Hey all, happy alien hating! Hope you enjoy the video. Please note, we are calling the series "10 Flaws" for brevity but videos will include both flaws and advantages.
You should really check out Bruva Alfabusa and his series "If the Emperor Had a Text-to-Speech Device" It is a very funny parody series that does a great job of introducing one to the deeper lore and stuff. It is also full of meeeeeeeeeemes :)
It actually makes more sense as the advantages of the Tyrannid are still flaws given they are the most disgusting and horrific form of xeno possible if Halo and Startrek have taught us anything.
As Said Marneus Calgar Chapter Master of the Ultramarines, one of if not the most experienced chapters in Fighting Tyranids: To think that Tyranids are mindless beasts is a grave mistake. When you fight Tyranids you face not only those before you on the battlefield, but the untold thousands which seek to surround you, which attack your supporting units and destroy your supply lines in perfect synchronicity. These aliens have shown evidence of both tactics and strategy that speaks of a far worse threat than that posed by a mere beast.
"Tyrranids dont have real tactics"??? They are masters of it. Both moving, long/short term planning, adapting, and composition of their swarms (on any level) is very complex and fluid.
Jordan Kurtis, The Swarmlord is a singular entity however it shares a special connection with the Hive Mind that allows its memories to be accessed and used to birth The Swarmlord even if it has previously been killed.
As much as Imperial propaganda and the few morons who made it to astartes want you to believe otherwise, the tyranids have never demonstrated a single instance of tactics more complicated than blitzkrieg (make a line of attacking forces straight for the cites from your boarder). An organism capable of tactics would deploy dummy forces to occupy exterminatus fleets prior to an invasion. Genestealers wouldn’t reveal themselves at all, but would breed like rabbits and behave incompetently when fighting the swarm. The fleets would avoid major nations such as the Imperium utilizing what should the best spies in the galaxy until all other biomass had been exhausted in order to maximize the speed of conquest rather than just attack outward against everything. Critically, the hive fleets would have adapted some means of survival at any single point if they were as smart as they are said to be.
@@dashiellgillingham4579 - "Genestealers wouldn’t reveal themselves at all" They do not unless discovered, to the defnce of their hosts, to the aid the invading hivefleet or if they think that their uprising would be successfull. Otherwise they do their best to remain unoticed, infact they behave generally benevolent and usefull to their hosts untill one of the beforementioned senarios occurs. - About the exterminatus. Personally i think it is just a stupid, lazy, meta plotdevice with no inuniverse explanation why it even works against tyranids. As tyranids do not only harvest biomass, which is the only recorce that is denied through an exterminatus, but all other recorces of a planet from gasses to even it termal activity are left intact for tyranids to gorge on. - "The fleets would avoid major nations" When first entering the galaxy tyranids avoided interacting with chaos demons and necrons as they where not viable food sources anything else were valid targets that brought them allot of biomass. Currently even chaos demons have bean added to the menu. TLDR: You are bullshit!
@@dashiellgillingham4579 Tyranids to use tactics all the time. It just so happens when you have a near endless supply of cannon fodder, that swarming is good. Also genestealers don't reveal themselves until it is time for the uprising.
#1 Hive Tyrants have individuality, specially The Swarmlord #2 Multiple Norm Queens, one norm queen is a merely a tendril of Hive fleet Leviathan. #3 Narvhals are protected by other ships in the middle of the fleet or behind it, away from combat. Multiple Narvhal, can be replaced. #4 Tactics?!?, Come on man, did you really read A SINGLE Tyranid book? Each have Tyrant learns from its mistakes and remembers the old body's memory through the Hive Mind. #5 Non mechanical Engineering? An Alien species that has eaten different galaxies needs what now? One Hive Fleet out advanced the Tau race, know for constantly advancing their technology at a fast rate. Tyranids 5/5 Whoever researched this for you guys 1.2/5
@midgetydeath but those are Eldar standards, those bitches be basically magic (wraith song or w.e). When I said known for their advancements, the thing that stuck to me was the lore of them advancing to the other race's level in only 500 years or something, idk much about their lore but i like to imaging what they would be later on. Hive fleet gorgon vs tau was what I was referencing about how they both tried to out smart each other with their own versions of "tech". The big boys, Hive Tyrants' consciousness get "uploaded" back into the hivemind and get "downloaded" again into a new body to fight, outsmart, and out maneuver legendary tacticians like SM commanders. Cool story of the OG Hive Tyrant: the Swarmlord vs Ultra Marine chapter in their own house: Macragge. Swarmlord lore says only one swarmlord gets uploaded, downloaded at a time over different fleets even light years away and shows up when a Norm Queen wants to end a fight, like a tactical nuke (when he shows up the whole army changes, tactically). Even says that the Swarmlord could be as old as the Tyranid race, the Hivemind's first baby. The little guys turn feral like animals (run, hide, or turn rabid) when outside the hiveminds influence (except for genestealers). Since GW likes to stroke SM's C, IDK how op they are now in the lore so IDK if the Tyranids have a chance against them now. Can you reference the Tau and Eldar lore, I'd like to read it.
@midgetydeath wheres the reference my man?, hurry before people start thinking that everything you said is bullshit. I'm asking since you said no one researched tau like you do.
Thinking the Tyranids have no tactics is what causes planets to fall. The hive mind, swarm lord, and other give Tyranids are incredibly intelligent and tactical. Also they can adapt tech. The tyraind FTL was researched by the impeirum, and they found it it's a biological copy of a mechanical device.
what i can tell about the nids tactic is the principle of win the battle lose the war as they do some interesting stuff on ground but on a macro scale they do seam be lacking. copying FTL is not a sign of tactics just good understanding of the warp if there tactics were as good as some would lead you to believe the imperium would be constantly distracted by decoy fleets baiting exterminatus and astartes away from important fleets and it would not have reveled the genestealers until most of the empire of man was assimilated.
".Everything is a cancer but no matter the choices you make is nothing compared to their numbers to stop an ever amassing foe is to wipeout all life,which is the only answer to the tyranids." The Second Bridge
@@vanconojl no no no. It's lose this war to win the next war how does that work? Well the reason they stopped doing the genestealer was to check the full power of the imperium which it triangulated to mcrage after it figured out it couldn't win the war. After it nearly won this time it went straight for the imperium's throat. Objective: eliminate as much of the imperium's strength. This is when they didn't know about the warp. Hive fleet leviathan was going to go straight to murder the space marines. All of them. After they got redirected to orks and got destroyed they then found out about the warp. It's like a chess player playing a new game. Their playing the game the most optimally without info
"To think of these creatures as beasts is a grave mistake. We have observed their vanguard organisms herd prey like cattle into the path of the main swarms. We have seen them expend tides of lesser beasts so that their enemies have no ammunition left when their leaders attack, and armoured columns channeled into narrow defiles where but one of their assault beasts can tear through an entire tank company. Only yesterday we received a pict-capture of several platoons falling back into the keep of Gnex Bastion, only to be trapped and slaughtered by burrowing organisms that burst from the ground. These creatures have shown evidence of a tactical acumen that speaks of a far worse threat than that posed by a mere beast." Don't mess with Nids.
Oh they have tactics, they're just normally simplistic ones. Drown the enemy in cannon fodder, send in something heavier like a carnifex or biotitan if resistance gets heavy, then eat everything and pile into the digestion pools.
braith117 I don’t think you understand. On the surface the tactics look simple, but when you look closer the tactics are far more advanced. Tyranids can launch a literal planetary invasion and win without any practice, no rehearsals, and do so *flawlessly.* On D-Day we humans had the luxury of a rehearsal and we still got a lot of things wrong. And that was as simple as “drive boat to shore, dump soldiers there, and they run up.”
@@galling2052 I think that the whole appeal of 40k lies in its ridiculous and over-the-top concepts, characters and stories. Wich is why I enjoy their OP characters/fractions
@@grex951 The fact that the xenos haven't exterminated themselves shows how they have not accepted the God Emperor's supreme divinity... the greatest weakness anyone, or thing, could possibly have.
Gotta admit... everyone is weak to exterminatus. You didnt list a flaw or vulnerability as much as just one of their last desperate measures to detain them.
No matter our background, our political alignment, or our secret dolphin sympathies, we, the Gen Films audience can all agree on one thing: "Purge the xenos for the glory of humanity and the Imperium!"
Eraldo Qazollari ya, I agree with the Galactic Empire more, more respectful towards fellow humans, freedom of religion, and a hatred for all alien scum!
Since the 'silent king' has returned to our galaxy to wake up ALL the tomb worlds for the express purpose of countering them that alone should say something, the NECRONS are prepared to go on full war footing to stop them.
@@krake8427 are you basing that on your limited experience or unskill gameplay you have? They are unkillable I'm basing it the lore and gameplay as one.
My Fan Theory was the Andromeda galaxy (closest galaxy to the Milky Way). The Emperor, in his great wisdom, knew of the Tyranids, and sent 1 or 2 of the twenty original Primarchs, and their entire Legions with Imperial Guard and Martian support fleets, to the nearby galaxy to blunt and slow down the Tyranid invasion that would inevitably come. The distance is so vast it makes sense that just now, the main force of Nids is approaching the outer fringes. The two (or 1) Legions and brave human warriors held as long as they could, entire generations of warriors growing up fighting and dying in the Andromeda galaxy and the void between that and the Milky Way. Settlements and small kingdoms were established on planets that were not ravaged and barren. But two (or 1) Legions and Billions of Guard were still not enough to stop it, only delay and distract. The Legions may (if even alive) return to the Imperium soon, all but spent in strength, to warn those that have been ignorant to the threat.
When we get the 10 advantages video, number 1 is clearly that unlike the zerg and many other monster/insect-like alien species, the Tyranids haven't been ruined by humanizing their leaders. The zerg, for example, we know have swarm queens that can be talked to and even get scared. The Tyranids on the other hand are still this faceless killing machine who's only thoughts is to kill and consume you.
Exactly, we don't know what leads them, if it actually is anything and not just a massive collective consciousness. This lets them be that mysterious, terrifying, faceless hoard of monsters with the sole intention of killing you. You give them a leader with a face that can be talked to or reasoned with, and you lose that.
