience without either hiding a lot of important information of drowning the player with too much information while still leaving out a ton of inportant stuff.

  • @C3H6N6O6.
    @C3H6N6O6. 9 หลายเดือนก่อน +105

    When I first played this game I ended up fighting skeletons for two hours before I found out where I was supposed to go, but fighting skeletons at level one taught me how to get the parry timing down, how to roll better to avoid their attacks and how to bait enemies

    • @benjammin5252
      @benjammin5252 8 หลายเดือนก่อน

      Yeah, I chose the catacombs first.

    • @christofferhenriksen7631
      @christofferhenriksen7631 8 หลายเดือนก่อน +1

      same, except I didnt relzie I wasnt suposed to be there until I was already in the cave of giants, lvl 60 with the gravelord sword... And that's exactly what made the game so amazing to me.

  • @ZombieJeff
    @ZombieJeff 3 หลายเดือนก่อน

    Fantastic video, it's amazing how many people I know don't understand the impulse and importance of criticizing the things we enjoy and I'd love to see more of that from you.

  • @redseve
    @redseve 7 หลายเดือนก่อน +1

    dang, this video was spectacular, I loved it!

  • @dretadel
    @dretadel 9 หลายเดือนก่อน +67

    12:52 Pretty sure the 4-directional roling when locked on is because when you're not locked on, your character is always rolling forward, using the same animation in a different direction. Because lock-on keeps your character always facing the same direction, it has to add left, right, and backwards animations. More directions would mean more work on animations, so it was probably not being able or not wanting to add them.

    • @booboo4963
      @booboo4963 8 หลายเดือนก่อน +2

      Wrong. They added more directions in later fromsoft games.

    • @Adept_Austin
      @Adept_Austin 8 หลายเดือนก่อน +5

      ​@@booboo4963they changed their mind??? Did you know who From Software was before dark souls? Most people didn't, and they needed to pick their battles as all developers do. Besides, I feel the omnidirectional rolling while locked on takes away from the tactical decision making of the combat in the later games.

    • @booboo4963
      @booboo4963 8 หลายเดือนก่อน

      @@Adept_Austin Agreed. It’s a great feature that was added later. It should have been added earlier but oh well. As you said, developers have to make choices. Because video games are a capitalist enterprise, developers respond to cost, revenue, and time pressures. Every added feature could drive extra revenue or it could also drive greater cost leading to a lower profit margin. It’s really that simple. They either left it out on purpose to save time and money or they just flat out didn’t think of it. I don’t think it was some intentional exclusion due to game design. It was a money decision. Also, 8-way dodging is just so much better. It creates a more fluid and diverse back and forth w enemies. Saying otherwise is just excusing FS for their previous bad decision.

    • @StAlfonzo87
      @StAlfonzo87 7 หลายเดือนก่อน

      @@booboo4963 I think they also added it to the DS1 remaster.

    • @booboo4963
      @booboo4963 7 หลายเดือนก่อน

      @@StAlfonzo87 I thought that as well but I did some research and I think they didn’t end up adding it to DS1 Remastered. I could be wrong though. Correct me if I’m wrong. It’s a shame really. After playing Elden Ring, DS3, etc, it’s hard to go back to only a 4-way roll.
      I’ll probably boot up DS1 remastered to confirm if 8 way is in there or not.

  • @wasthistaken2970
    @wasthistaken2970 9 หลายเดือนก่อน +203

    Less than a thousand hours in the game yet has dozens of challenge videos that most would never try. You are a legend sir 😮

    • @KQFFE
      @KQFFE 9 หลายเดือนก่อน +9

      There's more than one version of this game and I'm guessing he has more hours in the newer Dark Souls Remastered.

    • @RidenX
      @RidenX 9 หลายเดือนก่อน +5

      @@KQFFEidk man Lemon said “my most played game” when he showed the prepare to die edition, with that we can extrapolate that Lemon has less than a total of 2k hours between both versions of DS1 on steam

    • @KQFFE
      @KQFFE 9 หลายเดือนก่อน +2

      @@RidenX My bad, had to rewatch and research (he has 133 hrs in DSR for those interested). Quote: "I love Dark Souls 1. Hell, I love the PREPARE TO DIE edition. You know, the ugly, slightly more clunky one? It's my most played game on steam by a long shot". Figured you can easily get 2000 hours out of a game like this when doing challenge runs. Guess he needs to do more of those😏

    • @MASTER_ORB
      @MASTER_ORB 9 หลายเดือนก่อน +2

      when your hours hit 999 it wraps back around to 0 and starts again: source, i have an ungodly amount of hours in dark souls 2

    • @vergilthealphaandomega8189
      @vergilthealphaandomega8189 9 หลายเดือนก่อน

      @@MASTER_ORB interesting, in some games ive seen it go well above 1k hours on steam.

