heh yeah I saw that bit though how are zerglings immune to lemon juice is unknown but this is just zerglings not the rest of the lot and besides even feral zerg can be bested by terran weapontry esally not even there rapid evolving state can keep up with the firepower etc.
@@TheManofthecross I'm sorry but I didn't understand a thing about your comment what exactly is the point you are trying to make cause after reading it 10 times I just gave up on trying to make sense of it
"Perfection is their religion" Kerrigan: "Can something be perfect?" Abathur, Zerg Darwinist: "No, impossible, too complex, chaotic" Dehaka, Zerg Nietschean: "Just keep eating, it'll do" Stukov: "I have no idea, I was just kinda forced into it, how am I supposed to know"
Abathur still seeks perfection. It's just that he knows he can never reach it because, in his own words, "perfection goal that changes. Always moving. Can chase, cannot catch".
"Zerg are easy for Terran and Protoss to kill." I think the Zerg would say the same about them too. After all, they took Aiur and wrecked a lot of Terran worlds. As for the tech, they may fall behind for a bit, but then they'll evolve again. Abathur is always working.
haha, that is true, they evolve so insanely fast they could stay onpar with the terrans and protoss altogether, not to mention that their carapace is already about as strong as tungsten or even stronger! and yes we love abathur, but whats most important to know is that this is fiction, anything is possible with that, but even then in the real world, technology and biology have their limits, often nature and biology having more unique and more efficient adaptations that will eventually inspire engineers and inventors to copy.
@@arcticgalegamer8139 And that is kinda the point about zerg. Perfection is an ever changing goal for them. Nothing ever used radiation against them before so there wasn't a pressure to defend against it until now. But it's almost always as a trade off for something. To defend against the radiation you need a thicker carapace and quick way to repair the genetic damage while also ensuring the repair enzymes are not affected. Extra resources are needed for the larva to morph those defences or certain adaptations will need to be sacrificed. This canonically why the overseer exists. The overlord used to be able to perceive the cloaking tech during the confederacy, but after the empire started researching better stealth technology a dedicated species was needed to penetrate the cloaking. The amount of overlords that a hive creates would mean a massive amount of resources would go into diminishing returns to detection as the cloaking was only slightly better. A rare case of terran technology beating zerg biology.
The Ultralisk specifically is able to withstand radiation because its base organism, the brontolith, was chosen specifically for its ability to incorporate toxins into itself - plus, the Ultralisk is generally pretty hard, and thus not a good example. Nearly every other Zerg unit is weak to radiation, if the in-game Irradiate ability is anything to go by.
@@syweb2 But outer space is flooded with radiation from stars, a star is basically a naturally occurring gargantuan nuclear fusion reactor. Every zerg strain that can fly through air can fly through outer space. So aside from the leviathans, many zerg are seemingly impervious to radiation. And things like horns, spines, teeth and claws are basically bones. So that's another thing the video got wrong.
they do have technollogy, they can infest terran units like infested marines or infested buildings, and an infestor can mind control an scv or probe into building a command center or nexus and have the tech of the 3 races. overall good list, i would add that the overmind is not in control of the swarm anymore. it passed control to kerrigan and the cerebrates, and is now in control of the queens, which can be grown when needed, thus removing the flaw of the zerg going feral. also, feral zergs can organize into broods without an overmind, they would follow the strongest zerg.
and it is because of Kerrigan that the zerg are stabilized enough to be around terran and protoss space though what zegara does along with each independent queens etc is there own so the problem remains. and besides some of them if you did the SC2 zerg campaign get there first look at emotions etc and will most likely fail at trying to learn and understand humanity that way.
That isn't really _their_ technology, though, it's just commandeered or stolen. They don't develop it themselves, they have to take it from others, and thus it is not something they can readily have on-demand.
zergs can still go feral, but its on a much smaller scale sicne the zerg went from a handful of leaders to hundreds if not thousands of them and a powerful enough zerg broodmother can retake control.
The greatest flaw of the zerg is the psionic link which the terrans actually use it against them lmao While its greatest advantage is they evolve too damn fast faster then sonic XD
yeah and the feral zerg don't operate under the psionic condition which is what karregan used to get past manks's defences on one of those platforms and then used them in conjunction with jim and the raiders to storm the palace and put a end to the basterd himself in person.
Not to mention that their evolution isn't random but rather carefully crafted and designed by Abathur, who is not only incredibly smart but was literally created with the sole purpose of evolution in mind. The Zerg don't "fall behind" artificial technology; they evolve so quickly and efficiently that they are often ahead of other species.
I know one thing - the Zerg have a very distinct and effective sound track on their trailer for Heart of the Swarm that is used again in some game sequences. When you hear that Zerg theme start up, you know someone's day is about to be well and truly ruined, Xenos bug swarm style...
In the Horus Heresy novels they describe having encountered a planet inhabitated by machines that wanted to serve their masters, but those masters, assumed to having been humans colonists, were NOWHERE to be found. They speculate that the humans all died and where removed once they decomposed as simple dirt by the machines still trying to serve masters long gone. So they did not kill or enslave them, but burried them after the masters mysteriously died.
When comparing the Zerg to the Tyranids or the Flood and saying how much more powerful the two are compared to the former keep in mind that both the Tyranids and the Flood are extra galactic races in their respective universes and as such had a whole galaxy to themselves to expand and consume creating those massive numbers that the Zerg can't match simply because they had the misfortune to exist in the same galaxy as Terran and Protoss. If the Zerg would have been given the whole galaxy to themselves and let to grow undisturbed then they would easily match or even outmatch the power of the other swarm-like species in other game franchises.
I don't think zerg would be this powerful if there weren't terrans or protos' Constant threat forces them to evolve continuously. They wage war not to conquer they do it so they don't get stagnant They are almost always on the offense
you forget something, the zerg share the basic race concept of fiction with the tyranids and flood, in terms of numbers they are the same only that 40k likes to exaggerate everything and it must be noted that this exaggeration was never 100% accurate or true since wh It handles an unreliable narrative unlike most fictional universes.
Always remember this rule for Humanity First empires, If your ship is approached by an alien ship take proper action and blow them to pieces with a well placed warning shot. (Ben if you are reading this, is this rule In the Humanity First guide book, is so will we ever be able to buy it?)
You know that the life expectancy of a marine on the field is only marginally better than a zerglings? Also see one of the last cutscenes in Wings of Liberty where hydralisk spines shred that armor like paper. It's the guns that do the job. Best defense is a good offense and all that.