The Hive Tyrants - and especially the Swarmlord, the pinnacle of their kind - are the Tyranid's adaptation to deal with tactically complex situations. After all the Swarmlord has repeatedly outmanoeuvred highly tactically and strategically capable adversaries, up to and including Marneus Calgar himself. As for mechanical technology outpacing Tyranid adaptation, you have to remember that the Tyranids are not a-technological - they are their own technology, and their technology is biotech. Their biotechnology is incredibly advanced, the equivalent of conventional mechanical technology at a hypertech level, and adapts and develops at a staggeringly rapid pace. There is no reason to suppose that mechanical technology could ever overwhelm that pace of development, and the Tyrnaids can and do adapt their biotech without needing to first absorb the biological traits of a prey species. The Tyranids developed Hive Fleet Kronus to fight and defeat the Daemon armies of Chaos, and Daemons in 40k are extra dimensional beings whose bodies are not made of conventional matter at all - they have no genetics and cannot be devoured or assimilated, and yet the Tyranids were able to adapt to the Daemons by observing how they fought against the Swarm and then adapting the physical structure of their bioforms, and the tactics of their hive fleets, accordingly. By all accounts, Hive Fleet Kronus is very, very good at what it was created to do, and all without any assimilation of the target forces. You also can't just kill off a Norn Queen and that is that. Larger Hive Fleets have many Norn Queens, and should one be killed the Hiveship of which she is a part will ultimately spawn another in time. It would slow down the Tyranids to kill the Norn Queen of a Swarm, but it wouldn't stop them.
How do Tyranid swarm ships compare to Yuuzhan Vong warships in Star Wars Legends ? I'm pro Star Wars so plz tell me so I won't go about spitting nonsense to WH 40K fans...
@@blackshogun272 I don't know enough about the Yuuzhan Vong to comment I'm afraid, though I can give you a little information on Tyranid Bioships in case that helps. Bioships vary dramatically in form and size, being as varied and adaptable as any other Tyranid bioform. As actual void dwelling living entities, they are adapted to survive in space, being essentially immune to many hazards of starship navigation like intense radiation. Defensively, they don't use conventional energy shielding per se, instead employing a combination of immensely thick armour, multiple redundant organs, regenerative abilities extreme even by Tyranid standards, along with warp fields (essentially psychic shields on a huge scale) and swarms of billions of large scale spores that swarm around the ship and have the ability to cluster via a form of mumuration to intercept physical munitions and can absorb and dissipate energy weapon fire. Tyranid ships are comparatively slow over long space combat distances, but fast over short ones and highly manoeuvrable for their size. As living vessels, they don't have conventional energy signatures and don't use active sensor technologies, instead possessing advanced sensory organs and the more esoteric ability to sense the minds of the crews by psychic means. As such, they are difficult to detect over space combat distances until they are very close, which is a problem since, while most Tyranid weapons are short ranged by space combat standards, they are very nasty. Pyro acid batteries employ large payloads of alien hyper enzymes and strange acidic compounds that can melt through metres thick Imperial Navy starship hulls in a matter of minutes and Bioplasma spines are pretty much what they sound like. The biggest threat of the Tyranids in combat happens at even closer ranges. many Tyranid weapons can disable or otherwise impair propulsion and manoeuvring, thus allowing the bioship to close so that it can board enemy vessels and attack then directly with massive tentacles, claws and jaws, and also have the ability to deploy huge numbers of void swimming ordinance organisms that function like assault boats and boarding torpedoes. Given how brutally deadly Tyranids are in direct combat, a boarding action performed by them or against them is nightmarish, and since bioships are essentially living factories, they can produce essentially numberless creatures to flood a vessel they have boarded. Tyranids don't so much use boarding parties as pour thousands, hundreds of thousands, or even greater numbers (depending upon the size of the bioship in question) of bioconstructs onto the targeted ship to overwhelm defences and slaughter the crew, even when that crew is as large and well armed as that of an Imperial Navy warship. Many ship crews choose to try to initiate their vessel's self destruct system rather than allow themselves to be devoured alive in a ship that has become no more than a hunting ground for Tyranid bioforms.
unless you get the pureest nid dna sample that has not been mutated and from that you can come up with poisions and other means to break them in half they can't adapt for shit if there base structure is compromised right from the start.
@@TheManofthecross how to efficiently kill off the Tyranids (and everything that moves) would be: • Hundreds of Emperors of Man • Black Hole Bombs (Theory/Star Trek) • Halo Ring (Halo Series) • Davros's Reality Bomb (Doctor Who) • The Dalek Time War Fleet (Doctor Who) • Infinitely Producing and Advancing resource factory (Star Forge from SWTOR) • Sun Crusher (Star Wars Legends) • Abeloth (Lovecraftian Star Wars Horror) • Covenant Supercarrier Primary Laser Cannon (Halo Series) • and many other OP Sci-Fi superweapons
I always see people compare The Tyranids, The Flood, The Zerg, and sometimes even the Necromorphs with each other. And I can understand why. But I really wish more people would compare them to the BETA from “Muv Luv.” The BETA are an extremely underrated hive-species. The average hive-unit is HUGE (requiring mech-suits to even compete with it). Most of their strength is ground based and simply brute physical force, but that’s really all they need as they have specialized units that make aerial attack almost impossible against them. They also somewhat turn the “harvest all organic matter” troupe on its head: the BETA are miners by nature and want to extract all usable minerals (whether organic or not) from a planet. So they don’t just leave a planet void of life, but void of all worth. BETA also believe that only silicon-based life (as opposed to carbon-based life) is the only form of life in the universe. So whenever they are attacking humans, they don’t believe that they’re actually killing life-forms, but are instead recycling something akin to an obstacle, resource, or robot. They are extremely adept with natural technology (having created numerous exotic elements that don’t fit anywhere one the Periodic Table). Their numbers are frighteningly large as well, with theories predicting 10^37+10^37x7^10 to 10^37+10^37x9^10 BETA in existence. They’re full capabilities are unknown. Not to mention, they have that sort of grotesque, bizarre flair that only Japanese horror can give off.
I think they do actually use advanced tactics sometimes, in the books and lore they sometimes show some minor individuality with the leaders as a way of adapting to their enemies tactics and leaders, they breed different types of warriors specifically to counter anything that works against them, sometimes making swarms of smaller Tyranids or groups of tougher larger Tyranids depending on what their opponent is strong against, they bombard a place before going in or seed the place with genestealers or psychic terror to weaken the strongest defences presented to them.
@@some_shitposting_idiot3023 I was scared to exaggerate there because it's been a while since I read any Tyranid lore and didn't want to over-exaggerate, but this is 40k, of course I should lol
The God Emperor Keanu watches over you! Go now, repel the Xeno hoards! Destroy the Alien menace! Wipe the Dolphin scum from the sector! *HUMANITY FIRST*
@@kakerake6018 Easier said than done. Hiveships are huge, very heavily armed, protected by immensely powerful Warp Fields and billions of defensive spores, and nestle at the heart of a Hivefleet that consists of bioships that will all seek to protect the Hiveships at its core at all costs. Larger Hivefleets can consists of literally millions of vessels that contain trillions of biconstructs. It is no simple matte to even reach the Hiveships, let alone destroy them.
@@kakerake6018 And of course your own forces are totally unharmed in this scenario and in no way massively outnumbered and being slaughtered because... why, exactly? Why would a fleet of literally millions of biovessels lose a battle of attrition before your own forces do? Tyranid forces are known for fielding swarms of bioconstructs so incomprehensibly vast that their enemies (who after all are 40K factions, so known for massive militarisation) often run out of bullets and energy packs long before the Tyranids run out of bodies to throw at them. A battle of attrition against a force that specialises in winning battles of attrition does not strike me as the greatest of tactical decisions.
you missed the Genestealer cult And its N O R N Queen And yes they are a very tactically, they out smarted the Ultra marines And No tech can barely keep up to how quick they tyranids evolve. You missed so much of the tyranids.
"The Tyranids dont have tactics." *Stares at the tens of thousands of worlds stripped and consumed* Suuuure...TYRANIDS GOT TO AMERICAN BEN, EVERYBODY RUN!!!
Will mention that Tyranids do implement various tactics to adapt to the battlefield. Such as playing dead to lure opponents into an ambush(Like they did on Macragge). As well as I believe they do often use various pincer and flanking maneuvers, IE have one massive force hit the enemy from the front to distract them and waste ammo while other Tyranids like Raveners burrow behind their lines and wreck havoc. They really are insidiously cunning despite being regarded as mindless 'animals' that rely on numbers.
Tyranids actually do use tactics and strategies, however these usually compose of targeting specific weak points in the enemy, flanking and out maneuvering the prey, infact a marine by Telion of the Ultramarines 10th company has stated once and i quote "A new Tyrant joined the fray, and in an eye-blink the whole character of the swarm changed. The ravening berserker-spirit that had driven the Tyranids onto the ridge was gone, as if it had never existed. Left in its place was something cannier, and infinitely more warrisome. It was then that i knew the battle to be lost."
I'm late to the party. They haven't read anything. Tyranids are smart and have tactics they aren't a mindless horde. That's why they are the strongest xenos in 40k
Even better? If you can capture a Norn queen, thanks to the way their DNA works you can build bio weapons such as viruses that specifically target the tyranids. And because Norn queen DNA is the base on which all of it's fleet's DNA is built from, they can't adapt to them, it simply won't work. Actually getting hold of one is hard sure (You are boarding a ship that wants to eat you, full of creatures that want to eat you after all) but it can be done. (Also their short range I don't think got mentioned, they've got some long ranged weapons on the ground (See exocrines, tryranofexes ect) but in space combat their weapons can't come close to the range of say, a Nova cannon)
There isn't one Norn Queen in larger fleets, but many. There is also no reason to suppose that you could use the Norn Queens to make bioweapons at all, and even if you did the rest of the fleet could still adapt to whatever you made. The Norn Queens are ultimately simply bio-factories for the Tyranids, just another kind of specialised bioform.