  • @Man2Goblin
    @Man2Goblin 8 หลายเดือนก่อน +96

    I really believe that despite all of the confusion on a first playthrough, it’s a large part in what makes the experience so special. It gives you an incredible sense of progression near the end when you’ve got it all figured out. As you stated near the beginning, things just begin to click into place. No other game has ever taught me how to play like a fromsoft game, it’s an irreplaceable experience you will find nowhere else. Handholding is so prevalent in modern games that fromsoft titles become a breath of fresh air in contrast. The game treats you like an adult with the capacity to understand and learn through trial and error. I appreciate the game so much more for this. I don’t have nostalgia for this game either, I’m not blinded by rose tinted glasses. I played this game but a few years ago and it still withstands the test of time in my eyes.

    • @Naldito15
      @Naldito15 7 หลายเดือนก่อน +1

      True, this game made me take a break from it a few times. Took me like a year to beat it. I didn't want to use a step by step guide. The best feeling is when u master an area find out where all the enemies are located, get all the drops then fight the boss at the end of the area , get rekt , then learn his attack patterns then beat the boss. Open up a new area and have to learn it all over again
      First playthrough took me close to 100 hours. Now I can beat the game in two hours if I wanted to

    • @gekoh.
      @gekoh. 6 หลายเดือนก่อน +1

      I know its ds3 but same thing. My first playthrough took ages and died permanently on pontiff. My second guide I watched a tutorial and got to dragonslayer armour. My third and current playthrough wa sno guides, no research (except for stat and levelling values) and I’m on ng+ at nameless king. After 2 months of avoiding the game, I hot back in and I’m having the time of my life. Switching to a strength-based havel type build from my dex twinsword dragonform one was a hugely good choice.

    • @thechugg4372
      @thechugg4372 5 หลายเดือนก่อน

      oh but there are so many games that do this progression wether it's extremely complex games that require you to git gud or games about gaining more knowledge like roguelikes, it's not really irreplaceable tbh

    • @themightycrixus1131
      @themightycrixus1131 3 หลายเดือนก่อน

      That is what made it exciting for me. I played back in 2012 though.

    • @russelllloyd3855
      @russelllloyd3855 หลายเดือนก่อน +1

      Strongly agreed. I didn't know dark souls was supposed to be hard. I bought it having never heard of it before, and the entire experience took me back to a time when gaming was frustrating but never annoying. Remember dragon warrior on NES? What about Sonic the hedgehog? These games would frustrate you by killing you and punishing you for messing up, sure, but they never annoyed you with handholding and this baby bullshit that 99 percent of games do today. If you hate an unkillable npc ally, that ally shouldn't exist.. I'm looking at you Hugin from Valheim!!

  • @Thandwar
    @Thandwar 8 หลายเดือนก่อน

    loved the style of content!

  • @abdoaboueid8151
    @abdoaboueid8151 9 หลายเดือนก่อน +4

    I LOVE these kinds of videos. The stories you weave are already fantastic, so to hear you critique and objectively discuss the merits and flaws of games is an amazing watch, hoping and excited for more!

  • @stenly97
    @stenly97 9 หลายเดือนก่อน +47

    Absolutely loved the video! Don't get me wrong, I like all the challange runs as well, but getting a teardown of the game that started it all for me was something special. I'd really like to see other videos of this kind on the channel, alongside with the interesting ways you find to go through games

  • @henrynewton8267
    @henrynewton8267 5 วันที่ผ่านมา +1

    I think a lot of the problems you described are the reason it created such an amazing community. I remember when I got to a or Londo and was completely lost. My brother in law told me about the way upto the broken window and we also had different stories with kaarth and frampt. Another mate taught me about the great hollo. I found out how to get back to the asylum by myself. Those are the things that made the games great for me.

