Senjutsu: Battle For Japan - How To Play

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
  • Welcome back to another episode of Board Games Are For Everybody!
    This time we take a look at Senjutsu: Battle For Japan published by Stone Sword Games and Lucky Duck Games.
    In Senjutsu players take control of a warrior defending the honor of their Daimyo and battling their opponents to see who comes out on top. Combining tactical movement and deck building elements creates a unique dueling game that can be enjoyed by 2 to 4 players, or on ones own in the games solo mode.
    I just want to make a note that my explanations are to the best of my understandings of the rules. While they may not be 100% accurate, they are my best interpretations of the rules the rulebook set for the player. We, ourselves, had trouble with the rulebook and went to TH-cam for guidance, only to be disappointed when we couldn't find any cohesive videos on how the whole game works; only bits and pieces. As a result I wanted to create this video in order to help other who may have been in the same situation that we faced.
    Hopefully you all enjoyed the video! Hopefully I will see you all next time, but until then just remember that Board Games Are For Everybody!

ความคิดเห็น • 24

  • @silvers990
    @silvers990 3 หลายเดือนก่อน +4

    Detailed review, keep it up!

    • @walkinginsingapore8548
      @walkinginsingapore8548 3 หลายเดือนก่อน

      May I know,have you play SENJUTSU by any chance?

  • @MichaelThorage
    @MichaelThorage หลายเดือนก่อน +3

    Movement can be mixed the way you want if it is in the same line on the card, for example if you can move 3 spaces forward and 2 rotations you can move 1 space, rotate, move 2 spaces and rotate again. That is actually in the rulebook. Regarding extended movement, it is being used on a larger battlefields(not the one you got, much larger map is included in one of the upgrades to the game) as you need to be more than 6 hexes away from opponent(I believe in straight line). The way it works is, you can move up to 3 hexes instead of 1 but you have to stop immediately when your character moves to within 6 hexes of opponent. That rule actually is in a rulebook but picture above it is incorrectly showing character moving within 4 hexes to opponent, what contradicts the rule. And finally block rules I think you got it wrong, block works ONLY at the initiative speed blocking character choose. So if attacker strikes at initiative 5, blocker needs to pick 5 as a blocking initiative. Any other hits within any other(higher or lower)initiative steps will be not blocked. Also if block is successful blocking character usually can counter attack, there will be small shield icon with number next to it saying at what initiatives blocker can counter attack.

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  หลายเดือนก่อน +1

      @@MichaelThorage thank you for the response on corrections! Cant always get everything right, there are just so many rules :p
      Ots good to know movement can be broken up, the rules made it seem like you had to choose to do one first but that makes it feel so much less restrictive.
      That restriction is what makes me think that your comment in initiatove for blocking seems off. Not that im saying it is of course.
      Having to choose the exact same initiative as your opponents attack seems way too complex to ever be able to block accurately without blindly guessing and hoping for the best.
      If that is the case, I would personally house rule it as a quicker initiative will activate the block.
      Thank you for stopping by and helping out with clarifications!

    • @MichaelThorage
      @MichaelThorage หลายเดือนก่อน +1

      @@boardgamesareforeverybody2501 Rulebook is very confusing and badly written, I agree on that :D .Regarding blocking you do not guess, blocking character choose initiative after all cards being revealed(page 24-reveling cards timing sequence) and only at that initiative speed attacks are being blocked. That blocking rule is described in the rulebook page 19 just above the Counters section. I guess that game will have so many different ways to play as many players is going to play it due to unclear ruleset.

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  หลายเดือนก่อน

      @@MichaelThorage They choose last? That maks much more sense.
      So if two people we attacking one person, for instance, the could only block one attack?
      I will have to keep that in mind.

    • @MichaelThorage
      @MichaelThorage หลายเดือนก่อน +1

      @@boardgamesareforeverybody2501 only if those two people would attack at different initiative speeds, then yes only one would be blocked. If both would attack at the same speed, then both would be blocked.

    • @SlothOnValium
      @SlothOnValium 26 วันที่ผ่านมา

      > Movement can be mixed the way you want if it is in the same line on the card [...]
      Yes and no afaik - you can choose whether you want to move first and rotate later or the other way round but you cannot make a partial move then rotate and then spend the rest of your movment points. Because that would counter the rule that when moving you have to move in a straight line (p15 "Moving your Character")
      > That is actually in the rulebook.
      Could you pls state version and page of the rulebook where this can be found? (since I've tried to find it in the "Jan24 Rulebook Errata v1.1" myself without success)

  • @The_Crimson_Wolf_
    @The_Crimson_Wolf_ 19 วันที่ผ่านมา +1

    This is actually a good video thank you! It doesn't look as difficult as I first imagined 😎

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  19 วันที่ผ่านมา +1

      @@The_Crimson_Wolf_ Thanks for stopping by!
      Definately a lot easier than the rules make it seem :p
      Some stuff I missed l, or misinterpreted, has been cleared up in the comments.
      Glad it was helpful though!