@@gregorygreenwood-nimmo4954 Ok so apparently my info was slightly off, but this passage taken from the wiki "A biological plague created by using a Lictor's DNA as the foundation for the pathogen was injected into the Norn-Queen by Captain Uriel Ventris of the Ultramarines 4th Company. This disrupted the Hive Mind's coherency and the Tyranid creatures reverted to overly aggressive, animalistic behaviours, turning upon one another in an orgy of cannibalism. This action also crippled a tendril of Hive Fleet Leviathan." was probably what I was thinking of
@@kevingonzalez3673 not good 40K is too ridiculous. Plus I'm not putting the RDF from Robotech I'm suggesting the UN Spacey from Super Dimension Fortress Macross.
@@barrybend7189 Oh yeah. They woukd get beat nut that main gun would kill a lot of their ships first. If the SDF 1 maintained distance and used its main gun, it could do some damage. Then hyper jump away.
Interesting side note - the Shadow in the Warp doesn't only drive people (and especially psykers) insane with terror and prevent psychic technology from working, but can grow so intense that it causes wide band interference across the whole EM spectrum and causes severe glitching in non-psychic technology (so it even drives AIs 'insane', after a fashion). It basically prevents all communications technology from working (so no calling for help or sending warnings even with a sci fi standby like 'subspace radio'), and can distort space time so severely that forms of interstellar travel other than 40K Warp drive can be disrupted once a Hive Fleet moves in system. Once you can detect them, it is probably too late to run away no matter what form of FTL tech you use. No matter who you are, once the Shadow falls, you are pretty much doomed.
Do even Ewoks deserve to be eaten alive by the Swarm? What am I saying - of course they do. The only reason not to do it would be to deny the Swarm the biomass.
@@shawn6860 Seems doubtful to me. I would be more concerned about Tyranised Ewoks. Creatures whose sheer offensive xenos teddy bear-ness being harnessed for the Swarm is a worrying thought indeed...
@@shawn6860 I like it. Just because you are going to exterminate the foul Xenos doesn't mean you have to let the remains go to waste. Environmentally sustainable expurgation of the alien menace is a core principle of the Humanity First creed.
I would argue for tactics, many fleets have used different tactics. Leviathan are often found deploying on the battlefield in tendrils, using blitzkrieg and pincer tactics to seperate and isolate their enemies, while Behemoth relied on deploying over whelming force against under defended targets, so they could then use all their arrayed strength of monstrous creatures to erode the heaviest strongpoints of defense.
Genestealers are a very massive advantage you left out. Being able to infiltrate a society and destroy it from the inside before the Hive Fleet arrives is a major advantage.
Just had that resent idea, have you ever considered of making video about : the deadliest "magical" / fantasy species ? - Dragons - Dolphins (yes the fact that they held so long against humanity is next to a mirracle) - Merkind mutants/ naga - Elves vermin like that, after all humanity faces treats from every front, from many different creatures and we must be prepared to face them.
1. There is certain fragility to their chierarchy? well... yes but it is HELLISHLY hard to exploit, even chapter master of Ultramarines had a very hard time against IIRC Behemoth hive-fleet. 2. If Norn-queen would be destroyed than if the swarm would not get destroyed along with her another one would be born. And it is even harder to get the Queen than interrupt tyranids chain of command. 3. Tyranids usually don't fuck around with tactics becouse they can get things done faster by just zergrushing everything. Once they encounter the resistance like one on the Ultramar they use tactics. Marneus Calgar himself had a hard time against the Swarmlord in tactics department.
@@khaaneph7311 Maneus Calgar is renowned for his tactical genius. Indeed, he is believed to be the greatest Ultramarines tactician since his Primarch, Roboute Guilliman, but it is Guilliman who is 10,000 years old, though he spent much of that time in stasis and near death after being seriously injured by his traitor brother Fulgrim. That said, your point still stands. The Swarmlord is able to out think and outmanoeuvre even a tactician like Calgar. It is only reconstituted when the Swarms face great and concerted opposition that can't just be Zerg-rushed into oblivion, and it is essentially a genetically engineered, perfect tactician and strategist in a monstrous body far deadlier even than a 'normal' Hive Tyrant. Once the Swarmlord joins the party, even the mightiest foes are pretty much doomed right out of the gate.
"even Canadian". I am Canadian, and we never lost a war. We have a proud military history And I'm also a Quebecois, a French Canadian. And I can tell you that the worst nightmare for Nazis during WW2 was hearing French Canadians swearing, 'cause they knew they'd get their asses kicked lol. Love your vids by the way
Man... universe at war... both a hit and a miss. Has one of the best trailers ever and some of the best humans ever. idk, humans in that game are so damn satisfying.
Adan Daniels, Man the Chimera. Those things are nightmarish, but I would I bet most people here haven't even heard of the game series that they were featured in.
Killing the norn would only slow down the hoard. They will simply just make another one. "When a Norn-Queen is killed, the psychic backlash of its death in the Hive Mind -- approaching level Gamma 12 in intensity -- causes nearby Tyranid Hive Ships to calve, creating more Norn-Queens within their interiors. This is an instinctual survival mechanism of the Tyranid species that is known as the "Hydra Effect," and is the reason why when a Hive Fleet is defeated, it can quickly form splinter fleets that eventually become larger than the original"
To counteract the point about Norn-Queens, they will normally have multiple norn-queens and it would take so many resources to kill one would mean they would be unable to even get out of the ship, let alone kill the others. The only easy way is to destroy the entire ship, which is the most popular method And about tactics, the fact that most if not all strategies don't work twice against them is enough to counter-act it. They've been known to switch their battle tactics, such as fielding many ranged creatures against the deadly close combat hordes of demons, and having lesser organisms lure the over zealous Orks into the spores produced by venemthropes, which are highly toxic to other forms of life. Hive Ships have been known to deliberately freeze their outer carapace to provide extra shielding and act as rudimentary camouflage
How to handle Tyranids: Lure one to five lesser Tyranids bioforms into an ambush. Unleash multiple Flamers, wait until cooled and remove from the kill-zone. The results will taste very similar to fried or roasted chicken. -The Emperor Protects.
They are the universes smartest, deadliest, and most adaptable creatures, able to come fourth in unlimited numbers, and have already destroyed galaxies. They are infinitely intelligent, and they are beautiful
Tyranid chitin is stronger that steel in the lore, as well as being lighter and more flexible. Remember that they are called 'bugs' but they aren't comparable to terrestrial arthropods - Tyranids possess a biology impossible for any creature native to the Milky Way, such as bones stronger than diamond, biology that is immune to radiation and can adapt to defeat any toxin or infection with ease, and tissues that can regenerate in seconds. Tyranid biotechnology can match or exceed the structural and tensile strength of pretty much any mechanical equivalent in the Galaxy y virtue of its utterly alien origin.
@@gregorygreenwood-nimmo4954 that sounds like a handwave for "we need a reason the tyranids are able to bust through armor and take gunfire" but then again this is a universe with shit like telepathy so I can't complain. Diamond also isn't very strong it is more brittle than anything.
@@rhorynotmylastname7781 The same could be said of almost any sci fi faction, and not just bug factions. It is hardly as though factions like the Borg are exactly scientifically credible either. The Tyranids are alien, bioengineered living weapons. And as you observe, this is a sci fantasy universe with actual magic and literal Daemons - absolute scientific realism is a low priority Diamond comes in various forms and degrees of quality. It is an allomorph of carbon, like carbon nanotubules and graphene, and the correct form of diamond has an extremely hard and resilient crystalline structure, which is why diamond tipped drill bits are so effective. If you prefer, then bones with the same tensile strength as a material consisting of polymerised carbon nanotubes. The point is their alien biology is beyond that of a terrestrial insect, and has properties to match. Also, as Thane's Games points out, even among terrestrial arthropods spider's silk has a greater tensile strength relative to weight than any form of steel. A lot of modern materials engineering involves looking to nature for inspiration precisely because mechanical science cannot always match biological equivalents without a little help, and that is just naturally evolved biology from our own world, not perfected, engineered, weaponized super biology form another galaxy or possibly even another universe entirely.
@@gregorygreenwood-nimmo4954 When it comes down to it steel is a much more practical material than spider silk. Spider silk burns and can't resist the stress that steel can. Diamond is also very brittle. It is hard but not tough. Just because some biopolymers can out perform what we have doesn't mean beings like the tyranids are plausible
Love the video! But No real tactics? They turn defeats in one galaxy and engagement into victories in other galaxies. In certain novels it talks about their mastery and how they deploy units down to the smallest spores to the largest organism.
If a Norn Queen is killed the fleet will go into "panic mode" and starts producing multiple new queens and parts of the fleet will splinter off with new queen(s) to regroup and regrow.
Somebody correct me if I am wrong but didn't one of the hive fleets consume and absorb a Chapter Master from one of the lesser known chapters? That would be a massive advantage if true.
To the Tyranids everything is lunch and they are always hungry. That which does not kill you is still out there coming for you, that which does kill you makes you lunch. If you are interesting enough the Norn Queen will make something out of you, but it probably wont be a man.
Tyranids: we are the strongest force that will devour the Galaxy! Orks: WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
never underestimate your enemies for it will lead to over confidence, over confidence will blind your vision and mind, leaving you unprepared for the battle for the Tyrannids, a fallen ally is merely yet to be processed into a gun, sword or boots
If you do a multi-universe spec ops/space marine comparison, you should include the Pilots from Titanfall just like they were in the mechs comparison video.
even if the hivefleets Norn Queen is killed of, the psychic backlash will force several of the hive-ships to produce several dozen of new queens and then splinter off the main fleet to produce splinter fleets, also them Genestealers....a single Genestealer can end up toppling the defence of an entire planet within a few generations
You forgot the fact that Hive Tyrant's ARE individual minds within the hivemind itself. they are then downloaded into bodies as needed and recovered when killed, this effectively makes them Immortal generals who are constantly learning and gaining experience. Also if all else fails they can call in some extremely experienced commanders such as the swarmlord.
Lore wise, they have issues when facing more than one opponent at a time. If a Marine force, and a Tau force, join up to stop a hive fleet, the fleet doesn't know wether to field a force with anti Marine enhancements, or anti Tau enhancements.
I know it sounds heretical, but it's important to study the xenos, their strengths and weaknesses, and to learn from them. So we can kill them more efficiently.
