Junior Koopa is a great parody of the recurring rival trope in Paper Mario 64. He starts out as the town bully but despite all his tenacity, it seems he can't pick on somebody his own size. Much less the omnipresent savior of the Mushroom Kingdom and his battle buddies.
@@zeldasmetaknight no bc that one is too hard the normal is better maybe for pro mode they should add a Noob mode which makes everything easier just about the difficulty of the original
@@NatetheNintendofan Pro Mode is a hack for advanced players. If you think that pro mode is hard, think about Master quest. You just have to come up with strategies while being good at defening, that's all you gotta do
You think you are so clever little man? I beg of you to delete the comment obviously everybody knew who that boss is. You dont need to remind of the very easy game from 2015 who created a massive wave of dumb ass kids who thinks undertale is the greatest game ever made. When you think logicaly asides from the music, nothing is interesting about this old 2015 outdated game, undertale pales in comparison to deltarune, the story might be slightly worse. But the characters are actually likeable the gameplay way more fun. It might be even easier but at least the gameplay is good fun and interesting and actually as way better designed bosses such as jevil who is years ahead of bosses such as sans, wich after dies 3 times, you have seen the boss, all it takes is a few quick deaths and you have memorized the entire boss. Just by looking at someone who beat sans first try i knew how to dodge all of his attacks and beat him in 3 attempts, sure jevil might be easier but his patterns are actually fun to learn, interesting with a richer gameplay as a base. The fact that you mentioned sans who has “canonically one hp" actually takes several uses of the attack mechanic. Who cares if his description says one hp? He actually takes more uses of the attacking feature than probably any other boss in the game. Effectively needing more swings of the knife than anything else in the game. Also im sorry (not rly) but undertale fucking sucks yeah the music is amazing but after being baby fed the music every day for 7… no 9 years is actually making the music (the only redeeming factor of the game) actually seem stale and generic. It isnt. But 9 fucking years of undertale filling my recommandations even tough i clicked on the cool juicy button called dont recommend this channel on every mothertrashing undertale channel ever. I still see undertale based channels after 9 damn years. This game i tought was okay in 2013… which i tought was neat in 2015 is now a game i wich never existed. Obviously everybody tought of that boss called sans, wich by the way sans just means "without" cuz its probably the most popular fight in all of entertainement no matter how underseving it is everybody has that annoying skeleton battle engraved in their head because kids still think sans is cool and undertale is the best game ever in 2022. 9 years after the release of the demo, 7 years after the release of the full game 4 years after deltarune chapter 1, one year after deltarune chapter 2, i have been there since the first week of the undertale 2013 demo have actually been interested. Got every song in the game stuck in the head for two month each, have watched around 7-10 people beat all 3 endings have watched hours upon hours of fangames and theories or secret/easter eggs. I have milked undertale content cuz i was in love with the game… that was 7 years ago. After the first year i was sick of it IM sick of it. Everywhere with a piano megalovania wich is never a song i really liked any other song in the game is better imo, asgore, flowey, muffet, literally any boss theme in the game, are way better than megalomaniac, please im begging this game is causing me distress, i can still tolerate all of the among us memes actually i dont mind them at all actually, keep showing me amogus trash can haha lol. But undertale, i want people to forget the game. The game is stale. When you think logically it actually sucks. The game is theatrical it makes you cry it makes you happy it makes you scream. But after the first time you have seen all of it. Theres is nothing else worth seeing of even talking about a second time. Its like a movie. You watch it once but never a second time. Shut the fuck up. Any reference to undertale kills my mood. I cant believe a game a liked is a game i want to erase from earth. Stop talking about it. Its over its lame it sucks. There is no reason to care about it now. Forget about undertale. Just wait for deltarune chapter 3 onward in silence.Just shut the fucking hell up about undertale. I have 200 hours in smash two thousand hours of youtube on my nintendo switch. Video games are my life i dont know how many dozens of thousands of hours i have spent gaming, yet i never played undertale. After watching one playtrough of every ending. There is nothing else to see. Why would i buy the game and play it? After seing one playtrough. I know every theme every dialog every boss pattern every pun. You can understand everything about the game by spending a day watching videos of people playing the game in 2015. Theres is nothing else to talk about. No one doesnt know who sans is. Just shut. Calm the fuck down. Just the mention of the game thats been referenced to me everyday for the past 9 years, sickens me. Thats all i got to say i think , if you respond with a nerd emoji or any lame npc comeback, i legitimately wish you death.
When you mentioned Mario bosses taking three hits to kill, my mind jumped to the Yoshi's Island boss you can cheese by sniping it before Kamek gives the powerup. It's an OHKO this way, and Kamek even has a different line if you pull it off. There's also two Mega Man 7 bosses you can OHKO with a well-timed Noise Crush: Spring Man and Turbo Man; when their lifebar starts to fill up, Noise Crush can hit them at low HP and interrupt the usual HP charge sequence to kill them. I'd probably count this as a similar case to Jr. Troopa. _(Thanks qzecwx!)_
"OH, HECK!" indeed. It's fun when the devs acknowledge players thinking outside the box, and offer alternate scenes for it. Dragon Quest is great about that, let alone Yoshi's Island. Speaking of Mega Man! The second game has two OHKOs. Full-charging an Atomic Fire against Wood Man (not easy to hit him with) and infamously, Metal Blades in the rematch against Metal Man.
Ya know, I always wondered why I liked these videos so much. Then it dawned on me. These vids are like a variety show in my inbox. Every single episode of something you've made has shown me something new, and that is really impressive, keep being awesome!
As the Fighting Game enthusiast in your comment section, I am legally obliged to point out that Akuma technically qualifies for this as in pretty much every one of his appearances he is a "glass cannon" and usually has the lowest health and stun in the roster, despite Shin Akuma bodying you too hard to even really notice.
Doesn't Akuma only have low health when faced as a normal opponent and/or as a playable character? I seem to recall boss Shin Akuma in ST not having low health and having instant stun recovery.