This isn't exactly lore friendly, but if Hyrdalisks are used as glorified Anti-Air guns, they could most defintely be used against infantry. Like damn, their spines are toxic too
@@yadakakadu I believe it. I'm just saying it's a testament to the kind of firepower being thrown around. And the armor is necessary to power and carry those guns
They were actually derived from the 'nids to begin with... When Blizzard tried to develop licensed Warhammer and 40k video games, they were denied the license, and spun off their work to create Warcraft and Starcraft respectively.
radiation is debatle, see the ultralisk tarrasque strain evolution mission, they turned the radiation used against them as a new mutation granting them revival from death
I think that's the nox strain, radiation DoT after assimilating some irradiated fumes. Given high evolutionary Zerg capability, they'll soon be develop some immunity.
@@adhityapratama7119 No, the nox was a virulent agent, the tarrasque strain was reconstituted when Mengsk thought dropping untested experimental warheads on rampaging ulralisks is a good idea. The resulting radiation provided enough energy to substitute those that the cerebrates did when they were around.
Another advantage the Zerg have is the ability to convert nonbiological minerals into biological matter. This gives them a huge advantage over races like the flood who require biological tissue. If the flood is stranded on a deserted lifeless planetoid they have to wait for living beings to come to them if that ever happens, while the Zerg can build up their swarm by converting minerals into Zerg tissue and eventually create leviathans to leave the planet and continue their conquest.
they don't need leviathans. all flying zerg units can fly into space and go ftl, like broodlords, mutalisks and overlords in the starcraft 1 cinematics.
@@jesusmora9379 I have only played 2 and it's been awhile at that. I knew mutas and such could get into space but I forgot that they could transport drones on overlords.
Great video Ben; although, I would've also mentioned that the Zerg are weak against fire as well. It's actually canon to Starcraft's lore and strategy guides. They can also be controlled with the use of psionics, provided there isn't an overmind present to usurp said control.
To add more to the creep; They spread rather fast that they could cover an entire planet of creep in just days, thus practically terraforming the planet. Because creep is also a living organism, it could also be used tactically as some kind of early warning system.
once the zerg settle on a terran planet, it never goes away. the only solution is to run away, and even then the survivors will just carry the zerg virus and spread the infestation to the new worlds. in wings of liberty there were still feral zerg buried under the desert, and biomass survived the destruction of the federation home world. and zerg can also fly into space. once they see creep, it is already too late.
Correction: The PRIMAL zerg do not age due to their constant "evolution" as they collect one another's essence. It is then implied in the same sentence that regular swarm zerg DO age
It's good to point out that the Zerg violate the Tyranids and are not written in unreliable narrative and are not the punching bag of their universe like the Tyranids. How good are the Zerg XD.
To add to the lore counterpart of the zerg, they are a race that is actually OP even in warhammer standards. The only problem is that people look to the starcraft games instead of the lore to get a grasp of how powerful each unit is. The standard units in these games are toned down to the extreme to make gameplay viable. For example, the zerg unit known as hydralisk is powerful enough to tank hypersonic rounds, shoot grooves made of bone which can pierce power armor and rip them with their scythes in close quarters. The ultrarisks have kaiser blades which are literally monomolecular blades. The standard marine in sc2 wields a C-14 rifle. although the rounds are much smaller than the bolters of Warhammer, the bullets are much faster and shoot faster, also it is the standard basic unit of the terrans-basically their roles are similar to the guardsman with lasguns. I can go on and on but one of the most idiotic points is that the protoss unit known as scout use antimatter missiles. Note that antimatter can release more energy than nuclear weapons with a few grams. Like this, the starcraft universe is quite idiotic. The abilities of each race are many magnitudes above the warhammer universe. The only reason why its scale is not as great is due to literal numbers. The imperium of man is in possession of over 1 million worlds, the chaos gods literally have the immaterium to themselves, tyranids have devoured entire galaxies already and so forth. Give any one race as much resources as one of these factions and they will dominate the entire warhammer universe. Many will disagree and I understand. The scale starcraft plays in is much smaller than warhammer.
I think every race being lore-accurate is OP, I mean especially protoss capital ships are ridiculous (and lets ignore the scouts back-scratcher of a ground attack :) )
ghidorah is not a species, it's a single individual. and it's origin changes from source to source. the original one was a mutated gmo pet they left in the past.
Suggestions for future alien videos. The Radam (Space Knight Tekkaman Blade.) The BETA (Muv Luv) The Abyssals (Kantai Collection) The Goblins (Goblin Slayer) I know the last two are not space aliens, but I consider them alien enough to be threats to humanity.
Well, if we are talking overmind time period of Zerg, you can't break their control, so that's not actually a weakness. The overmind wasn't a physical entity until it physically manifested, which required specific conditions, which we don't have now, and thus we cannot kill it, nor can we "make it pause" like the protoss did, cause we don't have any dt's. Tech isn't a weakness of the Zerg, they are known to easily overwhelm technologically advanced species, regularly. Honestly, tech needs to catch up with the Zerg, not the other way around. They don't have trouble holding territory either, in their entire history, they have lost VERY few planets, which is entirely compensated for with the number of planets they conquer. Clearly you don't know your lore, Zerglings are easily a match for Terran marines, you only need one to kill a marine, and Hydralisks and roachs frequently fought Templar to either a standstill, or win for the Zerg. Indeed one Hydralisk killed 3 marines in lore. Further, the Zerg preference for overwhelming numbers isn't a weakness, they are never going to be outnumbered, and you can't kill them all. Radiation is not a weakness of the Zerg. Look at the newer Torrasque. It RUNS on radiation. If this video is anything to go by, the Zerg are a perfect species. But take that with a grain of salt, cause this guy didn't do his homework.
Just remember that the Zerg were able to overwhelm and defeat the god like Xel'lnaga with just endless waves, and the zerglings are weak to lemon juice.
I'm still keeping my fingers crossed that Generation films will do an episode of the Strongest aliens on the Harvesters from the Independence day franchise!
Come to think of it, if Blizzard makes StarCraft 3 I'd like to see a couple changes done to the Zerg to better showcase their evolutionary superiority. Raise your hands if you like my idea. Instead of training different units at different structures, like what normally happens in an RTS, how about the Zergling has the ability to evolve over time into different lifeforms? You start with a handful of Zerglings, sick them local wildlife or enemy units to gather genetic material, then depending on what your Zerglings eat opens up a selection of possibilities. Winged creatures grant flight, armored creatures make tougher skins, acidic defenses, bigger sizes, and so forth. These add-ons are specific to individual units that kill specific targets and they direct how the Zerglings will evolve naturally. It's kind of like a level-up system that turns Zerglings into everything from drones who create hives needed to produce more Zerglings, to mutalisks for air combat, to ultralisks. And the initial evolutions wouldn't be automatic, you'd have a list of options to unlock by collecting different materials and the stuff you don't want to use can get stockpiled back at the hive for later use. This also allows battle maps to be broken down into different climate zones to hunt down new organisms with new advantages.