  • @aoneko6813
    @aoneko6813 หลายเดือนก่อน +1

    Damn. Very well put!

  • @leephillips3819
    @leephillips3819 9 หลายเดือนก่อน +25

    Just wanted to say I found you about 2-3 weeks ago and you've been my favorite channel ever since. I don't even play a lot of the games you do but still enjoy every one I've seen so far. You've filled the Mitten Squad sized hole that was left in my heart.

    • @thomasquwack9503
      @thomasquwack9503 9 หลายเดือนก่อน +1

      :( hope Paul’s doing okay

    • @TheDarkXanatos
      @TheDarkXanatos 9 หลายเดือนก่อน

      Whose paul

    • @leephillips3819
      @leephillips3819 9 หลายเดือนก่อน

      @@TheDarkXanatos What lemon is for the backlogs is what paul was for mitten squad.

    • @leephillips3819
      @leephillips3819 9 หลายเดือนก่อน

      @@thomasquwack9503 me too man

  • @kilikx1x
    @kilikx1x 9 หลายเดือนก่อน +28

    I have a friend who recently went through Dark Souls 1-3 and at first he hated it and was having a horrible time, but similar to what you described he forced himself to push through, even restarted when he realized he had failed a questline, and ended up legitimately enjoying the series (though he still has reservations about the "infinite stamina" mobs in Ds3).

  • @Josukegaming
    @Josukegaming 6 หลายเดือนก่อน +22

    This is a perfect essay on why it's so wonderful. I think that it's much better for a game to not be for everyone, but complete its purpose perfectly. That's why Dark Souls is as perfect of a series as it is. No compromises in artistic and mechanical goals.

    • @python1972
      @python1972 2 หลายเดือนก่อน +3

      The game is designed to not be for everyone because of the gameplay. But actively pushing away even genuine fans by being too vague is just bad design. As an avid rog player stepping into Dark Souls felt like wading through a swamp and it punishes you for doing everything the game wants you to do.

  • @coolisack101bob
    @coolisack101bob 2 หลายเดือนก่อน

    Man I really love this series and talking deeply about games we love or hate it’s just so good to watch and listen too

  • @Malenia
    @Malenia 9 หลายเดือนก่อน +121

    Making a video like this for Demon's Souls would be amazing.

    • @Garl_Vinland
      @Garl_Vinland 9 หลายเดือนก่อน +5

      He never played it 💀 Ironically would of helped him with Dark Souls

    • @Florin_Neagu
      @Florin_Neagu 9 หลายเดือนก่อน +12

      Except for the lore thing, you can say exactly the same thing about DeS. in fact, DeS's jank is much worse than DS's jank.

    • @leithaziz2716
      @leithaziz2716 9 หลายเดือนก่อน +10

      You can make a whole essay about World Tendency's poor explanation and how that affects a casual player who just wants to understand why he's getting punished for dying.

    • @rdesignartes2520
      @rdesignartes2520 9 หลายเดือนก่อน +11

      @@leithaziz2716 being punished for dying in a souls like is always a stupid mechanic imo, given that dying until you learn is the core mechanic of the game for a new player, like even dark souls 1 has this flaw, we are already used to it because we played the hell out of ds1 and we know how to skip the entire level, but a new player who is playing the game blind and without any help who dies to the Taurus Demon, for example, has to run a marathon killing tons of enemies that are positioned SPECIFICALLY to annoy you when you don't know much about the game just yet. I could make an entire list with how many times this entire franchise has been guilty of that.
      That's why i loved when i tried my first boss in elden ring, there is a lost grace (the game equivalent for a bonfire) right before the boss arena, and that's perfect, the boss will kill you enough as it is until you figure out how to deal with him in your own way, there is no need to put painfully long walks with a shit ton of enemies between you and the boss.

    • @TheBacklogs
      @TheBacklogs  9 หลายเดือนก่อน +60

      Not only have I 100% the game, but I made a firebomb only video with it lol

  • @marcosdheleno
    @marcosdheleno 9 หลายเดือนก่อน +135

    9:20 the worst part is, if you use all the items, it means you will end up using a firekeeper soul as well,

    • @kevinlopezobrien5366
      @kevinlopezobrien5366 9 หลายเดือนก่อน +18

      Firekeeper souls are really up front both in item description and in the warning before using it that you REALLY might want to reconsider the act of consuming it. So that is really hard to accidentally do unless you basically never pay attention to what you are doing.