@@RanmyakuIchi Shin Akuma instantly recovering from stun is a recurring theme, even though he still gets stunned as fast as Akuma. As for his health in SF2 I'm really not sure, as some editions (Ultra, Revival...) have varied health values but I'm not sure arcade versions do
@@Zwyrx_Hgqfyggz To be fair, it's not too out of the ordinary for cpu opponents in arcade versions of SF2 to just take less damage from moves than the player in general, including Akuma. The North American version of ST in particular is pretty infamous for the cpu being brutal.
A fun thing in Yakuza 4 is that at certain points, you end up fighting the other playable characters. However, something you might notice when fighting them is the fact that they only ever have one health bar. Now, one health bar is usually enough for the first boss in this series, but at a late point in 4, you fight against two of them and they still have 1 health bar each. Not helping matters is that unlike the first time you fought against a playable character (where you were playing as a brand new character that hasn't really had time to prepare at all) you are playing as by far, the strongest character in the game, who even starts out with most of his upgrades already unlocked. Its still a pretty fun battle, but its made incredibly easy because of the sheer difference in power and even durability you have when compared to your oponents.
When I think of bosses with oddly low HP, I immediately think of Pinwheel from Dark Souls. While technically you can fight him near the beginning of the adventure due to Dark Souls being a pretty open game, you're intended to face him after beating the Capra Demon, and in comparison Pinwheel is baby food. Any well upgraded weapon can take him out in only a few hits! He's regarded by many as the easiest boss in the game for a reason.
I literally thought of Pinwheel immediately also. Legitimately one of the easiest bosses in a soulsborne game, only one easier imo is Witches of Hemwick.
Pinwheel from dark souls is a perfect example of this. The area before it is very treacherous, and because it's right near the hub, what most people do is try to explore it early, then give up and forget about it until mid game (when you have to go there again.) At that point the boss dies in 3 or so hits. Even going there early he doesn't put much of a threat either. The even funnier part is that, at any point, you can summon an npc to help you that kills him in 2 or 3 hits, so as long as you are human, you can cheese him early, grab the useful key item and souls, then get out
I'm guessing that those blobs are Stimpy's plaque or the crud between his teeth coming loose. I imagine the crud would smell just like bad breath or worse if his teeth are rotting. Poor Ren probably caught a fair share of it in his mouth by accident while battling that boss.
Another interesting example is Ceaseless Void from Calamity mod, one of the biggest content mods for Terraria. While it currently has 64,400 HP (103,040 on Expert, and 123,648 on Revengeance or higher), which is still tiny for this point in the game (For comparison with other bosses in the same tier, Sygnus has 297,000/475,200/570,240 HP, and Storm Weaver has a whopping 825,500/1,320,800 HP, but is a worm-type enemy that's extremely vulnerable to piercing or other AoE attacks) earlier versions of the boss had only 400 HP, the same as a player who has maxed out their HP with only Life Crystals. However, even in Vanilla Terraria, there are other ways to increase your max HP, including Life Fruit and the Lifeforce Potion increasing your max Life to 600, and Calamity Mod has many more ways to increase your max Life, including more permanent max Life powerups, a stronger version of the Lifeforce Potion, and lots of gear that increases max Life when equipped. I've seen endgame loadouts with ~800-2400 HP, and even at the point where you fight Ceaseless Void, I believe it’s still possible to exceed 1000 HP, making Ceaseless Void's 400 HP look even smaller. Version 1.5 decreased the health and damage numbers on just about everything post-MoonLord, but increased Ceaseless Void's max Life from 400 to a much more reasonable, but still small for this point in the game, 123,648. And even in the modern version with lower damage numbers, weapons obtainable at this point can easily exceed 10,000 DPS if I'm not mistaken. Even with the older version having 99.99% damage reduction so just about every hit it took dealt only 1 damage, due to the fact that Calamity Mod weapons tend to dish out a ludicrously high number of hits, Ceaseless Void would still get shredded if it weren't for it's Invulnerability 90% of the time.
Unless you datamine, you technically don't even know if Morbius has 1 HP. CumFox lies to your face about monster stats all the time when you're playing Trashcan, which is no surprise considering he also ridicules your criticism about things such as difficulty _(Hard Mode ends after stage 1 and the miniboss claims to have missed the memo)_ and goals _(You can platinum the game before stage ... __-two?-__ I misremembered. You can get platinum partway at the second save point in stage 5, obviously before Methattron EX.)_ and aims to grooms you _(You play as a kid and the moral of the story is "Bend over."),_ so a blind playthrough could assume that Morbius sucks at minmaxing and had 9999999 HP as well as his agility stat.
@@Metrocysh | Sony demanded that if the game were to be ported to the PS4, it had to have achievements. CumFox responded with achievements that are either simple tasks you don't have to go out of your way to do _(such as "Get 1-4 items" or "Reach this part in the game")_ or hideously tedious _("Donate 3500 coins to an optional shrine, one coin at a time.")_ I misremembered how early platinum is, though; the last achievement is at the second save point of stage _5_ (CORE). The fact that you can get platinum without even fighting the last two stage bosses (Methattron EX and Asgore), though, coupled with CumFox thinking it was wrong to put achievements in the game at all, is a sign that he threw a UDF level hissie fit at the idea of people being given side goals. _(Oh, uh, Stage 2 is Snowdin.)_
Johnny Deepend from Luigi's Mansion 3 is one of the latest bosses in the game, but has the lowest HP. Makes sense, considering getting to him is a pain.
Eaters in general qualify for Digimon Story: Cyber Sleuth. They have very low health, but a massive amount of defense that will reduce most damage to single digits. But given that you'll quickly get access to attacks that either do fixed damage or bypass defense, you'll be quickly pasting the majority of them you encounter through the story, even the evolved humanoid form. The final boss eater still has the massive health pool you'd expect, however. Similar to that code in Dynamite Headdy, Devil May Cry lets you invoke this with the Heaven or Hell mode, which causes every character - you and all enemies - to go down in a single hit.