Let them come they're death, no matter how many they are, they're fighting spirit won't ever die out. The greatest heros the universe have to offer but don't deserve them. They are the legendary Tenno bless from the void and sacrifices to bring peace and balance throughout the universe. ( They can easily wipe out them less then a day if they really feel like it. But they rather keep them alive and lower they're numbers to created bio weapons and new hybrid suits of they technology. To created hybrid Tyrainds and infected Warframes Yes game called warframe the suits are called warframes
Current Imperial strategy I: If a hive fleet is in orbit and the planet still has a system defense fleet, the best strategy is to let the swarm eat everything on the planet and just as they are about to transfer the biomass into orbit to feed their fleet, EXTERMINATUS! Nuke the whole planet from orbit. Without the infusion of fresh biomass and energy, the hive fleet is left without the resources to make a new swarm to eat another planet. It also can leave them stranded in that system since they can not feed their FTL ships either. You then leave system and come back with a large Void force to wipe up the hive ships in the system. A larger strategy along these lines is to virus bomb planets in the path of the hive fleets to make a fire break and then lure them to a specific fortress world to fight them on the ground with ever changing and supplied armies until you grind them down. You can also marshal a very large void force to attack them in space at the same time. This still burns a lot of worlds, but far less than being defensive. Remember, you should always try to choose the conditions you fight under. Strategy II: Capture one of the queens using special forces (assasins and Adaptus Astartes) and have the Mechanicus develop a targeted bio-weapon that can take out the entire hive fleet. This has been done at least once, but it is very likely that the queens are more guarded now and may have even evolved a method of automatic suicide if captured.
Lesser tyrannids do go feral if no synapse creature is present, synapse creatures which they use as living battering rams on the front line, instead of keeping them close but safe. Their army is not unlimited. It is very much limited to the biomass they currently have and what they can recover. The tyrannids make criminal underuse of funnily enough, biological weapons, such as toxic spores etc, which are always more economical than warrior forms.
The Tyranids may use swarm tactics most of the time but that doesn’t mean they don’t use tactics. They do, they can be incredibly strategic, it’s just that 99.999999999999999999999% of the time they don’t need to use it
The Swarmlord is the answer to the no tactics for if a planet is doing too good the hivemind will create a Swarmlord a independent thinker able to control the hive and direct it to victory. But will only ever be used in dire situations. Tyranids also do have small tactical know how when an objective is required and the swarmlord is too much.
You know you pick a hard topic since most aliens are flawed creatures or too similar or part of human society to human that it's difficult to do analysis. But I do have some picks. The Orks from Warhammer 40K The Xenomorphs from Aliens: Possibly lose due to the inability to build ships The Predators from Aliens/Predators The Changelings from Star Trek The Vulcans from Star Trek The Klingons from Star Trek The Romulans from Star Trek The Gen'Dai (Durge Species) from Star Wars The Asari from Mass Effect The Turians from Mass Effect The Salarians from Mass Effect The Krogans from Mass Effect The Reapers from Mass Effect
I have to disagree with one of the "flaws". It's the same one you used for your Ork video. In regards to technology, yes, a race (not the imperium, who performs all of their technology through rote with a very strong discouragement toward innovation) might create a new technology which may give it a high advantage against the tyranids. However tyranids have a very rapid evolution mutation that they have conscious control over. When confronted by a new unexpected tech, the tyranids would begin altering new bio-forms with the intent of overcoming those advantages, and it would take only a few years, at most, for them to do so.
I have a very interesting Idea for a video. I would like to see a video putting Thanos and the Jatari against the Empire. I'm sure that the empire has much better weapons and a larger navy, but its Thanos! If you would consider this that would be awesome. Thanks.
The Zerg and the Tyrnaids share a lot of similarities (it is widely suspected that the initial concept for the Zerg was inspired in some measure by the Tyrnaids as they were back in the 1990's, and the Tyranids in their more modern expressions remain an influence on the Zerg and vice versa), but their aesthetic differs in some regards, with Tyranids tending to be spikier and more comprehensively alien with a cosmic horror feel to them akin to that of the Xenomorph but even more pronounced, with an almost Lovecraftian character to it. You would be beyond comprehensively screwed facing either species, but if I had to choose, I think I would have a marginally better chance of surviving the Zerg than I would a Tyranid invasion.
@@gregorygreenwood-nimmo4954 Not a surprise - Blizzard once wanted to buy licence from GW. if they agreed, we played World of Warhammer today insted of Warcraft .) The original staff were GW fans =)
Hey all, happy alien hating! Hope you enjoy the video. Please note, we are calling the series "10 Flaws" for brevity but videos will include both flaws and advantages.
You should really check out Bruva Alfabusa and his series "If the Emperor Had a Text-to-Speech Device"
It is a very funny parody series that does a great job of introducing one to the deeper lore and stuff.
It is also full of meeeeeeeeeemes :)
It actually makes more sense as the advantages of the Tyrannid are still flaws given they are the most disgusting and horrific form of xeno possible if Halo and Startrek have taught us anything.
Can you Do the Zerg from StarCraft. :)
Not even one minute in and I was laughing haha
If you're doing 4k stuff you should team up with Luetin09.
My armor is contempt
My shield is disgust
My sword is hatred
In the emperor's name,
let none survive.
@@user-dp7xd5lq8l no one expectes the human inquisition
Yes, all prey shall be consumed.
By the light of the God Emperor, it shall be done!
Your Worlds will feed the Swarm!!!
Tyranids 4 life!!!
As Said Marneus Calgar Chapter Master of the Ultramarines, one of if not the most experienced chapters in Fighting Tyranids:
To think that Tyranids are mindless beasts is a grave mistake. When you fight Tyranids you face not only those before you on the battlefield, but the untold thousands which seek to surround you, which attack your supporting units and destroy your supply lines in perfect synchronicity. These aliens have shown evidence of both tactics and strategy that speaks of a far worse threat than that posed by a mere beast.
"Tyrranids dont have real tactics"??? They are masters of it. Both moving, long/short term planning, adapting, and composition of their swarms (on any level) is very complex and fluid.
Swarmlords learn on a primarch level if not greater and I believe every swarmlord shares memories I think probably wrong though
Jordan Kurtis, The Swarmlord is a singular entity however it shares a special connection with the Hive Mind that allows its memories to be accessed and used to birth The Swarmlord even if it has previously been killed.
As much as Imperial propaganda and the few morons who made it to astartes want you to believe otherwise, the tyranids have never demonstrated a single instance of tactics more complicated than blitzkrieg (make a line of attacking forces straight for the cites from your boarder). An organism capable of tactics would deploy dummy forces to occupy exterminatus fleets prior to an invasion. Genestealers wouldn’t reveal themselves at all, but would breed like rabbits and behave incompetently when fighting the swarm. The fleets would avoid major nations such as the Imperium utilizing what should the best spies in the galaxy until all other biomass had been exhausted in order to maximize the speed of conquest rather than just attack outward against everything. Critically, the hive fleets would have adapted some means of survival at any single point if they were as smart as they are said to be.
@@dashiellgillingham4579
- "Genestealers wouldn’t reveal themselves at all" They do not unless discovered, to the defnce of their hosts, to the aid the invading hivefleet or if they think that their uprising would be successfull. Otherwise they do their best to remain unoticed, infact they behave generally benevolent and usefull to their hosts untill one of the beforementioned senarios occurs.
- About the exterminatus. Personally i think it is just a stupid, lazy, meta plotdevice with no inuniverse explanation why it even works against tyranids. As tyranids do not only harvest biomass, which is the only recorce that is denied through an exterminatus, but all other recorces of a planet from gasses to even it termal activity are left intact for tyranids to gorge on.
- "The fleets would avoid major nations" When first entering the galaxy tyranids avoided interacting with chaos demons and necrons as they where not viable food sources anything else were valid targets that brought them allot of biomass. Currently even chaos demons have bean added to the menu.
TLDR: You are bullshit!
@@dashiellgillingham4579
Tyranids to use tactics all the time.
It just so happens when you have a near endless supply of cannon fodder, that swarming is good.
Also genestealers don't reveal themselves until it is time for the uprising.
#1 Hive Tyrants have individuality, specially The Swarmlord
#2 Multiple Norm Queens, one norm queen is a merely a tendril of Hive fleet Leviathan.
#3 Narvhals are protected by other ships in the middle of the fleet or behind it, away from combat. Multiple Narvhal, can be replaced.
#4 Tactics?!?, Come on man, did you really read A SINGLE Tyranid book? Each have Tyrant learns from its mistakes and remembers the old body's memory through the Hive Mind.
#5 Non mechanical Engineering? An Alien species that has eaten different galaxies needs what now? One Hive Fleet out advanced the Tau race, know for constantly advancing their technology at a fast rate.
Tyranids 5/5
Whoever researched this for you guys 1.2/5
Thanks. Didn't have to write it myself.
Alone D. Walker there still stupid
True, the hive tyrant u play in Dow 2 is pretty smart
@midgetydeath but those are Eldar standards, those bitches be basically magic (wraith song or w.e). When I said known for their advancements, the thing that stuck to me was the lore of them advancing to the other race's level in only 500 years or something, idk much about their lore but i like to imaging what they would be later on. Hive fleet gorgon vs tau was what I was referencing about how they both tried to out smart each other with their own versions of "tech".
The big boys, Hive Tyrants' consciousness get "uploaded" back into the hivemind and get "downloaded" again into a new body to fight, outsmart, and out maneuver legendary tacticians like SM commanders. Cool story of the OG Hive Tyrant: the Swarmlord vs Ultra Marine chapter in their own house: Macragge. Swarmlord lore says only one swarmlord gets uploaded, downloaded at a time over different fleets even light years away and shows up when a Norm Queen wants to end a fight, like a tactical nuke (when he shows up the whole army changes, tactically). Even says that the Swarmlord could be as old as the Tyranid race, the Hivemind's first baby. The little guys turn feral like animals (run, hide, or turn rabid) when outside the hiveminds influence (except for genestealers). Since GW likes to stroke SM's C, IDK how op they are now in the lore so IDK if the Tyranids have a chance against them now. Can you reference the Tau and Eldar lore, I'd like to read it.
@midgetydeath wheres the reference my man?, hurry before people start thinking that everything you said is bullshit. I'm asking since you said no one researched tau like you do.