    • @chrispysaid
      @chrispysaid 9 หลายเดือนก่อน +15

      @@kevinlopezobrien5366 Right but you're talking about a game that literally lies to you. How are you gonna know if it's a lie unless you try it?

    • @chrisg3678
      @chrisg3678 9 หลายเดือนก่อน +8

      @@chrispysaidwait when does it lie to you?

    • @allstarwoo4
      @allstarwoo4 9 หลายเดือนก่อน +12

      @@chrispysaid the game rarely lies if ever lies to you. I wouldn't use patches as an example considering he's meant to and does betray you 2 times at least.

    • @ErisEntropy
      @ErisEntropy 9 หลายเดือนก่อน +13

      @@chrispysaid I can't think of a time that the game lies to the detriment of your gameplay. Characters lie, but even Patches' helps you out.

  • @ImTopTeirSBD02
    @ImTopTeirSBD02 7 หลายเดือนก่อน +3

    You word for word just explained my whole experience with dark souls 1 now I played the souls games backwards, and that is my fault but I got comfy with the faster movement of the later games, I picked up Ds 1 and hated it but I took a break and I kept coming back and now after finishing my first play through I have a soft spot for it and it's clunkyness and that's why we as a community love dark souls!

  • @everettrust3957
    @everettrust3957 9 หลายเดือนก่อน +4

    Always good to see you post

  • @Blue-xc7qc
    @Blue-xc7qc 9 หลายเดือนก่อน +7

    I think that the explanation for the new user experience is that this game was kind of like an arg when it came out, the stories of all the forum posts for the pendant and the painted world. I think that the internet was becoming very widely available and some bosses and most gameplay stuff is meant to be fought through as a community.

  • @Sonicstillpoint83
    @Sonicstillpoint83 หลายเดือนก่อน +2

    The ironic thing is that more people would probably probably get deeper into the game and quit if everything was explained as it should be. Because I’ve seen this video, I now know how to change the screen view and to equip the shield so I’m technically making progress.

  • @dakotamilner6475
    @dakotamilner6475 6 หลายเดือนก่อน

    I have been playing the Dark Souls Series for a few years, my first souls game was 2, and I've never really been able to explain why I love this game, but you captured it perfectly in this video

  • @angelaguilar4523
    @angelaguilar4523 9 หลายเดือนก่อน +17

    I've loved it since the moment i started playing
    The exact amount of difficulty I wanted and the worldbuilding is amazing

    • @asdfghjkllkjhgfdsa8725
      @asdfghjkllkjhgfdsa8725 9 หลายเดือนก่อน

      Me to

    • @velvetbutterfly
      @velvetbutterfly 9 หลายเดือนก่อน

      I wonder if you played it day1, mid-life, or remaster era. Because all 3 are very different ideas of difficulties

  • @Rasmussen.andrew363
    @Rasmussen.andrew363 9 หลายเดือนก่อน +71

    I adored this video, I cannot agree more with the mindset of “Nothing is beyond critique. Because good art, literature, or games will always have things that can be improved and communicating that is paramount.”

    • @BigFry9591
      @BigFry9591 9 หลายเดือนก่อน +4

      You need good critique though. And I don't think most of this was. Most of the arguments were around accessibility, and giving information. Most of the information being given to you already, even he said that. But he wants every little bit of info handed to you on a silver platter. Just look at his scimitar example.

    • @leovang3425
      @leovang3425 9 หลายเดือนก่อน +7

      ​​@@BigFry9591 The information is given, but it's hard to access if you're new. You left out context. He understands the game shouldn't hand hold but it drops off new players in the middle of no where with a map written in another language.