Forgot to add why the Overmind created Kerrigan in the 1st place. To free the Zerg from control of the evil Xelnaga, Amon that wanted to wipe out the universe using mainly the Zerg to do it. And how Kerrigan was such a perfect creation that she was deemed worthy of becoming essentially a freakin god.
1: When connection is interrupted but a Queen is present the will become not feral. Yes they wont move or adapt much but will defend an consume the planet they are on. 2: The Zerg and Protoss fought for over a hundreds years or so and nobody got the uper hand.The swarm allways find a way to evolve
After this series please do a best mech based armies in sci-fi. My suggestion is the UN Spacey from SDF Macross. Also for this list the Vajira from Macross frontier.
I would love that, especially if they added Genesis Climber Mospeda, Superdimension Cavalry Southern Cross, the various versions of Gundam, and the armies of Battletech
@@thoughtfulinsanity3050 That is no alien lover, that is an infested. Observe the reverberation in the voice that lacks emotion. Gloving eyes are another simptom, as is the big-ass claw protruding from the patients shoulder, also known as the back scratcher talon.
Cool! And fxxx those bugs! Plus please make video about most heroic Majors, include Major Scott J Mitchell from Ghost Recon game series? Yet he was a Captain, then Lieutenant Colonel but then demoted to Major.
I think zerg vs tyranids is fundamentally flawed due to both race can assimilate each other and slowly becoming just like each other through battle or understanding (yes the tyranid can come to understanding) Because i know about tyranids than zerg, by assimilating with zerg creep they can build a hive fleet out of a PLANET. By covering it with creep tyranid style and sail it around with nids propulsion and zerg ftl.
That’s not possible considering that the Zerg would assimilate the Tyranids by just touching them. Their evolution is also thousands of times ahead of them; being instantaneous and spreadable throughout the entire Species; something the Tyranids have no counter against. At all.
Magog. Their brutal treatment of humans and their flagship makes them worth covering. You think that Ork attack moons or Necron world engines are bad? The Magog fly around in a mobile star system.
@@ProtossTempest Whoa whoa whoa. What are you doing in this district, xeno? I'm afraid you'll have to come with me down to the local ISB office for questioning.
@@queennidus2249 Yeah. I do admit that the nid is numerous as f*ck, but consider the ability to survive, adapt and envolve of the Zerg, they are still better. A Hive fleet can starve if it only encounter dead world with no bio-mass (it take 10k+ years, but it does), but the Zerg can survive indefinitely in these dead world. If the Tyranid have such abilities, then the Imperium won't stand a chance (not that they stand any chance again the full fleet at the first place.)
In reality, they are a greater threat than the tyranids because they are not written in an unreliable narrative like the tyranids and everything, secondly, they have several points in their favor, being fast in evolution, they are not the punching bag, they have unique characters among others.
@@tungleson7066 In reality, they are a greater threat than the tyranids because they are not written in an unreliable narrative like the tyranids and everything, secondly, they have several points in their favor, being fast in evolution, they are not the punching bag, they have unique characters among others. Furthermore, the exaggeration in wh is nothing more than accurate or 100% true information.
8:50 Not really a point when you consider Zerg can infest structures/aliens which themselves use technology, they've been known to infest Terran Battlecruisers and Terran structures. Speaking of which, they "can't retain territory"? They infest entire worlds. You're not going to be taking that back, you're going to be glassing it. I'm pretty sure that's some very good territorial retention. 9:40 You could probably say that about a lot of things, Zerg are all about logistics - they're going to lose a lot in the meantime but they will win in the end. Defeated them over your major planet? Well, let's just ignore the fact they've swarmed over all the orbital assets over your local star and gas giants, they've swarmed your colonies and have begun building additional fleets from these other systems.
Can you do a top ten flaws of the Cybertronians(Transformers). The alien race that brought their millions of years long degenerate civil war to earth with the Autobots being considered the “good guys” because they try to limit civilian casualties yet have no interest to get the war moved off planet. The Decepticon’s leader Megatron is to earth as King Leopold was to the Congo.
So yeah I would advise this guy to just remake this cause he has never even read the zerg lore it seems and has only read the front page of the Wikipedia site
quite frankly,,, I love the zerg. They,, are real. See, what happens is,,, As chemical technology continues to advance, chemicals will store incredible amounts of energy per volume. consider a standard hydrocarbon. Combustion is only some degree of efficiency, and some organisms are able to metabolize complex hydrocarbons. This results in less complex hydrocarbons as waste,, which are then able to be metabolized again. This means, that very complex chemical compounds, if able to be metabolized within a body, would be able to provide incredible amounts of energy without continuous supplies of bulk matter. (like we need, metabolizing only carbohydrates). This means that the zerg can do a lot, with a lot less,,,,, assuming they have access to more complex chemical compounds as a food. So,,, keep sprayin that bug spray!! it's only a matter of time!!
I do think there are a few points you didn't bring up that make the zerg even more menacing. Things like zerg plagues, neural parasites that allow the zerg to control other biological organisms, shapeshifting zerg organisms for infiltration... and unlike other fictional alien races with a "kill this thing to instantly defeat the entire invasion" creature, the overmind and it's cerebrates (Or the brood mothers, depending on what stage of evolution you're looking at) can be regenerated after death, and should the overmind be killed the remaining cerebrates can merge together to form a new overmind, which can then in turn spawn a collection of new cerebrates.
I wish that for the flaws, he would give examples and more elaboration as to why they're considered flaws. I mean, I play starcraft so I know these, but if I didn't i would just have to accept at face value not k owing if the information is right or wrong.
You forgot that the Zerg had Kerrigan, which in HOTS, Grant had to crank the difficutly to brutal in a no production run simply because kerrigan can solo the missions.
Not all of the zerg are invertebrates. Some of them have bones. Like the hydralisk skull used as a trophy on Mar Sara, Or the Dark Templars using their bones as armor.