I don't think it counts since you can only fight him by picking him when asked about Mario's weaknesses. He does have some humorous dialogue about thinking he has no chance but has no choice but to charge in anyway. It is Bowser's orders, after all. You can actually fight a Hammer Bro and a pair of Koopatrols by making similar choices at this point in the game. The former has 12 HP AND 1 defense, which is pretty darn beefy for a regular enemy. That plus 5 damage for a tricky-to-defend hit that can shrink you a halve your damage output is pretty nasty. Then there are the Koopatrols who are outfitted with spikes, which covers their biggest weakness, so you need to think of a way around such as the aforementioned Spike Shield badge, or Quake Hammer to get them on their backs. They have 8 HP so that they don't insta-die to Star Storm, can freely call reinforcements, have the highest standard defense in the game at 3 Defense, and can even charge a desperation attack for 10 damage with no vulnerability to flipping. I think this sort of preview of endgame-level enemies is very interesting and can merit a video of their own. Enemies that can really give an unprepared mid-game protagonist headaches, but by endgame, you're smarter, more experienced, and better equipped with tons of gear. It lets you know the road ahead is tough and you've got work to do, but also gives out key knowledge and foresight which lets you become even better prepared.
Technically any 'gag boss' that dies in one hit such as Mysterio in Spider-Man 2 or Electrocutioner from Arkham Origins qualifies. Bed of Chaos in Dark Souls technically dies in one shot- it's reaching it that makes it unfair. Oh, and Shedinja from Pokemon.
The Other Knight, from Guardian Tales. Granted, it's kind of an overstatement to say they have low health when that's only relative to the rest of the game's bosses and still have multiple phases, but it's still rather low for the World 13 main boss. It's for good reason, you have to solo them while playing as the starter character instead of a party of 4. The fight ends up my personal favourite in the game because there's no DPS check, no grinding for days or attacks out of sync you need to account for, you just have to rely on your own experience with the game's combat.
If you never level up Micaiah in Radiant Dawn she can have a mere 17 hp as the Final Boss of part 3 (although fighting her there is basically impossible)
A mention for Bed of Chaos in Dark Souls, which has three hitpoints. Granted you have to hit it three times and it's a pain in the fucking ass to do so.
10:13 Equip the *Mega Rush* and Spike Shield badges and go into the fight with 1HP and Bow as your active partner. Turn one: Jump > Out Of Sight with bow. Turn two: Jump. You win!
So by this logic you also loved when he snatched the rematch with the Koopa Bros right out from under your nose? And by extension you're gonna love Mothiva, that snobby moth celebrity and her wasp friend Zasp, from Bug Fables??
In Battle cats (tower defence mobile game) there are advent bosses where there is a tough big scary boss who is accompanied by peons with the boss being the centerstone of what the level makes so difficult. Usually they have around the 2 million HP and around 5 times they are able to be knocked back (They get pushed back if you deal enough damage) before they are defeated. Enter Bakoo It has 500k HP which is already really low for an advent boss and then it also has 10 knock backs meaning everytime you hit it for 50k damage it gets pushed back by qute a bit. Anyway the gimmick of this enemy is that it has devastating range that can easily reach all the way up to your castle and inflict freeze on your allied units (Your units stand in place and can't move or attack) but it needs to come very close to your allies inorder to launch its attack. Its been widely regarded as one of the easiest advents on debute in Battle Cats since accompanying peons are much more of a threat than the actual boss itself since you can juggle the boss with a bunch of good attacking units and call it a day. At some point people were questioning this and thinking Bakoo would become a regular enemy due its low stats are rather easy defeating method aslong as you don't do something stupid like purposefully spawning too many defensive units that hardly damage about anything. There is also a funny thing where this stage is called 'Bombergirl' and one of the best counters for Bakoo is 'Bombercat' who both outrange and freezes Bakoo, making it basicly as threatening as a punching bag. The other special stages it appears in it also appears as multiple (always 3) so i think the devs knew that it was a rather underwhelming boss if there is only one of them in the stage lol.
@@Metrocysh Domeri being bullied by awakened bahamuth for 30 seconds until it dies. Truly remarkable stage design. Bakoo being a major threat is def floor 45 where its existance hinders properly stalling the dagshund who is buffed to hell with low range ms and Queen B making it harder to get units in. Though nowadays you can courier cheese it lol.
Jr. Troopa is a great boss, love him XD i had no idea the ds new super mario bros had unique bosses. that's the only one i never played. all the others just use the koopalings iirc
How about Albel Nox from Star Ocean 3? In that game, if either your hp or mp hit 0, you die and that includes bosses as well. Fayt has a skill called Blazing Sword which allows his basic attacks to deal mp damage. At 2600 hp, he goes down so fast. Even taking him down item only is super easy
The one boss that this reminds me of is Vanitas' Lingering Spirit from Kingdom Hearts Birth By Sleep. This would be the first secret boss you can fight in the game in the Keyblade Graveyard after clearing the rest of the game, final bosses included, and collecting all of the Xehanort Reports. So having to do all that you meet this guy and first thing people will notice he's got ONE health bar. That's less HP than the first boss in everyone's playthrough! Should be easy, yeah? Well he's got two gimmicks to help, one of which he pulls normally in the regular game. Anytime during a combo, he can just decide he won't take the beat down and phase out of it and launch a counter attack behind you. Really annoying. The big thing that gets everyone the first time though is that if you treat it like a regular boss fight, you'll trade hits back and forth. He's still got way more health than you, and he hits harder, so you gotta heal. Well when you use any Cure command, he'll use Curaga in response and go back to FULL HP undoing all your effort thus far. Cure is a staple in every game, every command deck, and it punishes you for it. So, you've got a few options but it all comes down to either taking nearly no hits on this secret boss or finding alternative methods to healing without cure. Usually people bring potions but they're limited in use and can take up more slots in your command deck than you would like. Having the block command that can heal is pretty effective on this guy as well. But at the end of the day, he's still a secret boss, so he's aggressive as hell, hits hard, and can inflict status effects like blind to make it harder. It taught me to never trust another secret boss to fight fair cause they might do something like this again.
reminds me of an optional boss in an old Flash game called Sonny. he's called "doctor" something, he has 100,000 health, a skill that restores 100,000 health, and he ALWAYS uses it one turn after his health drops below 90,000! the ONLY way to beat him is with a special skill that "reverses damage and healing effects"! time it right and he will kill himself with his own healing skill! it's pretty tricky, the best way is to have a teammate with a "stun for one turn" skill helping.