    • @BigFry9591
      @BigFry9591 9 หลายเดือนก่อน +4

      @@leovang3425 It's not hard though. Maybe if you're new to videogames. But if that were the case then Dark Souls isn't a very good game to start your gaming with.
      The scimitar example he mentions in the video is that the scimitar has a move that replaces your kick with a backflip. He mentions that the game should tell you this before you use it. His first arguments are similar to this. Much like his example of players not being able to push a button to view what certain stats do. These are things that the player can easily figure out. For instance, with any weapon, you can just use it, and you'll learn the moves of it instantly. You don't need anything telling you what the moveset is.
      You're "dropped in the middle of nowhere", yes. But you're pointed in the right direction, and it's your job to "make it home safe". The tools are given to you, and all you need is basic understanding to figure it out. I mean, just basic exploration can help you navigate places much easier. In the video, it sounds like he's saying that players can't read a menu, can't push buttons, can't look around, and pretty much overall can't do anything without the game explicitly telling you what something is or where to go.
      I also believe though that not everybody can play every game, and it shouldn't be that way. Not every game appeals to everyone. And not everyone can play Dark Souls. And that's completely fine and fair. But games shouldn't be dumbed down to compensate.

    • @leovang3425
      @leovang3425 9 หลายเดือนก่อน +3

      @@BigFry9591 I'll just say I'm all for exlporation and hard games but Dark Souls is a different level of hard if you want to play without external help. I can pick up most games without a tutorial, Dark Souls is an exception.

    • @BigFry9591
      @BigFry9591 9 หลายเดือนก่อน +3

      @@leovang3425 I can't really agree, since the games are pretty linear, in that no matter which direction you go, you're making progress. And if one path is too hard, then there are others. Others that you'd know are there if you used your eyes and/or explored.
      And the controls for the Souls series have always been more of a simple hack and slash type, with a bit of nuance sprinkled in. It really shouldn't be that difficult to understand, and it isn't. The game is pretty simple when you boil it down, and it can be beaten by simply looking at it that way, and having basic videogame understanding.
      Though, I know that everyone is different, like I said before. Some games are easier for some, and harder for others. But, a guide is absolutely not necessary to finish these games.

  • @horatioal-saadi5021
    @horatioal-saadi5021 7 หลายเดือนก่อน +3

    I'm a relatively new player, having only finished my first playthrough a few months ago and throughout my entire playthrough, I only realised near the end how to upgrade my estus flask. The description of the fire keeper souls says use to upgrade estus so... I pressed the use button on them and just absorbed the souls from them. It was a tough playthrough and only before the four kings and Gwyn did I upgrade my flask. It made my time with the game much harder, but I still prevailed and despite the flawed systems of ds1, I loved it. I'll definitely try the sequel sometime

  • @justie04
    @justie04 7 หลายเดือนก่อน

    Loving that Gradius startup sound effect at the beginning of the video. It's been years since I've played that game.

  • @B2411s
    @B2411s 9 หลายเดือนก่อน +31

    Lemon's voice is so relaxing and his way of explaining things is so clean, I wouldn't mind more videos like this one, in fact, I would love it

  • @Solid_Six
    @Solid_Six 9 หลายเดือนก่อน +7

    I remember in my first playthrough I wore nothing but heavy armor and did the two weapon slots and a shield thing. It wasn't until well after Ornstein and Smough that I went back to Havel, kicked his ass, got his ring, and... found out there were other types of rolls.
    Literally played through the first half of the game fat rolling because I thought that's just how it was.

    • @Tsu995
      @Tsu995 8 หลายเดือนก่อน +1

      That's similar to how my first playthrough in Dark Souls 3 went like.
      I finished main part of the game fat-rolling, then months later i started Ashes of Ariandel DLC and got hardstuck on Elfriede, real bad.
      After countless amount of time and deaths ( mostly on her 3rd phase) my dumbass finally found out the answer to all my struggles up until now.
      So i changed some of my items to lower equipment load, and voila; kicked her ass.
      I felt so stupid for playing like that the whole time, but that was a very memorable lesson.

  • @DaveDamnit
    @DaveDamnit 6 หลายเดือนก่อน

    You are definitely in need of Hollow Knight content, my man. Beautiful channel here. Can't wait to see what's next

  • @flamehad3630
    @flamehad3630 7 หลายเดือนก่อน

    God, your endings Lemon. It's been a while since I sat down and watched your videos. I have my own "backlog" to go through. This video was definitely different than your usual fair, yet, it wasn't. There was a challenge, there was a journey, and than, despite the challenge there was a beautiful ending that made it all mean something more. I always enjoy your video, despite the fact we have very different game taste. For I am a RTS gamer myself and prefer a different type of grind in my game. Yet the stories you tell, the way you look at these challenging if not out right frustrating games.......it gives me hope. It gives me joy. Most importantly it makes me feel peaceful and warm inside, regardless of what hardships are happening in my life at the time. So thank you Lemon, not for the first time, and definitely not for the last time. Thank you for taking your videos and making something beautiful when you already made something so entertaining and funny. Your videos remind me of dark soul's campfires. A place to relax, calm down unwind and even, if your lucky, grown. Thanks again for this video and all your others.