The Zerg in terms of swarm enemies could be hte highest, for they may lack technology, they are natural selection in physical form thus technology is redundant, without a form of a central organism that direct the zerg, the zerg are not much to write home about but when they are being lead, their evolutions would either let run rampant or directed, yes a swarn faction may lack technology but the biggest one is that they do not need tech for it is redundant, but instead if we attempted ot kill a bunch of zergligns with mustergas, well a lot of hte zerglings will die but the ones that survive will emit mustergas, use an acid formula on them, well the ones that live will use that acid formula, hell if it enough time a zergling or a hydralisk will use terran armor as shells, in a way they barrow technology however the worse about the zerg is that they are adaptive
The Zerg are definitely nasty critters - adaptable, resilient, numerous, strong, vicious - but they have a few weaknesses that really hamstring them. First, their psychic collective seems to be relatively easy to disrupt or even subvert. Repeatedly in the StarCraft lore, Zerg forces have either had their unity of purpose thrown into total disarray by psi-disrupters, or have been lured to specific locations and even controlled entirely, often as individual creatures and on some occasions even en masse, by psi emitters. The Swarm also doesn't seem to be able to develop a consistently effective way to resist this type of manipulation. Unlike most Hive Mind Swarm armies, the Zerg can be (and have been on multiple occasions) hijacked by comparatively low tech adversaries. That risk of loss of autonomy is a massive weakness. Next, the Zerg collective consciousness is typically invested into physical creatures. The Overmind developed a physical body, and Kerrigan later commanded the Swarm, also with a physical form. Should this physical manifestation of the Zerg collective mind be killed or captured, the disruption to the Zerg is so total that it presents an existential threat to their species. This is a very serious weakness, especially compared to other Hive Mind species that have a collective consciousness that is distributed across countless billions or even trillions of its constituent creatures, thereby making eliminating the collective mind in one strike impossible. This represents a weakness that is comparatively easy to exploit. As a related point, once that single creature that embodies the collective will is lost, even once the Zerg start to recover, they are given to infighting and factionalism until a new alpha mind can be established. That lack of singular purpose when the Swarm is at its most vulnerable only compounds this weakness still further. The Zerg vulnerability to certain wavelengths of radiation is also a big problem, especially for a void travelling, and at least partially void dwelling, species. Hard radiation of massive intensity is a common effect of many stellar and cosmic phenomena, making it very possible that entire Zerg fleets could be wiped out at a stroke by naturally occurring phenomena with no warning, a weakness more radiation resistant predatory Xenos forms like the Xenomorphs do not share. On balance, the high level of organisation and physical prowess of the Zerg make them a force to be reckoned with, but they suffer from a set of persistent and significant weaknesses that hold them back from matching the most virulent and deadly of Xeno-forms. As such, I think they deserve a rating of 4 on the scale.
1 - zerg are only weak to psi emiters because of their collective. feral zerg are unafected by it. kerrigan used feral zerg to get past arturus psi emiters. 2 - kerrigan fixed that. she gave the queens more psi power and a purpose. the thing about queens is that if one dies it can be replaced, unlike cerebrates which reincarnated unless killed by protoss dark templar blades. 3 - zerg no longer have a single creature controlling it, kerrigan ascended and her loyal queens were left in charge. 4 - zerg are not all weak to radiation, different zerg have more or less resistance to it, they can regenerate the damage and it takes a lot to kill them. it takes 4 tactical nukes to kill a hatchery. and then there's the irradiated ultralisks which gained superpowers from the radiation. use radiation against the zerg enough and they will become immune to it.
8:43 Define "Tech" (because Biologie is a form of tech and I would argue they got the best Bio Tech ever. have the ability to trun the humain into the swarm whit infestation "Tech" (it a bio weapon that can Attaque the terran) and it years headed of any Terran Tech hell I don't even know if Protoss can do something about it (they useally just brun them down insteed of healing ppl afected by such high Bio "tech".)
4.2mi = approximately 7km Also, I suspect you’re on this, but although not often in direct combat some Colonels, (O-5, and full O-6) have found themselves in the front lines. A few have even been heroic. Please note that the naval equivalents are Commander, and Captain respectively. This also is where Grp.Capt. Jack Harkness would be situated.
@@tacticaldroidtx22 I didn't know about the primal Zerg however i am sure that the "common" Zergling does age. (It was said un a Introduction vid done by Blizzard)
You forgot that Zerglings are allergic to lemon juice.
heh yeah I saw that bit though how are zerglings immune to lemon juice is unknown but this is just zerglings not the rest of the lot and besides even feral zerg can be bested by terran weapontry esally not even there rapid evolving state can keep up with the firepower etc.
Vincent Celeste I don’t think you played heart of the swarm...
@@TheManofthecross I'm sorry but I didn't understand a thing about your comment what exactly is the point you are trying to make cause after reading it 10 times I just gave up on trying to make sense of it
they were until abathur heard about that
@@MCAroon09 dun dun daaaaa!!
the zerg are powerful. especially with a Korean overmind
lmao
Perfect, 10/10, would erase my memory to read again anew
Lmao
Thier unstoppable if serral is in charge lol
@@somegeek153 Laughs in Byun returning in 2020 to beat him in a quarter-finals
"Perfection is their religion"
Kerrigan: "Can something be perfect?"
Abathur, Zerg Darwinist: "No, impossible, too complex, chaotic"
Dehaka, Zerg Nietschean: "Just keep eating, it'll do"
Stukov: "I have no idea, I was just kinda forced into it, how am I supposed to know"
zerg in a nutshell
Abathur still seeks perfection. It's just that he knows he can never reach it because, in his own words, "perfection goal that changes. Always moving. Can chase, cannot catch".
"Zerg are easy for Terran and Protoss to kill."
I think the Zerg would say the same about them too. After all, they took Aiur and wrecked a lot of Terran worlds.
As for the tech, they may fall behind for a bit, but then they'll evolve again. Abathur is always working.
haha, that is true, they evolve so insanely fast they could stay onpar with the terrans and protoss altogether, not to mention that their carapace is already about as strong as tungsten or even stronger! and yes we love abathur, but whats most important to know is that this is fiction, anything is possible with that, but even then in the real world, technology and biology have their limits, often nature and biology having more unique and more efficient adaptations that will eventually inspire engineers and inventors to copy.
Zerg actually do have bones including backbones and are actually able to withstand radiation as shown by Ultralisk adaptations.
That adaptation came only because Terrans TRIED to use poison/radiation.
@@arcticgalegamer8139
yeah use radiation on zerg make it even dealier
@@arcticgalegamer8139 And that is kinda the point about zerg. Perfection is an ever changing goal for them. Nothing ever used radiation against them before so there wasn't a pressure to defend against it until now. But it's almost always as a trade off for something. To defend against the radiation you need a thicker carapace and quick way to repair the genetic damage while also ensuring the repair enzymes are not affected. Extra resources are needed for the larva to morph those defences or certain adaptations will need to be sacrificed.
This canonically why the overseer exists. The overlord used to be able to perceive the cloaking tech during the confederacy, but after the empire started researching better stealth technology a dedicated species was needed to penetrate the cloaking. The amount of overlords that a hive creates would mean a massive amount of resources would go into diminishing returns to detection as the cloaking was only slightly better. A rare case of terran technology beating zerg biology.
The Ultralisk specifically is able to withstand radiation because its base organism, the brontolith, was chosen specifically for its ability to incorporate toxins into itself - plus, the Ultralisk is generally pretty hard, and thus not a good example. Nearly every other Zerg unit is weak to radiation, if the in-game Irradiate ability is anything to go by.