If you count Boss Salmonids in Splatoon 2 and 3, Scrapper dies in less than 10 seconds! And on the other side of the coin, if you invested all your XP into HP in ARK at Level 100, the King Titan on Alpha in Extinction has 2400 times more hp than you at 1.2 million compared to your 500!
Carl Schliff from Dead Rising 2 had less HP than the typical Psychopath boss in the game, and he hits hard and moves around a lot. I don't know if it's enough to qualify a position for him in this video though.
I might have a downplayed case for you. Read more for TTYD Switch spoilers. After you beat Bonetail and hit Chapter 5's Whacka all 8 times, he'll eventually move into the B100F of the Pit of 100 Trials. I don’t remember how much defense Bonetail has, but I remember the 200 HP part, which took me two tries. So how much does Whacka ramp things up from there? It ... uh ... it only has 108 HP and 1 Defense. Even if you ban the Danger archetype - a series of badges that gives powerful boosts for paltry BP costs in exchange for only working at 5 or less HP - you can burst that down in three turns thanks to the special move Power Lift. All it can really do to threaten you is _sometimes_ spawn in a ~27 damage projectile when damaged, and it may even heal itself for 25 HP (Which I actually got desensitized to because of how much damage I could do after Power Lift) instead of going on the offensive. Keeping in mind that you have the EXP and levels from reaching B100F _at least twice,_ having only barely more HP than Prince Mush kind of falls flat when you _have_ to be a higher level and beat Bonetail first to fight Whacka. This may be an unpopular opinion, but I think Whacka should've had _at least_ as much HP as Bonetail, instead of about half.
one of my favorite "badges" in Paper Mario is the "zap tap" badge. it charges Mario with electricity, so any enemy that uses punches, kicks, or bites will take damage when THEY hit HIM! it's REALLY nice against those annoying enemies that can split in two and STEAL Mario's heath! the "volt shroom" item has the same effect. it's REALLY helpful against that boss version that stole Kooper's shell!
2:30 until you said, "Why are you going down quicker than me," I thought many of the bosses from Ultrakill would qualify for this, because V1, the player character, has 100 HP, while the bosses' HP ranges from 25 to 175. However, V1's attacks typically hit for 1-5 damage, while the enemies usually deal 20-50 damage with their attacks Though now that I think of it, there is the Cancerous Rodent "Boss" with 0.1 HP, who does down in one hit from even your weakest attacks
I was just about to mention the Cancerous Rodent when I was reading the comment Tho strange thing about CR is that there are some attacks that just don't hit it lol, strange immunity for a 0.1 HP bar And then there's the Very Cancerous Rodent
I remember in New Super Mario Bros I always beat Bowser Jr. with a butt-stomp because I knew he fact he would die with two hits. It was one of my favorite details from this game (even tho it would make the bosses very easy). I never know this works with the other bosses as well… I thought it only works on Bowser Jr. But I also haven‘t play the for years because I lose the cartridge…
Nice analysis! lower HP bosses reminds me to 2 bosses. One is Charon from Spiderman Maximum Carnage and the other is the eagle from DOS game Karateka. Charon has less HP than other bosses which come together with him. He comes in with Shriek, Manspider (I think that's his name) and Demogoblin; there might be other bosses but I can't recall them. Why he has low HP? cause he's flying and very hard to hit with normal attack, normal jumpattack to be precise. Summoning helper NPC can easily kill Charon. The eagle has less HP (4 IIRC) than player which you can clearly see at the bottom of the screen. Even player is given some HP when fight starts. The catch? the eagle is hiding behind a door which you must open and it's random if it's going to attack high or low after the door is opened. You need to correctly attack high or low to hit the eagle. What makes matter worse is that eagle's attack deal double damage on you while you can only deal one damage per door open event. After one attack (regardless who hits who), the door closes and you have to repeat the door opening step again. There might be other bosses but I'd need to refresh my memory and check them.
3:18
Dislikes: People that are stronger than him
Constantly fights: People that are stronger than him
this kid's persistence is on another level
Junior Koopa is a great parody of the recurring rival trope in Paper Mario 64. He starts out as the town bully but despite all his tenacity, it seems he can't pick on somebody his own size. Much less the omnipresent savior of the Mushroom Kingdom and his battle buddies.
I'm curious if the git knows about Paper Mario Pro mode, they added one more Junior Troopa battle.
@@zeldasmetaknight no bc that one is too hard the normal is better maybe for pro mode they should add a Noob mode which makes everything easier just about the difficulty of the original
@@zeldasmetaknight | I don't think he considers hacks/fangames for these lists.
@@NatetheNintendofan Pro Mode is a hack for advanced players. If you think that pro mode is hard, think about Master quest. You just have to come up with strategies while being good at defening, that's all you gotta do
@@zeldasmetaknight I don’t remember and extra fight with him in pro mode?
Funnily enough one of the most famous examples is the funny skeleton man from The Game That Shall Not Be Named
Sam from tundletar
I figured he wouldn't be on this list; the reason why is as obvious as why he'd otherwise be a good fit.
Oh, that's the one he was referring to the at the end. Flew right over my head.