  • @EmperorSeth
    @EmperorSeth 9 หลายเดือนก่อน +67

    I totally feel that second playthrough experience. I can't tell you how great I felt when I beat O&S on my first try that time around. One-shotting Manus actually felt a bit embarrassing, to be honest. I can even tell you the exact moment on that second playthrough when everything "clicked." It was against the Bell Gargoyles, and suddenly I could just "see" their attacks in my head and just understood how to dodge everything. I can't say I never died after that, but it was such a different experience.

    • @dopaminecloud
      @dopaminecloud 9 หลายเดือนก่อน +3

      Where this series as a whole gets especially sexy is the layers to this "it clicked" experience. Every new game is very clearly aware of its predecessor, they don't retread too much. Each builds on the fundamentals of what you learned before. Each game has it's own new "it clicked" moment to unlock. That's why it's honestly tragic to start with the latest entry and go backwards as you force most layers of the clicking into a single title. The ultimate joy is taking that staircase, from the slow wit-based clunk of demon souls to the more player friendly but cryptic dark souls with a harsher environment to the more unforgiving heal timings and patience inherent to ds2 combat especially with the late game to the intimidating reflexive madness of the aggression focused bloodborne combat and so on and so forth. The fundamentals are all the same basic survival sense: keep a cool head, react smart.

    • @WaywardPython
      @WaywardPython 9 หลายเดือนก่อน

      On my latest playthrough I took down the Capra Demon second try (should have been the first, but I got unlucky with the RNG in the first few seconds). Once you’ve fought a bunch of them in the Demon Ruins they don’t seem so scary any more.

  • @Light_gremory85
    @Light_gremory85 9 หลายเดือนก่อน +209

    It’s ok lemon. We’re here.

    • @scoutiechan
      @scoutiechan 9 หลายเดือนก่อน +16

      you didnt even watch it

    • @LeviAva
      @LeviAva 9 หลายเดือนก่อน +6

      You haven’t even watched it, bruh

    • @Lord_Valkyrie
      @Lord_Valkyrie 7 หลายเดือนก่อน +1

      Always x

    • @SuperTigter
      @SuperTigter 2 หลายเดือนก่อน

      @@scoutiechan It's useless anyway, the guy plays 900+ hours then call the game "hot garbage" it's just not convincing. You can tell he is one of those people who try to be "impartial" but fail miserably because his actions speak louder than his words.

  • @PopStrikers
    @PopStrikers 7 หลายเดือนก่อน +1

    Went into this game blind a few years back. Somehow I missed the blacksmith until after I beat the Bell Gargoyles.
    That was fun.

  • @mrbigbean9736
    @mrbigbean9736 5 หลายเดือนก่อน

    Beautiful video ❤️‍🔥💯

  • @rodrigoruiz1386
    @rodrigoruiz1386 9 หลายเดือนก่อน +3

    What a great video, i cannot explain how much i get identified with how the experience of being Lost and the Game just not wanting to help, even tho i had a very rough start with dark souls i ended loving It and thanking how difficult it was at first, without a doubt my very favourite game

  • @drarenthiralas1683
    @drarenthiralas1683 9 หลายเดือนก่อน +2

    Great video as always.
    I managed to avoid most of the issues you described on my first playthrough (which was also my first time playing a souls game) because I found the hostility refreshing after all the handholding in many other games. I fell in love with DS1 before even leaving the undead asylum, and was always excited to see all the different ways it kept screwing me over. It's sad that not everyone can have that as their first experience.