@@syweb2 But outer space is flooded with radiation from stars, a star is basically a naturally occurring gargantuan nuclear fusion reactor. Every zerg strain that can fly through air can fly through outer space. So aside from the leviathans, many zerg are seemingly impervious to radiation. And things like horns, spines, teeth and claws are basically bones. So that's another thing the video got wrong.
they do have technollogy, they can infest terran units like infested marines or infested buildings, and an infestor can mind control an scv or probe into building a command center or nexus and have the tech of the 3 races.
overall good list, i would add that the overmind is not in control of the swarm anymore. it passed control to kerrigan and the cerebrates, and is now in control of the queens, which can be grown when needed, thus removing the flaw of the zerg going feral.
also, feral zergs can organize into broods without an overmind, they would follow the strongest zerg.
and it is because of Kerrigan that the zerg are stabilized enough to be around terran and protoss space though what zegara does along with each independent queens etc is there own so the problem remains. and besides some of them if you did the SC2 zerg campaign get there first look at emotions etc and will most likely fail at trying to learn and understand humanity that way.
That isn't really _their_ technology, though, it's just commandeered or stolen. They don't develop it themselves, they have to take it from others, and thus it is not something they can readily have on-demand.
zergs can still go feral, but its on a much smaller scale sicne the zerg went from a handful of leaders to hundreds if not thousands of them and a powerful enough zerg broodmother can retake control.
The greatest flaw of the zerg is the psionic link which the terrans actually use it against them lmao
While its greatest advantage is they evolve too damn fast faster then sonic XD
Don't forget the Primal Zerg
yeah and the feral zerg don't operate under the psionic condition which is what karregan used to get past manks's defences on one of those platforms and then used them in conjunction with jim and the raiders to storm the palace and put a end to the basterd himself in person.
Not to mention that their evolution isn't random but rather carefully crafted and designed by Abathur, who is not only incredibly smart but was literally created with the sole purpose of evolution in mind. The Zerg don't "fall behind" artificial technology; they evolve so quickly and efficiently that they are often ahead of other species.
@@TheManofthecross maks
I know one thing - the Zerg have a very distinct and effective sound track on their trailer for Heart of the Swarm that is used again in some game sequences. When you hear that Zerg theme start up, you know someone's day is about to be well and truly ruined, Xenos bug swarm style...
New series, best/worse of *Machine races.*
And are there any that don't want to kill/enslave their creators?
Asimov's robots.
There's The Culture AI.
Transformers
Necron
In the Horus Heresy novels they describe having encountered a planet inhabitated by machines that wanted to serve their masters, but those masters, assumed to having been humans colonists, were NOWHERE to be found.
They speculate that the humans all died and where removed once they decomposed as simple dirt by the machines still trying to serve masters long gone.
So they did not kill or enslave them, but burried them after the masters mysteriously died.
When comparing the Zerg to the Tyranids or the Flood and saying how much more powerful the two are compared to the former keep in mind that both the Tyranids and the Flood are extra galactic races in their respective universes and as such had a whole galaxy to themselves to expand and consume creating those massive numbers that the Zerg can't match simply because they had the misfortune to exist in the same galaxy as Terran and Protoss. If the Zerg would have been given the whole galaxy to themselves and let to grow undisturbed then they would easily match or even outmatch the power of the other swarm-like species in other game franchises.
I don't think zerg would be this powerful if there weren't terrans or protos'
Constant threat forces them to evolve continuously. They wage war not to conquer they do it so they don't get stagnant
They are almost always on the offense
you forget something, the zerg share the basic race concept of fiction with the tyranids and flood, in terms of numbers they are the same only that 40k likes to exaggerate everything and it must be noted that this exaggeration was never 100% accurate or true since wh It handles an unreliable narrative unlike most fictional universes.
Always remember this rule for Humanity First empires, If your ship is approached by an alien ship take proper action and blow them to pieces with a well placed warning shot.
(Ben if you are reading this, is this rule In the Humanity First guide book, is so will we ever be able to buy it?)
I would also like to purchase the Humanity First guidebook; please print it soon!
I like how most of the lore is to explain away how zerg act when there is a human player at the keyboard.
The chimera from Resistance series !!!!!!!!!!!!!
To be fair, the Zerg don't seem so formidable on a one-for-one basis because every other combatant is equipped with power armor as a bare minimum.
They mostly rely on they're numbers, there's a reason why the trope is named after them
You know that the life expectancy of a marine on the field is only marginally better than a zerglings? Also see one of the last cutscenes in Wings of Liberty where hydralisk spines shred that armor like paper. It's the guns that do the job. Best defense is a good offense and all that.
This isn't exactly lore friendly, but if Hyrdalisks are used as glorified Anti-Air guns, they could most defintely be used against infantry. Like damn, their spines are toxic too
@@yadakakadu I believe it. I'm just saying it's a testament to the kind of firepower being thrown around. And the armor is necessary to power and carry those guns
@@amandag.6186 indeed if your not fast enough to prepair for it but once you do and set up a layered defence then they crumble real fast.
The Zerg come close to rivaling the Tyrranids in shear terror and scale!
They were actually derived from the 'nids to begin with... When Blizzard tried to develop licensed Warhammer and 40k video games, they were denied the license, and spun off their work to create Warcraft and Starcraft respectively.
radiation is debatle, see the ultralisk tarrasque strain evolution mission, they turned the radiation used against them as a new mutation granting them revival from death
I think that's the nox strain, radiation DoT after assimilating some irradiated fumes. Given high evolutionary Zerg capability, they'll soon be develop some immunity.
@@adhityapratama7119 No, the nox was a virulent agent, the tarrasque strain was reconstituted when Mengsk thought dropping untested experimental warheads on rampaging ulralisks is a good idea. The resulting radiation provided enough energy to substitute those that the cerebrates did when they were around.
Literally both new strains of Ultralisk form Heart of the Storm came about only because Terrans tried to use radiation/poison to kill Zerg.
"we men get God, let's give women thunderstorms" (Murican Ben, 2019)
I will quote it
We "men" can go eat s**t and die.
I would like to see a 10 flaws video on the Necrons from warhammer 40k.
thinking about dangerous Xenos you guys should really cover the Infested from Warframe
Where's my 10 Flaws of the Burning Legion?
Those bastards are made of Xenos and Heretics.
quite literary
Another advantage the Zerg have is the ability to convert nonbiological minerals into biological matter. This gives them a huge advantage over races like the flood who require biological tissue. If the flood is stranded on a deserted lifeless planetoid they have to wait for living beings to come to them if that ever happens, while the Zerg can build up their swarm by converting minerals into Zerg tissue and eventually create leviathans to leave the planet and continue their conquest.
they don't need leviathans. all flying zerg units can fly into space and go ftl, like broodlords, mutalisks and overlords in the starcraft 1 cinematics.
@@jesusmora9379 I have only played 2 and it's been awhile at that. I knew mutas and such could get into space but I forgot that they could transport drones on overlords.