Thinking the Tyranids have no tactics is what causes planets to fall.
The hive mind, swarm lord, and other give Tyranids are incredibly intelligent and tactical.
Also they can adapt tech. The tyraind FTL was researched by the impeirum, and they found it it's a biological copy of a mechanical device.
The_Drop Bear to speak such lies is heresy! Await the coming of the inquisition
what i can tell about the nids tactic is the principle of win the battle lose the war as they do some interesting stuff on ground but on a macro scale they do seam be lacking.
copying FTL is not a sign of tactics just good understanding of the warp if there tactics were as good as some would lead you to believe the imperium would be constantly distracted by decoy fleets baiting exterminatus and astartes away from important fleets and it would not have reveled the genestealers until most of the empire of man was assimilated.
@@vanconojl
The thing about the nids is everything we have seen so far is just scouting parties probing the defences
".Everything is a cancer but no matter the choices you make is nothing compared to their numbers to stop an ever amassing foe is to wipeout all life,which is the only answer to the tyranids."
The Second Bridge
@@vanconojl no no no. It's lose this war to win the next war how does that work? Well the reason they stopped doing the genestealer was to check the full power of the imperium which it triangulated to mcrage after it figured out it couldn't win the war. After it nearly won this time it went straight for the imperium's throat. Objective: eliminate as much of the imperium's strength. This is when they didn't know about the warp. Hive fleet leviathan was going to go straight to murder the space marines. All of them. After they got redirected to orks and got destroyed they then found out about the warp. It's like a chess player playing a new game. Their playing the game the most optimally without info
Like the Emperor said, "Kill them with a large can of Bugspray."
We also could use a human hive mind.
Adorable needs to build a Wall.
Then well adapt to that bug spray
They stoped produce cans of bugspray in something like M22
Lol Emperor's TTS
"To think of these creatures as beasts is a grave mistake. We have observed their vanguard organisms herd prey like cattle into the path of the main swarms. We have seen them expend tides of lesser beasts so that their enemies have no ammunition left when their leaders attack, and armoured columns channeled into narrow defiles where but one of their assault beasts can tear through an entire tank company. Only yesterday we received a pict-capture of several platoons falling back into the keep of Gnex Bastion, only to be trapped and slaughtered by burrowing organisms that burst from the ground. These creatures have shown evidence of a tactical acumen that speaks of a far worse threat than that posed by a mere beast."
Don't mess with Nids.
Thank you they need to research the xenos better in the future lol
No tactics lol. The thinking in that point is the biggest mistake one can make when fighting tyranids
What about the orks
da beet rayed They’z kunnin, not just brutal ya git!
@@PezzaTheFlezza who you kallin' a git! We gotz humies ta kill!
Oh they have tactics, they're just normally simplistic ones. Drown the enemy in cannon fodder, send in something heavier like a carnifex or biotitan if resistance gets heavy, then eat everything and pile into the digestion pools.
braith117 I don’t think you understand. On the surface the tactics look simple, but when you look closer the tactics are far more advanced. Tyranids can launch a literal planetary invasion and win without any practice, no rehearsals, and do so *flawlessly.* On D-Day we humans had the luxury of a rehearsal and we still got a lot of things wrong. And that was as simple as “drive boat to shore, dump soldiers there, and they run up.”
Brother...get the bugspray
The *HEAVY* bugspray
hellfire rounds*
@@galling2052 just get the deathwatch
@@NoGoodUsername9384 personaly not a fan of any of GWs super² or super³ soilders, they are superfluous in my opinion.
@@galling2052 I think that the whole appeal of 40k lies in its ridiculous and over-the-top concepts, characters and stories. Wich is why I enjoy their OP characters/fractions
if the imperium makes a super wepon and use it on the tyranids they will evolv Shell that kan resist it.
"Whatever race: black, white or vegan...." LOL
arent vegans secret infitration force of xenos from Vega?
@@ewok40k yes
ewok40k name checks out
@@carlose4314 it's older name buit it checks out :P
@@ewok40k hey! Those are X-files!
Flaw one-they’re xenos
Flaw two-they haven’t been exterminated yet
Isnt the second one a flaw of the imperium/ the galaxy at large?
Exterminartus for all xenos
@@grex951 The fact that the xenos haven't exterminated themselves shows how they have not accepted the God Emperor's supreme divinity... the greatest weakness anyone, or thing, could possibly have.
@@miken5448 but...wait...
Flaw three- they existed in the first place
Flaw four- they aren’t humans
4:23 _"Arguing with your girlfriend",_ metaphor.
You really don't know your audience well, do you?
flaw no1: vulnerability to biomass deprivation tactics - be it dead necron tomb worlds, or exterminatus by Imperium
Who would of thought blowing the fucking planet up would be hard to counter
Would have been unfortunate for them if they had attacked during the *Men of Iron* phase.
Gotta admit... everyone is weak to exterminatus. You didnt list a flaw or vulnerability as much as just one of their last desperate measures to detain them.
@@TheIfifi Just go to Culture level tech and Exterminatus becomes an annoyance. And a trigger for at least Special Circumstances intervention...💥
Actually the tyranids can consume necrons, it's just not a good source of biomass
No matter our background, our political alignment, or our secret dolphin sympathies, we, the Gen Films audience can all agree on one thing: "Purge the xenos for the glory of humanity and the Imperium!"
For humanity but f-ck the imperium.
@@gameoflife9576 indeed, death to the false Emperor.
huray for xenophobia
SonsOfLorgar go back to the eye you choirboy!
Eraldo Qazollari ya, I agree with the Galactic Empire more, more respectful towards fellow humans, freedom of religion, and a hatred for all alien scum!
People think they're one of the big contenders to "win" 40k and that should definitely say something.
They definitely have a better chance then humans. I think they have a better chance the Chaos.
There's a theory that they are a creation of the old ones, a last ditch reset switch in case everything went tits-up
@@ApostasyUnlimited man but that theory goes for basically everything. Except maybe Tau. Oh wait... No tau as well.
Since the 'silent king' has returned to our galaxy to wake up ALL the tomb worlds for the express purpose of countering them that alone should say something, the NECRONS are prepared to go on full war footing to stop them.
@F4 Phantom
Which we all know won't happen with their philosophy.
10 flaws with the tyranids
List their advantages
first 7:30 mins on their advantages
watch the video
If they meet a single Tenno they're doom.
@@TheDragonfriday tennos are really not that strong lol
@@krake8427 are you basing that on your limited experience or unskill gameplay you have? They are unkillable I'm basing it the lore and gameplay as one.
My Fan Theory was the Andromeda galaxy (closest galaxy to the Milky Way). The Emperor, in his great wisdom, knew of the Tyranids, and sent 1 or 2 of the twenty original Primarchs, and their entire Legions with Imperial Guard and Martian support fleets, to the nearby galaxy to blunt and slow down the Tyranid invasion that would inevitably come. The distance is so vast it makes sense that just now, the main force of Nids is approaching the outer fringes. The two (or 1) Legions and brave human warriors held as long as they could, entire generations of warriors growing up fighting and dying in the Andromeda galaxy and the void between that and the Milky Way. Settlements and small kingdoms were established on planets that were not ravaged and barren. But two (or 1) Legions and Billions of Guard were still not enough to stop it, only delay and distract. The Legions may (if even alive) return to the Imperium soon, all but spent in strength, to warn those that have been ignorant to the threat.
Love the video. But what about genestealers? They’re arguably one of the best assets of the tyranid
Lictors and especially deathleapers, super intelligent infultrators major threat and a pre curser to an invasion much like genestealers.
But not perfect because they can still
be sniffed out before activating
When we get the 10 advantages video, number 1 is clearly that unlike the zerg and many other monster/insect-like alien species, the Tyranids haven't been ruined by humanizing their leaders. The zerg, for example, we know have swarm queens that can be talked to and even get scared. The Tyranids on the other hand are still this faceless killing machine who's only thoughts is to kill and consume you.
We don't even no who or what actually leads the tyranids they may have one, but it has yet to arrive.
Exactly, we don't know what leads them, if it actually is anything and not just a massive collective consciousness. This lets them be that mysterious, terrifying, faceless hoard of monsters with the sole intention of killing you. You give them a leader with a face that can be talked to or reasoned with, and you lose that.
@@commanderknight9314 we do know what leads them. It's the give mind, which is the collective consciousness
The Hive Tyrants - and especially the Swarmlord, the pinnacle of their kind - are the Tyranid's adaptation to deal with tactically complex situations. After all the Swarmlord has repeatedly outmanoeuvred highly tactically and strategically capable adversaries, up to and including Marneus Calgar himself.
As for mechanical technology outpacing Tyranid adaptation, you have to remember that the Tyranids are not a-technological - they are their own technology, and their technology is biotech. Their biotechnology is incredibly advanced, the equivalent of conventional mechanical technology at a hypertech level, and adapts and develops at a staggeringly rapid pace. There is no reason to suppose that mechanical technology could ever overwhelm that pace of development, and the Tyrnaids can and do adapt their biotech without needing to first absorb the biological traits of a prey species.
The Tyranids developed Hive Fleet Kronus to fight and defeat the Daemon armies of Chaos, and Daemons in 40k are extra dimensional beings whose bodies are not made of conventional matter at all - they have no genetics and cannot be devoured or assimilated, and yet the Tyranids were able to adapt to the Daemons by observing how they fought against the Swarm and then adapting the physical structure of their bioforms, and the tactics of their hive fleets, accordingly. By all accounts, Hive Fleet Kronus is very, very good at what it was created to do, and all without any assimilation of the target forces.
You also can't just kill off a Norn Queen and that is that. Larger Hive Fleets have many Norn Queens, and should one be killed the Hiveship of which she is a part will ultimately spawn another in time. It would slow down the Tyranids to kill the Norn Queen of a Swarm, but it wouldn't stop them.
How do Tyranid swarm ships compare to Yuuzhan Vong warships in Star Wars Legends ? I'm pro Star Wars so plz tell me so I won't go about spitting nonsense to WH 40K fans...
@@blackshogun272 I don't know enough about the Yuuzhan Vong to comment I'm afraid, though I can give you a little information on Tyranid Bioships in case that helps.