  • @rondorevolution
    @rondorevolution 7 หลายเดือนก่อน +1

    Damn, this video is great, even made me emotional by the end.
    I really love this franchise and was actually thinking about DS1 flaws yesterday when I started a new run after years of not playing.
    I think there are some other stuff that didn't get talked about in the video but is kind of import too.
    Like, I've seen a lot of new players that just unintentionally ignore the messages in the ground on the Undead Asylum which makes the game even more frustrating to them.
    There's the area with the lava that dries up after Ceaseless Discharge is killed that is clearly rushed out before release and was never touched again.
    There's the fact that the game doesn't reward you for trying new weapons. It's one thing to be 1 or 2 points off of being able to use a weapon, but it's entirelly different to be 5 or 10 points off. I can understand it being like that for mid to late game and powerful weapons, but early on in your journey? It just hinders experimentation for new players, and since upgrading is more difficult in the beginning, if you upgrade a weapon you have even less reason to try something else.
    And what if you find a really cool weapon down the road that you can't use because you already dumped a lot of points in a different build? This is less of a problem on later FromSoftware games that have a way to respec, but it's not ideal in my opinion, specially when respecs are limited per NG. Locking yourself to 1 weapon or 1 type of weapon can be fun, but it can also be boring.

  • @KazKrabs
    @KazKrabs 6 หลายเดือนก่อน

    This video is beautiful. Well done brother.

  • @jonathonphillips4056
    @jonathonphillips4056 9 หลายเดือนก่อน +32

    I started this amazing series back in 2009, a friend told me to free up my schedule and go buy a game called Demon's Souls. All he said was "I won't tell you anything more than the title. If you hate it I will pay you back for the full price."
    The overwhelming confusion and rage I had surging through me for the first few hours was taunting, but then I beat my first boss. And more was open to me and I kept pushing forward. The one thing every souldborne fan will agree on, "I wish I could experience this fresh one more time..."
    It may not be for everyone but did you like that vegetable when you were a kid? Maybe try it again, could turn out to be your new favorite thing.

  • @Ha-xo6fk
    @Ha-xo6fk 9 หลายเดือนก่อน +145

    Darksouls, the only therapy that actively makes you rage

    • @chrissbasement169
      @chrissbasement169 9 หลายเดือนก่อน +6

      There are games that make you rage and you hate it
      And there are games that make you rage and you wouldn't have it any other way

    • @Cheesedrinker_
      @Cheesedrinker_ 9 หลายเดือนก่อน +2

      You are correct

    • @legitplayin6977
      @legitplayin6977 9 หลายเดือนก่อน

      I’m still amazed how people can consider this therapy but oh well, different strokes for different blokes

    • @kkkk2916
      @kkkk2916 9 หลายเดือนก่อน

      @@legitplayin6977bc it’s not for u

    • @deifiedtitan
      @deifiedtitan 9 หลายเดือนก่อน

      @@legitplayin6977It lets people hyperfocus on a challenge that they can safely overcome while their mind processes some other emotion. It is not a replacement for therapy, it’s just effective cope for people that need some time. I’ve been there before myself.

  • @herbertkosmo
    @herbertkosmo 6 หลายเดือนก่อน

    Very well said! My first playthrough of Dark Souls took me almost a year. A huge journey from clueless noob to beating Gwyn and it was the greatest video game experience of my life.

  • @superguy698
    @superguy698 27 วันที่ผ่านมา +2

    I bought the game two days ago. Im close to 23 years of age and knew of it only through internet culture. When I was 6 years old I played my first ever game, that being Pokemon and until the last generation I played every game multiple times. The past years I always had to self impose rules to make these games harder, but it seemed worth it since the premise is so enticing to me. When I started dark souls I knew the game is supposed to be hard and oh boy it delivered on that notion. I felt and still feel lost but I love it, makes me feel like I’m back in my childhood, just with a bit more brutal game aesthetics. Being overwhelmed by everything just makes me want to not be overwhelmed anymore, overcoming my noobness and fight through it. Dark souls makes you aware of your skill issues, it humbles you, overcome it or quit. I can’t wait to submerge into all of this even further, see the „you died“ screen so much more often, knowing I will overcome it one day. This game is amazing and even if I only played it for two days I feel confident to say that this franchise as a whole will become to my adulthood what pokemon has been for my childhood and adolescence.