You think you are so clever little man? I beg of you to delete the comment obviously everybody knew who that boss is. You dont need to remind of the very easy game from 2015 who created a massive wave of dumb ass kids who thinks undertale is the greatest game ever made. When you think logicaly asides from the music, nothing is interesting about this old 2015 outdated game, undertale pales in comparison to deltarune, the story might be slightly worse. But the characters are actually likeable the gameplay way more fun. It might be even easier but at least the gameplay is good fun and interesting and actually as way better designed bosses such as jevil who is years ahead of bosses such as sans, wich after dies 3 times, you have seen the boss, all it takes is a few quick deaths and you have memorized the entire boss. Just by looking at someone who beat sans first try i knew how to dodge all of his attacks and beat him in 3 attempts, sure jevil might be easier but his patterns are actually fun to learn, interesting with a richer gameplay as a base. The fact that you mentioned sans who has “canonically one hp" actually takes several uses of the attack mechanic. Who cares if his description says one hp? He actually takes more uses of the attacking feature than probably any other boss in the game. Effectively needing more swings of the knife than anything else in the game. Also im sorry (not rly) but undertale fucking sucks yeah the music is amazing but after being baby fed the music every day for 7… no 9 years is actually making the music (the only redeeming factor of the game) actually seem stale and generic. It isnt. But 9 fucking years of undertale filling my recommandations even tough i clicked on the cool juicy button called dont recommend this channel on every mothertrashing undertale channel ever. I still see undertale based channels after 9 damn years. This game i tought was okay in 2013… which i tought was neat in 2015 is now a game i wich never existed. Obviously everybody tought of that boss called sans, wich by the way sans just means "without" cuz its probably the most popular fight in all of entertainement no matter how underseving it is everybody has that annoying skeleton battle engraved in their head because kids still think sans is cool and undertale is the best game ever in 2022. 9 years after the release of the demo, 7 years after the release of the full game 4 years after deltarune chapter 1, one year after deltarune chapter 2, i have been there since the first week of the undertale 2013 demo have actually been interested. Got every song in the game stuck in the head for two month each, have watched around 7-10 people beat all 3 endings have watched hours upon hours of fangames and theories or secret/easter eggs. I have milked undertale content cuz i was in love with the game… that was 7 years ago. After the first year i was sick of it IM sick of it. Everywhere with a piano megalovania wich is never a song i really liked any other song in the game is better imo, asgore, flowey, muffet, literally any boss theme in the game, are way better than megalomaniac, please im begging this game is causing me distress, i can still tolerate all of the among us memes actually i dont mind them at all actually, keep showing me amogus trash can haha lol. But undertale, i want people to forget the game. The game is stale. When you think logically it actually sucks. The game is theatrical it makes you cry it makes you happy it makes you scream. But after the first time you have seen all of it. Theres is nothing else worth seeing of even talking about a second time. Its like a movie. You watch it once but never a second time. Shut the fuck up. Any reference to undertale kills my mood. I cant believe a game a liked is a game i want to erase from earth. Stop talking about it. Its over its lame it sucks. There is no reason to care about it now. Forget about undertale. Just wait for deltarune chapter 3 onward in silence.Just shut the fucking hell up about undertale. I have 200 hours in smash two thousand hours of youtube on my nintendo switch. Video games are my life i dont know how many dozens of thousands of hours i have spent gaming, yet i never played undertale. After watching one playtrough of every ending. There is nothing else to see. Why would i buy the game and play it? After seing one playtrough. I know every theme every dialog every boss pattern every pun. You can understand everything about the game by spending a day watching videos of people playing the game in 2015. Theres is nothing else to talk about. No one doesnt know who sans is. Just shut. Calm the fuck down. Just the mention of the game thats been referenced to me everyday for the past 9 years, sickens me. Thats all i got to say i think , if you respond with a nerd emoji or any lame npc comeback, i legitimately wish you death.
@@alexandremontesinos7876 Is this some copypasta?
When you mentioned Mario bosses taking three hits to kill, my mind jumped to the Yoshi's Island boss you can cheese by sniping it before Kamek gives the powerup. It's an OHKO this way, and Kamek even has a different line if you pull it off.
There's also two Mega Man 7 bosses you can OHKO with a well-timed Noise Crush: Spring Man and Turbo Man; when their lifebar starts to fill up, Noise Crush can hit them at low HP and interrupt the usual HP charge sequence to kill them. I'd probably count this as a similar case to Jr. Troopa. _(Thanks qzecwx!)_
"OH, HECK!" indeed. It's fun when the devs acknowledge players thinking outside the box, and offer alternate scenes for it. Dragon Quest is great about that, let alone Yoshi's Island.
Speaking of Mega Man! The second game has two OHKOs. Full-charging an Atomic Fire against Wood Man (not easy to hit him with) and infamously, Metal Blades in the rematch against Metal Man.
@@raziyatheseeker those are only on normal mode. on difficult mode they are two hit KOs
@@raziyatheseeker Mr. Git already shown that in his boss shortcut video
Ya know, I always wondered why I liked these videos so much. Then it dawned on me. These vids are like a variety show in my inbox. Every single episode of something you've made has shown me something new, and that is really impressive, keep being awesome!
8:43 I'm glad i'm not the only person in this world who constantly misses the targets when using Shell Shot. I'll never get used to this attack.
As the Fighting Game enthusiast in your comment section, I am legally obliged to point out that Akuma technically qualifies for this as in pretty much every one of his appearances he is a "glass cannon" and usually has the lowest health and stun in the roster, despite Shin Akuma bodying you too hard to even really notice.
Doesn't Akuma only have low health when faced as a normal opponent and/or as a playable character? I seem to recall boss Shin Akuma in ST not having low health and having instant stun recovery.
@@RanmyakuIchi
Shin Akuma instantly recovering from stun is a recurring theme, even though he still gets stunned as fast as Akuma. As for his health in SF2 I'm really not sure, as some editions (Ultra, Revival...) have varied health values but I'm not sure arcade versions do
@@Zwyrx_Hgqfyggz To be fair, it's not too out of the ordinary for cpu opponents in arcade versions of SF2 to just take less damage from moves than the player in general, including Akuma. The North American version of ST in particular is pretty infamous for the cpu being brutal.
@@RanmyakuIchi
Not to mention downright cheating.
Desk has a great video on the subject.
I love Jr. Troopa.
I miss him so much
There's an argument for the goldfish from Earthworm Jim but tbh that's... not a boss fight. It's a level end trigger with a funny aesthetic.
It is a reason why Bob the Killer Goldfish is often reliant on minions to do his dirty work.
Hell, in the second game Jim outright EATS him.