Great video Ben; although, I would've also mentioned that the Zerg are weak against fire as well. It's actually canon to Starcraft's lore and strategy guides.
They can also be controlled with the use of psionics, provided there isn't an overmind present to usurp said control.
To add more to the creep;
They spread rather fast that they could cover an entire planet of creep in just days, thus practically terraforming the planet. Because creep is also a living organism, it could also be used tactically as some kind of early warning system.
Only if you have grandmaster-level creep spread though.
once the zerg settle on a terran planet, it never goes away. the only solution is to run away, and even then the survivors will just carry the zerg virus and spread the infestation to the new worlds.
in wings of liberty there were still feral zerg buried under the desert, and biomass survived the destruction of the federation home world. and zerg can also fly into space.
once they see creep, it is already too late.
I want to see one on the Tau Empire from Warhammer 40K.
Thank you for finally doing this its great to see more starcraft content on this channel.
Correction: The PRIMAL zerg do not age due to their constant "evolution" as they collect one another's essence.
It is then implied in the same sentence that regular swarm zerg DO age
I know this is a old comment but in wol stetmen finds out zerg don't age
@@TheSirtrollsalot You were right to correct me, I remember the log. Shut up past me, stupid idiot.
@@TheSirtrollsalotthey age, but they will never die from aging
Awe Zerg my favorite Tyranid splinter fleet.
Mine to nice.
It's good to point out that the Zerg violate the Tyranids and are not written in unreliable narrative and are not the punching bag of their universe like the Tyranids. How good are the Zerg XD.
To add to the lore counterpart of the zerg, they are a race that is actually OP even in warhammer standards. The only problem is that people look to the starcraft games instead of the lore to get a grasp of how powerful each unit is. The standard units in these games are toned down to the extreme to make gameplay viable. For example, the zerg unit known as hydralisk is powerful enough to tank hypersonic rounds, shoot grooves made of bone which can pierce power armor and rip them with their scythes in close quarters. The ultrarisks have kaiser blades which are literally monomolecular blades. The standard marine in sc2 wields a C-14 rifle. although the rounds are much smaller than the bolters of Warhammer, the bullets are much faster and shoot faster, also it is the standard basic unit of the terrans-basically their roles are similar to the guardsman with lasguns. I can go on and on but one of the most idiotic points is that the protoss unit known as scout use antimatter missiles. Note that antimatter can release more energy than nuclear weapons with a few grams. Like this, the starcraft universe is quite idiotic. The abilities of each race are many magnitudes above the warhammer universe. The only reason why its scale is not as great is due to literal numbers. The imperium of man is in possession of over 1 million worlds, the chaos gods literally have the immaterium to themselves, tyranids have devoured entire galaxies already and so forth. Give any one race as much resources as one of these factions and they will dominate the entire warhammer universe. Many will disagree and I understand. The scale starcraft plays in is much smaller than warhammer.
I think every race being lore-accurate is OP, I mean especially protoss capital ships are ridiculous (and lets ignore the scouts back-scratcher of a ground attack :) )
For the swarm!
Suggestions:
King Ghidorah's spiecies(MonsterVerse)
Cravers(Endless Space)
Formics (Ender's Game)
ghidorah is not a species, it's a single individual. and it's origin changes from source to source. the original one was a mutated gmo pet they left in the past.
@@jesusmora9379 In new movies, each Monster has his own species
@@nobleman9393 and gidorah is an ethereal being summoned from another dimension. your point?
@@jesusmora9379
Ghidorah from Godzilla: King of the Monsters, not from Anime
Flaws of the Garla Empire
finally some one talks about the zerg.
"Zerg are not that hard to kill individually" wait until he notices the size of a zergling or hydralisk. lol
I mean if you have an antitank rifle that shoots at the same rate as the minigun you could fight solo against the zergling
Suggestions for future alien videos.
The Radam (Space Knight Tekkaman Blade.)
The BETA (Muv Luv)
The Abyssals (Kantai Collection)
The Goblins (Goblin Slayer)
I know the last two are not space aliens, but I consider them alien enough to be threats to humanity.
Well, if we are talking overmind time period of Zerg, you can't break their control, so that's not actually a weakness.
The overmind wasn't a physical entity until it physically manifested, which required specific conditions, which we don't have now, and thus we cannot kill it, nor can we "make it pause" like the protoss did, cause we don't have any dt's.
Tech isn't a weakness of the Zerg, they are known to easily overwhelm technologically advanced species, regularly. Honestly, tech needs to catch up with the Zerg, not the other way around.
They don't have trouble holding territory either, in their entire history, they have lost VERY few planets, which is entirely compensated for with the number of planets they conquer.
Clearly you don't know your lore, Zerglings are easily a match for Terran marines, you only need one to kill a marine, and Hydralisks and roachs frequently fought Templar to either a standstill, or win for the Zerg. Indeed one Hydralisk killed 3 marines in lore.
Further, the Zerg preference for overwhelming numbers isn't a weakness, they are never going to be outnumbered, and you can't kill them all.
Radiation is not a weakness of the Zerg. Look at the newer Torrasque. It RUNS on radiation.
If this video is anything to go by, the Zerg are a perfect species. But take that with a grain of salt, cause this guy didn't do his homework.
Thank you
Just remember that the Zerg were able to overwhelm and defeat the god like Xel'lnaga with just endless waves, and the zerglings are weak to lemon juice.
Cool vid and finally
The thing 82 should be next on their list
The largest zerg flaw is that the zergling is allergic to lemon juice (this is actual lore)
I'm still keeping my fingers crossed that Generation films will do an episode of the Strongest aliens on the Harvesters from the Independence day franchise!
Come to think of it, if Blizzard makes StarCraft 3 I'd like to see a couple changes done to the Zerg to better showcase their evolutionary superiority. Raise your hands if you like my idea. Instead of training different units at different structures, like what normally happens in an RTS, how about the Zergling has the ability to evolve over time into different lifeforms? You start with a handful of Zerglings, sick them local wildlife or enemy units to gather genetic material, then depending on what your Zerglings eat opens up a selection of possibilities. Winged creatures grant flight, armored creatures make tougher skins, acidic defenses, bigger sizes, and so forth. These add-ons are specific to individual units that kill specific targets and they direct how the Zerglings will evolve naturally. It's kind of like a level-up system that turns Zerglings into everything from drones who create hives needed to produce more Zerglings, to mutalisks for air combat, to ultralisks. And the initial evolutions wouldn't be automatic, you'd have a list of options to unlock by collecting different materials and the stuff you don't want to use can get stockpiled back at the hive for later use. This also allows battle maps to be broken down into different climate zones to hunt down new organisms with new advantages.
WHY WASN'T THIS IN MY RECOMMENDED EARLIER!!!