  • @froggingunty7170
    @froggingunty7170 9 หลายเดือนก่อน +5

    It's amazing, just like the undead to Lordran, I find myself being called to the challenge and have recently got back into and decided to finish it finally. It was so satisfying, having mastered the parry to crush Gwyn and lighting my final bonfire, watching the credits in a game never felt so rewarding

  • @Tomoka51
    @Tomoka51 9 หลายเดือนก่อน +4

    Rarely do I see someone able to put to words a feeling I had that felt so intrinsic that no words I could bring would express them properly, yet here you are, describing *exactly* why Dark Souls is so special to me in a mere 22 minutes. Thank you Lemon, from the bottom of my heart.

  • @xykethonnohtekyx6930
    @xykethonnohtekyx6930 5 หลายเดือนก่อน

    I really like when people put the names of songs they use in the description. I can beat this entire series faster than I can find songs I’ve heard.

  • @sleepartist8943
    @sleepartist8943 7 หลายเดือนก่อน

    Love vids like this ❤

  • @MJ-gw2zu
    @MJ-gw2zu 9 หลายเดือนก่อน +11

    The Canon dark ending was insane. I didn't know it existed for years because I never looked it up. Lots of hidden stuff that was a straight up headache but it made this game a gem

    • @BeepersMister
      @BeepersMister 9 หลายเดือนก่อน +2

      Such a cool thing to have in a game. It doesn’t make a big difference in ANY way, but gives you just that extra bit of immersion- you can choose between an era of fire or becoming the Dark Lord

    • @nosdregamon
      @nosdregamon 9 หลายเดือนก่อน +6

      I found it by accident. I wanted to see what André or the Giant Smith could forge me out of Gwyn's Soul - without starting NG+ again. Walking back from the Kiln.... well, let's just say, that was quite the WTF moment.

    • @piotr78
      @piotr78 9 หลายเดือนก่อน

      ​@@BeepersMisterthat's a pretty damn big difference to me!

    • @WaywardPython
      @WaywardPython 9 หลายเดือนก่อน

      @@nosdregamonI also found it by accident because I had no idea there was a bonfire in the room, so I missed it. I walk out and suddenly there are all these snakes around me, and I realise I’m a baddie.

  • @ArmedFrog
    @ArmedFrog 9 หลายเดือนก่อน +96

    During a time when games were becoming more and more "hand holdy" and telling the player where to go exactly with map markers and compass indicators, I remember Dark Souls being a breath of fresh air. Of course don't get me wrong, I too had a similar first time playthrough.

    • @CheeseOfMasters
      @CheeseOfMasters 9 หลายเดือนก่อน +5

      I couldn't not feel endeared after seeing it's blunt approach. Sorry but that alone makes it perfect in my eyes, every further bit of explanation would have spoiled the experience so much like they do in the newer games.

    • @GooseGumlizzard
      @GooseGumlizzard 8 หลายเดือนก่อน

      Demon's Souls came out 2 years earlier

    • @nickoliekeyov746
      @nickoliekeyov746 8 หลายเดือนก่อน +3

      @GooseGumlizzard
      The criminally under appreciated, oft forgotten progenitor. Much like Wolfenstein 3D is to Doom

    • @MNAHN-T.GOF-NN
      @MNAHN-T.GOF-NN 8 หลายเดือนก่อน +3

      @@GooseGumlizzard That's what being console exclusive gets you: most people don't notice it.

    • @drvofoka7033
      @drvofoka7033 8 หลายเดือนก่อน

      @@CheeseOfMasters Lmao get over yourself, explaining basic game mechanics is necessary.

  • @philippqquutt4549
    @philippqquutt4549 11 วันที่ผ่านมา +1

    i remember the feeling when i first got past the anor londor archers to the bonfire and seeing solaire sitting there...great memories!!

  • @YureiOni
    @YureiOni 4 หลายเดือนก่อน +3

    I’ve played Elden Ring, Sekiro and DS3 and I’m currently on my first play through of DS1 and it is by far the hardest souls game for me. I’m really really struggling where the other FromSoft games I played I straight breezed through. Even Sekiro’s combat was easier. The catacombs is an absolute nightmare in DS1. The skeletons are ruthless.

  • @widgetfilms
    @widgetfilms 9 หลายเดือนก่อน +5

    I have to admit, having my older brother sit with me during my first playthrough helped a LOT with understanding dark souls gameplay.