A fun thing in Yakuza 4 is that at certain points, you end up fighting the other playable characters. However, something you might notice when fighting them is the fact that they only ever have one health bar. Now, one health bar is usually enough for the first boss in this series, but at a late point in 4, you fight against two of them and they still have 1 health bar each. Not helping matters is that unlike the first time you fought against a playable character (where you were playing as a brand new character that hasn't really had time to prepare at all) you are playing as by far, the strongest character in the game, who even starts out with most of his upgrades already unlocked. Its still a pretty fun battle, but its made incredibly easy because of the sheer difference in power and even durability you have when compared to your oponents.
When I think of bosses with oddly low HP, I immediately think of Pinwheel from Dark Souls. While technically you can fight him near the beginning of the adventure due to Dark Souls being a pretty open game, you're intended to face him after beating the Capra Demon, and in comparison Pinwheel is baby food. Any well upgraded weapon can take him out in only a few hits! He's regarded by many as the easiest boss in the game for a reason.
Didn't Jerma die to him though?
@@HaloJaxed He did, but he was standing practically still, not even attacking Pinwheel.
Damn I just wrote this exact example with a similar explanation when I could have scrolled down for a second and saw this
@@benro6564 Great minds think alike, as they say
I literally thought of Pinwheel immediately also. Legitimately one of the easiest bosses in a soulsborne game, only one easier imo is Witches of Hemwick.
Pinwheel from dark souls is a perfect example of this. The area before it is very treacherous, and because it's right near the hub, what most people do is try to explore it early, then give up and forget about it until mid game (when you have to go there again.) At that point the boss dies in 3 or so hits. Even going there early he doesn't put much of a threat either. The even funnier part is that, at any point, you can summon an npc to help you that kills him in 2 or 3 hits, so as long as you are human, you can cheese him early, grab the useful key item and souls, then get out
I'm guessing that those blobs are Stimpy's plaque or the crud between his teeth coming loose. I imagine the crud would smell just like bad breath or worse if his teeth are rotting. Poor Ren probably caught a fair share of it in his mouth by accident while battling that boss.
Another interesting example is Ceaseless Void from Calamity mod, one of the biggest content mods for Terraria.
While it currently has 64,400 HP (103,040 on Expert, and 123,648 on Revengeance or higher), which is still tiny for this point in the game (For comparison with other bosses in the same tier, Sygnus has 297,000/475,200/570,240 HP, and Storm Weaver has a whopping 825,500/1,320,800 HP, but is a worm-type enemy that's extremely vulnerable to piercing or other AoE attacks) earlier versions of the boss had only 400 HP, the same as a player who has maxed out their HP with only Life Crystals.
However, even in Vanilla Terraria, there are other ways to increase your max HP, including Life Fruit and the Lifeforce Potion increasing your max Life to 600, and Calamity Mod has many more ways to increase your max Life, including more permanent max Life powerups, a stronger version of the Lifeforce Potion, and lots of gear that increases max Life when equipped. I've seen endgame loadouts with ~800-2400 HP, and even at the point where you fight Ceaseless Void, I believe it’s still possible to exceed 1000 HP, making Ceaseless Void's 400 HP look even smaller.
Version 1.5 decreased the health and damage numbers on just about everything post-MoonLord, but increased Ceaseless Void's max Life from 400 to a much more reasonable, but still small for this point in the game, 123,648. And even in the modern version with lower damage numbers, weapons obtainable at this point can easily exceed 10,000 DPS if I'm not mistaken.
Even with the older version having 99.99% damage reduction so just about every hit it took dealt only 1 damage, due to the fact that Calamity Mod weapons tend to dish out a ludicrously high number of hits, Ceaseless Void would still get shredded if it weren't for it's Invulnerability 90% of the time.
Didn't even point out how if you have a mega mushroom in the big goomba fight, it dies in one hit.
He mentioned this in boss analysis 13. Every boss in nsmb dies that way, even all the bowser battles
Tfw one of the most iconic examples of this is from one of your least favorite games
yup, sands undertall
Unless you datamine, you technically don't even know if Morbius has 1 HP. CumFox lies to your face about monster stats all the time when you're playing Trashcan, which is no surprise considering he also ridicules your criticism about things such as difficulty _(Hard Mode ends after stage 1 and the miniboss claims to have missed the memo)_ and goals _(You can platinum the game before stage ... __-two?-__ I misremembered. You can get platinum partway at the second save point in stage 5, obviously before Methattron EX.)_ and aims to grooms you _(You play as a kid and the moral of the story is "Bend over."),_ so a blind playthrough could assume that Morbius sucks at minmaxing and had 9999999 HP as well as his agility stat.
@@RaceBandit ...the more I read this, the more words fail me. Great work.
@@RaceBandit Explain the platinum before stage 2 I didn't get that part :(
@@Metrocysh | Sony demanded that if the game were to be ported to the PS4, it had to have achievements. CumFox responded with achievements that are either simple tasks you don't have to go out of your way to do _(such as "Get 1-4 items" or "Reach this part in the game")_ or hideously tedious _("Donate 3500 coins to an optional shrine, one coin at a time.")_
I misremembered how early platinum is, though; the last achievement is at the second save point of stage _5_ (CORE). The fact that you can get platinum without even fighting the last two stage bosses (Methattron EX and Asgore), though, coupled with CumFox thinking it was wrong to put achievements in the game at all, is a sign that he threw a UDF level hissie fit at the idea of people being given side goals.
_(Oh, uh, Stage 2 is Snowdin.)_
the true final boss of dkc2 is a perfect example of this
Johnny Deepend from Luigi's Mansion 3 is one of the latest bosses in the game, but has the lowest HP. Makes sense, considering getting to him is a pain.
Eaters in general qualify for Digimon Story: Cyber Sleuth. They have very low health, but a massive amount of defense that will reduce most damage to single digits. But given that you'll quickly get access to attacks that either do fixed damage or bypass defense, you'll be quickly pasting the majority of them you encounter through the story, even the evolved humanoid form. The final boss eater still has the massive health pool you'd expect, however.