Bioships vary dramatically in form and size, being as varied and adaptable as any other Tyranid bioform. As actual void dwelling living entities, they are adapted to survive in space, being essentially immune to many hazards of starship navigation like intense radiation. Defensively, they don't use conventional energy shielding per se, instead employing a combination of immensely thick armour, multiple redundant organs, regenerative abilities extreme even by Tyranid standards, along with warp fields (essentially psychic shields on a huge scale) and swarms of billions of large scale spores that swarm around the ship and have the ability to cluster via a form of mumuration to intercept physical munitions and can absorb and dissipate energy weapon fire.
Tyranid ships are comparatively slow over long space combat distances, but fast over short ones and highly manoeuvrable for their size. As living vessels, they don't have conventional energy signatures and don't use active sensor technologies, instead possessing advanced sensory organs and the more esoteric ability to sense the minds of the crews by psychic means. As such, they are difficult to detect over space combat distances until they are very close, which is a problem since, while most Tyranid weapons are short ranged by space combat standards, they are very nasty. Pyro acid batteries employ large payloads of alien hyper enzymes and strange acidic compounds that can melt through metres thick Imperial Navy starship hulls in a matter of minutes and Bioplasma spines are pretty much what they sound like.
The biggest threat of the Tyranids in combat happens at even closer ranges. many Tyranid weapons can disable or otherwise impair propulsion and manoeuvring, thus allowing the bioship to close so that it can board enemy vessels and attack then directly with massive tentacles, claws and jaws, and also have the ability to deploy huge numbers of void swimming ordinance organisms that function like assault boats and boarding torpedoes.
Given how brutally deadly Tyranids are in direct combat, a boarding action performed by them or against them is nightmarish, and since bioships are essentially living factories, they can produce essentially numberless creatures to flood a vessel they have boarded. Tyranids don't so much use boarding parties as pour thousands, hundreds of thousands, or even greater numbers (depending upon the size of the bioship in question) of bioconstructs onto the targeted ship to overwhelm defences and slaughter the crew, even when that crew is as large and well armed as that of an Imperial Navy warship. Many ship crews choose to try to initiate their vessel's self destruct system rather than allow themselves to be devoured alive in a ship that has become no more than a hunting ground for Tyranid bioforms.
unless you get the pureest nid dna sample that has not been mutated and from that you can come up with poisions and other means to break them in half they can't adapt for shit if there base structure is compromised right from the start.
@@TheManofthecross how to efficiently kill off the Tyranids (and everything that moves) would be:
• Hundreds of Emperors of Man
• Black Hole Bombs (Theory/Star Trek)
• Halo Ring (Halo Series)
• Davros's Reality Bomb (Doctor Who)
• The Dalek Time War Fleet (Doctor Who)
• Infinitely Producing and Advancing resource factory (Star Forge from SWTOR)
• Sun Crusher (Star Wars Legends)
• Abeloth (Lovecraftian Star Wars Horror)
• Covenant Supercarrier Primary Laser Cannon (Halo Series)
• and many other OP Sci-Fi superweapons
I always see people compare The Tyranids, The Flood, The Zerg, and sometimes even the Necromorphs with each other. And I can understand why. But I really wish more people would compare them to the BETA from “Muv Luv.” The BETA are an extremely underrated hive-species. The average hive-unit is HUGE (requiring mech-suits to even compete with it). Most of their strength is ground based and simply brute physical force, but that’s really all they need as they have specialized units that make aerial attack almost impossible against them. They also somewhat turn the “harvest all organic matter” troupe on its head: the BETA are miners by nature and want to extract all usable minerals (whether organic or not) from a planet. So they don’t just leave a planet void of life, but void of all worth. BETA also believe that only silicon-based life (as opposed to carbon-based life) is the only form of life in the universe. So whenever they are attacking humans, they don’t believe that they’re actually killing life-forms, but are instead recycling something akin to an obstacle, resource, or robot. They are extremely adept with natural technology (having created numerous exotic elements that don’t fit anywhere one the Periodic Table). Their numbers are frighteningly large as well, with theories predicting 10^37+10^37x7^10 to 10^37+10^37x9^10 BETA in existence. They’re full capabilities are unknown. Not to mention, they have that sort of grotesque, bizarre flair that only Japanese horror can give off.
I think they do actually use advanced tactics sometimes, in the books and lore they sometimes show some minor individuality with the leaders as a way of adapting to their enemies tactics and leaders, they breed different types of warriors specifically to counter anything that works against them, sometimes making swarms of smaller Tyranids or groups of tougher larger Tyranids depending on what their opponent is strong against, they bombard a place before going in or seed the place with genestealers or psychic terror to weaken the strongest defences presented to them.
They use primarch levels of strategy if not greater considering just how fast swarmlords learn which is almost instantaneously
@@some_shitposting_idiot3023 I was scared to exaggerate there because it's been a while since I read any Tyranid lore and didn't want to over-exaggerate, but this is 40k, of course I should lol
It would be nice to see a necrons from 40k top 10 flaws/advantages, keep up the great work guys
The God Emperor Keanu watches over you! Go now, repel the Xeno hoards! Destroy the Alien menace! Wipe the Dolphin scum from the sector!
*HUMANITY FIRST*
Norn Queens - if one dies, It causes a Hydra effect in the fleet, making more Norn Queens to spawn.
lol just blow up the ships they're on
@@kakerake6018 blow up the organisms they're on.
@@kakerake6018 Easier said than done. Hiveships are huge, very heavily armed, protected by immensely powerful Warp Fields and billions of defensive spores, and nestle at the heart of a Hivefleet that consists of bioships that will all seek to protect the Hiveships at its core at all costs. Larger Hivefleets can consists of literally millions of vessels that contain trillions of biconstructs. It is no simple matte to even reach the Hiveships, let alone destroy them.
@@gregorygreenwood-nimmo4954 lol that's easy just keep shooting they're bound to run out of whatever eventually
@@kakerake6018 And of course your own forces are totally unharmed in this scenario and in no way massively outnumbered and being slaughtered because... why, exactly? Why would a fleet of literally millions of biovessels lose a battle of attrition before your own forces do? Tyranid forces are known for fielding swarms of bioconstructs so incomprehensibly vast that their enemies (who after all are 40K factions, so known for massive militarisation) often run out of bullets and energy packs long before the Tyranids run out of bodies to throw at them. A battle of attrition against a force that specialises in winning battles of attrition does not strike me as the greatest of tactical decisions.
Flaw one: they decided to mess with earth.
that random elite ultra *terra
Erf
@@tomasvarela3481 I know it was a terrable idea.
Also Macrrage, Tyran, Baal and many others.
@@nizam5568 the flood thank God lost.
you missed the Genestealer cult
And its N O R N Queen
And yes they are a very tactically, they out smarted the Ultra marines
And No tech can barely keep up to how quick they tyranids evolve.
You missed so much of the tyranids.
Hey wait aren't you the Alexis that Magnus put a restraining order on
"The Tyranids dont have tactics."
*Stares at the tens of thousands of worlds stripped and consumed*
Suuuure...TYRANIDS GOT TO AMERICAN BEN, EVERYBODY RUN!!!
Will mention that Tyranids do implement various tactics to adapt to the battlefield. Such as playing dead to lure opponents into an ambush(Like they did on Macragge). As well as I believe they do often use various pincer and flanking maneuvers, IE have one massive force hit the enemy from the front to distract them and waste ammo while other Tyranids like Raveners burrow behind their lines and wreck havoc.
They really are insidiously cunning despite being regarded as mindless 'animals' that rely on numbers.
JEANSTEALERS!!!!!!!!!!!!
No, my pants!!!
Not my apple bottom bell bottoms jeans. With ones with the fur ? Stop making fun of me. Don’t make me go upstairs and get my mom..
"They have little ability to improvise when something goes wrong"
CREEEEEEEEEEEEED!!!
Flaws in the Tyranids?
*ultramarines tyrannic war company would like to know your location*
They really want this information.
Thata not a joke.
Plz help
Biggest flaw: their *HERESY*
I don't think tyranids know how how to commit heresy
@@senorpepper7388 ,,That simple fact is HERESY!
@@beckyhorton5117 Brother I think he might be a Gene Steeler best be sure.
@@beckyhorton5117 calling something Heresy is a Heresy to the man Emperor of mankind who isn't a god
Tyranids actually do use tactics and strategies, however these usually compose of targeting specific weak points in the enemy, flanking and out maneuvering the prey, infact a marine by Telion of the Ultramarines 10th company has stated once and i quote "A new Tyrant joined the fray, and in an eye-blink the whole character of the swarm changed. The ravening berserker-spirit that had driven the Tyranids onto the ridge was gone, as if it had never existed. Left in its place was something cannier, and infinitely more warrisome. It was then that i knew the battle to be lost."
*SHAME!*
That you guys didn't inculded the Necromorphs/Markers on the most dangerous aliens list!
I'm late to the party. They haven't read anything. Tyranids are smart and have tactics they aren't a mindless horde. That's why they are the strongest xenos in 40k
I think the Formics (Ender's Game) would be a fun one for you guys to do....even if they are similar to the Xenomorphs/Zerg/Tyranids.
They really aren't that similar
Even better? If you can capture a Norn queen, thanks to the way their DNA works you can build bio weapons such as viruses that specifically target the tyranids. And because Norn queen DNA is the base on which all of it's fleet's DNA is built from, they can't adapt to them, it simply won't work. Actually getting hold of one is hard sure (You are boarding a ship that wants to eat you, full of creatures that want to eat you after all) but it can be done. (Also their short range I don't think got mentioned, they've got some long ranged weapons on the ground (See exocrines, tryranofexes ect) but in space combat their weapons can't come close to the range of say, a Nova cannon)
There isn't one Norn Queen in larger fleets, but many. There is also no reason to suppose that you could use the Norn Queens to make bioweapons at all, and even if you did the rest of the fleet could still adapt to whatever you made. The Norn Queens are ultimately simply bio-factories for the Tyranids, just another kind of specialised bioform.