Forgot to add why the Overmind created Kerrigan in the 1st place. To free the Zerg from control of the evil Xelnaga, Amon that wanted to wipe out the universe using mainly the Zerg to do it. And how Kerrigan was such a perfect creation that she was deemed worthy of becoming essentially a freakin god.
1: When connection is interrupted but a Queen is present the will become not feral. Yes they wont move or adapt much but will defend an consume the planet they are on.
2: The Zerg and Protoss fought for over a hundreds years or so and nobody got the uper hand.The swarm allways find a way to evolve
After this series please do a best mech based armies in sci-fi. My suggestion is the UN Spacey from SDF Macross. Also for this list the Vajira from Macross frontier.
I would love that, especially if they added Genesis Climber Mospeda, Superdimension Cavalry Southern Cross, the various versions of Gundam, and the armies of Battletech
@@seanmcgrath3826 no southern cross. But yes to everything else.
Love the enslaving Idea regardless, and I am with thee 100%
get the UED on the phone
Live for the swarm
It's a darn alien lover! INQUISITOR! Over here!
@@thoughtfulinsanity3050 That is no alien lover, that is an infested. Observe the reverberation in the voice that lacks emotion. Gloving eyes are another simptom, as is the big-ass claw protruding from the patients shoulder, also known as the back scratcher talon.
Cool! And fxxx those bugs! Plus please make video about most heroic Majors, include Major Scott J Mitchell from Ghost Recon game series? Yet he was a Captain, then Lieutenant Colonel but then demoted to Major.
I think zerg vs tyranids is fundamentally flawed due to both race can assimilate each other and slowly becoming just like each other through battle or understanding (yes the tyranid can come to understanding) Because i know about tyranids than zerg, by assimilating with zerg creep they can build a hive fleet out of a PLANET. By covering it with creep tyranid style and sail it around with nids propulsion and zerg ftl.
That’s not possible considering that the Zerg would assimilate the Tyranids by just touching them. Their evolution is also thousands of times ahead of them; being instantaneous and spreadable throughout the entire Species; something the Tyranids have no counter against. At all.
Zerg ❤️
Magog. Their brutal treatment of humans and their flagship makes them worth covering.
You think that Ork attack moons or Necron world engines are bad? The Magog fly around in a mobile star system.
Imperium of Man: CHALLENGE ACCEPTED!
10 Flaws: Invader Zim, species and Government
You mean the Irkens?
1 - bees
Just 10?
@@ProtossTempest Whoa whoa whoa. What are you doing in this district, xeno? I'm afraid you'll have to come with me down to the local ISB office for questioning.
Inquistor: "You're telling me your leaders are just taller than everyone else?"
Captured Xeno: "Aren't yours as well?"
Inquisitor: "..."
Xeno: "..."
Would love to see them do this again and use aliens they didn’t look at like mass effect Geth and Half life Xen
i love zergs
Zerg:we are the biggest treat to life of any Sci fi franchise
Me:Laughs in tyrannid
They never said that
@@queennidus2249 Yeah.
I do admit that the nid is numerous as f*ck, but consider the ability to survive, adapt and envolve of the Zerg, they are still better.
A Hive fleet can starve if it only encounter dead world with no bio-mass (it take 10k+ years, but it does), but the Zerg can survive indefinitely in these dead world.
If the Tyranid have such abilities, then the Imperium won't stand a chance (not that they stand any chance again the full fleet at the first place.)
In reality, they are a greater threat than the tyranids because they are not written in an unreliable narrative like the tyranids and everything, secondly, they have several points in their favor, being fast in evolution, they are not the punching bag, they have unique characters among others.
@kek105 XD
@@tungleson7066 In reality, they are a greater threat than the tyranids because they are not written in an unreliable narrative like the tyranids and everything, secondly, they have several points in their favor, being fast in evolution, they are not the punching bag, they have unique characters among others.
Furthermore, the exaggeration in wh is nothing more than accurate or 100% true information.
Zerg attacks in huge numbers and thats a the thing, like 50 zerglings can easily overwhelm its enemies
Lmao we men get god i love your humor so much
8:50 Not really a point when you consider Zerg can infest structures/aliens which themselves use technology, they've been known to infest Terran Battlecruisers and Terran structures. Speaking of which, they "can't retain territory"? They infest entire worlds. You're not going to be taking that back, you're going to be glassing it. I'm pretty sure that's some very good territorial retention.
9:40 You could probably say that about a lot of things, Zerg are all about logistics - they're going to lose a lot in the meantime but they will win in the end. Defeated them over your major planet? Well, let's just ignore the fact they've swarmed over all the orbital assets over your local star and gas giants, they've swarmed your colonies and have begun building additional fleets from these other systems.
Can you do a top ten flaws of the Cybertronians(Transformers). The alien race that brought their millions of years long degenerate civil war to earth with the Autobots being considered the “good guys” because they try to limit civilian casualties yet have no interest to get the war moved off planet. The Decepticon’s leader Megatron is to earth as King Leopold was to the Congo.
until the dutch delt with him that is.
So yeah I would advise this guy to just remake this cause he has never even read the zerg lore it seems and has only read the front page of the Wikipedia site
You should do a generation tech handbook
I'd buy one just for shits n giggles lol
Would be a good read and finally a book to live by
the swarm conquers all
Ceph from crysis would be neat
Crysis is such an underrated franchise. They deserve a spotlight on this list tbh
There is no flaws if the zerg have a korean commander they capture transform them. Then we are screwed.
quite frankly,,, I love the zerg. They,, are real. See, what happens is,,, As chemical technology continues to advance, chemicals will store incredible amounts of energy per volume. consider a standard hydrocarbon. Combustion is only some degree of efficiency, and some organisms are able to metabolize complex hydrocarbons. This results in less complex hydrocarbons as waste,, which are then able to be metabolized again. This means, that very complex chemical compounds, if able to be metabolized within a body, would be able to provide incredible amounts of energy without continuous supplies of bulk matter. (like we need, metabolizing only carbohydrates). This means that the zerg can do a lot, with a lot less,,,,, assuming they have access to more complex chemical compounds as a food. So,,, keep sprayin that bug spray!! it's only a matter of time!!
I do think there are a few points you didn't bring up that make the zerg even more menacing. Things like zerg plagues, neural parasites that allow the zerg to control other biological organisms, shapeshifting zerg organisms for infiltration... and unlike other fictional alien races with a "kill this thing to instantly defeat the entire invasion" creature, the overmind and it's cerebrates (Or the brood mothers, depending on what stage of evolution you're looking at) can be regenerated after death, and should the overmind be killed the remaining cerebrates can merge together to form a new overmind, which can then in turn spawn a collection of new cerebrates.
i wonder how first contact would go if Zerg and Borg meet
Thanks for the keks
I wish that for the flaws, he would give examples and more elaboration as to why they're considered flaws. I mean, I play starcraft so I know these, but if I didn't i would just have to accept at face value not k owing if the information is right or wrong.