Similar to that code in Dynamite Headdy, Devil May Cry lets you invoke this with the Heaven or Hell mode, which causes every character - you and all enemies - to go down in a single hit.
Right time for Jr. Troopa as Chugga is playing through the game. Also, does optional Goomba boss fight in chapter 4 count?
Here is what I mean.
th-cam.com/users/clipUgkx_wePKg-iVOw5WlQ7uZ9zsw3Kz892jNzE
I don't think it counts since you can only fight him by picking him when asked about Mario's weaknesses. He does have some humorous dialogue about thinking he has no chance but has no choice but to charge in anyway. It is Bowser's orders, after all.
You can actually fight a Hammer Bro and a pair of Koopatrols by making similar choices at this point in the game. The former has 12 HP AND 1 defense, which is pretty darn beefy for a regular enemy. That plus 5 damage for a tricky-to-defend hit that can shrink you a halve your damage output is pretty nasty.
Then there are the Koopatrols who are outfitted with spikes, which covers their biggest weakness, so you need to think of a way around such as the aforementioned Spike Shield badge, or Quake Hammer to get them on their backs. They have 8 HP so that they don't insta-die to Star Storm, can freely call reinforcements, have the highest standard defense in the game at 3 Defense, and can even charge a desperation attack for 10 damage with no vulnerability to flipping.
I think this sort of preview of endgame-level enemies is very interesting and can merit a video of their own. Enemies that can really give an unprepared mid-game protagonist headaches, but by endgame, you're smarter, more experienced, and better equipped with tons of gear. It lets you know the road ahead is tough and you've got work to do, but also gives out key knowledge and foresight which lets you become even better prepared.
Concerning Jr. Troopa; it's amazing how a boss can be annoying and yet funny at the same time. :)
Technically any 'gag boss' that dies in one hit such as Mysterio in Spider-Man 2 or Electrocutioner from Arkham Origins qualifies. Bed of Chaos in Dark Souls technically dies in one shot- it's reaching it that makes it unfair. Oh, and Shedinja from Pokemon.
The Other Knight, from Guardian Tales. Granted, it's kind of an overstatement to say they have low health when that's only relative to the rest of the game's bosses and still have multiple phases, but it's still rather low for the World 13 main boss. It's for good reason, you have to solo them while playing as the starter character instead of a party of 4. The fight ends up my personal favourite in the game because there's no DPS check, no grinding for days or attacks out of sync you need to account for, you just have to rely on your own experience with the game's combat.
If you never level up Micaiah in Radiant Dawn she can have a mere 17 hp as the Final Boss of part 3 (although fighting her there is basically impossible)
A mention for Bed of Chaos in Dark Souls, which has three hitpoints. Granted you have to hit it three times and it's a pain in the fucking ass to do so.
10:13 Equip the *Mega Rush* and Spike Shield badges and go into the fight with 1HP and Bow as your active partner. Turn one: Jump > Out Of Sight with bow. Turn two: Jump.
You win!
But you don't equip any badges with Level Zero.
@@whoisthisgit Nevermind then lol
So by this logic you also loved when he snatched the rematch with the Koopa Bros right out from under your nose?
And by extension you're gonna love Mothiva, that snobby moth celebrity and her wasp friend Zasp, from Bug Fables??
*LOVE 'EM ALL.*
In Battle cats (tower defence mobile game) there are advent bosses where there is a tough big scary boss who is accompanied by peons with the boss being the centerstone of what the level makes so difficult. Usually they have around the 2 million HP and around 5 times they are able to be knocked back (They get pushed back if you deal enough damage) before they are defeated.
Enter Bakoo
It has 500k HP which is already really low for an advent boss and then it also has 10 knock backs meaning everytime you hit it for 50k damage it gets pushed back by qute a bit.
Anyway the gimmick of this enemy is that it has devastating range that can easily reach all the way up to your castle and inflict freeze on your allied units (Your units stand in place and can't move or attack) but it needs to come very close to your allies inorder to launch its attack.
Its been widely regarded as one of the easiest advents on debute in Battle Cats since accompanying peons are much more of a threat than the actual boss itself since you can juggle the boss with a bunch of good attacking units and call it a day.
At some point people were questioning this and thinking Bakoo would become a regular enemy due its low stats are rather easy defeating method aslong as you don't do something stupid like purposefully spawning too many defensive units that hardly damage about anything.
There is also a funny thing where this stage is called 'Bombergirl' and one of the best counters for Bakoo is 'Bombercat' who both outrange and freezes Bakoo, making it basicly as threatening as a punching bag.
The other special stages it appears in it also appears as multiple (always 3) so i think the devs knew that it was a rather underwhelming boss if there is only one of them in the stage lol.
Bakoo is scary when it comes with strong units
But then... Enter Doremi.
@@Metrocysh Domeri being bullied by awakened bahamuth for 30 seconds until it dies.
Truly remarkable stage design.
Bakoo being a major threat is def floor 45 where its existance hinders properly stalling the dagshund who is buffed to hell with low range ms and Queen B making it harder to get units in.
Though nowadays you can courier cheese it lol.
Jr. Troopa is a great boss, love him XD
i had no idea the ds new super mario bros had unique bosses. that's the only one i never played. all the others just use the koopalings iirc
How about Albel Nox from Star Ocean 3? In that game, if either your hp or mp hit 0, you die and that includes bosses as well. Fayt has a skill called Blazing Sword which allows his basic attacks to deal mp damage. At 2600 hp, he goes down so fast. Even taking him down item only is super easy
16:20 - Max grab from behind jumping knee slam might do it. That wipes bars out in an instant!
The one boss that this reminds me of is Vanitas' Lingering Spirit from Kingdom Hearts Birth By Sleep. This would be the first secret boss you can fight in the game in the Keyblade Graveyard after clearing the rest of the game, final bosses included, and collecting all of the Xehanort Reports. So having to do all that you meet this guy and first thing people will notice he's got ONE health bar. That's less HP than the first boss in everyone's playthrough! Should be easy, yeah? Well he's got two gimmicks to help, one of which he pulls normally in the regular game. Anytime during a combo, he can just decide he won't take the beat down and phase out of it and launch a counter attack behind you. Really annoying.