@@gregorygreenwood-nimmo4954 Ok so apparently my info was slightly off, but this passage taken from the wiki "A biological plague created by using a Lictor's DNA as the foundation for the pathogen was injected into the Norn-Queen by Captain Uriel Ventris of the Ultramarines 4th Company. This disrupted the Hive Mind's coherency and the Tyranid creatures reverted to overly aggressive, animalistic behaviours, turning upon one another in an orgy of cannibalism. This action also crippled a tendril of Hive Fleet Leviathan." was probably what I was thinking of
@@masterofthelag8414 Yes, that was the one time that trick worked. The Deathwatch have been trying to replicate it ever since, but with zero success.
Hey Generation Films after this series can you please do the best Mech based armies in sci-fi. My suggestion is the UN Spacey from SDF Macross.
How well would the Robotech universe do against the Tyranids?
@@kevingonzalez3673 not good 40K is too ridiculous. Plus I'm not putting the RDF from Robotech I'm suggesting the UN Spacey from Super Dimension Fortress Macross.
@@barrybend7189 Oh yeah. They woukd get beat nut that main gun would kill a lot of their ships first. If the SDF 1 maintained distance and used its main gun, it could do some damage. Then hyper jump away.
@@barrybend7189 Put the Zentradi on them. There are so many Zentradi war fleets.
@@kevingonzalez3673 yeah but the Zentradi fleets are in worse condition than most imperial fleets in 40K.
Interesting side note - the Shadow in the Warp doesn't only drive people (and especially psykers) insane with terror and prevent psychic technology from working, but can grow so intense that it causes wide band interference across the whole EM spectrum and causes severe glitching in non-psychic technology (so it even drives AIs 'insane', after a fashion). It basically prevents all communications technology from working (so no calling for help or sending warnings even with a sci fi standby like 'subspace radio'), and can distort space time so severely that forms of interstellar travel other than 40K Warp drive can be disrupted once a Hive Fleet moves in system. Once you can detect them, it is probably too late to run away no matter what form of FTL tech you use. No matter who you are, once the Shadow falls, you are pretty much doomed.
The Octavious empire would beg to differ.
@@chrisdupuis2523 The Orks do love war it is true though that conflict is far from done yet.
@@chrisdupuis2523 were losing, ghaz brefiely saved them, but then left and now they are back to losing
Tyranids are always interesting to learn about
hello
Then this is the wrong video, literally every flaw was flat out wrong
Use Tyranids to exterminate ewoks
Do even Ewoks deserve to be eaten alive by the Swarm? What am I saying - of course they do. The only reason not to do it would be to deny the Swarm the biomass.
@@gregorygreenwood-nimmo4954 ewok meat might kill them.
@@shawn6860 Seems doubtful to me. I would be more concerned about Tyranised Ewoks. Creatures whose sheer offensive xenos teddy bear-ness being harnessed for the Swarm is a worrying thought indeed...
@@gregorygreenwood-nimmo4954 true, we need to test the theory first. Worse case we can make ewoks into footballs..
@@shawn6860 I like it. Just because you are going to exterminate the foul Xenos doesn't mean you have to let the remains go to waste. Environmentally sustainable expurgation of the alien menace is a core principle of the Humanity First creed.
I would argue for tactics, many fleets have used different tactics. Leviathan are often found deploying on the battlefield in tendrils, using blitzkrieg and pincer tactics to seperate and isolate their enemies, while Behemoth relied on deploying over whelming force against under defended targets, so they could then use all their arrayed strength of monstrous creatures to erode the heaviest strongpoints of defense.
Damn aliens kill them all (ps. Could you cover the hive from destiny there incredibly dangerous xenos)
good idea, tho i will wait after Shadowkeep for that, the scarlet hive seems to have a different lore
Yeah definitley
A Lictor infiltrated the Blood Angle’s fortress monastery and killed all their recruits, that’s definitely tactics
@4:23...BWAHAHHAHAHAHAHAHAHAHAHA!! the most EPIC explanation ever LMFAO!!
Genestealers are a very massive advantage you left out. Being able to infiltrate a society and destroy it from the inside before the Hive Fleet arrives is a major advantage.
There is so much wrong in this video, I am already losing hope of the Zerg being fairly represented.
Especially which zerg swarm they use. Overmind's? Queen of Blades? Primal Queen of Blades? or Zagara's?
Just had that resent idea, have you ever considered of making video about :
the deadliest "magical" / fantasy species ?
- Dragons
- Dolphins (yes the fact that they held so long against humanity is next to a mirracle)
- Merkind mutants/ naga
- Elves
vermin like that, after all humanity faces treats from every front, from many
different creatures and we must be prepared to face them.
Elves are just Aeldari that went feral.
@@lukasperuzovic1429 True.
We seriously need a warhammer 40k movie
Astartes look it up
1. There is certain fragility to their chierarchy? well... yes but it is HELLISHLY hard to exploit, even chapter master of Ultramarines had a very hard time against IIRC Behemoth hive-fleet.
2. If Norn-queen would be destroyed than if the swarm would not get destroyed along with her another one would be born. And it is even harder to get the Queen than interrupt tyranids chain of command.
3. Tyranids usually don't fuck around with tactics becouse they can get things done faster by just zergrushing everything. Once they encounter the resistance like one on the Ultramar they use tactics. Marneus Calgar himself had a hard time against the Swarmlord in tactics department.
Paweł Kwiatkowski
Note for readers: marneus calgar is renowned for his tactical brilliance in the 40k universe and nears 10,000 years in age
@@khaaneph7311 Maneus Calgar is renowned for his tactical genius. Indeed, he is believed to be the greatest Ultramarines tactician since his Primarch, Roboute Guilliman, but it is Guilliman who is 10,000 years old, though he spent much of that time in stasis and near death after being seriously injured by his traitor brother Fulgrim.
That said, your point still stands. The Swarmlord is able to out think and outmanoeuvre even a tactician like Calgar. It is only reconstituted when the Swarms face great and concerted opposition that can't just be Zerg-rushed into oblivion, and it is essentially a genetically engineered, perfect tactician and strategist in a monstrous body far deadlier even than a 'normal' Hive Tyrant. Once the Swarmlord joins the party, even the mightiest foes are pretty much doomed right out of the gate.
@@gregorygreenwood-nimmo4954 Only tactical genious could possibly beat the... CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!!!!!!!!!!!!!!!!!
@@kronos661 Could even the Swamlord match the tactical genius that is Ursaker E. Creed?
@@gregorygreenwood-nimmo4954 Creed would outmanouvre even fateweaver (dat memes). The guy uses titans for flanking.
"even Canadian".
I am Canadian, and we never lost a war. We have a proud military history
And I'm also a Quebecois, a French Canadian. And I can tell you that the worst nightmare for Nazis during WW2 was hearing French Canadians swearing, 'cause they knew they'd get their asses kicked lol.
Love your vids by the way
How about the Martians from the original/new War of the Worlds, or the martians from Mars Attacks?
The War of the Worlds martians basically ARE the Tyranids, if the Tyranids were vulnerable to influenza.
He spent over half of the video complimenting them.. is he with them?
No tactics? *Suuuuure,* and the sun is cold too?
You’d be one of the first bits of biomass gathered for thinking so foolishly.
The hierarchy from universe at war and the chimera from resistance fall of man trilogy please make a video on these groups
Man... universe at war... both a hit and a miss. Has one of the best trailers ever and some of the best humans ever. idk, humans in that game are so damn satisfying.
Adan Daniels,
Man the Chimera. Those things are nightmarish, but I would I bet most people here haven't even heard of the game series that they were featured in.
Killing the norn would only slow down the hoard. They will simply just make another one.
"When a Norn-Queen is killed, the psychic backlash of its death in the Hive Mind -- approaching level Gamma 12 in intensity -- causes nearby Tyranid Hive Ships to calve, creating more Norn-Queens within their interiors. This is an instinctual survival mechanism of the Tyranid species that is known as the "Hydra Effect," and is the reason why when a Hive Fleet is defeated, it can quickly form splinter fleets that eventually become larger than the original"
To counteract the point about Norn-Queens, they will normally have multiple norn-queens and it would take so many resources to kill one would mean they would be unable to even get out of the ship, let alone kill the others. The only easy way is to destroy the entire ship, which is the most popular method
And about tactics, the fact that most if not all strategies don't work twice against them is enough to counter-act it. They've been known to switch their battle tactics, such as fielding many ranged creatures against the deadly close combat hordes of demons, and having lesser organisms lure the over zealous Orks into the spores produced by venemthropes, which are highly toxic to other forms of life. Hive Ships have been known to deliberately freeze their outer carapace to provide extra shielding and act as rudimentary camouflage
How to handle Tyranids: Lure one to five lesser Tyranids bioforms into an ambush. Unleash multiple Flamers, wait until cooled and remove from the kill-zone. The results will taste very similar to fried or roasted chicken. -The Emperor Protects.
Uh no tactics? Tyranids invasions are actually quite complex at least as the numbers rise
Good Video Keep it up Love The Vids
Thx u🙏
They are the universes smartest, deadliest, and most adaptable creatures, able to come fourth in unlimited numbers, and have already destroyed galaxies. They are infinitely intelligent, and they are beautiful
Starcraft Zergs: Basically Tyranids but in another dimension.
The fact that their technology us all organic.
Edit: chitin isn't as strong as steel
cobweb is stronger.
Tyranid chitin is stronger that steel in the lore, as well as being lighter and more flexible. Remember that they are called 'bugs' but they aren't comparable to terrestrial arthropods - Tyranids possess a biology impossible for any creature native to the Milky Way, such as bones stronger than diamond, biology that is immune to radiation and can adapt to defeat any toxin or infection with ease, and tissues that can regenerate in seconds. Tyranid biotechnology can match or exceed the structural and tensile strength of pretty much any mechanical equivalent in the Galaxy y virtue of its utterly alien origin.
@@gregorygreenwood-nimmo4954 that sounds like a handwave for "we need a reason the tyranids are able to bust through armor and take gunfire" but then again this is a universe with shit like telepathy so I can't complain. Diamond also isn't very strong it is more brittle than anything.