You forgot that the Zerg had Kerrigan, which in HOTS, Grant had to crank the difficutly to brutal in a no production run simply because kerrigan can solo the missions.
Zerg has become too strong that the lore and plot itself has been trying its very best to nerf them lmao
Protoss please!
Not all of the zerg are invertebrates. Some of them have bones. Like the hydralisk skull used as a trophy on Mar Sara, Or the Dark Templars using their bones as armor.
*Cough* Saiyans *cough*
I vote for the infested or the Sentients from Warframe.
The Zerg in terms of swarm enemies could be hte highest, for they may lack technology, they are natural selection in physical form thus technology is redundant, without a form of a central organism that direct the zerg, the zerg are not much to write home about but when they are being lead, their evolutions would either let run rampant or directed, yes a swarn faction may lack technology but the biggest one is that they do not need tech for it is redundant, but instead if we attempted ot kill a bunch of zergligns with mustergas, well a lot of hte zerglings will die but the ones that survive will emit mustergas, use an acid formula on them, well the ones that live will use that acid formula, hell if it enough time a zergling or a hydralisk will use terran armor as shells, in a way they barrow technology however the worse about the zerg is that they are adaptive
Make episode about Brother Moons from dead space . I kidding , they have not flaw , we all gonna die .
The zerg have bones. Their fossils are in the second game
Could you do 10 flaw of Gamilas (space battleship Yamato )
Do the top ten on the gouls from THEY LIVE.
Zerg, aka Tyranid Lite.
its really sad that this is the best zerg lore video on youtube like i cant find shit on starcraft lore DX
Well, they may be insanely smart and shez as long as you've got the world's nuclear arsenal in your pocket you're good to go lol
Great video
Look up the harvesters or the independent day’s aliens
The Zerg don't need tech to survive and thus fight. You need to know the we are unending... We are limitless... Ever evolving... We ArE tHe SwArM!!
Zerg are also allergic to lemon juice.
Stargate wraiths next please
The Zerg are definitely nasty critters - adaptable, resilient, numerous, strong, vicious - but they have a few weaknesses that really hamstring them. First, their psychic collective seems to be relatively easy to disrupt or even subvert. Repeatedly in the StarCraft lore, Zerg forces have either had their unity of purpose thrown into total disarray by psi-disrupters, or have been lured to specific locations and even controlled entirely, often as individual creatures and on some occasions even en masse, by psi emitters. The Swarm also doesn't seem to be able to develop a consistently effective way to resist this type of manipulation. Unlike most Hive Mind Swarm armies, the Zerg can be (and have been on multiple occasions) hijacked by comparatively low tech adversaries. That risk of loss of autonomy is a massive weakness.
Next, the Zerg collective consciousness is typically invested into physical creatures. The Overmind developed a physical body, and Kerrigan later commanded the Swarm, also with a physical form. Should this physical manifestation of the Zerg collective mind be killed or captured, the disruption to the Zerg is so total that it presents an existential threat to their species. This is a very serious weakness, especially compared to other Hive Mind species that have a collective consciousness that is distributed across countless billions or even trillions of its constituent creatures, thereby making eliminating the collective mind in one strike impossible. This represents a weakness that is comparatively easy to exploit.
As a related point, once that single creature that embodies the collective will is lost, even once the Zerg start to recover, they are given to infighting and factionalism until a new alpha mind can be established. That lack of singular purpose when the Swarm is at its most vulnerable only compounds this weakness still further.
The Zerg vulnerability to certain wavelengths of radiation is also a big problem, especially for a void travelling, and at least partially void dwelling, species. Hard radiation of massive intensity is a common effect of many stellar and cosmic phenomena, making it very possible that entire Zerg fleets could be wiped out at a stroke by naturally occurring phenomena with no warning, a weakness more radiation resistant predatory Xenos forms like the Xenomorphs do not share.
On balance, the high level of organisation and physical prowess of the Zerg make them a force to be reckoned with, but they suffer from a set of persistent and significant weaknesses that hold them back from matching the most virulent and deadly of Xeno-forms. As such, I think they deserve a rating of 4 on the scale.
1 - zerg are only weak to psi emiters because of their collective. feral zerg are unafected by it. kerrigan used feral zerg to get past arturus psi emiters.
2 - kerrigan fixed that. she gave the queens more psi power and a purpose. the thing about queens is that if one dies it can be replaced, unlike cerebrates which reincarnated unless killed by protoss dark templar blades.
3 - zerg no longer have a single creature controlling it, kerrigan ascended and her loyal queens were left in charge.
4 - zerg are not all weak to radiation, different zerg have more or less resistance to it, they can regenerate the damage and it takes a lot to kill them. it takes 4 tactical nukes to kill a hatchery. and then there's the irradiated ultralisks which gained superpowers from the radiation. use radiation against the zerg enough and they will become immune to it.
Actually, the Zerg Swarm faced everything you mentioned here and survived
8:43 Define "Tech" (because Biologie is a form of tech and I would argue they got the best Bio Tech ever. have the ability to trun the humain into the swarm whit infestation "Tech" (it a bio weapon that can Attaque the terran) and it years headed of any Terran Tech hell I don't even know if Protoss can do something about it (they useally just brun them down insteed of healing ppl afected by such high Bio "tech".)
I like how you just have the weirdest media of starcraft. Shure, why not, just put in beta and alpha footage.
You forgot the infestation mechanic of the Zerg, but besides that great video.
Zerg are just watered down family friendly Tyranids. Can't change my mind.
Tyranids are shit anyway, so who cares?
Don't have to change your mind; you being wrong is irrelevant to me.
What if the Necrons and Zergs fight? What would happen?
4.2mi = approximately 7km
Also, I suspect you’re on this, but although not often in direct combat some Colonels, (O-5, and full O-6) have found themselves in the front lines. A few have even been heroic. Please note that the naval equivalents are Commander, and Captain respectively. This also is where Grp.Capt. Jack Harkness would be situated.
but how long is that in american football fields?
jesus mora 70 American hand egg fields. Which makes it also approximately 10 Downing streets long.
@@CAP198462 so around 12373 snake tails or 874.3/4 of a jarn?
jesus mora what do you mean, is that an African or an European snake tail?
👍 well played. 😃
CANT handle radiation but live in space...... okkkkk
The overmind looks like one of the old gods
The hivemind is Not Controller by the overmind but by Zagara
That is only after Legacy of the Void.
In the video it is said that Zergs do not age however i know that the Zerglings have only a few hours lifespan
Primal zerg do not age.
@@tacticaldroidtx22 I didn't know about the primal Zerg however i am sure that the "common" Zergling does age. (It was said un a Introduction vid done by Blizzard)
@@datmedic2857 Interesting.