The big thing that gets everyone the first time though is that if you treat it like a regular boss fight, you'll trade hits back and forth. He's still got way more health than you, and he hits harder, so you gotta heal. Well when you use any Cure command, he'll use Curaga in response and go back to FULL HP undoing all your effort thus far. Cure is a staple in every game, every command deck, and it punishes you for it. So, you've got a few options but it all comes down to either taking nearly no hits on this secret boss or finding alternative methods to healing without cure. Usually people bring potions but they're limited in use and can take up more slots in your command deck than you would like. Having the block command that can heal is pretty effective on this guy as well.
But at the end of the day, he's still a secret boss, so he's aggressive as hell, hits hard, and can inflict status effects like blind to make it harder. It taught me to never trust another secret boss to fight fair cause they might do something like this again.
reminds me of an optional boss in an old Flash game called Sonny.
he's called "doctor" something, he has 100,000 health, a skill that restores 100,000 health, and he ALWAYS uses it one turn after his health drops below 90,000!
the ONLY way to beat him is with a special skill that "reverses damage and healing effects"!
time it right and he will kill himself with his own healing skill!
it's pretty tricky, the best way is to have a teammate with a "stun for one turn" skill helping.
Bubsy 3D music? That is an odd choice sir. But a welcome one.
Pretty neat videoooo
I still have to play Paper Mario (again) and this time actually finish it god damn
If you count Boss Salmonids in Splatoon 2 and 3, Scrapper dies in less than 10 seconds! And on the other side of the coin, if you invested all your XP into HP in ARK at Level 100, the King Titan on Alpha in Extinction has 2400 times more hp than you at 1.2 million compared to your 500!
Carl Schliff from Dead Rising 2 had less HP than the typical Psychopath boss in the game, and he hits hard and moves around a lot. I don't know if it's enough to qualify a position for him in this video though.
I might have a downplayed case for you. Read more for TTYD Switch spoilers.
After you beat Bonetail and hit Chapter 5's Whacka all 8 times, he'll eventually move into the B100F of the Pit of 100 Trials. I don’t remember how much defense Bonetail has, but I remember the 200 HP part, which took me two tries. So how much does Whacka ramp things up from there?
It ... uh ... it only has 108 HP and 1 Defense. Even if you ban the Danger archetype - a series of badges that gives powerful boosts for paltry BP costs in exchange for only working at 5 or less HP - you can burst that down in three turns thanks to the special move Power Lift. All it can really do to threaten you is _sometimes_ spawn in a ~27 damage projectile when damaged, and it may even heal itself for 25 HP (Which I actually got desensitized to because of how much damage I could do after Power Lift) instead of going on the offensive.
Keeping in mind that you have the EXP and levels from reaching B100F _at least twice,_ having only barely more HP than Prince Mush kind of falls flat when you _have_ to be a higher level and beat Bonetail first to fight Whacka.
This may be an unpopular opinion, but I think Whacka should've had _at least_ as much HP as Bonetail, instead of about half.
one of my favorite "badges" in Paper Mario is the "zap tap" badge.
it charges Mario with electricity, so any enemy that uses punches, kicks, or bites will take damage when THEY hit HIM!
it's REALLY nice against those annoying enemies that can split in two and STEAL Mario's heath!
the "volt shroom" item has the same effect. it's REALLY helpful against that boss version that stole Kooper's shell!
IIRC it also grants immunity to the enemies' electrify status.
Somehow Jr. Troopa is less annoying than the Team Rocket trio
2:30 until you said, "Why are you going down quicker than me," I thought many of the bosses from Ultrakill would qualify for this, because V1, the player character, has 100 HP, while the bosses' HP ranges from 25 to 175.
However, V1's attacks typically hit for 1-5 damage, while the enemies usually deal 20-50 damage with their attacks
Though now that I think of it, there is the Cancerous Rodent "Boss" with 0.1 HP, who does down in one hit from even your weakest attacks
I was just about to mention the Cancerous Rodent when I was reading the comment
Tho strange thing about CR is that there are some attacks that just don't hit it lol, strange immunity for a 0.1 HP bar
And then there's the Very Cancerous Rodent
I remember in New Super Mario Bros I always beat Bowser Jr. with a butt-stomp because I knew he fact he would die with two hits. It was one of my favorite details from this game (even tho it would make the bosses very easy). I never know this works with the other bosses as well… I thought it only works on Bowser Jr. But I also haven‘t play the for years because I lose the cartridge…
Appreciate the funny cats that have been appearing in videos sometimes! Can you put more
20:14
I never knew about that code, I might need to try it sometime.
9:04 Have sadly yet to play this game, but that there would be my strat that I would use.
Nice analysis! lower HP bosses reminds me to 2 bosses. One is Charon from Spiderman Maximum Carnage and the other is the eagle from DOS game Karateka. Charon has less HP than other bosses which come together with him. He comes in with Shriek, Manspider (I think that's his name) and Demogoblin; there might be other bosses but I can't recall them. Why he has low HP? cause he's flying and very hard to hit with normal attack, normal jumpattack to be precise. Summoning helper NPC can easily kill Charon.
The eagle has less HP (4 IIRC) than player which you can clearly see at the bottom of the screen. Even player is given some HP when fight starts. The catch? the eagle is hiding behind a door which you must open and it's random if it's going to attack high or low after the door is opened. You need to correctly attack high or low to hit the eagle. What makes matter worse is that eagle's attack deal double damage on you while you can only deal one damage per door open event. After one attack (regardless who hits who), the door closes and you have to repeat the door opening step again.
There might be other bosses but I'd need to refresh my memory and check them.
Is Max From Streets of Rage the same Max from Advance Wars. Video idea, characters from different series that look the same
Good video but why did you use Bubsy 3d music
What boss were you talking about in 29:32?
👁👄🧿
glands under tail
The stage 6 miniboss from You Play As A Kid And The Moral Of The Story Is Bend Over.
lazy bonebag from below story
Ness the condiment-loving revenant