@@rhorynotmylastname7781 The same could be said of almost any sci fi faction, and not just bug factions. It is hardly as though factions like the Borg are exactly scientifically credible either. The Tyranids are alien, bioengineered living weapons. And as you observe, this is a sci fantasy universe with actual magic and literal Daemons - absolute scientific realism is a low priority
Diamond comes in various forms and degrees of quality. It is an allomorph of carbon, like carbon nanotubules and graphene, and the correct form of diamond has an extremely hard and resilient crystalline structure, which is why diamond tipped drill bits are so effective. If you prefer, then bones with the same tensile strength as a material consisting of polymerised carbon nanotubes. The point is their alien biology is beyond that of a terrestrial insect, and has properties to match. Also, as Thane's Games points out, even among terrestrial arthropods spider's silk has a greater tensile strength relative to weight than any form of steel. A lot of modern materials engineering involves looking to nature for inspiration precisely because mechanical science cannot always match biological equivalents without a little help, and that is just naturally evolved biology from our own world, not perfected, engineered, weaponized super biology form another galaxy or possibly even another universe entirely.
@@gregorygreenwood-nimmo4954 When it comes down to it steel is a much more practical material than spider silk. Spider silk burns and can't resist the stress that steel can. Diamond is also very brittle. It is hard but not tough. Just because some biopolymers can out perform what we have doesn't mean beings like the tyranids are plausible
This is like reading the Imperial infantryman's Uplifting Primer. If anyone has read it, you know it's full of misinformation.
The jokes are strong with this one
For the EMPORER OF MAN, no XENO left alive.
I love the clean shaven look!.!.
Love the video! But
No real tactics? They turn defeats in one galaxy and engagement into victories in other galaxies.
In certain novels it talks about their mastery and how they deploy units down to the smallest spores to the largest organism.
If a Norn Queen is killed the fleet will go into "panic mode" and starts producing multiple new queens and parts of the fleet will splinter off with new queen(s) to regroup and regrow.
Weakness the green tide lead by ghazghkull mag uruk thraka!! WAAAAGH THE BIGGEST AND BEST WARBOSS IN DA GALAXY!!!
WAAAAAAAAAAAGH!
Dis wun sez da truff.
Seems like the best course for the 40k universe is drop a few halo rings there activate them and start with a clean slate
Trouble is that wouldn't stop the Necrons, the C'tan, or the powers of Chaos.
@@gregorygreenwood-nimmo4954 Halo Rings can be use againts synthetic races
@@nobleman9393 I thought it was intelligent organic life the rings destroyed? Fair enough.
Other than chaos, Necrons, dark eldar, and ship in the warp, anything with a void shield, and the main body of the Tyranids who are out of range
@@gregorygreenwood-nimmo4954 it is, it targets the central nervous system
The barbaric ewok should be put in this series.
Somebody correct me if I am wrong but didn't one of the hive fleets consume and absorb a Chapter Master from one of the lesser known chapters? That would be a massive advantage if true.
To the Tyranids everything is lunch and they are always hungry.
That which does not kill you is still out there coming for you, that which does kill you makes you lunch. If you are interesting enough the Norn Queen will make something out of you, but it probably wont be a man.
They’re like a mix of the Flood and the Yuuzhan Vong. Interesting.
Tyranids: we are the strongest force that will devour the Galaxy!
Orks:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
never underestimate your enemies for it will lead to over confidence, over confidence will blind your vision and mind, leaving you unprepared for the battle for the Tyrannids, a fallen ally is merely yet to be processed into a gun, sword or boots
If you do a multi-universe spec ops/space marine comparison, you should include the Pilots from Titanfall just like they were in the mechs comparison video.
All the aliens on the top 15 most dangerous video need these oveosly but don’t stop there
even if the hivefleets Norn Queen is killed of, the psychic backlash will force several of the hive-ships to produce several dozen of new queens and then splinter off the main fleet to produce splinter fleets,
also them Genestealers....a single Genestealer can end up toppling the defence of an entire planet within a few generations
I see war hammer I click
You forgot the fact that Hive Tyrant's ARE individual minds within the hivemind itself. they are then downloaded into bodies as needed and recovered when killed, this effectively makes them Immortal generals who are constantly learning and gaining experience.
Also if all else fails they can call in some extremely experienced commanders such as the swarmlord.
Lore wise, they have issues when facing more than one opponent at a time. If a Marine force, and a Tau force, join up to stop a hive fleet, the fleet doesn't know wether to field a force with anti Marine enhancements, or anti Tau enhancements.
Great title i came to get their weaknesses so we can better exterminate them instead i get their strengths
I know it sounds heretical, but it's important to study the xenos, their strengths and weaknesses, and to learn from them.
So we can kill them more efficiently.
Do the zerg from starcraft need biomass to reproduce like the tyranids?
Jackattack809 Zergs ARE Tyranids. Starcraft was meant to be a Warhammer game, GW just pulled out at the last minute.
Zerg as just watered down nids
The_Drop Bear true
Except the Tyrainds are limitless, no matter how many you kill there will always be more on it's way.
Let them come they're death, no matter how many they are, they're fighting spirit won't ever die out. The greatest heros the universe have to offer but don't deserve them. They are the legendary Tenno bless from the void and sacrifices to bring peace and balance throughout the universe.
( They can easily wipe out them less then a day if they really feel like it. But they rather keep them alive and lower they're numbers to created bio weapons and new hybrid suits of they technology.
To created hybrid Tyrainds and infected Warframes
Yes game called warframe the suits are called warframes
Current Imperial strategy I:
If a hive fleet is in orbit and the planet still has a system defense fleet, the best strategy is to let the swarm eat everything on the planet and just as they are about to transfer the biomass into orbit to feed their fleet, EXTERMINATUS! Nuke the whole planet from orbit. Without the infusion of fresh biomass and energy, the hive fleet is left without the resources to make a new swarm to eat another planet. It also can leave them stranded in that system since they can not feed their FTL ships either. You then leave system and come back with a large Void force to wipe up the hive ships in the system.
A larger strategy along these lines is to virus bomb planets in the path of the hive fleets to make a fire break and then lure them to a specific fortress world to fight them on the ground with ever changing and supplied armies until you grind them down. You can also marshal a very large void force to attack them in space at the same time. This still burns a lot of worlds, but far less than being defensive. Remember, you should always try to choose the conditions you fight under.
Strategy II:
Capture one of the queens using special forces (assasins and Adaptus Astartes) and have the Mechanicus develop a targeted bio-weapon that can take out the entire hive fleet. This has been done at least once, but it is very likely that the queens are more guarded now and may have even evolved a method of automatic suicide if captured.
They nids evolved resistance to the bioweapon, they tried it again with another queen, but it didn't work and the queen then slaughtered the people
This seems like 10 strengths of the tyranids
10 flaws is just our series branding, the video has both flaws and strengths. Sorry for the confusion.
@@GenerationFilms they are xenos, everything about them is a flaw
Lesser tyrannids do go feral if no synapse creature is present, synapse creatures which they use as living battering rams on the front line, instead of keeping them close but safe. Their army is not unlimited. It is very much limited to the biomass they currently have and what they can recover. The tyrannids make criminal underuse of funnily enough, biological weapons, such as toxic spores etc, which are always more economical than warrior forms.
The Tyranids may use swarm tactics most of the time but that doesn’t mean they don’t use tactics. They do, they can be incredibly strategic, it’s just that 99.999999999999999999999% of the time they don’t need to use it
Their number 1 flaw is being xenos
The Swarmlord is the answer to the no tactics for if a planet is doing too good the hivemind will create a Swarmlord a independent thinker able to control the hive and direct it to victory. But will only ever be used in dire situations. Tyranids also do have small tactical know how when an objective is required and the swarmlord is too much.
You know you pick a hard topic since most aliens are flawed creatures or too similar or part of human society to human that it's difficult to do analysis. But I do have some picks.
The Orks from Warhammer 40K
The Xenomorphs from Aliens: Possibly lose due to the inability to build ships
The Predators from Aliens/Predators
The Changelings from Star Trek
The Vulcans from Star Trek
The Klingons from Star Trek
The Romulans from Star Trek
The Gen'Dai (Durge Species) from Star Wars
The Asari from Mass Effect
The Turians from Mass Effect
The Salarians from Mass Effect
The Krogans from Mass Effect
The Reapers from Mass Effect
What about Necron.
The aliens from Nier
The Magog from the Andromeda series.
The bugs from the Starship Troopers book.
The Yuzan vong from Star Wars.
0:20 he says "unity" but I hear "nudity." And again when he says it about 10 seconds later.
I have to disagree with one of the "flaws". It's the same one you used for your Ork video. In regards to technology, yes, a race (not the imperium, who performs all of their technology through rote with a very strong discouragement toward innovation) might create a new technology which may give it a high advantage against the tyranids. However tyranids have a very rapid evolution mutation that they have conscious control over. When confronted by a new unexpected tech, the tyranids would begin altering new bio-forms with the intent of overcoming those advantages, and it would take only a few years, at most, for them to do so.
More like a few hours, they literally modify their warriors on a per generation basis.
I have a very interesting Idea for a video. I would like to see a video putting Thanos and the Jatari against the Empire. I'm sure that the empire has much better weapons and a larger navy, but its Thanos! If you would consider this that would be awesome. Thanks.
Mason Auto,
You mean the Empire from Star Wars?
@@GargamelGold Indeed
Zerg from starcraft, and I knew the tyranids were scary, but wow I think they might be the scariest hands down.
EckhartsLadder did a video on the strongest alien parasites.Zerg got number 1.
@@gameoflife9576 ummm I thought the flood got #1 tyranid got 2 and zerg got 3
The Zerg and the Tyrnaids share a lot of similarities (it is widely suspected that the initial concept for the Zerg was inspired in some measure by the Tyrnaids as they were back in the 1990's, and the Tyranids in their more modern expressions remain an influence on the Zerg and vice versa), but their aesthetic differs in some regards, with Tyranids tending to be spikier and more comprehensively alien with a cosmic horror feel to them akin to that of the Xenomorph but even more pronounced, with an almost Lovecraftian character to it.
You would be beyond comprehensively screwed facing either species, but if I had to choose, I think I would have a marginally better chance of surviving the Zerg than I would a Tyranid invasion.
@@gregorygreenwood-nimmo4954 Not a surprise - Blizzard once wanted to buy licence from GW. if they agreed, we played World of Warhammer today insted of Warcraft .) The original staff were GW fans =)
@@stepanpekar6419 So it is said, though both Blizzard and GW refuse to comment on those stories.