    • @The_Crimson_Wolf_
      @The_Crimson_Wolf_ 19 วันที่ผ่านมา +1

      @@boardgamesareforeverybody2501 My only question so far is the kamae with the warrior... So do you just collect the focus and then move it to the next spot since the focus isn't a spot itself? I.e. either that path going straight up or left. My question might be answered by watching the rest of your video (I'm gonna get back to watching it later today).

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  19 วันที่ผ่านมา +1

      @@The_Crimson_Wolf_ correct!
      The focus spot isnt an actual spot. As a result you just take your focus token and continue along the path. If there are multiple directions that can be chosen, you choose either.
      Likewise, since the focus spot cant be landed on, you also cant choose to place your token there when given the opportunity to move to any space on the track

    • @The_Crimson_Wolf_
      @The_Crimson_Wolf_ 19 วันที่ผ่านมา +1

      ​@@boardgamesareforeverybody2501 Thanks! What happens if you attack an opponent and they don't have focus tokens? Is it basically a scratch? Do they suffer additional wounds or some status?

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  19 วันที่ผ่านมา

      @@The_Crimson_Wolf_ Focus tokens are only used in order to use attacks that require a focus to be spent.
      If a player doesn't have a focus token, then playing a card that requires focus is an invalid move.
      I don't remember what the rulebook says in the event a player plays a card and doesn't have the focus to play it.
      You could A) Inform the player that the card is invalid, as they have no focus, and allow them to play another card, B) Have both players play a new card so that they dont have info on what you played, or C) chalk it up to a mistake on their part for making an invalid play and proceed with the turn order with them unable to activate their card.
      Definitely something that could be house ruled to suit how you want your game to run.
      Hopefully that helped a little.

  • @miguelvo
    @miguelvo 3 หลายเดือนก่อน +2

    Excelent explanation. I'm from Brazil and i just got my Senjutsu boardgame, but i admit that the rulebook its confuse sometimes.
    There's no official translation from my language, so thank's for the video. Help's me a lot.

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  3 หลายเดือนก่อน

      I'm glad it was able to help you! That was what I had hoped it would do for some people when I made it, as we had trouble ourselves finding information on the rules.
      Thanks for stopping by, and enjoy the game!

    • @miguelvo
      @miguelvo 2 หลายเดือนก่อน

      Hi, I had some questions about defense cards and rules. If could you help me, ill aprecciate it.
      I just block one hex and thats the hex i choose in the begin of the turn?
      For example, there are defense cards, such as "Obedience" (Student's deck), which shows 3 hexes to block, but doesn't specify an initiative number. In this case, all 3 hexes are blocked, regardless of the number of advantage chosen, if the initiative is greater than the opponent's attack?
      In contrast, there's the card "Ember Block" (Warriors Deck) where there are also 3 possible hexes to defend, but in this case, right at the bottom, there's a number 8. I couldn't understand what the card meant. Can I block only on initiative 8?
      Some cards especify the ahead hexes with numbers, in this case, the defense only Works in The number o choose as initiative?
      Hope you understand...My english its not Very good.

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  2 หลายเดือนก่อน

      @@miguelvo If I understand what you are asking, you are more or less asking about initiative in regards to defending an attack?
      If that is the case, the way I understand it is that Defense cards block provided they have a stronger initiative than the opponent (It makes sense to me that you would need to raise your shield in anticipation of an attack opposed to raising your shield after the attack has happened).
      You could also view it that so long as you meet the requirements of defending an attack (you shield icons covering all of your opponents attacking squares, or your shield icons covering the opponents location) that it defends regardless of priority.
      I suppose it is something that could be agreed upon as a house rule of sorts if you find some defenses aren't quick enough. But it could also be argue it factors into the strategy.
      In any case, hopefully that explanation helped a little bit!

    • @mannyuk99
      @mannyuk99 หลายเดือนก่อน

      The plus symbol litterally means you take the Stun card PLUS the Kamae change.

  • @franklinrobertson7987
    @franklinrobertson7987 หลายเดือนก่อน

    I think I am missing some of my weapon cards, but I'm not sure... I cant find the Yari cards, for example. Ive emailed the publisher of the game but not sure if I can get the missing cards.

  • @Mr.Hatefull
    @Mr.Hatefull 2 หลายเดือนก่อน

    Can you jump on focus space on kame tree to get focus token?

    • @boardgamesareforeverybody2501
      @boardgamesareforeverybody2501  2 หลายเดือนก่อน

      To my understanding of the rules you are not allowed to jump to a focus spot, as the spot itself cannot be occupied. The only way to get a focus token is to move passed it during a movement on the track.
      In saying that, if you found it more streamlined, you could house rule that you can jump to the focus space, then move to the next space in line.

    • @SlothOnValium
      @SlothOnValium 26 วันที่ผ่านมา

      You cannot jump onto the focus space when executing a "switch to any Kamae" - simply because the focus point is not a Kamae.
      Only Aggression, Balance, Determination and Neutral count as Kamaes (and Neutral is explicitly excluded as target of a "switch to any Kamae" by the rules)